diff options
Diffstat (limited to 'src/scene.h')
-rw-r--r-- | src/scene.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/scene.h b/src/scene.h index 5ac7542..e414ea8 100644 --- a/src/scene.h +++ b/src/scene.h @@ -14,20 +14,20 @@ #include "maths_types.h" #include "render_types.h" -typedef struct scene { - // camera - camera camera; - // lights - directional_light dir_light; - point_light point_lights[4]; - size_t point_lights_count; - // geometry - render_entity_darray* renderables; - // TODO: tree - transform_hierarchy -} scene; - -void scene_init(scene* s); -void scene_free(scene* s); +// typedef struct scene { +// // camera +// Camera camera; +// // lights +// DirectionalLight dir_light; +// PointLight point_lights[4]; +// size_t point_lights_count; +// // geometry +// render_entity_darray* renderables; +// // TODO: tree - transform_hierarchy +// } scene; + +// void scene_init(scene* s); +// void scene_free(scene* s); // Simplified API - no scene pointer; gets and sets global scene @@ -36,16 +36,16 @@ void scene_free(scene* s); /* vec3 ambient; */ /* vec3 diffuse; */ /* vec3 specular; */ -void scene_set_dir_light(directional_light light); -void _scene_set_dir_light(vec3 ambient, vec3 diffuse, vec3 specular, vec3 direction); +// void scene_set_dir_light(directional_light light); +// void _scene_set_dir_light(vec3 ambient, vec3 diffuse, vec3 specular, vec3 direction); -void scene_add_point_light(point_light light); -void scene_add_model(model_handle model, transform3d transform); -bool scene_remove_model(model_handle model); +// void scene_add_point_light(point_light light); +// void scene_add_model(model_handle model, transform3d transform); +// bool scene_remove_model(model_handle model); -// Getter & Setters -void scene_set_model_transform(model_handle model, transform3d new_transform); -void scene_set_camera(vec3 pos, vec3 front); +// // Getter & Setters +// void scene_set_model_transform(model_handle model, transform3d new_transform); +// void scene_set_camera(vec3 pos, vec3 front); /* // There can only be one heightmap terrain at a time right now. */ /* bool scene_add_heightmap(scene* s /\* TODO *\/); */ |