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2024-05-19cube texture mapping workingOmniscient
2024-05-19chore: fmtOmniscient
2024-05-19cube compiles againOmniscient
2024-05-18working on image creationOmniscient
2024-05-18use the new pool allocators for buffers in backendOmniscient
2024-05-18initialise gpu resource pools in rendererOmniscient
2024-05-17create default pipelines when initialising rendererOmniscient
2024-05-17remove an assert on data layoutsOmniscient
2024-05-17pool tests and try get macro workingOmniscient
2024-05-17starting on pool allocatorOmniscient
2024-05-17cube workingOmniscient
2024-05-12more restructuringomniscient
2024-05-12uniforms working with hardcoded stuffOmniscient
2024-05-11WIP: shader dataOmniscient
2024-05-11prototyping shader dataomniscient
2024-05-11draw with indexesOmniscient
2024-05-11upload data using staging buffer. use vertex buffer dataOmniscient
2024-05-10poll glfw events on frame startOmniscient
2024-05-10add bindings friendly functionsOmniscient
2024-05-10initiate scene when bringing up coreOmniscient
2024-05-10make core a static and add a default scene to itOmniscient
2024-05-09fix some validation errorsOmniscient
2024-05-09stuffOmniscient
2024-05-09frames in flight. recreate swapchainOmniscient
still has a few validation errors
2024-05-08we are so triangleOmniscient
2024-05-08finishing submission + presentation for triangle exampleOmniscient
2024-05-07expand the concept of a render_entityomniscient
2024-05-07framebuffers, and create commandbufferOmniscient
2024-05-04set up most of basic pipeline stateOmniscient
2024-05-04compile glsl to spirv for triangle shaderOmniscient
2024-05-04Merge branch 'realign' of github.com:omnisci3nce/celeritas-core into realignOmniscient
2024-05-04create image views for swapchainOmniscient
2024-05-04finish swapchain creationOmniscient
2024-05-04finish swapchain creationOmniscient
2024-05-04swapchain supportOmniscient
2024-05-04delete cleanroomOmniscient
2024-05-03get present queueOmniscient
2024-05-03create logical deviceOmniscient
2024-04-28delete some commentsomnisci3nce
2024-04-28start on pipeline layout, pipeline, renderpassomnisci3nce
2024-04-28todoomnisci3nce
2024-04-28start porting vulkan code to new RALomnisci3nce
2024-04-28getting vulkan working on windowsomnisci3nce
2024-04-27fixomniscient
2024-04-27chore: fmtomnisci3nce
2024-04-27getting us compiling on windowsomnisci3nce
2024-04-27scene thoughtsomniscient
2024-04-27heightmap function signaturesomniscient
2024-04-27defining api for mutex/threadomniscient
2024-04-27expanding desired containersomniscient