diff options
Diffstat (limited to 'xmake.lua')
-rw-r--r-- | xmake.lua | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -62,6 +62,7 @@ local core_sources = { "src/physics/*.c", "src/renderer/*.c", "src/renderer/backends/*.c", + "src/renderer/backends/opengl/*.c", "src/resources/*.c", "src/std/*.c", "src/std/containers/*.c", @@ -113,17 +114,18 @@ target("core_config") add_includedirs("src/physics/", {public = true}) add_includedirs("src/renderer/", {public = true}) add_includedirs("src/renderer/backends/", {public = true}) + add_includedirs("src/renderer/backends/opengl", {public = true}) add_includedirs("src/resources/", {public = true}) add_includedirs("src/std/", {public = true}) add_includedirs("src/std/containers", {public = true}) add_includedirs("src/systems/", {public = true}) add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error - add_rules("compile_glsl_vert_shaders") - add_rules("compile_glsl_frag_shaders") - add_files("assets/shaders/triangle.vert") - add_files("assets/shaders/triangle.frag") - add_files("assets/shaders/cube.vert") - add_files("assets/shaders/cube.frag") + -- add_rules("compile_glsl_vert_shaders") + -- add_rules("compile_glsl_frag_shaders") + -- add_files("assets/shaders/triangle.vert") + -- add_files("assets/shaders/triangle.frag") + -- add_files("assets/shaders/cube.vert") + -- add_files("assets/shaders/cube.frag") -- add_files("assets/shaders/*.frag") if is_plat("windows") then add_includedirs("$(env VULKAN_SDK)/Include", {public = true}) |