Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-17 | improving the way I load animation data and store it. Load -> ↵ | Omni | |
Tick(Armature*) -> RenderEnt.Armature -> matrix shenanigans | |||
2024-08-13 | go | omniscient | |
2024-08-13 | loading joints and animations | omniscient | |
2024-08-11 | clang format | omniscient | |
2024-08-11 | starting work on immediate mode drawing | omniscient | |
2024-07-19 | clean up texture type handling a little bit | omnisci3nce | |
2024-07-19 | chore clang format + tidy | omniscient | |
2024-07-14 | wip shadows | omniscient | |
2024-07-12 | wip: big makeover | omnisci3nce | |
2024-04-21 | misc cleanup | Omniscient | |
2024-04-07 | visualising bone indices | Omniscient | |
2024-04-06 | separate pipeline for skinned meshes | Omniscient | |
2024-04-05 | close. | omniscient | |
2024-04-04 | loading animation data - step 1 | omnisci3nce | |