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Author
2024-03-27
simple shaders for testing
omnisci3nce
2024-03-26
compile shader to spirv in build. start adding shader module code
omnisci3nce
2024-03-25
clearing the screen with a clear color!
omnisci3nce
2024-03-25
sync objects
omnisci3nce
2024-03-25
chore: format
omniscient
2024-03-25
wip: framebuffer creation
omniscient
2024-03-24
wip: framebuffer struct
omnisci3nce
2024-03-24
command pool and allocate command buffers
omnisci3nce
2024-03-24
swapchain creation and main renderpass
omnisci3nce
2024-03-24
creating swapchain
omnisci3nce
2024-03-23
temporarily ignore compute queue
omnisci3nce
2024-03-23
fix vulkan debug callback
omnisci3nce
2024-03-23
vk debugger and physical device selection
omnisci3nce
2024-03-23
required extensions and validation layers
omnisci3nce
2024-03-22
swap PCs
omniscient
2024-03-22
misc comments + cleanup
omniscient
2024-03-17
fix a bug with dirname seg faulting when passed a string literal
Omniscient
2024-03-14
fix cube texture path now that we can load relative path
omniscient
2024-03-14
change screenshot
omniscient
2024-03-14
Merge branch 'master' of github.com:omnisci3nce/celeritas-core
omniscient
2024-03-14
add screenshot to README
omniscient
2024-03-14
Merge pull request #5 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
Joshua Rowe
2024-03-14
chore: format
omniscient
2024-03-14
lights, camera, action
omniscient
2024-03-11
Merge pull request #6 from omnisci3nce/cel-49-directory-name-function-posix
Joshua Rowe
2024-03-11
minor cleanup
omniscient
2024-03-11
added a path_parent function to get path of a file
omniscient
2024-03-09
add pthreads link flag
omnisci3nce
2024-03-09
pull sources out into a local variable so we can share them easily
omniscient
2024-03-09
chore: format
omniscient
2024-03-09
create basic scene and draw obj
omniscient
2024-03-09
some more maths helpers
omniscient
2024-03-09
renderer functions necessary for model drawing
omniscient
2024-03-09
give model the name of the path
omniscient
2024-03-09
create camera and split view/proj matrices
omniscient
2024-03-09
add shaders
omniscient
2024-03-09
rename target to obj
omniscient
2024-03-05
add some TODO comments for tomorrow
omniscient
2024-03-05
chore: format
Omniscient
2024-03-05
pass mesh and material darrays for happy path.
Omniscient
2024-03-05
remove some comments
Omniscient
2024-03-05
loads and runs now (no visuals yet)
Omniscient
2024-03-05
get us running on Mac again with our vendored GLFW
omniscient
2024-03-05
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
omniscient
2024-03-05
add string.h include
omniscient
2024-03-06
chore: fmt
Omniscient
2024-03-05
why is it crashing on file loading now?
Omniscient
2024-03-05
add cube obj
Omniscient
2024-03-05
wip: port obj loader
Omniscient
2024-03-05
add render types for material and texture
Omniscient
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