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render.c
Age
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Author
2024-06-23
change view with keypress
Omni
2024-06-23
depth map is working again
Omni
2024-06-17
add plane primitive
omniscient
2024-06-15
trying to figure out uniform structs..
Omniscient
2024-06-10
load pbr textures
omniscient
2024-06-10
default renderer pipeline
Omniscient
2024-06-10
bring back gltf
omniscient
2024-06-09
fix cube
Omniscient
2024-05-19
cube texture mapping working
Omniscient
2024-05-19
cube compiles again
Omniscient
2024-05-18
working on image creation
Omniscient
2024-05-18
use the new pool allocators for buffers in backend
Omniscient
2024-05-18
initialise gpu resource pools in renderer
Omniscient
2024-05-17
create default pipelines when initialising renderer
Omniscient
2024-05-17
cube working
Omniscient
2024-05-11
upload data using staging buffer. use vertex buffer data
Omniscient
2024-05-10
add bindings friendly functions
Omniscient
2024-05-09
frames in flight. recreate swapchain
Omniscient
still has a few validation errors
2024-04-28
start porting vulkan code to new RAL
omnisci3nce
2024-04-28
getting vulkan working on windows
omnisci3nce
2024-04-27
chore: fmt
omnisci3nce
2024-04-27
getting us compiling on windows
omnisci3nce
2024-04-21
misc cleanup
Omniscient
2024-04-21
minor cleanup
Omniscient
2024-04-21
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Omniscient
2024-04-21
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
Omniscient
2024-04-20
it works with negating Y axis of local transform and inverse bind matrix. I ↵
Omniscient
have NO IDEA why
2024-04-07
its bending but not deforming as expected, looks like rotating around model ↵
omnisci3nce
origin
2024-04-07
visualising bone indices
Omniscient
2024-04-06
separate pipeline for skinned meshes
Omniscient
2024-04-06
use 0 in stbi_load again. need to investigate more later
omniscient
2024-04-04
loading animation data - step 1
omnisci3nce
2024-04-04
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
omnisci3nce
2024-04-03
load gltf vertices and indices. need to move to git LFS!
omnisci3nce
2024-04-01
image / textures !
Omniscient
2024-03-31
adding image creation for textures
Omniscient
2024-03-30
start adding mouse input processing
Omniscient
2024-03-30
get it working on other PC. hacky code in place
Omniscient
2024-03-29
triangle
omnisci3nce
2024-03-23
vk debugger and physical device selection
omnisci3nce
omg.
2024-03-22
misc comments + cleanup
omniscient
2024-03-17
draw_scene that uses transform hierarchy to draw all models
omniscient
2024-03-17
rendering using transforms
omniscient
2024-03-14
chore: format
omniscient
2024-03-14
lights, camera, action
omniscient
2024-03-09
renderer functions necessary for model drawing
omniscient
2024-03-05
pass mesh and material darrays for happy path.
Omniscient
we will probably swap to an arena allocator for the temp darrays soon but not right yet
2024-03-05
wip: port obj loader
Omniscient
2024-02-25
change glfw header imports
Omniscient
2024-02-24
repo init. partial port of existing code
Omniscient