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-rw-r--r--src/systems/input.c19
-rw-r--r--src/systems/keys.h15
-rw-r--r--src/systems/physics.c1
-rw-r--r--src/systems/physics.h33
-rw-r--r--src/systems/screenspace.h2
-rw-r--r--src/systems/text.h4
6 files changed, 71 insertions, 3 deletions
diff --git a/src/systems/input.c b/src/systems/input.c
index 292d438..fc62db8 100644
--- a/src/systems/input.c
+++ b/src/systems/input.c
@@ -1,11 +1,17 @@
#include "input.h"
+#include <assert.h>
#include <glfw3.h>
+#include <string.h>
#include "log.h"
+static input_state *g_input; // Use a global to simplify caller code
+
bool input_system_init(input_state *input, GLFWwindow *window) {
INFO("Input init");
+ memset(input, 0, sizeof(input_state));
+
input->window = window;
// Set everything to false. Could just set memory to zero but where's the fun in that
for (int i = 0; i < KEYCODE_MAX; i++) {
@@ -14,9 +20,16 @@ bool input_system_init(input_state *input, GLFWwindow *window) {
input->just_released_keys[i] = false;
}
+ g_input = input;
+
+ assert(input->mouse.x_delta == 0);
+ assert(input->mouse.y_delta == 0);
+
return true;
}
+void input_system_shutdown(input_state *input) {}
+
void input_update(input_state *input) {
// --- update keyboard input
@@ -75,3 +88,9 @@ void input_update(input_state *input) {
input->mouse = new_mouse_state;
}
+
+bool key_is_pressed(keycode key) { return g_input->depressed_keys[key]; }
+
+bool key_just_pressed(keycode key) { return g_input->just_pressed_keys[key]; }
+
+bool key_just_released(keycode key) { return g_input->just_released_keys[key]; } \ No newline at end of file
diff --git a/src/systems/keys.h b/src/systems/keys.h
index 090bb49..a76e101 100644
--- a/src/systems/keys.h
+++ b/src/systems/keys.h
@@ -2,5 +2,18 @@
typedef enum keycode {
// TODO: add all keycodes
- KEYCODE_MAX
+ KEYCODE_SPACE = 32,
+ KEYCODE_A = 65,
+ KEYCODE_D = 68,
+ KEYCODE_S = 83,
+ KEYCODE_W = 87,
+ KEYCODE_ESCAPE = 256,
+ KEYCODE_ENTER = 257,
+ KEYCODE_TAB = 258,
+ KEYCODE_BACKSPACE = 259,
+ KEYCODE_KEY_RIGHT = 262,
+ KEYCODE_KEY_LEFT = 263,
+ KEYCODE_KEY_DOWN = 264,
+ KEYCODE_KEY_UP = 265,
+ KEYCODE_MAX = 348
} keycode; \ No newline at end of file
diff --git a/src/systems/physics.c b/src/systems/physics.c
new file mode 100644
index 0000000..299c0c1
--- /dev/null
+++ b/src/systems/physics.c
@@ -0,0 +1 @@
+#include "physics.h" \ No newline at end of file
diff --git a/src/systems/physics.h b/src/systems/physics.h
new file mode 100644
index 0000000..5c96c6e
--- /dev/null
+++ b/src/systems/physics.h
@@ -0,0 +1,33 @@
+#pragma once
+
+#include "maths_types.h"
+
+// 'system' means that it gets called per frame
+
+typedef struct physics_settings {
+ f32 gravity_strength;
+} physics_settings;
+
+enum collider_type {
+ cuboid_collider,
+ sphere_collider,
+};
+
+/** @brief generic collider structure */
+typedef struct physics_collider {
+ u64 id; // ? Replace with handle?
+ enum collider_type shape;
+ transform transform;
+ u8 layer;
+ bool on_ground;
+} physics_collider;
+
+typedef struct physics_world {
+ physics_settings settings;
+} physics_world;
+
+physics_world physics_init(physics_settings settings);
+void physics_shutdown(physics_world* phys_world);
+
+/** @brief perform one or more simulation steps */
+void physics_system_update(physics_world* phys_world, f64 deltatime); \ No newline at end of file
diff --git a/src/systems/screenspace.h b/src/systems/screenspace.h
index 2250847..f513148 100644
--- a/src/systems/screenspace.h
+++ b/src/systems/screenspace.h
@@ -37,7 +37,7 @@ KITC_DECL_TYPED_ARRAY(draw_cmd)
typedef struct screenspace_state {
u32 rect_vbo;
u32 rect_vao;
- shader rect_shader;
+ // shader rect_shader;
draw_cmd_darray* draw_cmd_buf;
} screenspace_state;
diff --git a/src/systems/text.h b/src/systems/text.h
index 19248a6..4fac0b8 100644
--- a/src/systems/text.h
+++ b/src/systems/text.h
@@ -5,9 +5,11 @@
#include <stb_truetype.h>
+#include "cleanroom/types.h"
#include "darray.h"
#include "defines.h"
#include "render_types.h"
+#include "ral.h"
struct core;
@@ -29,7 +31,7 @@ KITC_DECL_TYPED_ARRAY(draw_text_packet)
typedef struct text_system_state {
font default_font;
- shader glyph_shader;
+ shader_handle glyph_shader;
u32 glyph_vbo;
u32 glyph_vao;
draw_text_packet_darray *draw_cmd_buf;