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Diffstat (limited to 'src/scene.h')
-rw-r--r-- | src/scene.h | 54 |
1 files changed, 0 insertions, 54 deletions
diff --git a/src/scene.h b/src/scene.h deleted file mode 100644 index e414ea8..0000000 --- a/src/scene.h +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file scene.h - * @author your name (you@domain.com) - * @brief - * @version 0.1 - * @date 2024-04-27 - * - * @copyright Copyright (c) 2024 - * - */ -#pragma once -#include "camera.h" -#include "defines.h" -#include "maths_types.h" -#include "render_types.h" - -// typedef struct scene { -// // camera -// Camera camera; -// // lights -// DirectionalLight dir_light; -// PointLight point_lights[4]; -// size_t point_lights_count; -// // geometry -// render_entity_darray* renderables; -// // TODO: tree - transform_hierarchy -// } scene; - -// void scene_init(scene* s); -// void scene_free(scene* s); - -// Simplified API - no scene pointer; gets and sets global scene - -// Add/Remove objects from the scene -/* vec3 direction; */ -/* vec3 ambient; */ -/* vec3 diffuse; */ -/* vec3 specular; */ -// void scene_set_dir_light(directional_light light); -// void _scene_set_dir_light(vec3 ambient, vec3 diffuse, vec3 specular, vec3 direction); - -// void scene_add_point_light(point_light light); -// void scene_add_model(model_handle model, transform3d transform); -// bool scene_remove_model(model_handle model); - -// // Getter & Setters -// void scene_set_model_transform(model_handle model, transform3d new_transform); -// void scene_set_camera(vec3 pos, vec3 front); - -/* // There can only be one heightmap terrain at a time right now. */ -/* bool scene_add_heightmap(scene* s /\* TODO *\/); */ -/* bool scene_delete_heightmap(scene* s); */ - -// TODO: functions to load and save scenes from disk |