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2024-06-23add signature to do lateromniscient
2024-06-23fix examples without default framebuffer settingomniscient
2024-06-23change view with keypressOmni
2024-06-23depth map is working againOmni
2024-06-23wip: debug quad shaderomniscient
2024-06-22chore: formatOmni
2024-06-22creating shadowmap pipelineOmni
2024-06-22add state for heightmapomniscient
2024-06-22fix compilation. shadows still WIPOmni
2024-06-22add layout location tags to vertex attributes in pbr_paramsOmni
2024-06-22check that we havent exceeded max uniform binding pointsomniscient
2024-06-22wip: porting shadowmaps to RALomniscient
2024-06-19start fleshing out API for hashmap / hashsetomniscient
2024-06-18pbr progressomniscient
2024-06-18wipOmniscient
2024-06-18start working on a immediate mode drawing APIomniscient
2024-06-17add plane primitiveomniscient
2024-06-16Fixed!omniscient
2024-06-16store ubo binding points inside the gpu_buffer dataomniscient
2024-06-16fix one silly issueomniscient
2024-06-16uniform blocks working. fix spec highlight bug tomorrowomniscient
2024-06-15trying to figure out uniform structs..Omniscient
2024-06-15point lights for pbr exampleomniscient
2024-06-15shinchokuOmniscient
2024-06-12sphere primitives vertices workingomniscient
2024-06-12wip: uvsphere mesh gen and pbr shader first passomniscient
2024-06-10load pbr texturesomniscient
2024-06-10new structs for pbrOmniscient
2024-06-10default renderer pipelineOmniscient
2024-06-10bring back gltfomniscient
2024-06-09fix texture on cube with openglOmniscient
2024-06-09Merge pull request #16 from omnisci3nce/port-opengl-ralJoshua Rowe
Bring back OpenGL (part 1)
2024-06-09fix cubeOmniscient
2024-06-09triangle on opengl works again. happy daysOmniscient
2024-06-09metal is back, babyomniscient
2024-06-08some more opengl workomniscient
2024-06-07upload data when available on buffer creationOmniscient
2024-06-07what about this?Omniscient
2024-06-07triangle verts werent const so make static insteadOmniscient
2024-06-07chore: fmtOmniscient
2024-06-07fix pool testOmniscient
2024-06-07add vertex/index buffer binding in openglOmniscient
2024-06-07add assert back that pool entry is at least as big as a pointer. add debug ↵Omniscient
name for pools
2024-06-07drop glsl versionOmniscient
2024-05-30wipOmniscient
2024-05-29opengl clear color workingOmniscient
2024-05-29start adding opengl backendomniscient
2024-05-20modify some comments in exampleomniscient
2024-05-20use pool allocator for other gpu backend entitiesOmniscient
2024-05-20Merge pull request #14 from omnisci3nce/realignJoshua Rowe
Realign