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mem.c
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Author
2024-10-05
delete documentation workflow
omniscient
2024-08-10
remove old code
omniscient
2024-07-27
add a pool insert function. move RenderEnt to use handles
omniscient
2024-07-17
wip shader layouts for common stuff
omnisci3nce
2024-06-10
default renderer pipeline
Omniscient
2024-06-07
chore: fmt
Omniscient
2024-06-07
add assert back that pool entry is at least as big as a pointer. add debug ↵
Omniscient
name for pools
2024-05-17
pool tests and try get macro working
Omniscient
2024-05-17
starting on pool allocator
Omniscient
2024-05-03
create logical device
Omniscient
2024-04-21
Merge branch 'master' into cel-67-load-animation-data-from-gltf
Omniscient
2024-04-21
dont log arena padding
Omniscient
2024-04-05
close.
omniscient
2024-03-17
fix a bug with dirname seg faulting when passed a string literal
Omniscient
it doesnt like things in readonly memory i guess. now we create an arena for the obj load and create a dynamically allocated copy of the string
2024-02-25
chore: format
Omniscient
2024-02-25
add an arena reset to free everything
Omniscient
2024-02-25
add an arena allocator first impl
Omniscient