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Author
2024-05-09
frames in flight. recreate swapchain
Omniscient
still has a few validation errors
2024-05-08
we are so triangle
Omniscient
2024-05-08
finishing submission + presentation for triangle example
Omniscient
2024-05-07
framebuffers, and create commandbuffer
Omniscient
2024-05-04
set up most of basic pipeline state
Omniscient
2024-05-04
compile glsl to spirv for triangle shader
Omniscient
2024-05-04
Merge branch 'realign' of github.com:omnisci3nce/celeritas-core into realign
Omniscient
2024-05-04
create image views for swapchain
Omniscient
2024-05-04
finish swapchain creation
Omniscient
2024-05-04
finish swapchain creation
Omniscient
2024-05-04
swapchain support
Omniscient
2024-05-03
get present queue
Omniscient
2024-05-03
create logical device
Omniscient
2024-04-28
start on pipeline layout, pipeline, renderpass
omnisci3nce
2024-04-28
start porting vulkan code to new RAL
omnisci3nce
2024-04-28
getting vulkan working on windows
omnisci3nce
2024-04-27
fix
omniscient
2024-04-27
getting us compiling on windows
omnisci3nce
2024-04-27
expanding desired containers
omniscient
2024-04-27
wip
omnisci3nce
2024-04-27
Merge remote-tracking branch 'origin/cel-67-load-animation-data-from-gltf' ↵
omnisci3nce
into ral
2024-04-27
Start moving more files to using ral.h
omniscient
2024-04-04
loading animation data - step 1
omnisci3nce
2024-04-04
add AnimatedCube
omnisci3nce
2024-04-01
image / textures !
Omniscient
2024-03-31
adding image creation for textures
Omniscient
2024-03-31
fix discrepancy between opengl and vulkan
Omniscient
2024-03-31
redo cube primitive vertex and normals
Omniscient
2024-03-31
more api design
omniscient
2024-03-31
working on cube (hardcoded)
Omniscient
2024-03-30
vulkan glossary
Omniscient
2024-03-30
start adding mouse input processing
Omniscient
2024-03-30
square boi recedes into the distance.
Omniscient
2024-03-30
uniform with descriptor set. fix image_index being 4 when expoected to be 3
Omniscient
2024-03-30
get it working on other PC. hacky code in place
Omniscient
2024-03-29
triangle
omnisci3nce
2024-03-27
start going through Kohi episode 26
omnisci3nce
2024-03-27
simple shaders for testing
omnisci3nce
2024-03-26
compile shader to spirv in build. start adding shader module code
omnisci3nce
2024-03-25
clearing the screen with a clear color!
omnisci3nce
2024-03-25
sync objects
omnisci3nce
2024-03-25
chore: format
omniscient
2024-03-25
wip: framebuffer creation
omniscient
2024-03-24
wip: framebuffer struct
omnisci3nce
2024-03-24
command pool and allocate command buffers
omnisci3nce
2024-03-24
swapchain creation and main renderpass
omnisci3nce
2024-03-24
creating swapchain
omnisci3nce
2024-03-23
temporarily ignore compute queue
omnisci3nce
need to understand the family queue indexes more, as it was complaining about present and compute both having index 2
2024-03-23
fix vulkan debug callback
omnisci3nce
2024-03-23
vk debugger and physical device selection
omnisci3nce
omg.
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