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AgeCommit message (Expand)Author
2024-04-28delete some commentsomnisci3nce
2024-04-28start on pipeline layout, pipeline, renderpassomnisci3nce
2024-04-28todoomnisci3nce
2024-04-28start porting vulkan code to new RALomnisci3nce
2024-04-28getting vulkan working on windowsomnisci3nce
2024-04-27fixomniscient
2024-04-27chore: fmtomnisci3nce
2024-04-27getting us compiling on windowsomnisci3nce
2024-04-27scene thoughtsomniscient
2024-04-27heightmap function signaturesomniscient
2024-04-27expanding desired containersomniscient
2024-04-27wipomnisci3nce
2024-04-27Merge remote-tracking branch 'origin/cel-67-load-animation-data-from-gltf' in...omnisci3nce
2024-04-27Start moving more files to using ral.homniscient
2024-04-27Merge branch 'brainstorming-systems' into ralomniscient
2024-04-27Merge branch 'cleanroom-vulkan' into ralomniscient
2024-04-21misc cleanupOmniscient
2024-04-21minor cleanupOmniscient
2024-04-21Merge branch 'master' into cel-67-load-animation-data-from-gltfOmniscient
2024-04-21Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-exampleOmniscient
2024-04-20it works with negating Y axis of local transform and inverse bind matrix. I h...Omniscient
2024-04-07its bending but not deforming as expected, looks like rotating around model o...omnisci3nce
2024-04-07visualising bone indicesOmniscient
2024-04-06separate pipeline for skinned meshesOmniscient
2024-04-06use 0 in stbi_load again. need to investigate more lateromniscient
2024-04-06storing joints and weightsOmniscient
2024-04-06wip: get integersomniscient
2024-04-04loading animation data - step 1omnisci3nce
2024-04-04add AnimatedCubeomnisci3nce
2024-04-04Merge branch 'cel-60-scaffold-vulkan' into cel-67-load-animation-data-from-gltfomnisci3nce
2024-04-03load gltf vertices and indices. need to move to git LFS!omnisci3nce
2024-04-01image / textures !Omniscient
2024-03-31adding image creation for texturesOmniscient
2024-03-31redesigning the renderer backendomniscient
2024-03-31fix discrepancy between opengl and vulkanOmniscient
2024-03-31redo cube primitive vertex and normalsOmniscient
2024-03-31more api designomniscient
2024-03-31working on cube (hardcoded)Omniscient
2024-03-30Merge branch 'cel-60-scaffold-vulkan' into cleanroom-vulkanOmniscient
2024-03-30vulkan glossaryOmniscient
2024-03-30start adding mouse input processingOmniscient
2024-03-30square boi recedes into the distance.Omniscient
2024-03-30uniform with descriptor set. fix image_index being 4 when expoected to be 3Omniscient
2024-03-30get it working on other PC. hacky code in placeOmniscient
2024-03-29triangleomnisci3nce
2024-03-28sphere argsomniscient
2024-03-28more apiomniscient
2024-03-27brainsforming refined layout for rendereromniscient
2024-03-27start going through Kohi episode 26omnisci3nce
2024-03-27simple shaders for testingomnisci3nce