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-rw-r--r--src/systems/terrain.c7
-rw-r--r--src/systems/terrain.h4
2 files changed, 7 insertions, 4 deletions
diff --git a/src/systems/terrain.c b/src/systems/terrain.c
index 1d23cc3..8a6b06a 100644
--- a/src/systems/terrain.c
+++ b/src/systems/terrain.c
@@ -11,8 +11,11 @@ struct Terrain_Storage {
GPU_Pipeline* hmap_pipeline;
};
-PUB bool Terrain_Init(Terrain_Storage* storage) { return true; }
-PUB void Terrain_Shutdown(Terrain_Storage* storage);
+bool Terrain_Init(Terrain_Storage* storage) {
+ return true;
+}
+
+void Terrain_Shutdown(Terrain_Storage* storage);
/* bool terrain_system_init(terrain_state* state) { */
/* gpu_renderpass_desc rpass_desc = { */
diff --git a/src/systems/terrain.h b/src/systems/terrain.h
index 890cb90..4e709ed 100644
--- a/src/systems/terrain.h
+++ b/src/systems/terrain.h
@@ -30,10 +30,10 @@ typedef struct Terrain_Storage Terrain_Storage;
// --- Public API
PUB bool Terrain_Init(Terrain_Storage* storage);
PUB void Terrain_Shutdown(Terrain_Storage* storage);
-PUB void Terrain_Run(Terrain_Storage* storage); // NOTE: For now it renders directly to main framebuffer
+PUB void Terrain_Draw(Terrain_Storage* storage); // NOTE: For now it renders directly to main framebuffer
/** @brief Sets the active heightmap to be rendered and collided against. */
-PUB Heightmap Terrain_LoadHeightmap(Heightmap hmap, bool free_on_upload);
+PUB void Terrain_LoadHeightmap(Heightmap hmap, bool free_on_upload);
PUB Heightmap Heightmap_FromImage(Str8 filepath);
PUB Heightmap Heightmap_FromPerlin(/* TODO: perlin noise generation parameters */);