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Author
2024-04-06
use 0 in stbi_load again. need to investigate more later
omniscient
2024-04-06
storing joints and weights
Omniscient
2024-04-06
wip: get integers
omniscient
2024-04-04
loading animation data - step 1
omnisci3nce
2024-04-04
add AnimatedCube
omnisci3nce
2024-04-04
Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltf
omnisci3nce
2024-04-03
load gltf vertices and indices. need to move to git LFS!
omnisci3nce
2024-04-01
image / textures !
Omniscient
2024-03-31
adding image creation for textures
Omniscient
2024-03-31
redesigning the renderer backend
omniscient
2024-03-31
fix discrepancy between opengl and vulkan
Omniscient
2024-03-31
redo cube primitive vertex and normals
Omniscient
2024-03-31
more api design
omniscient
2024-03-31
working on cube (hardcoded)
Omniscient
2024-03-30
Merge branch 'cel-60-scaffold-vulkan' into cleanroom-vulkan
Omniscient
2024-03-30
vulkan glossary
Omniscient
2024-03-30
start adding mouse input processing
Omniscient
2024-03-30
square boi recedes into the distance.
Omniscient
2024-03-30
uniform with descriptor set. fix image_index being 4 when expoected to be 3
Omniscient
2024-03-30
get it working on other PC. hacky code in place
Omniscient
2024-03-29
triangle
omnisci3nce
2024-03-28
sphere args
omniscient
2024-03-28
more api
omniscient
2024-03-27
brainsforming refined layout for renderer
omniscient
2024-03-27
start going through Kohi episode 26
omnisci3nce
2024-03-27
simple shaders for testing
omnisci3nce
2024-03-26
compile shader to spirv in build. start adding shader module code
omnisci3nce
2024-03-25
clearing the screen with a clear color!
omnisci3nce
2024-03-25
sync objects
omnisci3nce
2024-03-25
chore: format
omniscient
2024-03-25
wip: framebuffer creation
omniscient
2024-03-24
wip: framebuffer struct
omnisci3nce
2024-03-24
command pool and allocate command buffers
omnisci3nce
2024-03-24
swapchain creation and main renderpass
omnisci3nce
2024-03-24
creating swapchain
omnisci3nce
2024-03-23
temporarily ignore compute queue
omnisci3nce
2024-03-23
fix vulkan debug callback
omnisci3nce
2024-03-23
vk debugger and physical device selection
omnisci3nce
2024-03-23
required extensions and validation layers
omnisci3nce
2024-03-22
swap PCs
omniscient
2024-03-22
misc comments + cleanup
omniscient
2024-03-17
chore: format
omniscient
2024-03-17
draw_scene that uses transform hierarchy to draw all models
omniscient
2024-03-17
rendering using transforms
omniscient
2024-03-17
Merge branch 'master' into transform-hierarchy
Omniscient
2024-03-14
chore: format
omniscient
2024-03-14
lights, camera, action
omniscient
2024-03-11
first iteration of API
omnisci3nce
2024-03-09
chore: format
omniscient
2024-03-09
renderer functions necessary for model drawing
omniscient
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