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-rw-r--r--src/systems/terrain.h44
1 files changed, 18 insertions, 26 deletions
diff --git a/src/systems/terrain.h b/src/systems/terrain.h
index 888b6f4..a65ecec 100644
--- a/src/systems/terrain.h
+++ b/src/systems/terrain.h
@@ -1,14 +1,10 @@
/**
* @file terrain.h
- * @author your name (you@domain.com)
* @brief
- * @version 0.1
- * @date 2024-04-27
- *
- * @copyright Copyright (c) 2024
- *
*/
+#pragma once
+
/*
Future:
- Chunked terrain
@@ -22,37 +18,33 @@ Future:
#include "render.h"
#include "str.h"
-typedef struct heightmap {
+typedef struct Heightmap {
str8 filepath;
u32x2 size;
void* image_data;
bool is_uploaded;
-} heightmap;
+} Heightmap;
+
+typedef struct Terrain_Storage Terrain_Storage;
+
+// --- Public API
+PUB bool Terrain_Init(Terrain_Storage* storage);
+PUB void Terrain_Shutdown(Terrain_Storage* storage);
+PUB void Terrain_Run(Terrain_Storage* storage); // NOTE: For now it renders directly to main framebuffer
-typedef struct terrain_state {
- arena terrain_allocator;
- heightmap* heightmap; // NULL = no heightmap
- gpu_renderpass* hmap_renderpass;
- gpu_pipeline* hmap_pipeline;
-} terrain_state;
+PUB Heightmap Heightmap_FromImage(str8 filepath);
+PUB Heightmap Heightmap_FromPerlin(/* TODO: perlin noise generation parameters */);
-bool terrain_system_init(terrain_state* state);
-void terrain_system_shutdown(terrain_state* state);
-void terrain_system_render_hmap(renderer* rend, terrain_state* state);
+// --- Internal
-heightmap heightmap_from_image(str8 filepath);
-heightmap heightmap_from_perlin(/* TODO: perlin noise generation parameters */);
+// TODO: void terrain_system_render_hmap(renderer* rend, terrain_state* state);
/** @brief Get the height (the Y component) for a vertex at a particular coordinate in the heightmap
*/
-f32 heightmap_height_at_xz(heightmap* hmap, f32 x, f32 z);
+f32 Heightmap_HeightXZ(Heightmap* hmap, f32 x, f32 z);
/** @brief Calculate the normal vector of a vertex at a particular coordinate in the heightmap */
-vec3 heightmap_normal_at_xz(heightmap* hmap, f32 x, f32 z);
+Vec3 Heightmap_NormalXZ(Heightmap* hmap, f32 x, f32 z);
/** @brief Generate the `geometry_data` for a heightmap ready to be uploaded to the GPU */
-geometry_data geo_heightmap(arena* a, heightmap heightmap);
-
-// somewhere there will be an easy way to add a heightmap
-
-// TODO: scene_add_heightmap
+Geometry geo_heightmap(arena* a, Heightmap heightmap);