diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/maths/primitives.c | 64 | ||||
-rw-r--r-- | src/maths/primitives.h | 2 | ||||
-rw-r--r-- | src/renderer/render_types.h | 12 | ||||
-rw-r--r-- | src/resources/gltf.c | 2 |
4 files changed, 72 insertions, 8 deletions
diff --git a/src/maths/primitives.c b/src/maths/primitives.c index c0af140..3931b93 100644 --- a/src/maths/primitives.c +++ b/src/maths/primitives.c @@ -112,7 +112,7 @@ geometry_data geo_create_cuboid(f32x3 extents) { .vertices = vertices, .has_indices = true, .indices = indices, // FIXME: make darray methods that return stack allocated struct - .colour = vec3(0, 0, 0), + .colour = (rgba){ 0, 0, 0, 1 } }; return geo; @@ -133,6 +133,64 @@ geometry_data geo_create_cuboid(f32x3 extents) { // --- Spheres -geometry_data geo_create_uvsphere(f32 radius, f32 north_south_lines, f32 east_west_lines) { - // TODO +vec3 spherical_to_cartesian_coords(f32 rho, f32 theta, f32 phi) { + f32 x = rho * sin(phi) * cos(theta); + f32 y = rho * sin(phi) * sin(theta); + f32 z = rho * cos(phi); + return vec3(x, y, z); +} + +geometry_data geo_create_uvsphere(f32 radius, u32 north_south_lines, u32 east_west_lines) { + assert(east_west_lines >= 3); // sphere will be degenerate and look gacked without at least 3 + assert(north_south_lines >= 3); + + vertex_darray* vertices = vertex_darray_new(2 + (east_west_lines - 1) * north_south_lines); + + // Create a UV sphere with spherical coordinates + // a point P on the unit sphere can be represented P(r, theta, phi) + // for each vertex we must convert that to a cartesian R3 coordinate + + // Top point + vertex top = { .static_3d = { .position = vec3(0, 0, radius), + .normal = vec3(0, 0, radius), + .tex_coords = vec2(0, 0) } }; + + // parallels + for (u32 i = 0; i < (east_west_lines - 1); i++) { + // phi should range from 0 to pi + f32 phi = PI * ((i + 1) / east_west_lines); + + // meridians + for (u32 j = 0; j < east_west_lines; j++) { + // theta should range from 0 to 2PI + f32 theta = TAU * (j / north_south_lines); + vec3 position = spherical_to_cartesian_coords(radius, theta, phi); + f32 d = vec3_len(position); + assert(d == radius); // all points on the sphere should be 'radius' away from the origin + vertex v = { .static_3d = { + .position = position, + .normal = position, // normal vector on sphere is same as position + .tex_coords = vec2(0, 0) // TODO + } }; + vertex_darray_push(vertices, v); + } + } + + // Bottom point + vertex bot = { .static_3d = { .position = vec3(0, 0, -radius), + .normal = vec3(0, 0, -radius), + .tex_coords = vec2(0, 0) } }; + + // TODO: generate indices for for each flat quad on the UV sphere and triangles + // where they meet the north and south poles + u32_darray* indices = u32_darray_new(1); + + geometry_data geo = { + .format = VERTEX_STATIC_3D, + .vertices = vertices, + .has_indices = true, + .indices = indices, + .colour = RED_800, + }; + return geo; } diff --git a/src/maths/primitives.h b/src/maths/primitives.h index 3e0cc5f..be2c6ff 100644 --- a/src/maths/primitives.h +++ b/src/maths/primitives.h @@ -9,5 +9,5 @@ geometry_data geo_create_plane(f32x2 extents); geometry_data geo_create_cuboid(f32x3 extents); geometry_data geo_create_cylinder(f32 radius, f32 height, u32 resolution); -geometry_data geo_create_uvsphere(f32 radius, f32 north_south_lines, f32 east_west_lines); +geometry_data geo_create_uvsphere(f32 radius, u32 north_south_lines, u32 east_west_lines); geometry_data geo_create_icosphere(f32 radius, f32 n_subdivisions);
\ No newline at end of file diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index b8ed512..1485ae4 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -13,6 +13,7 @@ #include "defines.h" #include "ral.h" #include "ral_types.h" +#include "colours.h" #if defined(CEL_PLATFORM_WINDOWS) // #include "backend_dx11.h" #endif @@ -31,7 +32,7 @@ typedef struct geometry_data { vertex_darray* vertices; // TODO: make it not a pointer bool has_indices; u32_darray* indices; - vec3 colour; /** Optional: set vertex colours */ + rgba colour; /** Optional: set vertex colours */ } geometry_data; // 'Upload' a geometry_data (to GPU) -> get back a mesh @@ -65,9 +66,10 @@ typedef struct texture_data { typedef enum material_kind { MAT_BLINN_PHONG, MAT_PBR, + MAT_PBR_PARAMS, // uses float values to represent a surface uniformly MAT_COUNT } material_kind; -static const char* material_kind_names[] = { "Blinn Phong", "PBR", "Count (This should be an error)"}; +static const char* material_kind_names[] = { "Blinn Phong", "PBR (Textures)", "PBR (Params)", "Count (This should be an error)"}; typedef struct blinn_phong_material { char name[256]; @@ -85,7 +87,10 @@ typedef struct blinn_phong_material { // typedef blinn_phong_material material; typedef struct pbr_parameters { - + vec3 albedo; + f32 metallic; + f32 roughness; + f32 ao; } pbr_parameters; typedef struct pbr_material { @@ -101,6 +106,7 @@ typedef struct material { material_kind kind; union { blinn_phong_material blinn_phong; + pbr_parameters pbr_params; pbr_material pbr; } mat_data; char* name; diff --git a/src/resources/gltf.c b/src/resources/gltf.c index dcb3d96..46ad4f3 100644 --- a/src/resources/gltf.c +++ b/src/resources/gltf.c @@ -380,7 +380,7 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel geometry_data *geometry = malloc(sizeof(geometry_data)); geometry->format = VERTEX_STATIC_3D; - geometry->colour = vec3(1, 1, 1); + geometry->colour = (rgba){ 1, 1, 1, 1 }; geometry->vertices = geo_vertices; geometry->indices = geo_indices; geometry->has_indices = has_indices; |