Age | Commit message (Collapse) | Author | |
---|---|---|---|
2024-08-13 | loading joints and animations | omniscient | |
2024-08-11 | starting work on immediate mode drawing | omniscient | |
2024-07-14 | generate api docs python | omnisci3nce | |
2024-07-13 | add empty shell scripts | omnisci3nce | |
2024-07-12 | wip: big makeover | omnisci3nce | |
2024-06-10 | default renderer pipeline | Omniscient | |
2024-06-10 | bring back gltf | omniscient | |
2024-06-07 | add vertex/index buffer binding in opengl | Omniscient | |
2024-04-27 | getting us compiling on windows | omnisci3nce | |
2024-04-05 | close. | omniscient | |
2024-03-17 | fix a bug with dirname seg faulting when passed a string literal | Omniscient | |
it doesnt like things in readonly memory i guess. now we create an arena for the obj load and create a dynamically allocated copy of the string | |||
2024-03-14 | fix cube texture path now that we can load relative path | omniscient | |
2024-03-14 | chore: format | omniscient | |
2024-03-14 | lights, camera, action | omniscient | |
2024-03-11 | minor cleanup | omniscient | |
2024-03-11 | added a path_parent function to get path of a file | omniscient | |
Now we can load .mtl files without hardcoding the full path from top-level like before. that was a hack! | |||
2024-03-09 | give model the name of the path | omniscient | |
2024-03-05 | add some TODO comments for tomorrow | omniscient | |
2024-03-05 | pass mesh and material darrays for happy path. | Omniscient | |
we will probably swap to an arena allocator for the temp darrays soon but not right yet | |||
2024-03-05 | remove some comments | Omniscient | |
2024-03-05 | loads and runs now (no visuals yet) | Omniscient | |
2024-03-05 | get us running on Mac again with our vendored GLFW | omniscient | |
2024-03-05 | why is it crashing on file loading now? | Omniscient | |
2024-03-05 | wip: port obj loader | Omniscient | |
2024-02-24 | repo init. partial port of existing code | Omniscient | |