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2024-06-16uniform blocks working. fix spec highlight bug tomorrowomniscient
2024-06-15trying to figure out uniform structs..Omniscient
2024-06-15point lights for pbr exampleomniscient
2024-06-15shinchokuOmniscient
2024-06-12sphere primitives vertices workingomniscient
2024-06-12wip: uvsphere mesh gen and pbr shader first passomniscient
2024-06-10load pbr texturesomniscient
2024-06-10new structs for pbrOmniscient
2024-06-10default renderer pipelineOmniscient
2024-06-10bring back gltfomniscient
2024-06-09fix texture on cube with openglOmniscient
2024-06-09fix cubeOmniscient
2024-06-09triangle on opengl works again. happy daysOmniscient
2024-06-09metal is back, babyomniscient
2024-06-08some more opengl workomniscient
2024-06-07upload data when available on buffer creationOmniscient
2024-06-07chore: fmtOmniscient
2024-06-07add vertex/index buffer binding in openglOmniscient
2024-06-07add assert back that pool entry is at least as big as a pointer. add debug ↵Omniscient
name for pools
2024-05-30wipOmniscient
2024-05-29opengl clear color workingOmniscient
2024-05-29start adding opengl backendomniscient
2024-05-20use pool allocator for other gpu backend entitiesOmniscient
2024-05-20move standard vertex desc to ral.cOmniscient
2024-05-20chore: fmtOmniscient
2024-05-20cleanup ral.hOmniscient
2024-05-19wip: depthOmniscient
2024-05-19cube texture mapping workingOmniscient
2024-05-19chore: fmtOmniscient
2024-05-19cube compiles againOmniscient
2024-05-18working on image creationOmniscient
2024-05-18use the new pool allocators for buffers in backendOmniscient
2024-05-18initialise gpu resource pools in rendererOmniscient
2024-05-17create default pipelines when initialising rendererOmniscient
2024-05-17remove an assert on data layoutsOmniscient
2024-05-17pool tests and try get macro workingOmniscient
2024-05-17starting on pool allocatorOmniscient
2024-05-17cube workingOmniscient
2024-05-12more restructuringomniscient
2024-05-12uniforms working with hardcoded stuffOmniscient
2024-05-11WIP: shader dataOmniscient
2024-05-11prototyping shader dataomniscient
2024-05-11draw with indexesOmniscient
2024-05-11upload data using staging buffer. use vertex buffer dataOmniscient
2024-05-10poll glfw events on frame startOmniscient
2024-05-10add bindings friendly functionsOmniscient
2024-05-10initiate scene when bringing up coreOmniscient
2024-05-10make core a static and add a default scene to itOmniscient
2024-05-09fix some validation errorsOmniscient
2024-05-09stuffOmniscient