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-rw-r--r--src/systems/input.c21
-rw-r--r--src/systems/keys.h15
-rw-r--r--src/systems/screenspace.h4
-rw-r--r--src/systems/terrain.c0
-rw-r--r--src/systems/terrain.h55
-rw-r--r--src/systems/text.h3
6 files changed, 94 insertions, 4 deletions
diff --git a/src/systems/input.c b/src/systems/input.c
index 292d438..0c8f768 100644
--- a/src/systems/input.c
+++ b/src/systems/input.c
@@ -1,11 +1,17 @@
#include "input.h"
+#include <assert.h>
#include <glfw3.h>
+#include <string.h>
#include "log.h"
+static input_state *g_input; // Use a global to simplify caller code
+
bool input_system_init(input_state *input, GLFWwindow *window) {
INFO("Input init");
+ memset(input, 0, sizeof(input_state));
+
input->window = window;
// Set everything to false. Could just set memory to zero but where's the fun in that
for (int i = 0; i < KEYCODE_MAX; i++) {
@@ -14,10 +20,19 @@ bool input_system_init(input_state *input, GLFWwindow *window) {
input->just_released_keys[i] = false;
}
+ g_input = input;
+
+ assert(input->mouse.x_delta == 0);
+ assert(input->mouse.y_delta == 0);
+
+ INFO("Finish input init");
return true;
}
+void input_system_shutdown(input_state *input) {}
+
void input_update(input_state *input) {
+ glfwPollEvents();
// --- update keyboard input
// if we go from un-pressed -> pressed, set as "just pressed"
@@ -75,3 +90,9 @@ void input_update(input_state *input) {
input->mouse = new_mouse_state;
}
+
+bool key_is_pressed(keycode key) { return g_input->depressed_keys[key]; }
+
+bool key_just_pressed(keycode key) { return g_input->just_pressed_keys[key]; }
+
+bool key_just_released(keycode key) { return g_input->just_released_keys[key]; } \ No newline at end of file
diff --git a/src/systems/keys.h b/src/systems/keys.h
index 090bb49..a76e101 100644
--- a/src/systems/keys.h
+++ b/src/systems/keys.h
@@ -2,5 +2,18 @@
typedef enum keycode {
// TODO: add all keycodes
- KEYCODE_MAX
+ KEYCODE_SPACE = 32,
+ KEYCODE_A = 65,
+ KEYCODE_D = 68,
+ KEYCODE_S = 83,
+ KEYCODE_W = 87,
+ KEYCODE_ESCAPE = 256,
+ KEYCODE_ENTER = 257,
+ KEYCODE_TAB = 258,
+ KEYCODE_BACKSPACE = 259,
+ KEYCODE_KEY_RIGHT = 262,
+ KEYCODE_KEY_LEFT = 263,
+ KEYCODE_KEY_DOWN = 264,
+ KEYCODE_KEY_UP = 265,
+ KEYCODE_MAX = 348
} keycode; \ No newline at end of file
diff --git a/src/systems/screenspace.h b/src/systems/screenspace.h
index 2250847..5f0c579 100644
--- a/src/systems/screenspace.h
+++ b/src/systems/screenspace.h
@@ -25,7 +25,7 @@ struct draw_circle {
/** @brief Tagged union that represents a UI shape to be drawn. */
typedef struct draw_cmd {
- enum { RECT, CIRCLE } draw_cmd_type;
+ enum { DRAW_RECT, CIRCLE } draw_cmd_type;
union {
struct draw_rect rect;
struct draw_circle circle;
@@ -37,7 +37,7 @@ KITC_DECL_TYPED_ARRAY(draw_cmd)
typedef struct screenspace_state {
u32 rect_vbo;
u32 rect_vao;
- shader rect_shader;
+ // shader rect_shader;
draw_cmd_darray* draw_cmd_buf;
} screenspace_state;
diff --git a/src/systems/terrain.c b/src/systems/terrain.c
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/src/systems/terrain.c
diff --git a/src/systems/terrain.h b/src/systems/terrain.h
new file mode 100644
index 0000000..bfd90b5
--- /dev/null
+++ b/src/systems/terrain.h
@@ -0,0 +1,55 @@
+/**
+ * @file terrain.h
+ * @author your name (you@domain.com)
+ * @brief
+ * @version 0.1
+ * @date 2024-04-27
+ *
+ * @copyright Copyright (c) 2024
+ *
+ */
+
+/*
+Future:
+ - Chunked terrain
+ - Dynamic LOD
+*/
+
+#include "defines.h"
+#include "maths_types.h"
+#include "mem.h"
+#include "render_types.h"
+#include "str.h"
+
+typedef struct heightmap {
+ str8 filepath;
+ u32x2 size;
+ void* image_data;
+ bool is_uploaded;
+} heightmap;
+
+typedef struct terrain_state {
+ arena terrain_allocator;
+ heightmap* heightmap; // NULL = no heightmap
+} terrain_state;
+
+bool terrain_system_init(terrain_state* state);
+void terrain_system_shutdown(terrain_state* state);
+void terrain_system_render_hmap(renderer* rend, terrain_state* state);
+
+heightmap heightmap_from_image(str8 filepath);
+heightmap heightmap_from_perlin(/* TODO: perlin noise generation parameters */);
+
+/** @brief Get the height (the Y component) for a vertex at a particular coordinate in the heightmap
+ */
+f32 heightmap_height_at_xz(heightmap* hmap, f32 x, f32 z);
+
+/** @brief Calculate the normal vector of a vertex at a particular coordinate in the heightmap */
+vec3 heightmap_normal_at_xz(heightmap* hmap, f32 x, f32 z);
+
+/** @brief Generate the `geometry_data` for a heightmap ready to be uploaded to the GPU */
+geometry_data geo_heightmap(arena* a, heightmap heightmap);
+
+// somewhere there will be an easy way to add a heightmap
+
+// scene_add_heightmap \ No newline at end of file
diff --git a/src/systems/text.h b/src/systems/text.h
index 19248a6..f40cfd6 100644
--- a/src/systems/text.h
+++ b/src/systems/text.h
@@ -7,6 +7,7 @@
#include "darray.h"
#include "defines.h"
+#include "ral.h"
#include "render_types.h"
struct core;
@@ -29,7 +30,7 @@ KITC_DECL_TYPED_ARRAY(draw_text_packet)
typedef struct text_system_state {
font default_font;
- shader glyph_shader;
+ shader_handle glyph_shader;
u32 glyph_vbo;
u32 glyph_vao;
draw_text_packet_darray *draw_cmd_buf;