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mem.h
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2024-10-05
delete documentation workflow
omniscient
2024-07-27
add a pool insert function. move RenderEnt to use handles
omniscient
2024-07-19
chore clang format + tidy
omniscient
2024-07-12
wip: big makeover
omnisci3nce
2024-06-19
start fleshing out API for hashmap / hashset
omniscient
2024-06-07
chore: fmt
Omniscient
2024-06-07
add assert back that pool entry is at least as big as a pointer. add debug ↵
Omniscient
name for pools
2024-05-20
use pool allocator for other gpu backend entities
Omniscient
2024-05-17
pool tests and try get macro working
Omniscient
2024-05-17
starting on pool allocator
Omniscient
2024-05-03
create logical device
Omniscient
2024-03-17
fix a bug with dirname seg faulting when passed a string literal
Omniscient
it doesnt like things in readonly memory i guess. now we create an arena for the obj load and create a dynamically allocated copy of the string
2024-02-25
add TODO for future arena resize fn
Omniscient
2024-02-25
add an arena reset to free everything
Omniscient
2024-02-25
add an arena allocator first impl
Omniscient
2024-02-24
repo init. partial port of existing code
Omniscient