diff options
Diffstat (limited to 'xmake.lua')
-rw-r--r-- | xmake.lua | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -58,6 +58,7 @@ local core_sources = { "src/platform/*.c", "src/renderer/*.c", "src/renderer/backends/*.c", + "src/renderer/cleanroom/*.c", "src/resources/*.c", "src/std/*.c", "src/std/containers/*.c", @@ -100,15 +101,16 @@ target("core_config") add_includedirs("src/platform/", {public = true}) add_includedirs("src/renderer/", {public = true}) add_includedirs("src/renderer/backends/", {public = true}) + add_includedirs("src/renderer/cleanroom/", {public = true}) add_includedirs("src/resources/", {public = true}) add_includedirs("src/std/", {public = true}) add_includedirs("src/std/containers", {public = true}) add_includedirs("src/systems/", {public = true}) add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error - add_rules("compile_glsl_vert_shaders") - add_rules("compile_glsl_frag_shaders") - add_files("assets/shaders/object.vert") - add_files("assets/shaders/object.frag") + -- add_rules("compile_glsl_vert_shaders") + -- add_rules("compile_glsl_frag_shaders") + -- add_files("assets/shaders/object.vert") + -- add_files("assets/shaders/object.frag") -- add_files("assets/shaders/*.frag") set_default(false) -- prevents standalone building of this target |