Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-06-23 | depth map is working again | Omni | |
2024-06-17 | add plane primitive | omniscient | |
2024-06-15 | point lights for pbr example | omniscient | |
2024-06-15 | shinchoku | Omniscient | |
2024-06-10 | default renderer pipeline | Omniscient | |
2024-06-09 | fix texture on cube with opengl | Omniscient | |
2024-06-09 | fix cube | Omniscient | |
2024-06-09 | metal is back, baby | omniscient | |
2024-05-29 | opengl clear color working | Omniscient | |
2024-05-29 | start adding opengl backend | omniscient | |
2024-05-20 | modify some comments in example | omniscient | |
2024-05-19 | wip: depth | Omniscient | |
2024-05-19 | cube texture mapping working | Omniscient | |
2024-05-19 | chore: fmt | Omniscient | |
2024-05-19 | cube compiles again | Omniscient | |
2024-05-18 | working on image creation | Omniscient | |
2024-05-17 | cube working | Omniscient | |
2024-05-12 | more restructuring | omniscient | |
2024-05-12 | uniforms working with hardcoded stuff | Omniscient | |
2024-05-11 | WIP: shader data | Omniscient | |
2024-05-11 | prototyping shader data | omniscient | |