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-rw-r--r--src/resources/obj.c595
1 files changed, 301 insertions, 294 deletions
diff --git a/src/resources/obj.c b/src/resources/obj.c
index ea73ffa..888e16e 100644
--- a/src/resources/obj.c
+++ b/src/resources/obj.c
@@ -18,7 +18,7 @@
#include "mem.h"
#include "path.h"
#include "render.h"
-#include "render_backend.h"
+// #include "render_backend.h"
#include "render_types.h"
#include "str.h"
@@ -55,7 +55,7 @@ model_handle model_load_obj(core *core, const char *path, bool invert_textures_y
model model = { 0 };
model.name = str8_cstr_view(path);
model.meshes = mesh_darray_new(1);
- model.materials = material_darray_new(1);
+ // model.materials = material_darray_new(1);
bool success = model_load_obj_str(file_string, relative_path.path, &model, invert_textures_y);
@@ -76,151 +76,157 @@ bool model_load_obj_str(const char *file_string, str8 relative_path, model *out_
bool invert_textures_y) {
TRACE("Load OBJ from string");
- // Setup temps
- vec3_darray *tmp_positions = vec3_darray_new(1000);
- vec3_darray *tmp_normals = vec3_darray_new(1000);
- vec2_darray *tmp_uvs = vec2_darray_new(1000);
- face_darray *tmp_faces = face_darray_new(1000);
- // TODO: In the future I'd like these temporary arrays to be allocated from an arena provided
- // by the function one level up, model_load_obj. That way we can just `return false;` anywhere in
- // this code to indicate an error, and be sure that all that memory will be cleaned up without
- // having to call vec3_darray_free in every single error case before returning.
-
- // Other state
- bool object_set = false;
- bool material_loaded = false;
- char current_material_name[64];
-
- char *pch;
- char *rest = file_string;
- pch = strtok_r((char *)file_string, "\n", &rest);
-
- int line_num = 0;
- char last_char_type = 'a';
-
- while (pch != NULL) {
- line_num++;
- char line_header[128];
- int offset = 0;
-
- // skip whitespace
- char *p = pch;
-
- skip_space(pch);
-
- if (*p == '\0') {
- /* the string is empty */
- } else {
- // read the first word of the line
- int res = sscanf(pch, "%s %n", line_header, &offset);
- /* printf("header: %s, offset : %d res: %d\n",line_header, offset, res); */
- if (res != 1) {
- break;
- }
-
- if (strcmp(line_header, "o") == 0 || strcmp(line_header, "g") == 0) {
- // if we're currently parsing one
- if (!object_set) {
- object_set = true;
- } else {
- create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
- out_model->materials, material_loaded, current_material_name);
- object_set = false;
- }
- } else if (strcmp(line_header, "v") == 0) {
- // special logic: if we went from faces back to vertices trigger a mesh output.
- // PS: I hate OBJ
- if (last_char_type == 'f') {
- create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
- out_model->materials, material_loaded, current_material_name);
- object_set = false;
- }
-
- last_char_type = 'v';
- vec3 vertex;
- sscanf(pch + offset, "%f %f %f", &vertex.x, &vertex.y, &vertex.z);
-
- vec3_darray_push(tmp_positions, vertex);
- } else if (strcmp(line_header, "vt") == 0) {
- last_char_type = 't';
- vec2 uv;
- char copy[1024];
- memcpy(copy, pch + offset, strlen(pch + offset) + 1);
- char *p = pch + offset;
- while (isspace((unsigned char)*p)) ++p;
-
- // I can't remember what is going on here
- memset(copy, 0, 1024);
- memcpy(copy, pch + offset, strlen(pch + offset) + 1);
- int res = sscanf(copy, "%f %f", &uv.x, &uv.y);
- memset(copy, 0, 1024);
- memcpy(copy, pch + offset, strlen(pch + offset) + 1);
- if (res != 1) {
- // da frick? some .obj files have 3 uvs instead of 2
- f32 dummy;
- int res2 = sscanf(copy, "%f %f %f", &uv.x, &uv.y, &dummy);
- }
-
- if (invert_textures_y) {
- uv.y = -uv.y; // flip Y axis to be consistent with how other PNGs are being handled
- // `texture_load` will flip it again
- }
- vec2_darray_push(tmp_uvs, uv);
- } else if (strcmp(line_header, "vn") == 0) {
- last_char_type = 'n';
- vec3 normal;
- sscanf(pch + offset, "%f %f %f", &normal.x, &normal.y, &normal.z);
- vec3_darray_push(tmp_normals, normal);
- } else if (strcmp(line_header, "f") == 0) {
- last_char_type = 'f';
- struct face f;
- sscanf(pch + offset, "%d/%d/%d %d/%d/%d %d/%d/%d", &f.vertex_indices[0], &f.uv_indices[0],
- &f.normal_indices[0], &f.vertex_indices[1], &f.uv_indices[1], &f.normal_indices[1],
- &f.vertex_indices[2], &f.uv_indices[2], &f.normal_indices[2]);
- // printf("f %d/%d/%d %d/%d/%d %d/%d/%d\n", f.vertex_indices[0], f.uv_indices[0],
- // f.normal_indices[0],
- // f.vertex_indices[1], f.uv_indices[1], f.normal_indices[1],
- // f.vertex_indices[2], f.uv_indices[2], f.normal_indices[2]);
- face_darray_push(tmp_faces, f);
- } else if (strcmp(line_header, "mtllib") == 0) {
- char filename[1024];
- sscanf(pch + offset, "%s", filename);
- char mtllib_path[1024];
- snprintf(mtllib_path, sizeof(mtllib_path), "%s/%s", relative_path.buf, filename);
- if (!load_material_lib(mtllib_path, relative_path, out_model->materials)) {
- ERROR("couldnt load material lib");
- return false;
- }
- } else if (strcmp(line_header, "usemtl") == 0) {
- material_loaded = true;
- sscanf(pch + offset, "%s", current_material_name);
- }
- }
-
- pch = strtok_r(NULL, "\n", &rest);
- }
-
- // last mesh or if one wasnt created with 'o' directive
- if (face_darray_len(tmp_faces) > 0) {
- TRACE("Last leftover mesh");
- create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
- out_model->materials, material_loaded, current_material_name);
- }
-
- // Free data
- free((char *)file_string);
- vec3_darray_free(tmp_positions);
- vec3_darray_free(tmp_normals);
- vec2_darray_free(tmp_uvs);
- face_darray_free(tmp_faces);
- TRACE("Freed temporary OBJ loading data");
-
- if (mesh_darray_len(out_model->meshes) > 256) {
- printf("num meshes: %ld\n", mesh_darray_len(out_model->meshes));
- }
-
- // TODO: bounding box calculation for each mesh
- // TODO: bounding box calculation for model
+ // // Setup temps
+ // vec3_darray *tmp_positions = vec3_darray_new(1000);
+ // vec3_darray *tmp_normals = vec3_darray_new(1000);
+ // vec2_darray *tmp_uvs = vec2_darray_new(1000);
+ // face_darray *tmp_faces = face_darray_new(1000);
+ // // TODO: In the future I'd like these temporary arrays to be allocated from an arena provided
+ // // by the function one level up, model_load_obj. That way we can just `return false;` anywhere
+ // in
+ // // this code to indicate an error, and be sure that all that memory will be cleaned up without
+ // // having to call vec3_darray_free in every single error case before returning.
+
+ // // Other state
+ // bool object_set = false;
+ // bool material_loaded = false;
+ // char current_material_name[64];
+
+ // char *pch;
+ // char *rest = file_string;
+ // pch = strtok_r((char *)file_string, "\n", &rest);
+
+ // int line_num = 0;
+ // char last_char_type = 'a';
+
+ // while (pch != NULL) {
+ // line_num++;
+ // char line_header[128];
+ // int offset = 0;
+
+ // // skip whitespace
+ // char *p = pch;
+
+ // skip_space(pch);
+
+ // if (*p == '\0') {
+ // /* the string is empty */
+ // } else {
+ // // read the first word of the line
+ // int res = sscanf(pch, "%s %n", line_header, &offset);
+ // /* printf("header: %s, offset : %d res: %d\n",line_header, offset, res); */
+ // if (res != 1) {
+ // break;
+ // }
+
+ // if (strcmp(line_header, "o") == 0 || strcmp(line_header, "g") == 0) {
+ // // if we're currently parsing one
+ // if (!object_set) {
+ // object_set = true;
+ // } else {
+ // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
+ // NULL, // out_model->materials,
+ // material_loaded, current_material_name);
+ // object_set = false;
+ // }
+ // } else if (strcmp(line_header, "v") == 0) {
+ // // special logic: if we went from faces back to vertices trigger a mesh output.
+ // // PS: I hate OBJ
+ // if (last_char_type == 'f') {
+ // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
+ // NULL, // FIXME: out_model->materials,
+ // material_loaded, current_material_name);
+ // object_set = false;
+ // }
+
+ // last_char_type = 'v';
+ // vec3 vertex;
+ // sscanf(pch + offset, "%f %f %f", &vertex.x, &vertex.y, &vertex.z);
+
+ // vec3_darray_push(tmp_positions, vertex);
+ // } else if (strcmp(line_header, "vt") == 0) {
+ // last_char_type = 't';
+ // vec2 uv;
+ // char copy[1024];
+ // memcpy(copy, pch + offset, strlen(pch + offset) + 1);
+ // char *p = pch + offset;
+ // while (isspace((unsigned char)*p)) ++p;
+
+ // // I can't remember what is going on here
+ // memset(copy, 0, 1024);
+ // memcpy(copy, pch + offset, strlen(pch + offset) + 1);
+ // int res = sscanf(copy, "%f %f", &uv.x, &uv.y);
+ // memset(copy, 0, 1024);
+ // memcpy(copy, pch + offset, strlen(pch + offset) + 1);
+ // if (res != 1) {
+ // // da frick? some .obj files have 3 uvs instead of 2
+ // f32 dummy;
+ // int res2 = sscanf(copy, "%f %f %f", &uv.x, &uv.y, &dummy);
+ // }
+
+ // if (invert_textures_y) {
+ // uv.y = -uv.y; // flip Y axis to be consistent with how other PNGs are being handled
+ // // `texture_load` will flip it again
+ // }
+ // vec2_darray_push(tmp_uvs, uv);
+ // } else if (strcmp(line_header, "vn") == 0) {
+ // last_char_type = 'n';
+ // vec3 normal;
+ // sscanf(pch + offset, "%f %f %f", &normal.x, &normal.y, &normal.z);
+ // vec3_darray_push(tmp_normals, normal);
+ // } else if (strcmp(line_header, "f") == 0) {
+ // last_char_type = 'f';
+ // struct face f;
+ // sscanf(pch + offset, "%d/%d/%d %d/%d/%d %d/%d/%d", &f.vertex_indices[0],
+ // &f.uv_indices[0],
+ // &f.normal_indices[0], &f.vertex_indices[1], &f.uv_indices[1],
+ // &f.normal_indices[1], &f.vertex_indices[2], &f.uv_indices[2],
+ // &f.normal_indices[2]);
+ // // printf("f %d/%d/%d %d/%d/%d %d/%d/%d\n", f.vertex_indices[0], f.uv_indices[0],
+ // // f.normal_indices[0],
+ // // f.vertex_indices[1], f.uv_indices[1], f.normal_indices[1],
+ // // f.vertex_indices[2], f.uv_indices[2], f.normal_indices[2]);
+ // face_darray_push(tmp_faces, f);
+ // } else if (strcmp(line_header, "mtllib") == 0) {
+ // char filename[1024];
+ // sscanf(pch + offset, "%s", filename);
+ // char mtllib_path[1024];
+ // snprintf(mtllib_path, sizeof(mtllib_path), "%s/%s", relative_path.buf, filename);
+ // if (!load_material_lib(mtllib_path, relative_path, out_model->materials)) {
+ // ERROR("couldnt load material lib");
+ // return false;
+ // }
+ // } else if (strcmp(line_header, "usemtl") == 0) {
+ // material_loaded = true;
+ // sscanf(pch + offset, "%s", current_material_name);
+ // }
+ // }
+
+ // pch = strtok_r(NULL, "\n", &rest);
+ // }
+
+ // // last mesh or if one wasnt created with 'o' directive
+ // if (face_darray_len(tmp_faces) > 0) {
+ // TRACE("Last leftover mesh");
+ // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces,
+ // NULL, // TODO: out_model->materials,
+ // material_loaded, current_material_name);
+ // }
+
+ // // Free data
+ // free((char *)file_string);
+ // vec3_darray_free(tmp_positions);
+ // vec3_darray_free(tmp_normals);
+ // vec2_darray_free(tmp_uvs);
+ // face_darray_free(tmp_faces);
+ // TRACE("Freed temporary OBJ loading data");
+
+ // if (mesh_darray_len(out_model->meshes) > 256) {
+ // printf("num meshes: %ld\n", mesh_darray_len(out_model->meshes));
+ // }
+
+ // // TODO: bounding box calculation for each mesh
+ // // TODO: bounding box calculation for model
return true;
}
@@ -232,158 +238,159 @@ bool model_load_obj_str(const char *file_string, str8 relative_path, model *out_
void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray *tmp_normals,
vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials,
bool material_loaded, char current_material_name[256]) {
- size_t num_verts = face_darray_len(tmp_faces) * 3;
- vertex_darray *out_vertices = vertex_darray_new(num_verts);
-
- face_darray_iter face_iter = face_darray_iter_new(tmp_faces);
- struct face *f;
-
- while ((f = face_darray_iter_next(&face_iter))) {
- for (int j = 0; j < 3; j++) {
- vertex vert = { 0 };
- vert.position = tmp_positions->data[f->vertex_indices[j] - 1];
- if (vec3_darray_len(tmp_normals) == 0) {
- vert.normal = vec3_create(0.0, 0.0, 0.0);
- } else {
- vert.normal = tmp_normals->data[f->normal_indices[j] - 1];
- }
- vert.uv = tmp_uvs->data[f->uv_indices[j] - 1];
- vertex_darray_push(out_vertices, vert);
- }
- }
-
- DEBUG("Loaded submesh\n vertices: %zu\n uvs: %zu\n normals: %zu\n faces: %zu",
- vec3_darray_len(tmp_positions), vec2_darray_len(tmp_uvs), vec3_darray_len(tmp_normals),
- face_darray_len(tmp_faces));
-
- // Clear current object faces
- face_darray_clear(tmp_faces);
-
- mesh m = { .vertices = out_vertices };
- if (material_loaded) {
- // linear scan to find material
- bool found = false;
- DEBUG("Num of materials : %ld", material_darray_len(materials));
- material_darray_iter mat_iter = material_darray_iter_new(materials);
- blinn_phong_material *cur_material;
- while ((cur_material = material_darray_iter_next(&mat_iter))) {
- if (strcmp(cur_material->name, current_material_name) == 0) {
- DEBUG("Found match");
- m.material_index = mat_iter.current_idx - 1;
- found = true;
- break;
- }
- }
-
- if (!found) {
- // TODO: default material
- m.material_index = 0;
- DEBUG("Set default material");
- }
- }
- mesh_darray_push(meshes, m);
+ // size_t num_verts = face_darray_len(tmp_faces) * 3;
+ // vertex_darray *out_vertices = vertex_darray_new(num_verts);
+
+ // face_darray_iter face_iter = face_darray_iter_new(tmp_faces);
+ // struct face *f;
+
+ // while ((f = face_darray_iter_next(&face_iter))) {
+ // for (int j = 0; j < 3; j++) {
+ // vertex vert = { 0 };
+ // vert.position = tmp_positions->data[f->vertex_indices[j] - 1];
+ // if (vec3_darray_len(tmp_normals) == 0) {
+ // vert.normal = vec3_create(0.0, 0.0, 0.0);
+ // } else {
+ // vert.normal = tmp_normals->data[f->normal_indices[j] - 1];
+ // }
+ // vert.uv = tmp_uvs->data[f->uv_indices[j] - 1];
+ // vertex_darray_push(out_vertices, vert);
+ // }
+ // }
+
+ // DEBUG("Loaded submesh\n vertices: %zu\n uvs: %zu\n normals: %zu\n faces: %zu",
+ // vec3_darray_len(tmp_positions), vec2_darray_len(tmp_uvs), vec3_darray_len(tmp_normals),
+ // face_darray_len(tmp_faces));
+
+ // // Clear current object faces
+ // face_darray_clear(tmp_faces);
+
+ // mesh m = { .vertices = out_vertices };
+ // if (material_loaded) {
+ // // linear scan to find material
+ // bool found = false;
+ // DEBUG("Num of materials : %ld", material_darray_len(materials));
+ // material_darray_iter mat_iter = material_darray_iter_new(materials);
+ // blinn_phong_material *cur_material;
+ // while ((cur_material = material_darray_iter_next(&mat_iter))) {
+ // if (strcmp(cur_material->name, current_material_name) == 0) {
+ // DEBUG("Found match");
+ // m.material_index = mat_iter.current_idx - 1;
+ // found = true;
+ // break;
+ // }
+ // }
+
+ // if (!found) {
+ // // TODO: default material
+ // m.material_index = 0;
+ // DEBUG("Set default material");
+ // }
+ // }
+ // mesh_darray_push(meshes, m);
}
bool load_material_lib(const char *path, str8 relative_path, material_darray *materials) {
TRACE("BEGIN load material lib at %s", path);
- const char *file_string = string_from_file(path);
- if (file_string == NULL) {
- ERROR("couldnt load %s", path);
- return false;
- }
-
- char *pch;
- char *saveptr;
- pch = strtok_r((char *)file_string, "\n", &saveptr);
-
- material current_material = DEFAULT_MATERIAL;
-
- bool material_set = false;
-
- while (pch != NULL) {
- char line_header[128];
- int offset = 0;
- // read the first word of the line
- int res = sscanf(pch, "%s %n", line_header, &offset);
- if (res != 1) {
- break;
- }
-
- // When we see "newmtl", start a new material, or flush the previous one
- if (strcmp(line_header, "newmtl") == 0) {
- if (material_set) {
- // a material was being parsed, so flush that one and start a new one
- material_darray_push(materials, current_material);
- DEBUG("pushed material with name %s", current_material.name);
- WARN("Reset current material");
- current_material = DEFAULT_MATERIAL;
- } else {
- material_set = true;
- }
- // scan the new material name
- char material_name[64];
- sscanf(pch + offset, "%s", current_material.name);
- DEBUG("material name %s\n", current_material.name);
- // current_material.name = material_name;
- } else if (strcmp(line_header, "Ka") == 0) {
- // ambient
- sscanf(pch + offset, "%f %f %f", &current_material.ambient_colour.x,
- &current_material.ambient_colour.y, &current_material.ambient_colour.z);
- } else if (strcmp(line_header, "Kd") == 0) {
- // diffuse
- sscanf(pch + offset, "%f %f %f", &current_material.diffuse.x, &current_material.diffuse.y,
- &current_material.diffuse.z);
- } else if (strcmp(line_header, "Ks") == 0) {
- // specular
- sscanf(pch + offset, "%f %f %f", &current_material.specular.x, &current_material.specular.y,
- &current_material.specular.z);
- } else if (strcmp(line_header, "Ns") == 0) {
- // specular exponent
- sscanf(pch + offset, "%f", &current_material.spec_exponent);
- } else if (strcmp(line_header, "map_Kd") == 0) {
- char diffuse_map_filename[1024];
- sscanf(pch + offset, "%s", diffuse_map_filename);
- char diffuse_map_path[1024];
- snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf,
- diffuse_map_filename);
- printf("load from %s\n", diffuse_map_path);
-
- // --------------
- texture diffuse_texture = texture_data_load(diffuse_map_path, true);
- current_material.diffuse_texture = diffuse_texture;
- strcpy(current_material.diffuse_tex_path, diffuse_map_path);
- texture_data_upload(&current_material.diffuse_texture);
- // --------------
- } else if (strcmp(line_header, "map_Ks") == 0) {
- // char specular_map_path[1024] = "assets/";
- // sscanf(pch + offset, "%s", specular_map_path + 7);
- char specular_map_filename[1024];
- sscanf(pch + offset, "%s", specular_map_filename);
- char specular_map_path[1024];
- snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf,
- specular_map_filename);
- printf("load from %s\n", specular_map_path);
- // --------------
- texture specular_texture = texture_data_load(specular_map_path, true);
- current_material.specular_texture = specular_texture;
- strcpy(current_material.specular_tex_path, specular_map_path);
- texture_data_upload(&current_material.specular_texture);
- // --------------
- } else if (strcmp(line_header, "map_Bump") == 0) {
- // TODO
- }
-
- pch = strtok_r(NULL, "\n", &saveptr);
- }
-
- TRACE("end load material lib");
-
- // last mesh or if one wasnt created with 'o' directive
- // TRACE("Last leftover material");
- material_darray_push(materials, current_material);
-
- INFO("Loaded %ld materials", material_darray_len(materials));
+ // const char *file_string = string_from_file(path);
+ // if (file_string == NULL) {
+ // ERROR("couldnt load %s", path);
+ // return false;
+ // }
+
+ // char *pch;
+ // char *saveptr;
+ // pch = strtok_r((char *)file_string, "\n", &saveptr);
+
+ // material current_material = DEFAULT_MATERIAL;
+
+ // bool material_set = false;
+
+ // while (pch != NULL) {
+ // char line_header[128];
+ // int offset = 0;
+ // // read the first word of the line
+ // int res = sscanf(pch, "%s %n", line_header, &offset);
+ // if (res != 1) {
+ // break;
+ // }
+
+ // // When we see "newmtl", start a new material, or flush the previous one
+ // if (strcmp(line_header, "newmtl") == 0) {
+ // if (material_set) {
+ // // a material was being parsed, so flush that one and start a new one
+ // material_darray_push(materials, current_material);
+ // DEBUG("pushed material with name %s", current_material.name);
+ // WARN("Reset current material");
+ // current_material = DEFAULT_MATERIAL;
+ // } else {
+ // material_set = true;
+ // }
+ // // scan the new material name
+ // char material_name[64];
+ // sscanf(pch + offset, "%s", current_material.name);
+ // DEBUG("material name %s\n", current_material.name);
+ // // current_material.name = material_name;
+ // } else if (strcmp(line_header, "Ka") == 0) {
+ // // ambient
+ // sscanf(pch + offset, "%f %f %f", &current_material.ambient_colour.x,
+ // &current_material.ambient_colour.y, &current_material.ambient_colour.z);
+ // } else if (strcmp(line_header, "Kd") == 0) {
+ // // diffuse
+ // sscanf(pch + offset, "%f %f %f", &current_material.diffuse.x, &current_material.diffuse.y,
+ // &current_material.diffuse.z);
+ // } else if (strcmp(line_header, "Ks") == 0) {
+ // // specular
+ // sscanf(pch + offset, "%f %f %f", &current_material.specular.x,
+ // &current_material.specular.y,
+ // &current_material.specular.z);
+ // } else if (strcmp(line_header, "Ns") == 0) {
+ // // specular exponent
+ // sscanf(pch + offset, "%f", &current_material.spec_exponent);
+ // } else if (strcmp(line_header, "map_Kd") == 0) {
+ // char diffuse_map_filename[1024];
+ // sscanf(pch + offset, "%s", diffuse_map_filename);
+ // char diffuse_map_path[1024];
+ // snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf,
+ // diffuse_map_filename);
+ // printf("load from %s\n", diffuse_map_path);
+
+ // // --------------
+ // texture diffuse_texture = texture_data_load(diffuse_map_path, true);
+ // current_material.diffuse_texture = diffuse_texture;
+ // strcpy(current_material.diffuse_tex_path, diffuse_map_path);
+ // texture_data_upload(&current_material.diffuse_texture);
+ // // --------------
+ // } else if (strcmp(line_header, "map_Ks") == 0) {
+ // // char specular_map_path[1024] = "assets/";
+ // // sscanf(pch + offset, "%s", specular_map_path + 7);
+ // char specular_map_filename[1024];
+ // sscanf(pch + offset, "%s", specular_map_filename);
+ // char specular_map_path[1024];
+ // snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf,
+ // specular_map_filename);
+ // printf("load from %s\n", specular_map_path);
+ // // --------------
+ // texture specular_texture = texture_data_load(specular_map_path, true);
+ // current_material.specular_texture = specular_texture;
+ // strcpy(current_material.specular_tex_path, specular_map_path);
+ // texture_data_upload(&current_material.specular_texture);
+ // // --------------
+ // } else if (strcmp(line_header, "map_Bump") == 0) {
+ // // TODO
+ // }
+
+ // pch = strtok_r(NULL, "\n", &saveptr);
+ // }
+
+ // TRACE("end load material lib");
+
+ // // last mesh or if one wasnt created with 'o' directive
+ // // TRACE("Last leftover material");
+ // material_darray_push(materials, current_material);
+
+ // INFO("Loaded %ld materials", material_darray_len(materials));
TRACE("END load material lib");
return true;
}