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+/**
+ * @file scene.h
+ * @author your name (you@domain.com)
+ * @brief
+ * @version 0.1
+ * @date 2024-04-27
+ *
+ * @copyright Copyright (c) 2024
+ *
+ */
+#pragma once
+#include "camera.h"
+#include "defines.h"
+#include "maths_types.h"
+#include "render_types.h"
+
+typedef struct scene {
+ // camera
+ camera camera;
+ // lights
+ directional_light dir_light;
+ point_light point_lights[4];
+ size_t point_lights_count;
+ // geometry
+ render_entity_darray* renderables;
+ // TODO: tree - transform_hierarchy
+} scene;
+
+void scene_init(scene* s);
+void scene_free(scene* s);
+
+// Simplified API - no scene pointer; gets and sets global scene
+
+// Add/Remove objects from the scene
+/* vec3 direction; */
+/* vec3 ambient; */
+/* vec3 diffuse; */
+/* vec3 specular; */
+void scene_set_dir_light(directional_light light);
+void _scene_set_dir_light(vec3 ambient, vec3 diffuse, vec3 specular, vec3 direction);
+
+void scene_add_point_light(point_light light);
+void scene_add_model(model_handle model, transform3d transform);
+bool scene_remove_model(model_handle model);
+
+// Getter & Setters
+void scene_set_model_transform(model_handle model, transform3d new_transform);
+void scene_set_camera(vec3 pos, vec3 front);
+
+/* // There can only be one heightmap terrain at a time right now. */
+/* bool scene_add_heightmap(scene* s /\* TODO *\/); */
+/* bool scene_delete_heightmap(scene* s); */
+
+// TODO: functions to load and save scenes from disk