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Author
2024-07-20
fixing shadows.
omniscient
2024-07-20
resize viewport and fix skybox
omniscient
2024-07-19
handle right btn as well
omnisci3nce
2024-07-19
fly camera
omnisci3nce
2024-07-19
clean up texture type handling a little bit
omnisci3nce
2024-07-19
chore clang format + tidy
omniscient
2024-07-19
docs
omniscient
2024-07-19
updating docs
omniscient
2024-07-19
merge
omniscient
2024-07-18
skybox works
omnisci3nce
2024-07-18
chore: format
omnisci3nce
2024-07-18
wip skybox. make geometry owned and copied onto Mesh
omnisci3nce
2024-07-18
getting skybox ready
omnisci3nce
2024-07-18
draw pbr container
omnisci3nce
2024-07-17
wip shader layouts for common stuff
omnisci3nce
2024-07-17
whole thing is compiling and running again
omnisci3nce
2024-07-14
wip shadows
omniscient
2024-07-14
generate api docs python
omnisci3nce
2024-07-13
add empty shell scripts
omnisci3nce
2024-07-12
wip: big makeover
omnisci3nce
2024-07-11
wip
Omniscient
2024-07-11
new
Omniscient
2024-07-11
changing styles plus simplifying a bit
Omniscient
2024-07-09
wip: some cleanup of ral
omniscient
2024-06-27
remove archived render code
omniscient
2024-06-23
add signature to do later
omniscient
2024-06-23
fix examples without default framebuffer setting
omniscient
2024-06-23
change view with keypress
Omni
2024-06-23
depth map is working again
Omni
2024-06-23
wip: debug quad shader
omniscient
2024-06-22
chore: format
Omni
2024-06-22
creating shadowmap pipeline
Omni
2024-06-22
add state for heightmap
omniscient
2024-06-22
fix compilation. shadows still WIP
Omni
2024-06-22
check that we havent exceeded max uniform binding points
omniscient
2024-06-22
wip: porting shadowmaps to RAL
omniscient
2024-06-19
start fleshing out API for hashmap / hashset
omniscient
2024-06-18
pbr progress
omniscient
2024-06-18
wip
Omniscient
2024-06-18
start working on a immediate mode drawing API
omniscient
2024-06-17
add plane primitive
omniscient
2024-06-16
Fixed!
omniscient
2024-06-16
store ubo binding points inside the gpu_buffer data
omniscient
2024-06-16
fix one silly issue
omniscient
2024-06-16
uniform blocks working. fix spec highlight bug tomorrow
omniscient
2024-06-15
trying to figure out uniform structs..
Omniscient
2024-06-15
point lights for pbr example
omniscient
2024-06-15
shinchoku
Omniscient
2024-06-12
sphere primitives vertices working
omniscient
2024-06-12
wip: uvsphere mesh gen and pbr shader first pass
omniscient
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