From 7b3afcaf77f96e7d62f6cd1623ead7f17512d79f Mon Sep 17 00:00:00 2001
From: Omniscient <17525998+omnisci3nce@users.noreply.github.com>
Date: Sat, 24 Feb 2024 22:47:46 +1100
Subject: repo init. partial port of existing code
---
README.md | 21 +-
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deps/Inter-4.0/LICENSE.txt | 92 +
deps/Inter-4.0/README.md | 14 +
deps/Inter-4.0/help.txt | 165 +
deps/Unity/CMakeLists.txt | 172 +
deps/Unity/LICENSE.txt | 21 +
deps/Unity/README.md | 234 +
deps/Unity/auto/__init__.py | 0
deps/Unity/auto/colour_prompt.rb | 119 +
deps/Unity/auto/colour_reporter.rb | 39 +
deps/Unity/auto/extract_version.py | 15 +
deps/Unity/auto/generate_config.yml | 36 +
deps/Unity/auto/generate_module.rb | 317 +
deps/Unity/auto/generate_test_runner.rb | 545 +
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deps/Unity/auto/type_sanitizer.rb | 6 +
deps/Unity/auto/unity_test_summary.py | 139 +
deps/Unity/auto/unity_test_summary.rb | 139 +
deps/Unity/auto/yaml_helper.rb | 22 +
deps/Unity/docs/MesonGeneratorRunner.md | 18 +
deps/Unity/docs/ThrowTheSwitchCodingStandard.md | 187 +
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deps/Unity/docs/UnityAssertionsReference.md | 860 +
deps/Unity/docs/UnityChangeLog.md | 93 +
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deps/Unity/examples/example_1/src/ProductionCode.c | 24 +
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deps/Unity/examples/example_2/src/ProductionCode.c | 24 +
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deps/Unity/examples/example_3/readme.txt | 13 +
deps/Unity/examples/example_3/src/ProductionCode.c | 24 +
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deps/Unity/examples/example_3/target_gcc_32.yml | 47 +
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deps/Unity/examples/example_4/meson.build | 12 +
deps/Unity/examples/example_4/readme.txt | 15 +
deps/Unity/examples/example_4/src/ProductionCode.c | 24 +
deps/Unity/examples/example_4/src/ProductionCode.h | 3 +
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deps/Unity/examples/example_4/src/meson.build | 16 +
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.../examples/example_4/test/TestProductionCode.c | 63 +
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deps/Unity/examples/example_4/test/meson.build | 7 +
.../test/test_runners/TestProductionCode2_Runner.c | 53 +
.../test/test_runners/TestProductionCode_Runner.c | 57 +
.../example_4/test/test_runners/meson.build | 13 +
deps/Unity/examples/unity_config.h | 244 +
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deps/Unity/extras/bdd/test/test_bdd.c | 128 +
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deps/Unity/extras/fixture/readme.md | 26 +
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deps/Unity/extras/memory/readme.md | 42 +
deps/Unity/extras/memory/src/meson.build | 9 +
deps/Unity/extras/memory/src/unity_memory.c | 179 +
deps/Unity/extras/memory/src/unity_memory.h | 60 +
deps/Unity/extras/memory/test/Makefile | 78 +
deps/Unity/extras/memory/test/unity_memory_Test.c | 325 +
.../extras/memory/test/unity_memory_TestRunner.c | 49 +
deps/Unity/extras/memory/test/unity_output_Spy.c | 56 +
deps/Unity/extras/memory/test/unity_output_Spy.h | 16 +
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deps/Unity/meson_options.txt | 3 +
deps/Unity/platformio-build.py | 17 +
deps/Unity/src/meson.build | 17 +
deps/Unity/src/unity.c | 2180 ++
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deps/Unity/src/unity_internals.h | 1169 +
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deps/Unity/test/expectdata/testsample_mock_head1.c | 75 +
deps/Unity/test/expectdata/testsample_mock_head1.h | 13 +
deps/Unity/test/expectdata/testsample_mock_new1.c | 89 +
deps/Unity/test/expectdata/testsample_mock_new2.c | 89 +
deps/Unity/test/expectdata/testsample_mock_param.c | 77 +
deps/Unity/test/expectdata/testsample_mock_run1.c | 89 +
deps/Unity/test/expectdata/testsample_mock_run2.c | 89 +
deps/Unity/test/expectdata/testsample_mock_yaml.c | 90 +
deps/Unity/test/expectdata/testsample_new1.c | 67 +
deps/Unity/test/expectdata/testsample_new2.c | 70 +
deps/Unity/test/expectdata/testsample_param.c | 58 +
deps/Unity/test/expectdata/testsample_run1.c | 67 +
deps/Unity/test/expectdata/testsample_run2.c | 70 +
deps/Unity/test/expectdata/testsample_yaml.c | 71 +
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deps/Unity/test/targets/iar_arm_v4.yml | 98 +
deps/Unity/test/targets/iar_arm_v5.yml | 92 +
deps/Unity/test/targets/iar_arm_v5_3.yml | 92 +
.../test/targets/iar_armcortex_LM3S9B92_v5_4.yml | 90 +
deps/Unity/test/targets/iar_cortexm3_v5.yml | 94 +
deps/Unity/test/targets/iar_msp430.yml | 112 +
deps/Unity/test/targets/iar_sh2a_v6.yml | 99 +
deps/Unity/test/testdata/CException.h | 11 +
deps/Unity/test/testdata/Defs.h | 9 +
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deps/Unity/test/testdata/mockMock.h | 13 +
deps/Unity/test/testdata/testRunnerGenerator.c | 197 +
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deps/Unity/test/tests/self_assessment_utils.h | 144 +
deps/Unity/test/tests/test_generate_test_runner.rb | 1298 +
deps/Unity/test/tests/test_unity_arrays.c | 2940 +++
deps/Unity/test/tests/test_unity_core.c | 371 +
deps/Unity/test/tests/test_unity_doubles.c | 1284 +
deps/Unity/test/tests/test_unity_floats.c | 1394 +
deps/Unity/test/tests/test_unity_integers.c | 2862 +++
deps/Unity/test/tests/test_unity_integers_64.c | 782 +
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deps/Unity/test/tests/test_unity_parameterized.c | 308 +
.../test/tests/test_unity_parameterizedDemo.c | 21 +
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deps/Unity/unityConfig.cmake | 1 +
deps/fff/.github/ISSUE_TEMPLATE/bug_report.md | 28 +
deps/fff/.github/ISSUE_TEMPLATE/feature_request.md | 17 +
deps/fff/.github/PULL_REQUEST_TEMPLATE.md | 8 +
deps/fff/.github/workflows/verify_pr.yaml | 25 +
deps/fff/.gitignore | 40 +
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deps/fff/CMakeLists.txt | 46 +
deps/fff/LICENSE | 25 +
deps/fff/README.md | 665 +
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deps/fff/examples/embedded_ui/src/UI_test_ansic.c | 183 +
deps/fff/examples/embedded_ui/src/UI_test_cpp.cpp | 136 +
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deps/fff/fakegen.rb | 698 +
deps/fff/fff.h | 6588 +++++
deps/fff/test/CMakeLists.txt | 87 +
deps/fff/test/include/c_test_framework.h | 15 +
deps/fff/test/include/custom_function.hpp | 10 +
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deps/fff/test/src/fff_test_c.c | 132 +
deps/fff/test/src/fff_test_cpp.cpp | 101 +
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deps/fff/test/src/fff_test_global_cpp.cpp | 26 +
deps/fff/test/src/global_fakes.c | 34 +
deps/fff/test/src/test_cases.include | 544 +
deps/glad/include/KHR/khrplatform.h | 311 +
deps/glad/include/glad/glad.h | 17371 +++++++++++++
deps/glad/src/glad.c | 11098 ++++++++
deps/glfw-3.3.8/CMake/GenerateMappings.cmake | 48 +
deps/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in | 38 +
deps/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake | 13 +
deps/glfw-3.3.8/CMake/i686-w64-mingw32.cmake | 13 +
deps/glfw-3.3.8/CMake/modules/FindEpollShim.cmake | 17 +
deps/glfw-3.3.8/CMake/modules/FindOSMesa.cmake | 18 +
.../CMake/modules/FindWaylandProtocols.cmake | 26 +
deps/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake | 34 +
.../CMake/x86_64-w64-mingw32-clang.cmake | 13 +
deps/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake | 13 +
deps/glfw-3.3.8/CMakeLists.txt | 385 +
deps/glfw-3.3.8/CONTRIBUTORS.md | 250 +
deps/glfw-3.3.8/LICENSE.md | 23 +
deps/glfw-3.3.8/README.md | 211 +
deps/glfw-3.3.8/cmake_uninstall.cmake.in | 29 +
deps/glfw-3.3.8/deps/getopt.c | 230 +
deps/glfw-3.3.8/deps/getopt.h | 57 +
deps/glfw-3.3.8/deps/glad/gl.h | 3840 +++
deps/glfw-3.3.8/deps/glad/khrplatform.h | 282 +
deps/glfw-3.3.8/deps/glad/vk_platform.h | 84 +
deps/glfw-3.3.8/deps/glad/vulkan.h | 5508 ++++
deps/glfw-3.3.8/deps/glad_gl.c | 1791 ++
deps/glfw-3.3.8/deps/glad_vulkan.c | 733 +
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deps/glfw-3.3.8/deps/mingw/_mingw_dxhelper.h | 117 +
deps/glfw-3.3.8/deps/mingw/dinput.h | 2467 ++
deps/glfw-3.3.8/deps/mingw/xinput.h | 239 +
deps/glfw-3.3.8/deps/nuklear.h | 25539 +++++++++++++++++++
deps/glfw-3.3.8/deps/nuklear_glfw_gl2.h | 381 +
deps/glfw-3.3.8/deps/stb_image_write.h | 1724 ++
deps/glfw-3.3.8/deps/tinycthread.c | 594 +
deps/glfw-3.3.8/deps/tinycthread.h | 443 +
deps/glfw-3.3.8/deps/vs2008/stdint.h | 247 +
deps/glfw-3.3.8/docs/CMakeLists.txt | 34 +
deps/glfw-3.3.8/docs/CONTRIBUTING.md | 391 +
deps/glfw-3.3.8/docs/Doxyfile.in | 1828 ++
deps/glfw-3.3.8/docs/DoxygenLayout.xml | 71 +
deps/glfw-3.3.8/docs/SUPPORT.md | 14 +
deps/glfw-3.3.8/docs/build.dox | 348 +
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deps/glfw-3.3.8/docs/header.html | 34 +
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deps/glfw-3.3.8/docs/html/build_guide.html | 192 +
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deps/glfw-3.3.8/docs/html/compat_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/compat_guide.html | 145 +
deps/glfw-3.3.8/docs/html/compile_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/compile_guide.html | 216 +
deps/glfw-3.3.8/docs/html/context_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/context_guide.html | 251 +
deps/glfw-3.3.8/docs/html/deprecated.html | 81 +
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deps/glfw-3.3.8/docs/html/doc.png | Bin 0 -> 746 bytes
deps/glfw-3.3.8/docs/html/doxygen.css | 1841 ++
deps/glfw-3.3.8/docs/html/doxygen.svg | 26 +
deps/glfw-3.3.8/docs/html/dynsections.js | 121 +
deps/glfw-3.3.8/docs/html/extra.css | 1 +
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deps/glfw-3.3.8/docs/html/glfw3_8h.html | 1619 ++
deps/glfw-3.3.8/docs/html/glfw3_8h_source.html | 1155 +
deps/glfw-3.3.8/docs/html/glfw3native_8h.html | 160 +
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deps/glfw-3.3.8/docs/html/group__buttons.html | 275 +
deps/glfw-3.3.8/docs/html/group__context.html | 295 +
deps/glfw-3.3.8/docs/html/group__errors.html | 297 +
.../glfw-3.3.8/docs/html/group__gamepad__axes.html | 195 +
.../docs/html/group__gamepad__buttons.html | 403 +
deps/glfw-3.3.8/docs/html/group__hat__state.html | 227 +
deps/glfw-3.3.8/docs/html/group__init.html | 545 +
deps/glfw-3.3.8/docs/html/group__input.html | 2228 ++
deps/glfw-3.3.8/docs/html/group__joysticks.html | 355 +
deps/glfw-3.3.8/docs/html/group__keys.html | 2043 ++
deps/glfw-3.3.8/docs/html/group__mods.html | 191 +
deps/glfw-3.3.8/docs/html/group__monitor.html | 841 +
deps/glfw-3.3.8/docs/html/group__native.html | 805 +
deps/glfw-3.3.8/docs/html/group__shapes.html | 191 +
deps/glfw-3.3.8/docs/html/group__vulkan.html | 352 +
deps/glfw-3.3.8/docs/html/group__window.html | 3427 +++
deps/glfw-3.3.8/docs/html/index.html | 93 +
deps/glfw-3.3.8/docs/html/input_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/input_guide.html | 562 +
deps/glfw-3.3.8/docs/html/internal_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/internals_guide.html | 125 +
deps/glfw-3.3.8/docs/html/intro_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/intro_guide.html | 329 +
deps/glfw-3.3.8/docs/html/jquery.js | 35 +
deps/glfw-3.3.8/docs/html/main_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/menu.js | 135 +
deps/glfw-3.3.8/docs/html/menudata.js | 30 +
deps/glfw-3.3.8/docs/html/modules.html | 94 +
deps/glfw-3.3.8/docs/html/monitor_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/monitor_guide.html | 222 +
deps/glfw-3.3.8/docs/html/moving_8dox.html | 74 +
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.../docs/html/structGLFWgamepadstate.html | 129 +
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deps/glfw-3.3.8/docs/html/structGLFWvidmode.html | 199 +
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deps/glfw-3.3.8/docs/html/vulkan_8dox.html | 74 +
deps/glfw-3.3.8/docs/html/vulkan_guide.html | 189 +
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deps/glfw-3.3.8/docs/html/window_guide.html | 756 +
deps/glfw-3.3.8/docs/input.dox | 962 +
deps/glfw-3.3.8/docs/internal.dox | 115 +
deps/glfw-3.3.8/docs/intro.dox | 454 +
deps/glfw-3.3.8/docs/main.dox | 46 +
deps/glfw-3.3.8/docs/monitor.dox | 268 +
deps/glfw-3.3.8/docs/moving.dox | 513 +
deps/glfw-3.3.8/docs/news.dox | 876 +
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deps/glfw-3.3.8/docs/vulkan.dox | 242 +
deps/glfw-3.3.8/docs/window.dox | 1412 +
deps/glfw-3.3.8/examples/CMakeLists.txt | 93 +
deps/glfw-3.3.8/examples/boing.c | 679 +
deps/glfw-3.3.8/examples/gears.c | 360 +
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deps/glfw-3.3.8/examples/glfw.ico | Bin 0 -> 21630 bytes
deps/glfw-3.3.8/examples/glfw.rc | 3 +
deps/glfw-3.3.8/examples/heightmap.c | 512 +
deps/glfw-3.3.8/examples/offscreen.c | 177 +
deps/glfw-3.3.8/examples/particles.c | 1073 +
deps/glfw-3.3.8/examples/sharing.c | 234 +
deps/glfw-3.3.8/examples/simple.c | 166 +
deps/glfw-3.3.8/examples/splitview.c | 546 +
deps/glfw-3.3.8/examples/wave.c | 462 +
deps/glfw-3.3.8/include/GLFW/glfw3.h | 5912 +++++
deps/glfw-3.3.8/include/GLFW/glfw3native.h | 628 +
deps/glfw-3.3.8/src/CMakeLists.txt | 195 +
deps/glfw-3.3.8/src/cocoa_init.m | 633 +
deps/glfw-3.3.8/src/cocoa_joystick.h | 51 +
deps/glfw-3.3.8/src/cocoa_joystick.m | 488 +
deps/glfw-3.3.8/src/cocoa_monitor.m | 627 +
deps/glfw-3.3.8/src/cocoa_platform.h | 220 +
deps/glfw-3.3.8/src/cocoa_time.c | 62 +
deps/glfw-3.3.8/src/cocoa_window.m | 1934 ++
deps/glfw-3.3.8/src/context.c | 758 +
deps/glfw-3.3.8/src/egl_context.c | 809 +
deps/glfw-3.3.8/src/egl_context.h | 217 +
deps/glfw-3.3.8/src/glfw3.pc.in | 13 +
deps/glfw-3.3.8/src/glfw3Config.cmake.in | 1 +
deps/glfw-3.3.8/src/glfw_config.h.in | 58 +
deps/glfw-3.3.8/src/glx_context.c | 701 +
deps/glfw-3.3.8/src/glx_context.h | 179 +
deps/glfw-3.3.8/src/init.c | 420 +
deps/glfw-3.3.8/src/input.c | 1380 +
deps/glfw-3.3.8/src/internal.h | 786 +
deps/glfw-3.3.8/src/linux_joystick.c | 433 +
deps/glfw-3.3.8/src/linux_joystick.h | 63 +
deps/glfw-3.3.8/src/mappings.h | 1001 +
deps/glfw-3.3.8/src/mappings.h.in | 82 +
deps/glfw-3.3.8/src/monitor.c | 542 +
deps/glfw-3.3.8/src/nsgl_context.h | 66 +
deps/glfw-3.3.8/src/nsgl_context.m | 376 +
deps/glfw-3.3.8/src/null_init.c | 52 +
deps/glfw-3.3.8/src/null_joystick.c | 44 +
deps/glfw-3.3.8/src/null_joystick.h | 31 +
deps/glfw-3.3.8/src/null_monitor.c | 77 +
deps/glfw-3.3.8/src/null_platform.h | 62 +
deps/glfw-3.3.8/src/null_window.c | 335 +
deps/glfw-3.3.8/src/osmesa_context.c | 386 +
deps/glfw-3.3.8/src/osmesa_context.h | 92 +
deps/glfw-3.3.8/src/posix_thread.c | 105 +
deps/glfw-3.3.8/src/posix_thread.h | 49 +
deps/glfw-3.3.8/src/posix_time.c | 87 +
deps/glfw-3.3.8/src/posix_time.h | 43 +
deps/glfw-3.3.8/src/vulkan.c | 334 +
deps/glfw-3.3.8/src/wgl_context.c | 798 +
deps/glfw-3.3.8/src/wgl_context.h | 158 +
deps/glfw-3.3.8/src/win32_init.c | 638 +
deps/glfw-3.3.8/src/win32_joystick.c | 755 +
deps/glfw-3.3.8/src/win32_joystick.h | 57 +
deps/glfw-3.3.8/src/win32_monitor.c | 548 +
deps/glfw-3.3.8/src/win32_platform.h | 458 +
deps/glfw-3.3.8/src/win32_thread.c | 99 +
deps/glfw-3.3.8/src/win32_time.c | 60 +
deps/glfw-3.3.8/src/win32_window.c | 2396 ++
deps/glfw-3.3.8/src/window.c | 1101 +
deps/glfw-3.3.8/src/wl_init.c | 595 +
deps/glfw-3.3.8/src/wl_monitor.c | 271 +
deps/glfw-3.3.8/src/wl_platform.h | 373 +
deps/glfw-3.3.8/src/wl_window.c | 2794 ++
deps/glfw-3.3.8/src/x11_init.c | 1274 +
deps/glfw-3.3.8/src/x11_monitor.c | 614 +
deps/glfw-3.3.8/src/x11_platform.h | 450 +
deps/glfw-3.3.8/src/x11_window.c | 3174 +++
deps/glfw-3.3.8/src/xkb_unicode.c | 942 +
deps/glfw-3.3.8/src/xkb_unicode.h | 30 +
deps/glfw-3.3.8/tests/CMakeLists.txt | 99 +
deps/glfw-3.3.8/tests/clipboard.c | 145 +
deps/glfw-3.3.8/tests/cursor.c | 493 +
deps/glfw-3.3.8/tests/empty.c | 132 +
deps/glfw-3.3.8/tests/events.c | 650 +
deps/glfw-3.3.8/tests/gamma.c | 185 +
deps/glfw-3.3.8/tests/glfwinfo.c | 943 +
deps/glfw-3.3.8/tests/icon.c | 149 +
deps/glfw-3.3.8/tests/iconify.c | 297 +
deps/glfw-3.3.8/tests/inputlag.c | 308 +
deps/glfw-3.3.8/tests/joysticks.c | 344 +
deps/glfw-3.3.8/tests/monitors.c | 260 +
deps/glfw-3.3.8/tests/msaa.c | 220 +
deps/glfw-3.3.8/tests/opacity.c | 108 +
deps/glfw-3.3.8/tests/reopen.c | 240 +
deps/glfw-3.3.8/tests/tearing.c | 250 +
deps/glfw-3.3.8/tests/threads.c | 152 +
deps/glfw-3.3.8/tests/timeout.c | 98 +
deps/glfw-3.3.8/tests/title.c | 72 +
deps/glfw-3.3.8/tests/triangle-vulkan.c | 2139 ++
deps/glfw-3.3.8/tests/windows.c | 174 +
deps/stb_image/stb_image.h | 7987 ++++++
deps/stb_image_write/stb_image_write.h | 1724 ++
deps/stb_truetype/stb_truetype.h | 5077 ++++
examples/first.c | 9 -
examples/main_loop/ex_main_loop.c | 22 +
include/amalgamation.h | 2 +
scripts/header_check.sh | 1 +
src/camera.c | 11 +
src/camera.h | 26 +
src/colours.h | 38 +
src/core.c | 52 +
src/core.h | 22 +
src/defines.h | 31 +-
src/log.c | 56 +
src/log.h | 54 +
src/logos/threadpool.c | 141 +
src/logos/threadpool.h | 94 +
src/maths/maths.h | 200 +
src/maths/maths_types.h | 63 +
src/renderer/backends/backend_opengl.c | 62 +
src/renderer/backends/backend_test.c | 1 +
src/renderer/backends/backend_vulkan.c | 1 +
src/renderer/render.c | 42 +
src/renderer/render.h | 16 +
src/renderer/render_backend.h | 15 +
src/renderer/render_types.h | 64 +
src/resources/gltf.c | 1 +
src/resources/loaders.h | 9 +
src/resources/obj.c | 1 +
src/std/containers/darray.h | 147 +
src/std/containers/ring_queue.c | 66 +
src/std/containers/ring_queue.h | 35 +
src/std/mem.h | 14 +
src/std/str.c | 14 +
src/std/str.h | 30 +
src/systems/input.c | 77 +
src/systems/input.h | 41 +
src/systems/keys.h | 6 +
src/systems/screenspace.h | 53 +
src/systems/text.c | 1 +
src/systems/text.h | 58 +
xmake.lua | 56 +-
667 files changed, 220723 insertions(+), 18 deletions(-)
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diff --git a/README.md b/README.md
index 14cf4c3..5f5b612 100644
--- a/README.md
+++ b/README.md
@@ -1 +1,20 @@
-# celeritas-core
\ No newline at end of file
+# celeritas-core
+
+Not all files are fleshed out right now.
+
+**Work-in-progress**: porting over code from old repository.
+
+All third-party dependencies are licensed under their own license.
+
+## Notes
+
+* Check symbols in an 'archive' (static library)
+ * `nm -C build/libcore.a`
+
+* Generate compiler_commands.json
+ * `xmake project -k compile_commands`
+
+* Formatting
+ * `xmake format`
+ * Lint (no change) `find lib/core -iname *.h -o -iname *.c | xargs clang-format --style=file --dry-run --Werror`
+ * Format (edit in place) `find src -iname *.h -o -iname *.c | xargs clang-format -i --style=file`
\ No newline at end of file
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diff --git a/assets/skybox/front.jpg b/assets/skybox/front.jpg
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diff --git a/assets/skybox/left.jpg b/assets/skybox/left.jpg
new file mode 100644
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diff --git a/assets/skybox/top.jpg b/assets/skybox/top.jpg
new file mode 100644
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diff --git a/assets/textures/black1x1.png b/assets/textures/black1x1.png
new file mode 100644
index 0000000..b87512f
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diff --git a/assets/textures/white1x1.png b/assets/textures/white1x1.png
new file mode 100644
index 0000000..2325db3
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diff --git a/deps/Inter-4.0/Inter.ttc b/deps/Inter-4.0/Inter.ttc
new file mode 100644
index 0000000..cf0e571
Binary files /dev/null and b/deps/Inter-4.0/Inter.ttc differ
diff --git a/deps/Inter-4.0/InterVariable-Italic.ttf b/deps/Inter-4.0/InterVariable-Italic.ttf
new file mode 100644
index 0000000..ed674e7
Binary files /dev/null and b/deps/Inter-4.0/InterVariable-Italic.ttf differ
diff --git a/deps/Inter-4.0/InterVariable.ttf b/deps/Inter-4.0/InterVariable.ttf
new file mode 100644
index 0000000..2d4b470
Binary files /dev/null and b/deps/Inter-4.0/InterVariable.ttf differ
diff --git a/deps/Inter-4.0/LICENSE.txt b/deps/Inter-4.0/LICENSE.txt
new file mode 100644
index 0000000..9b2ca37
--- /dev/null
+++ b/deps/Inter-4.0/LICENSE.txt
@@ -0,0 +1,92 @@
+Copyright (c) 2016 The Inter Project Authors (https://github.com/rsms/inter)
+
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION AND CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/deps/Inter-4.0/README.md b/deps/Inter-4.0/README.md
new file mode 100644
index 0000000..95d5600
--- /dev/null
+++ b/deps/Inter-4.0/README.md
@@ -0,0 +1,14 @@
+# Dependencies
+
+This folder contains all the third-party dependencies used within Celeritas and are *vendored* into the source.
+
+We of course also rely on various libraries and packages to be installed at the system level
+
+```
+glad - opengl function pointer loader
+glfw - cross-platform window creation & input handling
+stb_image - image loading (PNG, JPG, etc)
+stb_truetype - TrueType font loading and bitmap texture baking
+Inter - very clean open-source font that is used everywhere
+... sqlite coming soon
+```
\ No newline at end of file
diff --git a/deps/Inter-4.0/help.txt b/deps/Inter-4.0/help.txt
new file mode 100644
index 0000000..cf06d27
--- /dev/null
+++ b/deps/Inter-4.0/help.txt
@@ -0,0 +1,165 @@
+Installing & using the Inter fonts
+
+Contents:
+ 1. Installing font files
+ 1.1. Installing on Apple macOS
+ 1.2. Installing on Microsoft Windows
+ 1.3. Installing on Ubuntu Linux
+ 2. Using Inter in Web content
+ 3. Hinted TrueType fonts
+ 4. Extras
+ 5. License (can I use Inter for x?)
+
+File index:
+ Inter.ttc Complete font family "Inter"
+ InterVariable*.ttf Complete font family "Inter Variable"
+ web/* Web fonts and CSS
+ extras/ Alternative formats (see "Extras")
+
+---------------------------------------------------------------------
+
+1. Installing font files
+
+ Inter fonts comes in two flavors: Variable and Static
+ (InterVariable*.ttf and Inter.ttc, respectively)
+
+ Variable fonts is a new format which allows you to choose any
+ weight and optical size. Variable fonts is a relatively new
+ technology and may not yet be supported by all your software.
+ Inter's variable font is called "Inter Variable" to avoid
+ confusion and to allow use alongside the traditional static fonts.
+
+ Static fonts works with older software and uses a fixed set of
+ predefined mixtures of weight and optical size. For example
+ "Inter Display Medium" is Inter with maximum optical size and a
+ weight of 500.
+
+ You will be installing both of these flavors.
+
+
+1.1. Installing on Apple macOS
+
+ 1. Open the "Font Book" application.
+ 2. In the main menu, select "File" → "Add Fonts..."
+ 3. Select "Inter.ttc", "InterVariable.ttf" and "InterVariable-Italic.ttf"
+ 4. Press the "Open" button
+
+ Alternatively, if you prefer not to use Font Book, you can move or
+ copy the font files directly into ~/Library/Fonts/
+
+
+1.2. Installing on Microsoft Windows
+
+ 1. Open the zip file you downloaded
+ 2. Select "Inter.ttc", "InterVariable.ttf" and "InterVariable-Italic.ttf"
+ 3. Right-click the selected files, choose "Install for all users"
+
+ If you have a previous installation of Inter, you should make sure
+ to remove those fonts files before installing new ones. You need to
+ install the font for all users, as some software requires fonts to
+ be global.
+
+
+1.3. Installing on Ubuntu Linux
+
+ 1. Create a ".fonts" directory in your home. (mkdir -p ~/.fonts)
+ 2. Copy "Inter.ttc", "InterVariable.ttf" and "InterVariable-Italic.ttf"
+ into your .fonts directory (cp Inter.ttc *.ttf ~/.fonts/)
+
+ You may have to restart apps and/or your window server session.
+
+---------------------------------------------------------------------
+
+2. Using Inter in Web content
+
+ 1. Copy all woff2 files and the inter.css file from the "Web"
+ directory to your web server
+
+ 2. Add the following into your HTML
:
+
+
+
+
+ Replace "your-domain" with the actual domain name where you host
+ the woff2 font files.
+
+ 3. If you are using a CDN, disable any automatic compression for
+ the woff2 files (they are already compressed) and set the
+ following HTTP headers for the woff2 files:
+
+ Content-Type: font/woff2
+ Cache-Control: max-age=31536000
+
+ The CSS contains specific version information in the URLs used
+ to load the fonts, so this is safe for upgrading to newer
+ versions of Inter.
+
+ 4. In your main document's CSS, add the following to use Inter:
+
+ :root { font-family: 'Inter', sans-serif; }
+ @supports (font-variation-settings: normal) {
+ :root { font-family: 'Inter var', sans-serif; }
+ }
+
+ There are many other ways of using Inter on the Web platform.
+ The instructions above is simply one way.
+
+ If you prefer to not host the fonts yourself, you can use the
+ official Inter CDN, which as a bonus means you are always serving
+ the latest version of Inter to your users:
+
+
+
+
+---------------------------------------------------------------------
+
+3. Hinted TrueType fonts
+
+ This distribution contains TrueType fonts with hints in "Inter.ttc"
+
+ Microsoft Windows uses a technology called ClearType which alters
+ the shape of letters to increase sharpness, in particular for low-
+ density displays. This requires a font to have little programs
+ built into them, called TrueType hinting instructions, which lets
+ ClearType knows how to alter each character.
+
+ The variable font is currently not available with TrueType hints,
+ only the traditional "static" font files are. This will hopefully
+ change in a future release.
+
+ Note that the web fonts does not contain hints to minimize file
+ size. You can get hinted web fonts from the "extras/woff-hinted"
+ directory.
+
+---------------------------------------------------------------------
+
+4. Extras
+
+ The "extras" directory contains some additional "bonus" content:
+
+ otf/ Static font files in CFF format
+ ttf/ Static font files with TrueType hints
+ woff-hinted/ Web fonts with TrueType hints
+
+---------------------------------------------------------------------
+
+5. License (can I use Inter for x?)
+
+ Inter is a completely free-to-use typeface, including commercial
+ use. It is licensed under the SIL Open Font License 1.1, which
+ you have received a copy of in the separate file LICENSE.txt
+
+ Here is a brief outline of permissions, limitations and conditions:
+
+ Permissions Limitations Conditions
+ - Private use - No liability - License & copyright
+ - Commercial use - No warranty - Same license
+ - Modification
+ - Distribution
+
+ Please read the complete LICENSE.txt carefully!
+
+
+---------------------------------------------------------------------
+
+Learn more about Inter at https://rsms.me/inter/
diff --git a/deps/Unity/CMakeLists.txt b/deps/Unity/CMakeLists.txt
new file mode 100644
index 0000000..f706219
--- /dev/null
+++ b/deps/Unity/CMakeLists.txt
@@ -0,0 +1,172 @@
+###################################################################################
+# #
+# NAME: CMakeLists.txt #
+# #
+# AUTHOR: Mike Karlesky, Mark VanderVoord, Greg Williams. #
+# WRITTEN BY: Michael Brockus. #
+# #
+# License: MIT #
+# #
+###################################################################################
+
+cmake_minimum_required(VERSION 3.12)
+
+# Read src/unity.h file and get project version from it
+set(UNITY_HEADER "src/unity.h")
+
+file(STRINGS "${UNITY_HEADER}" UNITY_HEADER_CONTENT
+ REGEX "^#define UNITY_VERSION_(MAJOR|MINOR|BUILD) +[0-9]+$"
+)
+
+set(UNITY_HEADER_VERSION_MAJOR 0)
+set(UNITY_HEADER_VERSION_MINOR 0)
+set(UNITY_HEADER_VERSION_BUILD 0)
+
+foreach(VERSION_LINE IN LISTS UNITY_HEADER_CONTENT)
+ foreach(VERSION_PART MAJOR MINOR BUILD)
+ string(CONCAT REGEX_STRING "#define UNITY_VERSION_"
+ "${VERSION_PART}"
+ " +([0-9]+)"
+ )
+
+ if(VERSION_LINE MATCHES "${REGEX_STRING}")
+ set(UNITY_HEADER_VERSION_${VERSION_PART} "${CMAKE_MATCH_1}")
+ endif()
+ endforeach()
+endforeach()
+
+project(unity
+ VERSION ${UNITY_HEADER_VERSION_MAJOR}.${UNITY_HEADER_VERSION_MINOR}.${UNITY_HEADER_VERSION_BUILD}
+ LANGUAGES C
+ DESCRIPTION "C Unit testing framework."
+)
+
+# Options to Build With Extras -------------------------------------------------
+option(UNITY_EXTENSION_FIXTURE "Compiles Unity with the \"fixture\" extension." OFF)
+option(UNITY_EXTENSION_MEMORY "Compiles Unity with the \"memory\" extension." OFF)
+
+set(UNITY_EXTENSION_FIXTURE_ENABLED $)
+set(UNITY_EXTENSION_MEMORY_ENABLED $>)
+
+if(${UNITY_EXTENSION_FIXTURE})
+ message(STATUS "Unity: Building with the fixture extension.")
+endif()
+
+if(${UNITY_EXTENSION_MEMORY})
+ message(STATUS "Unity: Building with the memory extension.")
+endif()
+
+# Main target ------------------------------------------------------------------
+add_library(${PROJECT_NAME} STATIC)
+add_library(${PROJECT_NAME}::framework ALIAS ${PROJECT_NAME})
+
+# Includes ---------------------------------------------------------------------
+include(GNUInstallDirs)
+include(CMakePackageConfigHelpers)
+
+target_sources(${PROJECT_NAME}
+ PRIVATE
+ src/unity.c
+ $<$:extras/fixture/src/unity_fixture.c>
+ $<$:extras/memory/src/unity_memory.c>
+)
+
+target_include_directories(${PROJECT_NAME}
+ PUBLIC
+ $
+ $
+ $
+ $
+ $:${CMAKE_CURRENT_SOURCE_DIR}/extras/memory/src>>
+ $:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src>>
+)
+
+set(${PROJECT_NAME}_PUBLIC_HEADERS
+ src/unity.h
+ src/unity_internals.h
+ $<$:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src/unity_fixture.h>
+ $<$:${CMAKE_CURRENT_SOURCE_DIR}/extras/fixture/src/unity_fixture_internals.h>
+ $<$:${CMAKE_CURRENT_SOURCE_DIR}/extras/memory/src/unity_memory.h>
+)
+
+set_target_properties(${PROJECT_NAME}
+ PROPERTIES
+ C_STANDARD 11
+ C_STANDARD_REQUIRED ON
+ C_EXTENSIONS OFF
+ PUBLIC_HEADER "${${PROJECT_NAME}_PUBLIC_HEADERS}"
+ EXPORT_NAME framework
+)
+
+target_compile_options(${PROJECT_NAME}
+ PRIVATE
+ # Clang
+ $<$:
+ -Wcast-align
+ -Wcast-qual
+ -Wconversion
+ -Wexit-time-destructors
+ -Wglobal-constructors
+ -Wmissing-noreturn
+ -Wmissing-prototypes
+ -Wno-missing-braces
+ -Wold-style-cast
+ -Wshadow
+ -Wweak-vtables
+ -Werror
+ -Wall
+ $<$,8.0.0>:-Wextra-semi-stmt>
+ >
+
+ # GCC
+ $<$:
+ -Waddress
+ -Waggregate-return
+ -Wformat-nonliteral
+ -Wformat-security
+ -Wformat
+ -Winit-self
+ -Wmissing-declarations
+ -Wmissing-include-dirs
+ -Wno-multichar
+ -Wno-parentheses
+ -Wno-type-limits
+ -Wno-unused-parameter
+ -Wunreachable-code
+ -Wwrite-strings
+ -Wpointer-arith
+ -Werror
+ -Wall
+ >
+
+ # MSVC
+ $<$:
+ /Wall
+ >
+)
+
+write_basic_package_version_file(${PROJECT_NAME}ConfigVersion.cmake
+ VERSION ${PROJECT_VERSION}
+ COMPATIBILITY SameMajorVersion
+)
+
+## Target installation
+install(TARGETS ${PROJECT_NAME}
+ EXPORT ${PROJECT_NAME}Targets
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/${PROJECT_NAME}
+ COMPONENT library
+)
+
+## Target's cmake files: targets export
+install(EXPORT ${PROJECT_NAME}Targets
+ NAMESPACE ${PROJECT_NAME}::
+ DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
+)
+
+## Target's cmake files: config and version config for find_package()
+install(FILES ${PROJECT_NAME}Config.cmake
+ ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake
+ DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
+)
diff --git a/deps/Unity/LICENSE.txt b/deps/Unity/LICENSE.txt
new file mode 100644
index 0000000..a541b84
--- /dev/null
+++ b/deps/Unity/LICENSE.txt
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2007-23 Mike Karlesky, Mark VanderVoord, Greg Williams
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/deps/Unity/README.md b/deps/Unity/README.md
new file mode 100644
index 0000000..71488b3
--- /dev/null
+++ b/deps/Unity/README.md
@@ -0,0 +1,234 @@
+# Unity Test ![CI][]
+
+__Copyright (c) 2007 - 2023 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
+
+Welcome to the Unity Test Project, one of the main projects of ThrowTheSwitch.org.
+Unity Test is a unit testing framework built for C, with a focus on working with embedded toolchains.
+
+This project is made to test code targetting microcontrollers big and small.
+The core project is a single C file and a pair of headers, allowing it to be added to your existing build setup without too much headache.
+You may use any compiler you wish, and may use most existing build systems including Make, CMake, etc.
+If you'd like to leave the hard work to us, you might be interested in Ceedling, a build tool also by ThrowTheSwitch.org.
+
+If you're new to Unity, we encourage you to tour the [getting started guide][].
+
+You can also find the [change log][] and [known issues][] in our documentation.
+
+## Getting Started
+
+The [docs][] folder contains a [getting started guide][] and much more tips about using Unity.
+
+## Unity Assertion Summary
+
+For the full list, see [UnityAssertionsReference.md][].
+
+### Basic Validity Tests
+
+ TEST_ASSERT_TRUE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to false
+
+ TEST_ASSERT_FALSE(condition)
+
+Evaluates whatever code is in condition and fails if it evaluates to true
+
+ TEST_ASSERT(condition)
+
+Another way of calling `TEST_ASSERT_TRUE`
+
+ TEST_ASSERT_UNLESS(condition)
+
+Another way of calling `TEST_ASSERT_FALSE`
+
+ TEST_FAIL()
+ TEST_FAIL_MESSAGE(message)
+
+This test is automatically marked as a failure.
+The message is output stating why.
+
+### Numerical Assertions: Integers
+
+ TEST_ASSERT_EQUAL_INT(expected, actual)
+ TEST_ASSERT_EQUAL_INT8(expected, actual)
+ TEST_ASSERT_EQUAL_INT16(expected, actual)
+ TEST_ASSERT_EQUAL_INT32(expected, actual)
+ TEST_ASSERT_EQUAL_INT64(expected, actual)
+
+Compare two integers for equality and display errors as signed integers.
+A cast will be performed to your natural integer size so often this can just be used.
+When you need to specify the exact size, you can use a specific version.
+
+ TEST_ASSERT_EQUAL_UINT(expected, actual)
+ TEST_ASSERT_EQUAL_UINT8(expected, actual)
+ TEST_ASSERT_EQUAL_UINT16(expected, actual)
+ TEST_ASSERT_EQUAL_UINT32(expected, actual)
+ TEST_ASSERT_EQUAL_UINT64(expected, actual)
+
+Compare two integers for equality and display errors as unsigned integers.
+Like INT, there are variants for different sizes also.
+
+ TEST_ASSERT_EQUAL_HEX(expected, actual)
+ TEST_ASSERT_EQUAL_HEX8(expected, actual)
+ TEST_ASSERT_EQUAL_HEX16(expected, actual)
+ TEST_ASSERT_EQUAL_HEX32(expected, actual)
+ TEST_ASSERT_EQUAL_HEX64(expected, actual)
+
+Compares two integers for equality and display errors as hexadecimal.
+Like the other integer comparisons, you can specify the size...
+here the size will also effect how many nibbles are shown (for example, `HEX16` will show 4 nibbles).
+
+ TEST_ASSERT_EQUAL(expected, actual)
+
+Another way of calling TEST_ASSERT_EQUAL_INT
+
+ TEST_ASSERT_INT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.
+This also comes in size specific variants.
+
+ TEST_ASSERT_GREATER_THAN(threshold, actual)
+
+Asserts that the actual value is greater than the threshold.
+This also comes in size specific variants.
+
+ TEST_ASSERT_LESS_THAN(threshold, actual)
+
+Asserts that the actual value is less than the threshold.
+This also comes in size specific variants.
+
+### Arrays
+
+ _ARRAY
+
+You can append `_ARRAY` to any of these macros to make an array comparison of that type.
+Here you will need to care a bit more about the actual size of the value being checked.
+You will also specify an additional argument which is the number of elements to compare.
+For example:
+
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
+
+ _EACH_EQUAL
+
+Another array comparison option is to check that EVERY element of an array is equal to a single expected value.
+You do this by specifying the EACH_EQUAL macro.
+For example:
+
+ TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
+
+### Numerical Assertions: Bitwise
+
+ TEST_ASSERT_BITS(mask, expected, actual)
+
+Use an integer mask to specify which bits should be compared between two other integers.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BITS_HIGH(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set high.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BITS_LOW(mask, actual)
+
+Use an integer mask to specify which bits should be inspected to determine if they are all set low.
+High bits in the mask are compared, low bits ignored.
+
+ TEST_ASSERT_BIT_HIGH(bit, actual)
+
+Test a single bit and verify that it is high.
+The bit is specified 0-31 for a 32-bit integer.
+
+ TEST_ASSERT_BIT_LOW(bit, actual)
+
+Test a single bit and verify that it is low.
+The bit is specified 0-31 for a 32-bit integer.
+
+### Numerical Assertions: Floats
+
+ TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
+ TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is within plus or minus delta of the expected value.
+
+ TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual)
+ TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual)
+
+Asserts that the actual value is NOT within plus or minus delta of the expected value.
+
+ TEST_ASSERT_EQUAL_FLOAT(expected, actual)
+ TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
+
+Asserts that two floating point values are "equal" within a small % delta of the expected value.
+
+ TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual)
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual)
+
+Asserts that two floating point values are NOT "equal" within a small % delta of the expected value.
+
+ TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual)
+ TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual)
+ TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual)
+ TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual)
+
+Asserts that the actual value is less than or greater than the threshold.
+
+There are also `LESS_OR_EQUAL` and `GREATER_OR_EQUAL` variations.
+These obey the same rules for equality as do `TEST_ASSERT_EQUAL_FLOAT` and `TEST_ASSERT_EQUAL_DOUBLE`:
+If the two values are within a small % delta of the expected value, the assertion will pass.
+
+### String Assertions
+
+ TEST_ASSERT_EQUAL_STRING(expected, actual)
+
+Compare two null-terminate strings.
+Fail if any character is different or if the lengths are different.
+
+ TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
+
+Compare two strings.
+Fail if any character is different, stop comparing after len characters.
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
+
+Compare two null-terminate strings.
+Fail if any character is different or if the lengths are different.
+Output a custom message on failure.
+
+ TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
+
+Compare two strings.
+Fail if any character is different, stop comparing after len characters.
+Output a custom message on failure.
+
+### Pointer Assertions
+
+Most pointer operations can be performed by simply using the integer comparisons above.
+However, a couple of special cases are added for clarity.
+
+ TEST_ASSERT_NULL(pointer)
+
+Fails if the pointer is not equal to NULL
+
+ TEST_ASSERT_NOT_NULL(pointer)
+
+Fails if the pointer is equal to NULL
+
+### Memory Assertions
+
+ TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
+
+Compare two blocks of memory.
+This is a good generic assertion for types that can't be coerced into acting like standard types...
+but since it's a memory compare, you have to be careful that your data types are packed.
+
+### \_MESSAGE
+
+You can append `\_MESSAGE` to any of the macros to make them take an additional argument.
+This argument is a string that will be printed at the end of the failure strings.
+This is useful for specifying more information about the problem.
+
+[CI]: https://github.com/ThrowTheSwitch/Unity/workflows/CI/badge.svg
+[getting started guide]: docs/UnityGettingStartedGuide.md
+[change log]: docs/UnityChangeLog.md
+[known issues]: docs/UnityKnownIssues.md
+[docs]: docs/
+[UnityAssertionsReference.md]: docs/UnityAssertionsReference.md
diff --git a/deps/Unity/auto/__init__.py b/deps/Unity/auto/__init__.py
new file mode 100644
index 0000000..e69de29
diff --git a/deps/Unity/auto/colour_prompt.rb b/deps/Unity/auto/colour_prompt.rb
new file mode 100644
index 0000000..85cbfd8
--- /dev/null
+++ b/deps/Unity/auto/colour_prompt.rb
@@ -0,0 +1,119 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+if RUBY_PLATFORM =~ /(win|w)32$/
+ begin
+ require 'Win32API'
+ rescue LoadError
+ puts 'ERROR! "Win32API" library not found'
+ puts '"Win32API" is required for colour on a windows machine'
+ puts ' try => "gem install Win32API" on the command line'
+ puts
+ end
+ # puts
+ # puts 'Windows Environment Detected...'
+ # puts 'Win32API Library Found.'
+ # puts
+end
+
+class ColourCommandLine
+ def initialize
+ return unless RUBY_PLATFORM =~ /(win|w)32$/
+
+ get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
+ @set_console_txt_attrb =
+ Win32API.new('kernel32', 'SetConsoleTextAttribute', %w[L N], 'I')
+ @hout = get_std_handle.call(-11)
+ end
+
+ def change_to(new_colour)
+ if RUBY_PLATFORM =~ /(win|w)32$/
+ @set_console_txt_attrb.call(@hout, win32_colour(new_colour))
+ else
+ "\033[30;#{posix_colour(new_colour)};22m"
+ end
+ end
+
+ def win32_colour(colour)
+ case colour
+ when :black then 0
+ when :dark_blue then 1
+ when :dark_green then 2
+ when :dark_cyan then 3
+ when :dark_red then 4
+ when :dark_purple then 5
+ when :dark_yellow, :narrative then 6
+ when :default_white, :default, :dark_white then 7
+ when :silver then 8
+ when :blue then 9
+ when :green, :success then 10
+ when :cyan, :output then 11
+ when :red, :failure then 12
+ when :purple then 13
+ when :yellow then 14
+ when :white then 15
+ else
+ 0
+ end
+ end
+
+ def posix_colour(colour)
+ # ANSI Escape Codes - Foreground colors
+ # | Code | Color |
+ # | 39 | Default foreground color |
+ # | 30 | Black |
+ # | 31 | Red |
+ # | 32 | Green |
+ # | 33 | Yellow |
+ # | 34 | Blue |
+ # | 35 | Magenta |
+ # | 36 | Cyan |
+ # | 37 | Light gray |
+ # | 90 | Dark gray |
+ # | 91 | Light red |
+ # | 92 | Light green |
+ # | 93 | Light yellow |
+ # | 94 | Light blue |
+ # | 95 | Light magenta |
+ # | 96 | Light cyan |
+ # | 97 | White |
+
+ case colour
+ when :black then 30
+ when :red, :failure then 31
+ when :green, :success then 32
+ when :yellow then 33
+ when :blue, :narrative then 34
+ when :purple, :magenta then 35
+ when :cyan, :output then 36
+ when :white, :default_white then 37
+ when :default then 39
+ else
+ 39
+ end
+ end
+
+ def out_c(mode, colour, str)
+ case RUBY_PLATFORM
+ when /(win|w)32$/
+ change_to(colour)
+ $stdout.puts str if mode == :puts
+ $stdout.print str if mode == :print
+ change_to(:default_white)
+ else
+ $stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
+ $stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
+ end
+ end
+end
+
+def colour_puts(role, str)
+ ColourCommandLine.new.out_c(:puts, role, str)
+end
+
+def colour_print(role, str)
+ ColourCommandLine.new.out_c(:print, role, str)
+end
diff --git a/deps/Unity/auto/colour_reporter.rb b/deps/Unity/auto/colour_reporter.rb
new file mode 100644
index 0000000..b86b76c
--- /dev/null
+++ b/deps/Unity/auto/colour_reporter.rb
@@ -0,0 +1,39 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require_relative 'colour_prompt'
+
+$colour_output = true
+
+def report(message)
+ if !$colour_output
+ $stdout.puts(message)
+ else
+ message = message.join('\n') if message.instance_of?(Array)
+ message.each_line do |line|
+ line.chomp!
+ colour = case line
+ when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
+ Regexp.last_match(1).to_i.zero? ? :green : :red
+ when /PASS/
+ :green
+ when /^OK$/
+ :green
+ when /(?:FAIL|ERROR)/
+ :red
+ when /IGNORE/
+ :yellow
+ when /^(?:Creating|Compiling|Linking)/
+ :white
+ else
+ :silver
+ end
+ colour_puts(colour, line)
+ end
+ end
+ $stdout.flush
+ $stderr.flush
+end
diff --git a/deps/Unity/auto/extract_version.py b/deps/Unity/auto/extract_version.py
new file mode 100755
index 0000000..1d137e5
--- /dev/null
+++ b/deps/Unity/auto/extract_version.py
@@ -0,0 +1,15 @@
+#!/usr/bin/env python3
+import re
+import sys
+
+ver_re = re.compile(r"^#define\s+UNITY_VERSION_(?:MAJOR|MINOR|BUILD)\s+(\d+)$")
+version = []
+
+with open(sys.argv[1], "r") as f:
+ for line in f:
+ m = ver_re.match(line)
+ if m:
+ version.append(m.group(1))
+
+print(".".join(version))
+
diff --git a/deps/Unity/auto/generate_config.yml b/deps/Unity/auto/generate_config.yml
new file mode 100644
index 0000000..4a5e474
--- /dev/null
+++ b/deps/Unity/auto/generate_config.yml
@@ -0,0 +1,36 @@
+#this is a sample configuration file for generate_module
+#you would use it by calling generate_module with the -ygenerate_config.yml option
+#files like this are useful for customizing generate_module to your environment
+:generate_module:
+ :defaults:
+ #these defaults are used in place of any missing options at the command line
+ :path_src: ../src/
+ :path_inc: ../src/
+ :path_tst: ../test/
+ :update_svn: true
+ :includes:
+ #use [] for no additional includes, otherwise list the includes on separate lines
+ :src:
+ - Defs.h
+ - Board.h
+ :inc: []
+ :tst:
+ - Defs.h
+ - Board.h
+ - Exception.h
+ :boilerplates:
+ #these are inserted at the top of generated files.
+ #just comment out or remove if not desired.
+ #use %1$s where you would like the file name to appear (path/extension not included)
+ :src: |
+ //-------------------------------------------
+ // %1$s.c
+ //-------------------------------------------
+ :inc: |
+ //-------------------------------------------
+ // %1$s.h
+ //-------------------------------------------
+ :tst: |
+ //-------------------------------------------
+ // Test%1$s.c : Units tests for %1$s.c
+ //-------------------------------------------
diff --git a/deps/Unity/auto/generate_module.rb b/deps/Unity/auto/generate_module.rb
new file mode 100644
index 0000000..7b33c72
--- /dev/null
+++ b/deps/Unity/auto/generate_module.rb
@@ -0,0 +1,317 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+# This script creates all the files with start code necessary for a new module.
+# A simple module only requires a source file, header file, and test file.
+# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
+
+require 'rubygems'
+require 'fileutils'
+require 'pathname'
+
+# TEMPLATE_TST
+TEMPLATE_TST ||= '#ifdef %5$s
+
+#include "unity.h"
+
+%2$s#include "%1$s.h"
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_%4$s_NeedToImplement(void)
+{
+ TEST_IGNORE_MESSAGE("Need to Implement %1$s");
+}
+
+#endif // %5$s
+'.freeze
+
+# TEMPLATE_SRC
+TEMPLATE_SRC ||= '%2$s#include "%1$s.h"
+'.freeze
+
+# TEMPLATE_INC
+TEMPLATE_INC ||= '#ifndef %3$s_H
+#define %3$s_H
+%2$s
+
+#endif // %3$s_H
+'.freeze
+
+class UnityModuleGenerator
+ ############################
+ def initialize(options = nil)
+ @options = UnityModuleGenerator.default_options
+ case options
+ when NilClass then @options
+ when String then @options.merge!(UnityModuleGenerator.grab_config(options))
+ when Hash then @options.merge!(options)
+ else raise 'If you specify arguments, it should be a filename or a hash of options'
+ end
+
+ # Create default file paths if none were provided
+ @options[:path_src] = "#{__dir__}/../src/" if @options[:path_src].nil?
+ @options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
+ @options[:path_tst] = "#{__dir__}/../test/" if @options[:path_tst].nil?
+ @options[:path_src] += '/' unless @options[:path_src][-1] == 47
+ @options[:path_inc] += '/' unless @options[:path_inc][-1] == 47
+ @options[:path_tst] += '/' unless @options[:path_tst][-1] == 47
+
+ # Built in patterns
+ @patterns = {
+ 'src' => {
+ '' => { inc: [] }
+ },
+ 'test' => {
+ '' => { inc: [] }
+ },
+ 'dh' => {
+ 'Driver' => { inc: [create_filename('%1$s', 'Hardware.h')] },
+ 'Hardware' => { inc: [] }
+ },
+ 'dih' => {
+ 'Driver' => { inc: [create_filename('%1$s', 'Hardware.h'), create_filename('%1$s', 'Interrupt.h')] },
+ 'Interrupt' => { inc: [create_filename('%1$s', 'Hardware.h')] },
+ 'Hardware' => { inc: [] }
+ },
+ 'mch' => {
+ 'Model' => { inc: [] },
+ 'Conductor' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'Hardware.h')] },
+ 'Hardware' => { inc: [] }
+ },
+ 'mvp' => {
+ 'Model' => { inc: [] },
+ 'Presenter' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'View.h')] },
+ 'View' => { inc: [] }
+ }
+ }
+ end
+
+ ############################
+ def self.default_options
+ {
+ pattern: 'src',
+ includes: {
+ src: [],
+ inc: [],
+ tst: []
+ },
+ update_svn: false,
+ boilerplates: {},
+ test_prefix: 'Test',
+ mock_prefix: 'Mock',
+ test_define: 'TEST'
+ }
+ end
+
+ ############################
+ def self.grab_config(config_file)
+ options = default_options
+ unless config_file.nil? || config_file.empty?
+ require_relative 'yaml_helper'
+ yaml_guts = YamlHelper.load_file(config_file)
+ options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
+ raise "No :unity or :cmock section found in #{config_file}" unless options
+ end
+ options
+ end
+
+ ############################
+ def files_to_operate_on(module_name, pattern = nil)
+ # strip any leading path information from the module name and save for later
+ subfolder = File.dirname(module_name)
+ module_name = File.basename(module_name)
+
+ # create triad definition
+ prefix = @options[:test_prefix] || 'Test'
+ triad = [{ ext: '.c', path: @options[:path_src], prefix: '', template: TEMPLATE_SRC, inc: :src, boilerplate: @options[:boilerplates][:src] },
+ { ext: '.h', path: @options[:path_inc], prefix: '', template: TEMPLATE_INC, inc: :inc, boilerplate: @options[:boilerplates][:inc] },
+ { ext: '.c', path: @options[:path_tst], prefix: prefix, template: TEMPLATE_TST, inc: :tst, boilerplate: @options[:boilerplates][:tst], test_define: @options[:test_define] }]
+
+ # prepare the pattern for use
+ pattern = (pattern || @options[:pattern] || 'src').downcase
+ patterns = @patterns[pattern]
+ raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
+
+ # single file patterns (currently just 'test') can reject the other parts of the triad
+ triad.select! { |v| v[:inc] == :tst } if pattern == 'test'
+
+ # Assemble the path/names of the files we need to work with.
+ files = []
+ triad.each do |cfg|
+ patterns.each_pair do |pattern_file, pattern_traits|
+ submodule_name = create_filename(module_name, pattern_file)
+ filename = cfg[:prefix] + submodule_name + cfg[:ext]
+ files << {
+ path: (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
+ name: submodule_name,
+ template: cfg[:template],
+ test_define: cfg[:test_define],
+ boilerplate: cfg[:boilerplate],
+ includes: case (cfg[:inc])
+ when :src then (@options[:includes][:src] || []) | (pattern_traits[:inc].map { |f| format(f, module_name) })
+ when :inc then (@options[:includes][:inc] || [])
+ when :tst then (@options[:includes][:tst] || []) | (pattern_traits[:inc].map { |f| format("#{@options[:mock_prefix]}#{f}", module_name) })
+ end
+ }
+ end
+ end
+
+ files
+ end
+
+ ############################
+ def neutralize_filename(name, start_cap: true)
+ return name if name.empty?
+
+ name = name.split(/(?:\s+|_|(?=[A-Z][a-z]))|(?<=[a-z])(?=[A-Z])/).map(&:capitalize).join('_')
+ name = name[0].downcase + name[1..] unless start_cap
+ name
+ end
+
+ ############################
+ def create_filename(part1, part2 = '')
+ name = part2.empty? ? part1 : "#{part1}_#{part2}"
+ case (@options[:naming])
+ when 'bumpy' then neutralize_filename(name, start_cap: false).delete('_')
+ when 'camel' then neutralize_filename(name).delete('_')
+ when 'snake' then neutralize_filename(name).downcase
+ when 'caps' then neutralize_filename(name).upcase
+ else name
+ end
+ end
+
+ ############################
+ def generate(module_name, pattern = nil)
+ files = files_to_operate_on(module_name, pattern)
+
+ # Abort if all of the module files already exist
+ all_files_exist = true
+ files.each do |file|
+ all_files_exist = false unless File.exist?(file[:path])
+ end
+ raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
+
+ # Create Source Modules
+ files.each_with_index do |file, _i|
+ # If this file already exists, don't overwrite it.
+ if File.exist?(file[:path])
+ puts "File #{file[:path]} already exists!"
+ next
+ end
+ # Create the path first if necessary.
+ FileUtils.mkdir_p(File.dirname(file[:path]), verbose: false)
+ File.open(file[:path], 'w') do |f|
+ f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
+ f.write(file[:template] % [file[:name],
+ file[:includes].map { |ff| "#include \"#{ff}\"\n" }.join,
+ file[:name].upcase.tr('-', '_'),
+ file[:name].tr('-', '_'),
+ file[:test_define]])
+ end
+ if @options[:update_svn]
+ `svn add \"#{file[:path]}\"`
+ if $!.exitstatus.zero?
+ puts "File #{file[:path]} created and added to source control"
+ else
+ puts "File #{file[:path]} created but FAILED adding to source control!"
+ end
+ else
+ puts "File #{file[:path]} created"
+ end
+ end
+ puts 'Generate Complete'
+ end
+
+ ############################
+ def destroy(module_name, pattern = nil)
+ files_to_operate_on(module_name, pattern).each do |filespec|
+ file = filespec[:path]
+ if File.exist?(file)
+ if @options[:update_svn]
+ `svn delete \"#{file}\" --force`
+ puts "File #{file} deleted and removed from source control"
+ else
+ FileUtils.remove(file)
+ puts "File #{file} deleted"
+ end
+ else
+ puts "File #{file} does not exist so cannot be removed."
+ end
+ end
+ puts 'Destroy Complete'
+ end
+end
+
+############################
+# Handle As Command Line If Called That Way
+if $0 == __FILE__
+ destroy = false
+ options = {}
+ module_name = nil
+
+ # Parse the command line parameters.
+ ARGV.each do |arg|
+ case arg
+ when /^-d/ then destroy = true
+ when /^-u/ then options[:update_svn] = true
+ when /^-p"?(\w+)"?/ then options[:pattern] = Regexp.last_match(1)
+ when /^-s"?(.+)"?/ then options[:path_src] = Regexp.last_match(1)
+ when /^-i"?(.+)"?/ then options[:path_inc] = Regexp.last_match(1)
+ when /^-t"?(.+)"?/ then options[:path_tst] = Regexp.last_match(1)
+ when /^-n"?(.+)"?/ then options[:naming] = Regexp.last_match(1)
+ when /^-y"?(.+)"?/ then options = UnityModuleGenerator.grab_config(Regexp.last_match(1))
+ when /^(\w+)/
+ raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
+
+ module_name = arg
+ when /^-(h|-help)/
+ ARGV = [].freeze
+ else
+ raise "ERROR: Unknown option specified '#{arg}'"
+ end
+ end
+
+ unless ARGV[0]
+ puts ["\nGENERATE MODULE\n-------- ------",
+ "\nUsage: ruby generate_module [options] module_name",
+ " -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
+ " -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
+ " -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
+ ' -p"MCH" sets the output pattern to MCH.',
+ ' dh - driver hardware.',
+ ' dih - driver interrupt hardware.',
+ ' mch - model conductor hardware.',
+ ' mvp - model view presenter.',
+ ' src - just a source module, header and test. (DEFAULT)',
+ ' test - just a test file.',
+ ' -d destroy module instead of creating it.',
+ ' -n"camel" sets the file naming convention.',
+ ' bumpy - BumpyCaseFilenames.',
+ ' camel - camelCaseFilenames.',
+ ' snake - snake_case_filenames.',
+ ' caps - CAPS_CASE_FILENAMES.',
+ ' -u update subversion too (requires subversion command line)',
+ ' -y"my.yml" selects a different yaml config file for module generation',
+ ''].join("\n")
+ exit
+ end
+
+ raise 'ERROR: You must have a Module name specified! (use option -h for help)' if module_name.nil?
+
+ if destroy
+ UnityModuleGenerator.new(options).destroy(module_name)
+ else
+ UnityModuleGenerator.new(options).generate(module_name)
+ end
+
+end
diff --git a/deps/Unity/auto/generate_test_runner.rb b/deps/Unity/auto/generate_test_runner.rb
new file mode 100755
index 0000000..102f6f3
--- /dev/null
+++ b/deps/Unity/auto/generate_test_runner.rb
@@ -0,0 +1,545 @@
+#!/usr/bin/ruby
+
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+class UnityTestRunnerGenerator
+ def initialize(options = nil)
+ @options = UnityTestRunnerGenerator.default_options
+ case options
+ when NilClass
+ @options
+ when String
+ @options.merge!(UnityTestRunnerGenerator.grab_config(options))
+ when Hash
+ # Check if some of these have been specified
+ @options[:has_setup] = !options[:setup_name].nil?
+ @options[:has_teardown] = !options[:teardown_name].nil?
+ @options[:has_suite_setup] = !options[:suite_setup].nil?
+ @options[:has_suite_teardown] = !options[:suite_teardown].nil?
+ @options.merge!(options)
+ else
+ raise 'If you specify arguments, it should be a filename or a hash of options'
+ end
+ require_relative 'type_sanitizer'
+ end
+
+ def self.default_options
+ {
+ includes: [],
+ defines: [],
+ plugins: [],
+ framework: :unity,
+ test_prefix: 'test|spec|should',
+ mock_prefix: 'Mock',
+ mock_suffix: '',
+ setup_name: 'setUp',
+ teardown_name: 'tearDown',
+ test_reset_name: 'resetTest',
+ test_verify_name: 'verifyTest',
+ main_name: 'main', # set to :auto to automatically generate each time
+ main_export_decl: '',
+ cmdline_args: false,
+ omit_begin_end: false,
+ use_param_tests: false,
+ use_system_files: true,
+ include_extensions: '(?:hpp|hh|H|h)',
+ source_extensions: '(?:cpp|cc|ino|C|c)'
+ }
+ end
+
+ def self.grab_config(config_file)
+ options = default_options
+ unless config_file.nil? || config_file.empty?
+ require_relative 'yaml_helper'
+ yaml_guts = YamlHelper.load_file(config_file)
+ options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
+ raise "No :unity or :cmock section found in #{config_file}" unless options
+ end
+ options
+ end
+
+ def run(input_file, output_file, options = nil)
+ @options.merge!(options) unless options.nil?
+
+ # pull required data from source file
+ source = File.read(input_file)
+ source = source.force_encoding('ISO-8859-1').encode('utf-8', replace: nil)
+ tests = find_tests(source)
+ headers = find_includes(source)
+ testfile_includes = @options[:use_system_files] ? (headers[:local] + headers[:system]) : (headers[:local])
+ used_mocks = find_mocks(testfile_includes)
+ testfile_includes = (testfile_includes - used_mocks)
+ testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
+ find_setup_and_teardown(source)
+
+ # build runner file
+ generate(input_file, output_file, tests, used_mocks, testfile_includes)
+
+ # determine which files were used to return them
+ all_files_used = [input_file, output_file]
+ all_files_used += testfile_includes.map { |filename| "#{filename}.c" } unless testfile_includes.empty?
+ all_files_used += @options[:includes] unless @options[:includes].empty?
+ all_files_used += headers[:linkonly] unless headers[:linkonly].empty?
+ all_files_used.uniq
+ end
+
+ def generate(input_file, output_file, tests, used_mocks, testfile_includes)
+ File.open(output_file, 'w') do |output|
+ create_header(output, used_mocks, testfile_includes)
+ create_externs(output, tests, used_mocks)
+ create_mock_management(output, used_mocks)
+ create_setup(output)
+ create_teardown(output)
+ create_suite_setup(output)
+ create_suite_teardown(output)
+ create_reset(output)
+ create_run_test(output) unless tests.empty?
+ create_args_wrappers(output, tests)
+ create_main(output, input_file, tests, used_mocks)
+ end
+
+ return unless @options[:header_file] && !@options[:header_file].empty?
+
+ File.open(@options[:header_file], 'w') do |output|
+ create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
+ end
+ end
+
+ def find_tests(source)
+ tests_and_line_numbers = []
+
+ # contains characters which will be substituted from within strings, doing
+ # this prevents these characters from interfering with scrubbers
+ # @ is not a valid C character, so there should be no clashes with files genuinely containing these markers
+ substring_subs = { '{' => '@co@', '}' => '@cc@', ';' => '@ss@', '/' => '@fs@' }
+ substring_re = Regexp.union(substring_subs.keys)
+ substring_unsubs = substring_subs.invert # the inverse map will be used to fix the strings afterwords
+ substring_unsubs['@quote@'] = '\\"'
+ substring_unsubs['@apos@'] = '\\\''
+ substring_unre = Regexp.union(substring_unsubs.keys)
+ source_scrubbed = source.clone
+ source_scrubbed = source_scrubbed.gsub(/\\"/, '@quote@') # hide escaped quotes to allow capture of the full string/char
+ source_scrubbed = source_scrubbed.gsub(/\\'/, '@apos@') # hide escaped apostrophes to allow capture of the full string/char
+ source_scrubbed = source_scrubbed.gsub(/("[^"\n]*")|('[^'\n]*')/) { |s| s.gsub(substring_re, substring_subs) } # temporarily hide problematic characters within strings
+ source_scrubbed = source_scrubbed.gsub(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
+ source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
+ source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments (all that remain)
+ lines = source_scrubbed.split(/(^\s*\#.*$) | (;|\{|\}) /x) # Treat preprocessor directives as a logical line. Match ;, {, and } as end of lines
+ .map { |line| line.gsub(substring_unre, substring_unsubs) } # unhide the problematic characters previously removed
+
+ lines.each_with_index do |line, _index|
+ # find tests
+ next unless line =~ /^((?:\s*(?:TEST_(?:CASE|RANGE|MATRIX))\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/m
+ next unless line =~ /^((?:\s*(?:TEST_(?:CASE|RANGE|MATRIX))\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]})\w*)\s*\(\s*(.*)\s*\)/m
+
+ arguments = Regexp.last_match(1)
+ name = Regexp.last_match(2)
+ call = Regexp.last_match(3)
+ params = Regexp.last_match(4)
+ args = nil
+
+ if @options[:use_param_tests] && !arguments.empty?
+ args = []
+ type_and_args = arguments.split(/TEST_(CASE|RANGE|MATRIX)/)
+ (1...type_and_args.length).step(2).each do |i|
+ case type_and_args[i]
+ when 'CASE'
+ args << type_and_args[i + 1].sub(/^\s*\(\s*(.*?)\s*\)\s*$/m, '\1')
+
+ when 'RANGE'
+ args += type_and_args[i + 1].scan(/(\[|<)\s*(-?\d+.?\d*)\s*,\s*(-?\d+.?\d*)\s*,\s*(-?\d+.?\d*)\s*(\]|>)/m).map do |arg_values_str|
+ exclude_end = arg_values_str[0] == '<' && arg_values_str[-1] == '>'
+ arg_values_str[1...-1].map do |arg_value_str|
+ arg_value_str.include?('.') ? arg_value_str.to_f : arg_value_str.to_i
+ end.push(exclude_end)
+ end.map do |arg_values|
+ Range.new(arg_values[0], arg_values[1], arg_values[3]).step(arg_values[2]).to_a
+ end.reduce(nil) do |result, arg_range_expanded|
+ result.nil? ? arg_range_expanded.map { |a| [a] } : result.product(arg_range_expanded)
+ end.map do |arg_combinations|
+ arg_combinations.flatten.join(', ')
+ end
+
+ when 'MATRIX'
+ single_arg_regex_string = /(?:(?:"(?:\\"|[^\\])*?")+|(?:'\\?.')+|(?:[^\s\]\["',]|\[[\d\S_-]+\])+)/.source
+ args_regex = /\[((?:\s*#{single_arg_regex_string}\s*,?)*(?:\s*#{single_arg_regex_string})?\s*)\]/m
+ arg_elements_regex = /\s*(#{single_arg_regex_string})\s*,\s*/m
+
+ args += type_and_args[i + 1].scan(args_regex).flatten.map do |arg_values_str|
+ ("#{arg_values_str},").scan(arg_elements_regex)
+ end.reduce do |result, arg_range_expanded|
+ result.product(arg_range_expanded)
+ end.map do |arg_combinations|
+ arg_combinations.flatten.join(', ')
+ end
+ end
+ end
+ end
+
+ tests_and_line_numbers << { test: name, args: args, call: call, params: params, line_number: 0 }
+ end
+
+ tests_and_line_numbers.uniq! { |v| v[:test] }
+
+ # determine line numbers and create tests to run
+ source_lines = source.split("\n")
+ source_index = 0
+ tests_and_line_numbers.size.times do |i|
+ source_lines[source_index..].each_with_index do |line, index|
+ next unless line =~ /\s+#{tests_and_line_numbers[i][:test]}(?:\s|\()/
+
+ source_index += index
+ tests_and_line_numbers[i][:line_number] = source_index + 1
+ break
+ end
+ end
+
+ tests_and_line_numbers
+ end
+
+ def find_includes(source)
+ # remove comments (block and line, in three steps to ensure correct precedence)
+ source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
+ source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
+ source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
+
+ # parse out includes
+ {
+ local: source.scan(/^\s*#include\s+"\s*(.+\.#{@options[:include_extensions]})\s*"/).flatten,
+ system: source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" },
+ linkonly: source.scan(/^TEST_SOURCE_FILE\(\s*"\s*(.+\.#{@options[:source_extensions]})\s*"/).flatten
+ }
+ end
+
+ def find_mocks(includes)
+ mock_headers = []
+ includes.each do |include_path|
+ include_file = File.basename(include_path)
+ mock_headers << include_path if include_file =~ /^#{@options[:mock_prefix]}.*#{@options[:mock_suffix]}\.h$/i
+ end
+ mock_headers
+ end
+
+ def find_setup_and_teardown(source)
+ @options[:has_setup] = source =~ /void\s+#{@options[:setup_name]}\s*\(/
+ @options[:has_teardown] = source =~ /void\s+#{@options[:teardown_name]}\s*\(/
+ @options[:has_suite_setup] ||= (source =~ /void\s+suiteSetUp\s*\(/)
+ @options[:has_suite_teardown] ||= (source =~ /int\s+suiteTearDown\s*\(int\s+([a-zA-Z0-9_])+\s*\)/)
+ end
+
+ def create_header(output, mocks, testfile_includes = [])
+ output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
+ output.puts("\n/*=======Automagically Detected Files To Include=====*/")
+ output.puts('extern "C" {') if @options[:externcincludes]
+ output.puts("#include \"#{@options[:framework]}.h\"")
+ output.puts('#include "cmock.h"') unless mocks.empty?
+ output.puts('}') if @options[:externcincludes]
+ if @options[:defines] && !@options[:defines].empty?
+ output.puts("/* injected defines for unity settings, etc */")
+ @options[:defines].each do |d|
+ def_only = d.match(/(\w+).*/)[1]
+ output.puts("#ifndef #{def_only}\n#define #{d}\n#endif /* #{def_only} */")
+ end
+ end
+ if @options[:header_file] && !@options[:header_file].empty?
+ output.puts("#include \"#{File.basename(@options[:header_file])}\"")
+ else
+ @options[:includes].flatten.uniq.compact.each do |inc|
+ output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
+ end
+ testfile_includes.each do |inc|
+ output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
+ end
+ end
+ output.puts('extern "C" {') if @options[:externcincludes]
+ mocks.each do |mock|
+ output.puts("#include \"#{mock}\"")
+ end
+ output.puts('}') if @options[:externcincludes]
+ output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
+
+ return unless @options[:enforce_strict_ordering]
+
+ output.puts('')
+ output.puts('int GlobalExpectCount;')
+ output.puts('int GlobalVerifyOrder;')
+ output.puts('char* GlobalOrderError;')
+ end
+
+ def create_externs(output, tests, _mocks)
+ output.puts("\n/*=======External Functions This Runner Calls=====*/")
+ output.puts("extern void #{@options[:setup_name]}(void);")
+ output.puts("extern void #{@options[:teardown_name]}(void);")
+ output.puts("\n#ifdef __cplusplus\nextern \"C\"\n{\n#endif") if @options[:externc]
+ tests.each do |test|
+ output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
+ end
+ output.puts("#ifdef __cplusplus\n}\n#endif") if @options[:externc]
+ output.puts('')
+ end
+
+ def create_mock_management(output, mock_headers)
+ output.puts("\n/*=======Mock Management=====*/")
+ output.puts('static void CMock_Init(void)')
+ output.puts('{')
+
+ if @options[:enforce_strict_ordering]
+ output.puts(' GlobalExpectCount = 0;')
+ output.puts(' GlobalVerifyOrder = 0;')
+ output.puts(' GlobalOrderError = NULL;')
+ end
+
+ mocks = mock_headers.map { |mock| File.basename(mock, '.*') }
+ mocks.each do |mock|
+ mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+ output.puts(" #{mock_clean}_Init();")
+ end
+ output.puts("}\n")
+
+ output.puts('static void CMock_Verify(void)')
+ output.puts('{')
+ mocks.each do |mock|
+ mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+ output.puts(" #{mock_clean}_Verify();")
+ end
+ output.puts("}\n")
+
+ output.puts('static void CMock_Destroy(void)')
+ output.puts('{')
+ mocks.each do |mock|
+ mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
+ output.puts(" #{mock_clean}_Destroy();")
+ end
+ output.puts("}\n")
+ end
+
+ def create_setup(output)
+ return if @options[:has_setup]
+
+ output.puts("\n/*=======Setup (stub)=====*/")
+ output.puts("void #{@options[:setup_name]}(void) {}")
+ end
+
+ def create_teardown(output)
+ return if @options[:has_teardown]
+
+ output.puts("\n/*=======Teardown (stub)=====*/")
+ output.puts("void #{@options[:teardown_name]}(void) {}")
+ end
+
+ def create_suite_setup(output)
+ return if @options[:suite_setup].nil?
+
+ output.puts("\n/*=======Suite Setup=====*/")
+ output.puts('void suiteSetUp(void)')
+ output.puts('{')
+ output.puts(@options[:suite_setup])
+ output.puts('}')
+ end
+
+ def create_suite_teardown(output)
+ return if @options[:suite_teardown].nil?
+
+ output.puts("\n/*=======Suite Teardown=====*/")
+ output.puts('int suiteTearDown(int num_failures)')
+ output.puts('{')
+ output.puts(@options[:suite_teardown])
+ output.puts('}')
+ end
+
+ def create_reset(output)
+ output.puts("\n/*=======Test Reset Options=====*/")
+ output.puts("void #{@options[:test_reset_name]}(void);")
+ output.puts("void #{@options[:test_reset_name]}(void)")
+ output.puts('{')
+ output.puts(" #{@options[:teardown_name]}();")
+ output.puts(' CMock_Verify();')
+ output.puts(' CMock_Destroy();')
+ output.puts(' CMock_Init();')
+ output.puts(" #{@options[:setup_name]}();")
+ output.puts('}')
+ output.puts("void #{@options[:test_verify_name]}(void);")
+ output.puts("void #{@options[:test_verify_name]}(void)")
+ output.puts('{')
+ output.puts(' CMock_Verify();')
+ output.puts('}')
+ end
+
+ def create_run_test(output)
+ require 'erb'
+ file = File.read(File.join(__dir__, 'run_test.erb'))
+ template = ERB.new(file, trim_mode: '<>')
+ output.puts("\n#{template.result(binding)}")
+ end
+
+ def create_args_wrappers(output, tests)
+ return unless @options[:use_param_tests]
+
+ output.puts("\n/*=======Parameterized Test Wrappers=====*/")
+ tests.each do |test|
+ next if test[:args].nil? || test[:args].empty?
+
+ test[:args].each.with_index(1) do |args, idx|
+ output.puts("static void runner_args#{idx}_#{test[:test]}(void)")
+ output.puts('{')
+ output.puts(" #{test[:test]}(#{args});")
+ output.puts("}\n")
+ end
+ end
+ end
+
+ def create_main(output, filename, tests, used_mocks)
+ output.puts("\n/*=======MAIN=====*/")
+ main_name = @options[:main_name].to_sym == :auto ? "main_#{filename.gsub('.c', '')}" : (@options[:main_name]).to_s
+ if @options[:cmdline_args]
+ if main_name != 'main'
+ output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
+ end
+ output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
+ output.puts('{')
+ output.puts(' int parse_status = UnityParseOptions(argc, argv);')
+ output.puts(' if (parse_status != 0)')
+ output.puts(' {')
+ output.puts(' if (parse_status < 0)')
+ output.puts(' {')
+ output.puts(" UnityPrint(\"#{filename.gsub('.c', '').gsub(/\\/, '\\\\\\')}.\");")
+ output.puts(' UNITY_PRINT_EOL();')
+ tests.each do |test|
+ if (!@options[:use_param_tests]) || test[:args].nil? || test[:args].empty?
+ output.puts(" UnityPrint(\" #{test[:test]}\");")
+ output.puts(' UNITY_PRINT_EOL();')
+ else
+ test[:args].each do |args|
+ output.puts(" UnityPrint(\" #{test[:test]}(#{args})\");")
+ output.puts(' UNITY_PRINT_EOL();')
+ end
+ end
+ end
+ output.puts(' return 0;')
+ output.puts(' }')
+ output.puts(' return parse_status;')
+ output.puts(' }')
+ else
+ main_return = @options[:omit_begin_end] ? 'void' : 'int'
+ if main_name != 'main'
+ output.puts("#{@options[:main_export_decl]} #{main_return} #{main_name}(void);")
+ end
+ output.puts("#{main_return} #{main_name}(void)")
+ output.puts('{')
+ end
+ output.puts(' suiteSetUp();') if @options[:has_suite_setup]
+ if @options[:omit_begin_end]
+ output.puts(" UnitySetTestFile(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
+ else
+ output.puts(" UnityBegin(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
+ end
+ tests.each do |test|
+ if (!@options[:use_param_tests]) || test[:args].nil? || test[:args].empty?
+ output.puts(" run_test(#{test[:test]}, \"#{test[:test]}\", #{test[:line_number]});")
+ else
+ test[:args].each.with_index(1) do |args, idx|
+ wrapper = "runner_args#{idx}_#{test[:test]}"
+ testname = "#{test[:test]}(#{args})".dump
+ output.puts(" run_test(#{wrapper}, #{testname}, #{test[:line_number]});")
+ end
+ end
+ end
+ output.puts
+ output.puts(' CMock_Guts_MemFreeFinal();') unless used_mocks.empty?
+ if @options[:has_suite_teardown]
+ if @options[:omit_begin_end]
+ output.puts(' (void) suite_teardown(0);')
+ else
+ output.puts(' return suiteTearDown(UnityEnd());')
+ end
+ else
+ output.puts(' return UnityEnd();') unless @options[:omit_begin_end]
+ end
+ output.puts('}')
+ end
+
+ def create_h_file(output, filename, tests, testfile_includes, used_mocks)
+ filename = File.basename(filename).gsub(/[-\/\\.,\s]/, '_').upcase
+ output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
+ output.puts("#ifndef _#{filename}")
+ output.puts("#define _#{filename}\n\n")
+ output.puts("#include \"#{@options[:framework]}.h\"")
+ output.puts('#include "cmock.h"') unless used_mocks.empty?
+ @options[:includes].flatten.uniq.compact.each do |inc|
+ output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
+ end
+ testfile_includes.each do |inc|
+ output.puts("#include #{inc.include?('<') ? inc : "\"#{inc}\""}")
+ end
+ output.puts "\n"
+ tests.each do |test|
+ if test[:params].nil? || test[:params].empty?
+ output.puts("void #{test[:test]}(void);")
+ else
+ output.puts("void #{test[:test]}(#{test[:params]});")
+ end
+ end
+ output.puts("#endif\n\n")
+ end
+end
+
+if $0 == __FILE__
+ options = { includes: [] }
+
+ # parse out all the options first (these will all be removed as we go)
+ ARGV.reject! do |arg|
+ case arg
+ when '-cexception'
+ options[:plugins] = [:cexception]
+ true
+ when '-externcincludes'
+ options[:externcincludes] = true
+ true
+ when /\.*\.ya?ml$/
+ options = UnityTestRunnerGenerator.grab_config(arg)
+ true
+ when /--(\w+)="?(.*)"?/
+ options[Regexp.last_match(1).to_sym] = Regexp.last_match(2)
+ true
+ when /\.*\.(?:hpp|hh|H|h)$/
+ options[:includes] << arg
+ true
+ else false
+ end
+ end
+
+ # make sure there is at least one parameter left (the input file)
+ unless ARGV[0]
+ puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
+ "\n input_test_file - this is the C file you want to create a runner for",
+ ' output - this is the name of the runner file to generate',
+ ' defaults to (input_test_file)_Runner',
+ ' files:',
+ ' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
+ ' *.h - header files are added as #includes in runner',
+ ' options:',
+ ' -cexception - include cexception support',
+ ' -externc - add extern "C" for cpp support',
+ ' --setup_name="" - redefine setUp func name to something else',
+ ' --teardown_name="" - redefine tearDown func name to something else',
+ ' --main_name="" - redefine main func name to something else',
+ ' --test_prefix="" - redefine test prefix from default test|spec|should',
+ ' --test_reset_name="" - redefine resetTest func name to something else',
+ ' --test_verify_name="" - redefine verifyTest func name to something else',
+ ' --suite_setup="" - code to execute for setup of entire suite',
+ ' --suite_teardown="" - code to execute for teardown of entire suite',
+ ' --use_param_tests=1 - enable parameterized tests (disabled by default)',
+ ' --omit_begin_end=1 - omit calls to UnityBegin and UnityEnd (disabled by default)',
+ ' --header_file="" - path/name of test header file to generate too'].join("\n")
+ exit 1
+ end
+
+ # create the default test runner name if not specified
+ ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
+
+ UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
+end
diff --git a/deps/Unity/auto/parse_output.rb b/deps/Unity/auto/parse_output.rb
new file mode 100644
index 0000000..aa306e2
--- /dev/null
+++ b/deps/Unity/auto/parse_output.rb
@@ -0,0 +1,383 @@
+#============================================================
+# Author: John Theofanopoulos
+# A simple parser. Takes the output files generated during the
+# build process and extracts information relating to the tests.
+#
+# Notes:
+# To capture an output file under VS builds use the following:
+# devenv [build instructions] > Output.txt & type Output.txt
+#
+# To capture an output file under Linux builds use the following:
+# make | tee Output.txt
+#
+# This script can handle the following output formats:
+# - normal output (raw unity)
+# - fixture output (unity_fixture.h/.c)
+# - fixture output with verbose flag set ("-v")
+# - time output flag set (UNITY_INCLUDE_EXEC_TIME define enabled with milliseconds output)
+#
+# To use this parser use the following command
+# ruby parseOutput.rb [options] [file]
+# options: -xml : produce a JUnit compatible XML file
+# -suiteRequiredSuiteName
+# : replace default test suite name to
+# "RequiredSuiteName" (can be any name)
+# file: file to scan for results
+#============================================================
+
+# Parser class for handling the input file
+class ParseOutput
+ def initialize
+ # internal data
+ @class_name_idx = 0
+ @result_usual_idx = 3
+ @path_delim = nil
+
+ # xml output related
+ @xml_out = false
+ @array_list = false
+
+ # current suite name and statistics
+ ## testsuite name
+ @real_test_suite_name = 'Unity'
+ ## classname for testcase
+ @test_suite = nil
+ @total_tests = 0
+ @test_passed = 0
+ @test_failed = 0
+ @test_ignored = 0
+ end
+
+ # Set the flag to indicate if there will be an XML output file or not
+ def set_xml_output
+ @xml_out = true
+ end
+
+ # Set the flag to indicate if there will be an XML output file or not
+ def test_suite_name=(cli_arg)
+ @real_test_suite_name = cli_arg
+ puts "Real test suite name will be '#{@real_test_suite_name}'"
+ end
+
+ def xml_encode_s(str)
+ str.encode(:xml => :attr)
+ end
+
+ # If write our output to XML
+ def write_xml_output
+ output = File.open('report.xml', 'w')
+ output << "\n"
+ @array_list.each do |item|
+ output << item << "\n"
+ end
+ end
+
+ # Pushes the suite info as xml to the array list, which will be written later
+ def push_xml_output_suite_info
+ # Insert opening tag at front
+ heading = ""
+ @array_list.insert(0, heading)
+ # Push back the closing tag
+ @array_list.push ''
+ end
+
+ # Pushes xml output data to the array list, which will be written later
+ def push_xml_output_passed(test_name, execution_time = 0)
+ @array_list.push " "
+ end
+
+ # Pushes xml output data to the array list, which will be written later
+ def push_xml_output_failed(test_name, reason, execution_time = 0)
+ @array_list.push " "
+ @array_list.push " #{reason}"
+ @array_list.push ' '
+ end
+
+ # Pushes xml output data to the array list, which will be written later
+ def push_xml_output_ignored(test_name, reason, execution_time = 0)
+ @array_list.push " "
+ @array_list.push " #{reason}"
+ @array_list.push ' '
+ end
+
+ # This function will try and determine when the suite is changed. This is
+ # is the name that gets added to the classname parameter.
+ def test_suite_verify(test_suite_name)
+ # Split the path name
+ test_name = test_suite_name.split(@path_delim)
+
+ # Remove the extension and extract the base_name
+ base_name = test_name[test_name.size - 1].split('.')[0]
+
+ # Return if the test suite hasn't changed
+ return unless base_name.to_s != @test_suite.to_s
+
+ @test_suite = base_name
+ printf "New Test: %s\n", @test_suite
+ end
+
+ # Prepares the line for verbose fixture output ("-v")
+ def prepare_fixture_line(line)
+ line = line.sub('IGNORE_TEST(', '')
+ line = line.sub('TEST(', '')
+ line = line.sub(')', ',')
+ line = line.chomp
+ array = line.split(',')
+ array.map { |x| x.to_s.lstrip.chomp }
+ end
+
+ # Test was flagged as having passed so format the output.
+ # This is using the Unity fixture output and not the original Unity output.
+ def test_passed_unity_fixture(array)
+ class_name = array[0]
+ test_name = array[1]
+ test_suite_verify(class_name)
+ printf "%-40s PASS\n", test_name
+
+ push_xml_output_passed(test_name) if @xml_out
+ end
+
+ # Test was flagged as having failed so format the output.
+ # This is using the Unity fixture output and not the original Unity output.
+ def test_failed_unity_fixture(array)
+ class_name = array[0]
+ test_name = array[1]
+ test_suite_verify(class_name)
+ reason_array = array[2].split(':')
+ reason = "#{reason_array[-1].lstrip.chomp} at line: #{reason_array[-4]}"
+
+ printf "%-40s FAILED\n", test_name
+
+ push_xml_output_failed(test_name, reason) if @xml_out
+ end
+
+ # Test was flagged as being ignored so format the output.
+ # This is using the Unity fixture output and not the original Unity output.
+ def test_ignored_unity_fixture(array)
+ class_name = array[0]
+ test_name = array[1]
+ reason = 'No reason given'
+ if array.size > 2
+ reason_array = array[2].split(':')
+ tmp_reason = reason_array[-1].lstrip.chomp
+ reason = tmp_reason == 'IGNORE' ? 'No reason given' : tmp_reason
+ end
+ test_suite_verify(class_name)
+ printf "%-40s IGNORED\n", test_name
+
+ push_xml_output_ignored(test_name, reason) if @xml_out
+ end
+
+ # Test was flagged as having passed so format the output
+ def test_passed(array)
+ # ':' symbol will be valid in function args now
+ real_method_name = array[@result_usual_idx - 1..-2].join(':')
+ array = array[0..@result_usual_idx - 2] + [real_method_name] + [array[-1]]
+
+ last_item = array.length - 1
+ test_time = get_test_time(array[last_item])
+ test_name = array[last_item - 1]
+ test_suite_verify(array[@class_name_idx])
+ printf "%-40s PASS %10d ms\n", test_name, test_time
+
+ return unless @xml_out
+
+ push_xml_output_passed(test_name, test_time) if @xml_out
+ end
+
+ # Test was flagged as having failed so format the line
+ def test_failed(array)
+ # ':' symbol will be valid in function args now
+ real_method_name = array[@result_usual_idx - 1..-3].join(':')
+ array = array[0..@result_usual_idx - 3] + [real_method_name] + array[-2..]
+
+ last_item = array.length - 1
+ test_time = get_test_time(array[last_item])
+ test_name = array[last_item - 2]
+ reason = "#{array[last_item].chomp.lstrip} at line: #{array[last_item - 3]}"
+ class_name = array[@class_name_idx]
+
+ if test_name.start_with? 'TEST('
+ array2 = test_name.split(' ')
+
+ test_suite = array2[0].sub('TEST(', '')
+ test_suite = test_suite.sub(',', '')
+ class_name = test_suite
+
+ test_name = array2[1].sub(')', '')
+ end
+
+ test_suite_verify(class_name)
+ printf "%-40s FAILED %10d ms\n", test_name, test_time
+
+ push_xml_output_failed(test_name, reason, test_time) if @xml_out
+ end
+
+ # Test was flagged as being ignored so format the output
+ def test_ignored(array)
+ # ':' symbol will be valid in function args now
+ real_method_name = array[@result_usual_idx - 1..-3].join(':')
+ array = array[0..@result_usual_idx - 3] + [real_method_name] + array[-2..]
+
+ last_item = array.length - 1
+ test_time = get_test_time(array[last_item])
+ test_name = array[last_item - 2]
+ reason = array[last_item].chomp.lstrip
+ class_name = array[@class_name_idx]
+
+ if test_name.start_with? 'TEST('
+ array2 = test_name.split(' ')
+
+ test_suite = array2[0].sub('TEST(', '')
+ test_suite = test_suite.sub(',', '')
+ class_name = test_suite
+
+ test_name = array2[1].sub(')', '')
+ end
+
+ test_suite_verify(class_name)
+ printf "%-40s IGNORED %10d ms\n", test_name, test_time
+
+ push_xml_output_ignored(test_name, reason, test_time) if @xml_out
+ end
+
+ # Test time will be in ms
+ def get_test_time(value_with_time)
+ test_time_array = value_with_time.scan(/\((-?\d+.?\d*) ms\)\s*$/).flatten.map do |arg_value_str|
+ arg_value_str.include?('.') ? arg_value_str.to_f : arg_value_str.to_i
+ end
+
+ test_time_array.any? ? test_time_array[0] : 0
+ end
+
+ # Adjusts the os specific members according to the current path style
+ # (Windows or Unix based)
+ def detect_os_specifics(line)
+ if line.include? '\\'
+ # Windows X:\Y\Z
+ @class_name_idx = 1
+ @path_delim = '\\'
+ else
+ # Unix Based /X/Y/Z
+ @class_name_idx = 0
+ @path_delim = '/'
+ end
+ end
+
+ # Main function used to parse the file that was captured.
+ def process(file_name)
+ @array_list = []
+
+ puts "Parsing file: #{file_name}"
+
+ @test_passed = 0
+ @test_failed = 0
+ @test_ignored = 0
+ puts ''
+ puts '=================== RESULTS ====================='
+ puts ''
+ # Apply binary encoding. Bad symbols will be unchanged
+ File.open(file_name, 'rb').each do |line|
+ # Typical test lines look like these:
+ # ----------------------------------------------------
+ # 1. normal output:
+ # /.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
+ # /.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
+ # /.c:115:test_tc5100_initCanVoidPtrs:PASS
+ #
+ # 2. fixture output
+ # /.c:63:TEST(, ):FAIL: Expected 0x00001234 Was 0x00005A5A
+ # /.c:36:TEST(, ):IGNORE
+ # Note: "PASS" information won't be generated in this mode
+ #
+ # 3. fixture output with verbose information ("-v")
+ # TEST()/:168::FAIL: Expected 0x8D Was 0x8C
+ # TEST(, )/:22::IGNORE: This Test Was Ignored On Purpose
+ # IGNORE_TEST()
+ # TEST() PASS
+ #
+ # Note: Where path is different on Unix vs Windows devices (Windows leads with a drive letter)!
+ detect_os_specifics(line)
+ line_array = line.split(':')
+
+ # If we were able to split the line then we can look to see if any of our target words
+ # were found. Case is important.
+ next unless (line_array.size >= 4) || (line.start_with? 'TEST(') || (line.start_with? 'IGNORE_TEST(')
+
+ # check if the output is fixture output (with verbose flag "-v")
+ if (line.start_with? 'TEST(') || (line.start_with? 'IGNORE_TEST(')
+ line_array = prepare_fixture_line(line)
+ if line.include? ' PASS'
+ test_passed_unity_fixture(line_array)
+ @test_passed += 1
+ elsif line.include? 'FAIL'
+ test_failed_unity_fixture(line_array)
+ @test_failed += 1
+ elsif line.include? 'IGNORE'
+ test_ignored_unity_fixture(line_array)
+ @test_ignored += 1
+ end
+ # normal output / fixture output (without verbose "-v")
+ elsif line.include? ':PASS'
+ test_passed(line_array)
+ @test_passed += 1
+ elsif line.include? ':FAIL'
+ test_failed(line_array)
+ @test_failed += 1
+ elsif line.include? ':IGNORE:'
+ test_ignored(line_array)
+ @test_ignored += 1
+ elsif line.include? ':IGNORE'
+ line_array.push('No reason given')
+ test_ignored(line_array)
+ @test_ignored += 1
+ elsif line_array.size >= 4
+ # We will check output from color compilation
+ if line_array[@result_usual_idx..].any? { |l| l.include? 'PASS' }
+ test_passed(line_array)
+ @test_passed += 1
+ elsif line_array[@result_usual_idx..].any? { |l| l.include? 'FAIL' }
+ test_failed(line_array)
+ @test_failed += 1
+ elsif line_array[@result_usual_idx..-2].any? { |l| l.include? 'IGNORE' }
+ test_ignored(line_array)
+ @test_ignored += 1
+ elsif line_array[@result_usual_idx..].any? { |l| l.include? 'IGNORE' }
+ line_array.push("No reason given (#{get_test_time(line_array[@result_usual_idx..])} ms)")
+ test_ignored(line_array)
+ @test_ignored += 1
+ end
+ end
+ @total_tests = @test_passed + @test_failed + @test_ignored
+ end
+ puts ''
+ puts '=================== SUMMARY ====================='
+ puts ''
+ puts "Tests Passed : #{@test_passed}"
+ puts "Tests Failed : #{@test_failed}"
+ puts "Tests Ignored : #{@test_ignored}"
+
+ return unless @xml_out
+
+ # push information about the suite
+ push_xml_output_suite_info
+ # write xml output file
+ write_xml_output
+ end
+end
+
+# If the command line has no values in, used a default value of Output.txt
+parse_my_file = ParseOutput.new
+
+if ARGV.size >= 1
+ ARGV.each do |arg|
+ if arg == '-xml'
+ parse_my_file.set_xml_output
+ elsif arg.start_with?('-suite')
+ parse_my_file.test_suite_name = arg.delete_prefix('-suite')
+ else
+ parse_my_file.process(arg)
+ break
+ end
+ end
+end
diff --git a/deps/Unity/auto/run_test.erb b/deps/Unity/auto/run_test.erb
new file mode 100644
index 0000000..68b3373
--- /dev/null
+++ b/deps/Unity/auto/run_test.erb
@@ -0,0 +1,37 @@
+/*=======Test Runner Used To Run Each Test=====*/
+static void run_test(UnityTestFunction func, const char* name, UNITY_LINE_TYPE line_num)
+{
+ Unity.CurrentTestName = name;
+ Unity.CurrentTestLineNumber = line_num;
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+ if (!UnityTestMatches())
+ return;
+#endif
+ Unity.NumberOfTests++;
+ UNITY_CLR_DETAILS();
+ UNITY_EXEC_TIME_START();
+ CMock_Init();
+ if (TEST_PROTECT())
+ {
+<% if @options[:plugins].include?(:cexception) %>
+ volatile CEXCEPTION_T e;
+ Try {
+ <%= @options[:setup_name] %>();
+ func();
+ } Catch(e) {
+ TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!");
+ }
+<% else %>
+ <%= @options[:setup_name] %>();
+ func();
+<% end %>
+ }
+ if (TEST_PROTECT())
+ {
+ <%= @options[:teardown_name] %>();
+ CMock_Verify();
+ }
+ CMock_Destroy();
+ UNITY_EXEC_TIME_STOP();
+ UnityConcludeTest();
+}
diff --git a/deps/Unity/auto/stylize_as_junit.py b/deps/Unity/auto/stylize_as_junit.py
new file mode 100644
index 0000000..06c8659
--- /dev/null
+++ b/deps/Unity/auto/stylize_as_junit.py
@@ -0,0 +1,161 @@
+#! python3
+# ==========================================
+# Fork from Unity Project - A Test Framework for C
+# Pull request on Gerrit in progress, the objective of this file is to be deleted when official Unity deliveries
+# include that modification
+# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+import sys
+import os
+from glob import glob
+import argparse
+
+from pyparsing import *
+from junit_xml import TestSuite, TestCase
+
+
+class UnityTestSummary:
+ def __init__(self):
+ self.report = ''
+ self.total_tests = 0
+ self.failures = 0
+ self.ignored = 0
+ self.targets = 0
+ self.root = None
+ self.output = None
+ self.test_suites = dict()
+
+ def run(self):
+ # Clean up result file names
+ results = []
+ for target in self.targets:
+ results.append(target.replace('\\', '/'))
+
+ # Dig through each result file, looking for details on pass/fail:
+ for result_file in results:
+ lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
+ if len(lines) == 0:
+ raise Exception("Empty test result file: %s" % result_file)
+
+ # define an expression for your file reference
+ entry_one = Combine(
+ oneOf(list(alphas)) + ':/' +
+ Word(alphanums + '_-./'))
+
+ entry_two = Word(printables + ' ', excludeChars=':')
+ entry = entry_one | entry_two
+
+ delimiter = Literal(':').suppress()
+ # Format of a result line is `[file_name]:line:test_name:RESULT[:msg]`
+ tc_result_line = Group(ZeroOrMore(entry.setResultsName('tc_file_name'))
+ + delimiter + entry.setResultsName('tc_line_nr')
+ + delimiter + entry.setResultsName('tc_name')
+ + delimiter + entry.setResultsName('tc_status') +
+ Optional(delimiter + entry.setResultsName('tc_msg'))).setResultsName("tc_line")
+
+ eol = LineEnd().suppress()
+ sol = LineStart().suppress()
+ blank_line = sol + eol
+
+ # Format of the summary line is `# Tests # Failures # Ignored`
+ tc_summary_line = Group(Word(nums).setResultsName("num_of_tests") + "Tests" + Word(nums).setResultsName(
+ "num_of_fail") + "Failures" + Word(nums).setResultsName("num_of_ignore") + "Ignored").setResultsName(
+ "tc_summary")
+ tc_end_line = Or(Literal("FAIL"), Literal('Ok')).setResultsName("tc_result")
+
+ # run it and see...
+ pp1 = tc_result_line | Optional(tc_summary_line | tc_end_line)
+ pp1.ignore(blank_line | OneOrMore("-"))
+
+ result = list()
+ for l in lines:
+ result.append((pp1.parseString(l)).asDict())
+ # delete empty results
+ result = filter(None, result)
+
+ tc_list = list()
+ for r in result:
+ if 'tc_line' in r:
+ tmp_tc_line = r['tc_line']
+
+ # get only the file name which will be used as the classname
+ if 'tc_file_name' in tmp_tc_line:
+ file_name = tmp_tc_line['tc_file_name'].split('\\').pop().split('/').pop().rsplit('.', 1)[0]
+ else:
+ file_name = result_file.strip("./")
+ tmp_tc = TestCase(name=tmp_tc_line['tc_name'], classname=file_name)
+ if 'tc_status' in tmp_tc_line:
+ if str(tmp_tc_line['tc_status']) == 'IGNORE':
+ if 'tc_msg' in tmp_tc_line:
+ tmp_tc.add_skipped_info(message=tmp_tc_line['tc_msg'],
+ output=r'[File]={0}, [Line]={1}'.format(
+ tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
+ else:
+ tmp_tc.add_skipped_info(message=" ")
+ elif str(tmp_tc_line['tc_status']) == 'FAIL':
+ if 'tc_msg' in tmp_tc_line:
+ tmp_tc.add_failure_info(message=tmp_tc_line['tc_msg'],
+ output=r'[File]={0}, [Line]={1}'.format(
+ tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
+ else:
+ tmp_tc.add_failure_info(message=" ")
+
+ tc_list.append((str(result_file), tmp_tc))
+
+ for k, v in tc_list:
+ try:
+ self.test_suites[k].append(v)
+ except KeyError:
+ self.test_suites[k] = [v]
+ ts = []
+ for suite_name in self.test_suites:
+ ts.append(TestSuite(suite_name, self.test_suites[suite_name]))
+
+ with open(self.output, 'w') as f:
+ TestSuite.to_file(f, ts, prettyprint='True', encoding='utf-8')
+
+ return self.report
+
+ def set_targets(self, target_array):
+ self.targets = target_array
+
+ def set_root_path(self, path):
+ self.root = path
+
+ def set_output(self, output):
+ self.output = output
+
+
+if __name__ == '__main__':
+ uts = UnityTestSummary()
+ parser = argparse.ArgumentParser(description=
+ """Takes as input the collection of *.testpass and *.testfail result
+ files, and converts them to a JUnit formatted XML.""")
+ parser.add_argument('targets_dir', metavar='result_file_directory',
+ type=str, nargs='?', default='./',
+ help="""The location of your results files.
+ Defaults to current directory if not specified.""")
+ parser.add_argument('root_path', nargs='?',
+ default='os.path.split(__file__)[0]',
+ help="""Helpful for producing more verbose output if
+ using relative paths.""")
+ parser.add_argument('--output', '-o', type=str, default="result.xml",
+ help="""The name of the JUnit-formatted file (XML).""")
+ args = parser.parse_args()
+
+ if args.targets_dir[-1] != '/':
+ args.targets_dir+='/'
+ targets = list(map(lambda x: x.replace('\\', '/'), glob(args.targets_dir + '*.test*')))
+ if len(targets) == 0:
+ raise Exception("No *.testpass or *.testfail files found in '%s'" % args.targets_dir)
+ uts.set_targets(targets)
+
+ # set the root path
+ uts.set_root_path(args.root_path)
+
+ # set output
+ uts.set_output(args.output)
+
+ # run the summarizer
+ print(uts.run())
diff --git a/deps/Unity/auto/stylize_as_junit.rb b/deps/Unity/auto/stylize_as_junit.rb
new file mode 100755
index 0000000..e4b911e
--- /dev/null
+++ b/deps/Unity/auto/stylize_as_junit.rb
@@ -0,0 +1,251 @@
+#!/usr/bin/ruby
+#
+# unity_to_junit.rb
+#
+require 'fileutils'
+require 'optparse'
+require 'ostruct'
+require 'set'
+
+require 'pp'
+
+VERSION = 1.0
+
+class ArgvParser
+ #
+ # Return a structure describing the options.
+ #
+ def self.parse(args)
+ # The options specified on the command line will be collected in *options*.
+ # We set default values here.
+ options = OpenStruct.new
+ options.results_dir = '.'
+ options.root_path = '.'
+ options.out_file = 'results.xml'
+
+ opts = OptionParser.new do |o|
+ o.banner = 'Usage: unity_to_junit.rb [options]'
+
+ o.separator ''
+ o.separator 'Specific options:'
+
+ o.on('-r', '--results ', 'Look for Unity Results files here.') do |results|
+ # puts "results #{results}"
+ options.results_dir = results
+ end
+
+ o.on('-p', '--root_path ', 'Prepend this path to files in results.') do |root_path|
+ options.root_path = root_path
+ end
+
+ o.on('-o', '--output ', 'XML file to generate.') do |out_file|
+ # puts "out_file: #{out_file}"
+ options.out_file = out_file
+ end
+
+ o.separator ''
+ o.separator 'Common options:'
+
+ # No argument, shows at tail. This will print an options summary.
+ o.on_tail('-h', '--help', 'Show this message') do
+ puts o
+ exit
+ end
+
+ # Another typical switch to print the version.
+ o.on_tail('--version', 'Show version') do
+ puts "unity_to_junit.rb version #{VERSION}"
+ exit
+ end
+ end
+
+ opts.parse!(args)
+ options
+ end
+end
+
+class UnityToJUnit
+ include FileUtils::Verbose
+ attr_reader :report, :total_tests, :failures, :ignored
+ attr_writer :targets, :root, :out_file
+
+ def initialize
+ @report = ''
+ @unit_name = ''
+ end
+
+ def run
+ # Clean up result file names
+ results = @targets.map { |target| target.tr('\\', '/') }
+ # puts "Output File: #{@out_file}"
+ f = File.new(@out_file, 'w')
+ write_xml_header(f)
+ write_suites_header(f)
+ results.each do |result_file|
+ lines = File.readlines(result_file).map(&:chomp)
+
+ raise "Empty test result file: #{result_file}" if lines.empty?
+
+ result_output = get_details(result_file, lines)
+ tests, failures, ignored = parse_test_summary(lines)
+ result_output[:counts][:total] = tests
+ result_output[:counts][:failed] = failures
+ result_output[:counts][:ignored] = ignored
+ result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
+
+ # use line[0] from the test output to get the test_file path and name
+ test_file_str = lines[0].tr('\\', '/')
+ test_file_str = test_file_str.split(':')
+ test_file = if test_file_str.length < 2
+ result_file
+ else
+ "#{test_file_str[0]}:#{test_file_str[1]}"
+ end
+ result_output[:source][:path] = File.dirname(test_file)
+ result_output[:source][:file] = File.basename(test_file)
+
+ # save result_output
+ @unit_name = File.basename(test_file, '.*')
+
+ write_suite_header(result_output[:counts], f)
+ write_failures(result_output, f)
+ write_tests(result_output, f)
+ write_ignored(result_output, f)
+ write_suite_footer(f)
+ end
+ write_suites_footer(f)
+ f.close
+ end
+
+ def usage(err_msg = nil)
+ puts "\nERROR: "
+ puts err_msg if err_msg
+ puts 'Usage: unity_to_junit.rb [options]'
+ puts ''
+ puts 'Specific options:'
+ puts ' -r, --results Look for Unity Results files here.'
+ puts ' -p, --root_path Prepend this path to files in results.'
+ puts ' -o, --output XML file to generate.'
+ puts ''
+ puts 'Common options:'
+ puts ' -h, --help Show this message'
+ puts ' --version Show version'
+
+ exit 1
+ end
+
+ protected
+
+ def get_details(_result_file, lines)
+ results = results_structure
+ lines.each do |line|
+ line = line.tr('\\', '/')
+ _src_file, src_line, test_name, status, msg = line.split(/:/)
+ case status
+ when 'IGNORE' then results[:ignores] << { test: test_name, line: src_line, message: msg }
+ when 'FAIL' then results[:failures] << { test: test_name, line: src_line, message: msg }
+ when 'PASS' then results[:successes] << { test: test_name, line: src_line, message: msg }
+ end
+ end
+ results
+ end
+
+ def parse_test_summary(summary)
+ raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
+
+ [Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
+ end
+
+ private
+
+ def results_structure
+ {
+ source: { path: '', file: '' },
+ successes: [],
+ failures: [],
+ ignores: [],
+ counts: { total: 0, passed: 0, failed: 0, ignored: 0 },
+ stdout: []
+ }
+ end
+
+ def write_xml_header(stream)
+ stream.puts ""
+ end
+
+ def write_suites_header(stream)
+ stream.puts ''
+ end
+
+ def write_suite_header(counts, stream)
+ stream.puts "\t"
+ end
+
+ def write_failures(results, stream)
+ result = results[:failures]
+ result.each do |item|
+ filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
+ stream.puts "\t\t"
+ stream.puts "\t\t\t"
+ stream.puts "\t\t\t
[File] #{filename}
[Line] #{item[:line]}
"
+ stream.puts "\t\t"
+ end
+ end
+
+ def write_tests(results, stream)
+ result = results[:successes]
+ result.each do |item|
+ stream.puts "\t\t"
+ end
+ end
+
+ def write_ignored(results, stream)
+ result = results[:ignores]
+ result.each do |item|
+ filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
+ puts "Writing ignored tests for test harness: #{filename}"
+ stream.puts "\t\t"
+ stream.puts "\t\t\t"
+ stream.puts "\t\t\t
[File] #{filename}
[Line] #{item[:line]}
"
+ stream.puts "\t\t"
+ end
+ end
+
+ def write_suite_footer(stream)
+ stream.puts "\t"
+ end
+
+ def write_suites_footer(stream)
+ stream.puts ''
+ end
+end
+
+if $0 == __FILE__
+ # parse out the command options
+ options = ArgvParser.parse(ARGV)
+
+ # create an instance to work with
+ utj = UnityToJUnit.new
+ begin
+ # look in the specified or current directory for result files
+ targets = "#{options.results_dir.tr('\\', '/')}**/*.test*"
+
+ results = Dir[targets]
+
+ raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
+
+ utj.targets = results
+
+ # set the root path
+ utj.root = options.root_path
+
+ # set the output XML file name
+ # puts "Output File from options: #{options.out_file}"
+ utj.out_file = options.out_file
+
+ # run the summarizer
+ puts utj.run
+ rescue StandardError => e
+ utj.usage e.message
+ end
+end
diff --git a/deps/Unity/auto/test_file_filter.rb b/deps/Unity/auto/test_file_filter.rb
new file mode 100644
index 0000000..f4834a1
--- /dev/null
+++ b/deps/Unity/auto/test_file_filter.rb
@@ -0,0 +1,27 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require_relative 'yaml_helper'
+
+module RakefileHelpers
+ class TestFileFilter
+ def initialize(all_files = false)
+ @all_files = all_files
+
+ return unless @all_files
+
+ file = 'test_file_filter.yml'
+ return unless File.exist?(file)
+
+ filters = YamlHelper.load_file(file)
+ @all_files = filters[:all_files]
+ @only_files = filters[:only_files]
+ @exclude_files = filters[:exclude_files]
+ end
+
+ attr_accessor :all_files, :only_files, :exclude_files
+ end
+end
diff --git a/deps/Unity/auto/type_sanitizer.rb b/deps/Unity/auto/type_sanitizer.rb
new file mode 100644
index 0000000..3d1db09
--- /dev/null
+++ b/deps/Unity/auto/type_sanitizer.rb
@@ -0,0 +1,6 @@
+module TypeSanitizer
+ def self.sanitize_c_identifier(unsanitized)
+ # convert filename to valid C identifier by replacing invalid chars with '_'
+ unsanitized.gsub(/[-\/\\.,\s]/, '_')
+ end
+end
diff --git a/deps/Unity/auto/unity_test_summary.py b/deps/Unity/auto/unity_test_summary.py
new file mode 100644
index 0000000..00c0da8
--- /dev/null
+++ b/deps/Unity/auto/unity_test_summary.py
@@ -0,0 +1,139 @@
+#! python3
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
+# [Released under MIT License. Please refer to license.txt for details]
+# Based on the ruby script by Mike Karlesky, Mark VanderVoord, Greg Williams
+# ==========================================
+import sys
+import os
+import re
+from glob import glob
+
+class UnityTestSummary:
+ def __init__(self):
+ self.report = ''
+ self.total_tests = 0
+ self.failures = 0
+ self.ignored = 0
+
+ def run(self):
+ # Clean up result file names
+ results = []
+ for target in self.targets:
+ results.append(target.replace('\\', '/'))
+
+ # Dig through each result file, looking for details on pass/fail:
+ failure_output = []
+ ignore_output = []
+
+ for result_file in results:
+ lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
+ if len(lines) == 0:
+ raise Exception("Empty test result file: %s" % result_file)
+
+ details = self.get_details(result_file, lines)
+ failures = details['failures']
+ ignores = details['ignores']
+ if len(failures) > 0: failure_output.append('\n'.join(failures))
+ if len(ignores) > 0: ignore_output.append('n'.join(ignores))
+ tests,failures,ignored = self.parse_test_summary('\n'.join(lines))
+ self.total_tests += tests
+ self.failures += failures
+ self.ignored += ignored
+
+ if self.ignored > 0:
+ self.report += "\n"
+ self.report += "--------------------------\n"
+ self.report += "UNITY IGNORED TEST SUMMARY\n"
+ self.report += "--------------------------\n"
+ self.report += "\n".join(ignore_output)
+
+ if self.failures > 0:
+ self.report += "\n"
+ self.report += "--------------------------\n"
+ self.report += "UNITY FAILED TEST SUMMARY\n"
+ self.report += "--------------------------\n"
+ self.report += '\n'.join(failure_output)
+
+ self.report += "\n"
+ self.report += "--------------------------\n"
+ self.report += "OVERALL UNITY TEST SUMMARY\n"
+ self.report += "--------------------------\n"
+ self.report += "{total_tests} TOTAL TESTS {failures} TOTAL FAILURES {ignored} IGNORED\n".format(total_tests = self.total_tests, failures=self.failures, ignored=self.ignored)
+ self.report += "\n"
+
+ return self.report
+
+ def set_targets(self, target_array):
+ self.targets = target_array
+
+ def set_root_path(self, path):
+ self.root = path
+
+ def usage(self, err_msg=None):
+ print("\nERROR: ")
+ if err_msg:
+ print(err_msg)
+ print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
+ print(" result_file_directory - The location of your results files.")
+ print(" Defaults to current directory if not specified.")
+ print(" Should end in / if specified.")
+ print(" root_path - Helpful for producing more verbose output if using relative paths.")
+ sys.exit(1)
+
+ def get_details(self, result_file, lines):
+ results = { 'failures': [], 'ignores': [], 'successes': [] }
+ for line in lines:
+ parts = line.split(':')
+ if len(parts) == 5:
+ src_file,src_line,test_name,status,msg = parts
+ elif len(parts) == 4:
+ src_file,src_line,test_name,status = parts
+ msg = ''
+ else:
+ continue
+ if len(self.root) > 0:
+ line_out = "%s%s" % (self.root, line)
+ else:
+ line_out = line
+ if status == 'IGNORE':
+ results['ignores'].append(line_out)
+ elif status == 'FAIL':
+ results['failures'].append(line_out)
+ elif status == 'PASS':
+ results['successes'].append(line_out)
+ return results
+
+ def parse_test_summary(self, summary):
+ m = re.search(r"([0-9]+) Tests ([0-9]+) Failures ([0-9]+) Ignored", summary)
+ if not m:
+ raise Exception("Couldn't parse test results: %s" % summary)
+
+ return int(m.group(1)), int(m.group(2)), int(m.group(3))
+
+
+if __name__ == '__main__':
+ uts = UnityTestSummary()
+ try:
+ #look in the specified or current directory for result files
+ if len(sys.argv) > 1:
+ targets_dir = sys.argv[1]
+ else:
+ targets_dir = './'
+ targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '**/*.test*', recursive=True)))
+ if len(targets) == 0:
+ raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
+ uts.set_targets(targets)
+
+ #set the root path
+ if len(sys.argv) > 2:
+ root_path = sys.argv[2]
+ else:
+ root_path = os.path.split(__file__)[0]
+ uts.set_root_path(root_path)
+
+ #run the summarizer
+ print(uts.run())
+ except Exception as e:
+ uts.usage(e)
diff --git a/deps/Unity/auto/unity_test_summary.rb b/deps/Unity/auto/unity_test_summary.rb
new file mode 100644
index 0000000..03d67a6
--- /dev/null
+++ b/deps/Unity/auto/unity_test_summary.rb
@@ -0,0 +1,139 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+# !/usr/bin/ruby
+#
+# unity_test_summary.rb
+#
+require 'fileutils'
+require 'set'
+
+class UnityTestSummary
+ include FileUtils::Verbose
+
+ attr_reader :report, :total_tests, :failures, :ignored
+ attr_writer :targets, :root
+
+ def initialize(_opts = {})
+ @report = ''
+ @total_tests = 0
+ @failures = 0
+ @ignored = 0
+ end
+
+ def run
+ # Clean up result file names
+ results = @targets.map { |target| target.tr('\\', '/') }
+
+ # Dig through each result file, looking for details on pass/fail:
+ failure_output = []
+ ignore_output = []
+
+ results.each do |result_file|
+ lines = File.readlines(result_file).map(&:chomp)
+
+ raise "Empty test result file: #{result_file}" if lines.empty?
+
+ output = get_details(result_file, lines)
+ failure_output << output[:failures] unless output[:failures].empty?
+ ignore_output << output[:ignores] unless output[:ignores].empty?
+ tests, failures, ignored = parse_test_summary(lines)
+ @total_tests += tests
+ @failures += failures
+ @ignored += ignored
+ end
+
+ if @ignored > 0
+ @report += "\n"
+ @report += "--------------------------\n"
+ @report += "UNITY IGNORED TEST SUMMARY\n"
+ @report += "--------------------------\n"
+ @report += ignore_output.flatten.join("\n")
+ end
+
+ if @failures > 0
+ @report += "\n"
+ @report += "--------------------------\n"
+ @report += "UNITY FAILED TEST SUMMARY\n"
+ @report += "--------------------------\n"
+ @report += failure_output.flatten.join("\n")
+ end
+
+ @report += "\n"
+ @report += "--------------------------\n"
+ @report += "OVERALL UNITY TEST SUMMARY\n"
+ @report += "--------------------------\n"
+ @report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
+ @report += "\n"
+ end
+
+ def usage(err_msg = nil)
+ puts "\nERROR: "
+ puts err_msg if err_msg
+ puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
+ puts ' result_file_directory - The location of your results files.'
+ puts ' Defaults to current directory if not specified.'
+ puts ' Should end in / if specified.'
+ puts ' root_path - Helpful for producing more verbose output if using relative paths.'
+ exit 1
+ end
+
+ protected
+
+ def get_details(_result_file, lines)
+ results = { failures: [], ignores: [], successes: [] }
+ lines.each do |line|
+ status_match = line.match(/^[^:]+:[^:]+:\w+(?:\([^)]*\))?:([^:]+):?/)
+ next unless status_match
+
+ status = status_match.captures[0]
+
+ line_out = (@root && (@root != 0) ? "#{@root}#{line}" : line).gsub(/\//, '\\')
+ case status
+ when 'IGNORE' then results[:ignores] << line_out
+ when 'FAIL' then results[:failures] << line_out
+ when 'PASS' then results[:successes] << line_out
+ end
+ end
+ results
+ end
+
+ def parse_test_summary(summary)
+ raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
+
+ [Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
+ end
+end
+
+if $0 == __FILE__
+
+ # parse out the command options
+ opts, args = ARGV.partition { |v| v =~ /^--\w+/ }
+ opts.map! { |v| v[2..].to_sym }
+
+ # create an instance to work with
+ uts = UnityTestSummary.new(opts)
+
+ begin
+ # look in the specified or current directory for result files
+ args[0] ||= './'
+ targets = "#{ARGV[0].tr('\\', '/')}**/*.test*"
+ results = Dir[targets]
+
+ raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
+
+ uts.targets = results
+
+ # set the root path
+ args[1] ||= "#{Dir.pwd}/"
+ uts.root = ARGV[1]
+
+ # run the summarizer
+ puts uts.run
+ rescue StandardError => e
+ uts.usage e.message
+ end
+end
diff --git a/deps/Unity/auto/yaml_helper.rb b/deps/Unity/auto/yaml_helper.rb
new file mode 100644
index 0000000..3296ba0
--- /dev/null
+++ b/deps/Unity/auto/yaml_helper.rb
@@ -0,0 +1,22 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require 'yaml'
+
+module YamlHelper
+ def self.load(body)
+ if YAML.respond_to?(:unsafe_load)
+ YAML.unsafe_load(body)
+ else
+ YAML.load(body)
+ end
+ end
+
+ def self.load_file(file)
+ body = File.read(file)
+ self.load(body)
+ end
+end
diff --git a/deps/Unity/docs/MesonGeneratorRunner.md b/deps/Unity/docs/MesonGeneratorRunner.md
new file mode 100644
index 0000000..3b81e37
--- /dev/null
+++ b/deps/Unity/docs/MesonGeneratorRunner.md
@@ -0,0 +1,18 @@
+# Meson Generator - Test Runner
+
+One of the really nice things about using Unity with Ceedling is that Ceedling takes care of generating all of the test runners automatically. If you're not using Ceedling though, you'll need to do this yourself.
+
+The way this is done in Unity is via a Ruby script called `generate_test_runner.rb`. When given a test file such as `test_example.c`, the script will generate `test_example_Runner.c`, which provides the `main` method and some other useful plumbing.
+
+So that you don't have to run this by hand, a Meson generator is provided to generate the runner automatically for you. Generally with Meson, you would use Unity as a subproject and you'd want to access the generator from the parent.
+
+For example, to get the generator you can use:
+
+ unity_proj = subproject('unity')
+ runner_gen = unity_proj.get_variable('gen_test_runner')
+
+Once you have the generator you need to pass it the absolute path of your test file. This seems to be a bug in how the paths work with subprojects in Meson. You can get the full path with `meson.source_root()`, so you could do:
+
+ test_runner = meson.source_root() / 'test/test_example.c'
+
+You can then include `test_runner` as a normal dependency to your builds. Meson will create the test runner in a private directory for each build target. It's only meant to be used as part of the build, so if you need to refer to the runner after the build, you won't be able to use the generator.
\ No newline at end of file
diff --git a/deps/Unity/docs/ThrowTheSwitchCodingStandard.md b/deps/Unity/docs/ThrowTheSwitchCodingStandard.md
new file mode 100644
index 0000000..517b8fb
--- /dev/null
+++ b/deps/Unity/docs/ThrowTheSwitchCodingStandard.md
@@ -0,0 +1,187 @@
+# ThrowTheSwitch.org Coding Standard
+
+Hi.
+Welcome to the coding standard for ThrowTheSwitch.org.
+For the most part, we try to follow these standards to unify our contributors' code into a cohesive unit (puns intended).
+You might find places where these standards aren't followed.
+We're not perfect. Please be polite where you notice these discrepancies and we'll try to be polite when we notice yours.
+
+;)
+
+## Why Have A Coding Standard?
+
+Being consistent makes code easier to understand.
+We've tried to keep our standard simple because we also believe that we can only expect someone to follow something that is understandable.
+Please do your best.
+
+## Our Philosophy
+
+Before we get into details on syntax, let's take a moment to talk about our vision for these tools.
+We're C developers and embedded software developers.
+These tools are great to test any C code, but catering to embedded software made us more tolerant of compiler quirks.
+There are a LOT of quirky compilers out there.
+By quirky I mean "doesn't follow standards because they feel like they have a license to do as they wish."
+
+Our philosophy is "support every compiler we can".
+Most often, this means that we aim for writing C code that is standards compliant (often C89... that seems to be a sweet spot that is almost always compatible).
+But it also means these tools are tolerant of things that aren't common.
+Some that aren't even compliant.
+There are configuration options to override the size of standard types.
+There are configuration options to force Unity to not use certain standard library functions.
+A lot of Unity is configurable and we have worked hard to make it not TOO ugly in the process.
+
+Similarly, our tools that parse C do their best.
+They aren't full C parsers (yet) and, even if they were, they would still have to accept non-standard additions like gcc extensions or specifying `@0x1000` to force a variable to compile to a particular location.
+It's just what we do, because we like everything to Just Work™.
+
+Speaking of having things Just Work™, that's our second philosophy.
+By that, we mean that we do our best to have EVERY configuration option have a logical default.
+We believe that if you're working with a simple compiler and target, you shouldn't need to configure very much... we try to make the tools guess as much as they can, but give the user the power to override it when it's wrong.
+
+## Naming Things
+
+Let's talk about naming things.
+Programming is all about naming things.
+We name files, functions, variables, and so much more.
+While we're not always going to find the best name for something, we actually put a bit of effort into finding *What Something WANTS to be Called*™.
+
+When naming things, we follow this hierarchy, the first being the most important to us (but we do all four when possible):
+
+1. Readable
+2. Descriptive
+3. Consistent
+4. Memorable
+
+### Readable
+
+We want to read our code.
+This means we like names and flow that are more naturally read.
+We try to avoid double negatives.
+We try to avoid cryptic abbreviations (sticking to ones we feel are common).
+
+### Descriptive
+
+We like descriptive names for things, especially functions and variables.
+Finding the right name for something is an important endeavour.
+You might notice from poking around our code that this often results in names that are a little longer than the average.
+Guilty.
+We're okay with a bit more typing if it means our code is easier to understand.
+
+There are two exceptions to this rule that we also stick to as religiously as possible:
+
+First, while we realize hungarian notation (and similar systems for encoding type information into variable names) is providing a more descriptive name, we feel that (for the average developer) it takes away from readability and is to be avoided.
+
+Second, loop counters and other local throw-away variables often have a purpose which is obvious.
+There's no need, therefore, to get carried away with complex naming.
+We find i, j, and k are better loop counters than loopCounterVar or whatnot.
+We only break this rule when we see that more description could improve understanding of an algorithm.
+
+### Consistent
+
+We like consistency, but we're not really obsessed with it.
+We try to name our configuration macros in a consistent fashion... you'll notice a repeated use of UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros.
+This helps users avoid having to remember each macro's details.
+
+### Memorable
+
+Where ever it doesn't violate the above principles, we try to apply memorable names.
+Sometimes this means using something that is simply descriptive, but often we strive for descriptive AND unique... we like quirky names that stand out in our memory and are easier to search for.
+Take a look through the file names in Ceedling and you'll get a good idea of what we are talking about here.
+Why use preprocess when you can use preprocessinator?
+Or what better describes a module in charge of invoking tasks during releases than release_invoker?
+Don't get carried away.
+The names are still descriptive and fulfil the above requirements, but they don't feel stale.
+
+## C and C++ Details
+
+We don't really want to add to the style battles out there.
+Tabs or spaces?
+How many spaces?
+Where do the braces go?
+These are age-old questions that will never be answered... or at least not answered in a way that will make everyone happy.
+
+We've decided on our own style preferences.
+If you'd like to contribute to these projects (and we hope that you do), then we ask if you do your best to follow the same.
+It will only hurt a little. We promise.
+
+### Whitespace in C/C++
+
+Our C-style is to use spaces and to use 4 of them per indent level.
+It's a nice power-of-2 number that looks decent on a wide-screen.
+We have no more reason than that.
+We break that rule when we have lines that wrap (macros or function arguments or whatnot).
+When that happens, we like to indent further to line things up in nice tidy columns.
+
+```C
+ if (stuff_happened)
+ {
+ do_something();
+ }
+```
+
+### Case in C/C++
+
+- Files - all lower case with underscores.
+- Variables - all lower case with underscores
+- Macros - all caps with underscores.
+- Typedefs - all caps with underscores. (also ends with _T).
+- Functions - camel cased. Usually named ModuleName_FuncName
+- Constants and Globals - camel cased.
+
+### Braces in C/C++
+
+The left brace is on the next line after the declaration.
+The right brace is directly below that.
+Everything in between in indented one level.
+If you're catching an error and you have a one-line, go ahead and to it on the same line.
+
+```C
+ while (blah)
+ {
+ //Like so. Even if only one line, we use braces.
+ }
+```
+
+### Comments in C/C++
+
+Do you know what we hate?
+Old-school C block comments.
+BUT, we're using them anyway.
+As we mentioned, our goal is to support every compiler we can, especially embedded compilers.
+There are STILL C compilers out there that only support old-school block comments.
+So that is what we're using.
+We apologize.
+We think they are ugly too.
+
+## Ruby Details
+
+Is there really such thing as a Ruby coding standard?
+Ruby is such a free form language, it seems almost sacrilegious to suggest that people should comply to one method!
+We'll keep it really brief!
+
+### Whitespace in Ruby
+
+Our Ruby style is to use spaces and to use 2 of them per indent level.
+It's a nice power-of-2 number that really grooves with Ruby's compact style.
+We have no more reason than that.
+We break that rule when we have lines that wrap.
+When that happens, we like to indent further to line things up in nice tidy columns.
+
+### Case in Ruby
+
+- Files - all lower case with underscores.
+- Variables - all lower case with underscores
+- Classes, Modules, etc - Camel cased.
+- Functions - all lower case with underscores
+- Constants - all upper case with underscores
+
+## Documentation
+
+Egad.
+Really?
+We use markdown and we like PDF files because they can be made to look nice while still being portable.
+Good enough?
+
+*Find The Latest of This And More at [ThrowTheSwitch.org][]*
+
+[ThrowTheSwitch.org]: https://throwtheswitch.org
\ No newline at end of file
diff --git a/deps/Unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf b/deps/Unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf
new file mode 100644
index 0000000..28f0c32
Binary files /dev/null and b/deps/Unity/docs/UnityAssertionsCheatSheetSuitableforPrintingandPossiblyFraming.pdf differ
diff --git a/deps/Unity/docs/UnityAssertionsReference.md b/deps/Unity/docs/UnityAssertionsReference.md
new file mode 100644
index 0000000..0a0e51b
--- /dev/null
+++ b/deps/Unity/docs/UnityAssertionsReference.md
@@ -0,0 +1,860 @@
+# Unity Assertions Reference
+
+## Background and Overview
+
+### Super Condensed Version
+
+- An assertion establishes truth (i.e. boolean True) for a single condition.
+Upon boolean False, an assertion stops execution and reports the failure.
+- Unity is mainly a rich collection of assertions and the support to gather up
+and easily execute those assertions.
+- The structure of Unity allows you to easily separate test assertions from
+source code in, well, test code.
+- Unity’s assertions:
+ - Come in many, many flavors to handle different C types and assertion cases.
+ - Use context to provide detailed and helpful failure messages.
+ - Document types, expected values, and basic behavior in your source code for
+free.
+
+### Unity Is Several Things But Mainly It’s Assertions
+
+One way to think of Unity is simply as a rich collection of assertions you can
+use to establish whether your source code behaves the way you think it does.
+Unity provides a framework to easily organize and execute those assertions in
+test code separate from your source code.
+
+### What’s an Assertion?
+
+At their core, assertions are an establishment of truth - boolean truth. Was this
+thing equal to that thing? Does that code doohickey have such-and-such property
+or not? You get the idea. Assertions are executable code. Static analysis is a
+valuable approach to improving code quality, but it is not executing your code
+in the way an assertion can. A failing assertion stops execution and reports an
+error through some appropriate I/O channel (e.g. stdout, GUI, output file,
+blinky light).
+
+Fundamentally, for dynamic verification all you need is a single assertion
+mechanism. In fact, that’s what the [assert() macro][] in C’s standard library
+is for. So why not just use it? Well, we can do far better in the reporting
+department. C’s `assert()` is pretty dumb as-is and is particularly poor for
+handling common data types like arrays, structs, etc. And, without some other
+support, it’s far too tempting to litter source code with C’s `assert()`’s. It’s
+generally much cleaner, manageable, and more useful to separate test and source
+code in the way Unity facilitates.
+
+### Unity’s Assertions: Helpful Messages _and_ Free Source Code Documentation
+
+Asserting a simple truth condition is valuable, but using the context of the
+assertion is even more valuable. For instance, if you know you’re comparing bit
+flags and not just integers, then why not use that context to give explicit,
+readable, bit-level feedback when an assertion fails?
+
+That’s what Unity’s collection of assertions do - capture context to give you
+helpful, meaningful assertion failure messages. In fact, the assertions
+themselves also serve as executable documentation about types and values in your
+source code. So long as your tests remain current with your source and all those
+tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
+your source code. And due to a wondrous mystery, well-tested code usually tends
+to be well designed code.
+
+## Assertion Conventions and Configurations
+
+### Naming and Parameter Conventions
+
+The convention of assertion parameters generally follows this order:
+
+```c
+TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
+```
+
+The very simplest assertion possible uses only a single `actual` parameter (e.g.
+a simple null check).
+
+- `Actual` is the value being tested and unlike the other parameters in an
+ assertion construction is the only parameter present in all assertion variants.
+- `Modifiers` are masks, ranges, bit flag specifiers, floating point deltas.
+- `Expected` is your expected value (duh) to compare to an `actual` value; it’s
+ marked as an optional parameter because some assertions only need a single
+ `actual` parameter (e.g. null check).
+- `Size/count` refers to string lengths, number of array elements, etc.
+
+Many of Unity’s assertions are clear duplications in that the same data type
+is handled by several assertions. The differences among these are in how failure
+messages are presented. For instance, a `_HEX` variant of an assertion prints
+the expected and actual values of that assertion formatted as hexadecimal.
+
+#### TEST_ASSERT_X_MESSAGE Variants
+
+_All_ assertions are complemented with a variant that includes a simple string
+message as a final parameter. The string you specify is appended to an assertion
+failure message in Unity output.
+
+For brevity, the assertion variants with a message parameter are not listed
+below. Just tack on `_MESSAGE` as the final component to any assertion name in
+the reference list below and add a string as the final parameter.
+
+_Example:_
+
+```c
+TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
+```
+
+becomes messageified like thus…
+
+```c
+TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
+```
+
+Notes:
+
+- The `_MESSAGE` variants intentionally do not support `printf` style formatting
+ since many embedded projects don’t support or avoid `printf` for various reasons.
+ It is possible to use `sprintf` before the assertion to assemble a complex fail
+ message, if necessary.
+- If you want to output a counter value within an assertion fail message (e.g. from
+ a loop) , building up an array of results and then using one of the `_ARRAY`
+ assertions (see below) might be a handy alternative to `sprintf`.
+
+#### TEST_ASSERT_X_ARRAY Variants
+
+Unity provides a collection of assertions for arrays containing a variety of
+types. These are documented in the Array section below. These are almost on par
+with the `_MESSAGE`variants of Unity’s Asserts in that for pretty much any Unity
+type assertion you can tack on `_ARRAY` and run assertions on an entire block of
+memory.
+
+```c
+ TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
+```
+
+- `Expected` is an array itself.
+- `Size/count` is one or two parameters necessary to establish the number of array
+ elements and perhaps the length of elements within the array.
+
+Notes:
+
+- The `_MESSAGE` variant convention still applies here to array assertions. The
+ `_MESSAGE` variants of the `_ARRAY` assertions have names ending with
+ `_ARRAY_MESSAGE`.
+- Assertions for handling arrays of floating point values are grouped with float
+ and double assertions (see immediately following section).
+
+### TEST_ASSERT_EACH_EQUAL_X Variants
+
+Unity provides a collection of assertions for arrays containing a variety of
+types which can be compared to a single value as well. These are documented in
+the Each Equal section below. these are almost on par with the `_MESSAGE`
+variants of Unity’s Asserts in that for pretty much any Unity type assertion you
+can inject `_EACH_EQUAL` and run assertions on an entire block of memory.
+
+```c
+TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
+```
+
+- `Expected` is a single value to compare to.
+- `Actual` is an array where each element will be compared to the expected value.
+- `Size/count` is one of two parameters necessary to establish the number of array
+ elements and perhaps the length of elements within the array.
+
+Notes:
+
+- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
+- Assertions for handling Each Equal of floating point values are grouped with
+ float and double assertions (see immediately following section).
+
+### Configuration
+
+#### Floating Point Support Is Optional
+
+Support for floating point types is configurable. That is, by defining the
+appropriate preprocessor symbols, floats and doubles can be individually enabled
+or disabled in Unity code. This is useful for embedded targets with no floating
+point math support (i.e. Unity compiles free of errors for fixed point only
+platforms). See Unity documentation for specifics.
+
+#### Maximum Data Type Width Is Configurable
+
+Not all targets support 64 bit wide types or even 32 bit wide types. Define the
+appropriate preprocessor symbols and Unity will omit all operations from
+compilation that exceed the maximum width of your target. See Unity
+documentation for specifics.
+
+## The Assertions in All Their Blessed Glory
+
+### Basic Fail, Pass and Ignore
+
+#### `TEST_FAIL()`
+
+#### `TEST_FAIL_MESSAGE("message")`
+
+This fella is most often used in special conditions where your test code is
+performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
+will always be found inside a conditional code block.
+
+_Examples:_
+
+- Executing a state machine multiple times that increments a counter your test
+code then verifies as a final step.
+- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
+[CException](https://github.com/ThrowTheSwitch/CException) project).
+
+#### `TEST_PASS()`
+
+#### `TEST_PASS_MESSAGE("message")`
+
+This will abort the remainder of the test, but count the test as a pass. Under
+normal circumstances, it is not necessary to include this macro in your tests…
+a lack of failure will automatically be counted as a `PASS`. It is occasionally
+useful for tests with `#ifdef`s and such.
+
+#### `TEST_IGNORE()`
+
+#### `TEST_IGNORE_MESSAGE("message")`
+
+Marks a test case (i.e. function meant to contain test assertions) as ignored.
+Usually this is employed as a breadcrumb to come back and implement a test case.
+An ignored test case has effects if other assertions are in the enclosing test
+case (see Unity documentation for more).
+
+#### `TEST_MESSAGE(message)`
+
+This can be useful for outputting `INFO` messages into the Unity output stream
+without actually ending the test. Like pass and fail messages, it will be output
+with the filename and line number.
+
+### Boolean
+
+#### `TEST_ASSERT (condition)`
+
+#### `TEST_ASSERT_TRUE (condition)`
+
+#### `TEST_ASSERT_FALSE (condition)`
+
+#### `TEST_ASSERT_UNLESS (condition)`
+
+A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
+`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
+conditional statements.
+
+#### `TEST_ASSERT_NULL (pointer)`
+
+#### `TEST_ASSERT_NOT_NULL (pointer)`
+
+Verify if a pointer is or is not NULL.
+
+#### `TEST_ASSERT_EMPTY (pointer)`
+
+#### `TEST_ASSERT_NOT_EMPTY (pointer)`
+
+Verify if the first element dereferenced from a pointer is or is not zero. This
+is particularly useful for checking for empty (or non-empty) null-terminated
+C strings, but can be just as easily used for other null-terminated arrays.
+
+### Signed and Unsigned Integers (of all sizes)
+
+Large integer sizes can be disabled for build targets that do not support them.
+For example, if your target only supports up to 16 bit types, by defining the
+appropriate symbols Unity can be configured to omit 32 and 64 bit operations
+that would break compilation (see Unity documentation for more). Refer to
+Advanced Asserting later in this document for advice on dealing with other word
+sizes.
+
+#### `TEST_ASSERT_EQUAL_INT (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
+
+### Unsigned Integers (of all sizes) in Hexadecimal
+
+All `_HEX` assertions are identical in function to unsigned integer assertions
+but produce failure messages with the `expected` and `actual` values formatted
+in hexadecimal. Unity output is big endian.
+
+#### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
+
+#### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
+
+### Characters
+
+While you can use the 8-bit integer assertions to compare `char`, another option is
+to use this specialized assertion which will show printable characters as printables,
+otherwise showing the HEX escape code for the characters.
+
+#### `TEST_ASSERT_EQUAL_CHAR (expected, actual)`
+
+### Masked and Bit-level Assertions
+
+Masked and bit-level assertions produce output formatted in hexadecimal. Unity
+output is big endian.
+
+#### `TEST_ASSERT_BITS (mask, expected, actual)`
+
+Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
+
+#### `TEST_ASSERT_BITS_HIGH (mask, actual)`
+
+Asserts the masked bits of the `actual` parameter are high.
+
+#### `TEST_ASSERT_BITS_LOW (mask, actual)`
+
+Asserts the masked bits of the `actual` parameter are low.
+
+#### `TEST_ASSERT_BIT_HIGH (bit, actual)`
+
+Asserts the specified bit of the `actual` parameter is high.
+
+#### `TEST_ASSERT_BIT_LOW (bit, actual)`
+
+Asserts the specified bit of the `actual` parameter is low.
+
+### Integer Less Than / Greater Than
+
+These assertions verify that the `actual` parameter is less than or greater
+than `threshold` (exclusive). For example, if the threshold value is 0 for the
+greater than assertion will fail if it is 0 or less. There are assertions for
+all the various sizes of ints, as for the equality assertions. Some examples:
+
+#### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
+
+#### `TEST_ASSERT_GREATER_OR_EQUAL_INT16 (threshold, actual)`
+
+#### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
+
+#### `TEST_ASSERT_LESS_OR_EQUAL_UINT (threshold, actual)`
+
+#### `TEST_ASSERT_NOT_EQUAL_UINT8 (threshold, actual)`
+
+### Integer Ranges (of all sizes)
+
+These assertions verify that the `expected` parameter is within +/- `delta`
+(inclusive) of the `actual` parameter. For example, if the expected value is 10
+and the delta is 3 then the assertion will fail for any value outside the range
+of 7 - 13.
+
+#### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
+
+#### `TEST_ASSERT_CHAR_WITHIN (delta, expected, actual)`
+
+### Structs and Strings
+
+#### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
+
+Asserts that the pointers point to the same memory location.
+
+#### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
+
+Asserts that the null terminated (`’\0’`)strings are identical. If strings are
+of different lengths or any portion of the strings before their terminators
+differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
+equivalent.
+
+#### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
+
+Asserts that the contents of the memory specified by the `expected` and `actual`
+pointers is identical. The size of the memory blocks in bytes is specified by
+the `len` parameter.
+
+### Arrays
+
+`expected` and `actual` parameters are both arrays. `num_elements` specifies the
+number of elements in the arrays to compare.
+
+`_HEX` assertions produce failure messages with expected and actual array
+contents formatted in hexadecimal.
+
+For array of strings comparison behavior, see comments for
+`TEST_ASSERT_EQUAL_STRING` in the preceding section.
+
+Assertions fail upon the first element in the compared arrays found not to
+match. Failure messages specify the array index of the failed comparison.
+
+#### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_CHAR_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
+
+`len` is the memory in bytes to be compared at each array element.
+
+### Integer Array Ranges (of all sizes)
+
+These assertions verify that the `expected` array parameter is within +/- `delta`
+(inclusive) of the `actual` array parameter. For example, if the expected value is
+\[10, 12\] and the delta is 3 then the assertion will fail for any value
+outside the range of \[7 - 13, 9 - 15\].
+
+#### `TEST_ASSERT_INT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_INT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_INT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_INT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_INT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_UINT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_UINT8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_UINT16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_UINT32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_UINT64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_HEX_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_HEX8_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_HEX16_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_HEX32_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_HEX64_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+#### `TEST_ASSERT_CHAR_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+### Each Equal (Arrays to Single Value)
+
+`expected` are single values and `actual` are arrays. `num_elements` specifies
+the number of elements in the arrays to compare.
+
+`_HEX` assertions produce failure messages with expected and actual array
+contents formatted in hexadecimal.
+
+Assertions fail upon the first element in the compared arrays found not to
+match. Failure messages specify the array index of the failed comparison.
+
+#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_CHAR (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
+
+#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
+
+`len` is the memory in bytes to be compared at each array element.
+
+### Floating Point (If enabled)
+
+#### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
+
+Asserts that the `actual` value is within +/- `delta` of the `expected` value.
+The nature of floating point representation is such that exact evaluations of
+equality are not guaranteed.
+
+#### `TEST_ASSERT_FLOAT_NOT_WITHIN (delta, expected, actual)`
+
+Asserts that the `actual` value is NOT within +/- `delta` of the `expected` value.
+
+#### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
+
+Asserts that the `actual` value is “close enough to be considered equal” to the
+`expected` value. If you are curious about the details, refer to the Advanced
+Asserting section for more details on this. Omitting a user-specified delta in a
+floating point assertion is both a shorthand convenience and a requirement of
+code generation conventions for CMock.
+
+#### `TEST_ASSERT_NOT_EQUAL_FLOAT (expected, actual)`
+
+Asserts that the `actual` value is NOT “close enough to be considered equal” to the
+`expected` value.
+
+#### `TEST_ASSERT_FLOAT_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+See Array assertion section for details. Note that individual array element
+uses user-provided delta plus default comparison delta for checking
+and is based on `TEST_ASSERT_FLOAT_WITHIN` comparison.
+
+#### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
+
+See Array assertion section for details. Note that individual array element
+float comparisons are executed using `TEST_ASSERT_EQUAL_FLOAT`. That is, user
+specified delta comparison values requires a custom-implemented floating point
+array assertion.
+
+#### `TEST_ASSERT_LESS_THAN_FLOAT (threshold, actual)`
+
+Asserts that the `actual` parameter is less than `threshold` (exclusive).
+For example, if the threshold value is 1.0f, the assertion will fail if it is
+greater than 1.0f.
+
+#### `TEST_ASSERT_GREATER_THAN_FLOAT (threshold, actual)`
+
+Asserts that the `actual` parameter is greater than `threshold` (exclusive).
+For example, if the threshold value is 1.0f, the assertion will fail if it is
+less than 1.0f.
+
+#### `TEST_ASSERT_LESS_OR_EQUAL_FLOAT (threshold, actual)`
+
+Asserts that the `actual` parameter is less than or equal to `threshold`.
+The rules for equality are the same as for `TEST_ASSERT_EQUAL_FLOAT`.
+
+#### `TEST_ASSERT_GREATER_OR_EQUAL_FLOAT (threshold, actual)`
+
+Asserts that the `actual` parameter is greater than `threshold`.
+The rules for equality are the same as for `TEST_ASSERT_EQUAL_FLOAT`.
+
+#### `TEST_ASSERT_FLOAT_IS_INF (actual)`
+
+Asserts that `actual` parameter is equivalent to positive infinity floating
+point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
+
+Asserts that `actual` parameter is equivalent to negative infinity floating
+point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
+
+Asserts that `actual` parameter is a Not A Number floating point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
+
+Asserts that `actual` parameter is a floating point representation usable for
+mathematical operations. That is, the `actual` parameter is neither positive
+infinity nor negative infinity nor Not A Number floating point representations.
+
+#### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
+
+Asserts that `actual` parameter is a value other than positive infinity floating
+point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
+
+Asserts that `actual` parameter is a value other than negative infinity floating
+point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
+
+Asserts that `actual` parameter is a value other than Not A Number floating
+point representation.
+
+#### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
+
+Asserts that `actual` parameter is not usable for mathematical operations. That
+is, the `actual` parameter is either positive infinity or negative infinity or
+Not A Number floating point representations.
+
+### Double (If enabled)
+
+#### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
+
+Asserts that the `actual` value is within +/- `delta` of the `expected` value.
+The nature of floating point representation is such that exact evaluations of
+equality are not guaranteed.
+
+#### `TEST_ASSERT_DOUBLE_NOT_WITHIN (delta, expected, actual)`
+
+Asserts that the `actual` value is NOT within +/- `delta` of the `expected` value.
+
+#### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
+
+Asserts that the `actual` value is “close enough to be considered equal” to the
+`expected` value. If you are curious about the details, refer to the Advanced
+Asserting section for more details. Omitting a user-specified delta in a
+floating point assertion is both a shorthand convenience and a requirement of
+code generation conventions for CMock.
+
+#### `TEST_ASSERT_NOT_EQUAL_DOUBLE (expected, actual)`
+
+Asserts that the `actual` value is NOT “close enough to be considered equal” to the
+`expected` value.
+
+#### `TEST_ASSERT_DOUBLE_ARRAY_WITHIN (delta, expected, actual, num_elements)`
+
+See Array assertion section for details. Note that individual array element
+uses user-provided delta plus default comparison delta for checking
+and is based on `TEST_ASSERT_DOUBLE_WITHIN` comparison.
+
+#### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
+
+See Array assertion section for details. Note that individual array element
+double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`. That is, user
+specified delta comparison values requires a custom implemented double array
+assertion.
+
+#### `TEST_ASSERT_LESS_THAN_DOUBLE (threshold, actual)`
+
+Asserts that the `actual` parameter is less than `threshold` (exclusive).
+For example, if the threshold value is 1.0, the assertion will fail if it is
+greater than 1.0.
+
+#### `TEST_ASSERT_LESS_OR_EQUAL_DOUBLE (threshold, actual)`
+
+Asserts that the `actual` parameter is less than or equal to `threshold`.
+The rules for equality are the same as for `TEST_ASSERT_EQUAL_DOUBLE`.
+
+#### `TEST_ASSERT_GREATER_THAN_DOUBLE (threshold, actual)`
+
+Asserts that the `actual` parameter is greater than `threshold` (exclusive).
+For example, if the threshold value is 1.0, the assertion will fail if it is
+less than 1.0.
+
+#### `TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE (threshold, actual)`
+
+Asserts that the `actual` parameter is greater than or equal to `threshold`.
+The rules for equality are the same as for `TEST_ASSERT_EQUAL_DOUBLE`.
+
+#### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
+
+Asserts that `actual` parameter is equivalent to positive infinity floating
+point representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
+
+Asserts that `actual` parameter is equivalent to negative infinity floating point
+representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
+
+Asserts that `actual` parameter is a Not A Number floating point representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
+
+Asserts that `actual` parameter is a floating point representation usable for
+mathematical operations. That is, the `actual` parameter is neither positive
+infinity nor negative infinity nor Not A Number floating point representations.
+
+#### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
+
+Asserts that `actual` parameter is a value other than positive infinity floating
+point representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
+
+Asserts that `actual` parameter is a value other than negative infinity floating
+point representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
+
+Asserts that `actual` parameter is a value other than Not A Number floating
+point representation.
+
+#### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
+
+Asserts that `actual` parameter is not usable for mathematical operations. That
+is, the `actual` parameter is either positive infinity or negative infinity or
+Not A Number floating point representations.
+
+## Advanced Asserting: Details On Tricky Assertions
+
+This section helps you understand how to deal with some of the trickier
+assertion situations you may run into. It will give you a glimpse into some of
+the under-the-hood details of Unity’s assertion mechanisms. If you’re one of
+those people who likes to know what is going on in the background, read on. If
+not, feel free to ignore the rest of this document until you need it.
+
+### How do the EQUAL assertions work for FLOAT and DOUBLE?
+
+As you may know, directly checking for equality between a pair of floats or a
+pair of doubles is sloppy at best and an outright no-no at worst. Floating point
+values can often be represented in multiple ways, particularly after a series of
+operations on a value. Initializing a variable to the value of 2.0 is likely to
+result in a floating point representation of 2 x 20,but a series of
+mathematical operations might result in a representation of 8 x 2-2
+that also evaluates to a value of 2. At some point repeated operations cause
+equality checks to fail.
+
+So Unity doesn’t do direct floating point comparisons for equality. Instead, it
+checks if two floating point values are “really close.” If you leave Unity
+running with defaults, “really close” means “within a significant bit or two.”
+Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
+with the `delta` parameter calculated on the fly. For single precision, delta is
+the expected value multiplied by 0.00001, producing a very small proportional
+range around the expected value.
+
+If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
+any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
+works out to be roughly a single bit of range for a single-precision number, and
+that’s just about as tight a tolerance as you can reasonably get from a floating
+point value.
+
+So what happens when it’s zero? Zero - even more than other floating point
+values - can be represented many different ways. It doesn’t matter if you have
+0x20 or 0x263. It’s still zero, right? Luckily, if you subtract these
+values from each other, they will always produce a difference of zero, which
+will still fall between 0 plus or minus a delta of 0. So it still works!
+
+Double precision floating point numbers use a much smaller multiplier, again
+approximating a single bit of error.
+
+If you don’t like these ranges and you want to make your floating point equality
+assertions less strict, you can change these multipliers to whatever you like by
+defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
+documentation for more.
+
+### How do we deal with targets with non-standard int sizes?
+
+It’s “fun” that C is a standard where something as fundamental as an integer
+varies by target. According to the C standard, an `int` is to be the target’s
+natural register size, and it should be at least 16-bits and a multiple of a
+byte. It also guarantees an order of sizes:
+
+```C
+char <= short <= int <= long <= long long
+```
+
+Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
+16-bits. There are rare microcontrollers out there that have 24-bit integers,
+and this remains perfectly standard C.
+
+To make things even more interesting, there are compilers and targets out there
+that have a hard choice to make. What if their natural register size is 10-bits
+or 12-bits? Clearly they can’t fulfill _both_ the requirement to be at least
+16-bits AND the requirement to match the natural register size. In these
+situations, they often choose the natural register size, leaving us with
+something like this:
+
+```C
+char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
+```
+
+Um… yikes. It’s obviously breaking a rule or two… but they had to break SOME
+rules, so they made a choice.
+
+When the C99 standard rolled around, it introduced alternate standard-size types.
+It also introduced macros for pulling in MIN/MAX values for your integer types.
+It’s glorious! Unfortunately, many embedded compilers can’t be relied upon to
+use the C99 types (Sometimes because they have weird register sizes as described
+above. Sometimes because they don’t feel like it?).
+
+A goal of Unity from the beginning was to support every combination of
+microcontroller or microprocessor and C compiler. Over time, we’ve gotten really
+close to this. There are a few tricks that you should be aware of, though, if
+you’re going to do this effectively on some of these more idiosyncratic targets.
+
+First, when setting up Unity for a new target, you’re going to want to pay
+special attention to the macros for automatically detecting types
+(where available) or manually configuring them yourself. You can get information
+on both of these in Unity’s documentation.
+
+What about the times where you suddenly need to deal with something odd, like a
+24-bit `int`? The simplest solution is to use the next size up. If you have a
+24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
+`int`, configure Unity to use 16 bits. There are two ways this is going to
+affect you:
+
+1. When Unity displays errors for you, it’s going to pad the upper unused bits
+ with zeros.
+2. You’re going to have to be careful of assertions that perform signed
+ operations, particularly `TEST_ASSERT_INT_WITHIN`. Such assertions might wrap
+ your `int` in the wrong place, and you could experience false failures. You can
+ always back down to a simple `TEST_ASSERT` and do the operations yourself.
+
+*Find The Latest of This And More at [ThrowTheSwitch.org][]*
+
+[assert() macro]: http://en.wikipedia.org/wiki/Assert.h
+[ThrowTheSwitch.org]: https://throwtheswitch.org
diff --git a/deps/Unity/docs/UnityChangeLog.md b/deps/Unity/docs/UnityChangeLog.md
new file mode 100644
index 0000000..9c3bb7b
--- /dev/null
+++ b/deps/Unity/docs/UnityChangeLog.md
@@ -0,0 +1,93 @@
+# Unity Test - Change Log
+
+## A Note
+
+This document captures significant features and fixes to the Unity project core source files
+and scripts. More detail can be found in the history on Github.
+
+This project is now tracking changes in more detail. Previous releases get less detailed as
+we move back in histroy.
+
+Prior to 2012, the project was hosted on SourceForge.net
+Prior to 2008, the project was an internal project and not released to the public.
+
+## Log
+
+### Unity 2.6.0 ()
+
+New Features:
+
+ - Fill out missing variations of arrays, within, etc.
+ - Add `TEST_PRINTF()`
+ - Add `TEST_MATRIX()` and `TEST_RANGE()` options and documentation
+ - Add support for searching `TEST_SOURCE_FILE()` for determining test dependencies
+ - Add Unity BDD plugin
+ - Add `UNITY_INCLUDE_EXEC_TIME` option to report test times
+ - Allow user to override test abort underlying mechanism
+
+Significant Bugfixes:
+
+ - More portable validation of NaN and Infinity. Added `UNITY_IS_NAN` and `UNITY_IS_INF` options
+ - Add `UNITY_PROGMEM` configuration option
+ - Fix overflow detection of hex values when using arrays
+ - Fix scripts broken by Ruby standard changes
+
+Other:
+
+ - Avoid pointer comparison when one is null to avoid compiler warnings
+ - Significant improvements to documentation
+ - Updates to match latest Ruby style specification
+ - Meson, CMake, PlatformIO builds
+
+### Unity 2.5.2 (January 2021)
+
+ - improvements to RUN_TEST macro and generated RUN_TEST
+ - Fix `UNITY_TEST_ASSERT_BIT(S)_HIGH`
+ - Cleaner handling of details tracking by CMock
+
+### Unity 2.5.1 (May 2020)
+
+Mostly a bugfix and stability release.
+Bonus Features:
+
+ - Optional TEST_PRINTF macro
+ - Improve self-testing procedures.
+
+### Unity 2.5.0 (October 2019)
+
+It's been a LONG time since the last release of Unity. Finally, here it is!
+There are too many updates to list here, so some highlights:
+
+ - more standards compliant (without giving up on supporting ALL compilers, no matter how quirky)
+ - many more specialized assertions for better test feedback
+ - more examples for integrating into your world
+ - many many bugfixes and tweaks
+
+### Unity 2.4.3 (November 2017)
+
+ - Allow suiteSetUp() and suiteTearDown() to be povided as normal C functions
+ - Fix & Expand Greater Than / Less Than assertions for integers
+ - Built-in option to colorize test results
+ - Documentation updates
+
+### Unity 2.4.2 (September 2017)
+
+ - Fixed bug in UNTY_TEST_ASSERT_EACH_EQUAL_*
+ - Added TEST_ASSERT_GREATER_THAN and TEST_ASSERT_LESS_THAN
+ - Updated Module Generator to stop changing names when no style given
+ - Cleanup to custom float printing for accuracy
+ - Cleanup incorrect line numbers are partial name matching
+ - Reduce warnings from using popular function names as variable names
+
+### Unity 2.4.1 (April 2017)
+
+ - test runner generator can inject defines as well as headers
+ - added a built-in floating point print routine instead of relying on printf
+ - updated to new coding and naming standard
+ - updated documentation to be markdown instead of pdf
+ - fixed many many little bugs, most of which were supplied by the community (you people are awesome!)
+ - coding standard actually enforced in CI
+
+### Unity 2.4.0 (October, 2016)
+
+ - port from SourceForge and numerous bugfixes
diff --git a/deps/Unity/docs/UnityConfigurationGuide.md b/deps/Unity/docs/UnityConfigurationGuide.md
new file mode 100644
index 0000000..953851f
--- /dev/null
+++ b/deps/Unity/docs/UnityConfigurationGuide.md
@@ -0,0 +1,626 @@
+# Unity Configuration Guide
+
+## C Standards, Compilers and Microcontrollers
+
+The embedded software world contains its challenges.
+Compilers support different revisions of the C Standard.
+They ignore requirements in places, sometimes to make the language more usable in some special regard.
+Sometimes it's to simplify their support.
+Sometimes it's due to specific quirks of the microcontroller they are targeting.
+Simulators add another dimension to this menagerie.
+
+Unity is designed to run on almost anything that is targeted by a C compiler.
+It would be awesome if this could be done with zero configuration.
+While there are some targets that come close to this dream, it is sadly not universal.
+It is likely that you are going to need at least a couple of the configuration options described in this document.
+
+All of Unity's configuration options are `#defines`.
+Most of these are simple definitions.
+A couple are macros with arguments.
+They live inside the unity_internals.h header file.
+We don't necessarily recommend opening that file unless you really need to.
+That file is proof that a cross-platform library is challenging to build.
+From a more positive perspective, it is also proof that a great deal of complexity can be centralized primarily to one place to provide a more consistent and simple experience elsewhere.
+
+### Using These Options
+
+It doesn't matter if you're using a target-specific compiler and a simulator or a native compiler.
+In either case, you've got a couple choices for configuring these options:
+
+1. Because these options are specified via C defines, you can pass most of these options to your compiler through command line compiler flags. Even if you're using an embedded target that forces you to use their overbearing IDE for all configuration, there will be a place somewhere in your project to configure defines for your compiler.
+2. You can create a custom `unity_config.h` configuration file (present in your toolchain's search paths).
+ In this file, you will list definitions and macros specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any further definitions it may need.
+
+Unfortunately, it doesn't usually work well to just #define these things in the test itself.
+These defines need to take effect where ever unity.h is included.
+This would be test test, the test runner (if you're generating one), and from unity.c when it's compiled.
+
+## The Options
+
+### Integer Types
+
+If you've been a C developer for long, you probably already know that C's concept of an integer varies from target to target.
+The C Standard has rules about the `int` matching the register size of the target microprocessor.
+It has rules about the `int` and how its size relates to other integer types.
+An `int` on one target might be 16 bits while on another target it might be 64.
+There are more specific types in compilers compliant with C99 or later, but that's certainly not every compiler you are likely to encounter.
+Therefore, Unity has a number of features for helping to adjust itself to match your required integer sizes.
+It starts off by trying to do it automatically.
+
+#### `UNITY_EXCLUDE_STDINT_H`
+
+The first thing that Unity does to guess your types is check `stdint.h`.
+This file includes defines like `UINT_MAX` that Unity can use to learn a lot about your system.
+It's possible you don't want it to do this (um. why not?) or (more likely) it's possible that your system doesn't support `stdint.h`.
+If that's the case, you're going to want to define this.
+That way, Unity will know to skip the inclusion of this file and you won't be left with a compiler error.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_STDINT_H
+```
+
+#### `UNITY_EXCLUDE_LIMITS_H`
+
+The second attempt to guess your types is to check `limits.h`.
+Some compilers that don't support `stdint.h` could include `limits.h` instead.
+If you don't want Unity to check this file either, define this to make it skip the inclusion.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_LIMITS_H
+```
+
+If you've disabled both of the automatic options above, you're going to have to do the configuration yourself.
+Don't worry.
+Even this isn't too bad... there are just a handful of defines that you are going to specify if you don't like the defaults.
+
+#### `UNITY_INT_WIDTH`
+
+Define this to be the number of bits an `int` takes up on your system.
+The default, if not autodetected, is 32 bits.
+
+_Example:_
+
+```C
+#define UNITY_INT_WIDTH 16
+```
+
+#### `UNITY_LONG_WIDTH`
+
+Define this to be the number of bits a `long` takes up on your system.
+The default, if not autodetected, is 32 bits.
+This is used to figure out what kind of 64-bit support your system can handle.
+Does it need to specify a `long` or a `long long` to get a 64-bit value.
+On 16-bit systems, this option is going to be ignored.
+
+_Example:_
+
+```C
+#define UNITY_LONG_WIDTH 16
+```
+
+#### `UNITY_POINTER_WIDTH`
+
+Define this to be the number of bits a pointer takes up on your system.
+The default, if not autodetected, is 32-bits.
+If you're getting ugly compiler warnings about casting from pointers, this is the one to look at.
+
+_Hint:_ In order to support exotic processors (for example TI C55x with a pointer width of 23-bit), choose the next power of two (in this case 32-bit).
+
+_Supported values:_ 16, 32 and 64
+
+_Example:_
+
+```C
+// Choose on of these #defines to set your pointer width (if not autodetected)
+//#define UNITY_POINTER_WIDTH 16
+//#define UNITY_POINTER_WIDTH 32
+#define UNITY_POINTER_WIDTH 64 // Set UNITY_POINTER_WIDTH to 64-bit
+```
+
+#### `UNITY_COMPARE_PTRS_ON_ZERO_ARRAY`
+
+Define this to make all array assertions compare pointers instead of contents when a length of zero is specified. When not enabled,
+defining a length of zero will always result in a failure and a message warning the user that they have tried to compare empty
+arrays.
+
+#### `UNITY_SUPPORT_64`
+
+Unity will automatically include 64-bit support if it auto-detects it, or if your `int`, `long`, or pointer widths are greater than 32-bits.
+Define this to enable 64-bit support if none of the other options already did it for you.
+There can be a significant size and speed impact to enabling 64-bit support on small targets, so don't define it if you don't need it.
+
+_Example:_
+
+```C
+#define UNITY_SUPPORT_64
+```
+
+### Floating Point Types
+
+In the embedded world, it's not uncommon for targets to have no support for floating point operations at all or to have support that is limited to only single precision.
+We are able to guess integer sizes on the fly because integers are always available in at least one size.
+Floating point, on the other hand, is sometimes not available at all.
+Trying to include `float.h` on these platforms would result in an error. This leaves manual configuration as the only option.
+
+#### `UNITY_INCLUDE_FLOAT`
+
+#### `UNITY_EXCLUDE_FLOAT`
+
+#### `UNITY_INCLUDE_DOUBLE`
+
+#### `UNITY_EXCLUDE_DOUBLE`
+
+By default, Unity guesses that you will want single precision floating point support, but not double precision.
+It's easy to change either of these using the include and exclude options here.
+You may include neither, either, or both, as suits your needs.
+For features that are enabled, the following floating point options also become available.
+
+_Example:_
+
+```C
+//what manner of strange processor is this?
+#define UNITY_EXCLUDE_FLOAT
+#define UNITY_INCLUDE_DOUBLE
+```
+
+#### `UNITY_EXCLUDE_FLOAT_PRINT`
+
+Unity aims for as small of a footprint as possible and avoids most standard library calls (some embedded platforms don’t have a standard library!).
+Because of this, its routines for printing integer values are minimalist and hand-coded.
+Therefore, the display of floating point values during a failure are optional.
+By default, Unity will print the actual results of floating point assertion failure (e.g. ”Expected 4.56 Was 4.68”).
+To not include this extra support, you can use this define to instead respond to a failed assertion with a message like ”Values Not Within Delta”.
+If you would like verbose failure messages for floating point assertions, use these options to give more explicit failure messages.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_FLOAT_PRINT
+```
+
+#### `UNITY_FLOAT_TYPE`
+
+If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C floats.
+If your compiler supports a specialty floating point type, you can always override this behavior by using this definition.
+
+_Example:_
+
+```C
+#define UNITY_FLOAT_TYPE float16_t
+```
+
+#### `UNITY_DOUBLE_TYPE`
+
+If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C doubles.
+If you would like to change this, you can specify something else by using this option.
+For example, defining `UNITY_DOUBLE_TYPE` to `long double` could enable gargantuan floating point types on your 64-bit processor instead of the standard `double`.
+
+_Example:_
+
+```C
+#define UNITY_DOUBLE_TYPE long double
+```
+
+#### `UNITY_FLOAT_PRECISION`
+
+#### `UNITY_DOUBLE_PRECISION`
+
+If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as documented in the big daddy Unity Assertion Guide, you will learn that they are not really asserting that two values are equal but rather that two values are "close enough" to equal.
+"Close enough" is controlled by these precision configuration options.
+If you are working with 32-bit floats and/or 64-bit doubles (the normal on most processors), you should have no need to change these options.
+They are both set to give you approximately 1 significant bit in either direction.
+The float precision is 0.00001 while the double is 10-12.
+For further details on how this works, see the appendix of the Unity Assertion Guide.
+
+_Example:_
+
+```C
+#define UNITY_FLOAT_PRECISION 0.001f
+```
+
+#### `UNITY_IS_NAN` and `UNITY_IS_INF`
+
+If your toolchain defines `isnan` and `isinf` in `math.h` as macros, nothing needs to be done. If your toolchain doesn't define these, Unity
+will create these macros itself. You may override either or both of these defines to specify how you want to evaluate if a number is NaN or Infinity.
+
+_Example:_
+
+```C
+#define UNITY_IS_NAN(n) ((n != n) ? 1 : 0)
+```
+
+### Miscellaneous
+
+#### `UNITY_EXCLUDE_STDDEF_H`
+
+Unity uses the `NULL` macro, which defines the value of a null pointer constant, defined in `stddef.h` by default.
+If you want to provide your own macro for this, you should exclude the `stddef.h` header file by adding this define to your configuration.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_STDDEF_H
+```
+
+#### `UNITY_INCLUDE_PRINT_FORMATTED`
+
+Unity provides a simple (and very basic) printf-like string output implementation, which is able to print a string modified by the following format string modifiers:
+
+- __%d__ - signed value (decimal)
+- __%i__ - same as __%d__
+- __%u__ - unsigned value (decimal)
+- __%f__ - float/Double (if float support is activated)
+- __%g__ - same as __%f__
+- __%b__ - binary prefixed with "0b"
+- __%x__ - hexadecimal (upper case) prefixed with "0x"
+- __%X__ - same as __%x__
+- __%p__ - pointer (same as __%x__ or __%X__)
+- __%c__ - a single character
+- __%s__ - a string (e.g. "string")
+- __%%__ - The "%" symbol (escaped)
+
+Length specifiers are also supported. If you are using long long types, make sure UNITY_SUPPORT_64 is true to ensure they are printed correctly.
+
+- __%ld__ - signed long value (decimal)
+- __%lld__ - signed long long value (decimal)
+- __%lu__ - unsigned long value (decimal)
+- __%llu__ - unsigned long long value (decimal)
+- __%lx__ - unsigned long value (hexadecimal)
+- __%llx__ - unsigned long long value (hexadecimal)
+
+_Example:_
+
+```C
+#define UNITY_INCLUDE_PRINT_FORMATTED
+
+int a = 0xfab1;
+TEST_PRINTF("Decimal %d\n", -7);
+TEST_PRINTF("Unsigned %u\n", 987);
+TEST_PRINTF("Float %f\n", 3.1415926535897932384);
+TEST_PRINTF("Binary %b\n", 0xA);
+TEST_PRINTF("Hex %X\n", 0xFAB);
+TEST_PRINTF("Pointer %p\n", &a);
+TEST_PRINTF("Character %c\n", 'F');
+TEST_PRINTF("String %s\n", "My string");
+TEST_PRINTF("Percent %%\n");
+TEST_PRINTF("Unsigned long long %llu\n", 922337203685477580);
+TEST_PRINTF("Color Red \033[41mFAIL\033[0m\n");
+TEST_PRINTF("\n");
+TEST_PRINTF("Multiple (%d) (%i) (%u) (%x)\n", -100, 0, 200, 0x12345);
+```
+
+### Toolset Customization
+
+In addition to the options listed above, there are a number of other options which will come in handy to customize Unity's behavior for your specific toolchain.
+It is possible that you may not need to touch any of these... but certain platforms, particularly those running in simulators, may need to jump through extra hoops to run properly.
+These macros will help in those situations.
+
+#### `UNITY_OUTPUT_CHAR(a)`
+
+#### `UNITY_OUTPUT_FLUSH()`
+
+#### `UNITY_OUTPUT_START()`
+
+#### `UNITY_OUTPUT_COMPLETE()`
+
+By default, Unity prints its results to `stdout` as it runs.
+This works perfectly fine in most situations where you are using a native compiler for testing.
+It works on some simulators as well so long as they have `stdout` routed back to the command line.
+There are times, however, where the simulator will lack support for dumping results or you will want to route results elsewhere for other reasons.
+In these cases, you should define the `UNITY_OUTPUT_CHAR` macro.
+This macro accepts a single character at a time (as an `int`, since this is the parameter type of the standard C `putchar` function most commonly used).
+You may replace this with whatever function call you like.
+
+_Example:_
+Say you are forced to run your test suite on an embedded processor with no `stdout` option.
+You decide to route your test result output to a custom serial `RS232_putc()` function you wrote like thus:
+
+```C
+#include "RS232_header.h"
+...
+#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
+#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
+#define UNITY_OUTPUT_FLUSH() RS232_flush()
+#define UNITY_OUTPUT_COMPLETE() RS232_close()
+```
+
+_Note:_
+`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by specifying `UNITY_USE_FLUSH_STDOUT`.
+No other defines are required.
+
+#### `UNITY_OUTPUT_FOR_ECLIPSE`
+
+#### `UNITY_OUTPUT_FOR_IAR_WORKBENCH`
+
+#### `UNITY_OUTPUT_FOR_QT_CREATOR`
+
+When managing your own builds, it is often handy to have messages output in a format which is recognized by your IDE.
+These are some standard formats which can be supported.
+If you're using Ceedling to manage your builds, it is better to stick with the standard format (leaving these all undefined) and allow Ceedling to use its own decorators.
+
+#### `UNITY_PTR_ATTRIBUTE`
+
+Some compilers require a custom attribute to be assigned to pointers, like `near` or `far`.
+In these cases, you can give Unity a safe default for these by defining this option with the attribute you would like.
+
+_Example:_
+
+```C
+#define UNITY_PTR_ATTRIBUTE __attribute__((far))
+#define UNITY_PTR_ATTRIBUTE near
+```
+
+#### `UNITY_PRINT_EOL`
+
+By default, Unity outputs \n at the end of each line of output.
+This is easy to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR system.
+Feel free to override this and to make it whatever you wish.
+
+_Example:_
+
+```C
+#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n'); }
+```
+
+#### `UNITY_EXCLUDE_DETAILS`
+
+This is an option for if you absolutely must squeeze every byte of memory out of your system.
+Unity stores a set of internal scratchpads which are used to pass extra detail information around.
+It's used by systems like CMock in order to report which function or argument flagged an error.
+If you're not using CMock and you're not using these details for other things, then you can exclude them.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_DETAILS
+```
+
+#### `UNITY_PRINT_TEST_CONTEXT`
+
+This option allows you to specify your own function to print additional context as part of the error message when a test has failed.
+It can be useful if you want to output some specific information about the state of the test at the point of failure, and `UNITY_SET_DETAILS` isn't flexible enough for your needs.
+
+_Example:_
+
+```C
+#define UNITY_PRINT_TEST_CONTEXT PrintIterationCount
+
+extern int iteration_count;
+
+void PrintIterationCount(void)
+{
+ UnityPrintFormatted("At iteration #%d: ", iteration_count);
+}
+```
+
+#### `UNITY_EXCLUDE_SETJMP`
+
+If your embedded system doesn't support the standard library setjmp, you can exclude Unity's reliance on this by using this define.
+This dropped dependence comes at a price, though.
+You will be unable to use custom helper functions for your tests, and you will be unable to use tools like CMock.
+Very likely, if your compiler doesn't support setjmp, you wouldn't have had the memory space for those things anyway, though... so this option exists for those situations.
+
+_Example:_
+
+```C
+#define UNITY_EXCLUDE_SETJMP
+```
+
+#### `UNITY_TEST_PROTECT`
+
+#### `UNITY_TEST_ABORT`
+
+Unity handles test failures via `setjmp`/`longjmp` pair by default. As mentioned above, you can disable this with `UNITY_EXCLUDE_SETJMP`. You can also customise what happens on every `TEST_PROTECT` and `TEST_ABORT` call. This can be accomplished by providing user-defined `UNITY_TEST_PROTECT` and `UNITY_TEST_ABORT` macros (and these may be defined independently).
+
+`UNITY_TEST_PROTECT` is used as an `if` statement expression, and has to evaluate to `true` on the first call (when saving stack environment with `setjmp`), and to `false` when it returns as a result of a `TEST_ABORT` (when restoring the stack environment with `longjmp`).
+
+Whenever an assert macro fails, `TEST_ABORT` is used to restore the stack environment previously set by `TEST_PROTECT`. This part may be overriden with `UNITY_TEST_ABORT`, e.g. if custom failure handling is needed.
+
+_Example 1:_
+
+Calling `longjmp` on your target is possible, but has a platform-specific (or implementation-specific) set of prerequisites, e.g. privileged access level. You can extend the default behaviour of `TEST_PROTECT` and `TEST_ABORT` as:
+
+`unity_config.h`:
+
+```C
+#include "my_custom_test_handlers.h"
+
+#define UNITY_TEST_PROTECT() custom_test_protect()
+#define UNITY_TEST_ABORT() custom_test_abort()
+```
+
+`my_custom_test_handlers.c`:
+
+```C
+int custom_test_protect(void) {
+ platform_specific_code();
+ return setjmp(Unity.AbortFrame) == 0;
+}
+
+UNITY_NORETURN void custom_test_abort(void) {
+ more_platform_specific_code();
+ longjmp(Unity.AbortFrame, 1);
+}
+```
+
+_Example 2:_
+
+Unity is used to provide the assertion macros only, and an external test harness/runner is used for test orchestration/reporting. In this case you can easily plug your code by overriding `TEST_ABORT` as:
+
+`unity_config.h`:
+
+```C
+#include "my_custom_test_handlers.h"
+
+#define UNITY_TEST_PROTECT() 1
+#define UNITY_TEST_ABORT() custom_test_abort()
+```
+
+`my_custom_test_handlers.c`:
+
+```C
+void custom_test_abort(void) {
+ if (Unity.CurrentTestFailed == 1) {
+ custom_failed_test_handler();
+ } else if (Unity.CurrentTestIgnored == 1) {
+ custom_ignored_test_handler();
+ }
+}
+```
+
+#### `UNITY_OUTPUT_COLOR`
+
+If you want to add color using ANSI escape codes you can use this define.
+
+_Example:_
+
+```C
+#define UNITY_OUTPUT_COLOR
+```
+
+#### `UNITY_SHORTHAND_AS_INT`
+
+#### `UNITY_SHORTHAND_AS_MEM`
+
+#### `UNITY_SHORTHAND_AS_RAW`
+
+#### `UNITY_SHORTHAND_AS_NONE`
+
+These options give you control of the `TEST_ASSERT_EQUAL` and the `TEST_ASSERT_NOT_EQUAL` shorthand assertions.
+Historically, Unity treated the former as an alias for an integer comparison.
+It treated the latter as a direct comparison using `!=`.
+This asymmetry was confusing, but there was much disagreement as to how best to treat this pair of assertions.
+These four options will allow you to specify how Unity will treat these assertions.
+
+- AS INT - the values will be cast to integers and directly compared.
+ Arguments that don't cast easily to integers will cause compiler errors.
+- AS MEM - the address of both values will be taken and the entire object's memory footprint will be compared byte by byte.
+ Directly placing constant numbers like `456` as expected values will cause errors.
+- AS_RAW - Unity assumes that you can compare the two values using `==` and `!=` and will do so.
+ No details are given about mismatches, because it doesn't really know what type it's dealing with.
+- AS_NONE - Unity will disallow the use of these shorthand macros altogether, insisting that developers choose a more descriptive option.
+
+#### `UNITY_SUPPORT_VARIADIC_MACROS`
+
+This will force Unity to support variadic macros when using its own built-in RUN_TEST macro.
+This will rarely be necessary. Most often, Unity will automatically detect if the compiler supports variadic macros by checking to see if it's C99+ compatible.
+In the event that the compiler supports variadic macros, but is primarily C89 (ANSI), defining this option will allow you to use them.
+This option is also not necessary when using Ceedling or the test runner generator script.
+
+#### `UNITY_SUPPORT_TEST_CASES`
+
+Unity can automatically define all supported parameterized tests macros.
+That feature is disabled by default.
+To enable it, use the following example:
+
+```C
+#define UNITY_SUPPORT_TEST_CASES
+```
+
+You can manually provide required `TEST_CASE`, `TEST_RANGE` or `TEST_MATRIX` macro definitions
+before including `unity.h`, and they won't be redefined.
+If you provide one of the following macros, some of default definitions will not be
+defined:
+| User defines macro | Unity will _not_ define following macro |
+|---|---|
+| `UNITY_EXCLUDE_TEST_CASE` | `TEST_CASE` |
+| `UNITY_EXCLUDE_TEST_RANGE` | `TEST_RANGE` |
+| `UNITY_EXCLUDE_TEST_MATRIX` | `TEST_MATRIX` |
+| `TEST_CASE` | `TEST_CASE` |
+| `TEST_RANGE` | `TEST_RANGE` |
+| `TEST_MATRIX` | `TEST_MATRIX` |
+
+`UNITY_EXCLUDE_TEST_*` defines is not processed by test runner generator script.
+If you exclude one of them from definition, you should provide your own definition
+for them or avoid using undefined `TEST_*` macro as a test generator.
+Otherwise, compiler cannot build source code file with provided call.
+
+_Note:_
+That feature requires variadic macro support by compiler. If required feature
+is not detected, it will not be enabled, even though preprocessor macro is defined.
+
+## Getting Into The Guts
+
+There will be cases where the options above aren't quite going to get everything perfect.
+They are likely sufficient for any situation where you are compiling and executing your tests with a native toolchain (e.g. clang on Mac).
+These options may even get you through the majority of cases encountered in working with a target simulator run from your local command line.
+But especially if you must run your test suite on your target hardware, your Unity configuration will
+require special help.
+This special help will usually reside in one of two places: the `main()` function or the `RUN_TEST` macro.
+Let's look at how these work.
+
+### `main()`
+
+Each test module is compiled and run on its own, separate from the other test files in your project.
+Each test file, therefore, has a `main` function.
+This `main` function will need to contain whatever code is necessary to initialize your system to a workable state.
+This is particularly true for situations where you must set up a memory map or initialize a communication channel for the output of your test results.
+
+A simple main function looks something like this:
+
+```C
+int main(void) {
+ UNITY_BEGIN();
+ RUN_TEST(test_TheFirst);
+ RUN_TEST(test_TheSecond);
+ RUN_TEST(test_TheThird);
+ return UNITY_END();
+}
+```
+
+You can see that our main function doesn't bother taking any arguments.
+For our most barebones case, we'll never have arguments because we just run all the tests each time.
+Instead, we start by calling `UNITY_BEGIN`.
+We run each test (in whatever order we wish).
+Finally, we call `UNITY_END`, returning its return value (which is the total number of failures).
+
+It should be easy to see that you can add code before any test cases are run or after all the test cases have completed.
+This allows you to do any needed system-wide setup or teardown that might be required for your special circumstances.
+
+#### `RUN_TEST`
+
+The `RUN_TEST` macro is called with each test case function.
+Its job is to perform whatever setup and teardown is necessary for executing a single test case function.
+This includes catching failures, calling the test module's `setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`.
+If using CMock or test coverage, there will be additional stubs in use here.
+A simple minimalist RUN_TEST macro looks something like this:
+
+```C
+#define RUN_TEST(testfunc) \
+ UNITY_NEW_TEST(#testfunc) \
+ if (TEST_PROTECT()) { \
+ setUp(); \
+ testfunc(); \
+ } \
+ if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
+ tearDown(); \
+ UnityConcludeTest();
+```
+
+So that's quite a macro, huh?
+It gives you a glimpse of what kind of stuff Unity has to deal with for every single test case.
+For each test case, we declare that it is a new test.
+Then we run `setUp` and our test function.
+These are run within a `TEST_PROTECT` block, the function of which is to handle failures that occur during the test.
+Then, assuming our test is still running and hasn't been ignored, we run `tearDown`.
+No matter what, our last step is to conclude this test before moving on to the next.
+
+Let's say you need to add a call to `fsync` to force all of your output data to flush to a file after each test.
+You could easily insert this after your `UnityConcludeTest` call.
+Maybe you want to write an xml tag before and after each result set.
+Again, you could do this by adding lines to this macro.
+Updates to this macro are for the occasions when you need an action before or after every single test case throughout your entire suite of tests.
+
+## Happy Porting
+
+The defines and macros in this guide should help you port Unity to just about any C target we can imagine.
+If you run into a snag or two, don't be afraid of asking for help on the forums.
+We love a good challenge!
+
+*Find The Latest of This And More at [ThrowTheSwitch.org][]*
+
+[ThrowTheSwitch.org]: https://throwtheswitch.org
diff --git a/deps/Unity/docs/UnityGettingStartedGuide.md b/deps/Unity/docs/UnityGettingStartedGuide.md
new file mode 100644
index 0000000..b951c60
--- /dev/null
+++ b/deps/Unity/docs/UnityGettingStartedGuide.md
@@ -0,0 +1,242 @@
+# Unity - Getting Started
+
+## Welcome
+
+Congratulations.
+You're now the proud owner of your very own pile of bits!
+What are you going to do with all these ones and zeros?
+This document should be able to help you decide just that.
+
+Unity is a unit test framework.
+The goal has been to keep it small and functional.
+The core Unity test framework is three files: a single C file and a couple header files.
+These team up to provide functions and macros to make testing easier.
+
+Unity was designed to be cross-platform.
+It works hard to stick with C standards while still providing support for the many embedded C compilers that bend the rules.
+Unity has been used with many compilers, including GCC, IAR, Clang, Green Hills, Microchip, and MS Visual Studio.
+It's not much work to get it to work with a new target.
+
+### Overview of the Documents
+
+#### Unity Assertions reference
+
+This document will guide you through all the assertion options provided by Unity.
+This is going to be your unit testing bread and butter.
+You'll spend more time with assertions than any other part of Unity.
+
+#### Unity Assertions Cheat Sheet
+
+This document contains an abridged summary of the assertions described in the previous document.
+It's perfect for printing and referencing while you familiarize yourself with Unity's options.
+
+#### Unity Configuration Guide
+
+This document is the one to reference when you are going to use Unity with a new target or compiler.
+It'll guide you through the configuration options and will help you customize your testing experience to meet your needs.
+
+#### Unity Helper Scripts
+
+This document describes the helper scripts that are available for simplifying your testing workflow.
+It describes the collection of optional Ruby scripts included in the auto directory of your Unity installation.
+Neither Ruby nor these scripts are necessary for using Unity.
+They are provided as a convenience for those who wish to use them.
+
+#### Unity License
+
+What's an open source project without a license file?
+This brief document describes the terms you're agreeing to when you use this software.
+Basically, we want it to be useful to you in whatever context you want to use it, but please don't blame us if you run into problems.
+
+### Overview of the Folders
+
+If you have obtained Unity through Github or something similar, you might be surprised by just how much stuff you suddenly have staring you in the face.
+Don't worry, Unity itself is very small.
+The rest of it is just there to make your life easier.
+You can ignore it or use it at your convenience.
+Here's an overview of everything in the project.
+
+- `src` - This is the code you care about! This folder contains a C file and two header files.
+ These three files _are_ Unity.
+- `docs` - You're reading this document, so it's possible you have found your way into this folder already.
+ This is where all the handy documentation can be found.
+- `examples` - This contains a few examples of using Unity.
+- `extras` - These are optional add ons to Unity that are not part of the core project.
+ If you've reached us through James Grenning's book, you're going to want to look here.
+- `test` - This is how Unity and its scripts are all tested.
+ If you're just using Unity, you'll likely never need to go in here.
+ If you are the lucky team member who gets to port Unity to a new toolchain, this is a good place to verify everything is configured properly.
+- `auto` - Here you will find helpful Ruby scripts for simplifying your test workflow.
+ They are purely optional and are not required to make use of Unity.
+
+## How to Create A Test File
+
+Test files are C files.
+Most often you will create a single test file for each C module that you want to test.
+The test file should include unity.h and the header for your C module to be tested.
+
+Next, a test file will include a `setUp()` and `tearDown()` function.
+The setUp function can contain anything you would like to run before each test.
+The tearDown function can contain anything you would like to run after each test.
+Both functions accept no arguments and return nothing.
+You may leave either or both of these blank if you have no need for them.
+
+If you're using Ceedling or the test runner generator script, you may leave these off completely.
+Not sure?
+Give it a try.
+If your compiler complains that it can't find setUp or tearDown when it links, you'll know you need to at least include an empty function for these.
+
+The majority of the file will be a series of test functions.
+Test functions follow the convention of starting with the word "test_" or "spec_".
+You don't HAVE to name them this way, but it makes it clear what functions are tests for other developers.
+Also, the automated scripts that come with Unity or Ceedling will default to looking for test functions to be prefixed this way.
+Test functions take no arguments and return nothing. All test accounting is handled internally in Unity.
+
+Finally, at the bottom of your test file, you will write a `main()` function.
+This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and finally `UNITY_END()`.
+This is what will actually trigger each of those test functions to run, so it is important that each function gets its own `RUN_TEST` call.
+
+Remembering to add each test to the main function can get to be tedious.
+If you enjoy using helper scripts in your build process, you might consider making use of our handy [generate_test_runner.rb][] script.
+This will create the main function and all the calls for you, assuming that you have followed the suggested naming conventions.
+In this case, there is no need for you to include the main function in your test file at all.
+
+When you're done, your test file will look something like this:
+
+```C
+#include "unity.h"
+#include "file_to_test.h"
+
+void setUp(void) {
+ // set stuff up here
+}
+
+void tearDown(void) {
+ // clean stuff up here
+}
+
+void test_function_should_doBlahAndBlah(void) {
+ //test stuff
+}
+
+void test_function_should_doAlsoDoBlah(void) {
+ //more test stuff
+}
+
+// not needed when using generate_test_runner.rb
+int main(void) {
+ UNITY_BEGIN();
+ RUN_TEST(test_function_should_doBlahAndBlah);
+ RUN_TEST(test_function_should_doAlsoDoBlah);
+ return UNITY_END();
+}
+```
+
+It's possible that you will need more customization than this, eventually.
+For that sort of thing, you're going to want to look at the configuration guide.
+This should be enough to get you going, though.
+
+### Running Test Functions
+
+When writing your own `main()` functions, for a test-runner.
+There are two ways to execute the test.
+
+The classic variant
+
+``` c
+RUN_TEST(func, linenum)
+```
+
+Or its simpler replacement that starts at the beginning of the function.
+
+``` c
+RUN_TEST(func)
+```
+
+These macros perform the necessary setup before the test is called and handles clean-up and result tabulation afterwards.
+
+### Ignoring Test Functions
+
+There are times when a test is incomplete or not valid for some reason.
+At these times, TEST_IGNORE can be called.
+Control will immediately be returned to the caller of the test, and no failures will be returned.
+This is useful when your test runners are automatically generated.
+
+``` c
+TEST_IGNORE()
+```
+
+Ignore this test and return immediately
+
+```c
+TEST_IGNORE_MESSAGE (message)
+```
+
+Ignore this test and return immediately.
+Output a message stating why the test was ignored.
+
+### Aborting Tests
+
+There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test.
+A pair of macros support this functionality in Unity.
+The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases.
+`TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call.
+
+```c
+ TEST_PROTECT()
+```
+
+Setup and Catch macro
+
+```c
+ TEST_ABORT()
+```
+
+Abort Test macro
+
+Example:
+
+```c
+ main()
+ {
+ if (TEST_PROTECT())
+ {
+ MyTest();
+ }
+ }
+```
+
+If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a return value of zero.
+
+## How to Build and Run A Test File
+
+This is the single biggest challenge to picking up a new unit testing framework, at least in a language like C or C++.
+These languages are REALLY good at getting you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate to say "close to the silicon"?).
+While this feature is usually a good thing, it can make testing more challenging.
+
+You have two really good options for toolchains.
+Depending on where you're coming from, it might surprise you that neither of these options is running the unit tests on your hardware.
+There are many reasons for this, but here's a short version:
+
+- On hardware, you have too many constraints (processing power, memory, etc),
+- On hardware, you don't have complete control over all registers,
+- On hardware, unit testing is more challenging,
+- Unit testing isn't System testing. Keep them separate.
+
+Instead of running your tests on your actual hardware, most developers choose to develop them as native applications (using gcc or MSVC for example) or as applications running on a simulator.
+Either is a good option.
+Native apps have the advantages of being faster and easier to set up.
+Simulator apps have the advantage of working with the same compiler as your target application.
+The options for configuring these are discussed in the configuration guide.
+
+To get either to work, you might need to make a few changes to the file containing your register set (discussed later).
+
+In either case, a test is built by linking unity, the test file, and the C file(s) being tested.
+These files create an executable which can be run as the test set for that module.
+Then, this process is repeated for the next test file.
+This flexibility of separating tests into individual executables allows us to much more thoroughly unit test our system and it keeps all the test code out of our final release!
+
+*Find The Latest of This And More at [ThrowTheSwitch.org][]*
+
+[generate_test_runner.rb]: ../auto/generate_test_runner.rb
+[ThrowTheSwitch.org]: https://throwtheswitch.org
diff --git a/deps/Unity/docs/UnityHelperScriptsGuide.md b/deps/Unity/docs/UnityHelperScriptsGuide.md
new file mode 100644
index 0000000..6838280
--- /dev/null
+++ b/deps/Unity/docs/UnityHelperScriptsGuide.md
@@ -0,0 +1,510 @@
+# Unity Helper Scripts
+
+## With a Little Help From Our Friends
+
+Sometimes what it takes to be a really efficient C programmer is a little non-C.
+The Unity project includes a couple of Ruby scripts for making your life just a tad easier.
+They are completely optional.
+If you choose to use them, you'll need a copy of Ruby, of course.
+Just install whatever the latest version is, and it is likely to work. You can find Ruby at [ruby-lang.org][].
+
+### `generate_test_runner.rb`
+
+Are you tired of creating your own `main` function in your test file?
+Do you keep forgetting to add a `RUN_TEST` call when you add a new test case to your suite?
+Do you want to use CMock or other fancy add-ons but don't want to figure out how to create your own `RUN_TEST` macro?
+
+Well then we have the perfect script for you!
+
+The `generate_test_runner` script processes a given test file and automatically creates a separate test runner file that includes ?main?to execute the test cases within the scanned test file.
+All you do then is add the generated runner to your list of files to be compiled and linked, and presto you're done!
+
+This script searches your test file for void function signatures having a function name beginning with "test" or "spec".
+It treats each of these functions as a test case and builds up a test suite of them.
+For example, the following includes three test cases:
+
+```C
+void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
+{
+ ASSERT_TRUE(1);
+}
+void test_FunctionName_should_WorkProperlyAndReturn8(void) {
+ ASSERT_EQUAL_INT(8, FunctionName());
+}
+void spec_Function_should_DoWhatItIsSupposedToDo(void) {
+ ASSERT_NOT_NULL(Function(5));
+}
+```
+
+You can run this script a couple of ways.
+The first is from the command line:
+
+```Shell
+ruby generate_test_runner.rb TestFile.c NameOfRunner.c
+```
+
+Alternatively, if you include only the test file parameter, the script will copy the name of the test file and automatically append `_Runner` to the name of the generated file.
+The example immediately below will create TestFile_Runner.c.
+
+```Shell
+ruby generate_test_runner.rb TestFile.c
+```
+
+You can also add a [YAML][] file to configure extra options.
+Conveniently, this YAML file is of the same format as that used by Unity and CMock.
+So if you are using YAML files already, you can simply pass the very same file into the generator script.
+
+```Shell
+ruby generate_test_runner.rb TestFile.c my_config.yml
+```
+
+The contents of the YAML file `my_config.yml` could look something like the example below.
+If you're wondering what some of these options do, you're going to love the next section of this document.
+
+```YAML
+:unity:
+ :includes:
+ - stdio.h
+ - microdefs.h
+ :cexception: 1
+ :suite_setup: "blah = malloc(1024);"
+ :suite_teardown: "free(blah);"
+```
+
+If you would like to force your generated test runner to include one or more header files, you can just include those at the command line too.
+Just make sure these are _after_ the YAML file, if you are using one:
+
+```Shell
+ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
+```
+
+Another option, particularly if you are already using Ruby to orchestrate your builds - or more likely the Ruby-based build tool Rake - is requiring this script directly.
+Anything that you would have specified in a YAML file can be passed to the script as part of a hash.
+Let's push the exact same requirement set as we did above but this time through Ruby code directly:
+
+```Ruby
+require "generate_test_runner.rb"
+options = {
+ :includes => ["stdio.h", "microdefs.h"],
+ :cexception => 1,
+ :suite_setup => "blah = malloc(1024);",
+ :suite_teardown => "free(blah);"
+}
+UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
+```
+
+If you have multiple files to generate in a build script (such as a Rakefile), you might want to instantiate a generator object with your options and call it to generate each runner afterwards.
+Like thus:
+
+```Ruby
+gen = UnityTestRunnerGenerator.new(options)
+test_files.each do |f|
+ gen.run(f, File.basename(f,'.c')+"Runner.c"
+end
+```
+
+#### Options accepted by generate_test_runner.rb
+
+The following options are available when executing `generate_test_runner`.
+You may pass these as a Ruby hash directly or specify them in a YAML file, both of which are described above.
+In the `examples` directory, Example 3's Rakefile demonstrates using a Ruby hash.
+
+##### `:includes`
+
+This option specifies an array of file names to be `#include`'d at the top of your runner C file.
+You might use it to reference custom types or anything else universally needed in your generated runners.
+
+##### `:defines`
+
+This option specifies an array of definitions to be `#define`'d at the top of your runner C file.
+Each definition will be wrapped in an `#ifndef`.
+
+##### `:suite_setup`
+
+Define this option with C code to be executed _before any_ test cases are run.
+
+Alternatively, if your C compiler supports weak symbols, you can leave this option unset and instead provide a `void suiteSetUp(void)` function in your test suite.
+The linker will look for this symbol and fall back to a Unity-provided stub if it is not found.
+
+##### `:suite_teardown`
+
+Define this option with C code to be executed _after all_ test cases have finished.
+An integer variable `num_failures` is available for diagnostics.
+The code should end with a `return` statement; the value returned will become the exit code of `main`.
+You can normally just return `num_failures`.
+
+Alternatively, if your C compiler supports weak symbols, you can leave this option unset and instead provide a `int suiteTearDown(int num_failures)` function in your test suite.
+The linker will look for this symbol and fall back to a Unity-provided stub if it is not found.
+
+##### `:enforce_strict_ordering`
+
+This option should be defined if you have the strict order feature enabled in CMock (see CMock documentation).
+This generates extra variables required for everything to run smoothly.
+If you provide the same YAML to the generator as used in CMock's configuration, you've already configured the generator properly.
+
+##### `:externc`
+
+This option should be defined if you are mixing C and CPP and want your test runners to automatically include extern "C" support when they are generated.
+
+##### `:mock_prefix` and `:mock_suffix`
+
+Unity automatically generates calls to Init, Verify and Destroy for every file included in the main test file that starts with the given mock prefix and ends with the given mock suffix, file extension not included.
+By default, Unity assumes a `Mock` prefix and no suffix.
+
+##### `:plugins`
+
+This option specifies an array of plugins to be used (of course, the array can contain only a single plugin).
+This is your opportunity to enable support for CException support, which will add a check for unhandled exceptions in each test, reporting a failure if one is detected.
+To enable this feature using Ruby:
+
+```Ruby
+:plugins => [ :cexception ]
+```
+
+Or as a yaml file:
+
+```YAML
+:plugins:
+ -:cexception
+```
+
+If you are using CMock, it is very likely that you are already passing an array of plugins to CMock.
+You can just use the same array here.
+This script will just ignore the plugins that don't require additional support.
+
+##### `:include_extensions`
+
+This option specifies the pattern for matching acceptable header file extensions.
+By default it will accept hpp, hh, H, and h files.
+If you need a different combination of files to search, update this from the default `'(?:hpp|hh|H|h)'`.
+
+##### `:source_extensions`
+
+This option specifies the pattern for matching acceptable source file extensions.
+By default it will accept cpp, cc, C, c, and ino files.
+If you need a different combination of files to search, update this from the default `'(?:cpp|cc|ino|C|c)'`.
+
+##### `:use_param_tests`
+
+This option enables parameterized test usage.
+That tests accepts arguments from `TEST_CASE` and `TEST_RANGE` macros,
+that are located above current test definition.
+By default, Unity assumes, that parameterized tests are disabled.
+
+Few usage examples can be found in `/test/tests/test_unity_parameterized.c` file.
+
+You should define `UNITY_SUPPORT_TEST_CASES` macro for tests success compiling,
+if you enable current option.
+
+You can see list of supported macros list in the
+[Parameterized tests provided macros](#parameterized-tests-provided-macros)
+section that follows.
+
+##### `:cmdline_args`
+
+When set to `true`, the generated test runner can accept a number of
+options to modify how the test(s) are run.
+
+Ensure Unity is compiled with `UNITY_USE_COMMAND_LINE_ARGS` defined or else
+the required functions will not exist.
+
+These are the available options:
+
+| Option | Description |
+| --------- | ------------------------------------------------- |
+| `-l` | List all tests and exit |
+| `-f NAME` | Filter to run only tests whose name includes NAME |
+| `-n NAME` | (deprecated) alias of -f |
+| `-h` | show the Help menu that lists these options |
+| `-q` | Quiet/decrease verbosity |
+| `-v` | increase Verbosity |
+| `-x NAME` | eXclude tests whose name includes NAME |
+
+##### `:setup_name`
+
+Override the default test `setUp` function name.
+
+##### `:teardown_name`
+
+Override the default test `tearDown` function name.
+
+##### `:test_reset_name`
+
+Override the default test `resetTest` function name.
+
+##### `:test_verify_name`
+
+Override the default test `verifyTest` function name.
+
+##### `:main_name`
+
+Override the test's `main()` function name (from `main` to whatever is specified).
+The sentinel value `:auto` will use the test's filename with the `.c` extension removed prefixed
+with `main_` as the "main" function.
+
+To clarify, if `:main_name == :auto` and the test filename is "test_my_project.c", then the
+generated function name will be `main_test_my_project(int argc, char** argv)`.
+
+##### `main_export_decl`
+
+Provide any `cdecl` for the `main()` test function. Is empty by default.
+
+##### `:omit_begin_end`
+
+If `true`, the `UnityBegin` and `UnityEnd` function will not be called for
+Unity test state setup and cleanup.
+
+#### Parameterized tests provided macros
+
+Unity provides support for few param tests generators, that can be combined
+with each other. You must define test function as usual C function with usual
+C arguments, and test generator will pass what you tell as a list of arguments.
+
+Let's show how all of them works on the following test function definitions:
+
+```C
+/* Place your test generators here, usually one generator per one or few lines */
+void test_demoParamFunction(int a, int b, int c)
+{
+ TEST_ASSERT_GREATER_THAN_INT(a + b, c);
+}
+```
+
+##### `TEST_CASE`
+
+Test case is a basic generator, that can be used for param testing.
+One call of that macro will generate only one call for test function.
+It can be used with different args, such as numbers, enums, strings,
+global variables, another preprocessor defines.
+
+If we use replace comment before test function with the following code:
+
+```C
+TEST_CASE(1, 2, 5)
+TEST_CASE(10, 7, 20)
+```
+
+script will generate 2 test calls:
+
+```C
+test_demoParamFunction(1, 2, 5);
+test_demoParamFunction(10, 7, 20);
+```
+
+That calls will be wrapped with `setUp`, `tearDown` and other
+usual Unity calls, as for independent unit tests.
+The following output can be generated after test executable startup:
+
+```Log
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(1, 2, 5):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(10, 7, 20):PASS
+```
+
+##### `TEST_RANGE`
+
+Test range is an advanced generator. It single call can be converted to zero,
+one or few `TEST_CASE` equivalent commands.
+
+That generator can be used for creating numeric ranges in decimal representation
+only: integers & floating point numbers. It uses few formats for every parameter:
+
+1. `[start, stop, step]` is stop-inclusive format
+2. `` is stop-exclusive formats
+
+Format providers 1 and 2 accept only three arguments:
+
+* `start` is start number
+* `stop` is end number (can or cannot exists in result sequence for format 1,
+will be always skipped for format 2)
+* `step` is incrementing step: can be either positive or negative value.
+
+Let's use our `test_demoParamFunction` test for checking, what ranges
+will be generated for our single `TEST_RANGE` row:
+
+```C
+TEST_RANGE([3, 4, 1], [10, 5, -2], <30, 31, 1>)
+```
+
+Tests execution output will be similar to that text:
+
+```Log
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 10, 30):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 8, 30):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(3, 6, 30):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 10, 30):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 8, 30):PASS
+tests/test_unity_parameterizedDemo.c:14:test_demoParamFunction(4, 6, 30):PASS
+```
+
+As we can see:
+
+| Parameter | Format | Possible values | Total of values | Format number |
+|---|---|---|---|---|
+| `a` | `[3, 4, 1]` | `3`, `4` | 2 | Format 1 |
+| `b` | `[10, 5, -2]` | `10`, `8`, `6` | 3 | Format 1, negative step, end number is not included |
+| `c` | `<30, 31, 1>` | `30` | 1 | Format 2 |
+
+_Note_, that format 2 also supports negative step.
+
+We totally have 2 * 3 * 1 = 6 equal test cases, that can be written as following:
+
+```C
+TEST_CASE(3, 10, 30)
+TEST_CASE(3, 8, 30)
+TEST_CASE(3, 6, 30)
+TEST_CASE(4, 10, 30)
+TEST_CASE(4, 8, 30)
+TEST_CASE(4, 6, 30)
+```
+
+##### `TEST_MATRIX`
+
+Test matix is an advanced generator. It single call can be converted to zero,
+one or few `TEST_CASE` equivalent commands.
+
+That generator will create tests for all cobinations of the provided list. Each argument has to be given as a list of one or more elements in the format `[, , ..., , ]`.
+
+All parameters supported by the `TEST_CASE` is supported as arguments:
+- Numbers incl type specifiers e.g. `<1>`, `<1u>`, `<1l>`, `<2.3>`, or `<2.3f>`
+- Strings incl string concatianion e.g. `<"string">`, or `<"partial" "string">`
+- Chars e.g. `<'c'>`
+- Enums e.g. ``
+- Elements of arrays e.g. ``
+
+Let's use our `test_demoParamFunction` test for checking, what ranges
+will be generated for our single `TEST_RANGE` row:
+
+```C
+TEST_MATRIX([3, 4, 7], [10, 8, 2, 1],[30u, 20.0f])
+```
+
+Tests execution output will be similar to that text:
+
+```Log
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 10, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 10, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 8, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 8, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 2, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 2, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 1, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(3, 1, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 10, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 10, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 8, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 8, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 2, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 2, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 1, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(4, 1, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 10, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 10, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 8, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 8, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 2, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 2, 20.0f):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 1, 30u):PASS
+tests/test_unity_parameterizedDemo.c:18:test_demoParamFunction(7, 1, 20.0f):PASS
+```
+
+As we can see:
+
+| Parameter | Format | Count of values |
+|---|---|---|
+| `a` | `[3, 4, 7]` | 2 |
+| `b` | `[10, 8, 2, 1]` | 4 |
+| `c` | `[30u, 20.0f]` | 2 |
+
+We totally have 2 * 4 * 2 = 16 equal test cases, that can be written as following:
+
+```C
+TEST_CASE(3, 10, 30u)
+TEST_CASE(3, 10, 20.0f)
+TEST_CASE(3, 8, 30u)
+TEST_CASE(3, 8, 20.0f)
+TEST_CASE(3, 2, 30u)
+TEST_CASE(3, 2, 20.0f)
+TEST_CASE(3, 1, 30u)
+TEST_CASE(3, 1, 20.0f)
+TEST_CASE(4, 10, 30u)
+TEST_CASE(4, 10, 20.0f)
+TEST_CASE(4, 8, 30u)
+TEST_CASE(4, 8, 20.0f)
+TEST_CASE(4, 2, 30u)
+TEST_CASE(4, 2, 20.0f)
+TEST_CASE(4, 1, 30u)
+TEST_CASE(4, 1, 20.0f)
+TEST_CASE(7, 10, 30u)
+TEST_CASE(7, 10, 20.0f)
+TEST_CASE(7, 8, 30u)
+TEST_CASE(7, 8, 20.0f)
+TEST_CASE(7, 2, 30u)
+TEST_CASE(7, 2, 20.0f)
+TEST_CASE(7, 1, 30u)
+TEST_CASE(7, 1, 20.0f)
+```
+
+### `unity_test_summary.rb`
+
+A Unity test file contains one or more test case functions.
+Each test case can pass, fail, or be ignored.
+Each test file is run individually producing results for its collection of test cases.
+A given project will almost certainly be composed of multiple test files.
+Therefore, the suite of tests is comprised of one or more test cases spread across one or more test files.
+This script aggregates individual test file results to generate a summary of all executed test cases.
+The output includes how many tests were run, how many were ignored, and how many failed. In addition, the output includes a listing of which specific tests were ignored and failed.
+A good example of the breadth and details of these results can be found in the `examples` directory.
+Intentionally ignored and failing tests in this project generate corresponding entries in the summary report.
+
+If you're interested in other (prettier?) output formats, check into the [Ceedling][] build tool project that works with Unity and CMock and supports xunit-style xml as well as other goodies.
+
+This script assumes the existence of files ending with the extensions `.testpass` and `.testfail`.
+The contents of these files includes the test results summary corresponding to each test file executed with the extension set according to the presence or absence of failures for that test file.
+The script searches a specified path for these files, opens each one it finds, parses the results, and aggregates and prints a summary.
+Calling it from the command line looks like this:
+
+```Shell
+ruby unity_test_summary.rb build/test/
+```
+
+You can optionally specify a root path as well.
+This is really helpful when you are using relative paths in your tools' setup, but you want to pull the summary into an IDE like Eclipse for clickable shortcuts.
+
+```Shell
+ruby unity_test_summary.rb build/test/ ~/projects/myproject/
+```
+
+Or, if you're more of a Windows sort of person:
+
+```Shell
+ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
+```
+
+When configured correctly, you'll see a final summary, like so:
+
+```Shell
+--------------------------
+UNITY IGNORED TEST SUMMARY
+--------------------------
+blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
+
+-------------------------
+UNITY FAILED TEST SUMMARY
+-------------------------
+blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
+meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
+
+--------------------------
+OVERALL UNITY TEST SUMMARY
+--------------------------
+45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
+```
+
+How convenient is that?
+
+*Find The Latest of This And More at [ThrowTheSwitch.org][]*
+
+[ruby-lang.org]: https://ruby-lang.org/
+[YAML]: http://www.yaml.org/
+[Ceedling]: http://www.throwtheswitch.org/ceedling
+[ThrowTheSwitch.org]: https://throwtheswitch.org
diff --git a/deps/Unity/docs/UnityKnownIssues.md b/deps/Unity/docs/UnityKnownIssues.md
new file mode 100644
index 0000000..3449319
--- /dev/null
+++ b/deps/Unity/docs/UnityKnownIssues.md
@@ -0,0 +1,13 @@
+# Unity Test - Known Issues
+
+## A Note
+
+This project will do its best to keep track of significant bugs that might effect your usage of this
+project and its supporting scripts. A more detailed and up-to-date list for cutting edge Unity can
+be found on our Github repository.
+
+## Issues
+
+ - No built-in validation of no-return functions
+ - Incomplete support for Printf-style formatting
+ - Incomplete support for VarArgs
diff --git a/deps/Unity/examples/example_1/makefile b/deps/Unity/examples/example_1/makefile
new file mode 100644
index 0000000..28409c1
--- /dev/null
+++ b/deps/Unity/examples/example_1/makefile
@@ -0,0 +1,72 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#We try to detect the OS we are running on, and adjust commands as needed
+ifeq ($(OS),Windows_NT)
+ ifeq ($(shell uname -s),) # not in a bash-like shell
+ CLEANUP = del /F /Q
+ MKDIR = mkdir
+ else # in a bash-like shell, like msys
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ endif
+ TARGET_EXTENSION=.exe
+else
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ TARGET_EXTENSION=.out
+endif
+
+C_COMPILER=gcc
+ifeq ($(shell uname -s), Darwin)
+C_COMPILER=clang
+endif
+
+UNITY_ROOT=../..
+
+CFLAGS=-std=c89
+CFLAGS += -Wall
+CFLAGS += -Wextra
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wcast-align
+CFLAGS += -Wwrite-strings
+CFLAGS += -Wswitch-default
+CFLAGS += -Wunreachable-code
+CFLAGS += -Winit-self
+CFLAGS += -Wmissing-field-initializers
+CFLAGS += -Wno-unknown-pragmas
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wundef
+CFLAGS += -Wold-style-definition
+#CFLAGS += -Wno-misleading-indentation
+
+TARGET_BASE1=test1
+TARGET_BASE2=test2
+TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
+TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
+SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
+SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
+INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
+SYMBOLS=
+
+all: clean default
+
+default: $(SRC_FILES1) $(SRC_FILES2)
+ $(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
+ $(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
+ - ./$(TARGET1)
+ - ./$(TARGET2)
+
+test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
+ ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
+test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
+ ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
+
+clean:
+ $(CLEANUP) $(TARGET1) $(TARGET2)
+
+ci: CFLAGS += -Werror
+ci: default
diff --git a/deps/Unity/examples/example_1/meson.build b/deps/Unity/examples/example_1/meson.build
new file mode 100644
index 0000000..645eeb9
--- /dev/null
+++ b/deps/Unity/examples/example_1/meson.build
@@ -0,0 +1,48 @@
+project('Unity example', 'c',
+ license: 'MIT',
+ default_options: [
+ 'c_std=c99',
+ 'warning_level=3',
+ ],
+ meson_version: '>= 0.49.0'
+)
+
+unity_subproject = subproject('unity')
+unity_dependency = unity_subproject.get_variable('unity_dep')
+unity_gen_runner = unity_subproject.get_variable('gen_test_runner')
+
+src1 = files([
+ 'src' / 'ProductionCode.c',
+ 'test' / 'TestProductionCode.c',
+])
+
+src2 = files([
+ 'src' / 'ProductionCode2.c',
+ 'test' / 'TestProductionCode2.c',
+])
+
+inc = include_directories('src')
+
+test1 = executable('test1',
+ sources: [
+ src1,
+ unity_gen_runner.process('test' / 'TestProductionCode.c')
+ ],
+ include_directories: [ inc ],
+ dependencies: [ unity_dependency ],
+)
+
+test('test1', test1,
+ should_fail: true)
+
+test2 = executable('test2',
+ sources: [
+ src2,
+ unity_gen_runner.process('test' / 'TestProductionCode2.c')
+ ],
+ include_directories: [ inc ],
+ dependencies: [ unity_dependency ],
+)
+
+test('test2', test2)
+
diff --git a/deps/Unity/examples/example_1/readme.txt b/deps/Unity/examples/example_1/readme.txt
new file mode 100644
index 0000000..ddddd36
--- /dev/null
+++ b/deps/Unity/examples/example_1/readme.txt
@@ -0,0 +1,12 @@
+Example 1
+=========
+
+Close to the simplest possible example of Unity, using only basic features.
+
+Build and run with Make
+---
+Just run `make`.
+
+Build and run with Meson
+---
+Run `meson setup build` to create the build directory, and then `meson test -C build` to build and run the tests.
diff --git a/deps/Unity/examples/example_1/src/ProductionCode.c b/deps/Unity/examples/example_1/src/ProductionCode.c
new file mode 100644
index 0000000..db128e5
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
+
+/* This function is supposed to search through NumbersToFind and find a particular number.
+ * If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+ * NumbersToFind is indexed from 1. Unfortunately it's broken
+ * (and should therefore be caught by our tests) */
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) /* Notice I should have been in braces */
+ i++;
+ if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_1/src/ProductionCode.h b/deps/Unity/examples/example_1/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_1/src/ProductionCode2.c b/deps/Unity/examples/example_1/src/ProductionCode2.c
new file mode 100644
index 0000000..98ee7ee
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ /* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ * Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_1/src/ProductionCode2.h b/deps/Unity/examples/example_1/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_1/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
diff --git a/deps/Unity/examples/example_1/subprojects/unity.wrap b/deps/Unity/examples/example_1/subprojects/unity.wrap
new file mode 100644
index 0000000..6df241b
--- /dev/null
+++ b/deps/Unity/examples/example_1/subprojects/unity.wrap
@@ -0,0 +1,3 @@
+[wrap-git]
+url = https://github.com/ThrowTheSwitch/Unity.git
+revision = head
diff --git a/deps/Unity/examples/example_1/test/TestProductionCode.c b/deps/Unity/examples/example_1/test/TestProductionCode.c
new file mode 100644
index 0000000..404c371
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/TestProductionCode.c
@@ -0,0 +1,62 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+/* sometimes you may want to get at local data in a module.
+ * for example: If you plan to pass by reference, this could be useful
+ * however, it should often be avoided */
+extern int Counter;
+
+void setUp(void)
+{
+ /* This is run before EACH TEST */
+ Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+ /* All of these should pass */
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+ /* You should see this line fail in your test summary */
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ /* Notice the rest of these didn't get a chance to run because the line above failed.
+ * Unit tests abort each test function on the first sign of trouble.
+ * Then NEXT test function runs as normal. */
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+ /* This should be true because setUp set this up for us before this test */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ /* This should be true because we can still change our answer */
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+ /* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+ /* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ * you what actually happened...which in this case was a failure to setup the initial condition. */
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_1/test/TestProductionCode2.c b/deps/Unity/examples/example_1/test/TestProductionCode2.c
new file mode 100644
index 0000000..7d940c1
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/TestProductionCode2.c
@@ -0,0 +1,31 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+#include "somethingelse.h"
+*/
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+ TEST_IGNORE(); /* Like This */
+}
diff --git a/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
new file mode 100644
index 0000000..cf72c21
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode2_Runner.c
@@ -0,0 +1,53 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "ProductionCode2.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_IgnoredTest(void);
+extern void test_AnotherIgnoredTest(void);
+extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode2.c");
+ RUN_TEST(test_IgnoredTest, 18);
+ RUN_TEST(test_AnotherIgnoredTest, 23);
+ RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
new file mode 100644
index 0000000..3b49af7
--- /dev/null
+++ b/deps/Unity/examples/example_1/test/test_runners/TestProductionCode_Runner.c
@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "ProductionCode.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode.c");
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/examples/example_2/makefile b/deps/Unity/examples/example_2/makefile
new file mode 100644
index 0000000..e283217
--- /dev/null
+++ b/deps/Unity/examples/example_2/makefile
@@ -0,0 +1,71 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+#We try to detect the OS we are running on, and adjust commands as needed
+ifeq ($(OS),Windows_NT)
+ ifeq ($(shell uname -s),) # not in a bash-like shell
+ CLEANUP = del /F /Q
+ MKDIR = mkdir
+ else # in a bash-like shell, like msys
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ endif
+ TARGET_EXTENSION=.exe
+else
+ CLEANUP = rm -f
+ MKDIR = mkdir -p
+ TARGET_EXTENSION=.out
+endif
+
+C_COMPILER=gcc
+ifeq ($(shell uname -s), Darwin)
+C_COMPILER=clang
+endif
+
+UNITY_ROOT=../..
+
+CFLAGS=-std=c99
+CFLAGS += -Wall
+CFLAGS += -Wextra
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wcast-align
+CFLAGS += -Wwrite-strings
+CFLAGS += -Wswitch-default
+CFLAGS += -Wunreachable-code
+CFLAGS += -Winit-self
+CFLAGS += -Wmissing-field-initializers
+CFLAGS += -Wno-unknown-pragmas
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wundef
+CFLAGS += -Wold-style-definition
+#CFLAGS += -Wno-misleading-indentation
+
+TARGET_BASE1=all_tests
+TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
+SRC_FILES1=\
+ $(UNITY_ROOT)/src/unity.c \
+ $(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
+ src/ProductionCode.c \
+ src/ProductionCode2.c \
+ test/TestProductionCode.c \
+ test/TestProductionCode2.c \
+ test/test_runners/TestProductionCode_Runner.c \
+ test/test_runners/TestProductionCode2_Runner.c \
+ test/test_runners/all_tests.c
+INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
+SYMBOLS=-DUNITY_FIXTURE_NO_EXTRAS
+
+all: clean default
+
+default:
+ $(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
+ - ./$(TARGET1) -v
+
+clean:
+ $(CLEANUP) $(TARGET1)
+
+ci: CFLAGS += -Werror
+ci: default
diff --git a/deps/Unity/examples/example_2/readme.txt b/deps/Unity/examples/example_2/readme.txt
new file mode 100644
index 0000000..f0fce65
--- /dev/null
+++ b/deps/Unity/examples/example_2/readme.txt
@@ -0,0 +1,5 @@
+Example 2
+=========
+
+Same as the first example, but now using Unity's test fixture to group tests
+together. Using the test fixture also makes writing test runners much easier.
\ No newline at end of file
diff --git a/deps/Unity/examples/example_2/src/ProductionCode.c b/deps/Unity/examples/example_2/src/ProductionCode.c
new file mode 100644
index 0000000..3bafe20
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.
+// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+// NumbersToFind is indexed from 1. Unfortunately it's broken
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) //Notice I should have been in braces
+ i++;
+ if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_2/src/ProductionCode.h b/deps/Unity/examples/example_2/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_2/src/ProductionCode2.c b/deps/Unity/examples/example_2/src/ProductionCode2.c
new file mode 100644
index 0000000..77c969f
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_2/src/ProductionCode2.h b/deps/Unity/examples/example_2/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_2/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
diff --git a/deps/Unity/examples/example_2/test/TestProductionCode.c b/deps/Unity/examples/example_2/test/TestProductionCode.c
new file mode 100644
index 0000000..b8fb95c
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/TestProductionCode.c
@@ -0,0 +1,64 @@
+#include "ProductionCode.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode);
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter;
+
+TEST_SETUP(ProductionCode)
+{
+ //This is run before EACH TEST
+ Counter = 0x5a5a;
+}
+
+TEST_TEAR_DOWN(ProductionCode)
+{
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode)
+{
+ //All of these should pass
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+TEST(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken)
+{
+ // You should see this line fail in your test summary
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ // Notice the rest of these didn't get a chance to run because the line above failed.
+ // Unit tests abort each test function on the first sign of trouble.
+ // Then NEXT test function runs as normal.
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue)
+{
+ //This should be true because setUp set this up for us before this test
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ //This should be true because we can still change our answer
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain)
+{
+ //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+TEST(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed)
+{
+ //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ // you what actually happened...which in this case was a failure to setup the initial condition.
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_2/test/TestProductionCode2.c b/deps/Unity/examples/example_2/test/TestProductionCode2.c
new file mode 100644
index 0000000..d9f4efe
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/TestProductionCode2.c
@@ -0,0 +1,33 @@
+#include "ProductionCode2.h"
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP(ProductionCode2);
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+*/
+//#include "somethingelse.h"
+
+TEST_SETUP(ProductionCode2)
+{
+}
+
+TEST_TEAR_DOWN(ProductionCode2)
+{
+}
+
+TEST(ProductionCode2, IgnoredTest)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+TEST(ProductionCode2, AnotherIgnoredTest)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+TEST(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented)
+{
+ TEST_IGNORE(); //Like This
+}
diff --git a/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
new file mode 100644
index 0000000..6fcc3b1
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode2_Runner.c
@@ -0,0 +1,9 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode2)
+{
+ RUN_TEST_CASE(ProductionCode2, IgnoredTest);
+ RUN_TEST_CASE(ProductionCode2, AnotherIgnoredTest);
+ RUN_TEST_CASE(ProductionCode2, ThisFunctionHasNotBeenTested_NeedsToBeImplemented);
+}
\ No newline at end of file
diff --git a/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
new file mode 100644
index 0000000..41a416a
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/TestProductionCode_Runner.c
@@ -0,0 +1,11 @@
+#include "unity.h"
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(ProductionCode)
+{
+ RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode);
+ RUN_TEST_CASE(ProductionCode, FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain);
+ RUN_TEST_CASE(ProductionCode, FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed);
+}
\ No newline at end of file
diff --git a/deps/Unity/examples/example_2/test/test_runners/all_tests.c b/deps/Unity/examples/example_2/test/test_runners/all_tests.c
new file mode 100644
index 0000000..e706ece
--- /dev/null
+++ b/deps/Unity/examples/example_2/test/test_runners/all_tests.c
@@ -0,0 +1,12 @@
+#include "unity_fixture.h"
+
+static void RunAllTests(void)
+{
+ RUN_TEST_GROUP(ProductionCode);
+ RUN_TEST_GROUP(ProductionCode2);
+}
+
+int main(int argc, const char * argv[])
+{
+ return UnityMain(argc, argv, RunAllTests);
+}
diff --git a/deps/Unity/examples/example_3/helper/UnityHelper.c b/deps/Unity/examples/example_3/helper/UnityHelper.c
new file mode 100644
index 0000000..9cf42c6
--- /dev/null
+++ b/deps/Unity/examples/example_3/helper/UnityHelper.c
@@ -0,0 +1,10 @@
+#include "unity.h"
+#include "UnityHelper.h"
+#include
+#include
+
+void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
+{
+ UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
+ UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
+}
diff --git a/deps/Unity/examples/example_3/helper/UnityHelper.h b/deps/Unity/examples/example_3/helper/UnityHelper.h
new file mode 100644
index 0000000..1516111
--- /dev/null
+++ b/deps/Unity/examples/example_3/helper/UnityHelper.h
@@ -0,0 +1,12 @@
+#ifndef _TESTHELPER_H
+#define _TESTHELPER_H
+
+#include "Types.h"
+
+void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
+
+#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
+
+#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
+
+#endif // _TESTHELPER_H
diff --git a/deps/Unity/examples/example_3/rakefile.rb b/deps/Unity/examples/example_3/rakefile.rb
new file mode 100644
index 0000000..c095af3
--- /dev/null
+++ b/deps/Unity/examples/example_3/rakefile.rb
@@ -0,0 +1,38 @@
+require 'rake'
+require 'rake/clean'
+require_relative 'rakefile_helper'
+
+TEMP_DIRS = [
+ File.join(__dir__, 'build')
+].freeze
+
+TEMP_DIRS.each do |dir|
+ directory(dir)
+ CLOBBER.include(dir)
+end
+
+task prepare_for_tests: TEMP_DIRS
+
+# Load default configuration, for now
+DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'.freeze
+configure_toolchain(DEFAULT_CONFIG_FILE)
+
+task unit: [:prepare_for_tests] do
+ run_tests unit_test_files
+end
+
+desc 'Generate test summary'
+task :summary do
+ report_summary
+end
+
+desc 'Build and test Unity'
+task all: %i[clean unit summary]
+task default: %i[clobber all]
+task ci: [:default]
+task cruise: [:default]
+
+desc 'Load configuration'
+task :config, :config_file do |_t, args|
+ configure_toolchain(args[:config_file])
+end
diff --git a/deps/Unity/examples/example_3/rakefile_helper.rb b/deps/Unity/examples/example_3/rakefile_helper.rb
new file mode 100644
index 0000000..cbc4549
--- /dev/null
+++ b/deps/Unity/examples/example_3/rakefile_helper.rb
@@ -0,0 +1,254 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require 'fileutils'
+require_relative '../../auto/unity_test_summary'
+require_relative '../../auto/generate_test_runner'
+require_relative '../../auto/colour_reporter'
+require_relative '../../auto/yaml_helper'
+C_EXTENSION = '.c'.freeze
+
+def load_configuration(config_file)
+ $cfg_file = config_file
+ $cfg = YamlHelper.load_file($cfg_file)
+end
+
+def configure_clean
+ CLEAN.include("#{$cfg['compiler']['build_path']}*.*") unless $cfg['compiler']['build_path'].nil?
+end
+
+def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
+ config_file += '.yml' unless config_file =~ /\.yml$/
+ load_configuration(config_file)
+ configure_clean
+end
+
+def unit_test_files
+ path = "#{$cfg['compiler']['unit_tests_path']}Test*#{C_EXTENSION}"
+ path.tr!('\\', '/')
+ FileList.new(path)
+end
+
+def local_include_dirs
+ include_dirs = $cfg['compiler']['includes']['items'].dup
+ include_dirs.delete_if { |dir| dir.is_a?(Array) }
+ include_dirs
+end
+
+def extract_headers(filename)
+ includes = []
+ lines = File.readlines(filename)
+ lines.each do |line|
+ m = line.match(/^\s*#include\s+"\s*(.+\.[hH])\s*"/)
+ includes << m[1] unless m.nil?
+ end
+ includes
+end
+
+def find_source_file(header, paths)
+ paths.each do |dir|
+ src_file = dir + header.ext(C_EXTENSION)
+ return src_file if File.exist?(src_file)
+ end
+ nil
+end
+
+def tackit(strings)
+ if strings.is_a?(Array)
+ "\"#{strings.join}\""
+ else
+ strings
+ end
+end
+
+def squash(prefix, items)
+ result = ''
+ items.each { |item| result += " #{prefix}#{tackit(item)}" }
+ result
+end
+
+def build_compiler_fields
+ command = tackit($cfg['compiler']['path'])
+ defines = if $cfg['compiler']['defines']['items'].nil?
+ ''
+ else
+ squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
+ end
+ options = squash('', $cfg['compiler']['options'])
+ includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
+ includes = includes.gsub(/\\ /, ' ').gsub(/\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+
+ { command: command, defines: defines, options: options, includes: includes }
+end
+
+def compile(file, _defines = [])
+ compiler = build_compiler_fields
+ cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
+ "#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
+ obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
+ execute(cmd_str + obj_file)
+ obj_file
+end
+
+def build_linker_fields
+ command = tackit($cfg['linker']['path'])
+ options = if $cfg['linker']['options'].nil?
+ ''
+ else
+ squash('', $cfg['linker']['options'])
+ end
+ includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
+ ''
+ else
+ squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
+ end.gsub(/\\ /, ' ').gsub(/\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
+
+ { command: command, options: options, includes: includes }
+end
+
+def link_it(exe_name, obj_list)
+ linker = build_linker_fields
+ cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]}"
+ cmd_str += " #{(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj}" }).join(' ')}"
+ cmd_str += " #{$cfg['linker']['bin_files']['prefix']} "
+ cmd_str += $cfg['linker']['bin_files']['destination']
+ cmd_str += exe_name + $cfg['linker']['bin_files']['extension']
+ execute(cmd_str)
+end
+
+def build_simulator_fields
+ return nil if $cfg['simulator'].nil?
+
+ command = if $cfg['simulator']['path'].nil?
+ ''
+ else
+ "#{tackit($cfg['simulator']['path'])} "
+ end
+ pre_support = if $cfg['simulator']['pre_support'].nil?
+ ''
+ else
+ squash('', $cfg['simulator']['pre_support'])
+ end
+ post_support = if $cfg['simulator']['post_support'].nil?
+ ''
+ else
+ squash('', $cfg['simulator']['post_support'])
+ end
+
+ { command: command, pre_support: pre_support, post_support: post_support }
+end
+
+def execute(command_string, verbose = true, raise_on_fail = true)
+ report command_string
+ output = `#{command_string}`.chomp
+ report(output) if verbose && !output.nil? && !output.empty?
+
+ if !$?.nil? && !$?.exitstatus.zero? && raise_on_fail
+ raise "Command failed. (Returned #{$?.exitstatus})"
+ end
+
+ output
+end
+
+def report_summary
+ summary = UnityTestSummary.new
+ summary.root = __dir__
+ results_glob = "#{$cfg['compiler']['build_path']}*.test*"
+ results_glob.tr!('\\', '/')
+ results = Dir[results_glob]
+ summary.targets = results
+ summary.run
+ fail_out 'FAIL: There were failures' if summary.failures > 0
+end
+
+def run_tests(test_files)
+ report 'Running system tests...'
+
+ # Tack on TEST define for compiling unit tests
+ load_configuration($cfg_file)
+ test_defines = ['TEST']
+ $cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
+ $cfg['compiler']['defines']['items'] << 'TEST'
+
+ include_dirs = local_include_dirs
+
+ # Build and execute each unit test
+ test_files.each do |test|
+ obj_list = []
+
+ # Detect dependencies and build required required modules
+ extract_headers(test).each do |header|
+ # Compile corresponding source file if it exists
+ src_file = find_source_file(header, include_dirs)
+ obj_list << compile(src_file, test_defines) unless src_file.nil?
+ end
+
+ # Build the test runner (generate if configured to do so)
+ test_base = File.basename(test, C_EXTENSION)
+ runner_name = "#{test_base}_Runner.c"
+ if $cfg['compiler']['runner_path'].nil?
+ runner_path = $cfg['compiler']['build_path'] + runner_name
+ test_gen = UnityTestRunnerGenerator.new($cfg_file)
+ test_gen.run(test, runner_path)
+ else
+ runner_path = $cfg['compiler']['runner_path'] + runner_name
+ end
+
+ obj_list << compile(runner_path, test_defines)
+
+ # Build the test module
+ obj_list << compile(test, test_defines)
+
+ # Link the test executable
+ link_it(test_base, obj_list)
+
+ # Execute unit test and generate results file
+ simulator = build_simulator_fields
+ executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
+ cmd_str = if simulator.nil?
+ executable
+ else
+ "#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
+ end
+ output = execute(cmd_str, true, false)
+ test_results = $cfg['compiler']['build_path'] + test_base
+ test_results += if output.match(/OK$/m).nil?
+ '.testfail'
+ else
+ '.testpass'
+ end
+ File.open(test_results, 'w') { |f| f.print output }
+ end
+end
+
+def build_application(main)
+ report 'Building application...'
+
+ obj_list = []
+ load_configuration($cfg_file)
+ main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
+
+ # Detect dependencies and build required required modules
+ include_dirs = get_local_include_dirs
+ extract_headers(main_path).each do |header|
+ src_file = find_source_file(header, include_dirs)
+ obj_list << compile(src_file) unless src_file.nil?
+ end
+
+ # Build the main source file
+ main_base = File.basename(main_path, C_EXTENSION)
+ obj_list << compile(main_path)
+
+ # Create the executable
+ link_it(main_base, obj_list)
+end
+
+def fail_out(msg)
+ puts msg
+ puts 'Not returning exit code so continuous integration can pass'
+ # exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
+ # Still fail if the build fails for any other reason.
+end
diff --git a/deps/Unity/examples/example_3/readme.txt b/deps/Unity/examples/example_3/readme.txt
new file mode 100644
index 0000000..7371fea
--- /dev/null
+++ b/deps/Unity/examples/example_3/readme.txt
@@ -0,0 +1,13 @@
+Example 3
+=========
+
+This example project gives an example of some passing, ignored, and failing tests.
+It's simple and meant for you to look over and get an idea for what all of this stuff does.
+
+You can build and test using rake. The rake version will let you test with gcc or a couple
+versions of IAR. You can tweak the yaml files to get those versions running.
+
+Ruby is required if you're using the rake version (obviously). This version shows off most of
+Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
+Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
+why you really want to start using the Ruby tools.
diff --git a/deps/Unity/examples/example_3/src/ProductionCode.c b/deps/Unity/examples/example_3/src/ProductionCode.c
new file mode 100644
index 0000000..3bafe20
--- /dev/null
+++ b/deps/Unity/examples/example_3/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
+
+// This function is supposed to search through NumbersToFind and find a particular number.
+// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+// NumbersToFind is indexed from 1. Unfortunately it's broken
+// (and should therefore be caught by our tests)
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) //Notice I should have been in braces
+ i++;
+ if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_3/src/ProductionCode.h b/deps/Unity/examples/example_3/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_3/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_3/src/ProductionCode2.c b/deps/Unity/examples/example_3/src/ProductionCode2.c
new file mode 100644
index 0000000..77c969f
--- /dev/null
+++ b/deps/Unity/examples/example_3/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ //Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ // Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_3/src/ProductionCode2.h b/deps/Unity/examples/example_3/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_3/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
diff --git a/deps/Unity/examples/example_3/target_gcc_32.yml b/deps/Unity/examples/example_3/target_gcc_32.yml
new file mode 100644
index 0000000..d7568ab
--- /dev/null
+++ b/deps/Unity/examples/example_3/target_gcc_32.yml
@@ -0,0 +1,47 @@
+# Copied from ~Unity/targets/gcc_32.yml
+unity_root: &unity_root '../..'
+unity_source: &unity_source '../../src/'
+compiler:
+ path: gcc
+ source_path: &source_path 'src/'
+ unit_tests_path: &unit_tests_path 'test/'
+ build_path: &build_path 'build/'
+ options:
+ - '-c'
+ - '-m32'
+ - '-Wall'
+ - '-Wno-address'
+ - '-std=c99'
+ - '-pedantic'
+ includes:
+ prefix: '-I'
+ items:
+ - *source_path
+ - *unity_source
+ - *unit_tests_path
+ defines:
+ prefix: '-D'
+ items:
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ object_files:
+ prefix: '-o'
+ extension: '.o'
+ destination: *build_path
+linker:
+ path: gcc
+ options:
+ - -lm
+ - '-m32'
+ includes:
+ prefix: '-I'
+ object_files:
+ path: *build_path
+ extension: '.o'
+ bin_files:
+ prefix: '-o'
+ extension: '.exe'
+ destination: *build_path
+colour: true
+:unity:
+ :plugins: []
diff --git a/deps/Unity/examples/example_3/test/TestProductionCode.c b/deps/Unity/examples/example_3/test/TestProductionCode.c
new file mode 100644
index 0000000..28a5581
--- /dev/null
+++ b/deps/Unity/examples/example_3/test/TestProductionCode.c
@@ -0,0 +1,62 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+//sometimes you may want to get at local data in a module.
+//for example: If you plan to pass by reference, this could be useful
+//however, it should often be avoided
+extern int Counter;
+
+void setUp(void)
+{
+ //This is run before EACH TEST
+ Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+ //All of these should pass
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(1));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+ // You should see this line fail in your test summary
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ // Notice the rest of these didn't get a chance to run because the line above failed.
+ // Unit tests abort each test function on the first sign of trouble.
+ // Then NEXT test function runs as normal.
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+ //This should be true because setUp set this up for us before this test
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ //This should be true because we can still change our answer
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+ //This should be true again because setup was rerun before this test (and after we changed it to 0x1234)
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+ //Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ // you what actually happened...which in this case was a failure to setup the initial condition.
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_3/test/TestProductionCode2.c b/deps/Unity/examples/example_3/test/TestProductionCode2.c
new file mode 100644
index 0000000..e2119cc
--- /dev/null
+++ b/deps/Unity/examples/example_3/test/TestProductionCode2.c
@@ -0,0 +1,31 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+*/
+//#include "somethingelse.h"
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+ TEST_IGNORE(); //Like This
+}
diff --git a/deps/Unity/examples/example_4/meson.build b/deps/Unity/examples/example_4/meson.build
new file mode 100644
index 0000000..b1c4e85
--- /dev/null
+++ b/deps/Unity/examples/example_4/meson.build
@@ -0,0 +1,12 @@
+#
+# build script written by : Michael Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+project('example-4', 'c', meson_version: '>= 0.55.0')
+
+unity_dep = dependency('unity')
+
+subdir('src')
+subdir('test')
diff --git a/deps/Unity/examples/example_4/readme.txt b/deps/Unity/examples/example_4/readme.txt
new file mode 100644
index 0000000..c8f45a8
--- /dev/null
+++ b/deps/Unity/examples/example_4/readme.txt
@@ -0,0 +1,15 @@
+Example 4
+=========
+
+Close to the simplest possible example of Unity, using only basic features.
+to build this example run "meson setup ".
+
+Meson uses the Ninja build system to actually build the code. To start the
+build, simply type the following command.
+
+"ninja -C "
+
+Meson provides native support for running tests. The command to do that is simple.
+
+"meson test -C ".
+
\ No newline at end of file
diff --git a/deps/Unity/examples/example_4/src/ProductionCode.c b/deps/Unity/examples/example_4/src/ProductionCode.c
new file mode 100644
index 0000000..db128e5
--- /dev/null
+++ b/deps/Unity/examples/example_4/src/ProductionCode.c
@@ -0,0 +1,24 @@
+
+#include "ProductionCode.h"
+
+int Counter = 0;
+int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
+
+/* This function is supposed to search through NumbersToFind and find a particular number.
+ * If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
+ * NumbersToFind is indexed from 1. Unfortunately it's broken
+ * (and should therefore be caught by our tests) */
+int FindFunction_WhichIsBroken(int NumberToFind)
+{
+ int i = 0;
+ while (i < 8) /* Notice I should have been in braces */
+ i++;
+ if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
+ return i;
+ return 0;
+}
+
+int FunctionWhichReturnsLocalVariable(void)
+{
+ return Counter;
+}
diff --git a/deps/Unity/examples/example_4/src/ProductionCode.h b/deps/Unity/examples/example_4/src/ProductionCode.h
new file mode 100644
index 0000000..250ca0d
--- /dev/null
+++ b/deps/Unity/examples/example_4/src/ProductionCode.h
@@ -0,0 +1,3 @@
+
+int FindFunction_WhichIsBroken(int NumberToFind);
+int FunctionWhichReturnsLocalVariable(void);
diff --git a/deps/Unity/examples/example_4/src/ProductionCode2.c b/deps/Unity/examples/example_4/src/ProductionCode2.c
new file mode 100644
index 0000000..98ee7ee
--- /dev/null
+++ b/deps/Unity/examples/example_4/src/ProductionCode2.c
@@ -0,0 +1,11 @@
+
+#include "ProductionCode2.h"
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
+{
+ (void)Poor;
+ (void)LittleFunction;
+ /* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
+ * Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
+ return (char*)0;
+}
diff --git a/deps/Unity/examples/example_4/src/ProductionCode2.h b/deps/Unity/examples/example_4/src/ProductionCode2.h
new file mode 100644
index 0000000..34ae980
--- /dev/null
+++ b/deps/Unity/examples/example_4/src/ProductionCode2.h
@@ -0,0 +1,2 @@
+
+char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
diff --git a/deps/Unity/examples/example_4/src/meson.build b/deps/Unity/examples/example_4/src/meson.build
new file mode 100644
index 0000000..10c5735
--- /dev/null
+++ b/deps/Unity/examples/example_4/src/meson.build
@@ -0,0 +1,16 @@
+#
+# build script written by : Michael Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+inc_dir = include_directories('.')
+lib_list = {'a': ['ProductionCode.c' ], 'b': ['ProductionCode2.c']}
+
+foreach lib, src : lib_list
+ set_variable(lib + '_lib',
+ static_library(lib + '_lib', sources: src, include_directories: inc_dir))
+endforeach
+
+a_dep = declare_dependency(link_with: a_lib, include_directories: inc_dir)
+b_dep = declare_dependency(link_with: b_lib, include_directories: inc_dir)
diff --git a/deps/Unity/examples/example_4/subprojects/unity.wrap b/deps/Unity/examples/example_4/subprojects/unity.wrap
new file mode 100755
index 0000000..8688475
--- /dev/null
+++ b/deps/Unity/examples/example_4/subprojects/unity.wrap
@@ -0,0 +1,6 @@
+[wrap-git]
+url = https://github.com/ThrowTheSwitch/Unity.git
+revision = head
+
+[provide]
+unity = unity_dep
diff --git a/deps/Unity/examples/example_4/test/TestProductionCode.c b/deps/Unity/examples/example_4/test/TestProductionCode.c
new file mode 100644
index 0000000..526a84e
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/TestProductionCode.c
@@ -0,0 +1,63 @@
+
+#include "ProductionCode.h"
+#include "unity.h"
+
+/* sometimes you may want to get at local data in a module.
+ * for example: If you plan to pass by reference, this could be useful
+ * however, it should often be avoided */
+extern int Counter;
+
+void setUp(void)
+{
+ /* This is run before EACH TEST */
+ Counter = 0x5a5a;
+}
+
+void tearDown(void)
+{
+}
+
+
+void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void)
+{
+ /* All of these should pass */
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(78));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(2));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(33));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(999));
+ TEST_ASSERT_EQUAL(0, FindFunction_WhichIsBroken(-1));
+}
+
+void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void)
+{
+ /* You should see this line fail in your test summary */
+ TEST_ASSERT_EQUAL(1, FindFunction_WhichIsBroken(34));
+
+ /* Notice the rest of these didn't get a chance to run because the line above failed.
+ * Unit tests abort each test function on the first sign of trouble.
+ * Then NEXT test function runs as normal. */
+ TEST_ASSERT_EQUAL(8, FindFunction_WhichIsBroken(8888));
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void)
+{
+ /* This should be true because setUp set this up for us before this test */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+
+ /* This should be true because we can still change our answer */
+ Counter = 0x1234;
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void)
+{
+ /* This should be true again because setup was rerun before this test (and after we changed it to 0x1234) */
+ TEST_ASSERT_EQUAL_HEX(0x5a5a, FunctionWhichReturnsLocalVariable());
+}
+
+void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void)
+{
+ /* Sometimes you get the test wrong. When that happens, you get a failure too... and a quick look should tell
+ * you what actually happened...which in this case was a failure to setup the initial condition. */
+ TEST_ASSERT_EQUAL_HEX(0x1234, FunctionWhichReturnsLocalVariable());
+}
diff --git a/deps/Unity/examples/example_4/test/TestProductionCode2.c b/deps/Unity/examples/example_4/test/TestProductionCode2.c
new file mode 100644
index 0000000..2578ca9
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/TestProductionCode2.c
@@ -0,0 +1,35 @@
+
+#include "ProductionCode2.h"
+#include "unity.h"
+
+/* These should be ignored because they are commented out in various ways:
+#include "whatever.h"
+#include "somethingelse.h"
+*/
+
+void setUp(void)
+{
+}
+
+void tearDown(void)
+{
+}
+
+void test_IgnoredTest(void);
+void test_AnotherIgnoredTest(void);
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
+
+void test_IgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Was Ignored On Purpose");
+}
+
+void test_AnotherIgnoredTest(void)
+{
+ TEST_IGNORE_MESSAGE("These Can Be Useful For Leaving Yourself Notes On What You Need To Do Yet");
+}
+
+void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void)
+{
+ TEST_IGNORE(); /* Like This */
+}
diff --git a/deps/Unity/examples/example_4/test/meson.build b/deps/Unity/examples/example_4/test/meson.build
new file mode 100644
index 0000000..0e3c72f
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/meson.build
@@ -0,0 +1,7 @@
+#
+# build script written by : Michael Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+subdir('test_runners')
diff --git a/deps/Unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c b/deps/Unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c
new file mode 100644
index 0000000..cf72c21
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/test_runners/TestProductionCode2_Runner.c
@@ -0,0 +1,53 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "ProductionCode2.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_IgnoredTest(void);
+extern void test_AnotherIgnoredTest(void);
+extern void test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode2.c");
+ RUN_TEST(test_IgnoredTest, 18);
+ RUN_TEST(test_AnotherIgnoredTest, 23);
+ RUN_TEST(test_ThisFunctionHasNotBeenTested_NeedsToBeImplemented, 28);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c b/deps/Unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c
new file mode 100644
index 0000000..3b49af7
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/test_runners/TestProductionCode_Runner.c
@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT()) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "ProductionCode.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode(void);
+extern void test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain(void);
+extern void test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("test/TestProductionCode.c");
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnZeroIfItemIsNotInList_WhichWorksEvenInOurBrokenCode, 20);
+ RUN_TEST(test_FindFunction_WhichIsBroken_ShouldReturnTheIndexForItemsInList_WhichWillFailBecauseOurFunctionUnderTestIsBroken, 30);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValue, 41);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnTheCurrentCounterValueAgain, 51);
+ RUN_TEST(test_FunctionWhichReturnsLocalVariable_ShouldReturnCurrentCounter_ButFailsBecauseThisTestIsActuallyFlawed, 57);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/examples/example_4/test/test_runners/meson.build b/deps/Unity/examples/example_4/test/test_runners/meson.build
new file mode 100644
index 0000000..1503c5f
--- /dev/null
+++ b/deps/Unity/examples/example_4/test/test_runners/meson.build
@@ -0,0 +1,13 @@
+#
+# build script written by : Michael Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+cases = [
+ ['TestProductionCode_Runner.c', join_paths('..' ,'TestProductionCode.c' )],
+ ['TestProductionCode2_Runner.c', join_paths('..' ,'TestProductionCode2.c')]
+ ]
+
+test('01-test-case', executable('01-test-case', cases[0], dependencies: [ a_dep, unity_dep ]))
+test('02-test-case', executable('02-test-case', cases[1], dependencies: [ b_dep, unity_dep ]))
diff --git a/deps/Unity/examples/unity_config.h b/deps/Unity/examples/unity_config.h
new file mode 100644
index 0000000..fc6cdb0
--- /dev/null
+++ b/deps/Unity/examples/unity_config.h
@@ -0,0 +1,244 @@
+/* Unity Configuration
+ * As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
+ * Update: December 29th, 2016
+ * See Also: Unity/docs/UnityConfigurationGuide.pdf
+ *
+ * Unity is designed to run on almost anything that is targeted by a C compiler.
+ * It would be awesome if this could be done with zero configuration. While
+ * there are some targets that come close to this dream, it is sadly not
+ * universal. It is likely that you are going to need at least a couple of the
+ * configuration options described in this document.
+ *
+ * All of Unity's configuration options are `#defines`. Most of these are simple
+ * definitions. A couple are macros with arguments. They live inside the
+ * unity_internals.h header file. We don't necessarily recommend opening that
+ * file unless you really need to. That file is proof that a cross-platform
+ * library is challenging to build. From a more positive perspective, it is also
+ * proof that a great deal of complexity can be centralized primarily to one
+ * place in order to provide a more consistent and simple experience elsewhere.
+ *
+ * Using These Options
+ * It doesn't matter if you're using a target-specific compiler and a simulator
+ * or a native compiler. In either case, you've got a couple choices for
+ * configuring these options:
+ *
+ * 1. Because these options are specified via C defines, you can pass most of
+ * these options to your compiler through command line compiler flags. Even
+ * if you're using an embedded target that forces you to use their
+ * overbearing IDE for all configuration, there will be a place somewhere in
+ * your project to configure defines for your compiler.
+ * 2. You can create a custom `unity_config.h` configuration file (present in
+ * your toolchain's search paths). In this file, you will list definitions
+ * and macros specific to your target. All you must do is define
+ * `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
+ * further definitions it may need.
+ */
+
+#ifndef UNITY_CONFIG_H
+#define UNITY_CONFIG_H
+
+/* ************************* AUTOMATIC INTEGER TYPES ***************************
+ * C's concept of an integer varies from target to target. The C Standard has
+ * rules about the `int` matching the register size of the target
+ * microprocessor. It has rules about the `int` and how its size relates to
+ * other integer types. An `int` on one target might be 16 bits while on another
+ * target it might be 64. There are more specific types in compilers compliant
+ * with C99 or later, but that's certainly not every compiler you are likely to
+ * encounter. Therefore, Unity has a number of features for helping to adjust
+ * itself to match your required integer sizes. It starts off by trying to do it
+ * automatically.
+ **************************************************************************** */
+
+/* The first attempt to guess your types is to check `limits.h`. Some compilers
+ * that don't support `stdint.h` could include `limits.h`. If you don't
+ * want Unity to check this file, define this to make it skip the inclusion.
+ * Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
+ */
+/* #define UNITY_EXCLUDE_LIMITS_H */
+
+/* The second thing that Unity does to guess your types is check `stdint.h`.
+ * This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
+ * learn about your system. It's possible you don't want it to do this or it's
+ * possible that your system doesn't support `stdint.h`. If that's the case,
+ * you're going to want to define this. That way, Unity will know to skip the
+ * inclusion of this file and you won't be left with a compiler error.
+ */
+/* #define UNITY_EXCLUDE_STDINT_H */
+
+/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
+ * If you've disabled all of the automatic options above, you're going to have
+ * to do the configuration yourself. There are just a handful of defines that
+ * you are going to specify if you don't like the defaults.
+ **************************************************************************** */
+
+ /* Define this to be the number of bits an `int` takes up on your system. The
+ * default, if not auto-detected, is 32 bits.
+ *
+ * Example:
+ */
+/* #define UNITY_INT_WIDTH 16 */
+
+/* Define this to be the number of bits a `long` takes up on your system. The
+ * default, if not autodetected, is 32 bits. This is used to figure out what
+ * kind of 64-bit support your system can handle. Does it need to specify a
+ * `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
+ * is going to be ignored.
+ *
+ * Example:
+ */
+/* #define UNITY_LONG_WIDTH 16 */
+
+/* Define this to be the number of bits a pointer takes up on your system. The
+ * default, if not autodetected, is 32-bits. If you're getting ugly compiler
+ * warnings about casting from pointers, this is the one to look at.
+ *
+ * Example:
+ */
+/* #define UNITY_POINTER_WIDTH 64 */
+
+/* Unity will automatically include 64-bit support if it auto-detects it, or if
+ * your `int`, `long`, or pointer widths are greater than 32-bits. Define this
+ * to enable 64-bit support if none of the other options already did it for you.
+ * There can be a significant size and speed impact to enabling 64-bit support
+ * on small targets, so don't define it if you don't need it.
+ */
+/* #define UNITY_INCLUDE_64 */
+
+
+/* *************************** FLOATING POINT TYPES ****************************
+ * In the embedded world, it's not uncommon for targets to have no support for
+ * floating point operations at all or to have support that is limited to only
+ * single precision. We are able to guess integer sizes on the fly because
+ * integers are always available in at least one size. Floating point, on the
+ * other hand, is sometimes not available at all. Trying to include `float.h` on
+ * these platforms would result in an error. This leaves manual configuration as
+ * the only option.
+ **************************************************************************** */
+
+ /* By default, Unity guesses that you will want single precision floating point
+ * support, but not double precision. It's easy to change either of these using
+ * the include and exclude options here. You may include neither, just float,
+ * or both, as suits your needs.
+ */
+/* #define UNITY_EXCLUDE_FLOAT */
+/* #define UNITY_INCLUDE_DOUBLE */
+/* #define UNITY_EXCLUDE_DOUBLE */
+
+/* For features that are enabled, the following floating point options also
+ * become available.
+ */
+
+/* Unity aims for as small of a footprint as possible and avoids most standard
+ * library calls (some embedded platforms don't have a standard library!).
+ * Because of this, its routines for printing integer values are minimalist and
+ * hand-coded. To keep Unity universal, though, we eventually chose to develop
+ * our own floating point print routines. Still, the display of floating point
+ * values during a failure are optional. By default, Unity will print the
+ * actual results of floating point assertion failures. So a failed assertion
+ * will produce a message like "Expected 4.0 Was 4.25". If you would like less
+ * verbose failure messages for floating point assertions, use this option to
+ * give a failure message `"Values Not Within Delta"` and trim the binary size.
+ */
+/* #define UNITY_EXCLUDE_FLOAT_PRINT */
+
+/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
+ * floats. If your compiler supports a specialty floating point type, you can
+ * always override this behavior by using this definition.
+ *
+ * Example:
+ */
+/* #define UNITY_FLOAT_TYPE float16_t */
+
+/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
+ * C doubles. If you would like to change this, you can specify something else
+ * by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
+ * double` could enable gargantuan floating point types on your 64-bit processor
+ * instead of the standard `double`.
+ *
+ * Example:
+ */
+/* #define UNITY_DOUBLE_TYPE long double */
+
+/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
+ * documented in the Unity Assertion Guide, you will learn that they are not
+ * really asserting that two values are equal but rather that two values are
+ * "close enough" to equal. "Close enough" is controlled by these precision
+ * configuration options. If you are working with 32-bit floats and/or 64-bit
+ * doubles (the normal on most processors), you should have no need to change
+ * these options. They are both set to give you approximately 1 significant bit
+ * in either direction. The float precision is 0.00001 while the double is
+ * 10^-12. For further details on how this works, see the appendix of the Unity
+ * Assertion Guide.
+ *
+ * Example:
+ */
+/* #define UNITY_FLOAT_PRECISION 0.001f */
+/* #define UNITY_DOUBLE_PRECISION 0.001f */
+
+
+/* *************************** MISCELLANEOUS ***********************************
+ * Miscellaneous configuration options for Unity
+ **************************************************************************** */
+
+/* Unity uses the stddef.h header included in the C standard library for the
+ * "NULL" macro. Define this in order to disable the include of stddef.h. If you
+ * do this, you have to make sure to provide your own "NULL" definition.
+ */
+/* #define UNITY_EXCLUDE_STDDEF_H */
+
+/* Define this to enable the unity formatted print macro:
+ * "TEST_PRINTF"
+ */
+/* #define UNITY_INCLUDE_PRINT_FORMATTED */
+
+
+/* *************************** TOOLSET CUSTOMIZATION ***************************
+ * In addition to the options listed above, there are a number of other options
+ * which will come in handy to customize Unity's behavior for your specific
+ * toolchain. It is possible that you may not need to touch any of these but
+ * certain platforms, particularly those running in simulators, may need to jump
+ * through extra hoops to operate properly. These macros will help in those
+ * situations.
+ **************************************************************************** */
+
+/* By default, Unity prints its results to `stdout` as it runs. This works
+ * perfectly fine in most situations where you are using a native compiler for
+ * testing. It works on some simulators as well so long as they have `stdout`
+ * routed back to the command line. There are times, however, where the
+ * simulator will lack support for dumping results or you will want to route
+ * results elsewhere for other reasons. In these cases, you should define the
+ * `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
+ * (as an `int`, since this is the parameter type of the standard C `putchar`
+ * function most commonly used). You may replace this with whatever function
+ * call you like.
+ *
+ * Example:
+ * Say you are forced to run your test suite on an embedded processor with no
+ * `stdout` option. You decide to route your test result output to a custom
+ * serial `RS232_putc()` function you wrote like thus:
+ */
+/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
+/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
+/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
+/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
+/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
+/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
+
+/* Some compilers require a custom attribute to be assigned to pointers, like
+ * `near` or `far`. In these cases, you can give Unity a safe default for these
+ * by defining this option with the attribute you would like.
+ *
+ * Example:
+ */
+/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
+/* #define UNITY_PTR_ATTRIBUTE near */
+
+/* Print execution time of each test when executed in verbose mode
+ *
+ * Example:
+ *
+ * TEST - PASS (10 ms)
+ */
+/* #define UNITY_INCLUDE_EXEC_TIME */
+
+#endif /* UNITY_CONFIG_H */
diff --git a/deps/Unity/extras/bdd/readme.md b/deps/Unity/extras/bdd/readme.md
new file mode 100644
index 0000000..e703588
--- /dev/null
+++ b/deps/Unity/extras/bdd/readme.md
@@ -0,0 +1,40 @@
+# Unity Project - BDD Feature
+
+Unity's Behavior-Driven Development (BDD) test feature. It allows developers to structure and describe various phases (Given, When, Then) of a test scenario in a BDD-style format.
+
+## Introduction
+
+This project is based on the Unity framework originally created by Mike Karlesky, Mark VanderVoord, and Greg Williams in 2007. The project extends Unity by providing macros to define BDD structures with descriptive elements. Feature added by Michael Gene Brockus (Dreamer).
+
+## License
+
+This project is distributed under the MIT License. See the [license.txt](license.txt) file for more information.
+
+## Usage
+
+### BDD Macros
+
+The provided BDD macros allow you to structure your test scenarios in a descriptive manner. These macros are for descriptive purposes only and do not have functional behavior.
+
+- `GIVEN(description)`: Describes the "Given" phase of a test scenario.
+- `WHEN(description)`: Describes the "When" phase of a test scenario.
+- `THEN(description)`: Describes the "Then" phase of a test scenario.
+
+Example usage:
+
+```c
+GIVEN("a valid input") {
+ // Test setup and context
+ // ...
+
+ WHEN("the input is processed") {
+ // Perform the action
+ // ...
+
+ THEN("the expected outcome occurs") {
+ // Assert the outcome
+ // ...
+ }
+ }
+}
+```
diff --git a/deps/Unity/extras/bdd/src/unity_bdd.h b/deps/Unity/extras/bdd/src/unity_bdd.h
new file mode 100644
index 0000000..d91b3f1
--- /dev/null
+++ b/deps/Unity/extras/bdd/src/unity_bdd.h
@@ -0,0 +1,44 @@
+/* Copyright (c) 2023 Michael Gene Brockus (Dreamer) and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_BDD_TEST_H_
+#define UNITY_BDD_TEST_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include
+
+/**
+ * @brief Macros for defining a Behavior-Driven Development (BDD) structure with descriptions.
+ *
+ * These macros provide a way to structure and describe different phases (Given, When, Then) of a
+ * test scenario in a BDD-style format. However, they don't have functional behavior by themselves
+ * and are used for descriptive purposes.
+ */
+#define GIVEN(description) \
+ if (0) { \
+ printf("Given %s\n", description); \
+ } else
+
+#define WHEN(description) \
+ if (0) { \
+ printf("When %s\n", description); \
+ } else
+
+#define THEN(description) \
+ if (0) { \
+ printf("Then %s\n", description); \
+ } else
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/deps/Unity/extras/bdd/test/meson.build b/deps/Unity/extras/bdd/test/meson.build
new file mode 100644
index 0000000..fcdafff
--- /dev/null
+++ b/deps/Unity/extras/bdd/test/meson.build
@@ -0,0 +1,9 @@
+project('BDD Tester', 'c')
+
+# Add Unity as a dependency
+unity_dep = dependency('unity')
+
+# Define your source files
+sources = files('test_bdd.c')
+
+executable('tester', sources, dependencies : unity_dep)
diff --git a/deps/Unity/extras/bdd/test/test_bdd.c b/deps/Unity/extras/bdd/test/test_bdd.c
new file mode 100644
index 0000000..4f41585
--- /dev/null
+++ b/deps/Unity/extras/bdd/test/test_bdd.c
@@ -0,0 +1,128 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity.h"
+#include "unity_bdd.h"
+
+void test_bdd_logic_test(void) {
+ GIVEN("a valid statement is passed")
+ {
+ // Set up the context
+ bool givenExecuted = true;
+
+ WHEN("a statement is true")
+ {
+ // Perform the login action
+ bool whenExecuted = true;
+
+ THEN("we validate everything was worked")
+ {
+ // Check the expected outcome
+ bool thenExecuted = true;
+
+ TEST_ASSERT_TRUE(givenExecuted);
+ TEST_ASSERT_TRUE(whenExecuted);
+ TEST_ASSERT_TRUE(thenExecuted);
+ }
+ }
+ }
+} // end of case
+
+void test_bdd_user_account(void) {
+ GIVEN("a user's account with sufficient balance")
+ {
+ // Set up the context
+ float accountBalance = 500.0;
+ float withdrawalAmount = 200.0;
+
+ WHEN("the user requests a withdrawal of $200")
+ {
+ // Perform the withdrawal action
+ if (accountBalance >= withdrawalAmount)
+ {
+ accountBalance -= withdrawalAmount;
+ } // end if
+ THEN("the withdrawal amount should be deducted from the account balance")
+ {
+ // Check the expected outcome
+
+ // Simulate the scenario
+ float compareBalance = 500.0;
+ TEST_ASSERT_LESS_THAN_FLOAT(accountBalance, compareBalance);
+ }
+ }
+ }
+} // end of case
+
+void test_bdd_empty_cart(void) {
+ GIVEN("a user with an empty shopping cart")
+ {
+ // Set up the context
+ int cartItemCount = 0;
+
+ WHEN("the user adds a product to the cart")
+ {
+ // Perform the action of adding a product
+
+ THEN("the cart item count should increase by 1")
+ {
+ // Check the expected outcome
+ cartItemCount++;
+
+ TEST_ASSERT_EQUAL_INT(cartItemCount, 1);
+ }
+ }
+ }
+} // end of case
+
+void test_bdd_valid_login(void) {
+ GIVEN("a registered user with valid credentials")
+ {
+ // Set up the context
+ const char* validUsername = "user123";
+ const char* validPassword = "pass456";
+
+ WHEN("the user provides correct username and password")
+ {
+ // Perform the action of user login
+ const char* inputUsername = "user123";
+ const char* inputPassword = "pass456";
+
+ THEN("the login should be successful")
+ {
+ // Check the expected outcome
+ // Simulate login validation
+ TEST_ASSERT_EQUAL_STRING(inputUsername, validUsername);
+ TEST_ASSERT_EQUAL_STRING(inputPassword, validPassword);
+ }
+ }
+
+ WHEN("the user provides incorrect password")
+ {
+ // Perform the action of user login
+ const char* inputUsername = "user123";
+ const char* inputPassword = "wrongpass";
+
+ THEN("the login should fail with an error message")
+ {
+ // Check the expected outcome
+ // Simulate login validation
+ TEST_ASSERT_EQUAL_STRING(inputUsername, validUsername);
+ // TEST_ASSERT_NOT_EQUAL_STRING(inputPassword, validPassword);
+ }
+ }
+ }
+} // end of case
+
+int main(void)
+{
+ UnityBegin("test_bdd.c");
+ RUN_TEST(test_bdd_logic_test);
+ RUN_TEST(test_bdd_user_account);
+ RUN_TEST(test_bdd_empty_cart);
+ RUN_TEST(test_bdd_valid_login);
+ return UnityEnd();
+}
diff --git a/deps/Unity/extras/eclipse/error_parsers.txt b/deps/Unity/extras/eclipse/error_parsers.txt
new file mode 100644
index 0000000..94e34ff
--- /dev/null
+++ b/deps/Unity/extras/eclipse/error_parsers.txt
@@ -0,0 +1,26 @@
+Eclipse error parsers
+=====================
+
+These are a godsend for extracting & quickly navigating to
+warnings & error messages from console output. Unforunately
+I don't know how to write an Eclipse plugin so you'll have
+to add them manually.
+
+To add a console parser to Eclipse, go to Window --> Preferences
+--> C/C++ --> Build --> Settings. Click on the 'Error Parsers'
+tab and then click the 'Add...' button. See the table below for
+the parser fields to add.
+
+Eclipse will only parse the console output during a build, so
+running your unit tests must be part of your build process.
+Either add this to your make/rakefile, or add it as a post-
+build step in your Eclipse project settings.
+
+
+Unity unit test error parsers
+-----------------------------
+Severity Pattern File Line Description
+-------------------------------------------------------------------------------
+Error (\.+)(.*?):(\d+):(.*?):FAIL: (.*) $2 $3 $5
+Warning (\.+)(.*?):(\d+):(.*?):IGNORE: (.*) $2 $3 $5
+Warning (\.+)(.*?):(\d+):(.*?):IGNORE\s*$ $2 $3 Ignored test
diff --git a/deps/Unity/extras/fixture/readme.md b/deps/Unity/extras/fixture/readme.md
new file mode 100644
index 0000000..e0c9e1b
--- /dev/null
+++ b/deps/Unity/extras/fixture/readme.md
@@ -0,0 +1,26 @@
+# Unity Fixtures
+
+This Framework is an optional add-on to Unity.
+By including unity_fixture.h in place of unity.h, you may now work with Unity in a manner similar to CppUTest.
+This framework adds the concepts of test groups and gives finer control of your tests over the command line.
+
+This framework is primarily supplied for those working through James Grenning's book on Embedded Test Driven Development, or those coming to Unity from CppUTest.
+We should note that using this framework glosses over some of the features of Unity, and makes it more difficult to integrate with other testing tools like Ceedling and CMock.
+
+## Dependency Notification
+
+Fixtures, by default, uses the Memory addon as well.
+This is to make it simple for those trying to follow along with James' book.
+Using them together is completely optional.
+You may choose to use Fixtures without Memory handling by defining `UNITY_FIXTURE_NO_EXTRAS`.
+It will then stop automatically pulling in extras and leave you to do it as desired.
+
+## Usage information
+
+By default the test executables produced by Unity Fixtures run all tests once, but the behavior can be configured with command-line flags.
+Run the test executable with the `--help` flag for more information.
+
+It's possible to add a custom line at the end of the help message, typically to point to project-specific or company-specific unit test documentation.
+Define `UNITY_CUSTOM_HELP_MSG` to provide a custom message, e.g.:
+
+ #define UNITY_CUSTOM_HELP_MSG "If any test fails see https://example.com/troubleshooting"
diff --git a/deps/Unity/extras/fixture/src/meson.build b/deps/Unity/extras/fixture/src/meson.build
new file mode 100644
index 0000000..224911d
--- /dev/null
+++ b/deps/Unity/extras/fixture/src/meson.build
@@ -0,0 +1,10 @@
+unity_inc += include_directories('.')
+unity_src += files('unity_fixture.c')
+
+if not meson.is_subproject()
+ install_headers(
+ 'unity_fixture.h',
+ 'unity_fixture_internals.h',
+ subdir: meson.project_name()
+ )
+endif
diff --git a/deps/Unity/extras/fixture/src/unity_fixture.c b/deps/Unity/extras/fixture/src/unity_fixture.c
new file mode 100644
index 0000000..e69b5a3
--- /dev/null
+++ b/deps/Unity/extras/fixture/src/unity_fixture.c
@@ -0,0 +1,240 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+#include
+#include "unity_internals.h"
+
+struct UNITY_FIXTURE_T UnityFixture;
+
+/* If you decide to use the function pointer approach.
+ * Build with -D UNITY_OUTPUT_CHAR=outputChar and include
+ * int (*outputChar)(int) = putchar; */
+
+void setUp(void) { /*does nothing*/
+}
+void tearDown(void) { /*does nothing*/
+}
+
+static void announceTestRun(unsigned int runNumber) {
+ UnityPrint("Unity test run ");
+ UnityPrintNumberUnsigned(runNumber + 1);
+ UnityPrint(" of ");
+ UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
+ UNITY_PRINT_EOL();
+}
+
+int UnityMain(int argc, const char* argv[], void (*runAllTests)(void)) {
+ int result = UnityGetCommandLineOptions(argc, argv);
+ unsigned int r;
+ if (result != 0) return result;
+
+ for (r = 0; r < UnityFixture.RepeatCount; r++) {
+ UnityBegin(argv[0]);
+ announceTestRun(r);
+ runAllTests();
+ if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
+ UnityEnd();
+ }
+
+ return (int)Unity.TestFailures;
+}
+
+static int selected(const char* filter, const char* name) {
+ if (filter == 0) return 1;
+ return strstr(name, filter) ? 1 : 0;
+}
+
+static int testSelected(const char* test) { return selected(UnityFixture.NameFilter, test); }
+
+static int groupSelected(const char* group) { return selected(UnityFixture.GroupFilter, group); }
+
+void UnityTestRunner(unityfunction* setup, unityfunction* testBody, unityfunction* teardown,
+ const char* printableName, const char* group, const char* name,
+ const char* file, unsigned int line) {
+ if (testSelected(name) && groupSelected(group)) {
+ Unity.TestFile = file;
+ Unity.CurrentTestName = printableName;
+ Unity.CurrentTestLineNumber = line;
+ if (UnityFixture.Verbose) {
+ UnityPrint(printableName);
+#ifndef UNITY_REPEAT_TEST_NAME
+ Unity.CurrentTestName = NULL;
+#endif
+ } else if (UnityFixture.Silent) {
+ /* Do Nothing */
+ } else {
+ UNITY_OUTPUT_CHAR('.');
+ }
+
+ Unity.NumberOfTests++;
+ UnityPointer_Init();
+
+ UNITY_EXEC_TIME_START();
+
+ if (TEST_PROTECT()) {
+ setup();
+ testBody();
+ }
+ if (TEST_PROTECT()) {
+ teardown();
+ }
+ if (TEST_PROTECT()) {
+ UnityPointer_UndoAllSets();
+ }
+ UnityConcludeFixtureTest();
+ }
+}
+
+void UnityIgnoreTest(const char* printableName, const char* group, const char* name) {
+ if (testSelected(name) && groupSelected(group)) {
+ Unity.NumberOfTests++;
+ Unity.TestIgnores++;
+ if (UnityFixture.Verbose) {
+ UnityPrint(printableName);
+ UNITY_PRINT_EOL();
+ } else if (UnityFixture.Silent) {
+ /* Do Nothing */
+ } else {
+ UNITY_OUTPUT_CHAR('!');
+ }
+ }
+}
+
+/*-------------------------------------------------------- */
+/*Automatic pointer restoration functions */
+struct PointerPair {
+ void** pointer;
+ void* old_value;
+};
+
+static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
+static int pointer_index = 0;
+
+void UnityPointer_Init(void) { pointer_index = 0; }
+
+void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line) {
+ if (pointer_index >= UNITY_MAX_POINTERS) {
+ UNITY_TEST_FAIL(line, "Too many pointers set");
+ } else {
+ pointer_store[pointer_index].pointer = pointer;
+ pointer_store[pointer_index].old_value = *pointer;
+ *pointer = newValue;
+ pointer_index++;
+ }
+}
+
+void UnityPointer_UndoAllSets(void) {
+ while (pointer_index > 0) {
+ pointer_index--;
+ *(pointer_store[pointer_index].pointer) = pointer_store[pointer_index].old_value;
+ }
+}
+
+int UnityGetCommandLineOptions(int argc, const char* argv[]) {
+ int i;
+ UnityFixture.Verbose = 0;
+ UnityFixture.Silent = 0;
+ UnityFixture.GroupFilter = 0;
+ UnityFixture.NameFilter = 0;
+ UnityFixture.RepeatCount = 1;
+
+ if (argc == 1) return 0;
+
+ for (i = 1; i < argc;) {
+ if (strcmp(argv[i], "-h") == 0 || strcmp(argv[i], "--help") == 0) {
+ /* Usage */
+ UnityPrint("Runs a series of unit tests.");
+ UNITY_PRINT_EOL();
+ UNITY_PRINT_EOL();
+ UnityPrint("When no flag is specified, all tests are run.");
+ UNITY_PRINT_EOL();
+ UNITY_PRINT_EOL();
+ UnityPrint("Optional flags:");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -v Verbose output: show all tests executed even if they pass");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -s Silent mode: minimal output showing only test failures");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -g NAME Only run tests in groups that contain the string NAME");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -n NAME Only run tests whose name contains the string NAME");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -r NUMBER Repeatedly run all tests NUMBER times");
+ UNITY_PRINT_EOL();
+ UnityPrint(" -h, --help Display this help message");
+ UNITY_PRINT_EOL();
+ UNITY_PRINT_EOL();
+#ifdef UNITY_CUSTOM_HELP_MSG
+ /* User-defined help message, e.g. to point to project-specific documentation */
+ UnityPrint(UNITY_CUSTOM_HELP_MSG);
+ UNITY_PRINT_EOL();
+#else
+ /* Default help suffix if a custom one is not defined */
+ UnityPrint("More information about Unity: https://www.throwtheswitch.org/unity");
+ UNITY_PRINT_EOL();
+#endif
+ return 1; /* Exit without running the tests */
+ } else if (strcmp(argv[i], "-v") == 0) {
+ UnityFixture.Verbose = 1;
+ i++;
+ } else if (strcmp(argv[i], "-s") == 0) {
+ UnityFixture.Silent = 1;
+ i++;
+ } else if (strcmp(argv[i], "-g") == 0) {
+ i++;
+ if (i >= argc) return 1;
+ UnityFixture.GroupFilter = argv[i];
+ i++;
+ } else if (strcmp(argv[i], "-n") == 0) {
+ i++;
+ if (i >= argc) return 1;
+ UnityFixture.NameFilter = argv[i];
+ i++;
+ } else if (strcmp(argv[i], "-r") == 0) {
+ UnityFixture.RepeatCount = 2;
+ i++;
+ if (i < argc) {
+ if (*(argv[i]) >= '0' && *(argv[i]) <= '9') {
+ unsigned int digit = 0;
+ UnityFixture.RepeatCount = 0;
+ while (argv[i][digit] >= '0' && argv[i][digit] <= '9') {
+ UnityFixture.RepeatCount *= 10;
+ UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
+ }
+ i++;
+ }
+ }
+ } else {
+ /* ignore unknown parameter */
+ i++;
+ }
+ }
+ return 0;
+}
+
+void UnityConcludeFixtureTest(void) {
+ if (Unity.CurrentTestIgnored) {
+ Unity.TestIgnores++;
+ UNITY_PRINT_EOL();
+ } else if (!Unity.CurrentTestFailed) {
+ if (UnityFixture.Verbose) {
+ UnityPrint(" ");
+ UnityPrint(UnityStrPass);
+ UNITY_EXEC_TIME_STOP();
+ UNITY_PRINT_EXEC_TIME();
+ UNITY_PRINT_EOL();
+ }
+ } else /* Unity.CurrentTestFailed */
+ {
+ Unity.TestFailures++;
+ UNITY_PRINT_EOL();
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+}
diff --git a/deps/Unity/extras/fixture/src/unity_fixture.h b/deps/Unity/extras/fixture/src/unity_fixture.h
new file mode 100644
index 0000000..6575066
--- /dev/null
+++ b/deps/Unity/extras/fixture/src/unity_fixture.h
@@ -0,0 +1,94 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_FIXTURE_H_
+#define UNITY_FIXTURE_H_
+
+#include "unity.h"
+#include "unity_fixture_internals.h"
+
+#ifndef UNITY_FIXTURE_NO_EXTRAS
+#include "unity_memory.h"
+#endif
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include "unity_internals.h"
+
+
+int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
+
+
+#define TEST_GROUP(group)\
+ static const char* TEST_GROUP_##group = #group
+
+#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
+ void TEST_##group##_SETUP(void)
+
+#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
+ void TEST_##group##_TEAR_DOWN(void)
+
+
+#define TEST(group, name) \
+ void TEST_##group##_##name##_(void);\
+ void TEST_##group##_##name##_run(void);\
+ void TEST_##group##_##name##_run(void)\
+ {\
+ UnityTestRunner(TEST_##group##_SETUP,\
+ TEST_##group##_##name##_,\
+ TEST_##group##_TEAR_DOWN,\
+ "TEST(" #group ", " #name ")",\
+ TEST_GROUP_##group, #name,\
+ __FILE__, __LINE__);\
+ }\
+ void TEST_##group##_##name##_(void)
+
+#define IGNORE_TEST(group, name) \
+ void TEST_##group##_##name##_(void);\
+ void TEST_##group##_##name##_run(void);\
+ void TEST_##group##_##name##_run(void)\
+ {\
+ UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
+ }\
+ void TEST_##group##_##name##_(void)
+
+/* Call this for each test, insider the group runner */
+#define RUN_TEST_CASE(group, name) \
+ { void TEST_##group##_##name##_run(void);\
+ TEST_##group##_##name##_run(); }
+
+/* This goes at the bottom of each test file or in a separate c file */
+#define TEST_GROUP_RUNNER(group)\
+ void TEST_##group##_GROUP_RUNNER(void);\
+ void TEST_##group##_GROUP_RUNNER(void)
+
+/* Call this from main */
+#define RUN_TEST_GROUP(group)\
+ { void TEST_##group##_GROUP_RUNNER(void);\
+ TEST_##group##_GROUP_RUNNER(); }
+
+/* CppUTest Compatibility Macros */
+#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS
+/* Sets a pointer and automatically restores it to its old value after teardown */
+#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
+#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR((expected), (actual))
+#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
+#define FAIL(message) TEST_FAIL_MESSAGE((message))
+#define CHECK(condition) TEST_ASSERT_TRUE((condition))
+#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual))
+#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual))
+#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* UNITY_FIXTURE_H_ */
diff --git a/deps/Unity/extras/fixture/src/unity_fixture_internals.h b/deps/Unity/extras/fixture/src/unity_fixture_internals.h
new file mode 100644
index 0000000..1c51aa9
--- /dev/null
+++ b/deps/Unity/extras/fixture/src/unity_fixture_internals.h
@@ -0,0 +1,50 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_FIXTURE_INTERNALS_H_
+#define UNITY_FIXTURE_INTERNALS_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+struct UNITY_FIXTURE_T
+{
+ int Verbose;
+ int Silent;
+ unsigned int RepeatCount;
+ const char* NameFilter;
+ const char* GroupFilter;
+};
+extern struct UNITY_FIXTURE_T UnityFixture;
+
+typedef void unityfunction(void);
+void UnityTestRunner(unityfunction* setup,
+ unityfunction* testBody,
+ unityfunction* teardown,
+ const char* printableName,
+ const char* group,
+ const char* name,
+ const char* file, unsigned int line);
+
+void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
+int UnityGetCommandLineOptions(int argc, const char* argv[]);
+void UnityConcludeFixtureTest(void);
+
+void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line);
+void UnityPointer_UndoAllSets(void);
+void UnityPointer_Init(void);
+#ifndef UNITY_MAX_POINTERS
+#define UNITY_MAX_POINTERS 5
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* UNITY_FIXTURE_INTERNALS_H_ */
diff --git a/deps/Unity/extras/fixture/test/Makefile b/deps/Unity/extras/fixture/test/Makefile
new file mode 100644
index 0000000..bbe3241
--- /dev/null
+++ b/deps/Unity/extras/fixture/test/Makefile
@@ -0,0 +1,72 @@
+CC = gcc
+ifeq ($(shell uname -s), Darwin)
+CC = clang
+endif
+#DEBUG = -O0 -g
+CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror -DUNITY_FIXTURE_NO_EXTRAS
+CFLAGS += $(DEBUG)
+SRC = ../src/unity_fixture.c \
+ ../../../src/unity.c \
+ unity_fixture_Test.c \
+ unity_fixture_TestRunner.c \
+ main/AllTests.c
+
+INC_DIR = -I../src -I../../../src/
+BUILD_DIR = ../build
+TARGET = ../build/fixture_tests.exe
+
+all: default noStdlibMalloc 32bits
+
+default: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_SUPPORT_64
+ @ echo "default build"
+ ./$(TARGET)
+
+32bits: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -m32
+ @ echo "32bits build"
+ ./$(TARGET)
+
+noStdlibMalloc: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC
+ @ echo "build with noStdlibMalloc"
+ ./$(TARGET)
+
+C89: CFLAGS += -D UNITY_EXCLUDE_STDINT_H # C89 did not have type 'long long',
+C89: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -std=c89 && ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC -std=c89
+ ./$(TARGET)
+
+$(BUILD_DIR):
+ mkdir -p $(BUILD_DIR)
+
+clean:
+ rm -f $(TARGET) $(BUILD_DIR)/*.gc*
+
+cov: $(BUILD_DIR)
+ cd $(BUILD_DIR) && \
+ $(CC) $(DEFINES) $(foreach i, $(SRC), ../test/$(i)) $(INC_DIR) -o $(TARGET) -fprofile-arcs -ftest-coverage
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) > /dev/null ; ./$(TARGET) -v > /dev/null
+ cd $(BUILD_DIR) && \
+ gcov unity_fixture.c | head -3
+ grep '###' $(BUILD_DIR)/unity_fixture.c.gcov -C2 || true # Show uncovered lines
+
+# These extended flags DO get included before any target build runs
+CFLAGS += -Wbad-function-cast
+CFLAGS += -Wcast-qual
+CFLAGS += -Wconversion
+CFLAGS += -Wformat=2
+CFLAGS += -Wmissing-prototypes
+CFLAGS += -Wold-style-definition
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wshadow
+CFLAGS += -Wstrict-overflow=5
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wswitch-default
+CFLAGS += -Wundef
+CFLAGS += -Wno-error=undef # Warning only, this should not stop the build
+CFLAGS += -Wunreachable-code
+CFLAGS += -Wunused
+CFLAGS += -fstrict-aliasing
diff --git a/deps/Unity/extras/fixture/test/main/AllTests.c b/deps/Unity/extras/fixture/test/main/AllTests.c
new file mode 100644
index 0000000..30242cb
--- /dev/null
+++ b/deps/Unity/extras/fixture/test/main/AllTests.c
@@ -0,0 +1,20 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+static void runAllTests(void)
+{
+ RUN_TEST_GROUP(UnityFixture);
+ RUN_TEST_GROUP(UnityCommandOptions);
+}
+
+int main(int argc, const char* argv[])
+{
+ return UnityMain(argc, argv, runAllTests);
+}
+
diff --git a/deps/Unity/extras/fixture/test/template_fixture_tests.c b/deps/Unity/extras/fixture/test/template_fixture_tests.c
new file mode 100644
index 0000000..18bbb89
--- /dev/null
+++ b/deps/Unity/extras/fixture/test/template_fixture_tests.c
@@ -0,0 +1,39 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+static int data = -1;
+
+TEST_GROUP(mygroup);
+
+TEST_SETUP(mygroup)
+{
+ data = 0;
+}
+
+TEST_TEAR_DOWN(mygroup)
+{
+ data = -1;
+}
+
+TEST(mygroup, test1)
+{
+ TEST_ASSERT_EQUAL_INT(0, data);
+}
+
+TEST(mygroup, test2)
+{
+ TEST_ASSERT_EQUAL_INT(0, data);
+ data = 5;
+}
+
+TEST(mygroup, test3)
+{
+ data = 7;
+ TEST_ASSERT_EQUAL_INT(7, data);
+}
diff --git a/deps/Unity/extras/fixture/test/unity_fixture_Test.c b/deps/Unity/extras/fixture/test/unity_fixture_Test.c
new file mode 100644
index 0000000..1422b48
--- /dev/null
+++ b/deps/Unity/extras/fixture/test/unity_fixture_Test.c
@@ -0,0 +1,245 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+#include
+#include
+
+TEST_GROUP(UnityFixture);
+
+TEST_SETUP(UnityFixture)
+{
+}
+
+TEST_TEAR_DOWN(UnityFixture)
+{
+}
+
+static int* pointer1 = 0;
+static int* pointer2 = (int*)2;
+static int* pointer3 = (int*)3;
+static int int1;
+static int int2;
+static int int3;
+static int int4;
+
+TEST(UnityFixture, PointerSetting)
+{
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ UT_PTR_SET(pointer1, &int1);
+ UT_PTR_SET(pointer2, &int2);
+ UT_PTR_SET(pointer3, &int3);
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, &int1);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, &int2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, &int3);
+ UT_PTR_SET(pointer1, &int4);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(pointer1, 0);
+ TEST_ASSERT_POINTERS_EQUAL(pointer2, (int*)2);
+ TEST_ASSERT_POINTERS_EQUAL(pointer3, (int*)3);
+}
+
+static char *p1;
+static char *p2;
+
+TEST(UnityFixture, PointerSet)
+{
+ char c1;
+ char c2;
+ char newC1;
+ char newC2;
+ p1 = &c1;
+ p2 = &c2;
+
+ UnityPointer_Init();
+ UT_PTR_SET(p1, &newC1);
+ UT_PTR_SET(p2, &newC2);
+ TEST_ASSERT_POINTERS_EQUAL(&newC1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&newC2, p2);
+ UnityPointer_UndoAllSets();
+ TEST_ASSERT_POINTERS_EQUAL(&c1, p1);
+ TEST_ASSERT_POINTERS_EQUAL(&c2, p2);
+}
+
+TEST(UnityFixture, FreeNULLSafety)
+{
+ free(NULL);
+}
+
+TEST(UnityFixture, ConcludeTestIncrementsFailCount)
+{
+ UNITY_UINT savedFails = Unity.TestFailures;
+ UNITY_UINT savedIgnores = Unity.TestIgnores;
+ Unity.CurrentTestFailed = 1;
+ UnityConcludeFixtureTest(); /* Resets TestFailed for this test to pass */
+ Unity.CurrentTestIgnored = 1;
+ UnityConcludeFixtureTest(); /* Resets TestIgnored */
+ TEST_ASSERT_EQUAL(savedFails + 1, Unity.TestFailures);
+ TEST_ASSERT_EQUAL(savedIgnores + 1, Unity.TestIgnores);
+ Unity.TestFailures = savedFails;
+ Unity.TestIgnores = savedIgnores;
+}
+
+/*------------------------------------------------------------ */
+
+TEST_GROUP(UnityCommandOptions);
+
+static int savedVerbose;
+static unsigned int savedRepeat;
+static const char* savedName;
+static const char* savedGroup;
+
+TEST_SETUP(UnityCommandOptions)
+{
+ savedVerbose = UnityFixture.Verbose;
+ savedRepeat = UnityFixture.RepeatCount;
+ savedName = UnityFixture.NameFilter;
+ savedGroup = UnityFixture.GroupFilter;
+}
+
+TEST_TEAR_DOWN(UnityCommandOptions)
+{
+ UnityFixture.Verbose = savedVerbose;
+ UnityFixture.RepeatCount= savedRepeat;
+ UnityFixture.NameFilter = savedName;
+ UnityFixture.GroupFilter = savedGroup;
+}
+
+
+static const char* noOptions[] = {
+ "testrunner.exe"
+};
+
+TEST(UnityCommandOptions, DefaultOptions)
+{
+ UnityGetCommandLineOptions(1, noOptions);
+ TEST_ASSERT_EQUAL(0, UnityFixture.Verbose);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.GroupFilter);
+ TEST_ASSERT_POINTERS_EQUAL(0, UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(1, UnityFixture.RepeatCount);
+}
+
+static const char* verbose[] = {
+ "testrunner.exe",
+ "-v"
+};
+
+TEST(UnityCommandOptions, OptionVerbose)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, verbose));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+}
+
+static const char* group[] = {
+ "testrunner.exe",
+ "-g", "groupname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByGroup)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, group));
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+}
+
+static const char* name[] = {
+ "testrunner.exe",
+ "-n", "testname"
+};
+
+TEST(UnityCommandOptions, OptionSelectTestByName)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, name));
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+}
+
+static const char* repeat[] = {
+ "testrunner.exe",
+ "-r", "99"
+};
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(2, repeat));
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(3, repeat));
+ TEST_ASSERT_EQUAL(99, UnityFixture.RepeatCount);
+}
+
+static const char* multiple[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98"
+};
+
+TEST(UnityCommandOptions, MultipleOptions)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(8, multiple));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+static const char* dashRNotLast[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "gggg",
+ "-r",
+ "-n", "tttt",
+};
+
+TEST(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(7, dashRNotLast));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("gggg", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("tttt", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(2, UnityFixture.RepeatCount);
+}
+
+static const char* unknownCommand[] = {
+ "testrunner.exe",
+ "-v",
+ "-g", "groupname",
+ "-n", "testname",
+ "-r", "98",
+ "-z"
+};
+TEST(UnityCommandOptions, UnknownCommandIsIgnored)
+{
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(9, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityFixture.Verbose);
+ STRCMP_EQUAL("groupname", UnityFixture.GroupFilter);
+ STRCMP_EQUAL("testname", UnityFixture.NameFilter);
+ TEST_ASSERT_EQUAL(98, UnityFixture.RepeatCount);
+}
+
+TEST(UnityCommandOptions, GroupOrNameFilterWithoutStringFails)
+{
+ TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(3, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityGetCommandLineOptions(5, unknownCommand));
+ TEST_ASSERT_EQUAL(1, UnityMain(3, unknownCommand, NULL));
+}
+
+TEST(UnityCommandOptions, GroupFilterReallyFilters)
+{
+ UNITY_UINT saved = Unity.NumberOfTests;
+ TEST_ASSERT_EQUAL(0, UnityGetCommandLineOptions(4, unknownCommand));
+ UnityIgnoreTest(NULL, "non-matching", NULL);
+ TEST_ASSERT_EQUAL(saved, Unity.NumberOfTests);
+}
+
+IGNORE_TEST(UnityCommandOptions, TestShouldBeIgnored)
+{
+ TEST_FAIL_MESSAGE("This test should not run!");
+}
diff --git a/deps/Unity/extras/fixture/test/unity_fixture_TestRunner.c b/deps/Unity/extras/fixture/test/unity_fixture_TestRunner.c
new file mode 100644
index 0000000..7b78c49
--- /dev/null
+++ b/deps/Unity/extras/fixture/test/unity_fixture_TestRunner.c
@@ -0,0 +1,32 @@
+/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
+ * ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_fixture.h"
+
+TEST_GROUP_RUNNER(UnityFixture)
+{
+ RUN_TEST_CASE(UnityFixture, PointerSetting);
+ RUN_TEST_CASE(UnityFixture, PointerSet);
+ RUN_TEST_CASE(UnityFixture, FreeNULLSafety);
+ RUN_TEST_CASE(UnityFixture, ConcludeTestIncrementsFailCount);
+}
+
+TEST_GROUP_RUNNER(UnityCommandOptions)
+{
+ RUN_TEST_CASE(UnityCommandOptions, DefaultOptions);
+ RUN_TEST_CASE(UnityCommandOptions, OptionVerbose);
+ RUN_TEST_CASE(UnityCommandOptions, OptionSelectTestByGroup);
+ RUN_TEST_CASE(UnityCommandOptions, OptionSelectTestByName);
+ RUN_TEST_CASE(UnityCommandOptions, OptionSelectRepeatTestsDefaultCount);
+ RUN_TEST_CASE(UnityCommandOptions, OptionSelectRepeatTestsSpecificCount);
+ RUN_TEST_CASE(UnityCommandOptions, MultipleOptions);
+ RUN_TEST_CASE(UnityCommandOptions, MultipleOptionsDashRNotLastAndNoValueSpecified);
+ RUN_TEST_CASE(UnityCommandOptions, UnknownCommandIsIgnored);
+ RUN_TEST_CASE(UnityCommandOptions, GroupOrNameFilterWithoutStringFails);
+ RUN_TEST_CASE(UnityCommandOptions, GroupFilterReallyFilters);
+ RUN_TEST_CASE(UnityCommandOptions, TestShouldBeIgnored);
+}
diff --git a/deps/Unity/extras/memory/readme.md b/deps/Unity/extras/memory/readme.md
new file mode 100644
index 0000000..ea8b9cf
--- /dev/null
+++ b/deps/Unity/extras/memory/readme.md
@@ -0,0 +1,42 @@
+# Unity Memory
+
+This Framework is an optional add-on to Unity.
+By including unity.h and then unity_memory.h, you have the added ability to track malloc and free calls.
+This addon requires that the stdlib functions be overridden by its own defines.
+These defines will still malloc / realloc / free etc, but will also track the calls in order to ensure that you don't have any memory leaks in your programs.
+
+Note that this is only useful in situations where a unit is in charge of both the allocation and deallocation of memory.
+When it is not symmetric, unit testing can report a number of false failures.
+A more advanced runtime tool is required to track complete system memory handling.
+
+## Module API
+
+### `UnityMalloc_StartTest` and `UnityMalloc_EndTest`
+
+These must be called at the beginning and end of each test.
+For simplicity, they can be added to `setUp` and `tearDown` in order to do their job.
+When using the test runner generator scripts, these will be automatically added to the runner whenever unity_memory.h is included.
+
+### `UnityMalloc_MakeMallocFailAfterCount`
+
+This can be called from the tests themselves.
+Passing this function a number will force the reference counter to start keeping track of malloc calls.
+During that test, if the number of malloc calls exceeds the number given, malloc will immediately start returning `NULL`.
+This allows you to test error conditions.
+Think of it as a simplified mock.
+
+## Configuration
+
+### `UNITY_MALLOC` and `UNITY_FREE`
+
+By default, this module tries to use the real stdlib `malloc` and `free` internally.
+If you would prefer it to use something else, like FreeRTOS's `pvPortMalloc` and `pvPortFree`, then you can use these defines to make it so.
+
+### `UNITY_EXCLUDE_STDLIB_MALLOC`
+
+If you would like this library to ignore stdlib or other heap engines completely, and manage the memory on its own, then define this. All memory will be handled internally (and at likely lower overhead).
+Note that this is not a very featureful memory manager, but is sufficient for most testing purposes.
+
+### `UNITY_INTERNAL_HEAP_SIZE_BYTES`
+
+When using the built-in memory manager (see `UNITY_EXCLUDE_STDLIB_MALLOC`) this define allows you to set the heap size this library will use to manage the memory.
diff --git a/deps/Unity/extras/memory/src/meson.build b/deps/Unity/extras/memory/src/meson.build
new file mode 100644
index 0000000..650ba32
--- /dev/null
+++ b/deps/Unity/extras/memory/src/meson.build
@@ -0,0 +1,9 @@
+unity_inc += include_directories('.')
+unity_src += files('unity_memory.c')
+
+if not meson.is_subproject()
+ install_headers(
+ 'unity_memory.h',
+ subdir: meson.project_name()
+ )
+endif
diff --git a/deps/Unity/extras/memory/src/unity_memory.c b/deps/Unity/extras/memory/src/unity_memory.c
new file mode 100644
index 0000000..36526d1
--- /dev/null
+++ b/deps/Unity/extras/memory/src/unity_memory.c
@@ -0,0 +1,179 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity_memory.h"
+#include
+#include "unity.h"
+
+#define MALLOC_DONT_FAIL -1
+static int malloc_count;
+static int malloc_fail_countdown = MALLOC_DONT_FAIL;
+
+void UnityMalloc_StartTest(void) {
+ malloc_count = 0;
+ malloc_fail_countdown = MALLOC_DONT_FAIL;
+}
+
+void UnityMalloc_EndTest(void) {
+ malloc_fail_countdown = MALLOC_DONT_FAIL;
+ if (malloc_count != 0) {
+ UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!");
+ }
+}
+
+void UnityMalloc_MakeMallocFailAfterCount(int countdown) { malloc_fail_countdown = countdown; }
+
+/* These definitions are always included from unity_fixture_malloc_overrides.h */
+/* We undef to use them or avoid conflict with per the C standard */
+#undef malloc
+#undef free
+#undef calloc
+#undef realloc
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
+static size_t heap_index;
+#else
+#include
+#endif
+
+typedef struct GuardBytes {
+ size_t size;
+ size_t guard_space;
+} Guard;
+
+#define UNITY_MALLOC_ALIGNMENT (UNITY_POINTER_WIDTH / 8)
+static const char end[] = "END";
+
+static size_t unity_size_round_up(size_t size) {
+ size_t rounded_size;
+
+ rounded_size =
+ ((size + UNITY_MALLOC_ALIGNMENT - 1) / UNITY_MALLOC_ALIGNMENT) * UNITY_MALLOC_ALIGNMENT;
+
+ return rounded_size;
+}
+
+void* unity_malloc(size_t size) {
+ char* mem;
+ Guard* guard;
+ size_t total_size;
+
+ total_size = sizeof(Guard) + unity_size_round_up(size + sizeof(end));
+
+ if (malloc_fail_countdown != MALLOC_DONT_FAIL) {
+ if (malloc_fail_countdown == 0) return NULL;
+ malloc_fail_countdown--;
+ }
+
+ if (size == 0) return NULL;
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES) {
+ guard = NULL;
+ } else {
+ /* We know we can get away with this cast because we aligned memory already */
+ guard = (Guard*)(void*)(&unity_heap[heap_index]);
+ heap_index += total_size;
+ }
+#else
+ guard = (Guard*)UNITY_MALLOC(total_size);
+#endif
+ if (guard == NULL) return NULL;
+ malloc_count++;
+ guard->size = size;
+ guard->guard_space = 0;
+ mem = (char*)&(guard[1]);
+ memcpy(&mem[size], end, sizeof(end));
+
+ return (void*)mem;
+}
+
+static int isOverrun(void* mem) {
+ Guard* guard = (Guard*)mem;
+ char* memAsChar = (char*)mem;
+ guard--;
+
+ return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0;
+}
+
+static void release_memory(void* mem) {
+ Guard* guard = (Guard*)mem;
+ guard--;
+
+ malloc_count--;
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ {
+ size_t block_size;
+
+ block_size = unity_size_round_up(guard->size + sizeof(end));
+
+ if (mem == unity_heap + heap_index - block_size) {
+ heap_index -= (sizeof(Guard) + block_size);
+ }
+ }
+#else
+ UNITY_FREE(guard);
+#endif
+}
+
+void unity_free(void* mem) {
+ int overrun;
+
+ if (mem == NULL) {
+ return;
+ }
+
+ overrun = isOverrun(mem);
+ release_memory(mem);
+ if (overrun) {
+ UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()");
+ }
+}
+
+void* unity_calloc(size_t num, size_t size) {
+ void* mem = unity_malloc(num * size);
+ if (mem == NULL) return NULL;
+ memset(mem, 0, num * size);
+ return mem;
+}
+
+void* unity_realloc(void* oldMem, size_t size) {
+ Guard* guard = (Guard*)oldMem;
+ void* newMem;
+
+ if (oldMem == NULL) return unity_malloc(size);
+
+ guard--;
+ if (isOverrun(oldMem)) {
+ release_memory(oldMem);
+ UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
+ }
+
+ if (size == 0) {
+ release_memory(oldMem);
+ return NULL;
+ }
+
+ if (guard->size >= size) return oldMem;
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
+ {
+ size_t old_total_size = unity_size_round_up(guard->size + sizeof(end));
+
+ if ((oldMem == unity_heap + heap_index - old_total_size) &&
+ ((heap_index - old_total_size + unity_size_round_up(size + sizeof(end))) <=
+ UNITY_INTERNAL_HEAP_SIZE_BYTES)) {
+ release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
+ return unity_malloc(size); /* No memcpy since data is in place */
+ }
+ }
+#endif
+ newMem = unity_malloc(size);
+ if (newMem == NULL) return NULL; /* Do not release old memory */
+ memcpy(newMem, oldMem, guard->size);
+ release_memory(oldMem);
+ return newMem;
+}
diff --git a/deps/Unity/extras/memory/src/unity_memory.h b/deps/Unity/extras/memory/src/unity_memory.h
new file mode 100644
index 0000000..ccdb826
--- /dev/null
+++ b/deps/Unity/extras/memory/src/unity_memory.h
@@ -0,0 +1,60 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_MEMORY_OVERRIDES_H_
+#define UNITY_MEMORY_OVERRIDES_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include
+
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+/* Define this macro to remove the use of stdlib.h, malloc, and free.
+ * Many embedded systems do not have a heap or malloc/free by default.
+ * This internal unity_malloc() provides allocated memory deterministically from
+ * the end of an array only, unity_free() only releases from end-of-array,
+ * blocks are not coalesced, and memory not freed in LIFO order is stranded. */
+ #ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
+ #define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
+ #endif
+#endif
+
+/* These functions are used by Unity to allocate and release memory
+ * on the heap and can be overridden with platform-specific implementations.
+ * For example, when using FreeRTOS UNITY_MALLOC becomes pvPortMalloc()
+ * and UNITY_FREE becomes vPortFree(). */
+#if !defined(UNITY_MALLOC) || !defined(UNITY_FREE)
+ #include
+ #define UNITY_MALLOC(size) malloc(size)
+ #define UNITY_FREE(ptr) free(ptr)
+#else
+ extern void* UNITY_MALLOC(size_t size);
+ extern void UNITY_FREE(void* ptr);
+#endif
+
+#define malloc unity_malloc
+#define calloc unity_calloc
+#define realloc unity_realloc
+#define free unity_free
+
+void* unity_malloc(size_t size);
+void* unity_calloc(size_t num, size_t size);
+void* unity_realloc(void * oldMem, size_t size);
+void unity_free(void * mem);
+
+/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
+void UnityMalloc_StartTest(void);
+void UnityMalloc_EndTest(void);
+void UnityMalloc_MakeMallocFailAfterCount(int countdown);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/deps/Unity/extras/memory/test/Makefile b/deps/Unity/extras/memory/test/Makefile
new file mode 100644
index 0000000..f3f86ce
--- /dev/null
+++ b/deps/Unity/extras/memory/test/Makefile
@@ -0,0 +1,78 @@
+CC = gcc
+ifeq ($(shell uname -s), Darwin)
+CC = clang
+endif
+#DEBUG = -O0 -g
+CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror
+CFLAGS += $(DEBUG)
+DEFINES = -D UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar
+ifeq ($(OS),Windows_NT)
+ DEFINES += -D UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar(int)
+else
+ DEFINES += -D UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar\(int\)
+endif
+SRC = ../src/unity_memory.c \
+ ../../../src/unity.c \
+ unity_memory_Test.c \
+ unity_memory_TestRunner.c \
+ unity_output_Spy.c \
+
+INC_DIR = -I../src -I../../../src/
+BUILD_DIR = ../build
+TARGET = ../build/memory_tests.exe
+
+all: default noStdlibMalloc 32bits
+
+default: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_SUPPORT_64
+ @ echo "default build"
+ ./$(TARGET)
+
+32bits: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -m32
+ @ echo "32bits build"
+ ./$(TARGET)
+
+noStdlibMalloc: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC
+ @ echo "build with noStdlibMalloc"
+ ./$(TARGET)
+
+C89: CFLAGS += -D UNITY_EXCLUDE_STDINT_H # C89 did not have type 'long long',
+C89: $(BUILD_DIR)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -std=c89 && ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(SRC) $(INC_DIR) -o $(TARGET) -D UNITY_EXCLUDE_STDLIB_MALLOC -std=c89
+ ./$(TARGET)
+
+$(BUILD_DIR):
+ mkdir -p $(BUILD_DIR)
+
+clean:
+ rm -f $(TARGET) $(BUILD_DIR)/*.gc*
+
+cov: $(BUILD_DIR)
+ cd $(BUILD_DIR) && \
+ $(CC) $(DEFINES) $(foreach i, $(SRC), ../test/$(i)) $(INC_DIR) -o $(TARGET) -fprofile-arcs -ftest-coverage
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) > /dev/null ; ./$(TARGET) -v > /dev/null
+ cd $(BUILD_DIR) && \
+ gcov unity_memory.c | head -3
+ grep '###' $(BUILD_DIR)/unity_memory.c.gcov -C2 || true # Show uncovered lines
+
+# These extended flags DO get included before any target build runs
+CFLAGS += -Wbad-function-cast
+CFLAGS += -Wcast-qual
+CFLAGS += -Wconversion
+CFLAGS += -Wformat=2
+CFLAGS += -Wmissing-prototypes
+CFLAGS += -Wold-style-definition
+CFLAGS += -Wpointer-arith
+CFLAGS += -Wshadow
+CFLAGS += -Wstrict-overflow=5
+CFLAGS += -Wstrict-prototypes
+CFLAGS += -Wswitch-default
+CFLAGS += -Wundef
+CFLAGS += -Wno-error=undef # Warning only, this should not stop the build
+CFLAGS += -Wunreachable-code
+CFLAGS += -Wunused
+CFLAGS += -fstrict-aliasing
diff --git a/deps/Unity/extras/memory/test/unity_memory_Test.c b/deps/Unity/extras/memory/test/unity_memory_Test.c
new file mode 100644
index 0000000..6f832e2
--- /dev/null
+++ b/deps/Unity/extras/memory/test/unity_memory_Test.c
@@ -0,0 +1,325 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity.h"
+#include "unity_memory.h"
+#include "unity_output_Spy.h"
+#include
+#include
+
+/* This test module includes the following tests: */
+
+void test_ForceMallocFail(void);
+void test_ReallocSmallerIsUnchanged(void);
+void test_ReallocSameIsUnchanged(void);
+void test_ReallocLargerNeeded(void);
+void test_ReallocNullPointerIsLikeMalloc(void);
+void test_ReallocSizeZeroFreesMemAndReturnsNullPointer(void);
+void test_CallocFillsWithZero(void);
+void test_FreeNULLSafety(void);
+void test_DetectsLeak(void);
+void test_BufferOverrunFoundDuringFree(void);
+void test_BufferOverrunFoundDuringRealloc(void);
+void test_BufferGuardWriteFoundDuringFree(void);
+void test_BufferGuardWriteFoundDuringRealloc(void);
+void test_MallocPastBufferFails(void);
+void test_CallocPastBufferFails(void);
+void test_MallocThenReallocGrowsMemoryInPlace(void);
+void test_ReallocFailDoesNotFreeMem(void);
+
+/* It makes use of the following features */
+void setUp(void);
+void tearDown(void);
+
+/* Let's Go! */
+void setUp(void)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ UnityOutputCharSpy_Create(200);
+#else
+ UnityOutputCharSpy_Create(1000);
+#endif
+ UnityMalloc_StartTest();
+}
+
+void tearDown(void)
+{
+ UnityMalloc_EndTest();
+ UnityOutputCharSpy_Destroy();
+}
+
+void test_ForceMallocFail(void)
+{
+ void* m;
+ void* mfails;
+ UnityMalloc_MakeMallocFailAfterCount(1);
+ m = malloc(10);
+ TEST_ASSERT_NOT_NULL(m);
+ mfails = malloc(10);
+ TEST_ASSERT_EQUAL_PTR(0, mfails);
+ free(m);
+}
+
+void test_ReallocSmallerIsUnchanged(void)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 5);
+ TEST_ASSERT_NOT_NULL(m1);
+ TEST_ASSERT_EQUAL_PTR(m1, m2);
+ free(m2);
+}
+
+void test_ReallocSameIsUnchanged(void)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 10);
+ TEST_ASSERT_NOT_NULL(m1);
+ TEST_ASSERT_EQUAL_PTR(m1, m2);
+ free(m2);
+}
+
+void test_ReallocLargerNeeded(void)
+{
+ void* m2;
+ void* m1 = malloc(10);
+ TEST_ASSERT_NOT_NULL(m1);
+ strcpy((char*)m1, "123456789");
+ m2 = realloc(m1, 15);
+ TEST_ASSERT_EQUAL_STRING("123456789", m2);
+ free(m2);
+}
+
+void test_ReallocNullPointerIsLikeMalloc(void)
+{
+ void* m = realloc(0, 15);
+ TEST_ASSERT_NOT_NULL(m);
+ free(m);
+}
+
+void test_ReallocSizeZeroFreesMemAndReturnsNullPointer(void)
+{
+ void* m1 = malloc(10);
+ void* m2 = realloc(m1, 0);
+ TEST_ASSERT_EQUAL_PTR(0, m2);
+}
+
+void test_CallocFillsWithZero(void)
+{
+ void* m = calloc(3, sizeof(char));
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_EQUAL_HEX8(0, s[0]);
+ TEST_ASSERT_EQUAL_HEX8(0, s[1]);
+ TEST_ASSERT_EQUAL_HEX8(0, s[2]);
+ free(m);
+}
+
+void test_FreeNULLSafety(void)
+{
+ free(NULL);
+}
+
+/*------------------------------------------------------------ */
+
+#define EXPECT_ABORT_BEGIN \
+ { \
+ jmp_buf TestAbortFrame; \
+ memcpy(TestAbortFrame, Unity.AbortFrame, sizeof(jmp_buf)); \
+ if (TEST_PROTECT()) \
+ {
+
+#define EXPECT_ABORT_END \
+ } \
+ memcpy(Unity.AbortFrame, TestAbortFrame, sizeof(jmp_buf)); \
+ }
+
+/* This tricky set of defines lets us see if we are using the Spy, returns 1 if true */
+#ifdef __STDC_VERSION__
+
+#ifdef UNITY_SUPPORT_VARIADIC_MACROS
+#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
+#define ASSIGN_VALUE(a) VAL_##a
+#define VAL_UnityOutputCharSpy_OutputChar 0, 1
+#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
+#define SECOND_PARAM(a, b, ...) b
+#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
+ #define USING_OUTPUT_SPY /* UNITY_OUTPUT_CHAR = UnityOutputCharSpy_OutputChar */
+#endif
+#endif /* UNITY_SUPPORT_VARIADIC_MACROS */
+
+#else /* __STDC_VERSION__ else */
+
+#define UnityOutputCharSpy_OutputChar 42
+#if UNITY_OUTPUT_CHAR == UnityOutputCharSpy_OutputChar /* Works if no -Wundef -Werror */
+ #define USING_OUTPUT_SPY
+#endif
+#undef UnityOutputCharSpy_OutputChar
+
+#endif /* __STDC_VERSION__ */
+
+void test_DetectsLeak(void)
+{
+#ifdef USING_OUTPUT_SPY
+ void* m = malloc(10);
+ TEST_ASSERT_NOT_NULL(m);
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ UnityMalloc_EndTest();
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ TEST_ASSERT_NOT_NULL(strstr(UnityOutputCharSpy_Get(), "This test leaks!"));
+ free(m);
+#else
+ TEST_IGNORE_MESSAGE("Enable USING_OUTPUT_SPY To Run This Test");
+#endif
+}
+
+void test_BufferOverrunFoundDuringFree(void)
+{
+#ifdef USING_OUTPUT_SPY
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ free(m);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ TEST_ASSERT_NOT_NULL(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#else
+ TEST_IGNORE_MESSAGE("Enable USING_OUTPUT_SPY To Run This Test");
+#endif
+}
+
+void test_BufferOverrunFoundDuringRealloc(void)
+{
+#ifdef USING_OUTPUT_SPY
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[10] = (char)0xFF;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ m = realloc(m, 100);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ TEST_ASSERT_NOT_NULL(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#else
+ TEST_IGNORE_MESSAGE("Enable USING_OUTPUT_SPY To Run This Test");
+#endif
+}
+
+void test_BufferGuardWriteFoundDuringFree(void)
+{
+#ifdef USING_OUTPUT_SPY
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[-1] = (char)0x00; /* Will not detect 0 */
+ s[-2] = (char)0x01;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ free(m);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ TEST_ASSERT_NOT_NULL(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during free()"));
+#else
+ TEST_IGNORE_MESSAGE("Enable USING_OUTPUT_SPY To Run This Test");
+#endif
+}
+
+void test_BufferGuardWriteFoundDuringRealloc(void)
+{
+#ifdef USING_OUTPUT_SPY
+ void* m = malloc(10);
+ char* s = (char*)m;
+ TEST_ASSERT_NOT_NULL(m);
+ s[-1] = (char)0x0A;
+ UnityOutputCharSpy_Enable(1);
+ EXPECT_ABORT_BEGIN
+ m = realloc(m, 100);
+ EXPECT_ABORT_END
+ UnityOutputCharSpy_Enable(0);
+ Unity.CurrentTestFailed = 0;
+ TEST_ASSERT_NOT_NULL(strstr(UnityOutputCharSpy_Get(), "Buffer overrun detected during realloc()"));
+#else
+ TEST_IGNORE_MESSAGE("Enable USING_OUTPUT_SPY To Run This Test");
+#endif
+}
+
+/*------------------------------------------------------------ */
+
+#define TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(first_mem_ptr, ptr) \
+ ptr = malloc(10); free(ptr); \
+ TEST_ASSERT_EQUAL_PTR_MESSAGE(first_mem_ptr, ptr, "Memory was stranded, free in LIFO order");
+
+void test_MallocPastBufferFails(void)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ free(m);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_NULL(n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#else
+ TEST_IGNORE_MESSAGE("Enable UNITY_EXCLUDE_STDLIB_MALLOC to Run This Test");
+#endif
+}
+
+void test_CallocPastBufferFails(void)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = calloc(1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ free(m);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_NULL(n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#else
+ TEST_IGNORE_MESSAGE("Enable UNITY_EXCLUDE_STDLIB_MALLOC to Run This Test");
+#endif
+}
+
+void test_MallocThenReallocGrowsMemoryInPlace(void)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n = realloc(m, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 9);
+ free(n);
+ TEST_ASSERT_NOT_NULL(m);
+ TEST_ASSERT_EQUAL(m, n);
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n);
+#else
+ TEST_IGNORE_MESSAGE("Enable UNITY_EXCLUDE_STDLIB_MALLOC to Run This Test");
+#endif
+}
+
+void test_ReallocFailDoesNotFreeMem(void)
+{
+#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
+ void* m = malloc(UNITY_INTERNAL_HEAP_SIZE_BYTES/2);
+ void* n1 = malloc(10);
+ void* out_of_mem = realloc(n1, UNITY_INTERNAL_HEAP_SIZE_BYTES/2 + 1);
+ void* n2 = malloc(10);
+
+ free(n2);
+ if (out_of_mem == NULL) free(n1);
+ free(m);
+
+ TEST_ASSERT_NOT_NULL(m); /* Got a real memory location */
+ TEST_ASSERT_NULL(out_of_mem); /* The realloc should have failed */
+ TEST_ASSERT_NOT_EQUAL(n2, n1); /* If n1 != n2 then realloc did not free n1 */
+ TEST_ASSERT_MEMORY_ALL_FREE_LIFO_ORDER(m, n2);
+#else
+ TEST_IGNORE_MESSAGE("Enable UNITY_EXCLUDE_STDLIB_MALLOC to Run This Test");
+#endif
+}
diff --git a/deps/Unity/extras/memory/test/unity_memory_TestRunner.c b/deps/Unity/extras/memory/test/unity_memory_TestRunner.c
new file mode 100644
index 0000000..4c91a59
--- /dev/null
+++ b/deps/Unity/extras/memory/test/unity_memory_TestRunner.c
@@ -0,0 +1,49 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity.h"
+#include "unity_memory.h"
+
+extern void test_ForceMallocFail(void);
+extern void test_ReallocSmallerIsUnchanged(void);
+extern void test_ReallocSameIsUnchanged(void);
+extern void test_ReallocLargerNeeded(void);
+extern void test_ReallocNullPointerIsLikeMalloc(void);
+extern void test_ReallocSizeZeroFreesMemAndReturnsNullPointer(void);
+extern void test_CallocFillsWithZero(void);
+extern void test_FreeNULLSafety(void);
+extern void test_DetectsLeak(void);
+extern void test_BufferOverrunFoundDuringFree(void);
+extern void test_BufferOverrunFoundDuringRealloc(void);
+extern void test_BufferGuardWriteFoundDuringFree(void);
+extern void test_BufferGuardWriteFoundDuringRealloc(void);
+extern void test_MallocPastBufferFails(void);
+extern void test_CallocPastBufferFails(void);
+extern void test_MallocThenReallocGrowsMemoryInPlace(void);
+extern void test_ReallocFailDoesNotFreeMem(void);
+
+int main(void)
+{
+ UnityBegin("unity_memory_Test.c");
+ RUN_TEST(test_ForceMallocFail);
+ RUN_TEST(test_ReallocSmallerIsUnchanged);
+ RUN_TEST(test_ReallocSameIsUnchanged);
+ RUN_TEST(test_ReallocLargerNeeded);
+ RUN_TEST(test_ReallocNullPointerIsLikeMalloc);
+ RUN_TEST(test_ReallocSizeZeroFreesMemAndReturnsNullPointer);
+ RUN_TEST(test_CallocFillsWithZero);
+ RUN_TEST(test_FreeNULLSafety);
+ RUN_TEST(test_DetectsLeak);
+ RUN_TEST(test_BufferOverrunFoundDuringFree);
+ RUN_TEST(test_BufferOverrunFoundDuringRealloc);
+ RUN_TEST(test_BufferGuardWriteFoundDuringFree);
+ RUN_TEST(test_BufferGuardWriteFoundDuringRealloc);
+ RUN_TEST(test_MallocPastBufferFails);
+ RUN_TEST(test_CallocPastBufferFails);
+ RUN_TEST(test_MallocThenReallocGrowsMemoryInPlace);
+ RUN_TEST(test_ReallocFailDoesNotFreeMem);
+ return UnityEnd();
+}
diff --git a/deps/Unity/extras/memory/test/unity_output_Spy.c b/deps/Unity/extras/memory/test/unity_output_Spy.c
new file mode 100644
index 0000000..772fe0b
--- /dev/null
+++ b/deps/Unity/extras/memory/test/unity_output_Spy.c
@@ -0,0 +1,56 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#include "unity.h"
+#include "unity_output_Spy.h"
+
+#include
+#include
+#include
+
+static int size;
+static int count;
+static char* buffer;
+static int spy_enable;
+
+void UnityOutputCharSpy_Create(int s)
+{
+ size = (s > 0) ? s : 0;
+ count = 0;
+ spy_enable = 0;
+ buffer = malloc((size_t)size);
+ TEST_ASSERT_NOT_NULL_MESSAGE(buffer, "Internal malloc failed in Spy Create():" __FILE__);
+ memset(buffer, 0, (size_t)size);
+}
+
+void UnityOutputCharSpy_Destroy(void)
+{
+ size = 0;
+ free(buffer);
+}
+
+void UnityOutputCharSpy_OutputChar(int c)
+{
+ if (spy_enable)
+ {
+ if (count < (size-1))
+ buffer[count++] = (char)c;
+ }
+ else
+ {
+ putchar(c);
+ }
+}
+
+const char * UnityOutputCharSpy_Get(void)
+{
+ return buffer;
+}
+
+void UnityOutputCharSpy_Enable(int enable)
+{
+ spy_enable = enable;
+}
diff --git a/deps/Unity/extras/memory/test/unity_output_Spy.h b/deps/Unity/extras/memory/test/unity_output_Spy.h
new file mode 100644
index 0000000..e2e401c
--- /dev/null
+++ b/deps/Unity/extras/memory/test/unity_output_Spy.h
@@ -0,0 +1,16 @@
+/* ==========================================
+ * Unity Project - A Test Framework for C
+ * Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ * [Released under MIT License. Please refer to license.txt for details]
+ * ========================================== */
+
+#ifndef UNITY_OUTPUT_SPY_H
+#define UNITY_OUTPUT_SPY_H
+
+void UnityOutputCharSpy_Create(int s);
+void UnityOutputCharSpy_Destroy(void);
+void UnityOutputCharSpy_OutputChar(int c);
+const char * UnityOutputCharSpy_Get(void);
+void UnityOutputCharSpy_Enable(int enable);
+
+#endif
diff --git a/deps/Unity/library.json b/deps/Unity/library.json
new file mode 100644
index 0000000..914f5f6
--- /dev/null
+++ b/deps/Unity/library.json
@@ -0,0 +1,18 @@
+{
+ "name": "Unity",
+ "version": "2.6.0",
+ "keywords": "unit-testing, testing, tdd, testing-framework",
+ "description": "Simple Unit Testing for C",
+ "homepage": "http://www.throwtheswitch.org/unity",
+ "license": "MIT",
+ "repository": {
+ "type": "git",
+ "url": "https://github.com/ThrowTheSwitch/Unity.git"
+ },
+ "frameworks": "*",
+ "platforms": "*",
+ "headers": "unity.h",
+ "build": {
+ "extraScript": "platformio-build.py"
+ }
+}
diff --git a/deps/Unity/meson.build b/deps/Unity/meson.build
new file mode 100644
index 0000000..6585129
--- /dev/null
+++ b/deps/Unity/meson.build
@@ -0,0 +1,80 @@
+#
+# build script written by : Michael Gene Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+project('unity', 'c',
+ license: 'MIT',
+
+ # Set project version to value extracted from unity.h header
+ version: run_command(
+ [
+ 'auto/extract_version.py',
+ 'src/unity.h'
+ ],
+ check: true
+ ).stdout().strip(),
+
+ meson_version: '>=0.47.0',
+ default_options: [
+ 'werror=true',
+ 'c_std=c11'
+ ]
+)
+
+build_fixture = get_option('extension_fixture')
+build_memory = get_option('extension_memory')
+support_double = get_option('support_double')
+
+unity_args = []
+unity_src = []
+unity_inc = []
+
+subdir('src')
+
+if build_fixture
+ # Building the fixture extension implies building the memory
+ # extension.
+ build_memory = true
+ subdir('extras/fixture/src')
+endif
+
+if build_memory
+ subdir('extras/memory/src')
+endif
+
+if support_double
+ unity_args += '-DUNITY_INCLUDE_DOUBLE'
+endif
+
+unity_lib = static_library(meson.project_name(),
+ sources: unity_src,
+ c_args: unity_args,
+ include_directories: unity_inc,
+ install: not meson.is_subproject(),
+)
+
+unity_dep = declare_dependency(
+ link_with: unity_lib,
+ include_directories: unity_inc
+)
+
+# Generate pkg-config file.
+if not meson.is_subproject()
+ pkg = import('pkgconfig')
+ pkg.generate(
+ name: meson.project_name(),
+ version: meson.project_version(),
+ libraries: [ unity_lib ],
+ description: 'C Unit testing framework.'
+ )
+endif
+
+# Create a generator that can be used by consumers of our build system to generate
+# test runners.
+gen_test_runner = generator(
+ find_program('auto/generate_test_runner.rb'),
+ output: '@BASENAME@_Runner.c',
+ arguments: ['@INPUT@', '@OUTPUT@']
+)
diff --git a/deps/Unity/meson_options.txt b/deps/Unity/meson_options.txt
new file mode 100644
index 0000000..8e66784
--- /dev/null
+++ b/deps/Unity/meson_options.txt
@@ -0,0 +1,3 @@
+option('extension_fixture', type: 'boolean', value: 'false', description: 'Whether to enable the fixture extension.')
+option('extension_memory', type: 'boolean', value: 'false', description: 'Whether to enable the memory extension.')
+option('support_double', type: 'boolean', value: 'false', description: 'Whether to enable double precision floating point assertions.')
diff --git a/deps/Unity/platformio-build.py b/deps/Unity/platformio-build.py
new file mode 100644
index 0000000..66fea42
--- /dev/null
+++ b/deps/Unity/platformio-build.py
@@ -0,0 +1,17 @@
+import os
+
+Import("env")
+
+env.Append(CPPDEFINES=["UNITY_INCLUDE_CONFIG_H"])
+
+# import "unity_config.h" folder to the library builder
+try:
+ Import("projenv")
+
+ projenv.Append(CPPDEFINES=["UNITY_INCLUDE_CONFIG_H"])
+ for p in projenv["CPPPATH"]:
+ p = projenv.subst(p)
+ if os.path.isfile(os.path.join(p, "unity_config.h")):
+ env.Prepend(CPPPATH=[p])
+except:
+ pass
diff --git a/deps/Unity/src/meson.build b/deps/Unity/src/meson.build
new file mode 100644
index 0000000..5365227
--- /dev/null
+++ b/deps/Unity/src/meson.build
@@ -0,0 +1,17 @@
+#
+# build script written by : Michael Gene Brockus.
+# github repo author: Mike Karlesky, Mark VanderVoord, Greg Williams.
+#
+# license: MIT
+#
+
+unity_inc += include_directories('.')
+unity_src += files('unity.c')
+
+if not meson.is_subproject()
+ install_headers(
+ 'unity.h',
+ 'unity_internals.h',
+ subdir: meson.project_name()
+ )
+endif
diff --git a/deps/Unity/src/unity.c b/deps/Unity/src/unity.c
new file mode 100644
index 0000000..7e140b1
--- /dev/null
+++ b/deps/Unity/src/unity.c
@@ -0,0 +1,2180 @@
+/* =========================================================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-21 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+============================================================================ */
+
+#include "unity.h"
+
+#ifndef UNITY_PROGMEM
+#define UNITY_PROGMEM
+#endif
+
+/* If omitted from header, declare overrideable prototypes here so they're ready for use */
+#ifdef UNITY_OMIT_OUTPUT_CHAR_HEADER_DECLARATION
+void UNITY_OUTPUT_CHAR(int);
+#endif
+
+/* Helpful macros for us to use here in Assert functions */
+#define UNITY_FAIL_AND_BAIL \
+ do { \
+ Unity.CurrentTestFailed = 1; \
+ UNITY_OUTPUT_FLUSH(); \
+ TEST_ABORT(); \
+ } while (0)
+#define UNITY_IGNORE_AND_BAIL \
+ do { \
+ Unity.CurrentTestIgnored = 1; \
+ UNITY_OUTPUT_FLUSH(); \
+ TEST_ABORT(); \
+ } while (0)
+#define RETURN_IF_FAIL_OR_IGNORE \
+ do { \
+ if (Unity.CurrentTestFailed || Unity.CurrentTestIgnored) { \
+ TEST_ABORT(); \
+ } \
+ } while (0)
+
+struct UNITY_STORAGE_T Unity;
+
+#ifdef UNITY_OUTPUT_COLOR
+const char UNITY_PROGMEM UnityStrOk[] = "\033[42mOK\033[0m";
+const char UNITY_PROGMEM UnityStrPass[] = "\033[42mPASS\033[0m";
+const char UNITY_PROGMEM UnityStrFail[] = "\033[41mFAIL\033[0m";
+const char UNITY_PROGMEM UnityStrIgnore[] = "\033[43mIGNORE\033[0m";
+#else
+const char UNITY_PROGMEM UnityStrOk[] = "OK";
+const char UNITY_PROGMEM UnityStrPass[] = "PASS";
+const char UNITY_PROGMEM UnityStrFail[] = "FAIL";
+const char UNITY_PROGMEM UnityStrIgnore[] = "IGNORE";
+#endif
+static const char UNITY_PROGMEM UnityStrNull[] = "NULL";
+static const char UNITY_PROGMEM UnityStrSpacer[] = ". ";
+static const char UNITY_PROGMEM UnityStrExpected[] = " Expected ";
+static const char UNITY_PROGMEM UnityStrWas[] = " Was ";
+static const char UNITY_PROGMEM UnityStrGt[] = " to be greater than ";
+static const char UNITY_PROGMEM UnityStrLt[] = " to be less than ";
+static const char UNITY_PROGMEM UnityStrOrEqual[] = "or equal to ";
+static const char UNITY_PROGMEM UnityStrNotEqual[] = " to be not equal to ";
+static const char UNITY_PROGMEM UnityStrElement[] = " Element ";
+static const char UNITY_PROGMEM UnityStrByte[] = " Byte ";
+static const char UNITY_PROGMEM UnityStrMemory[] = " Memory Mismatch.";
+static const char UNITY_PROGMEM UnityStrDelta[] = " Values Not Within Delta ";
+static const char UNITY_PROGMEM UnityStrPointless[] =
+ " You Asked Me To Compare Nothing, Which Was Pointless.";
+static const char UNITY_PROGMEM UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
+static const char UNITY_PROGMEM UnityStrNullPointerForActual[] = " Actual pointer was NULL";
+#ifndef UNITY_EXCLUDE_FLOAT
+static const char UNITY_PROGMEM UnityStrNot[] = "Not ";
+static const char UNITY_PROGMEM UnityStrInf[] = "Infinity";
+static const char UNITY_PROGMEM UnityStrNegInf[] = "Negative Infinity";
+static const char UNITY_PROGMEM UnityStrNaN[] = "NaN";
+static const char UNITY_PROGMEM UnityStrDet[] = "Determinate";
+static const char UNITY_PROGMEM UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
+#endif
+const char UNITY_PROGMEM UnityStrErrShorthand[] = "Unity Shorthand Support Disabled";
+const char UNITY_PROGMEM UnityStrErrFloat[] = "Unity Floating Point Disabled";
+const char UNITY_PROGMEM UnityStrErrDouble[] = "Unity Double Precision Disabled";
+const char UNITY_PROGMEM UnityStrErr64[] = "Unity 64-bit Support Disabled";
+static const char UNITY_PROGMEM UnityStrBreaker[] = "-----------------------";
+static const char UNITY_PROGMEM UnityStrResultsTests[] = " Tests ";
+static const char UNITY_PROGMEM UnityStrResultsFailures[] = " Failures ";
+static const char UNITY_PROGMEM UnityStrResultsIgnored[] = " Ignored ";
+#ifndef UNITY_EXCLUDE_DETAILS
+static const char UNITY_PROGMEM UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
+static const char UNITY_PROGMEM UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
+#endif
+/*-----------------------------------------------
+ * Pretty Printers & Test Result Output Handlers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+/* Local helper function to print characters. */
+static void UnityPrintChar(const char* pch) {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32)) {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+}
+
+/*-----------------------------------------------*/
+/* Local helper function to print ANSI escape strings e.g. "\033[42m". */
+#ifdef UNITY_OUTPUT_COLOR
+static UNITY_UINT UnityPrintAnsiEscapeString(const char* string) {
+ const char* pch = string;
+ UNITY_UINT count = 0;
+
+ while (*pch && (*pch != 'm')) {
+ UNITY_OUTPUT_CHAR(*pch);
+ pch++;
+ count++;
+ }
+ UNITY_OUTPUT_CHAR('m');
+ count++;
+
+ return count;
+}
+#endif
+
+/*-----------------------------------------------*/
+void UnityPrint(const char* string) {
+ const char* pch = string;
+
+ if (pch != NULL) {
+ while (*pch) {
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ if ((*pch == 27) && (*(pch + 1) == '[')) {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ UnityPrintChar(pch);
+ pch++;
+ }
+ }
+}
+/*-----------------------------------------------*/
+void UnityPrintLen(const char* string, const UNITY_UINT32 length) {
+ const char* pch = string;
+
+ if (pch != NULL) {
+ while (*pch && ((UNITY_UINT32)(pch - string) < length)) {
+ /* printable characters plus CR & LF are printed */
+ if ((*pch <= 126) && (*pch >= 32)) {
+ UNITY_OUTPUT_CHAR(*pch);
+ }
+ /* write escaped carriage returns */
+ else if (*pch == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (*pch == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)*pch, 2);
+ }
+ pch++;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style) {
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (style == UNITY_DISPLAY_STYLE_CHAR) {
+ /* printable characters plus CR & LF are printed */
+ UNITY_OUTPUT_CHAR('\'');
+ if ((number <= 126) && (number >= 32)) {
+ UNITY_OUTPUT_CHAR((int)number);
+ }
+ /* write escaped carriage returns */
+ else if (number == 13) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('r');
+ }
+ /* write escaped line feeds */
+ else if (number == 10) {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('n');
+ }
+ /* unprintable characters are shown as codes */
+ else {
+ UNITY_OUTPUT_CHAR('\\');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, 2);
+ }
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrintNumber(number);
+ }
+ } else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) {
+ UnityPrintNumberUnsigned((UNITY_UINT)number);
+ } else {
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2));
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumber(const UNITY_INT number_to_print) {
+ UNITY_UINT number = (UNITY_UINT)number_to_print;
+
+ if (number_to_print < 0) {
+ /* A negative number, including MIN negative */
+ UNITY_OUTPUT_CHAR('-');
+ number = (~number) + 1;
+ }
+ UnityPrintNumberUnsigned(number);
+}
+
+/*-----------------------------------------------
+ * basically do an itoa using as little ram as possible */
+void UnityPrintNumberUnsigned(const UNITY_UINT number) {
+ UNITY_UINT divisor = 1;
+
+ /* figure out initial divisor */
+ while (number / divisor > 9) {
+ divisor *= 10;
+ }
+
+ /* now mod and print, then divide divisor */
+ do {
+ UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10)));
+ divisor /= 10;
+ } while (divisor > 0);
+}
+
+/*-----------------------------------------------*/
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print) {
+ int nibble;
+ char nibbles = nibbles_to_print;
+
+ if ((unsigned)nibbles > UNITY_MAX_NIBBLES) {
+ nibbles = UNITY_MAX_NIBBLES;
+ }
+
+ while (nibbles > 0) {
+ nibbles--;
+ nibble = (int)(number >> (nibbles * 4)) & 0x0F;
+ if (nibble <= 9) {
+ UNITY_OUTPUT_CHAR((char)('0' + nibble));
+ } else {
+ UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble));
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number) {
+ UNITY_UINT current_bit = (UNITY_UINT)1 << (UNITY_INT_WIDTH - 1);
+ UNITY_INT32 i;
+
+ for (i = 0; i < UNITY_INT_WIDTH; i++) {
+ if (current_bit & mask) {
+ if (current_bit & number) {
+ UNITY_OUTPUT_CHAR('1');
+ } else {
+ UNITY_OUTPUT_CHAR('0');
+ }
+ } else {
+ UNITY_OUTPUT_CHAR('X');
+ }
+ current_bit = current_bit >> 1;
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+/*
+ * This function prints a floating-point value in a format similar to
+ * printf("%.7g") on a single-precision machine or printf("%.9g") on a
+ * double-precision machine. The 7th digit won't always be totally correct
+ * in single-precision operation (for that level of accuracy, a more
+ * complicated algorithm would be needed).
+ */
+void UnityPrintFloat(const UNITY_DOUBLE input_number) {
+#ifdef UNITY_INCLUDE_DOUBLE
+ static const int sig_digits = 9;
+ static const UNITY_INT32 min_scaled = 100000000;
+ static const UNITY_INT32 max_scaled = 1000000000;
+#else
+ static const int sig_digits = 7;
+ static const UNITY_INT32 min_scaled = 1000000;
+ static const UNITY_INT32 max_scaled = 10000000;
+#endif
+
+ UNITY_DOUBLE number = input_number;
+
+ /* print minus sign (does not handle negative zero) */
+ if (number < 0.0f) {
+ UNITY_OUTPUT_CHAR('-');
+ number = -number;
+ }
+
+ /* handle zero, NaN, and +/- infinity */
+ if (number == 0.0f) {
+ UnityPrint("0");
+ } else if (UNITY_IS_NAN(number)) {
+ UnityPrint("nan");
+ } else if (UNITY_IS_INF(number)) {
+ UnityPrint("inf");
+ } else {
+ UNITY_INT32 n_int = 0;
+ UNITY_INT32 n;
+ int exponent = 0;
+ int decimals;
+ int digits;
+ char buf[16] = { 0 };
+
+ /*
+ * Scale up or down by powers of 10. To minimize rounding error,
+ * start with a factor/divisor of 10^10, which is the largest
+ * power of 10 that can be represented exactly. Finally, compute
+ * (exactly) the remaining power of 10 and perform one more
+ * multiplication or division.
+ */
+ if (number < 1.0f) {
+ UNITY_DOUBLE factor = 1.0f;
+
+ while (number < (UNITY_DOUBLE)max_scaled / 1e10f) {
+ number *= 1e10f;
+ exponent -= 10;
+ }
+ while (number * factor < (UNITY_DOUBLE)min_scaled) {
+ factor *= 10.0f;
+ exponent--;
+ }
+
+ number *= factor;
+ } else if (number > (UNITY_DOUBLE)max_scaled) {
+ UNITY_DOUBLE divisor = 1.0f;
+
+ while (number > (UNITY_DOUBLE)min_scaled * 1e10f) {
+ number /= 1e10f;
+ exponent += 10;
+ }
+ while (number / divisor > (UNITY_DOUBLE)max_scaled) {
+ divisor *= 10.0f;
+ exponent++;
+ }
+
+ number /= divisor;
+ } else {
+ /*
+ * In this range, we can split off the integer part before
+ * doing any multiplications. This reduces rounding error by
+ * freeing up significant bits in the fractional part.
+ */
+ UNITY_DOUBLE factor = 1.0f;
+ n_int = (UNITY_INT32)number;
+ number -= (UNITY_DOUBLE)n_int;
+
+ while (n_int < min_scaled) {
+ n_int *= 10;
+ factor *= 10.0f;
+ exponent--;
+ }
+
+ number *= factor;
+ }
+
+ /* round to nearest integer */
+ n = ((UNITY_INT32)(number + number) + 1) / 2;
+
+#ifndef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+ /* round to even if exactly between two integers */
+ if ((n & 1) && (((UNITY_DOUBLE)n - number) == 0.5f)) n--;
+#endif
+
+ n += n_int;
+
+ if (n >= max_scaled) {
+ n = min_scaled;
+ exponent++;
+ }
+
+ /* determine where to place decimal point */
+ decimals =
+ ((exponent <= 0) && (exponent >= -(sig_digits + 3))) ? (-exponent) : (sig_digits - 1);
+ exponent += decimals;
+
+ /* truncate trailing zeroes after decimal point */
+ while ((decimals > 0) && ((n % 10) == 0)) {
+ n /= 10;
+ decimals--;
+ }
+
+ /* build up buffer in reverse order */
+ digits = 0;
+ while ((n != 0) || (digits <= decimals)) {
+ buf[digits++] = (char)('0' + n % 10);
+ n /= 10;
+ }
+
+ /* print out buffer (backwards) */
+ while (digits > 0) {
+ if (digits == decimals) {
+ UNITY_OUTPUT_CHAR('.');
+ }
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+
+ /* print exponent if needed */
+ if (exponent != 0) {
+ UNITY_OUTPUT_CHAR('e');
+
+ if (exponent < 0) {
+ UNITY_OUTPUT_CHAR('-');
+ exponent = -exponent;
+ } else {
+ UNITY_OUTPUT_CHAR('+');
+ }
+
+ digits = 0;
+ while ((exponent != 0) || (digits < 2)) {
+ buf[digits++] = (char)('0' + exponent % 10);
+ exponent /= 10;
+ }
+ while (digits > 0) {
+ UNITY_OUTPUT_CHAR(buf[--digits]);
+ }
+ }
+ }
+}
+#endif /* ! UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) {
+#ifdef UNITY_OUTPUT_FOR_ECLIPSE
+ UNITY_OUTPUT_CHAR('(');
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(')');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+#ifdef UNITY_OUTPUT_FOR_IAR_WORKBENCH
+ UnityPrint("');
+ UnityPrint(Unity.CurrentTestName);
+ UnityPrint(" ");
+#else
+#ifdef UNITY_OUTPUT_FOR_QT_CREATOR
+ UnityPrint("file://");
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#else
+ UnityPrint(file);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrintNumber((UNITY_INT)line);
+ UNITY_OUTPUT_CHAR(':');
+ UnityPrint(Unity.CurrentTestName);
+ UNITY_OUTPUT_CHAR(':');
+#endif
+#endif
+#endif
+}
+
+/*-----------------------------------------------*/
+static void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ UNITY_OUTPUT_CHAR(':');
+}
+
+/*-----------------------------------------------*/
+void UnityConcludeTest(void) {
+ if (Unity.CurrentTestIgnored) {
+ Unity.TestIgnores++;
+ } else if (!Unity.CurrentTestFailed) {
+ UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber);
+ UnityPrint(UnityStrPass);
+ } else {
+ Unity.TestFailures++;
+ }
+
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+ UNITY_PRINT_EXEC_TIME();
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+}
+
+/*-----------------------------------------------*/
+static void UnityAddMsgIfSpecified(const char* msg) {
+#ifdef UNITY_PRINT_TEST_CONTEXT
+ UnityPrint(UnityStrSpacer);
+ UNITY_PRINT_TEST_CONTEXT();
+#endif
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1) {
+ UnityPrint(UnityStrSpacer);
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2) {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ }
+#endif
+ if (msg) {
+ UnityPrint(UnityStrSpacer);
+ UnityPrint(msg);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) {
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(expected);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrint(actual);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------*/
+static void UnityPrintExpectedAndActualStringsLen(const char* expected, const char* actual,
+ const UNITY_UINT32 length) {
+ UnityPrint(UnityStrExpected);
+ if (expected != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(expected, length);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+ UnityPrint(UnityStrWas);
+ if (actual != NULL) {
+ UNITY_OUTPUT_CHAR('\'');
+ UnityPrintLen(actual, length);
+ UNITY_OUTPUT_CHAR('\'');
+ } else {
+ UnityPrint(UnityStrNull);
+ }
+}
+
+/*-----------------------------------------------
+ * Assertion & Control Helpers
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+static int UnityIsOneArrayNull(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_LINE_TYPE lineNumber, const char* msg) {
+ /* Both are NULL or same pointer */
+ if (expected == actual) {
+ return 0;
+ }
+
+ /* print and return true if just expected is NULL */
+ if (expected == NULL) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForExpected);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ /* print and return true if just actual is NULL */
+ if (actual == NULL) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrNullPointerForActual);
+ UnityAddMsgIfSpecified(msg);
+ return 1;
+ }
+
+ return 0; /* return false if neither is NULL */
+}
+
+/*-----------------------------------------------
+ * Assertion Functions
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+void UnityAssertBits(const UNITY_INT mask, const UNITY_INT expected, const UNITY_INT actual,
+ const char* msg, const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((mask & expected) != (mask & actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)expected);
+ UnityPrint(UnityStrWas);
+ UnityPrintMask((UNITY_UINT)mask, (UNITY_UINT)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualNumber(const UNITY_INT expected, const UNITY_INT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (expected != actual) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold, const UNITY_INT actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style) {
+ int failed = 0;
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((threshold == actual) && (compare & UNITY_EQUAL_TO)) {
+ return;
+ }
+ if ((threshold == actual)) {
+ failed = 1;
+ }
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if ((actual > threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if ((actual < threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+ } else /* UINT or HEX */
+ {
+ if (((UNITY_UINT)actual > (UNITY_UINT)threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (((UNITY_UINT)actual < (UNITY_UINT)threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(actual, style);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ if (compare == UNITY_NOT_EQUAL) {
+ UnityPrint(UnityStrNotEqual);
+ }
+ UnityPrintNumberByStyle(threshold, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#define UnityPrintPointlessAndBail() \
+ do { \
+ UnityTestResultsFailBegin(lineNumber); \
+ UnityPrint(UnityStrPointless); \
+ UnityAddMsgIfSpecified(msg); \
+ UNITY_FAIL_AND_BAIL; \
+ } while (0)
+
+/*-----------------------------------------------*/
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+ unsigned int increment = 0;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while ((elements > 0) && (elements--)) {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+
+ switch (length) {
+ case 1:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x000000FF;
+ actual_val &= 0x000000FF;
+ }
+ increment = sizeof(UNITY_INT8);
+ break;
+
+ case 2:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x0000FFFF;
+ actual_val &= 0x0000FFFF;
+ }
+ increment = sizeof(UNITY_INT16);
+ break;
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ increment = sizeof(UNITY_INT64);
+ break;
+#endif
+
+ default: /* default is length 4 bytes */
+ case 4:
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+#ifdef UNITY_SUPPORT_64
+ if (style & (UNITY_DISPLAY_RANGE_UINT | UNITY_DISPLAY_RANGE_HEX)) {
+ expect_val &= 0x00000000FFFFFFFF;
+ actual_val &= 0x00000000FFFFFFFF;
+ }
+#endif
+ increment = sizeof(UNITY_INT32);
+ length = 4;
+ break;
+ }
+
+ if (expect_val != actual_val) {
+ if ((style & UNITY_DISPLAY_RANGE_UINT) &&
+ (length <
+ (UNITY_INT_WIDTH /
+ 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ /* Walk through array by incrementing the pointers */
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
+ }
+ actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
+ }
+}
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_FLOAT
+/* Wrap this define in a function with variable types as float or double */
+#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
+ if (UNITY_IS_INF(expected) && UNITY_IS_INF(actual) && (((expected) < 0) == ((actual) < 0))) \
+ return 1; \
+ if (UNITY_NAN_CHECK) return 1; \
+ (diff) = (actual) - (expected); \
+ if ((diff) < 0) (diff) = -(diff); \
+ if ((delta) < 0) (delta) = -(delta); \
+ return !(UNITY_IS_NAN(diff) || UNITY_IS_INF(diff) || ((diff) > (delta)))
+/* This first part of this condition will catch any NaN or Infinite values */
+#ifndef UNITY_NAN_NOT_EQUAL_NAN
+#define UNITY_NAN_CHECK UNITY_IS_NAN(expected) && UNITY_IS_NAN(actual)
+#else
+#define UNITY_NAN_CHECK 0
+#endif
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) \
+ do { \
+ UnityPrint(UnityStrExpected); \
+ UnityPrintFloat(expected); \
+ UnityPrint(UnityStrWas); \
+ UnityPrintFloat(actual); \
+ } while (0)
+#else
+#define UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual) UnityPrint(UnityStrDelta)
+#endif /* UNITY_EXCLUDE_FLOAT_PRINT */
+
+/*-----------------------------------------------*/
+static int UnityFloatsWithin(UNITY_FLOAT delta, UNITY_FLOAT expected, UNITY_FLOAT actual) {
+ UNITY_FLOAT diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* ptr_actual = actual;
+ UNITY_FLOAT in_delta = delta;
+ UNITY_FLOAT current_element_delta = delta;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (UNITY_IS_INF(in_delta)) {
+ return; /* Arrays will be force equal with infinite delta */
+ }
+
+ if (UNITY_IS_NAN(in_delta)) {
+ /* Delta must be correct number */
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ /* fix delta sign if need */
+ if (in_delta < 0) {
+ in_delta = -in_delta;
+ }
+
+ while (elements--) {
+ current_element_delta = *ptr_expected * UNITY_FLOAT_PRECISION;
+
+ if (current_element_delta < 0) {
+ /* fix delta sign for correct calculations */
+ current_element_delta = -current_element_delta;
+ }
+
+ if (!UnityFloatsWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)*ptr_expected, (UNITY_DOUBLE)*ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta, const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!UnityFloatsWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT((UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatsNotWithin(const UNITY_FLOAT delta, const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (UnityFloatsWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((UNITY_DOUBLE)expected);
+ UnityPrint(UnityStrNotEqual);
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold, const UNITY_FLOAT actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ int failed;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ failed = 0;
+
+ /* Checking for "not success" rather than failure to get the right result for NaN */
+ if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+
+ if ((compare & UNITY_EQUAL_TO) &&
+ UnityFloatsWithin(threshold * UNITY_FLOAT_PRECISION, threshold, actual)) {
+ failed = 0;
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(actual);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ UnityPrintFloat(threshold);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style) {
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style) {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = UNITY_IS_NAN(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual);
+ break;
+
+ case UNITY_FLOAT_INVALID_TRAIT: /* Supress warning */
+ default: /* including UNITY_FLOAT_INVALID_TRAIT */
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+#else
+ if (should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_FLOAT */
+
+/*-----------------------------------------------*/
+#ifndef UNITY_EXCLUDE_DOUBLE
+static int UnityDoublesWithin(UNITY_DOUBLE delta, UNITY_DOUBLE expected, UNITY_DOUBLE actual) {
+ UNITY_DOUBLE diff;
+ UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_expected = expected;
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* ptr_actual = actual;
+ UNITY_DOUBLE in_delta = delta;
+ UNITY_DOUBLE current_element_delta = delta;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (UNITY_IS_INF(in_delta)) {
+ return; /* Arrays will be force equal with infinite delta */
+ }
+
+ if (UNITY_IS_NAN(in_delta)) {
+ /* Delta must be correct number */
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ /* fix delta sign if need */
+ if (in_delta < 0) {
+ in_delta = -in_delta;
+ }
+
+ while (elements--) {
+ current_element_delta = *ptr_expected * UNITY_DOUBLE_PRECISION;
+
+ if (current_element_delta < 0) {
+ /* fix delta sign for correct calculations */
+ current_element_delta = -current_element_delta;
+ }
+
+ if (!UnityDoublesWithin(in_delta + current_element_delta, *ptr_expected, *ptr_actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(*ptr_expected, *ptr_actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ ptr_expected++;
+ }
+ ptr_actual++;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta, const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (!UnityDoublesWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UNITY_PRINT_EXPECTED_AND_ACTUAL_FLOAT(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta, const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (UnityDoublesWithin(delta, expected, actual)) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat((UNITY_DOUBLE)expected);
+ UnityPrint(UnityStrNotEqual);
+ UnityPrintFloat((UNITY_DOUBLE)actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold, const UNITY_DOUBLE actual,
+ const UNITY_COMPARISON_T compare, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ int failed;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ failed = 0;
+
+ /* Checking for "not success" rather than failure to get the right result for NaN */
+ if (!(actual < threshold) && (compare & UNITY_SMALLER_THAN)) {
+ failed = 1;
+ }
+ if (!(actual > threshold) && (compare & UNITY_GREATER_THAN)) {
+ failed = 1;
+ }
+
+ if ((compare & UNITY_EQUAL_TO) &&
+ UnityDoublesWithin(threshold * UNITY_DOUBLE_PRECISION, threshold, actual)) {
+ failed = 0;
+ }
+
+ if (failed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ UnityPrintFloat(actual);
+ if (compare & UNITY_GREATER_THAN) {
+ UnityPrint(UnityStrGt);
+ }
+ if (compare & UNITY_SMALLER_THAN) {
+ UnityPrint(UnityStrLt);
+ }
+ if (compare & UNITY_EQUAL_TO) {
+ UnityPrint(UnityStrOrEqual);
+ }
+ UnityPrintFloat(threshold);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLOAT_TRAIT_T style) {
+ const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet };
+ UNITY_INT should_be_trait = ((UNITY_INT)style & 1);
+ UNITY_INT is_trait = !should_be_trait;
+ UNITY_INT trait_index = (UNITY_INT)(style >> 1);
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ switch (style) {
+ case UNITY_FLOAT_IS_INF:
+ case UNITY_FLOAT_IS_NOT_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual > 0);
+ break;
+ case UNITY_FLOAT_IS_NEG_INF:
+ case UNITY_FLOAT_IS_NOT_NEG_INF:
+ is_trait = UNITY_IS_INF(actual) && (actual < 0);
+ break;
+
+ case UNITY_FLOAT_IS_NAN:
+ case UNITY_FLOAT_IS_NOT_NAN:
+ is_trait = UNITY_IS_NAN(actual) ? 1 : 0;
+ break;
+
+ case UNITY_FLOAT_IS_DET: /* A determinate number is non infinite and not NaN. */
+ case UNITY_FLOAT_IS_NOT_DET:
+ is_trait = !UNITY_IS_INF(actual) && !UNITY_IS_NAN(actual);
+ break;
+
+ case UNITY_FLOAT_INVALID_TRAIT: /* Supress warning */
+ default: /* including UNITY_FLOAT_INVALID_TRAIT */
+ trait_index = 0;
+ trait_names[0] = UnityStrInvalidFloatTrait;
+ break;
+ }
+
+ if (is_trait != should_be_trait) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrExpected);
+ if (!should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+ UnityPrint(UnityStrWas);
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ UnityPrintFloat(actual);
+#else
+ if (should_be_trait) {
+ UnityPrint(UnityStrNot);
+ }
+ UnityPrint(trait_names[trait_index]);
+#endif
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+#endif /* not UNITY_EXCLUDE_DOUBLE */
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersWithin(const UNITY_UINT delta, const UNITY_INT expected,
+ const UNITY_INT actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_DISPLAY_STYLE_T style) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (actual > expected) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
+ }
+ } else {
+ if ((UNITY_UINT)actual > (UNITY_UINT)expected) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual - (UNITY_UINT)expected) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expected - (UNITY_UINT)actual) > delta);
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle((UNITY_INT)delta, style);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expected, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertNumbersArrayWithin(const UNITY_UINT delta, UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual, const UNITY_UINT32 num_elements,
+ const char* msg, const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 elements = num_elements;
+ unsigned int length = style & 0xF;
+ unsigned int increment = 0;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while ((elements > 0) && (elements--)) {
+ UNITY_INT expect_val;
+ UNITY_INT actual_val;
+
+ switch (length) {
+ case 1:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT8*)actual;
+ increment = sizeof(UNITY_INT8);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT8*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT8*)actual;
+ increment = sizeof(UNITY_UINT8);
+ }
+ break;
+
+ case 2:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT16*)actual;
+ increment = sizeof(UNITY_INT16);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT16*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT16*)actual;
+ increment = sizeof(UNITY_UINT16);
+ }
+ break;
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT64*)actual;
+ increment = sizeof(UNITY_INT64);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT64*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT64*)actual;
+ increment = sizeof(UNITY_UINT64);
+ }
+ break;
+#endif
+
+ default: /* default is length 4 bytes */
+ case 4:
+ /* fixing problems with signed overflow on unsigned numbers */
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ expect_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)expected;
+ actual_val = *(UNITY_PTR_ATTRIBUTE const UNITY_INT32*)actual;
+ increment = sizeof(UNITY_INT32);
+ } else {
+ expect_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT32*)expected;
+ actual_val = (UNITY_INT) * (UNITY_PTR_ATTRIBUTE const UNITY_UINT32*)actual;
+ increment = sizeof(UNITY_UINT32);
+ }
+ length = 4;
+ break;
+ }
+
+ if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) {
+ if (actual_val > expect_val) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
+ }
+ } else {
+ if ((UNITY_UINT)actual_val > (UNITY_UINT)expect_val) {
+ Unity.CurrentTestFailed = (((UNITY_UINT)actual_val - (UNITY_UINT)expect_val) > delta);
+ } else {
+ Unity.CurrentTestFailed = (((UNITY_UINT)expect_val - (UNITY_UINT)actual_val) > delta);
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ if ((style & UNITY_DISPLAY_RANGE_UINT) &&
+ (length <
+ (UNITY_INT_WIDTH /
+ 8))) { /* For UINT, remove sign extension (padding 1's) from signed type casts above */
+ UNITY_INT mask = 1;
+ mask = (mask << 8 * length) - 1;
+ expect_val &= mask;
+ actual_val &= mask;
+ }
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrDelta);
+ UnityPrintNumberByStyle((UNITY_INT)delta, style);
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(expect_val, style);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(actual_val, style);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ /* Walk through array by incrementing the pointers */
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expected = (UNITY_INTERNAL_PTR)((const char*)expected + increment);
+ }
+ actual = (UNITY_INTERNAL_PTR)((const char*)actual + increment);
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualString(const char* expected, const char* actual, const char* msg,
+ const UNITY_LINE_TYPE lineNumber) {
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual) {
+ for (i = 0; expected[i] || actual[i]; i++) {
+ if (expected[i] != actual[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* fail if either null but not if both */
+ if (expected || actual) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStrings(expected, actual);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringLen(const char* expected, const char* actual, const UNITY_UINT32 length,
+ const char* msg, const UNITY_LINE_TYPE lineNumber) {
+ UNITY_UINT32 i;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if both pointers not null compare the strings */
+ if (expected && actual) {
+ for (i = 0; (i < length) && (expected[i] || actual[i]); i++) {
+ if (expected[i] != actual[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* fail if either null but not if both */
+ if (expected || actual) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrintExpectedAndActualStringsLen(expected, actual, length);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualStringArray(UNITY_INTERNAL_PTR expected, const char** actual,
+ const UNITY_UINT32 num_elements, const char* msg,
+ const UNITY_LINE_TYPE lineNumber, const UNITY_FLAGS_T flags) {
+ UNITY_UINT32 i = 0;
+ UNITY_UINT32 j = 0;
+ const char* expd = NULL;
+ const char* act = NULL;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ /* if no elements, it's an error */
+ if (num_elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+
+ if ((const void*)expected == (const void*)actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull((UNITY_INTERNAL_PTR)expected, (UNITY_INTERNAL_PTR)actual, lineNumber,
+ msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ if (flags != UNITY_ARRAY_TO_ARRAY) {
+ expd = (const char*)expected;
+ }
+
+ do {
+ act = actual[j];
+ if (flags == UNITY_ARRAY_TO_ARRAY) {
+ expd = ((const char* const*)expected)[j];
+ }
+
+ /* if both pointers not null compare the strings */
+ if (expd && act) {
+ for (i = 0; expd[i] || act[i]; i++) {
+ if (expd[i] != act[i]) {
+ Unity.CurrentTestFailed = 1;
+ break;
+ }
+ }
+ } else { /* handle case of one pointers being null (if both null, test should pass) */
+ if (expd != act) {
+ Unity.CurrentTestFailed = 1;
+ }
+ }
+
+ if (Unity.CurrentTestFailed) {
+ UnityTestResultsFailBegin(lineNumber);
+ if (num_elements > 1) {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(j);
+ }
+ UnityPrintExpectedAndActualStrings(expd, act);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ } while (++j < num_elements);
+}
+
+/*-----------------------------------------------*/
+void UnityAssertEqualMemory(UNITY_INTERNAL_PTR expected, UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 length, const UNITY_UINT32 num_elements,
+ const char* msg, const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags) {
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp =
+ (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act =
+ (UNITY_PTR_ATTRIBUTE const unsigned char*)actual;
+ UNITY_UINT32 elements = num_elements;
+ UNITY_UINT32 bytes;
+
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ if (elements == 0) {
+#ifdef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, lineNumber, msg);
+#else
+ UnityPrintPointlessAndBail();
+#endif
+ }
+ if (length == 0) {
+ UnityPrintPointlessAndBail();
+ }
+
+ if (expected == actual) {
+ return; /* Both are NULL or same pointer */
+ }
+
+ if (UnityIsOneArrayNull(expected, actual, lineNumber, msg)) {
+ UNITY_FAIL_AND_BAIL;
+ }
+
+ while (elements--) {
+ bytes = length;
+ while (bytes--) {
+ if (*ptr_exp != *ptr_act) {
+ UnityTestResultsFailBegin(lineNumber);
+ UnityPrint(UnityStrMemory);
+ if (num_elements > 1) {
+ UnityPrint(UnityStrElement);
+ UnityPrintNumberUnsigned(num_elements - elements - 1);
+ }
+ UnityPrint(UnityStrByte);
+ UnityPrintNumberUnsigned(length - bytes - 1);
+ UnityPrint(UnityStrExpected);
+ UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8);
+ UnityPrint(UnityStrWas);
+ UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8);
+ UnityAddMsgIfSpecified(msg);
+ UNITY_FAIL_AND_BAIL;
+ }
+ ptr_exp++;
+ ptr_act++;
+ }
+ if (flags == UNITY_ARRAY_TO_VAL) {
+ ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected;
+ }
+ }
+}
+
+/*-----------------------------------------------*/
+
+static union {
+ UNITY_INT8 i8;
+ UNITY_INT16 i16;
+ UNITY_INT32 i32;
+#ifdef UNITY_SUPPORT_64
+ UNITY_INT64 i64;
+#endif
+#ifndef UNITY_EXCLUDE_FLOAT
+ float f;
+#endif
+#ifndef UNITY_EXCLUDE_DOUBLE
+ double d;
+#endif
+} UnityQuickCompare;
+
+UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size) {
+ switch (size) {
+ case 1:
+ UnityQuickCompare.i8 = (UNITY_INT8)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i8);
+
+ case 2:
+ UnityQuickCompare.i16 = (UNITY_INT16)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i16);
+
+#ifdef UNITY_SUPPORT_64
+ case 8:
+ UnityQuickCompare.i64 = (UNITY_INT64)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i64);
+#endif
+
+ default: /* 4 bytes */
+ UnityQuickCompare.i32 = (UNITY_INT32)num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.i32);
+ }
+}
+
+#ifndef UNITY_EXCLUDE_FLOAT
+/*-----------------------------------------------*/
+UNITY_INTERNAL_PTR UnityFloatToPtr(const float num) {
+ UnityQuickCompare.f = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.f);
+}
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+/*-----------------------------------------------*/
+UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num) {
+ UnityQuickCompare.d = num;
+ return (UNITY_INTERNAL_PTR)(&UnityQuickCompare.d);
+}
+#endif
+
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+
+/*-----------------------------------------------
+ * printf length modifier helpers
+ *-----------------------------------------------*/
+
+enum UnityLengthModifier {
+ UNITY_LENGTH_MODIFIER_NONE,
+ UNITY_LENGTH_MODIFIER_LONG_LONG,
+ UNITY_LENGTH_MODIFIER_LONG,
+};
+
+#define UNITY_EXTRACT_ARG(NUMBER_T, NUMBER, LENGTH_MOD, VA, ARG_T) \
+ do { \
+ switch (LENGTH_MOD) { \
+ case UNITY_LENGTH_MODIFIER_LONG_LONG: { \
+ NUMBER = (NUMBER_T)va_arg(VA, long long ARG_T); \
+ break; \
+ } \
+ case UNITY_LENGTH_MODIFIER_LONG: { \
+ NUMBER = (NUMBER_T)va_arg(VA, long ARG_T); \
+ break; \
+ } \
+ case UNITY_LENGTH_MODIFIER_NONE: \
+ default: { \
+ NUMBER = (NUMBER_T)va_arg(VA, ARG_T); \
+ break; \
+ } \
+ } \
+ } while (0)
+
+static enum UnityLengthModifier UnityLengthModifierGet(const char* pch, int* length) {
+ enum UnityLengthModifier length_mod;
+ switch (pch[0]) {
+ case 'l': {
+ if (pch[1] == 'l') {
+ *length = 2;
+ length_mod = UNITY_LENGTH_MODIFIER_LONG_LONG;
+ } else {
+ *length = 1;
+ length_mod = UNITY_LENGTH_MODIFIER_LONG;
+ }
+ break;
+ }
+ case 'h': {
+ // short and char are converted to int
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ if (pch[1] == 'h') {
+ *length = 2;
+ } else {
+ *length = 1;
+ }
+ break;
+ }
+ case 'j':
+ case 'z':
+ case 't':
+ case 'L': {
+ // Not supported, but should gobble up the length specifier anyway
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ *length = 1;
+ break;
+ }
+ default: {
+ length_mod = UNITY_LENGTH_MODIFIER_NONE;
+ *length = 0;
+ }
+ }
+ return length_mod;
+}
+
+/*-----------------------------------------------
+ * printf helper function
+ *-----------------------------------------------*/
+static void UnityPrintFVA(const char* format, va_list va) {
+ const char* pch = format;
+ if (pch != NULL) {
+ while (*pch) {
+ /* format identification character */
+ if (*pch == '%') {
+ pch++;
+
+ if (pch != NULL) {
+ int length_mod_size;
+ enum UnityLengthModifier length_mod = UnityLengthModifierGet(pch, &length_mod_size);
+ pch += length_mod_size;
+
+ switch (*pch) {
+ case 'd':
+ case 'i': {
+ UNITY_INT number;
+ UNITY_EXTRACT_ARG(UNITY_INT, number, length_mod, va, int);
+ UnityPrintNumber((UNITY_INT)number);
+ break;
+ }
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+ case 'f':
+ case 'g': {
+ const double number = va_arg(va, double);
+ UnityPrintFloat((UNITY_DOUBLE)number);
+ break;
+ }
+#endif
+ case 'u': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UnityPrintNumberUnsigned(number);
+ break;
+ }
+ case 'b': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ const UNITY_UINT mask = (UNITY_UINT)0 - (UNITY_UINT)1;
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('b');
+ UnityPrintMask(mask, number);
+ break;
+ }
+ case 'x':
+ case 'X': {
+ UNITY_UINT number;
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex(number, UNITY_MAX_NIBBLES);
+ break;
+ }
+ case 'p': {
+ UNITY_UINT number;
+ char nibbles_to_print = 8;
+ if (UNITY_POINTER_WIDTH == 64) {
+ length_mod = UNITY_LENGTH_MODIFIER_LONG_LONG;
+ nibbles_to_print = 16;
+ }
+ UNITY_EXTRACT_ARG(UNITY_UINT, number, length_mod, va, unsigned int);
+ UNITY_OUTPUT_CHAR('0');
+ UNITY_OUTPUT_CHAR('x');
+ UnityPrintNumberHex((UNITY_UINT)number, nibbles_to_print);
+ break;
+ }
+ case 'c': {
+ const int ch = va_arg(va, int);
+ UnityPrintChar((const char*)&ch);
+ break;
+ }
+ case 's': {
+ const char* string = va_arg(va, const char*);
+ UnityPrint(string);
+ break;
+ }
+ case '%': {
+ UnityPrintChar(pch);
+ break;
+ }
+ default: {
+ /* print the unknown format character */
+ UNITY_OUTPUT_CHAR('%');
+ UnityPrintChar(pch);
+ break;
+ }
+ }
+ }
+ }
+#ifdef UNITY_OUTPUT_COLOR
+ /* print ANSI escape code */
+ else if ((*pch == 27) && (*(pch + 1) == '[')) {
+ pch += UnityPrintAnsiEscapeString(pch);
+ continue;
+ }
+#endif
+ else if (*pch == '\n') {
+ UNITY_PRINT_EOL();
+ } else {
+ UnityPrintChar(pch);
+ }
+
+ pch++;
+ }
+ }
+}
+
+void UnityPrintF(const UNITY_LINE_TYPE line, const char* format, ...) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint("INFO");
+ if (format != NULL) {
+ UnityPrint(": ");
+ va_list va;
+ va_start(va, format);
+ UnityPrintFVA(format, va);
+ va_end(va);
+ }
+ UNITY_PRINT_EOL();
+}
+#endif /* ! UNITY_INCLUDE_PRINT_FORMATTED */
+
+/*-----------------------------------------------
+ * Control Functions
+ *-----------------------------------------------*/
+
+/*-----------------------------------------------*/
+void UnityFail(const char* msg, const UNITY_LINE_TYPE line) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrFail);
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+
+#ifdef UNITY_PRINT_TEST_CONTEXT
+ UNITY_PRINT_TEST_CONTEXT();
+#endif
+#ifndef UNITY_EXCLUDE_DETAILS
+ if (Unity.CurrentDetail1) {
+ UnityPrint(UnityStrDetail1Name);
+ UnityPrint(Unity.CurrentDetail1);
+ if (Unity.CurrentDetail2) {
+ UnityPrint(UnityStrDetail2Name);
+ UnityPrint(Unity.CurrentDetail2);
+ }
+ UnityPrint(UnityStrSpacer);
+ }
+#endif
+ if (msg[0] != ' ') {
+ UNITY_OUTPUT_CHAR(' ');
+ }
+ UnityPrint(msg);
+ }
+
+ UNITY_FAIL_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) {
+ RETURN_IF_FAIL_OR_IGNORE;
+
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint(UnityStrIgnore);
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_IGNORE_AND_BAIL;
+}
+
+/*-----------------------------------------------*/
+void UnityMessage(const char* msg, const UNITY_LINE_TYPE line) {
+ UnityTestResultsBegin(Unity.TestFile, line);
+ UnityPrint("INFO");
+ if (msg != NULL) {
+ UNITY_OUTPUT_CHAR(':');
+ UNITY_OUTPUT_CHAR(' ');
+ UnityPrint(msg);
+ }
+ UNITY_PRINT_EOL();
+}
+
+/*-----------------------------------------------*/
+/* If we have not defined our own test runner, then include our default test runner to make life
+ * easier */
+#ifndef UNITY_SKIP_DEFAULT_RUNNER
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) {
+ Unity.CurrentTestName = FuncName;
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum;
+ Unity.NumberOfTests++;
+ UNITY_CLR_DETAILS();
+ UNITY_EXEC_TIME_START();
+ if (TEST_PROTECT()) {
+ setUp();
+ Func();
+ }
+ if (TEST_PROTECT()) {
+ tearDown();
+ }
+ UNITY_EXEC_TIME_STOP();
+ UnityConcludeTest();
+}
+#endif
+
+/*-----------------------------------------------*/
+void UnitySetTestFile(const char* filename) { Unity.TestFile = filename; }
+
+/*-----------------------------------------------*/
+void UnityBegin(const char* filename) {
+ Unity.TestFile = filename;
+ Unity.CurrentTestName = NULL;
+ Unity.CurrentTestLineNumber = 0;
+ Unity.NumberOfTests = 0;
+ Unity.TestFailures = 0;
+ Unity.TestIgnores = 0;
+ Unity.CurrentTestFailed = 0;
+ Unity.CurrentTestIgnored = 0;
+
+ UNITY_CLR_DETAILS();
+ UNITY_OUTPUT_START();
+}
+
+/*-----------------------------------------------*/
+int UnityEnd(void) {
+ UNITY_PRINT_EOL();
+ UnityPrint(UnityStrBreaker);
+ UNITY_PRINT_EOL();
+ UnityPrintNumber((UNITY_INT)(Unity.NumberOfTests));
+ UnityPrint(UnityStrResultsTests);
+ UnityPrintNumber((UNITY_INT)(Unity.TestFailures));
+ UnityPrint(UnityStrResultsFailures);
+ UnityPrintNumber((UNITY_INT)(Unity.TestIgnores));
+ UnityPrint(UnityStrResultsIgnored);
+ UNITY_PRINT_EOL();
+ if (Unity.TestFailures == 0U) {
+ UnityPrint(UnityStrOk);
+ } else {
+ UnityPrint(UnityStrFail);
+#ifdef UNITY_DIFFERENTIATE_FINAL_FAIL
+ UNITY_OUTPUT_CHAR('E');
+ UNITY_OUTPUT_CHAR('D');
+#endif
+ }
+ UNITY_PRINT_EOL();
+ UNITY_FLUSH_CALL();
+ UNITY_OUTPUT_COMPLETE();
+ return (int)(Unity.TestFailures);
+}
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+
+char* UnityOptionIncludeNamed = NULL;
+char* UnityOptionExcludeNamed = NULL;
+int UnityVerbosity = 1;
+
+/*-----------------------------------------------*/
+int UnityParseOptions(int argc, char** argv) {
+ int i;
+ UnityOptionIncludeNamed = NULL;
+ UnityOptionExcludeNamed = NULL;
+
+ for (i = 1; i < argc; i++) {
+ if (argv[i][0] == '-') {
+ switch (argv[i][1]) {
+ case 'l': /* list tests */
+ return -1;
+ case 'n': /* include tests with name including this string */
+ case 'f': /* an alias for -n */
+ if (argv[i][2] == '=') {
+ UnityOptionIncludeNamed = &argv[i][3];
+ } else if (++i < argc) {
+ UnityOptionIncludeNamed = argv[i];
+ } else {
+ UnityPrint("ERROR: No Test String to Include Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ case 'q': /* quiet */
+ UnityVerbosity = 0;
+ break;
+ case 'v': /* verbose */
+ UnityVerbosity = 2;
+ break;
+ case 'x': /* exclude tests with name including this string */
+ if (argv[i][2] == '=') {
+ UnityOptionExcludeNamed = &argv[i][3];
+ } else if (++i < argc) {
+ UnityOptionExcludeNamed = argv[i];
+ } else {
+ UnityPrint("ERROR: No Test String to Exclude Matches For");
+ UNITY_PRINT_EOL();
+ return 1;
+ }
+ break;
+ default:
+ UnityPrint("ERROR: Unknown Option ");
+ UNITY_OUTPUT_CHAR(argv[i][1]);
+ UNITY_PRINT_EOL();
+ /* Now display help */
+ /* FALLTHRU */
+ case 'h':
+ UnityPrint("Options: ");
+ UNITY_PRINT_EOL();
+ UnityPrint("-l List all tests and exit");
+ UNITY_PRINT_EOL();
+ UnityPrint("-f NAME Filter to run only tests whose name includes NAME");
+ UNITY_PRINT_EOL();
+ UnityPrint("-n NAME (deprecated) alias of -f");
+ UNITY_PRINT_EOL();
+ UnityPrint("-h show this Help menu");
+ UNITY_PRINT_EOL();
+ UnityPrint("-q Quiet/decrease verbosity");
+ UNITY_PRINT_EOL();
+ UnityPrint("-v increase Verbosity");
+ UNITY_PRINT_EOL();
+ UnityPrint("-x NAME eXclude tests whose name includes NAME");
+ UNITY_PRINT_EOL();
+ UNITY_OUTPUT_FLUSH();
+ return 1;
+ }
+ }
+ }
+
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int IsStringInBiggerString(const char* longstring, const char* shortstring) {
+ const char* lptr = longstring;
+ const char* sptr = shortstring;
+ const char* lnext = lptr;
+
+ if (*sptr == '*') {
+ return 1;
+ }
+
+ while (*lptr) {
+ lnext = lptr + 1;
+
+ /* If they current bytes match, go on to the next bytes */
+ while (*lptr && *sptr && (*lptr == *sptr)) {
+ lptr++;
+ sptr++;
+
+ /* We're done if we match the entire string or up to a wildcard */
+ if (*sptr == '*') return 1;
+ if (*sptr == ',') return 1;
+ if (*sptr == '"') return 1;
+ if (*sptr == '\'') return 1;
+ if (*sptr == ':') return 2;
+ if (*sptr == 0) return 1;
+ }
+
+ /* Otherwise we start in the long pointer 1 character further and try again */
+ lptr = lnext;
+ sptr = shortstring;
+ }
+
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int UnityStringArgumentMatches(const char* str) {
+ int retval;
+ const char* ptr1;
+ const char* ptr2;
+ const char* ptrf;
+
+ /* Go through the options and get the substrings for matching one at a time */
+ ptr1 = str;
+ while (ptr1[0] != 0) {
+ if ((ptr1[0] == '"') || (ptr1[0] == '\'')) {
+ ptr1++;
+ }
+
+ /* look for the start of the next partial */
+ ptr2 = ptr1;
+ ptrf = 0;
+ do {
+ ptr2++;
+ if ((ptr2[0] == ':') && (ptr2[1] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') &&
+ (ptr2[0] != ',')) {
+ ptrf = &ptr2[1];
+ }
+ } while ((ptr2[0] != 0) && (ptr2[0] != '\'') && (ptr2[0] != '"') && (ptr2[0] != ','));
+
+ while ((ptr2[0] != 0) &&
+ ((ptr2[0] == ':') || (ptr2[0] == '\'') || (ptr2[0] == '"') || (ptr2[0] == ','))) {
+ ptr2++;
+ }
+
+ /* done if complete filename match */
+ retval = IsStringInBiggerString(Unity.TestFile, ptr1);
+ if (retval == 1) {
+ return retval;
+ }
+
+ /* done if testname match after filename partial match */
+ if ((retval == 2) && (ptrf != 0)) {
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptrf)) {
+ return 1;
+ }
+ }
+
+ /* done if complete testname match */
+ if (IsStringInBiggerString(Unity.CurrentTestName, ptr1) == 1) {
+ return 1;
+ }
+
+ ptr1 = ptr2;
+ }
+
+ /* we couldn't find a match for any substrings */
+ return 0;
+}
+
+/*-----------------------------------------------*/
+int UnityTestMatches(void) {
+ /* Check if this test name matches the included test pattern */
+ int retval;
+ if (UnityOptionIncludeNamed) {
+ retval = UnityStringArgumentMatches(UnityOptionIncludeNamed);
+ } else {
+ retval = 1;
+ }
+
+ /* Check if this test name matches the excluded test pattern */
+ if (UnityOptionExcludeNamed) {
+ if (UnityStringArgumentMatches(UnityOptionExcludeNamed)) {
+ retval = 0;
+ }
+ }
+
+ return retval;
+}
+
+#endif /* UNITY_USE_COMMAND_LINE_ARGS */
+/*-----------------------------------------------*/
diff --git a/deps/Unity/src/unity.h b/deps/Unity/src/unity.h
new file mode 100644
index 0000000..265e548
--- /dev/null
+++ b/deps/Unity/src/unity.h
@@ -0,0 +1,697 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-21 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#ifndef UNITY_FRAMEWORK_H
+#define UNITY_FRAMEWORK_H
+#define UNITY
+
+#define UNITY_VERSION_MAJOR 2
+#define UNITY_VERSION_MINOR 6
+#define UNITY_VERSION_BUILD 0
+#define UNITY_VERSION ((UNITY_VERSION_MAJOR << 16) | (UNITY_VERSION_MINOR << 8) | UNITY_VERSION_BUILD)
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+#include "unity_internals.h"
+
+/*-------------------------------------------------------
+ * Test Setup / Teardown
+ *-------------------------------------------------------*/
+
+/* These functions are intended to be called before and after each test.
+ * If using unity directly, these will need to be provided for each test
+ * executable built. If you are using the test runner generator and/or
+ * Ceedling, these are optional. */
+void setUp(void);
+void tearDown(void);
+
+/* These functions are intended to be called at the beginning and end of an
+ * entire test suite. suiteTearDown() is passed the number of tests that
+ * failed, and its return value becomes the exit code of main(). If using
+ * Unity directly, you're in charge of calling these if they are desired.
+ * If using Ceedling or the test runner generator, these will be called
+ * automatically if they exist. */
+void suiteSetUp(void);
+int suiteTearDown(int num_failures);
+
+/*-------------------------------------------------------
+ * Test Reset and Verify
+ *-------------------------------------------------------*/
+
+/* These functions are intended to be called before during tests in order
+ * to support complex test loops, etc. Both are NOT built into Unity. Instead
+ * the test runner generator will create them. resetTest will run teardown and
+ * setup again, verifying any end-of-test needs between. verifyTest will only
+ * run the verification. */
+void resetTest(void);
+void verifyTest(void);
+
+/*-------------------------------------------------------
+ * Configuration Options
+ *-------------------------------------------------------
+ * All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
+
+ * Integers/longs/pointers
+ * - Unity attempts to automatically discover your integer sizes
+ * - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in
+ * - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in
+ * - If you cannot use the automatic methods above, you can force Unity by using these options:
+ * - define UNITY_SUPPORT_64
+ * - set UNITY_INT_WIDTH
+ * - set UNITY_LONG_WIDTH
+ * - set UNITY_POINTER_WIDTH
+
+ * Floats
+ * - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
+ * - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
+ * - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
+ * - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
+ * - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
+ * - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
+ * - define UNITY_DOUBLE_TYPE to specify something other than double
+ * - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
+
+ * Output
+ * - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
+ * - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
+
+ * Optimization
+ * - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
+ * - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
+
+ * Test Cases
+ * - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
+
+ * Parameterized Tests
+ * - you'll want to create a define of TEST_CASE(...), TEST_RANGE(...) and/or TEST_MATRIX(...) which basically evaluates to nothing
+
+ * Tests with Arguments
+ * - you'll want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
+
+ *-------------------------------------------------------
+ * Basic Fail and Ignore
+ *-------------------------------------------------------*/
+
+#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, (message))
+#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
+#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, (message))
+#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
+#define TEST_MESSAGE(message) UnityMessage((message), __LINE__)
+#define TEST_ONLY()
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+#define TEST_PRINTF(message, ...) UnityPrintF(__LINE__, (message), ##__VA_ARGS__)
+#endif
+
+/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
+ * This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
+#define TEST_PASS() TEST_ABORT()
+#define TEST_PASS_MESSAGE(message) do { UnityMessage((message), __LINE__); TEST_ABORT(); } while (0)
+
+/*-------------------------------------------------------
+ * Build Directives
+ *-------------------------------------------------------
+
+ * These macros do nothing, but they are useful for additional build context.
+ * Tools (like Ceedling) can scan for these directives and make use of them for
+ * per-test-executable #include search paths and linking. */
+
+/* Add source files to a test executable's compilation and linking. Ex: TEST_SOURCE_FILE("sandwiches.c") */
+#define TEST_SOURCE_FILE(a)
+
+/* Customize #include search paths for a test executable's compilation. Ex: TEST_INCLUDE_PATH("src/module_a/inc") */
+#define TEST_INCLUDE_PATH(a)
+
+/*-------------------------------------------------------
+ * Test Asserts (simple)
+ *-------------------------------------------------------*/
+
+/* Boolean */
+#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
+#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
+#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
+#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
+#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
+#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
+#define TEST_ASSERT_EMPTY(pointer) UNITY_TEST_ASSERT_EMPTY( (pointer), __LINE__, " Expected Empty")
+#define TEST_ASSERT_NOT_EMPTY(pointer) UNITY_TEST_ASSERT_NOT_EMPTY((pointer), __LINE__, " Expected Non-Empty")
+
+/* Integers (of all sizes) */
+#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_size_t(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_CHAR(expected, actual) UNITY_TEST_ASSERT_EQUAL_CHAR((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT)(-1), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT)(0), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT)1 << (bit)), (UNITY_UINT)(-1), (actual), __LINE__, NULL)
+#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT)1 << (bit)), (UNITY_UINT)(0), (actual), __LINE__, NULL)
+
+/* Integer Not Equal To (of all sizes) */
+#define TEST_ASSERT_NOT_EQUAL_INT(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_INT8(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_INT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_INT16(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_INT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_INT32(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_INT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_INT64(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_INT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_UINT(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_UINT8(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_UINT16(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_UINT32(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_UINT64(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_size_t(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_HEX8(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_HEX8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_HEX16(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_HEX16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_HEX32(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_HEX32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_HEX64(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_HEX64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_CHAR(threshold, actual) UNITY_TEST_ASSERT_NOT_EQUAL_CHAR((threshold), (actual), __LINE__, NULL)
+
+/* Integer Greater Than/ Less Than (of all sizes) */
+#define TEST_ASSERT_GREATER_THAN(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_INT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_INT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_INT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_INT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_INT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_UINT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_UINT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_UINT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_UINT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_size_t(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_HEX8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_HEX16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_HEX32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_CHAR(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_CHAR((threshold), (actual), __LINE__, NULL)
+
+#define TEST_ASSERT_LESS_THAN(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_INT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_INT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_INT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_INT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_INT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_UINT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_UINT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_UINT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_UINT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_UINT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_size_t(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_HEX8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_HEX16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_HEX32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_HEX64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_CHAR(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_CHAR((threshold), (actual), __LINE__, NULL)
+
+#define TEST_ASSERT_GREATER_OR_EQUAL(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_size_t(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_CHAR(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_CHAR((threshold), (actual), __LINE__, NULL)
+
+#define TEST_ASSERT_LESS_OR_EQUAL(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_INT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_INT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_INT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_INT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_INT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_size_t(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_CHAR(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_CHAR((threshold), (actual), __LINE__, NULL)
+
+/* Integer Ranges (of all sizes) */
+#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_size_t_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_CHAR_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_CHAR_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+
+/* Integer Array Ranges (of all sizes) */
+#define TEST_ASSERT_INT_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_INT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_INT8_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_INT8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_INT16_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_INT16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_INT32_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_INT32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_INT64_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_INT64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_UINT_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_UINT8_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_UINT16_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_UINT32_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_UINT64_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_size_t_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_UINT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_HEX_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_HEX32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_HEX8_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_HEX8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_HEX16_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_HEX16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_HEX32_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_HEX32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_HEX64_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_HEX64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+#define TEST_ASSERT_CHAR_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_CHAR_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, NULL)
+
+
+/* Structs and Strings */
+#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, NULL)
+
+/* Arrays */
+#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_size_t_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_CHAR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_CHAR_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+
+/* Arrays Compared To Single Value */
+#define TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_size_t(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_HEX(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_CHAR(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_CHAR((expected), (actual), (num_elements), __LINE__, NULL)
+
+/* Floating Point (If Enabled) */
+#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_FLOAT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_FLOAT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual) UNITY_TEST_ASSERT_LESS_THAN_FLOAT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_FLOAT(threshold, actual) UNITY_TEST_ASSERT_LESS_OR_EQUAL_FLOAT((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
+
+/* Double (If Enabled) */
+#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements) UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual) UNITY_TEST_ASSERT_LESS_THAN_DOUBLE((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(threshold, actual) UNITY_TEST_ASSERT_LESS_OR_EQUAL_DOUBLE((threshold), (actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
+#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
+
+/* Shorthand */
+#ifdef UNITY_SHORTHAND_AS_OLD
+#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
+#endif
+#ifdef UNITY_SHORTHAND_AS_INT
+#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+#ifdef UNITY_SHORTHAND_AS_MEM
+#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_MEMORY((&expected), (&actual), sizeof(expected), __LINE__, NULL)
+#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+#ifdef UNITY_SHORTHAND_AS_RAW
+#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) == (actual)), __LINE__, " Expected Equal")
+#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
+#endif
+#ifdef UNITY_SHORTHAND_AS_NONE
+#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+
+/*-------------------------------------------------------
+ * Test Asserts (with additional messages)
+ *-------------------------------------------------------*/
+
+/* Boolean */
+#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
+#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
+#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
+#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
+#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, (message))
+#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, (message))
+#define TEST_ASSERT_EMPTY_MESSAGE(pointer, message) UNITY_TEST_ASSERT_EMPTY( (pointer), __LINE__, (message))
+#define TEST_ASSERT_NOT_EMPTY_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_EMPTY((pointer), __LINE__, (message))
+
+/* Integers (of all sizes) */
+#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_size_t_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
+#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, (message))
+#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
+#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_CHAR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_CHAR((expected), (actual), __LINE__, (message))
+
+/* Integer Not Equal To (of all sizes) */
+#define TEST_ASSERT_NOT_EQUAL_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_INT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_INT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_INT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_INT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_size_t_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_HEX8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_HEX16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_HEX32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_HEX64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_CHAR_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_CHAR((threshold), (actual), __LINE__, (message))
+
+
+/* Integer Greater Than/ Less Than (of all sizes) */
+#define TEST_ASSERT_GREATER_THAN_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_size_t_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_CHAR_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_CHAR((threshold), (actual), __LINE__, (message))
+
+#define TEST_ASSERT_LESS_THAN_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_size_t_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_CHAR_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_CHAR((threshold), (actual), __LINE__, (message))
+
+#define TEST_ASSERT_GREATER_OR_EQUAL_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_size_t_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_CHAR_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_CHAR((threshold), (actual), __LINE__, (message))
+
+#define TEST_ASSERT_LESS_OR_EQUAL_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_size_t_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_CHAR_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_CHAR((threshold), (actual), __LINE__, (message))
+
+/* Integer Ranges (of all sizes) */
+#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_size_t_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_CHAR_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_CHAR_WITHIN((delta), (expected), (actual), __LINE__, (message))
+
+/* Integer Array Ranges (of all sizes) */
+#define TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_INT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_INT8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_INT16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_INT32_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_INT32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_INT64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_UINT32_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_size_t_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_UINT_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_HEX_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_HEX32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_HEX8_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_HEX16_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_HEX32_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_HEX64_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+#define TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_CHAR_ARRAY_WITHIN((delta), (expected), (actual), num_elements, __LINE__, (message))
+
+
+/* Structs and Strings */
+#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
+
+/* Arrays */
+#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_size_t_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_CHAR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_CHAR_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+
+/* Arrays Compared To Single Value*/
+#define TEST_ASSERT_EACH_EQUAL_INT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_INT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_INT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_INT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_INT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_UINT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_UINT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_UINT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_UINT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_UINT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_size_t_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_HEX_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_HEX8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_HEX16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_HEX64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_PTR_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_STRING_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_MEMORY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_CHAR_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_CHAR((expected), (actual), (num_elements), __LINE__, (message))
+
+/* Floating Point (If Enabled) */
+#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_FLOAT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_FLOAT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_FLOAT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_FLOAT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_FLOAT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_FLOAT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_LESS_THAN_FLOAT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_FLOAT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_LESS_OR_EQUAL_FLOAT((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, (message))
+
+/* Double (If Enabled) */
+#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_ARRAY_WITHIN_MESSAGE(delta, expected, actual, num_elements, message) UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN((delta), (expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_EACH_EQUAL_DOUBLE_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, (message))
+#define TEST_ASSERT_GREATER_THAN_DOUBLE_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_THAN_DOUBLE_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_LESS_THAN_DOUBLE((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_LESS_OR_EQUAL_DOUBLE_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_LESS_OR_EQUAL_DOUBLE((threshold), (actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
+#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
+
+/* Shorthand */
+#ifdef UNITY_SHORTHAND_AS_OLD
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, (message))
+#endif
+#ifdef UNITY_SHORTHAND_AS_INT
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message)
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+#ifdef UNITY_SHORTHAND_AS_MEM
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((&expected), (&actual), sizeof(expected), __LINE__, message)
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+#ifdef UNITY_SHORTHAND_AS_RAW
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) == (actual)), __LINE__, message)
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message)
+#endif
+#ifdef UNITY_SHORTHAND_AS_NONE
+#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_FAIL(__LINE__, UnityStrErrShorthand)
+#endif
+
+/* end of UNITY_FRAMEWORK_H */
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/deps/Unity/src/unity_internals.h b/deps/Unity/src/unity_internals.h
new file mode 100644
index 0000000..65938ff
--- /dev/null
+++ b/deps/Unity/src/unity_internals.h
@@ -0,0 +1,1169 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007-21 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#ifndef UNITY_INTERNALS_H
+#define UNITY_INTERNALS_H
+
+#ifdef UNITY_INCLUDE_CONFIG_H
+#include "unity_config.h"
+#endif
+
+#ifndef UNITY_EXCLUDE_SETJMP_H
+#include
+#endif
+
+#ifndef UNITY_EXCLUDE_MATH_H
+#include
+#endif
+
+#ifndef UNITY_EXCLUDE_STDDEF_H
+#include
+#endif
+
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+#include
+#endif
+
+/* Unity Attempts to Auto-Detect Integer Types
+ * Attempt 1: UINT_MAX, ULONG_MAX in , or default to 32 bits
+ * Attempt 2: UINTPTR_MAX in , or default to same size as long
+ * The user may override any of these derived constants:
+ * UNITY_INT_WIDTH, UNITY_LONG_WIDTH, UNITY_POINTER_WIDTH */
+#ifndef UNITY_EXCLUDE_STDINT_H
+#include
+#endif
+
+#ifndef UNITY_EXCLUDE_LIMITS_H
+#include
+#endif
+
+#if defined(__GNUC__) || defined(__clang__)
+ #define UNITY_FUNCTION_ATTR(a) __attribute__((a))
+#else
+ #define UNITY_FUNCTION_ATTR(a) /* ignore */
+#endif
+
+#ifndef UNITY_NORETURN
+ #if defined(__cplusplus)
+ #if __cplusplus >= 201103L
+ #define UNITY_NORETURN [[ noreturn ]]
+ #endif
+ #elif defined(__STDC_VERSION__) && __STDC_VERSION__ >= 201112L
+ #if defined(_WIN32) && defined(_MSC_VER)
+ /* We are using MSVC compiler on Windows platform. */
+ /* Not all Windows SDKs supports , but compiler can support C11: */
+ /* https://devblogs.microsoft.com/cppblog/c11-and-c17-standard-support-arriving-in-msvc/ */
+ /* Not sure, that Mingw compilers has Windows SDK headers at all. */
+ #include
+ #endif
+
+ /* Using Windows SDK predefined macro for detecting supported SDK with MSVC compiler. */
+ /* Mingw GCC should work without that fixes. */
+ /* Based on: */
+ /* https://docs.microsoft.com/en-us/cpp/porting/modifying-winver-and-win32-winnt?view=msvc-170 */
+ /* NTDDI_WIN10_FE is equal to Windows 10 SDK 2104 */
+ #if defined(_MSC_VER) && ((!defined(NTDDI_WIN10_FE)) || WDK_NTDDI_VERSION < NTDDI_WIN10_FE)
+ /* Based on tests and: */
+ /* https://docs.microsoft.com/en-us/cpp/c-language/noreturn?view=msvc-170 */
+ /* https://en.cppreference.com/w/c/language/_Noreturn */
+ #define UNITY_NORETURN _Noreturn
+ #else /* Using newer Windows SDK or not MSVC compiler */
+ #include
+ #define UNITY_NORETURN noreturn
+ #endif
+ #endif
+#endif
+#ifndef UNITY_NORETURN
+ #define UNITY_NORETURN UNITY_FUNCTION_ATTR(__noreturn__)
+#endif
+
+/*-------------------------------------------------------
+ * Guess Widths If Not Specified
+ *-------------------------------------------------------*/
+
+/* Determine the size of an int, if not already specified.
+ * We cannot use sizeof(int), because it is not yet defined
+ * at this stage in the translation of the C program.
+ * Also sizeof(int) does return the size in addressable units on all platforms,
+ * which may not necessarily be the size in bytes.
+ * Therefore, infer it from UINT_MAX if possible. */
+#ifndef UNITY_INT_WIDTH
+ #ifdef UINT_MAX
+ #if (UINT_MAX == 0xFFFF)
+ #define UNITY_INT_WIDTH (16)
+ #elif (UINT_MAX == 0xFFFFFFFF)
+ #define UNITY_INT_WIDTH (32)
+ #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
+ #define UNITY_INT_WIDTH (64)
+ #endif
+ #else /* Set to default */
+ #define UNITY_INT_WIDTH (32)
+ #endif /* UINT_MAX */
+#endif
+
+/* Determine the size of a long, if not already specified. */
+#ifndef UNITY_LONG_WIDTH
+ #ifdef ULONG_MAX
+ #if (ULONG_MAX == 0xFFFF)
+ #define UNITY_LONG_WIDTH (16)
+ #elif (ULONG_MAX == 0xFFFFFFFF)
+ #define UNITY_LONG_WIDTH (32)
+ #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
+ #define UNITY_LONG_WIDTH (64)
+ #endif
+ #else /* Set to default */
+ #define UNITY_LONG_WIDTH (32)
+ #endif /* ULONG_MAX */
+#endif
+
+/* Determine the size of a pointer, if not already specified. */
+#ifndef UNITY_POINTER_WIDTH
+ #ifdef UINTPTR_MAX
+ #if (UINTPTR_MAX <= 0xFFFF)
+ #define UNITY_POINTER_WIDTH (16)
+ #elif (UINTPTR_MAX <= 0xFFFFFFFF)
+ #define UNITY_POINTER_WIDTH (32)
+ #elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF)
+ #define UNITY_POINTER_WIDTH (64)
+ #endif
+ #else /* Set to default */
+ #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
+ #endif /* UINTPTR_MAX */
+#endif
+
+/*-------------------------------------------------------
+ * Int Support (Define types based on detected sizes)
+ *-------------------------------------------------------*/
+
+#if (UNITY_INT_WIDTH == 32)
+ typedef unsigned char UNITY_UINT8;
+ typedef unsigned short UNITY_UINT16;
+ typedef unsigned int UNITY_UINT32;
+ typedef signed char UNITY_INT8;
+ typedef signed short UNITY_INT16;
+ typedef signed int UNITY_INT32;
+#elif (UNITY_INT_WIDTH == 16)
+ typedef unsigned char UNITY_UINT8;
+ typedef unsigned int UNITY_UINT16;
+ typedef unsigned long UNITY_UINT32;
+ typedef signed char UNITY_INT8;
+ typedef signed int UNITY_INT16;
+ typedef signed long UNITY_INT32;
+#else
+ #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
+#endif
+
+/*-------------------------------------------------------
+ * 64-bit Support
+ *-------------------------------------------------------*/
+
+/* Auto-detect 64 Bit Support */
+#ifndef UNITY_SUPPORT_64
+ #if UNITY_LONG_WIDTH == 64 || UNITY_POINTER_WIDTH == 64
+ #define UNITY_SUPPORT_64
+ #endif
+#endif
+
+/* 64-Bit Support Dependent Configuration */
+#ifndef UNITY_SUPPORT_64
+ /* No 64-bit Support */
+ typedef UNITY_UINT32 UNITY_UINT;
+ typedef UNITY_INT32 UNITY_INT;
+ #define UNITY_MAX_NIBBLES (8) /* Maximum number of nibbles in a UNITY_(U)INT */
+#else
+ /* 64-bit Support */
+ #if (UNITY_LONG_WIDTH == 32)
+ typedef unsigned long long UNITY_UINT64;
+ typedef signed long long UNITY_INT64;
+ #elif (UNITY_LONG_WIDTH == 64)
+ typedef unsigned long UNITY_UINT64;
+ typedef signed long UNITY_INT64;
+ #else
+ #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
+ #endif
+ typedef UNITY_UINT64 UNITY_UINT;
+ typedef UNITY_INT64 UNITY_INT;
+ #define UNITY_MAX_NIBBLES (16) /* Maximum number of nibbles in a UNITY_(U)INT */
+#endif
+
+/*-------------------------------------------------------
+ * Pointer Support
+ *-------------------------------------------------------*/
+
+#if (UNITY_POINTER_WIDTH == 32)
+ #define UNITY_PTR_TO_INT UNITY_INT32
+ #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
+#elif (UNITY_POINTER_WIDTH == 64)
+ #define UNITY_PTR_TO_INT UNITY_INT64
+ #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
+#elif (UNITY_POINTER_WIDTH == 16)
+ #define UNITY_PTR_TO_INT UNITY_INT16
+ #define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
+#else
+ #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
+#endif
+
+#ifndef UNITY_PTR_ATTRIBUTE
+ #define UNITY_PTR_ATTRIBUTE
+#endif
+
+#ifndef UNITY_INTERNAL_PTR
+ #define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
+#endif
+
+/* optionally define UNITY_COMPARE_PTRS_ON_ZERO_ARRAY */
+
+/*-------------------------------------------------------
+ * Float Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_FLOAT
+
+/* No Floating Point Support */
+#ifndef UNITY_EXCLUDE_DOUBLE
+#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
+#endif
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+#define UNITY_EXCLUDE_FLOAT_PRINT
+#endif
+
+#else
+
+/* Floating Point Support */
+#ifndef UNITY_FLOAT_PRECISION
+#define UNITY_FLOAT_PRECISION (0.00001f)
+#endif
+#ifndef UNITY_FLOAT_TYPE
+#define UNITY_FLOAT_TYPE float
+#endif
+typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
+
+/* isnan macro should be provided by math.h. Override if not macro */
+#ifndef UNITY_IS_NAN
+#ifndef isnan
+/* NaN is the only floating point value that does NOT equal itself.
+ * Therefore if n != n, then it is NaN. */
+#define UNITY_IS_NAN(n) ((n != n) ? 1 : 0)
+#else
+#define UNITY_IS_NAN(n) isnan(n)
+#endif
+#endif
+
+/* isinf macro should be provided by math.h. Override if not macro */
+#ifndef UNITY_IS_INF
+#ifndef isinf
+/* The value of Inf - Inf is NaN */
+#define UNITY_IS_INF(n) (UNITY_IS_NAN((n) - (n)) && !UNITY_IS_NAN(n))
+#else
+#define UNITY_IS_INF(n) isinf(n)
+#endif
+#endif
+
+#endif
+
+/*-------------------------------------------------------
+ * Double Float Support
+ *-------------------------------------------------------*/
+
+/* unlike float, we DON'T include by default */
+#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
+
+ /* No Floating Point Support */
+ #ifndef UNITY_EXCLUDE_DOUBLE
+ #define UNITY_EXCLUDE_DOUBLE
+ #else
+ #undef UNITY_INCLUDE_DOUBLE
+ #endif
+
+ #ifndef UNITY_EXCLUDE_FLOAT
+ #ifndef UNITY_DOUBLE_TYPE
+ #define UNITY_DOUBLE_TYPE double
+ #endif
+ typedef UNITY_FLOAT UNITY_DOUBLE;
+ /* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
+ #endif
+
+#else
+
+ /* Double Floating Point Support */
+ #ifndef UNITY_DOUBLE_PRECISION
+ #define UNITY_DOUBLE_PRECISION (1e-12)
+ #endif
+
+ #ifndef UNITY_DOUBLE_TYPE
+ #define UNITY_DOUBLE_TYPE double
+ #endif
+ typedef UNITY_DOUBLE_TYPE UNITY_DOUBLE;
+
+#endif
+
+/*-------------------------------------------------------
+ * Output Method: stdout (DEFAULT)
+ *-------------------------------------------------------*/
+#ifndef UNITY_OUTPUT_CHAR
+ /* Default to using putchar, which is defined in stdio.h */
+ #include
+ #define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
+#else
+ /* If defined as something else, make sure we declare it here so it's ready for use */
+ #ifdef UNITY_OUTPUT_CHAR_HEADER_DECLARATION
+ extern void UNITY_OUTPUT_CHAR_HEADER_DECLARATION;
+ #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+ #ifdef UNITY_USE_FLUSH_STDOUT
+ /* We want to use the stdout flush utility */
+ #include
+ #define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
+ #else
+ /* We've specified nothing, therefore flush should just be ignored */
+ #define UNITY_OUTPUT_FLUSH() (void)0
+ #endif
+#else
+ /* If defined as something else, make sure we declare it here so it's ready for use */
+ #ifdef UNITY_OUTPUT_FLUSH_HEADER_DECLARATION
+ extern void UNITY_OUTPUT_FLUSH_HEADER_DECLARATION;
+ #endif
+#endif
+
+#ifndef UNITY_OUTPUT_FLUSH
+#define UNITY_FLUSH_CALL()
+#else
+#define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH()
+#endif
+
+#ifndef UNITY_PRINT_EOL
+#define UNITY_PRINT_EOL() UNITY_OUTPUT_CHAR('\n')
+#endif
+
+#ifndef UNITY_OUTPUT_START
+#define UNITY_OUTPUT_START()
+#endif
+
+#ifndef UNITY_OUTPUT_COMPLETE
+#define UNITY_OUTPUT_COMPLETE()
+#endif
+
+#ifdef UNITY_INCLUDE_EXEC_TIME
+ #if !defined(UNITY_EXEC_TIME_START) && \
+ !defined(UNITY_EXEC_TIME_STOP) && \
+ !defined(UNITY_PRINT_EXEC_TIME) && \
+ !defined(UNITY_TIME_TYPE)
+ /* If none any of these macros are defined then try to provide a default implementation */
+
+ #if defined(UNITY_CLOCK_MS)
+ /* This is a simple way to get a default implementation on platforms that support getting a millisecond counter */
+ #define UNITY_TIME_TYPE UNITY_UINT
+ #define UNITY_EXEC_TIME_START() Unity.CurrentTestStartTime = UNITY_CLOCK_MS()
+ #define UNITY_EXEC_TIME_STOP() Unity.CurrentTestStopTime = UNITY_CLOCK_MS()
+ #define UNITY_PRINT_EXEC_TIME() { \
+ UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
+ UnityPrint(" ("); \
+ UnityPrintNumberUnsigned(execTimeMs); \
+ UnityPrint(" ms)"); \
+ }
+ #elif defined(_WIN32)
+ #include
+ #define UNITY_TIME_TYPE clock_t
+ #define UNITY_GET_TIME(t) t = (clock_t)((clock() * 1000) / CLOCKS_PER_SEC)
+ #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
+ #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
+ #define UNITY_PRINT_EXEC_TIME() { \
+ UNITY_UINT execTimeMs = (Unity.CurrentTestStopTime - Unity.CurrentTestStartTime); \
+ UnityPrint(" ("); \
+ UnityPrintNumberUnsigned(execTimeMs); \
+ UnityPrint(" ms)"); \
+ }
+ #elif defined(__unix__) || defined(__APPLE__)
+ #include
+ #define UNITY_TIME_TYPE struct timespec
+ #define UNITY_GET_TIME(t) clock_gettime(CLOCK_MONOTONIC, &t)
+ #define UNITY_EXEC_TIME_START() UNITY_GET_TIME(Unity.CurrentTestStartTime)
+ #define UNITY_EXEC_TIME_STOP() UNITY_GET_TIME(Unity.CurrentTestStopTime)
+ #define UNITY_PRINT_EXEC_TIME() { \
+ UNITY_UINT execTimeMs = ((Unity.CurrentTestStopTime.tv_sec - Unity.CurrentTestStartTime.tv_sec) * 1000L); \
+ execTimeMs += ((Unity.CurrentTestStopTime.tv_nsec - Unity.CurrentTestStartTime.tv_nsec) / 1000000L); \
+ UnityPrint(" ("); \
+ UnityPrintNumberUnsigned(execTimeMs); \
+ UnityPrint(" ms)"); \
+ }
+ #endif
+ #endif
+#endif
+
+#ifndef UNITY_EXEC_TIME_START
+#define UNITY_EXEC_TIME_START() do { /* nothing*/ } while (0)
+#endif
+
+#ifndef UNITY_EXEC_TIME_STOP
+#define UNITY_EXEC_TIME_STOP() do { /* nothing*/ } while (0)
+#endif
+
+#ifndef UNITY_TIME_TYPE
+#define UNITY_TIME_TYPE UNITY_UINT
+#endif
+
+#ifndef UNITY_PRINT_EXEC_TIME
+#define UNITY_PRINT_EXEC_TIME() do { /* nothing*/ } while (0)
+#endif
+
+/*-------------------------------------------------------
+ * Footprint
+ *-------------------------------------------------------*/
+
+#ifndef UNITY_LINE_TYPE
+#define UNITY_LINE_TYPE UNITY_UINT
+#endif
+
+#ifndef UNITY_COUNTER_TYPE
+#define UNITY_COUNTER_TYPE UNITY_UINT
+#endif
+
+/*-------------------------------------------------------
+ * Internal Structs Needed
+ *-------------------------------------------------------*/
+
+typedef void (*UnityTestFunction)(void);
+
+#define UNITY_DISPLAY_RANGE_INT (0x10)
+#define UNITY_DISPLAY_RANGE_UINT (0x20)
+#define UNITY_DISPLAY_RANGE_HEX (0x40)
+#define UNITY_DISPLAY_RANGE_CHAR (0x80)
+
+typedef enum
+{
+ UNITY_DISPLAY_STYLE_INT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_INT,
+ UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
+ UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
+ UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
+#ifdef UNITY_SUPPORT_64
+ UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
+#endif
+
+ UNITY_DISPLAY_STYLE_UINT = (UNITY_INT_WIDTH / 8) + UNITY_DISPLAY_RANGE_UINT,
+ UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
+ UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
+ UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
+#ifdef UNITY_SUPPORT_64
+ UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
+#endif
+
+ UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
+ UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
+ UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
+#ifdef UNITY_SUPPORT_64
+ UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
+#endif
+
+ UNITY_DISPLAY_STYLE_CHAR = 1 + UNITY_DISPLAY_RANGE_CHAR + UNITY_DISPLAY_RANGE_INT,
+
+ UNITY_DISPLAY_STYLE_UNKNOWN
+} UNITY_DISPLAY_STYLE_T;
+
+typedef enum
+{
+ UNITY_WITHIN = 0x0,
+ UNITY_EQUAL_TO = 0x1,
+ UNITY_GREATER_THAN = 0x2,
+ UNITY_GREATER_OR_EQUAL = 0x2 + UNITY_EQUAL_TO,
+ UNITY_SMALLER_THAN = 0x4,
+ UNITY_SMALLER_OR_EQUAL = 0x4 + UNITY_EQUAL_TO,
+ UNITY_NOT_EQUAL = 0x0,
+ UNITY_UNKNOWN
+} UNITY_COMPARISON_T;
+
+#ifndef UNITY_EXCLUDE_FLOAT
+typedef enum UNITY_FLOAT_TRAIT
+{
+ UNITY_FLOAT_IS_NOT_INF = 0,
+ UNITY_FLOAT_IS_INF,
+ UNITY_FLOAT_IS_NOT_NEG_INF,
+ UNITY_FLOAT_IS_NEG_INF,
+ UNITY_FLOAT_IS_NOT_NAN,
+ UNITY_FLOAT_IS_NAN,
+ UNITY_FLOAT_IS_NOT_DET,
+ UNITY_FLOAT_IS_DET,
+ UNITY_FLOAT_INVALID_TRAIT
+} UNITY_FLOAT_TRAIT_T;
+#endif
+
+typedef enum
+{
+ UNITY_ARRAY_TO_VAL = 0,
+ UNITY_ARRAY_TO_ARRAY,
+ UNITY_ARRAY_UNKNOWN
+} UNITY_FLAGS_T;
+
+struct UNITY_STORAGE_T
+{
+ const char* TestFile;
+ const char* CurrentTestName;
+#ifndef UNITY_EXCLUDE_DETAILS
+ const char* CurrentDetail1;
+ const char* CurrentDetail2;
+#endif
+ UNITY_LINE_TYPE CurrentTestLineNumber;
+ UNITY_COUNTER_TYPE NumberOfTests;
+ UNITY_COUNTER_TYPE TestFailures;
+ UNITY_COUNTER_TYPE TestIgnores;
+ UNITY_COUNTER_TYPE CurrentTestFailed;
+ UNITY_COUNTER_TYPE CurrentTestIgnored;
+#ifdef UNITY_INCLUDE_EXEC_TIME
+ UNITY_TIME_TYPE CurrentTestStartTime;
+ UNITY_TIME_TYPE CurrentTestStopTime;
+#endif
+#ifndef UNITY_EXCLUDE_SETJMP_H
+ jmp_buf AbortFrame;
+#endif
+};
+
+extern struct UNITY_STORAGE_T Unity;
+
+/*-------------------------------------------------------
+ * Test Suite Management
+ *-------------------------------------------------------*/
+
+void UnityBegin(const char* filename);
+int UnityEnd(void);
+void UnitySetTestFile(const char* filename);
+void UnityConcludeTest(void);
+
+#ifndef RUN_TEST
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
+#else
+#define UNITY_SKIP_DEFAULT_RUNNER
+#endif
+
+/*-------------------------------------------------------
+ * Details Support
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_EXCLUDE_DETAILS
+#define UNITY_CLR_DETAILS()
+#define UNITY_SET_DETAIL(d1)
+#define UNITY_SET_DETAILS(d1,d2)
+#else
+#define UNITY_CLR_DETAILS() do { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; } while (0)
+#define UNITY_SET_DETAIL(d1) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; } while (0)
+#define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); } while (0)
+
+#ifndef UNITY_DETAIL1_NAME
+#define UNITY_DETAIL1_NAME "Function"
+#endif
+
+#ifndef UNITY_DETAIL2_NAME
+#define UNITY_DETAIL2_NAME "Argument"
+#endif
+#endif
+
+#ifdef UNITY_PRINT_TEST_CONTEXT
+void UNITY_PRINT_TEST_CONTEXT(void);
+#endif
+
+/*-------------------------------------------------------
+ * Test Output
+ *-------------------------------------------------------*/
+
+void UnityPrint(const char* string);
+
+#ifdef UNITY_INCLUDE_PRINT_FORMATTED
+void UnityPrintF(const UNITY_LINE_TYPE line, const char* format, ...);
+#endif
+
+void UnityPrintLen(const char* string, const UNITY_UINT32 length);
+void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
+void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);
+void UnityPrintNumber(const UNITY_INT number_to_print);
+void UnityPrintNumberUnsigned(const UNITY_UINT number);
+void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles_to_print);
+
+#ifndef UNITY_EXCLUDE_FLOAT_PRINT
+void UnityPrintFloat(const UNITY_DOUBLE input_number);
+#endif
+
+/*-------------------------------------------------------
+ * Test Assertion Functions
+ *-------------------------------------------------------
+ * Use the macros below this section instead of calling
+ * these directly. The macros have a consistent naming
+ * convention and will pull in file and line information
+ * for you. */
+
+void UnityAssertEqualNumber(const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
+ const UNITY_INT actual,
+ const UNITY_COMPARISON_T compare,
+ const char *msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags);
+
+void UnityAssertBits(const UNITY_INT mask,
+ const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualString(const char* expected,
+ const char* actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringLen(const char* expected,
+ const char* actual,
+ const UNITY_UINT32 length,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertEqualStringArray( UNITY_INTERNAL_PTR expected,
+ const char** actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags);
+
+void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 length,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags);
+
+void UnityAssertNumbersWithin(const UNITY_UINT delta,
+ const UNITY_INT expected,
+ const UNITY_INT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style);
+
+void UnityAssertNumbersArrayWithin(const UNITY_UINT delta,
+ UNITY_INTERNAL_PTR expected,
+ UNITY_INTERNAL_PTR actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_DISPLAY_STYLE_T style,
+ const UNITY_FLAGS_T flags);
+
+#ifndef UNITY_EXCLUDE_SETJMP_H
+UNITY_NORETURN void UnityFail(const char* message, const UNITY_LINE_TYPE line);
+UNITY_NORETURN void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
+#else
+void UnityFail(const char* message, const UNITY_LINE_TYPE line);
+void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
+#endif
+
+void UnityMessage(const char* message, const UNITY_LINE_TYPE line);
+
+#ifndef UNITY_EXCLUDE_FLOAT
+void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
+ const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertFloatsNotWithin(const UNITY_FLOAT delta,
+ const UNITY_FLOAT expected,
+ const UNITY_FLOAT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertGreaterOrLessFloat(const UNITY_FLOAT threshold,
+ const UNITY_FLOAT actual,
+ const UNITY_COMPARISON_T compare,
+ const char* msg,
+ const UNITY_LINE_TYPE linenumber);
+
+void UnityAssertWithinFloatArray(const UNITY_FLOAT delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags);
+
+void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
+ const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertDoublesNotWithin(const UNITY_DOUBLE delta,
+ const UNITY_DOUBLE expected,
+ const UNITY_DOUBLE actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber);
+
+void UnityAssertGreaterOrLessDouble(const UNITY_DOUBLE threshold,
+ const UNITY_DOUBLE actual,
+ const UNITY_COMPARISON_T compare,
+ const char* msg,
+ const UNITY_LINE_TYPE linenumber);
+
+void UnityAssertWithinDoubleArray(const UNITY_DOUBLE delta,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
+ UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
+ const UNITY_UINT32 num_elements,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLAGS_T flags);
+
+void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
+ const char* msg,
+ const UNITY_LINE_TYPE lineNumber,
+ const UNITY_FLOAT_TRAIT_T style);
+#endif
+
+/*-------------------------------------------------------
+ * Helpers
+ *-------------------------------------------------------*/
+
+UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size);
+#ifndef UNITY_EXCLUDE_FLOAT
+UNITY_INTERNAL_PTR UnityFloatToPtr(const float num);
+#endif
+#ifndef UNITY_EXCLUDE_DOUBLE
+UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num);
+#endif
+
+/*-------------------------------------------------------
+ * Error Strings We Might Need
+ *-------------------------------------------------------*/
+
+extern const char UnityStrOk[];
+extern const char UnityStrPass[];
+extern const char UnityStrFail[];
+extern const char UnityStrIgnore[];
+
+extern const char UnityStrErrFloat[];
+extern const char UnityStrErrDouble[];
+extern const char UnityStrErr64[];
+extern const char UnityStrErrShorthand[];
+
+/*-------------------------------------------------------
+ * Test Running Macros
+ *-------------------------------------------------------*/
+
+#ifdef UNITY_TEST_PROTECT
+#define TEST_PROTECT() UNITY_TEST_PROTECT()
+#else
+#ifndef UNITY_EXCLUDE_SETJMP_H
+#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
+#else
+#define TEST_PROTECT() 1
+#endif
+#endif
+
+#ifdef UNITY_TEST_ABORT
+#define TEST_ABORT() UNITY_TEST_ABORT()
+#else
+#ifndef UNITY_EXCLUDE_SETJMP_H
+#define TEST_ABORT() longjmp(Unity.AbortFrame, 1)
+#else
+#define TEST_ABORT() return
+#endif
+#endif
+
+/* Automatically enable variadic macros support, if it not enabled before */
+#ifndef UNITY_SUPPORT_VARIADIC_MACROS
+ #ifdef __STDC_VERSION__
+ #if __STDC_VERSION__ >= 199901L
+ #define UNITY_SUPPORT_VARIADIC_MACROS
+ #endif
+ #endif
+#endif
+
+/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
+#ifndef RUN_TEST
+#ifdef UNITY_SUPPORT_VARIADIC_MACROS
+#define RUN_TEST(...) RUN_TEST_AT_LINE(__VA_ARGS__, __LINE__, throwaway)
+#define RUN_TEST_AT_LINE(func, line, ...) UnityDefaultTestRun(func, #func, line)
+#endif
+#endif
+
+/* Enable default macros for masking param tests test cases */
+#ifdef UNITY_SUPPORT_TEST_CASES
+ #ifdef UNITY_SUPPORT_VARIADIC_MACROS
+ #if !defined(TEST_CASE) && !defined(UNITY_EXCLUDE_TEST_CASE)
+ #define TEST_CASE(...)
+ #endif
+ #if !defined(TEST_RANGE) && !defined(UNITY_EXCLUDE_TEST_RANGE)
+ #define TEST_RANGE(...)
+ #endif
+ #if !defined(TEST_MATRIX) && !defined(UNITY_EXCLUDE_TEST_MATRIX)
+ #define TEST_MATRIX(...)
+ #endif
+ #endif
+#endif
+
+/* If we can't do the tricky version, we'll just have to require them to always include the line number */
+#ifndef RUN_TEST
+#ifdef CMOCK
+#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
+#else
+#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
+#endif
+#endif
+
+#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
+#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
+#define UNITY_NEW_TEST(a) \
+ Unity.CurrentTestName = (a); \
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
+ Unity.NumberOfTests++;
+
+#ifndef UNITY_BEGIN
+#define UNITY_BEGIN() UnityBegin(__FILE__)
+#endif
+
+#ifndef UNITY_END
+#define UNITY_END() UnityEnd()
+#endif
+
+#ifndef UNITY_SHORTHAND_AS_INT
+#ifndef UNITY_SHORTHAND_AS_MEM
+#ifndef UNITY_SHORTHAND_AS_NONE
+#ifndef UNITY_SHORTHAND_AS_RAW
+#define UNITY_SHORTHAND_AS_OLD
+#endif
+#endif
+#endif
+#endif
+
+/*-----------------------------------------------
+ * Command Line Argument Support
+ *-----------------------------------------------*/
+
+#ifdef UNITY_USE_COMMAND_LINE_ARGS
+int UnityParseOptions(int argc, char** argv);
+int UnityTestMatches(void);
+#endif
+
+/*-------------------------------------------------------
+ * Basic Fail and Ignore
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
+
+/*-------------------------------------------------------
+ * Test Asserts
+ *-------------------------------------------------------*/
+
+#define UNITY_TEST_ASSERT(condition, line, message) do { if (condition) { /* nothing*/ } else { UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message)); } } while (0)
+#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_EMPTY(pointer, line, message) UNITY_TEST_ASSERT(((pointer[0]) == 0), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_EMPTY(pointer, line, message) UNITY_TEST_ASSERT(((pointer[0]) != 0), (UNITY_LINE_TYPE)(line), (message))
+
+#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_EQUAL_CHAR(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((UNITY_INT)(mask), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line))
+
+#define UNITY_TEST_ASSERT_NOT_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_CHAR(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_GREATER_THAN_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_GREATER_THAN_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_GREATER_THAN_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_GREATER_THAN_CHAR(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_CHAR(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT) (threshold), (UNITY_INT) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 ) (threshold), (UNITY_INT)(UNITY_INT8 ) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16) (threshold), (UNITY_INT)(UNITY_INT16) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32) (threshold), (UNITY_INT)(UNITY_INT32) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT) (threshold), (UNITY_INT) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_CHAR(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 ) (threshold), (UNITY_INT)(UNITY_INT8 ) (actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT) (threshold), (UNITY_INT) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 ) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT) (threshold), (UNITY_INT) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_CHAR(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 ) (actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin( (delta), (UNITY_INT) (expected), (UNITY_INT) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
+#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_INT8 ) (expected), (UNITY_INT)(UNITY_INT8 ) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
+#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_INT16) (expected), (UNITY_INT)(UNITY_INT16) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
+#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_INT32) (expected), (UNITY_INT)(UNITY_INT32) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
+#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin( (delta), (UNITY_INT) (expected), (UNITY_INT) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
+#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
+#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
+#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
+#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
+#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
+#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
+#define UNITY_TEST_ASSERT_CHAR_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_INT8 ) (expected), (UNITY_INT)(UNITY_INT8 ) (actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR)
+
+#define UNITY_TEST_ASSERT_INT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin( (delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_INT8_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT8 )(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_INT16_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT16)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_INT32_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT32)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_UINT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin( (delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_UINT8_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT8 )(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_UINT16_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT16)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_UINT32_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT32)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_HEX8_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT8 )(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_HEX16_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT16)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_HEX32_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT32)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_CHAR_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT8 )(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), ((UNITY_UINT32)(num_elements)), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR, UNITY_ARRAY_TO_ARRAY)
+
+
+#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((UNITY_PTR_TO_INT)(expected), (UNITY_PTR_TO_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
+#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (UNITY_UINT32)(len), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+
+#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_CHAR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR, UNITY_ARRAY_TO_ARRAY)
+
+#define UNITY_TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) (expected), (UNITY_INT_WIDTH / 8)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) (expected), (UNITY_INT_WIDTH / 8)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT16)(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT32)(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )(expected), 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )(expected), 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_PTR_TO_INT) (expected), (UNITY_POINTER_WIDTH / 8)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_CHAR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )(expected), 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_CHAR, UNITY_ARRAY_TO_VAL)
+
+#ifdef UNITY_SUPPORT_64
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)(expected), 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT64)(expected), 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)(expected), 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_NOT_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
+#define UNITY_TEST_ASSERT_INT64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT64)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_UINT64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT64)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_HEX64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertNumbersArrayWithin((UNITY_UINT64)(delta), (UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_ARRAY)
+#else
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_INT64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_UINT64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#define UNITY_TEST_ASSERT_HEX64_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
+#endif
+
+#ifdef UNITY_EXCLUDE_FLOAT
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_LESS_OR_EQUAL_FLOAT(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
+#else
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsNotWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_NOT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_FLOAT_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)(delta), (const UNITY_FLOAT*)(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, (const UNITY_FLOAT*)(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertWithinFloatArray((UNITY_FLOAT)0, UnityFloatToPtr(expected), (const UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_GREATER_THAN_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_LESS_THAN_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_LESS_OR_EQUAL_FLOAT(threshold, actual, line, message) UnityAssertGreaterOrLessFloat((UNITY_FLOAT)(threshold), (UNITY_FLOAT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+#ifdef UNITY_EXCLUDE_DOUBLE
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
+#else
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesNotWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_NOT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_NOT_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (UNITY_LINE_TYPE)(line), (message))
+#define UNITY_TEST_ASSERT_DOUBLE_ARRAY_WITHIN(delta, expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)(delta), (const UNITY_DOUBLE*)(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, (const UNITY_DOUBLE*)(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
+#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertWithinDoubleArray((UNITY_DOUBLE)0, UnityDoubleToPtr(expected), (const UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
+#define UNITY_TEST_ASSERT_GREATER_THAN_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_LESS_THAN_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(threshold, actual, line, message) UnityAssertGreaterOrLessDouble((UNITY_DOUBLE)(threshold), (UNITY_DOUBLE)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line))
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
+#endif
+
+/* End of UNITY_INTERNALS_H */
+#endif
diff --git a/deps/Unity/test/.rubocop.yml b/deps/Unity/test/.rubocop.yml
new file mode 100644
index 0000000..a3b811b
--- /dev/null
+++ b/deps/Unity/test/.rubocop.yml
@@ -0,0 +1,78 @@
+# This is the configuration used to check the rubocop source code.
+
+#inherit_from: .rubocop_todo.yml
+
+AllCops:
+ TargetRubyVersion: 3.0
+
+# These are areas where ThrowTheSwitch's coding style diverges from the Ruby standard
+Style/SpecialGlobalVars:
+ EnforcedStyle: use_perl_names
+Style/FormatString:
+ Enabled: false
+Style/GlobalVars:
+ Enabled: false
+Style/FrozenStringLiteralComment:
+ Enabled: false
+Style/RegexpLiteral:
+ AllowInnerSlashes: true
+Style/HashSyntax:
+ EnforcedStyle: no_mixed_keys
+Style/NumericPredicate:
+ Enabled: false
+Style/MultilineBlockChain:
+ Enabled: false
+Style/Alias:
+ Enabled: false
+Style/EvalWithLocation:
+ Enabled: false
+Style/MixinUsage:
+ Enabled: false
+Style/OptionalBooleanParameter:
+ Enabled: false
+
+# These are also places we diverge... but we will likely comply down the road
+Style/IfUnlessModifier:
+ Enabled: false
+Style/FormatStringToken:
+ Enabled: false
+
+# This is disabled because it seems to get confused over nested hashes
+Layout/HashAlignment:
+ Enabled: false
+ EnforcedHashRocketStyle: table
+ EnforcedColonStyle: table
+Layout/LineLength:
+ Enabled: false
+
+# We purposefully use these insecure features because they're what makes Ruby awesome
+Security/Eval:
+ Enabled: false
+Security/YAMLLoad:
+ Enabled: false
+
+# At this point, we're not ready to enforce inline documentation requirements
+Style/Documentation:
+ Enabled: false
+Style/DocumentationMethod:
+ Enabled: false
+
+# At this point, we're not ready to enforce any metrics
+Metrics/AbcSize:
+ Enabled: false
+Metrics/BlockLength:
+ Enabled: false
+Metrics/BlockNesting:
+ Enabled: false
+Metrics/ClassLength:
+ Enabled: false
+Metrics/CyclomaticComplexity:
+ Enabled: false
+Metrics/MethodLength:
+ Enabled: false
+Metrics/ModuleLength:
+ Enabled: false
+Metrics/ParameterLists:
+ Enabled: false
+Metrics/PerceivedComplexity:
+ Enabled: false
diff --git a/deps/Unity/test/Makefile b/deps/Unity/test/Makefile
new file mode 100644
index 0000000..5be0488
--- /dev/null
+++ b/deps/Unity/test/Makefile
@@ -0,0 +1,160 @@
+CC = gcc
+ifeq ($(shell uname -s), Darwin)
+CC = clang
+endif
+ifeq ($(findstring clang, $(CC)), clang)
+E = -Weverything
+CFLAGS += $E -Wno-unknown-warning-option -Wno-missing-prototypes
+CFLAGS += -Wno-unused-macros -Wno-padded -Wno-missing-noreturn
+endif
+CFLAGS += -std=c99 -pedantic -Wall -Wextra -Werror
+#CFLAGS += -Wconversion #disabled because if falsely complains about the isinf and isnan macros
+CFLAGS += -Wno-switch-enum -Wno-double-promotion
+CFLAGS += -Wno-poison-system-directories
+CFLAGS += -Wbad-function-cast -Wcast-qual -Wold-style-definition -Wshadow -Wstrict-overflow \
+ -Wstrict-prototypes -Wswitch-default -Wundef
+#DEBUG = -O0 -g
+CFLAGS += $(DEBUG)
+UNITY_SUPPORT_64 = -D UNITY_SUPPORT_64
+UNITY_INCLUDE_DOUBLE = -D UNITY_INCLUDE_DOUBLE
+DEFINES = -D UNITY_OUTPUT_CHAR=putcharSpy
+DEFINES += -D UNITY_OUTPUT_CHAR_HEADER_DECLARATION=putcharSpy\(int\)
+DEFINES += -D UNITY_OUTPUT_FLUSH=flushSpy
+DEFINES += -D UNITY_OUTPUT_FLUSH_HEADER_DECLARATION=flushSpy\(void\)
+DEFINES += $(UNITY_SUPPORT_64) $(UNITY_INCLUDE_DOUBLE)
+SRC1 = ../src/unity.c tests/test_unity_arrays.c build/test_unity_arraysRunner.c
+SRC2 = ../src/unity.c tests/test_unity_core.c build/test_unity_coreRunner.c
+SRC3 = ../src/unity.c tests/test_unity_doubles.c build/test_unity_doublesRunner.c
+SRC4 = ../src/unity.c tests/test_unity_floats.c build/test_unity_floatsRunner.c
+SRC5 = ../src/unity.c tests/test_unity_integers.c build/test_unity_integersRunner.c
+SRC6 = ../src/unity.c tests/test_unity_integers_64.c build/test_unity_integers_64Runner.c
+SRC7 = ../src/unity.c tests/test_unity_memory.c build/test_unity_memoryRunner.c
+SRC8 = ../src/unity.c tests/test_unity_strings.c build/test_unity_stringsRunner.c
+INC_DIR = -I ../src
+COV_FLAGS = -fprofile-arcs -ftest-coverage -I ../../src
+BUILD_DIR = build
+TARGET = build/testunity-cov.exe
+
+# To generate coverage, call 'make -s', the default target runs.
+# For verbose output of all the tests, run 'make test'.
+default: coverage
+.PHONY: default coverage test clean
+coverage: $(SRC1) $(SRC2) $(SRC3) $(SRC4) $(SRC5) $(SRC6) $(SRC7) $(SRC8)
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC1), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC2), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC3), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC4), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC5), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC6), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC7), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+ cd $(BUILD_DIR) && \
+ $(CC) $(CFLAGS) $(DEFINES) $(foreach i,$(SRC8), ../$i) $(COV_FLAGS) -o ../$(TARGET)
+ rm -f $(BUILD_DIR)/*.gcda
+ ./$(TARGET) | grep 'Tests\|]]]' -A1
+ cd $(BUILD_DIR) && \
+ gcov unity.c | head -3
+ grep '###' $(BUILD_DIR)/unity.c.gcov -C2 || true
+
+test: $(SRC1) $(SRC2) $(SRC3) $(SRC4) $(SRC5) $(SRC6) $(SRC7) $(SRC8)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC1) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC2) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC3) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC4) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC5) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC6) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC7) -o $(TARGET)
+ ./$(TARGET)
+ $(CC) $(CFLAGS) $(DEFINES) $(INC_DIR) $(SRC8) -o $(TARGET)
+ ./$(TARGET)
+
+# Compile only, for testing that preprocessor detection works
+UNITY_C_ONLY =-c ../src/unity.c -o $(BUILD_DIR)/unity.o
+intDetection:
+ $(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_STDINT_H
+ $(CC) $(CFLAGS) $(INC_DIR) $(UNITY_C_ONLY) -D UNITY_EXCLUDE_LIMITS_H
+
+$(BUILD_DIR)/test_unity_arraysRunner.c: tests/test_unity_arrays.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_arrays.c > $@
+
+$(BUILD_DIR)/test_unity_coreRunner.c: tests/test_unity_core.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_core.c > $@
+
+$(BUILD_DIR)/test_unity_doublesRunner.c: tests/test_unity_doubles.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_doubles.c > $@
+
+$(BUILD_DIR)/test_unity_floatsRunner.c: tests/test_unity_floats.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_floats.c > $@
+
+$(BUILD_DIR)/test_unity_integersRunner.c: tests/test_unity_integers.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_integers.c > $@
+
+$(BUILD_DIR)/test_unity_integers_64Runner.c: tests/test_unity_integers_64.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_integers_64.c > $@
+
+$(BUILD_DIR)/test_unity_memoryRunner.c: tests/test_unity_memory.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_memory.c > $@
+
+$(BUILD_DIR)/test_unity_stringsRunner.c: tests/test_unity_strings.c | $(BUILD_DIR)
+ awk $(AWK_SCRIPT) tests/test_unity_strings.c > $@
+
+AWK_SCRIPT=\
+ '/^void test/{ declarations[d++]=$$0; gsub(/\(?void\)? ?/,""); tests[t++]=$$0; line[u++]=NR } \
+ END{ print "\#include \"unity.h\" /* Autogenerated by awk in Makefile */" ; \
+ for (i=0; i
+#include
+#include "CException.h"
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_def.c b/deps/Unity/test/expectdata/testsample_def.c
new file mode 100644
index 0000000..b8ad559
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_def.c
@@ -0,0 +1,57 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_head1.c b/deps/Unity/test/expectdata/testsample_head1.c
new file mode 100644
index 0000000..1d01551
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_head1.c
@@ -0,0 +1,55 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "testsample_head1.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_head1.h b/deps/Unity/test/expectdata/testsample_head1.h
new file mode 100644
index 0000000..da6b7ab
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_head1.h
@@ -0,0 +1,15 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+#ifndef _TESTSAMPLE_HEAD1_H
+#define _TESTSAMPLE_HEAD1_H
+
+#include "unity.h"
+#include "funky.h"
+#include "stanky.h"
+#include
+
+void test_TheFirstThingToTest(void);
+void test_TheSecondThingToTest(void);
+void test_TheThirdThingToTest(void);
+void test_TheFourthThingToTest(void);
+#endif
+
diff --git a/deps/Unity/test/expectdata/testsample_mock_cmd.c b/deps/Unity/test/expectdata/testsample_mock_cmd.c
new file mode 100644
index 0000000..45a09af
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_cmd.c
@@ -0,0 +1,80 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "CException.h"
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_def.c b/deps/Unity/test/expectdata/testsample_mock_def.c
new file mode 100644
index 0000000..a7a2607
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_def.c
@@ -0,0 +1,76 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_head1.c b/deps/Unity/test/expectdata/testsample_mock_head1.c
new file mode 100644
index 0000000..45829fe
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_head1.c
@@ -0,0 +1,75 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "testsample_mock_head1.h"
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_head1.h b/deps/Unity/test/expectdata/testsample_mock_head1.h
new file mode 100644
index 0000000..30c509a
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_head1.h
@@ -0,0 +1,13 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+#ifndef _TESTSAMPLE_MOCK_HEAD1_H
+#define _TESTSAMPLE_MOCK_HEAD1_H
+
+#include "unity.h"
+#include "cmock.h"
+#include "funky.h"
+#include
+
+void test_TheFirstThingToTest(void);
+void test_TheSecondThingToTest(void);
+#endif
+
diff --git a/deps/Unity/test/expectdata/testsample_mock_new1.c b/deps/Unity/test/expectdata/testsample_mock_new1.c
new file mode 100644
index 0000000..0061822
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_new1.c
@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ GlobalExpectCount = 0;
+ GlobalVerifyOrder = 0;
+ GlobalOrderError = NULL;
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_new2.c b/deps/Unity/test/expectdata/testsample_mock_new2.c
new file mode 100644
index 0000000..ee63cdc
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_new2.c
@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return suite_teardown(UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_param.c b/deps/Unity/test/expectdata/testsample_mock_param.c
new file mode 100644
index 0000000..a42b7de
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_param.c
@@ -0,0 +1,77 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST_NO_ARGS
+#define RUN_TEST(TestFunc, TestLineNum, ...) \
+{ \
+ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(__VA_ARGS__); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
+ RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_run1.c b/deps/Unity/test/expectdata/testsample_mock_run1.c
new file mode 100644
index 0000000..0061822
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_run1.c
@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ GlobalExpectCount = 0;
+ GlobalVerifyOrder = 0;
+ GlobalOrderError = NULL;
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_run2.c b/deps/Unity/test/expectdata/testsample_mock_run2.c
new file mode 100644
index 0000000..ee63cdc
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_run2.c
@@ -0,0 +1,89 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return suite_teardown(UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_mock_yaml.c b/deps/Unity/test/expectdata/testsample_mock_yaml.c
new file mode 100644
index 0000000..a24bb5a
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_mock_yaml.c
@@ -0,0 +1,90 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ CMock_Init(); \
+ UNITY_CLR_DETAILS(); \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ CMock_Verify(); \
+ } \
+ CMock_Destroy(); \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include "cmock.h"
+#include
+#include
+#include "CException.h"
+#include "two.h"
+#include "three.h"
+#include
+#include "funky.h"
+#include
+#include "Mockstanky.h"
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+
+
+/*=======Mock Management=====*/
+static void CMock_Init(void)
+{
+ Mockstanky_Init();
+}
+static void CMock_Verify(void)
+{
+ Mockstanky_Verify();
+}
+static void CMock_Destroy(void)
+{
+ Mockstanky_Destroy();
+}
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_yaml_setup();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ CMock_Verify();
+ CMock_Destroy();
+ tearDown();
+ CMock_Init();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/mocksample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+
+ CMock_Guts_MemFreeFinal();
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_new1.c b/deps/Unity/test/expectdata/testsample_new1.c
new file mode 100644
index 0000000..7dcd3fd
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_new1.c
@@ -0,0 +1,67 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include "stanky.h"
+#include
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_new2.c b/deps/Unity/test/expectdata/testsample_new2.c
new file mode 100644
index 0000000..c98c697
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_new2.c
@@ -0,0 +1,70 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return suite_teardown(UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_param.c b/deps/Unity/test/expectdata/testsample_param.c
new file mode 100644
index 0000000..adf6c26
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_param.c
@@ -0,0 +1,58 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST_NO_ARGS
+#define RUN_TEST(TestFunc, TestLineNum, ...) \
+{ \
+ Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(__VA_ARGS__); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS);
+ RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS);
+ RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS);
+ RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_run1.c b/deps/Unity/test/expectdata/testsample_run1.c
new file mode 100644
index 0000000..7dcd3fd
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_run1.c
@@ -0,0 +1,67 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "CException.h"
+#include "one.h"
+#include "two.h"
+#include "funky.h"
+#include "stanky.h"
+#include
+
+int GlobalExpectCount;
+int GlobalVerifyOrder;
+char* GlobalOrderError;
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_run2.c b/deps/Unity/test/expectdata/testsample_run2.c
new file mode 100644
index 0000000..c98c697
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_run2.c
@@ -0,0 +1,70 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ setUp(); \
+ TestFunc(); \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_custom_setup();
+}
+
+/*=======Suite Teardown=====*/
+static int suite_teardown(int num_failures)
+{
+a_custom_teardown();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return suite_teardown(UnityEnd());
+}
diff --git a/deps/Unity/test/expectdata/testsample_yaml.c b/deps/Unity/test/expectdata/testsample_yaml.c
new file mode 100644
index 0000000..3316024
--- /dev/null
+++ b/deps/Unity/test/expectdata/testsample_yaml.c
@@ -0,0 +1,71 @@
+/* AUTOGENERATED FILE. DO NOT EDIT. */
+
+/*=======Test Runner Used To Run Each Test Below=====*/
+#define RUN_TEST(TestFunc, TestLineNum) \
+{ \
+ Unity.CurrentTestName = #TestFunc; \
+ Unity.CurrentTestLineNumber = TestLineNum; \
+ Unity.NumberOfTests++; \
+ if (TEST_PROTECT()) \
+ { \
+ CEXCEPTION_T e; \
+ Try { \
+ setUp(); \
+ TestFunc(); \
+ } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
+ } \
+ if (TEST_PROTECT() && !TEST_IS_IGNORED) \
+ { \
+ tearDown(); \
+ } \
+ UnityConcludeTest(); \
+}
+
+/*=======Automagically Detected Files To Include=====*/
+#include "unity.h"
+#include
+#include
+#include "CException.h"
+#include "two.h"
+#include "three.h"
+#include
+#include "funky.h"
+#include "stanky.h"
+#include
+
+/*=======External Functions This Runner Calls=====*/
+extern void setUp(void);
+extern void tearDown(void);
+extern void test_TheFirstThingToTest(void);
+extern void test_TheSecondThingToTest(void);
+extern void test_TheThirdThingToTest(void);
+extern void test_TheFourthThingToTest(void);
+
+
+/*=======Suite Setup=====*/
+static int suite_setup(void)
+{
+a_yaml_setup();
+}
+
+/*=======Test Reset Option=====*/
+void resetTest(void);
+void resetTest(void)
+{
+ tearDown();
+ setUp();
+}
+
+
+/*=======MAIN=====*/
+int main(void)
+{
+ suite_setup();
+ UnityBegin("testdata/testsample.c");
+ RUN_TEST(test_TheFirstThingToTest, 21);
+ RUN_TEST(test_TheSecondThingToTest, 43);
+ RUN_TEST(test_TheThirdThingToTest, 53);
+ RUN_TEST(test_TheFourthThingToTest, 58);
+
+ return (UnityEnd());
+}
diff --git a/deps/Unity/test/rakefile b/deps/Unity/test/rakefile
new file mode 100644
index 0000000..e5f3b74
--- /dev/null
+++ b/deps/Unity/test/rakefile
@@ -0,0 +1,163 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+$verbose = false
+$extra_paths = []
+
+require 'rake'
+require 'rake/clean'
+require_relative 'rakefile_helper'
+require 'rspec/core/rake_task'
+
+TEMP_DIRS = [
+ File.join(__dir__, 'build'),
+ File.join(__dir__, 'sandbox')
+]
+
+TEMP_DIRS.each do |dir|
+ directory(dir)
+ CLOBBER.include(dir)
+end
+
+task :prepare_for_tests => TEMP_DIRS
+
+include RakefileHelpers
+
+# Load proper GCC as defult configuration
+DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'
+configure_toolchain(DEFAULT_CONFIG_FILE)
+
+############# ALL THE SELF-TESTS WE CAN PERFORM
+namespace :test do
+ desc "Build and test Unity"
+ task :all => [:clean, :prepare_for_tests, 'test:scripts', 'test:unit', :style, 'test:fixture', 'test:memory', 'test:summary']
+ task :ci => [:clean, :prepare_for_tests, 'test:scripts', 'test:unit', :style, 'test:make', 'test:fixture', 'test:memory', 'test:summary']
+
+ desc "Test unity with its own unit tests"
+ task :unit => [:prepare_for_tests] do
+ run_tests unit_test_files
+ end
+
+ namespace :unit do
+ unit_test_files.each do |f|
+ desc "test this unit only"
+ task File.basename(f,'.c').sub('test_unity_','') => [:prepare_for_tests] do
+ run_tests [f]
+ end
+ end
+ end
+
+ desc "Test unity's helper scripts"
+ task :scripts => [:prepare_for_tests] do
+ Dir['tests/test_*.rb'].each do |scriptfile|
+ require "./"+scriptfile
+ end
+ end
+
+ desc "Test unity triggered from make"
+ task :make => [:prepare_for_tests] do
+ run_make_tests()
+ end
+
+ desc "Test unity fixture addon"
+ task :fixture => [:prepare_for_tests] do
+ test_fixtures()
+ end
+
+ desc "Test unity memory addon"
+ task :memory => [:prepare_for_tests] do
+ test_memory()
+ end
+
+ desc "Test unity examples"
+ task :examples => [:prepare_for_tests] do
+ execute("cd ../examples/example_1 && make -s ci", false)
+ execute("cd ../examples/example_2 && make -s ci", false)
+ execute("cd ../examples/example_3 && rake", false)
+ end
+
+ desc "Run all rspecs"
+ RSpec::Core::RakeTask.new(:spec) do |t|
+ t.pattern = 'spec/**/*_spec.rb'
+ end
+
+ desc "Generate test summary"
+ task :summary do
+ report_summary
+ end
+end
+
+###################### Shorthand for many common tasks
+task :ci => ['test:ci']
+task :all => ['test:all']
+task :default => [:clobber, :all]
+
+desc "Load configuration"
+task :config, :config_file do |t, args|
+ configure_toolchain(args[:config_file])
+end
+
+task :no_color do
+ $colour_output = false
+end
+
+task :verbose do
+ $verbose = true
+end
+
+################### CODING STYLE VALIDATION
+namespace :style do
+ desc "Check style"
+ task :check do
+ report "\nVERIFYING RUBY STYLE"
+ report execute("rubocop ../auto ../examples ../extras --config .rubocop.yml", true)
+ report "Styling Ruby:PASS"
+ end
+
+ namespace :check do
+ Dir['../**/*.rb'].each do |f|
+ filename = File.basename(f, '.rb')
+ #desc "Check Style of #{filename}"
+ task filename.to_sym => ['style:clean'] do
+ report execute("rubocop #{f} --color --config .rubocop.yml", true)
+ report "Style Checked for #{f}"
+ end
+ end
+ end
+
+ desc "Fix Style of all C Code"
+ task :c do
+ run_astyle("../src/*.* ../extras/fixture/src/*.*")
+ end
+
+ namespace :c do
+ Dir['../{src,extras/**}/*.{c,h}'].each do |f|
+ filename = File.basename(f)[0..-3]
+ #desc "Check Style of #{filename}"
+ task filename.to_sym do
+ run_astyle f
+ end
+ end
+ end
+
+ desc "Attempt to Autocorrect style"
+ task :auto => ['style:clean'] do
+ execute("rubocop ../auto ../examples ../extras --auto-correct --config .rubocop.yml")
+ report "Autocorrected What We Could."
+ end
+
+ desc "Update style todo list"
+ task :todo => ['style:clean'] do
+ execute("rubocop ../auto ../examples ../extras --auto-gen-config --config .rubocop.yml")
+ report "Updated Style TODO List."
+ end
+
+ task :clean do
+ File.delete(".rubocop_todo.yml") if File.exists?(".rubocop_todo.yml")
+ end
+end
+
+task :style => ['style:check']
diff --git a/deps/Unity/test/rakefile_helper.rb b/deps/Unity/test/rakefile_helper.rb
new file mode 100644
index 0000000..1a9fc33
--- /dev/null
+++ b/deps/Unity/test/rakefile_helper.rb
@@ -0,0 +1,315 @@
+# ==========================================
+# Unity Project - A Test Framework for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require 'fileutils'
+require_relative '../auto/unity_test_summary'
+require_relative '../auto/generate_test_runner'
+require_relative '../auto/colour_reporter'
+require_relative '../auto/yaml_helper'
+
+module RakefileHelpers
+ C_EXTENSION = '.c'.freeze
+ def load_configuration(config_file)
+ return if $configured
+
+ $cfg_file = "targets/#{config_file}" unless config_file =~ /[\\|\/]/
+ $cfg = YamlHelper.load_file($cfg_file)
+ $colour_output = false unless $cfg['colour']
+ $configured = true if config_file != DEFAULT_CONFIG_FILE
+ end
+
+ def configure_clean
+ CLEAN.include('build/*.*')
+ end
+
+ def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
+ config_file += '.yml' unless config_file =~ /\.yml$/
+ config_file = config_file unless config_file =~ /[\\|\/]/
+ load_configuration(config_file)
+ configure_clean
+ end
+
+ def unit_test_files
+ path = 'tests/test*' + C_EXTENSION
+ path.tr!('\\', '/')
+ FileList.new(path)
+ end
+
+ def local_include_dirs
+ include_dirs = $cfg[:paths][:includes] || []
+ include_dirs += $cfg[:paths][:source] || []
+ include_dirs += $cfg[:paths][:test] || []
+ include_dirs += $cfg[:paths][:support] || []
+ include_dirs.delete_if { |dir| dir.is_a?(Array) }
+ include_dirs
+ end
+
+ def extract_headers(filename)
+ includes = []
+ lines = File.readlines(filename)
+ lines.each do |line|
+ m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
+ includes << m[1] unless m.nil?
+ end
+ includes
+ end
+
+ def find_source_file(header, paths)
+ paths.each do |dir|
+ src_file = dir + header.ext(C_EXTENSION)
+ return src_file if File.exist?(src_file)
+ end
+ nil
+ end
+
+ def tackit(strings)
+ result = if strings.is_a?(Array)
+ "\"#{strings.join}\""
+ else
+ strings
+ end
+ result
+ end
+
+ def squash(prefix, items)
+ result = ''
+ items.each { |item| result += " #{prefix}#{tackit(item)}" }
+ result
+ end
+
+ def should(behave, &block)
+ if block
+ puts 'Should ' + behave
+ yield block
+ else
+ puts "UNIMPLEMENTED CASE: Should #{behave}"
+ end
+ end
+
+ def build_command_string(hash, values, defines = nil)
+
+ # Replace named and numbered slots
+ args = []
+ hash[:arguments].each do |arg|
+ if arg.include? '$'
+ if arg.include? ': COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ pattern = arg.gsub(': COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE','')
+ [ File.join('..','src') ].each do |f|
+ args << pattern.gsub(/\$/,f)
+ end
+
+ elsif arg.include? ': COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ pattern = arg.gsub(': COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR','')
+ [ $extra_paths, 'src', File.join('tests'), File.join('testdata'), $cfg[:paths][:support] ].flatten.uniq.compact.each do |f|
+ args << pattern.gsub(/\$/,f)
+ end
+
+ elsif arg.include? ': COLLECTION_DEFINES_TEST_AND_VENDOR'
+ pattern = arg.gsub(': COLLECTION_DEFINES_TEST_AND_VENDOR','')
+ [ $cfg[:defines][:test], defines ].flatten.uniq.compact.each do |f|
+ args << pattern.gsub(/\$/,f)
+ end
+
+ elsif arg =~ /\$\{(\d+)\}/
+ i = $1.to_i - 1
+ if (values[i].is_a?(Array))
+ values[i].each {|v| args << arg.gsub(/\$\{\d+\}/, v)}
+ else
+ args << arg.gsub(/\$\{(\d)+\}/, values[i] || '')
+ end
+
+ else
+ args << arg
+
+ end
+ else
+ args << arg
+ end
+ end
+
+ # Build Command
+ return tackit(hash[:executable]) + squash('', args)
+ end
+
+ def compile(file, defines = [])
+ out_file = File.join('build', File.basename(file, C_EXTENSION)) + $cfg[:extension][:object]
+ cmd_str = build_command_string( $cfg[:tools][:test_compiler], [ file, out_file ], defines )
+ execute(cmd_str)
+ out_file
+ end
+
+ def link_it(exe_name, obj_list)
+ exe_name = File.join('build', File.basename(exe_name))
+ cmd_str = build_command_string( $cfg[:tools][:test_linker], [ obj_list, exe_name ] )
+ execute(cmd_str)
+ end
+
+ def runtest(bin_name, ok_to_fail = false, extra_args = nil)
+ bin_name = File.join('build', File.basename(bin_name))
+ extra_args = extra_args.nil? ? "" : " " + extra_args
+ if $cfg[:tools][:test_fixture]
+ cmd_str = build_command_string( $cfg[:tools][:test_fixture], [ bin_name, extra_args ] )
+ else
+ cmd_str = bin_name + extra_args
+ end
+ execute(cmd_str, ok_to_fail)
+ end
+
+ def run_astyle(style_what)
+ report "Styling C Code..."
+ command = "AStyle " \
+ "--style=allman --indent=spaces=4 --indent-switches --indent-preproc-define --indent-preproc-block " \
+ "--pad-oper --pad-comma --unpad-paren --pad-header " \
+ "--align-pointer=type --align-reference=name " \
+ "--add-brackets --mode=c --suffix=none " \
+ "#{style_what}"
+ execute(command, false)
+ report "Styling C:PASS"
+ end
+
+ def execute(command_string, ok_to_fail = false)
+ report command_string if $verbose
+ output = `#{command_string}`.chomp
+ report(output) if ($verbose && !output.nil? && !output.empty?) || (!$?.nil? && !$?.exitstatus.zero? && !ok_to_fail)
+ raise "Command failed. (Returned #{$?.exitstatus})" if !$?.nil? && !$?.exitstatus.zero? && !ok_to_fail
+ output
+ end
+
+ def report_summary
+ summary = UnityTestSummary.new
+ summary.root = __dir__
+ results_glob = File.join('build','*.test*')
+ results_glob.tr!('\\', '/')
+ results = Dir[results_glob]
+ summary.targets = results
+ report summary.run
+ end
+
+ def save_test_results(test_base, output)
+ test_results = File.join('build',test_base)
+ if output.match(/OK$/m).nil?
+ test_results += '.testfail'
+ else
+ report output unless $verbose # Verbose already prints this line, as does a failure
+ test_results += '.testpass'
+ end
+ File.open(test_results, 'w') { |f| f.print output }
+ end
+
+ def test_fixtures()
+ report "\nRunning Fixture Addon"
+
+ # Get a list of all source files needed
+ src_files = Dir[File.join('..','extras','fixture','src','*.c')]
+ src_files += Dir[File.join('..','extras','fixture','test','*.c')]
+ src_files += Dir[File.join('..','extras','fixture','test','main','*.c')]
+ src_files += Dir[File.join('..','extras','memory','src','*.c')]
+ src_files << File.join('..','src','unity.c')
+
+ # Build object files
+ $extra_paths = [File.join('..','extras','fixture','src'), File.join('..','extras','memory','src')]
+ obj_list = src_files.map { |f| compile(f, ['UNITY_SKIP_DEFAULT_RUNNER', 'UNITY_FIXTURE_NO_EXTRAS']) }
+
+ # Link the test executable
+ test_base = File.basename('framework_test', C_EXTENSION)
+ link_it(test_base, obj_list)
+
+ # Run and collect output
+ output = runtest(test_base + " -v -r")
+ save_test_results(test_base, output)
+ end
+
+ def test_memory()
+ { 'w_malloc' => [],
+ 'wo_malloc' => ['UNITY_EXCLUDE_STDLIB_MALLOC']
+ }.each_pair do |name, defs|
+ report "\nRunning Memory Addon #{name}"
+
+ # Get a list of all source files needed
+ src_files = Dir[File.join('..','extras','memory','src','*.c')]
+ src_files += Dir[File.join('..','extras','memory','test','*.c')]
+ src_files += Dir[File.join('..','extras','memory','test','main','*.c')]
+ src_files << File.join('..','src','unity.c')
+
+ # Build object files
+ $extra_paths = [File.join('..','extras','memory','src')]
+ obj_list = src_files.map { |f| compile(f, defs) }
+
+ # Link the test executable
+ test_base = File.basename("memory_test_#{name}", C_EXTENSION)
+ link_it(test_base, obj_list)
+
+ # Run and collect output
+ output = runtest(test_base)
+ save_test_results(test_base, output)
+ end
+ end
+
+ def run_tests(test_files)
+ report "\nRunning Unity system tests"
+
+ include_dirs = local_include_dirs
+
+ # Build and execute each unit test
+ test_files.each do |test|
+
+ # Drop Out if we're skipping this type of test
+ if $cfg[:skip_tests]
+ if $cfg[:skip_tests].include?(:parameterized) && test.match(/parameterized/)
+ report("Skipping Parameterized Tests for this Target:IGNORE")
+ next
+ end
+ end
+
+ report "\nRunning Tests in #{test}"
+ obj_list = []
+ test_defines = []
+
+ # Detect dependencies and build required modules
+ extract_headers(test).each do |header|
+ # Compile corresponding source file if it exists
+ src_file = find_source_file(header, include_dirs)
+
+ obj_list << compile(src_file, test_defines) unless src_file.nil?
+ end
+
+ # Build the test runner (generate if configured to do so)
+ test_base = File.basename(test, C_EXTENSION)
+ runner_name = test_base + '_Runner.c'
+ runner_path = File.join('build',runner_name)
+
+ options = $cfg[:unity]
+ options[:use_param_tests] = test =~ /parameterized/ ? true : false
+ UnityTestRunnerGenerator.new(options).run(test, runner_path)
+ obj_list << compile(runner_path, test_defines)
+
+ # Build the test module
+ obj_list << compile(test, test_defines)
+
+ # Link the test executable
+ link_it(test_base, obj_list)
+
+ # Execute unit test and generate results file
+ output = runtest(test_base)
+ save_test_results(test_base, output)
+ end
+ end
+
+ def run_make_tests()
+ [ "make -s", # test with all defaults
+ #"make -s DEBUG=-m32", # test 32-bit architecture with 64-bit support
+ #"make -s DEBUG=-m32 UNITY_SUPPORT_64=", # test 32-bit build without 64-bit types
+ "make -s UNITY_INCLUDE_DOUBLE= ", # test without double
+ "cd #{File.join("..","extras","fixture",'test')} && make -s default noStdlibMalloc",
+ "cd #{File.join("..","extras","fixture",'test')} && make -s C89",
+ "cd #{File.join("..","extras","memory",'test')} && make -s default noStdlibMalloc",
+ "cd #{File.join("..","extras","memory",'test')} && make -s C89",
+ ].each do |cmd|
+ report "Testing '#{cmd}'"
+ execute(cmd, false)
+ end
+ end
+end
diff --git a/deps/Unity/test/spec/generate_module_existing_file_spec.rb b/deps/Unity/test/spec/generate_module_existing_file_spec.rb
new file mode 100644
index 0000000..74e7fc8
--- /dev/null
+++ b/deps/Unity/test/spec/generate_module_existing_file_spec.rb
@@ -0,0 +1,158 @@
+
+require '../auto/generate_module.rb'
+require 'fileutils'
+
+def touch_src(file)
+ FileUtils.touch "sandbox/src/#{file}"
+end
+
+def touch_test(file)
+ FileUtils.touch "sandbox/test/#{file}"
+end
+
+def create_src_with_known_content(file)
+ File.open("sandbox/src/#{file}", "w") {|f| f.write("the original #{file}")}
+end
+
+def create_test_with_known_content(file)
+ File.open("sandbox/test/#{file}", "w") {|f| f.write("the original #{file}")}
+end
+
+def expect_src_content_didnt_change(file)
+ expect(File.read("sandbox/src/#{file}")).to eq("the original #{file}")
+end
+
+def expect_test_content_didnt_change(file)
+ expect(File.read("sandbox/test/#{file}")).to eq("the original #{file}")
+end
+
+def expect_src_file_to_exist(file)
+ expect(File.exist?("sandbox/src/#{file}")).to be true
+end
+
+def expect_test_file_to_exist(file)
+ expect(File.exist?("sandbox/test/#{file}")).to be true
+end
+
+describe "UnityModuleGenerator" do
+
+ before do
+ # clean sandbox and setup our "project" folders
+ FileUtils.rm_rf "sandbox"
+ FileUtils.mkdir_p "sandbox"
+ FileUtils.mkdir_p "sandbox/src"
+ FileUtils.mkdir_p "sandbox/test"
+
+ @options = {
+ :path_src => "sandbox/src",
+ :path_tst => "sandbox/test",
+ }
+ end
+
+ context "with src pattern" do
+ before do
+ @options[:pattern] = "src"
+ end
+
+ it "fails when all files already exist" do
+ # create an existing triad of files
+ touch_src "meh.c"
+ touch_src "meh.h"
+ touch_test "Testmeh.c"
+ expect {
+ UnityModuleGenerator.new(@options).generate("meh")
+ }.to raise_error("ERROR: File meh already exists. Exiting.")
+ end
+
+ it "creates the test file if the source and header files exist" do
+ # Create the existing files.
+ touch_src "meh.c"
+ touch_src "meh.h"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_test_file_to_exist "Testmeh.c"
+ end
+
+ it "does not alter existing files" do
+ # Create some files with known content.
+ create_src_with_known_content "meh.c"
+ create_src_with_known_content "meh.h"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_src_content_didnt_change "meh.c"
+ expect_src_content_didnt_change "meh.c"
+ end
+
+ it "does not alter existing test files" do
+ # Create some files with known content.
+ create_test_with_known_content "Testmeh.c"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_test_content_didnt_change "Testmeh.c"
+ end
+
+ end
+
+ context "with mch pattern" do
+ before do
+ @options[:pattern] = "mch"
+ end
+
+ it "fails when all files exist" do
+ touch_src "meh_model.c"
+ touch_src "meh_conductor.c"
+ touch_src "meh_hardware.c"
+ touch_src "meh_model.h"
+ touch_src "meh_conductor.h"
+ touch_src "meh_hardware.h"
+ touch_test "Testmeh_model.c"
+ touch_test "Testmeh_conductor.c"
+ touch_test "Testmeh_hardware.c"
+ expect {
+ UnityModuleGenerator.new(@options).generate("meh")
+ }.to raise_error("ERROR: File meh_model already exists. Exiting.")
+ end
+
+ it "creates files that don't exist" do
+ touch_src "meh_model.c"
+ touch_src "meh_conductor.c"
+ touch_src "meh_hardware.c"
+ touch_src "meh_model.h"
+ touch_src "meh_conductor.h"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_src_file_to_exist "meh_hardware.h"
+ expect_test_file_to_exist "Testmeh_model.c"
+ expect_test_file_to_exist "Testmeh_conductor.c"
+ expect_test_file_to_exist "Testmeh_hardware.c"
+ end
+
+ it "does not alter existing source files" do
+ create_src_with_known_content "meh_model.c"
+ create_src_with_known_content "meh_model.c"
+ create_src_with_known_content "meh_model.c"
+ create_src_with_known_content "meh_model.h"
+ create_src_with_known_content "meh_model.c"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_src_content_didnt_change "meh_model.c"
+ expect_src_content_didnt_change "meh_model.c"
+ expect_src_content_didnt_change "meh_model.c"
+ expect_src_content_didnt_change "meh_model.c"
+ end
+
+ it "does not alter existing test files" do
+ create_test_with_known_content "Testmeh_model.c"
+
+ UnityModuleGenerator.new(@options).generate("meh")
+
+ expect_test_content_didnt_change "Testmeh_model.c"
+ end
+
+ end
+end
diff --git a/deps/Unity/test/targets/ansi.yml b/deps/Unity/test/targets/ansi.yml
new file mode 100644
index 0000000..81af4c7
--- /dev/null
+++ b/deps/Unity/test/targets/ansi.yml
@@ -0,0 +1,44 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:skip_tests:
+- :parameterized
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m64"
+ - "-Wall"
+ - "-Wno-address"
+ - "-ansi"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_EXCLUDE_TESTING_NEW_COMMENTS
+ - UNITY_SUPPORT_64
diff --git a/deps/Unity/test/targets/clang_file.yml b/deps/Unity/test/targets/clang_file.yml
new file mode 100644
index 0000000..964e814
--- /dev/null
+++ b/deps/Unity/test/targets/clang_file.yml
@@ -0,0 +1,72 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: clang
+ :arguments:
+ - "-c"
+ - "-Wall"
+ - "-Wextra"
+ - "-Werror"
+ - "-Wcast-qual"
+ - "-Wconversion"
+ - "-Wdisabled-optimization"
+ - "-Wformat=2"
+ - "-Winit-self"
+ - "-Winline"
+ - "-Winvalid-pch"
+ - "-Wmissing-include-dirs"
+ - "-Wnonnull"
+ - "-Wpacked"
+ - "-Wpointer-arith"
+ - "-Wswitch-default"
+ - "-Wstrict-aliasing"
+ - "-Wstrict-overflow=5"
+ - "-Wuninitialized"
+ - "-Wunused"
+ - "-Wreturn-type"
+ - "-Wshadow"
+ - "-Wundef"
+ - "-Wwrite-strings"
+ - "-Wno-nested-externs"
+ - "-Wno-unused-parameter"
+ - "-Wno-variadic-macros"
+ - "-Wbad-function-cast"
+ - "-fms-extensions"
+ - "-fno-omit-frame-pointer"
+ - "-ffloat-store"
+ - "-fno-common"
+ - "-fstrict-aliasing"
+ - "-std=gnu99"
+ - "-pedantic"
+ - "-O0"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: clang
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_64
+ - UNITY_OUTPUT_RESULTS_FILE
diff --git a/deps/Unity/test/targets/clang_strict.yml b/deps/Unity/test/targets/clang_strict.yml
new file mode 100644
index 0000000..f124e8f
--- /dev/null
+++ b/deps/Unity/test/targets/clang_strict.yml
@@ -0,0 +1,72 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: clang
+ :arguments:
+ - "-c"
+ - "-Wall"
+ - "-Wextra"
+ - "-Werror"
+ - "-Wcast-qual"
+ - "-Wconversion"
+ - "-Wdisabled-optimization"
+ - "-Wformat=2"
+ - "-Winit-self"
+ - "-Winline"
+ - "-Winvalid-pch"
+ - "-Wmissing-include-dirs"
+ - "-Wnonnull"
+ - "-Wpacked"
+ - "-Wpointer-arith"
+ - "-Wswitch-default"
+ - "-Wstrict-aliasing"
+ - "-Wstrict-overflow=5"
+ - "-Wuninitialized"
+ - "-Wunused"
+ - "-Wreturn-type"
+ - "-Wshadow"
+ - "-Wundef"
+ - "-Wwrite-strings"
+ - "-Wno-nested-externs"
+ - "-Wno-unused-parameter"
+ - "-Wno-variadic-macros"
+ - "-Wbad-function-cast"
+ - "-fms-extensions"
+ - "-fno-omit-frame-pointer"
+ - "-fno-common"
+ - "-fstrict-aliasing"
+ - "-std=gnu99"
+ - "-pedantic"
+ - "-O0"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: clang
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_SUPPORT_64
+ - UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
diff --git a/deps/Unity/test/targets/gcc_32.yml b/deps/Unity/test/targets/gcc_32.yml
new file mode 100644
index 0000000..ba388cf
--- /dev/null
+++ b/deps/Unity/test/targets/gcc_32.yml
@@ -0,0 +1,45 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m32"
+ - "-Wall"
+ - "-Wno-address"
+ - "-std=c99"
+ - "-pedantic"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m32"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_EXCLUDE_STDINT_H
+ - UNITY_EXCLUDE_LIMITS_H
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_INT_WIDTH=32
+ - UNITY_LONG_WIDTH=32
diff --git a/deps/Unity/test/targets/gcc_64.yml b/deps/Unity/test/targets/gcc_64.yml
new file mode 100644
index 0000000..ed9eb4a
--- /dev/null
+++ b/deps/Unity/test/targets/gcc_64.yml
@@ -0,0 +1,46 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m64"
+ - "-Wall"
+ - "-Wno-address"
+ - "-std=c99"
+ - "-pedantic"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_EXCLUDE_STDINT_H
+ - UNITY_EXCLUDE_LIMITS_H
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_SUPPORT_64
+ - UNITY_INT_WIDTH=32
+ - UNITY_LONG_WIDTH=64
diff --git a/deps/Unity/test/targets/gcc_auto_limits.yml b/deps/Unity/test/targets/gcc_auto_limits.yml
new file mode 100644
index 0000000..9cfda8d
--- /dev/null
+++ b/deps/Unity/test/targets/gcc_auto_limits.yml
@@ -0,0 +1,43 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m64"
+ - "-Wall"
+ - "-Wno-address"
+ - "-std=c99"
+ - "-pedantic"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_EXCLUDE_STDINT_H
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_SUPPORT_64
diff --git a/deps/Unity/test/targets/gcc_auto_stdint.yml b/deps/Unity/test/targets/gcc_auto_stdint.yml
new file mode 100644
index 0000000..66602ef
--- /dev/null
+++ b/deps/Unity/test/targets/gcc_auto_stdint.yml
@@ -0,0 +1,55 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m64"
+ - "-Wall"
+ - "-Wno-address"
+ - "-std=c99"
+ - "-pedantic"
+ - "-Wextra"
+ - "-Werror"
+ - "-Wpointer-arith"
+ - "-Wcast-align"
+ - "-Wwrite-strings"
+ - "-Wswitch-default"
+ - "-Wunreachable-code"
+ - "-Winit-self"
+ - "-Wmissing-field-initializers"
+ - "-Wno-unknown-pragmas"
+ - "-Wstrict-prototypes"
+ - "-Wundef"
+ - "-Wold-style-definition"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_SUPPORT_64
diff --git a/deps/Unity/test/targets/gcc_manual_math.yml b/deps/Unity/test/targets/gcc_manual_math.yml
new file mode 100644
index 0000000..b1b5b82
--- /dev/null
+++ b/deps/Unity/test/targets/gcc_manual_math.yml
@@ -0,0 +1,43 @@
+---
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: gcc
+ :arguments:
+ - "-c"
+ - "-m64"
+ - "-Wall"
+ - "-Wno-address"
+ - "-std=c99"
+ - "-pedantic"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable: gcc
+ :arguments:
+ - "${1}"
+ - "-lm"
+ - "-m64"
+ - "-o ${2}"
+:extension:
+ :object: ".o"
+ :executable: ".exe"
+:paths:
+ :test:
+ - src/
+ - "../src/"
+ - testdata/
+ - tests/
+:defines:
+ :test:
+ - UNITY_EXCLUDE_MATH_H
+ - UNITY_INCLUDE_DOUBLE
+ - UNITY_SUPPORT_TEST_CASES
+ - UNITY_SUPPORT_64
diff --git a/deps/Unity/test/targets/hitech_picc18.yml b/deps/Unity/test/targets/hitech_picc18.yml
new file mode 100644
index 0000000..b984edb
--- /dev/null
+++ b/deps/Unity/test/targets/hitech_picc18.yml
@@ -0,0 +1,91 @@
+---
+:cmock:
+ :plugins: []
+ :includes:
+ - Types.h
+ :suite_teardown: |
+ if (num_failures)
+ _FAILED_TEST();
+ else
+ _PASSED_TESTS();
+ return 0;
+colour: true
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable: cd build && picc18
+ :arguments:
+ - "--chip=18F87J10"
+ - "--ide=hitide"
+ - "--q"
+ - "--asmlist"
+ - "--codeoffset=0"
+ - "--emi=wordwrite"
+ - "--warn=0"
+ - "--errors=10"
+ - "--char=unsigned"
+ - "-Bl"
+ - "-G"
+ - "--cp=16"
+ - "--double=24"
+ - "-N255"
+ - "--opt=none"
+ - "-c"
+ - "-M"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - " ${2}"
+ :test_linker:
+ :name: linker
+ :executable: cd build && picc18
+ :arguments:
+ - "${1}"
+ - "--chip=18F87J10"
+ - "--ide=hitide"
+ - "--cp=24"
+ - "--double=24"
+ - "-Lw"
+ - "--summary=mem,file"
+ - "--summary=+psect"
+ - "--summary=+hex"
+ - "--output=+intel"
+ - "--output=+mcof"
+ - "--runtime=+init"
+ - "--runtime=+clear"
+ - "--runtime=+clib"
+ - "--runtime=+keep"
+ - "-G"
+ - "-MIWasTheLastToBuild.map"
+ - "--warn=0"
+ - "-Bl"
+ - "-O ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable: 'java -client -jar '
+ :arguments:
+ - - C:\Program Files\HI-TECH Software\HI-TIDE\3.15\lib\
+ - simpic18.jar
+ - 18F87J10
+ - "${1}"
+:extension:
+ :object: ".obj"
+ :executable: ".hex"
+:paths:
+ :test:
+ - c:/Projects/NexGen/Prototypes/CMockTest/src/
+ - c:/Projects/NexGen/Prototypes/CMockTest/mocks/
+ - c:/CMock/src/
+ - c:/CMock/examples/src/
+ - c:/CMock/vendor/unity/src/
+ - c:/CMock/vendor/unity/examples/helper/
+ - tests\
+:defines:
+ :test:
+ - UNITY_INT_WIDTH=16
+ - UNITY_POINTER_WIDTH=16
+ - CMOCK_MEM_STATIC
+ - CMOCK_MEM_SIZE=3000
+ - UNITY_SUPPORT_TEST_CASES
+ - _PICC18
diff --git a/deps/Unity/test/targets/iar_arm_v4.yml b/deps/Unity/test/targets/iar_arm_v4.yml
new file mode 100644
index 0000000..9a1a276
--- /dev/null
+++ b/deps/Unity/test/targets/iar_arm_v4.yml
@@ -0,0 +1,98 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\bin\iccarm.exe
+ :arguments:
+ - "--dlib_config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\lib\dl4tptinl8n.h
+ - "-z3"
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--no_clustering"
+ - "--no_scheduling"
+ - "--debug"
+ - "--cpu_mode thumb"
+ - "--endian little"
+ - "--cpu ARM7TDMI"
+ - "--stack_align 4"
+ - "--interwork"
+ - "-e"
+ - "--silent"
+ - "--warnings_are_errors"
+ - "--fpu None"
+ - "--diag_suppress Pa050"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - common\bin\xlink.exe
+ :arguments:
+ - "${1}"
+ - "-rt"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\lib\dl4tptinl8n.r79
+ - "-D_L_EXTMEM_START=0"
+ - "-D_L_EXTMEM_SIZE=0"
+ - "-D_L_HEAP_SIZE=120"
+ - "-D_L_STACK_SIZE=32"
+ - "-e_small_write=_formatted_write"
+ - "-s"
+ - __program_start
+ - "-f"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - "\\arm\\config\\lnkarm.xcl"
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\bin\armproc.dll
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\bin\armsim.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\bin\armbat.dll
+ - "--backend"
+ - "-B"
+ - "-p"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\config\ioat91sam7X256.ddf
+ - "-d"
+ - sim
+:extension:
+ :object: ".r79"
+ :executable: ".d79"
+:paths:
+ :test:
+ - - C:\Program Files\IAR Systems\Embedded Workbench 4.0 Kickstart\
+ - arm\inc\
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+:defines:
+ :test:
+ - UNITY_SUPPORT_64
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/targets/iar_arm_v5.yml b/deps/Unity/test/targets/iar_arm_v5.yml
new file mode 100644
index 0000000..d4b115f
--- /dev/null
+++ b/deps/Unity/test/targets/iar_arm_v5.yml
@@ -0,0 +1,92 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\iccarm.exe
+ :arguments:
+ - "--dlib_config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\inc\DLib_Config_Normal.h
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--no_clustering"
+ - "--no_scheduling"
+ - "--debug"
+ - "--cpu_mode thumb"
+ - "--endian=little"
+ - "--cpu=ARM7TDMI"
+ - "--interwork"
+ - "--warnings_are_errors"
+ - "--fpu=None"
+ - "--diag_suppress=Pa050"
+ - "--diag_suppress=Pe111"
+ - "-e"
+ - "-On"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\ilinkarm.exe
+ :arguments:
+ - "${1}"
+ - "--redirect _Printf=_PrintfLarge"
+ - "--redirect _Scanf=_ScanfSmall"
+ - "--semihosting"
+ - "--entry __iar_program_start"
+ - "--config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\config\generic.icf
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armproc.dll
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armsim.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armbat.dll
+ - "--backend"
+ - "-B"
+ - "-p"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\config\debugger\atmel\ioat91sam7X256.ddf
+ - "-d"
+ - sim
+:extension:
+ :object: ".r79"
+ :executable: ".out"
+:paths:
+ :test:
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\inc\
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+ - iar\iar_v5\incIAR\
+:defines:
+ :test:
+ - UNITY_SUPPORT_64
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/targets/iar_arm_v5_3.yml b/deps/Unity/test/targets/iar_arm_v5_3.yml
new file mode 100644
index 0000000..d4b115f
--- /dev/null
+++ b/deps/Unity/test/targets/iar_arm_v5_3.yml
@@ -0,0 +1,92 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\iccarm.exe
+ :arguments:
+ - "--dlib_config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\inc\DLib_Config_Normal.h
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--no_clustering"
+ - "--no_scheduling"
+ - "--debug"
+ - "--cpu_mode thumb"
+ - "--endian=little"
+ - "--cpu=ARM7TDMI"
+ - "--interwork"
+ - "--warnings_are_errors"
+ - "--fpu=None"
+ - "--diag_suppress=Pa050"
+ - "--diag_suppress=Pe111"
+ - "-e"
+ - "-On"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\ilinkarm.exe
+ :arguments:
+ - "${1}"
+ - "--redirect _Printf=_PrintfLarge"
+ - "--redirect _Scanf=_ScanfSmall"
+ - "--semihosting"
+ - "--entry __iar_program_start"
+ - "--config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\config\generic.icf
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armproc.dll
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armsim.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\bin\armbat.dll
+ - "--backend"
+ - "-B"
+ - "-p"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\config\debugger\atmel\ioat91sam7X256.ddf
+ - "-d"
+ - sim
+:extension:
+ :object: ".r79"
+ :executable: ".out"
+:paths:
+ :test:
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.3\
+ - arm\inc\
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+ - iar\iar_v5\incIAR\
+:defines:
+ :test:
+ - UNITY_SUPPORT_64
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml b/deps/Unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml
new file mode 100644
index 0000000..1703fe2
--- /dev/null
+++ b/deps/Unity/test/targets/iar_armcortex_LM3S9B92_v5_4.yml
@@ -0,0 +1,90 @@
+---
+tools_root: C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\bin\iccarm.exe
+ :arguments:
+ - "--diag_suppress=Pa050"
+ - "--debug"
+ - "--endian=little"
+ - "--cpu=Cortex-M3"
+ - "--no_path_in_file_macros"
+ - "-e"
+ - "--fpu=None"
+ - "--dlib_config"
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\inc\DLib_Config_Normal.h
+ - "--interwork"
+ - "--warnings_are_errors"
+ - "-Oh"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\bin\ilinkarm.exe
+ :arguments:
+ - "${1}"
+ - "--redirect _Printf=_PrintfLarge"
+ - "--redirect _Scanf=_ScanfSmall"
+ - "--semihosting"
+ - "--entry __iar_program_start"
+ - "--config"
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\config\generic.icf
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\bin\armproc.dll
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\bin\armsim2.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\bin\armbat.dll
+ - "--backend"
+ - "-B"
+ - "--endian=little"
+ - "--cpu=Cortex-M3"
+ - "--fpu=None"
+ - "-p"
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\config\debugger\TexasInstruments\iolm3sxxxx.ddf
+ - "--semihosting"
+ - "--device=LM3SxBxx"
+:extension:
+ :object: ".r79"
+ :executable: ".out"
+:paths:
+ :test:
+ - - C:\Program Files (x86)\IAR Systems\Embedded Workbench 5.4 Kickstart\
+ - arm\inc\
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+ - iar\iar_v5\incIAR\
+:defines:
+ :test:
+ - ewarm
+ - PART_LM3S9B92
+ - TARGET_IS_TEMPEST_RB1
+ - USE_ROM_DRIVERS
+ - UART_BUFFERED
+ - UNITY_SUPPORT_64
diff --git a/deps/Unity/test/targets/iar_cortexm3_v5.yml b/deps/Unity/test/targets/iar_cortexm3_v5.yml
new file mode 100644
index 0000000..8b0978f
--- /dev/null
+++ b/deps/Unity/test/targets/iar_cortexm3_v5.yml
@@ -0,0 +1,94 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\bin\iccarm.exe
+ :arguments:
+ - "--dlib_config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\inc\DLib_Config_Normal.h
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--no_clustering"
+ - "--no_scheduling"
+ - "--debug"
+ - "--cpu_mode thumb"
+ - "--endian=little"
+ - "--cpu=Cortex-M3"
+ - "--interwork"
+ - "--warnings_are_errors"
+ - "--fpu=None"
+ - "--diag_suppress=Pa050"
+ - "--diag_suppress=Pe111"
+ - "-e"
+ - "-On"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\bin\ilinkarm.exe
+ :arguments:
+ - "${1}"
+ - "--redirect _Printf=_PrintfLarge"
+ - "--redirect _Scanf=_ScanfSmall"
+ - "--semihosting"
+ - "--entry __iar_program_start"
+ - "--config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\config\generic_cortex.icf
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\bin\armproc.dll
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\bin\armsim.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\bin\armbat.dll
+ - "--backend"
+ - "-B"
+ - "-p"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\config\debugger\ST\iostm32f107xx.ddf
+ - "--cpu=Cortex-M3"
+ - "-d"
+ - sim
+:extension:
+ :object: ".r79"
+ :executable: ".out"
+:paths:
+ :test:
+ - - C:\Program Files\IAR Systems\Embedded Workbench 5.4\
+ - arm\inc\
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+ - iar\iar_v5\incIAR\
+:defines:
+ :test:
+ - IAR
+ - UNITY_SUPPORT_64
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/targets/iar_msp430.yml b/deps/Unity/test/targets/iar_msp430.yml
new file mode 100644
index 0000000..6587253
--- /dev/null
+++ b/deps/Unity/test/targets/iar_msp430.yml
@@ -0,0 +1,112 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 5.3 MSP430\
+core_root: &1
+- C:\Program Files\IAR Systems\Embedded Workbench 5.3 MSP430\
+- 430\
+core_bin: &2
+- *1
+- bin\
+core_config: &4
+- *1
+- config\
+core_lib: &3
+- *1
+- lib\
+core_inc: &5
+- *1
+- inc\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - *2
+ - icc430.exe
+ :arguments:
+ - "--dlib_config"
+ - - *3
+ - dlib\dl430fn.h
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--debug"
+ - "-e"
+ - "-Ol"
+ - "--multiplier=16"
+ - "--double=32"
+ - "--diag_suppress Pa050"
+ - "--diag_suppress Pe111"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - *2
+ - xlink.exe
+ :arguments:
+ - "${1}"
+ - "-rt"
+ - - *3
+ - dlib\dl430fn.r43
+ - "-e_PrintfTiny=_Printf"
+ - "-e_ScanfSmall=_Scanf"
+ - "-s __program_start"
+ - "-D_STACK_SIZE=50"
+ - "-D_DATA16_HEAP_SIZE=50"
+ - "-D_DATA20_HEAP_SIZE=50"
+ - "-f"
+ - - *4
+ - lnk430f5438.xcl
+ - "-f"
+ - - *4
+ - multiplier.xcl
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 5.3 MSP430\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - *2
+ - 430proc.dll
+ - - *2
+ - 430sim.dll
+ - "${1}"
+ - "--plugin"
+ - - *2
+ - 430bat.dll
+ - "--backend -B"
+ - "--cpu MSP430F5438"
+ - "-p"
+ - - *4
+ - MSP430F5438.ddf
+ - "-d sim"
+:extension:
+ :object: ".r43"
+ :executable: ".d79"
+:paths:
+ :test:
+ - *5
+ - - *5
+ - dlib
+ - - *3
+ - dlib
+ - src\
+ - "../src/"
+ - testdata/
+ - tests\
+ - vendor\unity\src
+:defines:
+ :test:
+ - __MSP430F149__
+ - INT_WIDTH=16
+ - UNITY_EXCLUDE_FLOAT
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/targets/iar_sh2a_v6.yml b/deps/Unity/test/targets/iar_sh2a_v6.yml
new file mode 100644
index 0000000..b4371cd
--- /dev/null
+++ b/deps/Unity/test/targets/iar_sh2a_v6.yml
@@ -0,0 +1,99 @@
+---
+tools_root: C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+colour: true
+:unity:
+ :plugins: []
+:tools:
+ :test_compiler:
+ :name: compiler
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\bin\iccsh.exe
+ :arguments:
+ - "-e"
+ - "--char_is_signed"
+ - "-Ol"
+ - "--no_cse"
+ - "--no_unroll"
+ - "--no_inline"
+ - "--no_code_motion"
+ - "--no_tbaa"
+ - "--no_scheduling"
+ - "--no_clustering"
+ - "--debug"
+ - "--dlib_config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\inc\DLib_Product.h
+ - "--double=32"
+ - "--code_model=huge"
+ - "--data_model=huge"
+ - "--core=sh2afpu"
+ - "--warnings_affect_exit_code"
+ - "--warnings_are_errors"
+ - "--mfc"
+ - "--use_unix_directory_separators"
+ - "--diag_suppress=Pe161"
+ - '-I"$": COLLECTION_PATHS_TEST_TOOLCHAIN_INCLUDE'
+ - '-I"$": COLLECTION_PATHS_TEST_SUPPORT_SOURCE_INCLUDE_VENDOR'
+ - "-D$: COLLECTION_DEFINES_TEST_AND_VENDOR"
+ - "${1}"
+ - "-o ${2}"
+ :test_linker:
+ :name: linker
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\bin\ilinksh.exe
+ :arguments:
+ - "${1}"
+ - "--redirect __Printf=__PrintfSmall"
+ - "--redirect __Scanf=__ScanfSmall"
+ - "--config"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\config\generic.icf
+ - "--config_def _CSTACK_SIZE=0x800"
+ - "--config_def _HEAP_SIZE=0x800"
+ - "--config_def _INT_TABLE=0x10"
+ - "--entry __iar_program_start"
+ - "--debug_lib"
+ - "-o ${2}"
+ :test_fixture:
+ :name: simulator
+ :executable:
+ - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - common\bin\CSpyBat.exe
+ :arguments:
+ - "--silent"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\bin\shproc.dll
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\bin\shsim.dll
+ - "${1}"
+ - "--plugin"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\bin\shbat.dll
+ - "--backend"
+ - "-B"
+ - "--core sh2afpu"
+ - "-p"
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\config\debugger\io7264.ddf
+ - "-d"
+ - sim
+:extension:
+ :object: ".o"
+ :executable: ".out"
+:paths:
+ :test:
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\inc\
+ - - C:\Program Files\IAR Systems\Embedded Workbench 6.0\
+ - sh\inc\c
+ - src\
+ - "..\\src\\"
+ - testdata/
+ - tests\
+ - vendor\unity\src\
+:defines:
+ :test:
+ - UNITY_SUPPORT_64
+ - UNITY_SUPPORT_TEST_CASES
diff --git a/deps/Unity/test/testdata/CException.h b/deps/Unity/test/testdata/CException.h
new file mode 100644
index 0000000..3872fa7
--- /dev/null
+++ b/deps/Unity/test/testdata/CException.h
@@ -0,0 +1,11 @@
+#ifndef CEXCEPTION_H
+#define CEXCEPTION_H
+
+#define CEXCEPTION_BEING_USED 1
+
+#define CEXCEPTION_NONE 0
+#define CEXCEPTION_T int e = 1; (void)
+#define Try if (e)
+#define Catch(a) if (!a)
+
+#endif
diff --git a/deps/Unity/test/testdata/Defs.h b/deps/Unity/test/testdata/Defs.h
new file mode 100644
index 0000000..58678c1
--- /dev/null
+++ b/deps/Unity/test/testdata/Defs.h
@@ -0,0 +1,9 @@
+#ifndef DEF_H
+#define DEF_H
+
+#define EXTERN_DECL
+
+extern int CounterSuiteSetup;
+extern int isArgumentOne(int i);
+
+#endif
diff --git a/deps/Unity/test/testdata/cmock.h b/deps/Unity/test/testdata/cmock.h
new file mode 100644
index 0000000..33ddbfc
--- /dev/null
+++ b/deps/Unity/test/testdata/cmock.h
@@ -0,0 +1,14 @@
+#ifndef CMOCK_H
+#define CMOCK_H
+
+int CMockMemFreeFinalCounter = 0;
+int mockMock_Init_Counter = 0;
+int mockMock_Verify_Counter = 0;
+int mockMock_Destroy_Counter = 0;
+
+void CMock_Guts_MemFreeFinal(void) { CMockMemFreeFinalCounter++; }
+void mockMock_Init(void) { mockMock_Init_Counter++; }
+void mockMock_Verify(void) { mockMock_Verify_Counter++; }
+void mockMock_Destroy(void) { mockMock_Destroy_Counter++; }
+
+#endif
diff --git a/deps/Unity/test/testdata/mockMock.h b/deps/Unity/test/testdata/mockMock.h
new file mode 100644
index 0000000..5c6829d
--- /dev/null
+++ b/deps/Unity/test/testdata/mockMock.h
@@ -0,0 +1,13 @@
+#ifndef MOCK_MOCK_H
+#define MOCK_MOCK_H
+
+extern int mockMock_Init_Counter;
+extern int mockMock_Verify_Counter;
+extern int mockMock_Destroy_Counter;
+extern int CMockMemFreeFinalCounter;
+
+void mockMock_Init(void);
+void mockMock_Verify(void);
+void mockMock_Destroy(void);
+
+#endif
diff --git a/deps/Unity/test/testdata/testRunnerGenerator.c b/deps/Unity/test/testdata/testRunnerGenerator.c
new file mode 100644
index 0000000..475e243
--- /dev/null
+++ b/deps/Unity/test/testdata/testRunnerGenerator.c
@@ -0,0 +1,197 @@
+/* This Test File Is Used To Verify Many Combinations Of Using the Generate Test Runner Script */
+
+#include
+#include "unity.h"
+#include "Defs.h"
+
+#ifdef USE_CEXCEPTION
+#include "CException.h"
+#endif
+
+/* Notes about prefixes:
+ test - normal default prefix. these are "always run" tests for this procedure
+ spec - normal default prefix. required to run default setup/teardown calls.
+ should - normal default prefix.
+ qwiktest - custom prefix for when tests skip all setup/teardown calls.
+ custtest - custom prefix for when tests use custom setup/teardown calls.
+ paratest - custom prefix for when we want to verify parameterized tests.
+ extest - custom prefix only used during cexception
+ suitetest- custom prefix for when we want to use custom suite setup/teardown
+*/
+
+/* Include Passthroughs for Linking Tests */
+void putcharSpy(int c) { (void)putchar(c);}
+void flushSpy(void) {}
+
+/* Global Variables Used During These Tests */
+int CounterSetup = 0;
+int CounterTeardown = 0;
+int CounterSuiteSetup = 0;
+
+void setUp(void)
+{
+ CounterSetup = 1;
+}
+
+void tearDown(void)
+{
+ CounterTeardown = 1;
+}
+
+void custom_setup(void)
+{
+ CounterSetup = 2;
+}
+
+void custom_teardown(void)
+{
+ CounterTeardown = 2;
+}
+
+/*
+void test_OldSchoolCommentsShouldBeIgnored(void)
+{
+ TEST_ASSERT_FAIL("Old-School Comments Should Be Ignored");
+}
+*/
+
+void test_ThisTestAlwaysPasses(void)
+{
+ TEST_PASS();
+}
+
+void test_ThisTestAlwaysFails(void)
+{
+ TEST_FAIL_MESSAGE("This Test Should Fail");
+}
+
+void test_ThisTestAlwaysIgnored(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Should Be Ignored");
+}
+
+void qwiktest_ThisTestPassesWhenNoSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterSetup, "Setup Was Unexpectedly Run");
+}
+
+void qwiktest_ThisTestPassesWhenNoTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterTeardown, "Teardown Was Unexpectedly Run");
+}
+
+void spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterSuiteSetup, "Suite Setup Was Unexpectedly Run");
+}
+
+void spec_ThisTestPassesWhenNormalSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterSetup, "Normal Setup Wasn't Run");
+}
+
+void spec_ThisTestPassesWhenNormalTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterTeardown, "Normal Teardown Wasn't Run");
+}
+
+void custtest_ThisTestPassesWhenCustomSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(2, CounterSetup, "Custom Setup Wasn't Run");
+}
+
+void custtest_ThisTestPassesWhenCustomTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(2, CounterTeardown, "Custom Teardown Wasn't Run");
+}
+
+#ifndef UNITY_EXCLUDE_TESTING_NEW_COMMENTS
+//void test_NewStyleCommentsShouldBeIgnored(void)
+//{
+// TEST_ASSERT_FAIL("New Style Comments Should Be Ignored");
+//}
+#endif
+
+void test_NotBeConfusedByLongComplicatedStrings(void)
+{
+ const char* crazyString = "GET / HTTP/1.1\r\nHost: 127.0.0.1:8081\r\nConnection: keep-alive\r\nCache-Control: no-cache\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2490.80 Safari/537.36\r\nPostman-Token: 768c7149-c3fb-f704-71a2-63918d9195b2\r\nAccept: */*\r\nAccept-Encoding: gzip, deflate, sdch\r\nAccept-Language: en-GB,en-US;q=0.8,en;q=0.6\r\n\r\n";
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(crazyString, crazyString, "These Strings Are The Same");
+}
+
+/* The next test should still appear even though we have this confusing nested comment thing going on http://looks_like_comments.com */
+void test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings(void)
+{
+ TEST_ASSERT_TRUE_MESSAGE(1, "1 Should be True");
+ /* still should not break anything */
+}
+/* nor should this */
+
+void test_StillNotBeConfusedByLongComplicatedStrings(void)
+{
+ const char* crazyString = "GET / HTTP/1.1\r\nHost: 127.0.0.1:8081\r\nConnection: keep-alive\r\nCache-Control: no-cache\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2490.80 Safari/537.36\r\nPostman-Token: 768c7149-c3fb-f704-71a2-63918d9195b2\r\nAccept: */*\r\nAccept-Encoding: gzip, deflate, sdch\r\nAccept-Language: en-GB,en-US;q=0.8,en;q=0.6\r\n\r\n";
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(crazyString, crazyString, "These Strings Are Still The Same");
+}
+
+void should_RunTestsStartingWithShouldByDefault(void)
+{
+ TEST_ASSERT_TRUE_MESSAGE(1, "1 Should be True");
+}
+
+TEST_CASE(25)
+TEST_CASE(125)
+TEST_CASE(5)
+void paratest_ShouldHandleParameterizedTests(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, (Num % 5), "All The Values Are Divisible By 5");
+}
+
+TEST_CASE(7)
+void paratest_ShouldHandleParameterizedTests2(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(7, Num, "The Only Call To This Passes");
+}
+
+void paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid(void)
+{
+ TEST_PASS();
+}
+
+TEST_CASE(17)
+void paratest_ShouldHandleParameterizedTestsThatFail(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(3, Num, "This call should fail");
+}
+
+int isArgumentOne(int i)
+{
+ return i == 1;
+}
+
+TEST_CASE(isArgumentOne)
+void paratest_WorksWithFunctionPointers(int function(int))
+{
+ TEST_ASSERT_TRUE_MESSAGE(function(1), "Function should return True");
+}
+
+#ifdef USE_CEXCEPTION
+void extest_ShouldHandleCExceptionInTest(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CEXCEPTION_BEING_USED, "Should be pulling in CException");
+}
+#endif
+
+#ifdef USE_ANOTHER_MAIN
+int custom_main(void);
+
+int main(void)
+{
+ return custom_main();
+}
+#endif
+
+void suitetest_ThisTestPassesWhenCustomSuiteSetupAndTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterSuiteSetup, "Suite Setup Should Have Run");
+}
diff --git a/deps/Unity/test/testdata/testRunnerGeneratorSmall.c b/deps/Unity/test/testdata/testRunnerGeneratorSmall.c
new file mode 100644
index 0000000..58bc65c
--- /dev/null
+++ b/deps/Unity/test/testdata/testRunnerGeneratorSmall.c
@@ -0,0 +1,66 @@
+/* This Test File Is Used To Verify Many Combinations Of Using the Generate Test Runner Script */
+
+#include
+#include "unity.h"
+#include "Defs.h"
+
+TEST_SOURCE_FILE("some_file.c")
+
+/* Notes about prefixes:
+ test - normal default prefix. these are "always run" tests for this procedure
+ spec - normal default prefix. required to run default setup/teardown calls.
+*/
+
+/* Include Passthroughs for Linking Tests */
+void putcharSpy(int c) { (void)putchar(c);}
+void flushSpy(void) {}
+
+/* Global Variables Used During These Tests */
+int CounterSetup = 0;
+int CounterTeardown = 0;
+int CounterSuiteSetup = 0;
+
+void setUp(void)
+{
+ CounterSetup = 1;
+}
+
+void tearDown(void)
+{
+ CounterTeardown = 1;
+}
+
+void custom_setup(void)
+{
+ CounterSetup = 2;
+}
+
+void custom_teardown(void)
+{
+ CounterTeardown = 2;
+}
+
+void test_ThisTestAlwaysPasses(void)
+{
+ TEST_PASS();
+}
+
+void test_ThisTestAlwaysFails(void)
+{
+ TEST_FAIL_MESSAGE("This Test Should Fail");
+}
+
+void test_ThisTestAlwaysIgnored(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Should Be Ignored");
+}
+
+void spec_ThisTestPassesWhenNormalSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterSetup, "Normal Setup Wasn't Run");
+}
+
+void spec_ThisTestPassesWhenNormalTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterTeardown, "Normal Teardown Wasn't Run");
+}
diff --git a/deps/Unity/test/testdata/testRunnerGeneratorWithMocks.c b/deps/Unity/test/testdata/testRunnerGeneratorWithMocks.c
new file mode 100644
index 0000000..d48692e
--- /dev/null
+++ b/deps/Unity/test/testdata/testRunnerGeneratorWithMocks.c
@@ -0,0 +1,193 @@
+/* This Test File Is Used To Verify Many Combinations Of Using the Generate Test Runner Script */
+
+#include
+#include "unity.h"
+#include "Defs.h"
+#include "mockMock.h"
+
+#ifdef USE_CEXCEPTION
+#include "CException.h"
+#endif
+
+/* Notes about prefixes:
+ test - normal default prefix. these are "always run" tests for this procedure
+ spec - normal default prefix. required to run default setup/teardown calls.
+ should - normal default prefix.
+ qwiktest - custom prefix for when tests skip all setup/teardown calls.
+ custtest - custom prefix for when tests use custom setup/teardown calls.
+ paratest - custom prefix for when we want to verify parameterized tests.
+ extest - custom prefix only used during cexception
+ suitetest- custom prefix for when we want to use custom suite setup/teardown
+*/
+
+/* Include Passthroughs for Linking Tests */
+void putcharSpy(int c) { (void)putchar(c);}
+void flushSpy(void) {}
+
+/* Global Variables Used During These Tests */
+int CounterSetup = 0;
+int CounterTeardown = 0;
+int CounterSuiteSetup = 0;
+
+void setUp(void)
+{
+ CounterSetup = 1;
+}
+
+void tearDown(void)
+{
+ CounterTeardown = 1;
+}
+
+void custom_setup(void)
+{
+ CounterSetup = 2;
+}
+
+void custom_teardown(void)
+{
+ CounterTeardown = 2;
+}
+
+/*
+void test_OldSchoolCommentsShouldBeIgnored(void)
+{
+ TEST_ASSERT_FAIL("Old-School Comments Should Be Ignored");
+}
+*/
+
+void test_ThisTestAlwaysPasses(void)
+{
+ TEST_PASS();
+}
+
+void test_ThisTestAlwaysFails(void)
+{
+ TEST_FAIL_MESSAGE("This Test Should Fail");
+}
+
+void test_ThisTestAlwaysIgnored(void)
+{
+ TEST_IGNORE_MESSAGE("This Test Should Be Ignored");
+}
+
+void qwiktest_ThisTestPassesWhenNoSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterSetup, "Setup Was Unexpectedly Run");
+}
+
+void qwiktest_ThisTestPassesWhenNoTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterTeardown, "Teardown Was Unexpectedly Run");
+}
+
+void spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, CounterSuiteSetup, "Suite Setup Was Unexpectedly Run");
+}
+
+void spec_ThisTestPassesWhenNormalSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterSetup, "Normal Setup Wasn't Run");
+}
+
+void spec_ThisTestPassesWhenNormalTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterTeardown, "Normal Teardown Wasn't Run");
+}
+
+void custtest_ThisTestPassesWhenCustomSetupRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(2, CounterSetup, "Custom Setup Wasn't Run");
+}
+
+void custtest_ThisTestPassesWhenCustomTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(2, CounterTeardown, "Custom Teardown Wasn't Run");
+}
+
+#ifndef UNITY_EXCLUDE_TESTING_NEW_COMMENTS
+//void test_NewStyleCommentsShouldBeIgnored(void)
+//{
+// TEST_ASSERT_FAIL("New Style Comments Should Be Ignored");
+//}
+#endif
+
+void test_NotBeConfusedByLongComplicatedStrings(void)
+{
+ const char* crazyString = "GET / HTTP/1.1\r\nHost: 127.0.0.1:8081\r\nConnection: keep-alive\r\nCache-Control: no-cache\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2490.80 Safari/537.36\r\nPostman-Token: 768c7149-c3fb-f704-71a2-63918d9195b2\r\nAccept: */*\r\nAccept-Encoding: gzip, deflate, sdch\r\nAccept-Language: en-GB,en-US;q=0.8,en;q=0.6\r\n\r\n";
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(crazyString, crazyString, "These Strings Are The Same");
+}
+
+void test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings(void)
+{
+ TEST_ASSERT_TRUE_MESSAGE(1, "1 Should be True");
+}
+
+void test_StillNotBeConfusedByLongComplicatedStrings(void)
+{
+ const char* crazyString = "GET / HTTP/1.1\r\nHost: 127.0.0.1:8081\r\nConnection: keep-alive\r\nCache-Control: no-cache\r\nUser-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/46.0.2490.80 Safari/537.36\r\nPostman-Token: 768c7149-c3fb-f704-71a2-63918d9195b2\r\nAccept: */*\r\nAccept-Encoding: gzip, deflate, sdch\r\nAccept-Language: en-GB,en-US;q=0.8,en;q=0.6\r\n\r\n";
+
+ TEST_ASSERT_EQUAL_STRING_MESSAGE(crazyString, crazyString, "These Strings Are Still The Same");
+}
+
+void should_RunTestsStartingWithShouldByDefault(void)
+{
+ TEST_ASSERT_TRUE_MESSAGE(1, "1 Should be True");
+}
+
+TEST_CASE(25)
+TEST_CASE(125)
+TEST_CASE(5)
+void paratest_ShouldHandleParameterizedTests(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(0, (Num % 5), "All The Values Are Divisible By 5");
+}
+
+TEST_CASE(7)
+void paratest_ShouldHandleParameterizedTests2(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(7, Num, "The Only Call To This Passes");
+}
+
+void paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid(void)
+{
+ TEST_PASS();
+}
+
+TEST_CASE(17)
+void paratest_ShouldHandleParameterizedTestsThatFail(int Num)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(3, Num, "This call should fail");
+}
+
+#ifdef USE_CEXCEPTION
+void extest_ShouldHandleCExceptionInTest(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CEXCEPTION_BEING_USED, "Should be pulling in CException");
+}
+#endif
+
+#ifdef USE_ANOTHER_MAIN
+int custom_main(void);
+
+int main(void)
+{
+ return custom_main();
+}
+#endif
+
+void suitetest_ThisTestPassesWhenCustomSuiteSetupAndTeardownRan(void)
+{
+ TEST_ASSERT_EQUAL_MESSAGE(1, CounterSuiteSetup, "Suite Setup Should Have Run");
+}
+
+void test_ShouldCallMockInitAndVerifyFunctionsForEachTest(void)
+{
+ int passesOrIgnores = (int)(Unity.NumberOfTests - Unity.TestFailures);
+ TEST_ASSERT_EQUAL_MESSAGE(Unity.NumberOfTests, mockMock_Init_Counter, "Mock Init Should Be Called Once Per Test Started");
+ TEST_ASSERT_EQUAL_MESSAGE(passesOrIgnores, mockMock_Verify_Counter, "Mock Verify Should Be Called Once Per Test Passed");
+ TEST_ASSERT_EQUAL_MESSAGE(Unity.NumberOfTests - 1, mockMock_Destroy_Counter, "Mock Destroy Should Be Called Once Per Test Completed");
+ TEST_ASSERT_EQUAL_MESSAGE(0, CMockMemFreeFinalCounter, "Mock MemFreeFinal Should Not Be Called Until End");
+}
diff --git a/deps/Unity/test/tests/self_assessment_utils.h b/deps/Unity/test/tests/self_assessment_utils.h
new file mode 100644
index 0000000..c8cb595
--- /dev/null
+++ b/deps/Unity/test/tests/self_assessment_utils.h
@@ -0,0 +1,144 @@
+#ifdef TEST_INSTANCES
+
+#include
+#include
+
+/* Dividing by these constants produces +/- infinity.
+ * The rationale is given in UnityAssertFloatIsInf's body.
+ */
+#ifndef UNITY_EXCLUDE_FLOAT
+static const UNITY_FLOAT f_zero = 0.0f;
+#endif
+
+#ifndef UNITY_EXCLUDE_DOUBLE
+static const UNITY_DOUBLE d_zero = 0.0;
+#endif
+
+/* Macros for Catching An Expected Failure or Ignore */
+#define EXPECT_ABORT_BEGIN \
+ startPutcharSpy(); \
+ if (TEST_PROTECT()) \
+ {
+
+#define VERIFY_FAILS_END \
+ } \
+ endPutcharSpy(); /* start/end Spy to suppress output of failure message */ \
+ Unity.CurrentTestFailed = (Unity.CurrentTestFailed == 1) ? 0 : 1; \
+ if (Unity.CurrentTestFailed == 1) { \
+ SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
+ UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
+ UNITY_OUTPUT_CHAR(':'); \
+ UnityPrint(Unity.CurrentTestName); \
+ UnityPrint(":FAIL: [[[[ Test Should Have Failed But Did Not ]]]]"); \
+ UNITY_OUTPUT_CHAR('\n'); \
+ }
+
+#define VERIFY_IGNORES_END \
+ } \
+ endPutcharSpy(); /* start/end Spy to suppress output of ignore message */ \
+ Unity.CurrentTestFailed = (Unity.CurrentTestIgnored == 1) ? 0 : 1; \
+ Unity.CurrentTestIgnored = 0; \
+ if (Unity.CurrentTestFailed == 1) { \
+ SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
+ UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
+ UNITY_OUTPUT_CHAR(':'); \
+ UnityPrint(Unity.CurrentTestName); \
+ UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \
+ UNITY_OUTPUT_CHAR('\n'); \
+ }
+
+/* Tricky series of macros to set USING_OUTPUT_SPY */
+#define USING_SPY_AS(a) EXPAND_AND_USE_2ND(ASSIGN_VALUE(a), 0)
+#define ASSIGN_VALUE(a) VAL_##a
+#define VAL_putcharSpy 0, 1
+#define EXPAND_AND_USE_2ND(a, b) SECOND_PARAM(a, b, throwaway)
+#define SECOND_PARAM(a, b, ...) b
+#if USING_SPY_AS(UNITY_OUTPUT_CHAR)
+ #define USING_OUTPUT_SPY /* true only if UNITY_OUTPUT_CHAR = putcharSpy */
+#endif
+
+#ifdef USING_OUTPUT_SPY
+#include
+#define SPY_BUFFER_MAX 40
+static char putcharSpyBuffer[SPY_BUFFER_MAX];
+#endif
+static int indexSpyBuffer;
+static int putcharSpyEnabled;
+
+void startPutcharSpy(void)
+{
+ indexSpyBuffer = 0;
+ putcharSpyEnabled = 1;
+}
+
+void endPutcharSpy(void)
+{
+ putcharSpyEnabled = 0;
+}
+
+char* getBufferPutcharSpy(void)
+{
+#ifdef USING_OUTPUT_SPY
+ putcharSpyBuffer[indexSpyBuffer] = '\0';
+ return putcharSpyBuffer;
+#else
+ return NULL;
+#endif
+}
+
+void putcharSpy(int c)
+{
+#ifdef USING_OUTPUT_SPY
+ if (putcharSpyEnabled)
+ {
+ if (indexSpyBuffer < SPY_BUFFER_MAX - 1)
+ putcharSpyBuffer[indexSpyBuffer++] = (char)c;
+ } else
+ putchar((char)c);
+#else
+ (void)c;
+#endif
+}
+
+/* This is for counting the calls to the flushSpy */
+static int flushSpyEnabled;
+static int flushSpyCalls = 0;
+
+void startFlushSpy(void)
+{
+ flushSpyCalls = 0;
+ flushSpyEnabled = 1;
+}
+
+void endFlushSpy(void)
+{
+ flushSpyCalls = 0;
+ flushSpyEnabled = 0;
+}
+
+int getFlushSpyCalls(void)
+{
+ return flushSpyCalls;
+}
+
+void flushSpy(void)
+{
+ if (flushSpyEnabled){ flushSpyCalls++; }
+}
+
+#define TEST_ASSERT_EQUAL_PRINT_NUMBERS(expected, actual) { \
+ startPutcharSpy(); UnityPrintNumber((actual)); endPutcharSpy(); \
+ TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
+ }
+
+#define TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS(expected, actual) { \
+ startPutcharSpy(); UnityPrintNumberUnsigned((actual)); endPutcharSpy(); \
+ TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
+ }
+
+#define TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, actual) { \
+ startPutcharSpy(); UnityPrintFloat((actual)); endPutcharSpy(); \
+ TEST_ASSERT_EQUAL_STRING((expected), getBufferPutcharSpy()); \
+ }
+
+#endif
diff --git a/deps/Unity/test/tests/test_generate_test_runner.rb b/deps/Unity/test/tests/test_generate_test_runner.rb
new file mode 100644
index 0000000..229b6ab
--- /dev/null
+++ b/deps/Unity/test/tests/test_generate_test_runner.rb
@@ -0,0 +1,1298 @@
+# ==========================================
+# CMock Project - Automatic Mock Generation for C
+# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+# [Released under MIT License. Please refer to license.txt for details]
+# ==========================================
+
+require '../auto/generate_test_runner.rb'
+
+$generate_test_runner_tests = 0
+$generate_test_runner_failures = 0
+
+OUT_FILE = 'build/testsample_'
+
+RUNNER_TESTS = [
+ { :name => 'DefaultsThroughOptions',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => nil, #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'DefaultsThroughCommandLine',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => "", #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'DefaultsThroughYAMLFile',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => "", #defaults
+ :yaml => {}, #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustTest',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "test",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustShould',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "should",
+ },
+ :expected => {
+ :to_pass => [ 'should_RunTestsStartingWithShouldByDefault' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustSpec',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "spec",
+ },
+ :expected => {
+ :to_pass => [ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'InjectIncludes',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :includes => ['Defs.h'],
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughOptions',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "paratest",
+ :use_param_tests => true,
+ },
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ 'paratest_WorksWithFunctionPointers\(isArgumentOne\)',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughCommandLine',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"paratest\" --use_param_tests=1",
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ 'paratest_WorksWithFunctionPointers\(isArgumentOne\)',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughCommandLineAndYaml',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => "--use_param_tests=1",
+ :yaml => {
+ :test_prefix => "paratest"
+ },
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ 'paratest_WorksWithFunctionPointers\(isArgumentOne\)',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'CException',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'USE_CEXCEPTION'],
+ :options => {
+ :test_prefix => "extest",
+ :plugins => [ :cexception ],
+ },
+ :expected => {
+ :to_pass => [ 'extest_ShouldHandleCExceptionInTest' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughOptions',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "custtest|test",
+ :setup_name => "custom_setup",
+ :teardown_name => "custom_teardown",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughCommandLine',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"custtest|test\" --setup_name=\"custom_setup\" --teardown_name=\"custom_teardown\"",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughYaml',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"custtest|test\"",
+ :yaml => {
+ :setup_name => "custom_setup",
+ :teardown_name => "custom_teardown",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomMain',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', "USE_ANOTHER_MAIN"],
+ :options => {
+ :main_name => "custom_main",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSuiteSetupAndTeardown',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :includes => ['Defs.h'],
+ :options => {
+ :test_prefix => "suitetest|test",
+ :suite_setup => " CounterSuiteSetup = 1;",
+ :suite_teardown => " return num_failures;",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'suitetest_ThisTestPassesWhenCustomSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'MainExternDeclaration',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST'],
+ :includes => ['Defs.h'],
+ :options => {
+ :main_export_decl => "EXTERN_DECL",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+
+ #### WITH MOCKS ##########################################
+
+ { :name => 'DefaultsThroughOptions',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => nil, #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'DefaultsThroughCommandLine',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => "", #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'DefaultsThroughYAMLFile',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => "", #defaults
+ :yaml => {}, #defaults
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustTest',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "test",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustShould',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "should",
+ },
+ :expected => {
+ :to_pass => [ 'should_RunTestsStartingWithShouldByDefault' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ShorterFilterOfJustSpec',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "spec",
+ },
+ :expected => {
+ :to_pass => [ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'InjectIncludes',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :includes => ['Defs.h'],
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughOptions',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "paratest",
+ :use_param_tests => true,
+ },
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughCommandLine',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"paratest\" --use_param_tests=1",
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ParameterizedThroughCommandLineAndYaml',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => "--use_param_tests=1",
+ :yaml => {
+ :test_prefix => "paratest"
+ },
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'CException',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST', 'USE_CEXCEPTION'],
+ :options => {
+ :test_prefix => "extest",
+ :plugins => [ :cexception ],
+ },
+ :expected => {
+ :to_pass => [ 'extest_ShouldHandleCExceptionInTest' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughOptions',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :options => {
+ :test_prefix => "custtest|test",
+ :setup_name => "custom_setup",
+ :teardown_name => "custom_teardown",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughCommandLine',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"custtest|test\" --setup_name=\"custom_setup\" --teardown_name=\"custom_teardown\"",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSetupAndTeardownThroughYaml',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :cmdline => " --test_prefix=\"custtest|test\"",
+ :yaml => {
+ :setup_name => "custom_setup",
+ :teardown_name => "custom_teardown",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'custtest_ThisTestPassesWhenCustomSetupRan',
+ 'custtest_ThisTestPassesWhenCustomTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomMain',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST', "USE_ANOTHER_MAIN"],
+ :options => {
+ :main_name => "custom_main",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'CustomSuiteSetupAndTeardown',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :includes => ['Defs.h'],
+ :options => {
+ :test_prefix => "suitetest|test",
+ :suite_setup => " CounterSuiteSetup = 1;",
+ :suite_teardown => " return num_failures;",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'suitetest_ThisTestPassesWhenCustomSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'MainExternDeclaration',
+ :testfile => 'testdata/testRunnerGeneratorWithMocks.c',
+ :testdefines => ['TEST'],
+ :includes => ['Defs.h'],
+ :options => {
+ :main_export_decl => "EXTERN_DECL",
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'test_ShouldCallMockInitAndVerifyFunctionsForEachTest',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+
+
+ #### WITH ARGS ##########################################
+
+ { :name => 'ArgsThroughOptions',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsThroughCommandLine',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :cmdline => "--cmdline_args=1",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsThroughYAMLFile',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :cmdline => "",
+ :yaml => {
+ :cmdline_args => true,
+ },
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterJustTest',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n test_",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterJustShould',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n should_",
+ :expected => {
+ :to_pass => [ 'should_RunTestsStartingWithShouldByDefault' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterTestAndShould',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n should_,test_",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterWithWildcardOnFile',
+ :testfile => 'testdata/testRunnerGeneratorSmall.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n=testRunnerGeneratorSma*",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterWithWildcardAsName',
+ :testfile => 'testdata/testRunnerGeneratorSmall.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGeneratorSmall:*",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterWithWildcardOnName',
+ :testfile => 'testdata/testRunnerGeneratorSmall.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGeneratorSmall:test_*",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterWithWildcardAndShortName',
+ :testfile => 'testdata/testRunnerGeneratorSmall.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGeneratorSmall:te*",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsNameFilterWithWildcardOnBoth',
+ :testfile => 'testdata/testRunnerGeneratorSmall.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGeneratorSm*:*",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsExcludeFilterJustTest',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-x test_",
+ :expected => {
+ :to_pass => [ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ 'should_RunTestsStartingWithShouldByDefault',
+ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeAndExcludeFilter',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ :includes => ['Defs.h'],
+ },
+ :cmdline_args => "-n test_ -x Ignored",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeSingleTest',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n ThisTestAlwaysPasses",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeSingleTestInSpecificFile',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGenerator:ThisTestAlwaysPasses",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeTestFileWithExtension',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGenerator.c:ThisTestAlwaysPasses",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeDoubleQuotes',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n \"testRunnerGenerator:ThisTestAlwaysPasses,test_ThisTestAlwaysFails\"",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeSingleQuotes',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n 'testRunnerGenerator:ThisTestAlwaysPasses,test_ThisTestAlwaysFails'",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeAValidTestForADifferentFile',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n AnotherFile:ThisTestDoesNotExist",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeNoTests',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n ThisTestDoesNotExist",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsExcludeAllTests',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-x _",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeFullFile',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n testRunnerGenerator",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses',
+ 'spec_ThisTestPassesWhenNormalSetupRan',
+ 'spec_ThisTestPassesWhenNormalTeardownRan',
+ 'test_NotBeConfusedByLongComplicatedStrings',
+ 'test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings',
+ 'test_StillNotBeConfusedByLongComplicatedStrings',
+ 'should_RunTestsStartingWithShouldByDefault',
+ 'spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan',
+ ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ 'test_ThisTestAlwaysIgnored' ],
+ }
+ },
+
+ { :name => 'ArgsIncludeWithAlternateFlag',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-f=\"testRunnerGenerator:ThisTestAlwaysPasses,test_ThisTestAlwaysFails\"",
+ :expected => {
+ :to_pass => [ 'test_ThisTestAlwaysPasses' ],
+ :to_fail => [ 'test_ThisTestAlwaysFails' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsIncludeWithParameterized',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :cmdline => "--use_param_tests=1",
+ :yaml => {
+ :cmdline_args => true,
+ :test_prefix => "paratest"
+ },
+ :cmdline_args => "-n ShouldHandleParameterizedTests",
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ ],
+ :to_fail => [ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)' ],
+ :to_ignore => [ ],
+ }
+ },
+
+ { :name => 'ArgsList',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-l",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [ "testRunnerGenerator",
+ "test_ThisTestAlwaysPasses",
+ "test_ThisTestAlwaysFails",
+ "test_ThisTestAlwaysIgnored",
+ "spec_ThisTestPassesWhenNormalSuiteSetupAndTeardownRan",
+ "spec_ThisTestPassesWhenNormalSetupRan",
+ "spec_ThisTestPassesWhenNormalTeardownRan",
+ "test_NotBeConfusedByLongComplicatedStrings",
+ "test_NotDisappearJustBecauseTheTestBeforeAndAfterHaveCrazyStrings",
+ "test_StillNotBeConfusedByLongComplicatedStrings",
+ "should_RunTestsStartingWithShouldByDefault"
+ ]
+ }
+ },
+
+ { :name => 'ArgsListParameterized',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :test_prefix => "paratest",
+ :use_param_tests => true,
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-l",
+ :features => [ :parameterized ],
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [ "testRunnerGenerator",
+ 'paratest_ShouldHandleParameterizedTests\(25\)',
+ 'paratest_ShouldHandleParameterizedTests\(125\)',
+ 'paratest_ShouldHandleParameterizedTests\(5\)',
+ 'paratest_ShouldHandleParameterizedTests2\(7\)',
+ 'paratest_ShouldHandleNonParameterizedTestsWhenParameterizationValid',
+ 'paratest_ShouldHandleParameterizedTestsThatFail\(17\)',
+ 'paratest_WorksWithFunctionPointers\(isArgumentOne\)',
+ ],
+ }
+ },
+
+ { :name => 'ArgsIncompleteIncludeFlags',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-n",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [ "ERROR: No Test String to Include Matches For" ],
+ }
+ },
+
+ { :name => 'ArgsIncompleteExcludeFlags',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-x",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [ "ERROR: No Test String to Exclude Matches For" ],
+ }
+ },
+
+ { :name => 'ArgsIllegalFlags',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-z",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [
+ "ERROR: Unknown Option z",
+ "Options:",
+ "-l List all tests and exit",
+ "-f NAME Filter to run only tests whose name includes NAME",
+ "-n NAME \\(deprecated\\) alias of -f",
+ "-h show this Help menu",
+ "-q Quiet/decrease verbosity",
+ "-v increase Verbosity",
+ "-x NAME eXclude tests whose name includes NAME",
+ ],
+ }
+ },
+
+ { :name => 'ArgsHelp',
+ :testfile => 'testdata/testRunnerGenerator.c',
+ :testdefines => ['TEST', 'UNITY_USE_COMMAND_LINE_ARGS'],
+ :options => {
+ :cmdline_args => true,
+ },
+ :cmdline_args => "-h",
+ :expected => {
+ :to_pass => [ ],
+ :to_fail => [ ],
+ :to_ignore => [ ],
+ :text => [
+ "Options:",
+ "-l List all tests and exit",
+ "-f NAME Filter to run only tests whose name includes NAME",
+ "-n NAME \\(deprecated\\) alias of -f",
+ "-h show this Help menu",
+ "-q Quiet/decrease verbosity",
+ "-v increase Verbosity",
+ "-x NAME eXclude tests whose name includes NAME",
+ ],
+ }
+ },
+]
+
+def runner_test(test, runner, expected, test_defines, cmdline_args, features)
+ # Tack on TEST define for compiling unit tests
+ load_configuration($cfg_file)
+
+ # Drop Out if we're skipping this type of test
+ if $cfg[:skip_tests] && features
+ if $cfg[:skip_tests].include?(:parameterized) && features.include?(:parameterized)
+ report("Skipping Parameterized Tests for this Target:IGNORE")
+ return true
+ end
+ end
+
+ #compile objects
+ obj_list = [
+ compile(runner, test_defines),
+ compile(test, test_defines),
+ compile('../src/unity.c', test_defines),
+ ]
+
+ # Link the test executable
+ test_base = File.basename(test, C_EXTENSION)
+ link_it(test_base, obj_list)
+
+ # Execute unit test and generate results file
+ output = runtest(test_base, true, cmdline_args)
+
+ #compare to the expected pass/fail
+ allgood = expected[:to_pass].inject(true) {|s,v| s && verify_match(/#{v}:PASS/, output) }
+ allgood = expected[:to_fail].inject(allgood) {|s,v| s && verify_match(/#{v}:FAIL/, output) }
+ allgood = expected[:to_ignore].inject(allgood) {|s,v| s && verify_match(/#{v}:IGNORE/, output) }
+
+ #verify there weren't more pass/fail/etc than expected
+ allgood &&= verify_number( expected[:to_pass], /(:PASS)/, output)
+ allgood &&= verify_number( expected[:to_fail], /(:FAIL)/, output)
+ allgood &&= verify_number( expected[:to_ignore], /(:IGNORE)/, output)
+
+ #if we care about any other text, check that too
+ if (expected[:text])
+ allgood = expected[:text].inject(allgood) {|s,v| s && verify_match(/#{v}/, output) }
+ allgood &&= verify_number( expected[:text], /.+/, output )
+ end
+
+ report output if (!allgood && !$verbose) #report failures if not already reporting everything
+ return allgood
+end
+
+def verify_match(expression, output)
+ if (expression =~ output)
+ return true
+ else
+ report " FAIL: No Match For /#{expression.to_s}/"
+ return false
+ end
+end
+
+def verify_number(expected, expression, output)
+ exp = expected.length
+ act = output.scan(expression).length
+ if (exp == act)
+ return true
+ else
+ report " FAIL: Expected #{exp} Matches For /#{expression.to_s}/. Was #{act}"
+ return false
+ end
+end
+
+RUNNER_TESTS.each do |testset|
+ basename = File.basename(testset[:testfile], C_EXTENSION)
+ testset_name = "Runner_#{basename}_#{testset[:name]}"
+ should testset_name do
+ runner_name = OUT_FILE + testset[:name] + '_runner.c'
+
+ #create a yaml file first if required
+ yaml_option = ""
+ if (testset[:yaml])
+ File.open("build/runner_options.yml",'w') {|f| f << { :unity => testset[:yaml] }.to_yaml }
+ yaml_option = "build/runner_options.yml"
+ end
+
+ #run script via command line or through hash function call, as requested
+ if (testset[:cmdline])
+ cmdstr = "ruby ../auto/generate_test_runner.rb #{yaml_option} #{testset[:cmdline]} \"#{testset[:testfile]}\" \"#{runner_name}\""
+ `#{cmdstr}`
+ else
+ UnityTestRunnerGenerator.new(testset[:options]).run(testset[:testfile], runner_name)
+ end
+
+ #test the script against the specified test file and check results
+ if (runner_test(testset[:testfile], runner_name, testset[:expected], testset[:testdefines], testset[:cmdline_args], testset[:features]))
+ report "#{testset_name}:PASS"
+ else
+ report "#{testset_name}:FAIL"
+ $generate_test_runner_failures += 1
+ end
+ $generate_test_runner_tests += 1
+ end
+end
+
+raise "There were #{$generate_test_runner_failures.to_s} failures while testing generate_test_runner.rb" if ($generate_test_runner_failures > 0)
diff --git a/deps/Unity/test/tests/test_unity_arrays.c b/deps/Unity/test/tests/test_unity_arrays.c
new file mode 100644
index 0000000..5984883
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_arrays.c
@@ -0,0 +1,2940 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testInt64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualSmallDelta[] = {12345001, -12344996, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+#endif
+}
+
+void testInt64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualSmallDelta[] = {12345001, -12344996, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void tesUInt64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, expected, 3);
+#endif
+}
+
+void testInt64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testIntArrayWithinDelta(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualSmallDelta[] = {5001, -4996, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ TEST_ASSERT_INT_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_INT_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testIntArrayWithinDeltaAndMessage(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualSmallDelta[] = {5001, -4996, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testIntArrayNotWithinDelta(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testIntArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaPointless(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_INT actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaActualNull(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testIntArrayWithinDeltaSamePointer(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+
+ TEST_ASSERT_INT_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testIntArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_INT expected[] = {5000, -4995, 5005};
+
+ TEST_ASSERT_INT_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+void testInt16ArrayWithinDelta(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualSmallDelta[] = {5001, -4996, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ TEST_ASSERT_INT16_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_INT16_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testInt16ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualSmallDelta[] = {5001, -4996, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testInt16ArrayNotWithinDelta(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaPointless(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_INT16 actualBigDelta[] = {5101, -4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaActualNull(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt16ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+
+ TEST_ASSERT_INT16_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testInt16ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_INT16 expected[] = {5000, -4995, 5005};
+
+ TEST_ASSERT_INT16_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+void testInt8ArrayWithinDelta(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualSmallDelta[] = {21, -94, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ TEST_ASSERT_INT8_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_INT8_ARRAY_WITHIN(11, expected, actualBigDelta, 3);
+}
+
+void testInt8ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualSmallDelta[] = {21, -94, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testInt8ArrayNotWithinDelta(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaPointless(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN(11, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN(11, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_INT8 actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(11, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaActualNull(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN(11, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(11, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testInt8ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+
+ TEST_ASSERT_INT8_ARRAY_WITHIN(11, expected, expected, 3);
+}
+
+void testInt8ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_INT8 expected[] = {20, -95, 55};
+
+ TEST_ASSERT_INT8_ARRAY_WITHIN_MESSAGE(11, expected, expected, 3, "Custom Message.");
+}
+
+void testCHARArrayWithinDelta(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualSmallDelta[] = {21, -94, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(11, expected, actualBigDelta, 3);
+}
+
+void testCHARArrayWithinDeltaAndMessage(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualSmallDelta[] = {21, -94, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testCHARArrayNotWithinDelta(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayNotWithinDeltaAndMessage(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaPointless(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(11, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaPointlessAndMessage(void)
+{
+ char expected[] = {20, -95, 55};
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaExpectedNull(void)
+{
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(11, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ char actualBigDelta[] = {11, -86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(11, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaActualNull(void)
+{
+ char expected[] = {20, -95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(11, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaActualNullAndMessage(void)
+{
+ char expected[] = {20, -95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(11, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testCHARArrayWithinDeltaSamePointer(void)
+{
+ char expected[] = {20, -95, 55};
+
+ TEST_ASSERT_CHAR_ARRAY_WITHIN(11, expected, expected, 3);
+}
+
+void testCHARArrayWithinDeltaSamePointerAndMessage(void)
+{
+ char expected[] = {20, -95, 55};
+
+ TEST_ASSERT_CHAR_ARRAY_WITHIN_MESSAGE(11, expected, expected, 3, "Custom Message.");
+}
+
+void testUInt64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualSmallDelta[] = {12345001, 12344996, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+#endif
+}
+
+void testUInt64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualSmallDelta[] = {12345001, 12344996, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void testUInt64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, expected, 3);
+#endif
+}
+
+void testUInt64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testUIntArrayWithinDelta(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualSmallDelta[] = {125001, 124996, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ TEST_ASSERT_UINT_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_UINT_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testUIntArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualSmallDelta[] = {125001, 124996, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testUIntArrayNotWithinDelta(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT actualBigDelta[] = {125101, 124896, 125055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+
+ TEST_ASSERT_UINT_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testUIntArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT expected[] = {125000, 124995, 125005};
+
+ TEST_ASSERT_UINT_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+void testUInt16ArrayWithinDelta(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualSmallDelta[] = {5001, 4996, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testUInt16ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualSmallDelta[] = {5001, 4996, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testUInt16ArrayNotWithinDelta(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT16 actualBigDelta[] = {5101, 4896, 5055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt16ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+
+ TEST_ASSERT_UINT16_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testUInt16ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {5000, 4995, 5005};
+
+ TEST_ASSERT_UINT16_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+void testUInt8ArrayWithinDelta(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualSmallDelta[] = {21, 94, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(11, expected, actualBigDelta, 3);
+}
+
+void testUInt8ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualSmallDelta[] = {21, 94, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testUInt8ArrayNotWithinDelta(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(11, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(11, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(11, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT8 actualBigDelta[] = {11, 86, 45};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(11, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(11, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(11, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUInt8ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+
+ TEST_ASSERT_UINT8_ARRAY_WITHIN(11, expected, expected, 3);
+}
+
+void testUInt8ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {20, 95, 55};
+
+ TEST_ASSERT_UINT8_ARRAY_WITHIN_MESSAGE(11, expected, expected, 3, "Custom Message.");
+}
+
+void testHEX64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualSmallDelta[] = {0xABCD123500000000, 0xABCD112100000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x100000000, expected, actualSmallDelta, 3);
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, actualBigDelta, 3);
+#endif
+}
+
+void testHEX64ArrayWithinDeltaShouldNotHaveSignIssues(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0x7FFFFFFFFFFFFFFF, 0x8000000000000000};
+ UNITY_UINT64 actualBigDelta[] = {0x8000000000000000, 0x7FFFFFFFFFFFFFFF};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(1, expected, actualBigDelta, 2);
+#endif
+}
+
+void testHEX64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualSmallDelta[] = {0xABCD123500000000, 0xABCD112100000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x100000000, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void testHEX64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x100000000, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x100000000, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, expected, 3);
+#endif
+}
+
+void testHEX64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testHEX32ArrayWithinDelta(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualSmallDelta[] = {0xABCD1235, 0xABCD1121, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testHEX32ArrayWithinDeltaShouldNotHaveSignIssues(void)
+{
+ UNITY_UINT32 expected[] = {0x7FFFFFFF, 0x80000000};
+ UNITY_UINT32 actualBigDelta[] = {0x80000000, 0x7FFFFFFF};
+
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(1, expected, actualBigDelta, 2);
+}
+
+void testHEX32ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualSmallDelta[] = {0xABCD1235, 0xABCD1121, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testHEX32ArrayNotWithinDelta(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT actualBigDelta[] = {0xABCD1267, 0xABCD1188, 0xABCD12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+
+ TEST_ASSERT_HEX32_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testHEX32ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT expected[] = {0xABCD1234, 0xABCD1122, 0xABCD1277};
+
+ TEST_ASSERT_HEX32_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+
+void testHEX16ArrayWithinDelta(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualSmallDelta[] = {0x1235, 0x1121, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+}
+
+void testHEX16ArrayWithinDeltaShouldNotHaveSignIssues(void)
+{
+ UNITY_UINT16 expected[] = {0x7FFF, 0x8000};
+ UNITY_UINT16 actualBigDelta[] = {0x8000, 0x7FFF};
+
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(1, expected, actualBigDelta, 2);
+}
+
+void testHEX16ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualSmallDelta[] = {0x1235, 0x1121, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testHEX16ArrayNotWithinDelta(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT16 actualBigDelta[] = {0x1267, 0x1188, 0x12AC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX16ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+
+ TEST_ASSERT_HEX16_ARRAY_WITHIN(110, expected, expected, 3);
+}
+
+void testHEX16ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT16 expected[] = {0x1234, 0x1122, 0x1277};
+
+ TEST_ASSERT_HEX16_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+}
+
+void testHEX8ArrayWithinDelta(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualSmallDelta[] = {0x35, 0x21, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x47, 0x48, 0x4C};
+
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(60, expected, actualBigDelta, 3);
+}
+
+void testHEX8ArrayWithinDeltaAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualSmallDelta[] = {0x35, 0x21, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x47, 0x48, 0x4C};
+
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(60, expected, actualBigDelta, 3, "Custom Message.");
+}
+
+void testHEX8ArrayNotWithinDelta(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaShouldNotHaveSignIssues(void)
+{
+ UNITY_UINT8 expected[] = {0x7F, 0x80};
+ UNITY_UINT8 actualBigDelta[] = {0x80, 0x7F};
+
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(1, expected, actualBigDelta, 2);
+}
+
+void testHEX8ArrayNotWithinDeltaAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaPointless(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(60, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaPointlessAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(60, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaExpectedNull(void)
+{
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(60, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+ UNITY_UINT8 actualBigDelta[] = {0x67, 0x88, 0xAC};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(60, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaActualNull(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(60, expected, NULL, 3);
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaActualNullAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(60, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX8ArrayWithinDeltaSamePointer(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+
+ TEST_ASSERT_HEX8_ARRAY_WITHIN(60, expected, expected, 3);
+}
+
+void testHEX8ArrayWithinDeltaSamePointerAndMessage(void)
+{
+ UNITY_UINT8 expected[] = {0x34, 0x22, 0x77};
+
+ TEST_ASSERT_HEX8_ARRAY_WITHIN_MESSAGE(60, expected, expected, 3, "Custom Message.");
+}
+
+void testEqualIntArrays(void)
+{
+ int p0[] = {1, 8, 987, -2};
+ int p1[] = {1, 8, 987, -2};
+ int p2[] = {1, 8, 987, 2};
+ int p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p3, 1);
+ TEST_ASSERT_EQUAL_INT_ARRAY(NULL, NULL, 1);
+}
+
+void testNotEqualIntArraysNullExpected(void)
+{
+ int* p0 = NULL;
+ int p1[] = {1, 8, 987, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntArraysNullActual(void)
+{
+ int* p1 = NULL;
+ int p0[] = {1, 8, 987, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntArrays1(void)
+{
+ int p0[] = {1, 8, 987, -2};
+ int p1[] = {1, 8, 987, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntArrays2(void)
+{
+ int p0[] = {1, 8, 987, -2};
+ int p1[] = {2, 8, 987, -2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntArrays3(void)
+{
+ int p0[] = {1, 8, 987, -2};
+ int p1[] = {1, 8, 986, -2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntArraysLengthZero(void)
+{
+ UNITY_UINT32 p0[1] = {1};
+ UNITY_UINT32 p1[1] = {1};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(p0, p1, 0);
+ VERIFY_FAILS_END
+}
+
+void testEqualIntEachEqual(void)
+{
+ int p0[] = {1, 1, 1, 1};
+ int p1[] = {987, 987, 987, 987};
+ int p2[] = {-2, -2, -2, -3};
+ int p3[] = {1, 5, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_INT(1, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_INT(1, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_INT(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_INT(-2, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_INT(1, p3, 1);
+}
+
+void testNotEqualIntEachEqualNullActual(void)
+{
+ int* p1 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT(1, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntEachEqual1(void)
+{
+ int p0[] = {1, 1, 1, -2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT(1, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntEachEqual2(void)
+{
+ int p0[] = {-5, -5, -1, -5};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT(-5, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualIntEachEqual3(void)
+{
+ int p0[] = {1, 88, 88, 88};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT(88, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualEachEqualLengthZero(void)
+{
+ UNITY_UINT32 p0[1] = {1};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT(0, p0, 0);
+ VERIFY_FAILS_END
+}
+
+void testEqualPtrArrays(void)
+{
+ char A = 1;
+ char B = 2;
+ char C = 3;
+ char* p0[] = {&A, &B, &C};
+ char* p1[] = {&A, &B, &C, &A};
+ char* p2[] = {&A, &B};
+ char* p3[] = {&A};
+
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p0, 3);
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p1, 3);
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p1, p2, 2);
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p3, p0, 1);
+}
+
+void testNotEqualPtrArraysNullExpected(void)
+{
+ char A = 1;
+ char B = 2;
+ char** p0 = NULL;
+ char* p1[] = {&A, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p1, 2);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrArraysNullActual(void)
+{
+ char A = 1;
+ char B = 2;
+ char** p0 = NULL;
+ char* p1[] = {&A, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p1, p0, 2);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrArrays1(void)
+{
+ char A = 1;
+ char B = 2;
+ char C = 3;
+ char* p0[] = {&A, &B, &C, &B};
+ char* p1[] = {&A, &B, &C, &A};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrArrays2(void)
+{
+ char A = 1;
+ char B = 2;
+ char C = 3;
+ char* p0[] = {&B, &B, &C, &A};
+ char* p1[] = {&A, &B, &C, &A};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrArrays3(void)
+{
+ char A = 1;
+ char B = 2;
+ char C = 3;
+ char* p0[] = {&A, &B, &B, &A};
+ char* p1[] = {&A, &B, &C, &A};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualPtrEachEqual(void)
+{
+ char A = 1;
+ char B = 2;
+ char C = 3;
+ char* p0[] = {&A, &A, &A};
+ char* p1[] = {&A, &B, &C, &A};
+ char* p2[] = {&B, &B};
+ char* p3[] = {&C};
+
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p0, 3);
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p1, 1);
+ TEST_ASSERT_EACH_EQUAL_PTR(&B, p2, 2);
+ TEST_ASSERT_EACH_EQUAL_PTR(&C, p3, 1);
+}
+
+void testNotEqualPtrEachEqualNullExpected(void)
+{
+ char A = 1;
+ char B = 1;
+ char* p0[] = {&A, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p0, 2);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrEachEqualNullActual(void)
+{
+ char A = 1;
+ char** p0 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p0, 2);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrEachEqual1(void)
+{
+ char A = 1;
+ char B = 1;
+ char* p0[] = {&A, &A, &A, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_PTR(&A, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrEachEqual2(void)
+{
+ char A = 1;
+ char B = 1;
+ char* p0[] = {&B, &B, &A, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_PTR(&B, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualPtrEachEqual3(void)
+{
+ char A = 1;
+ char B = 1;
+ char* p0[] = {&A, &B, &B, &B};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_PTR(&B, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt8Arrays(void)
+{
+ UNITY_INT8 p0[] = {1, 8, 117, -2};
+ UNITY_INT8 p1[] = {1, 8, 117, -2};
+ UNITY_INT8 p2[] = {1, 8, 117, 2};
+ UNITY_INT8 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualInt8Arrays(void)
+{
+ UNITY_INT8 p0[] = {1, 8, 36, -2};
+ UNITY_INT8 p1[] = {1, 8, 36, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt8EachEqual(void)
+{
+ UNITY_INT8 p0[] = {1, 1, 1, 1};
+ UNITY_INT8 p1[] = {117, 117, 117, -2};
+ UNITY_INT8 p2[] = {-1, -1, 117, 2};
+ UNITY_INT8 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EACH_EQUAL_INT8(1, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_INT8(1, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_INT8(117, p1, 3);
+ TEST_ASSERT_EACH_EQUAL_INT8(-1, p2, 2);
+ TEST_ASSERT_EACH_EQUAL_INT8(1, p3, 1);
+}
+
+void testNotEqualInt8EachEqual(void)
+{
+ UNITY_INT8 p0[] = {1, 8, 36, -2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT8(1, p0, 2);
+ VERIFY_FAILS_END
+}
+
+void testEqualCHARArrays(void)
+{
+ char p0[] = {1, 8, 117, -2};
+ char p1[] = {1, 8, 117, -2};
+ char p2[] = {1, 8, 117, 2};
+ char p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualCHARArrays(void)
+{
+ char p0[] = {1, 8, 36, -2};
+ char p1[] = {1, 8, 36, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_CHAR_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualCHAREachEqual(void)
+{
+ char p0[] = {1, 1, 1, 1};
+ char p1[] = {117, 117, 117, -2};
+ char p2[] = {-1, -1, 117, 2};
+ char p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EACH_EQUAL_CHAR(1, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_CHAR(1, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_CHAR(117, p1, 3);
+ TEST_ASSERT_EACH_EQUAL_CHAR(-1, p2, 2);
+ TEST_ASSERT_EACH_EQUAL_CHAR(1, p3, 1);
+}
+
+void testNotEqualCHAREachEqual(void)
+{
+ char p0[] = {1, 8, 36, -2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_CHAR(1, p0, 2);
+ VERIFY_FAILS_END
+}
+
+void testEqualUIntArrays(void)
+{
+ unsigned int p0[] = {1, 8, 987, 65132u};
+ unsigned int p1[] = {1, 8, 987, 65132u};
+ unsigned int p2[] = {1, 8, 987, 2};
+ unsigned int p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualUIntArrays1(void)
+{
+ unsigned int p0[] = {1, 8, 987, 65132u};
+ unsigned int p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUIntArrays2(void)
+{
+ unsigned int p0[] = {1, 8, 987, 65132u};
+ unsigned int p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUIntArrays3(void)
+{
+ unsigned int p0[] = {1, 8, 987, 65132u};
+ unsigned int p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUIntEachEqual(void)
+{
+ unsigned int p0[] = {1, 1, 1, 1};
+ unsigned int p1[] = {65132u, 65132u, 65132u, 65132u};
+ unsigned int p2[] = {8, 8, 987, 2};
+ unsigned int p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_UINT(1, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_UINT(1, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT(65132u, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT(8, p2, 2);
+ TEST_ASSERT_EACH_EQUAL_UINT(1, p3, 1);
+}
+
+void testNotEqualUIntEachEqual1(void)
+{
+ unsigned int p0[] = {1, 65132u, 65132u, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUIntEachEqual2(void)
+{
+ unsigned int p0[] = {987, 8, 987, 987};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT(987, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUIntEachEqual3(void)
+{
+ unsigned int p0[] = {1, 1, 1, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT(1, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt16Arrays(void)
+{
+ UNITY_INT16 p0[] = {1, 8, 117, 3};
+ UNITY_INT16 p1[] = {1, 8, 117, 3};
+ UNITY_INT16 p2[] = {1, 8, 117, 2};
+ UNITY_INT16 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualInt16Arrays(void)
+{
+ UNITY_INT16 p0[] = {1, 8, 127, 3};
+ UNITY_INT16 p1[] = {1, 8, 127, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt16EachEqual(void)
+{
+ UNITY_INT16 p0[] = {1, 1, 1, 1};
+ UNITY_INT16 p1[] = {32111, 32111, 32111, 3};
+ UNITY_INT16 p2[] = {-1, -1, -1, 2};
+ UNITY_INT16 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EACH_EQUAL_INT16(1, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_INT16(1, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_INT16(32111, p1, 3);
+ TEST_ASSERT_EACH_EQUAL_INT16(-1, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_INT16(1, p3, 1);
+}
+
+void testNotEqualInt16EachEqual(void)
+{
+ UNITY_INT16 p0[] = {127, 127, 127, 3};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT16(127, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt32Arrays(void)
+{
+ UNITY_INT32 p0[] = {1, 8, 117, 3};
+ UNITY_INT32 p1[] = {1, 8, 117, 3};
+ UNITY_INT32 p2[] = {1, 8, 117, 2};
+ UNITY_INT32 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualInt32Arrays(void)
+{
+ UNITY_INT32 p0[] = {1, 8, 127, 3};
+ UNITY_INT32 p1[] = {1, 8, 127, 2};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualInt32EachEqual(void)
+{
+ UNITY_INT32 p0[] = {8, 8, 8, 8};
+ UNITY_INT32 p1[] = {65537, 65537, 65537, 65537};
+ UNITY_INT32 p2[] = {-3, -3, -3, 2};
+ UNITY_INT32 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EACH_EQUAL_INT32(8, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_INT32(8, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_INT32(65537, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_INT32(-3, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_INT32(1, p3, 1);
+}
+
+void testNotEqualInt32EachEqual(void)
+{
+ UNITY_INT32 p0[] = {127, 8, 127, 127};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_INT32(127, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUINT8Arrays(void)
+{
+ UNITY_UINT8 p0[] = {1, 8, 100, 127};
+ UNITY_UINT8 p1[] = {1, 8, 100, 127};
+ UNITY_UINT8 p2[] = {1, 8, 100, 2};
+ UNITY_UINT8 p3[] = {1, 50, 60, 70};
+
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualUINT8Arrays1(void)
+{
+ unsigned char p0[] = {1, 8, 100, 127u};
+ unsigned char p1[] = {1, 8, 100, 255u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT8Arrays2(void)
+{
+ unsigned char p0[] = {1, 8, 100, 127u};
+ unsigned char p1[] = {1, 8, 100, 255u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT8Arrays3(void)
+{
+ unsigned char p0[] = {1, 8, 100, 127u};
+ unsigned char p1[] = {1, 8, 100, 255u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+
+void testEqualUINT16Arrays(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 987, 65132u};
+ unsigned short p2[] = {1, 8, 987, 2};
+ unsigned short p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualUINT16Arrays1(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT16Arrays2(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT16Arrays3(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUINT32Arrays(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p2[] = {1, 8, 987, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualUINT32Arrays1(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT32Arrays2(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT32Arrays3(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEXArrays(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p2[] = {1, 8, 987, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_HEX_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_HEX_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_HEX_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualHEXArrays1(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEXArrays2(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEXArrays3(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX32Arrays(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p2[] = {1, 8, 987, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualHEX32Arrays1(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX32Arrays2(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX32Arrays3(void)
+{
+ UNITY_UINT32 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT32 p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX16Arrays(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 987, 65132u};
+ unsigned short p2[] = {1, 8, 987, 2};
+ unsigned short p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualHEX16Arrays1(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX16Arrays2(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX16Arrays3(void)
+{
+ unsigned short p0[] = {1, 8, 987, 65132u};
+ unsigned short p1[] = {1, 8, 986, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX16_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX8Arrays(void)
+{
+ unsigned char p0[] = {1, 8, 254u, 123};
+ unsigned char p1[] = {1, 8, 254u, 123};
+ unsigned char p2[] = {1, 8, 254u, 2};
+ unsigned char p3[] = {1, 23, 25, 26};
+
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p3, 1);
+}
+
+void testNotEqualHEX8Arrays1(void)
+{
+ unsigned char p0[] = {1, 8, 254u, 253u};
+ unsigned char p1[] = {1, 8, 254u, 252u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX8Arrays2(void)
+{
+ unsigned char p0[] = {1, 8, 254u, 253u};
+ unsigned char p1[] = {2, 8, 254u, 253u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX8Arrays3(void)
+{
+ unsigned char p0[] = {1, 8, 254u, 253u};
+ unsigned char p1[] = {1, 8, 255u, 253u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUINT8EachEqual(void)
+{
+ UNITY_UINT8 p0[] = {127u, 127u, 127u, 127u};
+ UNITY_UINT8 p1[] = {1u, 1u, 1u, 1u};
+ UNITY_UINT8 p2[] = {128u, 128u, 128u, 2u};
+ UNITY_UINT8 p3[] = {1u, 50u, 60u, 70u};
+
+ TEST_ASSERT_EACH_EQUAL_UINT8(127u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_UINT8(127u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT8(1u, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT8(128u, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_UINT8(1u, p3, 1);
+}
+
+void testNotEqualUINT8EachEqual1(void)
+{
+ unsigned char p0[] = {127u, 127u, 128u, 127u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT8(127u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT8EachEqual2(void)
+{
+ unsigned char p0[] = {1, 1, 1, 127u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT8(1, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT8EachEqual3(void)
+{
+ unsigned char p0[] = {54u, 55u, 55u, 55u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT8(55u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUINT16EachEqual(void)
+{
+ unsigned short p0[] = {65132u, 65132u, 65132u, 65132u};
+ unsigned short p1[] = {987, 987, 987, 987};
+ unsigned short p2[] = {1, 1, 1, 2};
+ unsigned short p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_UINT16(65132u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_UINT16(65132u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT16(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT16(1, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_UINT16(1, p3, 1);
+}
+
+void testNotEqualUINT16EachEqual1(void)
+{
+ unsigned short p0[] = {1, 65132u, 65132u, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT16(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT16EachEqual2(void)
+{
+ unsigned short p0[] = {65132u, 65132u, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT16(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT16EachEqual3(void)
+{
+ unsigned short p0[] = {65132u, 65132u, 65132u, 65133u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT16(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualUINT32EachEqual(void)
+{
+ UNITY_UINT32 p0[] = {65132u, 65132u, 65132u, 65132u};
+ UNITY_UINT32 p1[] = {987, 987, 987, 987};
+ UNITY_UINT32 p2[] = {8, 8, 8, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_UINT32(65132u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_UINT32(65132u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT32(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_UINT32(8, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_UINT32(1, p3, 1);
+}
+
+void testNotEqualUINT32EachEqual1(void)
+{
+ UNITY_UINT32 p0[] = {65132u, 65132u, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT32(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT32EachEqual2(void)
+{
+ UNITY_UINT32 p0[] = {1, 987, 987, 987};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT32(987, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT32EachEqual3(void)
+{
+ UNITY_UINT32 p0[] = {1, 1, 1, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_UINT32(1, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEXEachEqual(void)
+{
+ UNITY_UINT32 p0[] = {65132u, 65132u, 65132u, 65132u};
+ UNITY_UINT32 p1[] = {987, 987, 987, 987};
+ UNITY_UINT32 p2[] = {8, 8, 8, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_HEX(65132u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_HEX(65132u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX(8, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_HEX(1, p3, 1);
+}
+
+void testNotEqualHEXEachEqual1(void)
+{
+ UNITY_UINT32 p0[] = {1, 65132u, 65132u, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX32(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEXEachEqual2(void)
+{
+ UNITY_UINT32 p0[] = {987, 987, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX32(987, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEXEachEqual3(void)
+{
+ UNITY_UINT32 p0[] = {8, 8, 987, 8};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX(8, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX32EachEqual(void)
+{
+ UNITY_UINT32 p0[] = {65132u, 65132u, 65132u, 65132u};
+ UNITY_UINT32 p1[] = {987, 987, 987, 987};
+ UNITY_UINT32 p2[] = {8, 8, 8, 2};
+ UNITY_UINT32 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_HEX32(65132u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_HEX32(65132u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX32(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX32(8, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_HEX32(1, p3, 1);
+}
+
+void testNotEqualHEX32EachEqual1(void)
+{
+ UNITY_UINT32 p0[] = {65132u, 8, 65132u, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX32(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX32EachEqual2(void)
+{
+ UNITY_UINT32 p0[] = {1, 987, 987, 987};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX32(987, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX32EachEqual3(void)
+{
+ UNITY_UINT32 p0[] = {8, 8, 8, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX32(8, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX16EachEqual(void)
+{
+ UNITY_UINT16 p0[] = {65132u, 65132u, 65132u, 65132u};
+ UNITY_UINT16 p1[] = {987, 987, 987, 987};
+ UNITY_UINT16 p2[] = {8, 8, 8, 2};
+ UNITY_UINT16 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EACH_EQUAL_HEX16(65132u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_HEX16(65132u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX16(987, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX16(8, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_HEX16(1, p3, 1);
+}
+
+void testNotEqualHEX16EachEqual1(void)
+{
+ unsigned short p0[] = {65132u, 65132u, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX16(65132u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX16EachEqual2(void)
+{
+ unsigned short p0[] = {1, 987, 987, 987};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX16(987, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX16EachEqual3(void)
+{
+ unsigned short p0[] = {8, 8, 8, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX16(8, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX8EachEqual(void)
+{
+ unsigned char p0[] = {254u, 254u, 254u, 254u};
+ unsigned char p1[] = {123, 123, 123, 123};
+ unsigned char p2[] = {8, 8, 8, 2};
+ unsigned char p3[] = {1, 23, 25, 26};
+
+ TEST_ASSERT_EACH_EQUAL_HEX8(254u, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_HEX8(254u, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX8(123, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_HEX8(8, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_HEX8(1, p3, 1);
+}
+
+void testNotEqualHEX8EachEqual1(void)
+{
+ unsigned char p0[] = {253u, 253u, 254u, 253u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX8(253u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX8EachEqual2(void)
+{
+ unsigned char p0[] = {254u, 254u, 254u, 253u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX8(254u, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX8EachEqual3(void)
+{
+ unsigned char p0[] = {1, 8, 8, 8};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_HEX8(8, p0, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualHEX64Arrays(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p1[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p2[] = {1, 8, 987, 2};
+ UNITY_UINT64 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p3, 1);
+#endif
+}
+
+void testEqualUint64Arrays(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p1[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p2[] = {1, 8, 987, 2};
+ UNITY_UINT64 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p3, 1);
+#endif
+}
+
+void testEqualInt64Arrays(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 p0[] = {1, 8, 987, -65132};
+ UNITY_INT64 p1[] = {1, 8, 987, -65132};
+ UNITY_INT64 p2[] = {1, 8, 987, -2};
+ UNITY_INT64 p3[] = {1, 500, 600, 700};
+
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p3, 1);
+#endif
+}
+
+
+void testNotEqualHEX64Arrays1(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualHEX64Arrays2(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p1[] = {2, 8, 987, 65132u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX64_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualUint64Arrays(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 p0[] = {1, 8, 987, 65132u};
+ UNITY_UINT64 p1[] = {1, 8, 987, 65131u};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT64_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualInt64Arrays(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 p0[] = {1, 8, 987, -65132};
+ UNITY_INT64 p1[] = {1, 8, 987, -65131};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT64_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testVerifyIntPassingPointerComparisonOnZeroLengthArray(void)
+{
+ int a[] = { 1 };
+
+#ifndef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(a, a, 0);
+ VERIFY_FAILS_END
+#else
+
+ TEST_ASSERT_EQUAL_INT_ARRAY(a, a, 0);
+#endif
+}
+
+void testVerifyIntFailingPointerComparisonOnZeroLengthArray(void)
+{
+ int a[] = { 1 };
+ int b[] = { 1 };
+
+#ifndef UNITY_COMPARE_PTRS_ON_ZERO_ARRAY
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(a, b, 0);
+ VERIFY_FAILS_END
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_ARRAY(a, b, 0);
+ VERIFY_FAILS_END
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_core.c b/deps/Unity/test/tests/test_unity_core.c
new file mode 100644
index 0000000..d324e86
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_core.c
@@ -0,0 +1,371 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testUnitySizeInitializationReminder(void)
+{
+ /* This test ensures that sizeof(struct UNITY_STORAGE_T) doesn't change. If this
+ * test breaks, go look at the initialization of the Unity global variable
+ * in unity.c and make sure we're filling in the proper fields. */
+ const char* message = "Unexpected size for UNITY_STORAGE_T struct. Please check that "
+ "the initialization of the Unity symbol in unity.c is "
+ "still correct.";
+
+ /* Define a structure with all the same fields as `struct UNITY_STORAGE_T`. */
+#ifdef UNITY_EXCLUDE_DETAILS
+ struct {
+ const char* TestFile;
+ const char* CurrentTestName;
+ UNITY_LINE_TYPE CurrentTestLineNumber;
+ UNITY_COUNTER_TYPE NumberOfTests;
+ UNITY_COUNTER_TYPE TestFailures;
+ UNITY_COUNTER_TYPE TestIgnores;
+ UNITY_COUNTER_TYPE CurrentTestFailed;
+ UNITY_COUNTER_TYPE CurrentTestIgnored;
+#ifdef UNITY_INCLUDE_EXEC_TIME
+ UNITY_TIME_TYPE CurrentTestStartTime;
+ UNITY_TIME_TYPE CurrentTestStopTime;
+#endif
+#ifndef UNITY_EXCLUDE_SETJMP_H
+ jmp_buf AbortFrame;
+#endif
+ } _Expected_Unity;
+#else
+ struct {
+ const char* TestFile;
+ const char* CurrentTestName;
+ const char* CurrentDetails1;
+ const char* CurrentDetails2;
+ UNITY_LINE_TYPE CurrentTestLineNumber;
+ UNITY_COUNTER_TYPE NumberOfTests;
+ UNITY_COUNTER_TYPE TestFailures;
+ UNITY_COUNTER_TYPE TestIgnores;
+ UNITY_COUNTER_TYPE CurrentTestFailed;
+ UNITY_COUNTER_TYPE CurrentTestIgnored;
+#ifdef UNITY_INCLUDE_EXEC_TIME
+ UNITY_COUNTER_TYPE CurrentTestStartTime;
+ UNITY_COUNTER_TYPE CurrentTestStopTime;
+#endif
+#ifndef UNITY_EXCLUDE_SETJMP_H
+ jmp_buf AbortFrame;
+#endif
+ } _Expected_Unity;
+#endif
+
+ /* Compare our fake structure's size to the actual structure's size. They
+ * should be the same.
+ *
+ * This accounts for alignment, padding, and packing issues that might come
+ * up between different architectures. */
+ TEST_ASSERT_EQUAL_MESSAGE(sizeof(_Expected_Unity), sizeof(Unity), message);
+}
+
+void testPassShouldEndImmediatelyWithPass(void)
+{
+ TEST_PASS();
+ TEST_FAIL_MESSAGE("We should have passed already and finished this test");
+}
+
+void testPassShouldEndImmediatelyWithPassAndMessage(void)
+{
+ TEST_PASS_MESSAGE("Woohoo! This Automatically Passes!");
+ TEST_FAIL_MESSAGE("We should have passed already and finished this test");
+}
+
+void testMessageShouldDisplayMessageWithoutEndingAndGoOnToPass(void)
+{
+ TEST_MESSAGE("This is just a message");
+ TEST_MESSAGE("This is another message");
+ TEST_PASS();
+}
+
+void testMessageShouldDisplayMessageWithoutEndingAndGoOnToFail(void)
+{
+ TEST_MESSAGE("This is yet another message");
+
+ EXPECT_ABORT_BEGIN
+ TEST_FAIL();
+ VERIFY_FAILS_END
+}
+
+void testTrue(void)
+{
+ TEST_ASSERT(1);
+
+ TEST_ASSERT_TRUE(1);
+}
+
+void testFalse(void)
+{
+ TEST_ASSERT_FALSE(0);
+
+ TEST_ASSERT_UNLESS(0);
+}
+
+void testSingleStatement(void)
+{
+ for(int i = 0; i < 2; i++)
+ {
+ /* TEST_ASSERT_TRUE should expand to a single C statement, minus
+ * the semicolon. This if-else will fail to compile otherwise. */
+ if(i > 0)
+ TEST_ASSERT_TRUE(i);
+ else
+ TEST_ASSERT_FALSE(i);
+ }
+}
+
+void testPreviousPass(void)
+{
+ TEST_ASSERT_EQUAL_INT(0U, Unity.TestFailures);
+}
+
+void testNotVanilla(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT(0);
+ VERIFY_FAILS_END
+}
+
+void testNotTrue(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_TRUE(0);
+ VERIFY_FAILS_END
+}
+
+void testNotFalse(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FALSE(1);
+ VERIFY_FAILS_END
+}
+
+void testNotUnless(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UNLESS(1);
+ VERIFY_FAILS_END
+}
+
+void testNotNotEqual(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL(10, 10);
+ VERIFY_FAILS_END
+}
+
+void testFail(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_FAIL_MESSAGE("Expected for testing");
+ VERIFY_FAILS_END
+}
+
+void testIsNull(void)
+{
+ char* ptr1 = NULL;
+ const char* ptr2 = "hello";
+
+ TEST_ASSERT_NULL(ptr1);
+ TEST_ASSERT_NOT_NULL(ptr2);
+}
+
+void testIsNullShouldFailIfNot(void)
+{
+ const char* ptr1 = "hello";
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NULL(ptr1);
+ VERIFY_FAILS_END
+}
+
+void testNotNullShouldFailIfNULL(void)
+{
+ char* ptr1 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_NULL(ptr1);
+ VERIFY_FAILS_END
+}
+
+void testIsEmpty(void)
+{
+ const char* ptr1 = "\0";
+ const char* ptr2 = "hello";
+
+ TEST_ASSERT_EMPTY(ptr1);
+ TEST_ASSERT_NOT_EMPTY(ptr2);
+}
+
+void testIsEmptyShouldFailIfNot(void)
+{
+ const char* ptr1 = "hello";
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EMPTY(ptr1);
+ VERIFY_FAILS_END
+}
+
+void testNotEmptyShouldFailIfEmpty(void)
+{
+ const char* ptr1 = "\0";
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EMPTY(ptr1);
+ VERIFY_FAILS_END
+}
+
+void testIgnore(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_IGNORE();
+ TEST_FAIL_MESSAGE("This should not be reached");
+ VERIFY_IGNORES_END
+}
+
+void testIgnoreMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_IGNORE_MESSAGE("This is an expected TEST_IGNORE_MESSAGE string!");
+ TEST_FAIL_MESSAGE("This should not be reached");
+ VERIFY_IGNORES_END
+}
+
+void testProtection(void)
+{
+ volatile int mask = 0;
+
+ if (TEST_PROTECT())
+ {
+ mask |= 1;
+ TEST_ABORT();
+ }
+ else
+ {
+ Unity.CurrentTestFailed = 0;
+ mask |= 2;
+ }
+
+ TEST_ASSERT_EQUAL(3, mask);
+}
+
+void testIgnoredAndThenFailInTearDown(void)
+{
+ SetToOneToFailInTearDown = 1;
+ TEST_IGNORE();
+}
+
+void testFailureCountIncrementsAndIsReturnedAtEnd(void)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ UNITY_UINT savedFailures = Unity.TestFailures;
+ Unity.CurrentTestFailed = 1;
+ startPutcharSpy(); /* Suppress output */
+ startFlushSpy();
+ TEST_ASSERT_EQUAL(0, getFlushSpyCalls());
+ UnityConcludeTest();
+ endPutcharSpy();
+ TEST_ASSERT_EQUAL(savedFailures + 1, Unity.TestFailures);
+#if defined(UNITY_OUTPUT_FLUSH) && defined(UNITY_OUTPUT_FLUSH_HEADER_DECLARATION)
+ TEST_ASSERT_EQUAL(1, getFlushSpyCalls());
+#else
+ TEST_ASSERT_EQUAL(0, getFlushSpyCalls());
+#endif
+ endFlushSpy();
+
+ startPutcharSpy(); /* Suppress output */
+ int failures = UnityEnd();
+ Unity.TestFailures--;
+ endPutcharSpy();
+ TEST_ASSERT_EQUAL(savedFailures + 1, failures);
+#endif
+}
+
+/* ===================== THESE TEST WILL RUN IF YOUR CONFIG INCLUDES DETAIL SUPPORT ================== */
+
+void testThatDetailsCanBeHandleOneDetail(void)
+{
+#ifdef UNITY_EXCLUDE_DETAILS
+ TEST_IGNORE();
+#else
+ UNITY_SET_DETAIL("Detail1");
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT_MESSAGE(5, 6, "Should Fail And Say Detail1");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testThatDetailsCanHandleTestFail(void)
+{
+#ifdef UNITY_EXCLUDE_DETAILS
+ TEST_IGNORE();
+#else
+ UNITY_SET_DETAILS("Detail1","Detail2");
+
+ EXPECT_ABORT_BEGIN
+ TEST_FAIL_MESSAGE("Should Fail And Say Detail1 and Detail2");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testThatDetailsCanBeHandleTwoDetails(void)
+{
+#ifdef UNITY_EXCLUDE_DETAILS
+ TEST_IGNORE();
+#else
+ UNITY_SET_DETAILS("Detail1","Detail2");
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8_MESSAGE(7, 8, "Should Fail And Say Detail1 and Detail2");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testThatDetailsCanBeHandleSingleDetailClearingTwoDetails(void)
+{
+#ifdef UNITY_EXCLUDE_DETAILS
+ TEST_IGNORE();
+#else
+ UNITY_SET_DETAILS("Detail1","Detail2");
+ UNITY_SET_DETAIL("DetailNew");
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_MESSAGE("MEH", "GUH", "Should Fail And Say DetailNew");
+ VERIFY_FAILS_END
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_doubles.c b/deps/Unity/test/tests/test_unity_doubles.c
new file mode 100644
index 0000000..0ad9494
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_doubles.c
@@ -0,0 +1,1284 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testDoublesWithinDelta(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_WITHIN(0.00003, 187245.03485, 187245.03488);
+ TEST_ASSERT_DOUBLE_WITHIN(1.0, 187245.0, 187246.0);
+ TEST_ASSERT_DOUBLE_WITHIN(0.05, 9273.2549, 9273.2049);
+ TEST_ASSERT_DOUBLE_WITHIN(0.007, -726.93725, -726.94424);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_NOT_WITHIN(0.05, 9273.2549, 9273.2049);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotWithinDelta(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_NOT_WITHIN(0.05, 9273.2649, 9273.2049);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_WITHIN(0.05, 9273.2649, 9273.2049);
+ VERIFY_FAILS_END
+#endif
+}
+
+
+void testDoublesEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_DOUBLE(187245123456.0, 187245123456.0);
+ TEST_ASSERT_EQUAL_DOUBLE(187241234567.5, 187241234567.6);
+ TEST_ASSERT_EQUAL_DOUBLE(9273.2512345649, 9273.25123455699);
+ TEST_ASSERT_EQUAL_DOUBLE(-726.12345693724, -726.1234569374);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(-726.12345693724, -726.1234569374);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(9273.9649, 9273.0049);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(9273.9649, 9273.0049);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(-9273.9649, -9273.0049);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(-9273.9649, -9273.0049);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(-9273.0049, -9273.9649);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(-9273.0049, -9273.9649);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualActualNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(85.963, 0.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(85.963, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualExpectedNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(0.0 / d_zero, 85.963);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(0.0 / d_zero, 85.963);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesEqualBothNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualInfNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(1.0 / d_zero, 0.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualNaNInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(0.0 / d_zero, 1.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(0.0 / d_zero, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualActualInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(321.642, 1.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(321.642, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualExpectedInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(1.0 / d_zero, 321.642);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, 321.642);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotEqualPlusMinusInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_DOUBLE(1.0 / d_zero, -1.0 / d_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, -1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesGreaterThan(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0, 2.0);
+ TEST_ASSERT_GREATER_THAN_DOUBLE(-1.0, 1.0);
+ TEST_ASSERT_GREATER_THAN_DOUBLE(-2.0, -1.0);
+#endif
+}
+
+void testDoublesGreaterThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0, 1.0 / d_zero);
+ TEST_ASSERT_GREATER_THAN_DOUBLE(-1.0 / d_zero, 1.0 / d_zero);
+ TEST_ASSERT_GREATER_THAN_DOUBLE(-1.0 / d_zero, 1.0);
+#endif
+}
+
+void testDoublesNotGreaterThan(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(2.0, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(0.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanInfActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0, -1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterThanBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_DOUBLE(-1.0 / d_zero, -1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesGreaterOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0, 2.0);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(2.0, 2.0);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-1.0, 1.0);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-2.0, -1.0);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-2.0, -2.0);
+#endif
+}
+
+void testDoublesGreaterOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0, 1.0 / d_zero);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-1.0 / d_zero, 1.0 / d_zero);
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-1.0 / d_zero, 1.0);
+#endif
+}
+
+void testDoublesNotGreaterOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(2.0, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterOrEqualNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterOrEqualNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(0.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesGreaterOrEqualNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+#endif
+}
+
+void testDoublesNotGreaterOrEqualInfActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotGreaterOrEqualNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0, -1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesGreaterOrEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+#endif
+}
+
+void testDoublesGreaterOrEqualBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_DOUBLE(-1.0 / d_zero, -1.0 / d_zero);
+#endif
+}
+
+void testDoublesLessThan(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_THAN_DOUBLE(2.0, 1.0);
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0, -1.0);
+ TEST_ASSERT_LESS_THAN_DOUBLE(-1.0, -2.0);
+#endif
+}
+
+void testDoublesLessThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0 / d_zero, 1.0);
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0 / d_zero, -1.0 / d_zero);
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0, -1.0 / d_zero);
+#endif
+}
+
+void testDoublesNotLessThan(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0, 2.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(0.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(-1.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessThanBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_DOUBLE(-1.0 / d_zero, -1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesLessOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(2.0, 1.0);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(2.0, 2.0);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0, -1.0);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(-1.0, -2.0);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(-2.0, -2.0);
+#endif
+}
+
+void testDoublesLessOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0 / d_zero, 1.0);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0 / d_zero, -1.0 / d_zero);
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0, -1.0 / d_zero);
+#endif
+}
+
+void testDoublesNotLessOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0, 2.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessOrEqualNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0, 0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessOrEqualNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(0.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesLessOrEqualNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(0.0 / d_zero, 0.0 / d_zero);
+#endif
+}
+
+void testDoublesNotLessOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0, 1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesNotLessOrEqualNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(-1.0 / d_zero, 1.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublesLessOrEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
+#endif
+}
+
+void testDoublesLessOrEqualBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_DOUBLE(-1.0 / d_zero, -1.0 / d_zero);
+#endif
+}
+
+void testDoubleIsPosInf1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_INF(2.0 / d_zero);
+#endif
+}
+
+void testDoubleIsPosInf2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NOT_INF(2.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNegInf1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_NEG_INF(-3.0 / d_zero);
+#endif
+}
+
+void testDoubleIsNegInf2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(-3.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNotPosInf1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_INF(2.0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNotPosInf2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_NOT_INF(2.0);
+#endif
+}
+
+void testDoubleIsNotNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NEG_INF(-999.876);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNan1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_NAN(0.0 / d_zero);
+#endif
+}
+
+void testDoubleIsNan2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NOT_NAN(0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNotNan1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NAN(234.9);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNotNan2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_NOT_NAN(234.9);
+#endif
+}
+
+void testDoubleInfIsNotNan(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NAN(1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleNanIsNotInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_INF(0.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsDeterminate1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_DETERMINATE(0.0);
+ TEST_ASSERT_DOUBLE_IS_DETERMINATE(123.3);
+ TEST_ASSERT_DOUBLE_IS_DETERMINATE(-88.3);
+#endif
+}
+
+void testDoubleIsDeterminate2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(-88.3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleIsNotDeterminate1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(1.0 / d_zero);
+ TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(-1.0 / d_zero);
+ TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(0.0 / d_zero);
+#endif
+}
+
+void testDoubleIsNotDeterminate2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_IS_DETERMINATE(-1.0 / d_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleTraitFailsOnInvalidTrait(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ UnityAssertDoubleSpecial(1.0, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualDoubleArrays(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, -8.0, 25.4, -0.123};
+ double p1[] = {1.0, -8.0, 25.4, -0.123};
+ double p2[] = {1.0, -8.0, 25.4, -0.2};
+ double p3[] = {1.0, -23.0, 25.0, -0.26};
+
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p3, 1);
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(NULL, NULL, 1);
+#endif
+}
+
+void testNotEqualDoubleArraysExpectedNull(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double* p0 = NULL;
+ double p1[] = {1.0, 8.0, 25.4, 0.252};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArraysActualNull(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 8.0, 25.4, 0.253};
+ double* p1 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArrays1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 8.0, 25.4, 0.25666666667};
+ double p1[] = {1.0, 8.0, 25.4, 0.25666666666};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArrays2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 8.0, 25.4, 0.253};
+ double p1[] = {2.0, 8.0, 25.4, 0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArrays3(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 8.0, 25.4, 0.253};
+ double p1[] = {1.0, 8.0, 25.5, 0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArraysNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-1.0, -8.0, -25.4, -0.2566666667};
+ double p1[] = {-1.0, -8.0, -25.4, -0.2566666666};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArraysNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-1.0, -8.0, -25.4, -0.253};
+ double p1[] = {-2.0, -8.0, -25.4, -0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleArraysNegative3(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-1.0, -8.0, -25.4, -0.253};
+ double p1[] = {-1.0, -8.0, -25.5, -0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualDoubleArraysNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 0.0 / d_zero, 25.4, 0.253};
+ double p1[] = {1.0, 0.0 / d_zero, 25.4, 0.253};
+
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+#endif
+}
+
+void testEqualDoubleArraysInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
+ double p1[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
+
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
+#endif
+}
+
+void testNotEqualDoubleArraysLengthZero(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[1] = {0.0};
+ double p1[1] = {0.0};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoubleArraysWithin(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, -8.0, 25.4, -0.123};
+ double p1[] = {1.0, -8.0, 25.4, -0.123};
+ double p2[] = {1.0, -8.0, 25.4, -0.2};
+ double p3[] = {1.0, -23.0, 25.0, -0.26};
+ double p4[] = {2.0, -9.0, 26.2, 0.26};
+ double p5[] = {-1.0, -7.0, 29.0, 2.6};
+
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 1);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p0, 4);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p1, 4);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p2, 3);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p3, 1);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 1);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, p0, p4, 4);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 1);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(2.0, p0, p5, 2);
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(1.0, NULL, NULL, 1);
+#endif
+}
+
+void testDoubleArraysWithinUnusualDelta(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-INFINITY, -8.0, 25.4, -0.123};
+ double p1[] = {INFINITY, 10.1};
+
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(INFINITY, p0, p1, 2);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_DOUBLE_ARRAY_WITHIN(NAN, p0, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualDoubleEachEqual(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 1.0, 1.0, 1.0};
+ double p1[] = {-0.123, -0.123, -0.123, -0.123};
+ double p2[] = {25.4, 25.4, 25.4, -0.2};
+ double p3[] = {1.0, -23.0, 25.0, -0.26};
+
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(1.0, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(1.0, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(-0.123, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(25.4, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(1.0, p3, 1);
+#endif
+}
+
+void testNotEqualDoubleEachEqualActualNull(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double* p0 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(5, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqual1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {0.253, 8.0, 0.253, 0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(0.253, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqual2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {8.0, 8.0, 8.0, 0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(8.0, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqual3(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0, 1.0, 1.0, 0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(1.0, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqualNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-1.0, -0.253, -0.253, -0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(-0.253, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqualNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-25.4, -8.0, -25.4, -25.4};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(-25.4, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualDoubleEachEqualNegative3(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {-8.0, -8.0, -8.0, -0.253};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(-8.0, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualDoubleEachEqualNaN(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {0.0 / d_zero, 0.0 / d_zero, 0.0 / d_zero, 0.0 / d_zero};
+
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(0.0 / d_zero, p0, 4);
+#endif
+}
+
+void testEqualDoubleEachEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[] = {1.0 / d_zero, 1.0 / d_zero, 25.4, 0.253};
+
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(1.0 / d_zero, p0, 2);
+#endif
+}
+
+void testNotEqualDoubleEachEqualLengthZero(void)
+{
+#ifdef UNITY_EXCLUDE_DOUBLE
+ TEST_IGNORE();
+#else
+ double p0[1] = {0.0};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_DOUBLE(0.0, p0, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testDoublePrinting(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0", 0.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("4.99e-07", 0.000000499);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("5.0000005e-07", 0.00000050000005);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0.100469499", 0.100469499);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1", 0.9999999995); /*Rounding to int place*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1", 1.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.25", 1.25);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("7.99999999", 7.99999999); /*Not rounding*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.0000002", 16.0000002);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.0000004", 16.0000004);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.0000006", 16.0000006);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("999999999", 999999999.0); /*Last full print integer*/
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0", -0.0); /* -0 no supported on all targets */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-4.99e-07", -0.000000499);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-5.0000005e-07", -0.00000050000005);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.100469499", -0.100469499);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1", -0.9999999995); /*Rounding to int place*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1", -1.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.25", -1.25);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-7.99999999", -7.99999999); /*Not rounding*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.0000002", -16.0000002);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.0000004", -16.0000004);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.0000006", -16.0000006);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-999999999", -999999999.0); /*Last full print integer*/
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0.1004695", 0.10046949999999999);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("4.2949673e+09", 4294967295.9);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("4.2949673e+09", 4294967296.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1e+10", 9999999995.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719925e+15", 9007199254740990.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("7e+100", 7.0e+100);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("3e+200", 3.0e+200);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("9.23456789e+300", 9.23456789e+300);
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.1004695", -0.10046949999999999);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-4.2949673e+09", -4294967295.9);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-4.2949673e+09", -4294967296.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-7e+100", -7.0e+100);
+#endif
+}
+
+void testDoublePrintingRoundTiesToEven(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ #ifdef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.00000001e+10", 10000000050.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719925e+15", 9007199245000000.0);
+ #else /* Default to Round ties to even */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1e+10", 10000000050.0);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("9.00719924e+15", 9007199245000000.0);
+ #endif
+#endif
+}
+
+void testDoublePrintingInfinityAndNaN(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || defined(UNITY_EXCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("inf", 1.0 / d_zero);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-inf", -1.0 / d_zero);
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("nan", 0.0 / d_zero);
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_floats.c b/deps/Unity/test/tests/test_unity_floats.c
new file mode 100644
index 0000000..9e92f96
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_floats.c
@@ -0,0 +1,1394 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testFloatsWithinDelta(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_WITHIN(0.00003f, 187245.03485f, 187245.03488f);
+ TEST_ASSERT_FLOAT_WITHIN(1.0f, 187245.0f, 187246.0f);
+ TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2549f, 9273.2049f);
+ TEST_ASSERT_FLOAT_WITHIN(0.007f, -726.93724f, -726.94424f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_NOT_WITHIN(0.05f, 9273.2549f, 9273.2049f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotWithinDelta(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_NOT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_WITHIN(0.05f, 9273.2649f, 9273.2049f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_FLOAT(187245.0f, 187246.0f);
+ TEST_ASSERT_EQUAL_FLOAT(18724.5f, 18724.6f);
+ TEST_ASSERT_EQUAL_FLOAT(9273.2549f, 9273.2599f);
+ TEST_ASSERT_EQUAL_FLOAT(-726.93724f, -726.9374f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_FLOAT(-726.93724f, -726.9374f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(9273.9649f, 9273.0049f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(9273.9649f, 9273.0049f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(-9273.9649f, -9273.0049f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(-9273.9649f, -9273.0049f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(-9273.0049f, -9273.9649f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(-9273.0049f, -9273.9649f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualActualNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(85.963f, 0.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(85.963f, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualExpectedNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(0.0f / f_zero, 85.963f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(0.0f / f_zero, 85.963f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsEqualBothNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualInfNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(1.0f / f_zero, 0.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualNaNInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(0.0f / f_zero, 1.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(0.0f / f_zero, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualActualInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(321.642f, 1.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(321.642f, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualExpectedInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(1.0f / f_zero, 321.642f);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, 321.642f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotEqualPlusMinusInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_NOT_EQUAL_FLOAT(1.0f / f_zero, -1.0f / f_zero);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, -1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsGreaterThan(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f, 2.0f);
+ TEST_ASSERT_GREATER_THAN_FLOAT(-1.0f, 1.0f);
+ TEST_ASSERT_GREATER_THAN_FLOAT(-2.0f, -1.0f);
+#endif
+}
+
+void testFloatsGreaterThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f, 1.0f / f_zero);
+ TEST_ASSERT_GREATER_THAN_FLOAT(-1.0f / f_zero, 1.0f / f_zero);
+ TEST_ASSERT_GREATER_THAN_FLOAT(-1.0f / f_zero, 1.0f);
+#endif
+}
+
+void testFloatsNotGreaterThan(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(2.0f, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(0.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanInfActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f, -1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterThanBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_FLOAT(-1.0f / f_zero, -1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsGreaterOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f, 2.0f);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(2.0f, 2.0f);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-1.0f, 1.0f);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-2.0f, -1.0f);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-2.0f, -2.0f);
+#endif
+}
+
+void testFloatsGreaterOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f, 1.0f / f_zero);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-1.0f / f_zero, 1.0f / f_zero);
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-1.0f / f_zero, 1.0f);
+#endif
+}
+
+void testFloatsNotGreaterOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(2.0f, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterOrEqualNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterOrEqualNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(0.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsGreaterOrEqualNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+#endif
+}
+
+void testFloatsNotGreaterOrEqualInfActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotGreaterOrEqualNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f, -1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsGreaterOrEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+#endif
+}
+
+void testFloatsGreaterOrEqualBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_GREATER_OR_EQUAL_FLOAT(-1.0f / f_zero, -1.0f / f_zero);
+#endif
+}
+
+void testFloatsLessThan(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_THAN_FLOAT(2.0f, 1.0f);
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f, -1.0f);
+ TEST_ASSERT_LESS_THAN_FLOAT(-1.0f, -2.0f);
+#endif
+}
+
+void testFloatsLessThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f / f_zero, 1.0f);
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f / f_zero, -1.0f / f_zero);
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f, -1.0f / f_zero);
+#endif
+}
+
+void testFloatsNotLessThan(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f, 2.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(0.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(-1.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessThanBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_FLOAT(-1.0f / f_zero, -1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+void testFloatsLessOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(2.0f, 1.0f);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(2.0f, 2.0f);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f, -1.0f);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(-1.0f, -2.0f);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(-2.0f, -2.0f);
+#endif
+}
+
+void testFloatsLessOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f / f_zero, 1.0f);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f / f_zero, -1.0f / f_zero);
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f, -1.0f / f_zero);
+#endif
+}
+
+void testFloatsNotLessOrEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f, 2.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessOrEqualNanActual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f, 0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessOrEqualNanThreshold(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(0.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsLessOrEqualNanBoth(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(0.0f / f_zero, 0.0f / f_zero);
+#endif
+}
+
+void testFloatsNotLessOrEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f, 1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsNotLessOrEqualNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(-1.0f / f_zero, 1.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatsLessOrEqualBothInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
+#endif
+}
+
+void testFloatsLessOrEqualBothNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_LESS_OR_EQUAL_FLOAT(-1.0f / f_zero, -1.0f / f_zero);
+#endif
+}
+
+void testFloatIsPosInf1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_INF(2.0f / f_zero);
+#endif
+}
+
+void testFloatIsPosInf2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NOT_INF(2.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNegInf1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_NEG_INF(-3.0f / f_zero);
+#endif
+}
+
+void testFloatIsNegInf2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(-3.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNotPosInf1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_INF(2.0f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNotPosInf2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_NOT_INF(2.0f);
+#endif
+}
+
+void testFloatIsNotNegInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NEG_INF(-999.876f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNan1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_NAN(0.0f / f_zero);
+#endif
+}
+
+void testFloatIsNan2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NOT_NAN(0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNotNan1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NAN(234.9f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNotNan2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_NOT_NAN(234.9f);
+#endif
+}
+
+void testFloatInfIsNotNan(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NAN(1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatNanIsNotInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_INF(0.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsDeterminate1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_DETERMINATE(0.0f);
+ TEST_ASSERT_FLOAT_IS_DETERMINATE(123.3f);
+ TEST_ASSERT_FLOAT_IS_DETERMINATE(-88.3f);
+#endif
+}
+
+void testFloatIsDeterminate2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(-88.3f);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatIsNotDeterminate1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(1.0f / f_zero);
+ TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(-1.0f / f_zero);
+ TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(0.0f / f_zero);
+#endif
+}
+
+void testFloatIsNotDeterminate2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_IS_DETERMINATE(-1.0f / f_zero);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatTraitFailsOnInvalidTrait(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ UnityAssertFloatSpecial(1.0f, NULL, __LINE__, UNITY_FLOAT_INVALID_TRAIT);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualFloatArrays(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, -8.0f, 25.4f, -0.123f};
+ float p1[] = {1.0f, -8.0f, 25.4f, -0.123f};
+ float p2[] = {1.0f, -8.0f, 25.4f, -0.2f};
+ float p3[] = {1.0f, -23.0f, 25.0f, -0.26f};
+
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p0, 1);
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p0, 4);
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p2, 3);
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p3, 1);
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(NULL, NULL, 1);
+#endif
+}
+
+void testNotEqualFloatArraysExpectedNull(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float* p0 = NULL;
+ float p1[] = {1.0f, 8.0f, 25.4f, 0.252f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArraysActualNull(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 8.0f, 25.4f, 0.253f};
+ float* p1 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArrays1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 8.0f, 25.4f, 0.253f};
+ float p1[] = {1.0f, 8.0f, 25.4f, 0.252f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArrays2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 8.0f, 25.4f, 0.253f};
+ float p1[] = {2.0f, 8.0f, 25.4f, 0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArrays3(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 8.0f, 25.4f, 0.253f};
+ float p1[] = {1.0f, 8.0f, 25.5f, 0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArraysNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-1.0f, -8.0f, -25.4f, -0.253f};
+ float p1[] = {-1.0f, -8.0f, -25.4f, -0.252f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArraysNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-1.0f, -8.0f, -25.4f, -0.253f};
+ float p1[] = {-2.0f, -8.0f, -25.4f, -0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatArraysNegative3(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-1.0f, -8.0f, -25.4f, -0.253f};
+ float p1[] = {-1.0f, -8.0f, -25.5f, -0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualFloatArraysNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 0.0f / f_zero, 25.4f, 0.253f};
+ float p1[] = {1.0f, 0.0f / f_zero, 25.4f, 0.253f};
+
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+#endif
+}
+
+void testEqualFloatArraysInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
+ float p1[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
+
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
+#endif
+}
+
+void testNotEqualFloatArraysLengthZero(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[1] = {0.0f};
+ float p1[1] = {0.0f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatArraysWithin(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, -8.0f, 25.4f, -0.123f};
+ float p1[] = {1.0f, -8.0f, 25.4f, -0.123f};
+ float p2[] = {1.0f, -8.0f, 25.4f, -0.2f};
+ float p3[] = {1.0f, -23.0f, 25.0f, -0.26f};
+ float p4[] = {2.0f, -9.0f, 26.2f, 0.26f};
+ float p5[] = {-1.0f, -7.0f, 29.0f, 2.6f};
+
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 1);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p0, 4);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p1, 4);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p2, 3);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p3, 1);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 1);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, p0, p4, 4);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 1);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(2.0f, p0, p5, 2);
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(1.0f, NULL, NULL, 1);
+#endif
+}
+
+void testFloatArraysWithinUnusualDelta(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {(float)-INFINITY, -8.0f, 25.4f, -0.123f};
+ float p1[] = {(float)INFINITY, 10.1f};
+
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(INFINITY, p0, p1, 2);
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_FLOAT_ARRAY_WITHIN(NAN, p0, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualFloatEachEqual(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 1.0f, 1.0f, 1.0f};
+ float p1[] = {-0.123f, -0.123f, -0.123f, -0.123f};
+ float p2[] = {25.4f, 25.4f, 25.4f, -0.2f};
+ float p3[] = {1.0f, -23.0f, 25.0f, -0.26f};
+
+ TEST_ASSERT_EACH_EQUAL_FLOAT(1.0f, p0, 1);
+ TEST_ASSERT_EACH_EQUAL_FLOAT(1.0f, p0, 4);
+ TEST_ASSERT_EACH_EQUAL_FLOAT(-0.123f, p1, 4);
+ TEST_ASSERT_EACH_EQUAL_FLOAT(25.4f, p2, 3);
+ TEST_ASSERT_EACH_EQUAL_FLOAT(1.0f, p3, 1);
+#endif
+}
+
+void testNotEqualFloatEachEqualActualNull(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float* p0 = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(5, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqual1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {0.253f, 8.0f, 0.253f, 0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(0.253f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqual2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {8.0f, 8.0f, 8.0f, 0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(8.0f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqual3(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f, 1.0f, 1.0f, 0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(1.0f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqualNegative1(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-1.0f, -0.253f, -0.253f, -0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(-0.253f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqualNegative2(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-25.4f, -8.0f, -25.4f, -25.4f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(-25.4f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualFloatEachEqualNegative3(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {-8.0f, -8.0f, -8.0f, -0.253f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(-8.0f, p0, 4);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testEqualFloatEachEqualNaN(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {0.0f / f_zero, 0.0f / f_zero, 0.0f / f_zero, 0.0f / f_zero};
+
+ TEST_ASSERT_EACH_EQUAL_FLOAT(0.0f / f_zero, p0, 4);
+#endif
+}
+
+void testEqualFloatEachEqualInf(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[] = {1.0f / f_zero, 1.0f / f_zero, 25.4f, 0.253f};
+
+ TEST_ASSERT_EACH_EQUAL_FLOAT(1.0f / f_zero, p0, 2);
+#endif
+}
+
+void testNotEqualFloatEachEqualLengthZero(void)
+{
+#ifdef UNITY_EXCLUDE_FLOAT
+ TEST_IGNORE();
+#else
+ float p0[1] = {0.0f};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_FLOAT(0.0f, p0, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testFloatPrinting(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || defined(UNITY_INCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0", 0.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("4.99e-07", 0.000000499f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0.1004695", 0.100469499f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("2", 1.9999995f); /*Rounding to int place*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1", 1.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.25", 1.25f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("7.999999", 7.999999f); /*Not rounding*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.00002", 16.00002f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.00004", 16.00004f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("16.00006", 16.00006f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("9999999", 9999999.0f); /*Last full print integer*/
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-0", -0.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-4.99e-07", -0.000000499f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-0.1004695", -0.100469499f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-2", -1.9999995f); /*Rounding to int place*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1", -1.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1.25", -1.25f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-7.999999", -7.999999f); /*Not rounding*/
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.00002", -16.00002f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.00004", -16.00004f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-16.00006", -16.00006f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-9999999", -9999999.0f); /*Last full print integer*/
+
+ /* Fails, prints "4.294968e+09" due to FP math imprecision
+ * TEST_ASSERT_EQUAL_PRINT_FLOATING("4.294967e+09", 4294967296.0f); */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("5e+09", 5000000000.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("8e+09", 8.0e+09f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("8.309999e+09", 8309999104.0f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1e+10", 1.0e+10f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1e+10", 10000000000.0f);
+ /* Some compilers have trouble with inexact float constants, a float cast works generally */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.000055e+10", (float)1.000055e+10f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.1e+38", (float)1.10000005e+38f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("1.635299e+10", 1.63529943e+10f);
+ /* Fails, prints "3.402824e+38" due to FP math imprecision
+ * TEST_ASSERT_EQUAL_PRINT_FLOATING("3.402823e+38", 3.40282346638e38f); */
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-1e+10", -1.0e+10f);
+ /* Fails, prints "-3.402824e+38" due to FP math imprecision
+ * TEST_ASSERT_EQUAL_PRINT_FLOATING("-3.402823e+38", -3.40282346638e38f); */
+#endif
+}
+
+void testFloatPrintingRoundTiesToEven(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || defined(UNITY_INCLUDE_DOUBLE) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ #ifdef UNITY_ROUND_TIES_AWAY_FROM_ZERO
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0.0004882813", 0.00048828125f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("488281.3", 488281.25f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("5.000001e-07", 0.00000050000005f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-5.000001e-07", -0.00000050000005f);
+ #else /* Default to Round ties to even */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("0.0004882812", 0.00048828125f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("488281.2", 488281.25f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("5e-07", 0.00000050000005f);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-5e-07", -0.00000050000005f);
+ #endif
+#endif
+}
+
+void testFloatPrintingInfinityAndNaN(void)
+{
+#if defined(UNITY_EXCLUDE_FLOAT_PRINT) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("inf", 1.0f / f_zero);
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("-inf", -1.0f / f_zero);
+
+ TEST_ASSERT_EQUAL_PRINT_FLOATING("nan", 0.0f / f_zero);
+#endif
+}
+
+#if defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) && defined(USING_OUTPUT_SPY)
+#ifdef UNITY_INCLUDE_DOUBLE
+static void printFloatValue(float f)
+{
+ char expected[18];
+
+ startPutcharSpy();
+ UnityPrintFloat(f);
+
+ sprintf(expected, "%.9g", f);
+ /* We print all NaN's as "nan", not "-nan" */
+ if (strcmp(expected, "-nan") == 0) strcpy(expected, "nan");
+
+ if (strcmp(expected, getBufferPutcharSpy()))
+ {
+ /* Fail with diagnostic printing */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, f);
+ }
+}
+#else
+static void printFloatValue(float f)
+{
+ char expected[18];
+ char expected_lower[18];
+ char expected_lower2[18];
+ char expected_lower3[18];
+ char expected_higher[18];
+ char expected_higher2[18];
+ char expected_higher3[18];
+
+ startPutcharSpy();
+ UnityPrintFloat(f);
+
+ sprintf(expected, "%.7g", f);
+ /* We print all NaN's as "nan", not "-nan" */
+ if (strcmp(expected, "-nan") == 0) strcpy(expected, "nan");
+
+ strcpy(expected_lower, expected);
+ strcpy(expected_lower2, expected);
+ strcpy(expected_lower3, expected);
+ strcpy(expected_higher, expected);
+ strcpy(expected_higher2, expected);
+ strcpy(expected_higher3, expected);
+
+ /* Allow for rounding differences in the last digit */
+ double lower = (double)f * 0.99999995;
+ double higher = (double)f * 1.00000005;
+
+ if(isfinite(lower)) sprintf(expected_lower, "%.7g", lower);
+ if(isfinite(higher)) sprintf(expected_higher, "%.7g", higher);
+
+ /* Outside [1,10000000] allow for relative error of +/-2.5e-7 */
+ if (f < 1.0 || f > 10000000)
+ {
+ double lower2 = (double)f * 0.99999985;
+ double lower3 = (double)f * 0.99999975;
+ double higher2 = (double)f * 1.00000015;
+ double higher3 = (double)f * 1.00000025;
+
+ if (isfinite(lower2)) sprintf(expected_lower2, "%.7g", lower2);
+ if (isfinite(lower3)) sprintf(expected_lower3, "%.7g", lower3);
+ if (isfinite(higher2)) sprintf(expected_higher2, "%.7g", higher2);
+ if (isfinite(higher3)) sprintf(expected_higher3, "%.7g", higher3);
+ }
+
+ if (strcmp(expected, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_lower, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_lower2, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_lower3, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_higher, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_higher2, getBufferPutcharSpy()) != 0 &&
+ strcmp(expected_higher3, getBufferPutcharSpy()) != 0)
+ {
+ /* Fail with diagnostic printing */
+ TEST_ASSERT_EQUAL_PRINT_FLOATING(expected, f);
+ }
+}
+#endif
+#endif
+
+void testFloatPrintingRandomSamples(void)
+{
+#if !defined(UNITY_TEST_ALL_FLOATS_PRINT_OK) || !defined(USING_OUTPUT_SPY)
+ TEST_IGNORE();
+#else
+ union { float f_value; uint32_t int_value; } u;
+
+ /* These values are not covered by the MINSTD generator */
+ u.int_value = 0x00000000; printFloatValue(u.f_value);
+ u.int_value = 0x80000000; printFloatValue(u.f_value);
+ u.int_value = 0x7fffffff; printFloatValue(u.f_value);
+ u.int_value = 0xffffffff; printFloatValue(u.f_value);
+
+ uint32_t a = 1;
+ for(int num_tested = 0; num_tested < 1000000; num_tested++)
+ {
+ /* MINSTD pseudo-random number generator */
+ a = (uint32_t)(((uint64_t)a * 48271u) % 2147483647u);
+
+ /* MINSTD does not set the highest bit; test both possibilities */
+ u.int_value = a; printFloatValue(u.f_value);
+ u.int_value = a | 0x80000000; printFloatValue(u.f_value);
+ }
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_integers.c b/deps/Unity/test/tests/test_unity_integers.c
new file mode 100644
index 0000000..d615e5f
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_integers.c
@@ -0,0 +1,2862 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testNotEqualInts(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT(3982, 3983);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualInt8s(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT8(-127, -126);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualChars(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_CHAR('A', 'a');
+ VERIFY_FAILS_END
+}
+
+void testNotEqualInt16s(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT16(-16383, -16382);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualInt32s(void)
+{
+ EXPECT_ABORT_BEGIN
+ /*use largest 32 bit negative to test printability*/
+ /*note: (-2147483647 - 1) is used instead of -2147483648 because of C90 casting rules */
+ TEST_ASSERT_EQUAL_INT32(-2147483647, (-2147483647 - 1));
+ VERIFY_FAILS_END
+}
+
+void testNotEqualBits(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_BITS(0xFF00, 0x5555, 0x5A55);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUInts(void)
+{
+ UNITY_UINT16 v0, v1;
+
+ v0 = 9000;
+ v1 = 9001;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUInt8s(void)
+{
+ UNITY_UINT8 v0, v1;
+
+ v0 = 254;
+ v1 = 255;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT8(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUInt16s(void)
+{
+ UNITY_UINT16 v0, v1;
+
+ v0 = 65535u;
+ v1 = 65534u;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT16(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUInt32s(void)
+{
+ UNITY_UINT32 v0, v1;
+
+ v0 = 4294967295u;
+ v1 = 4294967294u;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT32(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex8s(void)
+{
+ UNITY_UINT8 v0, v1;
+
+ v0 = 0x23;
+ v1 = 0x22;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex8sIfSigned(void)
+{
+ UNITY_INT8 v0, v1;
+
+ v0 = -2;
+ v1 = 2;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX8(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex16s(void)
+{
+ UNITY_UINT16 v0, v1;
+
+ v0 = 0x1234;
+ v1 = 0x1235;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX16(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex16sIfSigned(void)
+{
+ UNITY_INT16 v0, v1;
+
+ v0 = -1024;
+ v1 = -1028;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX16(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex32s(void)
+{
+ UNITY_UINT32 v0, v1;
+
+ v0 = 900000;
+ v1 = 900001;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHex32sIfSigned(void)
+{
+ UNITY_INT32 v0, v1;
+
+ v0 = -900000;
+ v1 = 900001;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX32(v0, v1);
+ VERIFY_FAILS_END
+}
+
+void testEqualInts(void)
+{
+ int v0, v1;
+ int *p0, *p1;
+
+ v0 = 19467;
+ v1 = 19467;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT(1837, 1837);
+ TEST_ASSERT_EQUAL_INT(-27365, -27365);
+ TEST_ASSERT_EQUAL_INT(v0, v1);
+ TEST_ASSERT_EQUAL_INT(19467, v1);
+ TEST_ASSERT_EQUAL_INT(v0, 19467);
+ TEST_ASSERT_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_EQUAL_INT(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT(*p0, 19467);
+}
+
+void testEqualInt8s(void)
+{
+ UNITY_INT8 v0, v1;
+ UNITY_INT8 *p0, *p1;
+
+ v0 = 0x22;
+ v1 = 0x22;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT8(0x22, 0x22);
+ TEST_ASSERT_EQUAL_INT8(v0, v1);
+ TEST_ASSERT_EQUAL_INT8(0x22, v1);
+ TEST_ASSERT_EQUAL_INT8(v0, 0x22);
+ TEST_ASSERT_EQUAL_INT8(*p0, v1);
+ TEST_ASSERT_EQUAL_INT8(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT8(*p0, 0x22);
+}
+
+void testEqualInt8sWhenThereAreDifferencesOutside8Bits(void)
+{
+ TEST_ASSERT_EQUAL_INT8(0x321,0x421);
+ TEST_ASSERT_EQUAL_INT8(0xFF21,0x0021);
+}
+
+void testEqualChars(void)
+{
+ char v0, v1;
+ char *p0, *p1;
+
+ v0 = 'A';
+ v1 = 'A';
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_CHAR('A', 'A');
+ TEST_ASSERT_EQUAL_CHAR(v0, v1);
+ TEST_ASSERT_EQUAL_CHAR('A', v1);
+ TEST_ASSERT_EQUAL_CHAR(v0, 'A');
+ TEST_ASSERT_EQUAL_CHAR(*p0, v1);
+ TEST_ASSERT_EQUAL_CHAR(*p0, *p1);
+ TEST_ASSERT_EQUAL_CHAR(*p0, 'A');
+}
+
+void testEqualCharsWhenThereAreDifferencesOutside8Bits(void)
+{
+ TEST_ASSERT_EQUAL_CHAR(0x321,0x421);
+ TEST_ASSERT_EQUAL_CHAR(0xFF21,0x0021);
+}
+
+
+void testEqualInt16s(void)
+{
+ UNITY_INT16 v0, v1;
+ UNITY_INT16 *p0, *p1;
+
+ v0 = 0x7876;
+ v1 = 0x7876;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT16(0x7876, 0x7876);
+ TEST_ASSERT_EQUAL_INT16(v0, v1);
+ TEST_ASSERT_EQUAL_INT16(0x7876, v1);
+ TEST_ASSERT_EQUAL_INT16(v0, 0x7876);
+ TEST_ASSERT_EQUAL_INT16(*p0, v1);
+ TEST_ASSERT_EQUAL_INT16(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT16(*p0, 0x7876);
+}
+
+void testEqualInt16sNegatives(void)
+{
+ UNITY_INT16 v0, v1;
+ UNITY_INT16 *p0, *p1;
+
+ v0 = -7876;
+ v1 = -7876;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT16(-7876, -7876);
+ TEST_ASSERT_EQUAL_INT16(v0, v1);
+ TEST_ASSERT_EQUAL_INT16(-7876, v1);
+ TEST_ASSERT_EQUAL_INT16(v0, -7876);
+ TEST_ASSERT_EQUAL_INT16(*p0, v1);
+ TEST_ASSERT_EQUAL_INT16(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT16(*p0, -7876);
+}
+
+void testEqualInt16sWhenThereAreDifferencesOutside16Bits(void)
+{
+ TEST_ASSERT_EQUAL_INT16(0x54321,0x64321);
+ TEST_ASSERT_EQUAL_INT16(0xFFFF4321,0x00004321);
+}
+
+void testEqualInt32s(void)
+{
+ UNITY_INT32 v0, v1;
+ UNITY_INT32 *p0, *p1;
+
+ v0 = 0x78760000;
+ v1 = 0x78760000;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT32(0x78760000, 0x78760000);
+ TEST_ASSERT_EQUAL_INT32(v0, v1);
+ TEST_ASSERT_EQUAL_INT32(0x78760000, v1);
+ TEST_ASSERT_EQUAL_INT32(v0, 0x78760000);
+ TEST_ASSERT_EQUAL_INT32(*p0, v1);
+ TEST_ASSERT_EQUAL_INT32(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT32(*p0, 0x78760000);
+}
+
+void testEqualInt32sNegatives(void)
+{
+ UNITY_INT32 v0, v1;
+ UNITY_INT32 *p0, *p1;
+
+ v0 = -123456789;
+ v1 = -123456789;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT32(-123456789, -123456789);
+ TEST_ASSERT_EQUAL_INT32(v0, v1);
+ TEST_ASSERT_EQUAL_INT32(-123456789, v1);
+ TEST_ASSERT_EQUAL_INT32(v0, -123456789);
+ TEST_ASSERT_EQUAL_INT32(*p0, v1);
+ TEST_ASSERT_EQUAL_INT32(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT32(*p0, -123456789);
+}
+
+
+void testEqualUints(void)
+{
+ unsigned int v0, v1;
+ unsigned int *p0, *p1;
+
+ v0 = 19467;
+ v1 = 19467;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT(1837, 1837);
+ TEST_ASSERT_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_EQUAL_UINT(19467, v1);
+ TEST_ASSERT_EQUAL_UINT(v0, 19467);
+ TEST_ASSERT_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT(*p0, 19467);
+ TEST_ASSERT_EQUAL_UINT(60872u, 60872u);
+}
+
+
+void testEqualUint8s(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0x22;
+ v1 = 0x22;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT8(0x22, 0x22);
+ TEST_ASSERT_EQUAL_UINT8(v0, v1);
+ TEST_ASSERT_EQUAL_UINT8(0x22, v1);
+ TEST_ASSERT_EQUAL_UINT8(v0, 0x22);
+ TEST_ASSERT_EQUAL_UINT8(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT8(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT8(*p0, 0x22);
+}
+
+void testEqualUint8sWhenThereAreDifferencesOutside8Bits(void)
+{
+ TEST_ASSERT_EQUAL_UINT8(0x321,0x421);
+ TEST_ASSERT_EQUAL_UINT8(0xFF21,0x0021);
+}
+
+void testEqualUint16s(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0x9876;
+ v1 = 0x9876;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT16(0x9876, 0x9876);
+ TEST_ASSERT_EQUAL_UINT16(v0, v1);
+ TEST_ASSERT_EQUAL_UINT16(0x9876, v1);
+ TEST_ASSERT_EQUAL_UINT16(v0, 0x9876);
+ TEST_ASSERT_EQUAL_UINT16(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT16(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT16(*p0, 0x9876);
+}
+
+void testEqualUint16sWhenThereAreDifferencesOutside16Bits(void)
+{
+ TEST_ASSERT_EQUAL_UINT16(0x54321,0x64321);
+ TEST_ASSERT_EQUAL_UINT16(0xFFFF4321,0x00004321);
+}
+
+void testEqualUint32s(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0x98760000;
+ v1 = 0x98760000;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT32(0x98760000, 0x98760000);
+ TEST_ASSERT_EQUAL_UINT32(v0, v1);
+ TEST_ASSERT_EQUAL_UINT32(0x98760000, v1);
+ TEST_ASSERT_EQUAL_UINT32(v0, 0x98760000);
+ TEST_ASSERT_EQUAL_UINT32(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT32(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT32(*p0, 0x98760000);
+}
+
+void testNotEqual(void)
+{
+ TEST_ASSERT_NOT_EQUAL(0, 1);
+ TEST_ASSERT_NOT_EQUAL(1, 0);
+ TEST_ASSERT_NOT_EQUAL(100, 101);
+ TEST_ASSERT_NOT_EQUAL(0, -1);
+ TEST_ASSERT_NOT_EQUAL(65535, -65535);
+ TEST_ASSERT_NOT_EQUAL(75, 900);
+ TEST_ASSERT_NOT_EQUAL(-100, -101);
+}
+
+void testEqualHex8s(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0x22;
+ v1 = 0x22;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_HEX8(0x22, 0x22);
+ TEST_ASSERT_EQUAL_HEX8(v0, v1);
+ TEST_ASSERT_EQUAL_HEX8(0x22, v1);
+ TEST_ASSERT_EQUAL_HEX8(v0, 0x22);
+ TEST_ASSERT_EQUAL_HEX8(*p0, v1);
+ TEST_ASSERT_EQUAL_HEX8(*p0, *p1);
+ TEST_ASSERT_EQUAL_HEX8(*p0, 0x22);
+}
+
+void testEqualHex8sWhenThereAreDifferencesOutside8Bits(void)
+{
+ TEST_ASSERT_EQUAL_HEX8(0x321,0x421);
+ TEST_ASSERT_EQUAL_HEX8(0xFF21,0x0021);
+}
+
+void testEqualHex8sNegatives(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0xDD;
+ v1 = 0xDD;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_HEX8(0xDD, 0xDD);
+ TEST_ASSERT_EQUAL_HEX8(v0, v1);
+ TEST_ASSERT_EQUAL_HEX8(0xDD, v1);
+ TEST_ASSERT_EQUAL_HEX8(v0, 0xDD);
+ TEST_ASSERT_EQUAL_HEX8(*p0, v1);
+ TEST_ASSERT_EQUAL_HEX8(*p0, *p1);
+ TEST_ASSERT_EQUAL_HEX8(*p0, 0xDD);
+}
+
+void testEqualHex16s(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0x9876;
+ v1 = 0x9876;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_HEX16(0x9876, 0x9876);
+ TEST_ASSERT_EQUAL_HEX16(v0, v1);
+ TEST_ASSERT_EQUAL_HEX16(0x9876, v1);
+ TEST_ASSERT_EQUAL_HEX16(v0, 0x9876);
+ TEST_ASSERT_EQUAL_HEX16(*p0, v1);
+ TEST_ASSERT_EQUAL_HEX16(*p0, *p1);
+ TEST_ASSERT_EQUAL_HEX16(*p0, 0x9876);
+}
+
+void testEqualHex16sWhenThereAreDifferencesOutside16Bits(void)
+{
+ TEST_ASSERT_EQUAL_HEX16(0x54321,0x64321);
+ TEST_ASSERT_EQUAL_HEX16(0xFFFF4321,0x00004321);
+}
+
+void testEqualHex32s(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0x98765432ul;
+ v1 = 0x98765432ul;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_HEX32(0x98765432ul, 0x98765432ul);
+ TEST_ASSERT_EQUAL_HEX32(v0, v1);
+ TEST_ASSERT_EQUAL_HEX32(0x98765432ul, v1);
+ TEST_ASSERT_EQUAL_HEX32(v0, 0x98765432ul);
+ TEST_ASSERT_EQUAL_HEX32(*p0, v1);
+ TEST_ASSERT_EQUAL_HEX32(*p0, *p1);
+ TEST_ASSERT_EQUAL_HEX32(*p0, 0x98765432ul);
+}
+
+void testEqualBits(void)
+{
+ UNITY_UINT32 v0 = 0xFF55AA00;
+ UNITY_UINT32 v1 = 0x55550000;
+
+ TEST_ASSERT_BITS(v1, v0, 0x55550000);
+ TEST_ASSERT_BITS(v1, v0, 0xFF55CC00);
+ TEST_ASSERT_BITS(0xFFFFFFFF, v0, 0xFF55AA00);
+ TEST_ASSERT_BITS(0xFFFFFFFF, v0, v0);
+ TEST_ASSERT_BITS(0xF0F0F0F0, v0, 0xFC5DAE0F);
+ TEST_ASSERT_BITS_HIGH(v1, v0);
+ TEST_ASSERT_BITS_LOW(0x000055FF, v0);
+ TEST_ASSERT_BIT_HIGH(30, v0);
+ TEST_ASSERT_BIT_LOW(5, v0);
+}
+
+void testNotEqualBitHigh(void)
+{
+ UNITY_UINT32 v0 = 0x7F55AA00;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_BIT_HIGH(31, v0);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualBitLow(void)
+{
+ UNITY_UINT32 v0 = 0xFF55AA00;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_BIT_LOW(30, v0);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualBitsHigh(void)
+{
+ UNITY_UINT32 v0 = 0xFF55AA00;
+ UNITY_UINT32 v1 = 0x55550000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_BITS_HIGH(v0, v1);
+ VERIFY_FAILS_END
+
+}
+
+void testNotEqualBitsLow(void)
+{
+ UNITY_UINT32 v0 = 0xFF55AA00;
+ UNITY_UINT32 v1 = 0x55550000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_BITS_LOW(v0, v1);
+ VERIFY_FAILS_END
+}
+
+
+void testEqualShorts(void)
+{
+ short v0, v1;
+ short *p0, *p1;
+
+ v0 = 19467;
+ v1 = 19467;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT(1837, 1837);
+ TEST_ASSERT_EQUAL_INT(-2987, -2987);
+ TEST_ASSERT_EQUAL_INT(v0, v1);
+ TEST_ASSERT_EQUAL_INT(19467, v1);
+ TEST_ASSERT_EQUAL_INT(v0, 19467);
+ TEST_ASSERT_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_EQUAL_INT(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT(*p0, 19467);
+}
+
+void testEqualUShorts(void)
+{
+ unsigned short v0, v1;
+ unsigned short *p0, *p1;
+
+ v0 = 19467;
+ v1 = 19467;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT(1837, 1837);
+ TEST_ASSERT_EQUAL_UINT(2987, 2987);
+ TEST_ASSERT_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_EQUAL_UINT(19467, v1);
+ TEST_ASSERT_EQUAL_UINT(v0, 19467);
+ TEST_ASSERT_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT(*p0, 19467);
+}
+
+void testEqualUInts(void)
+{
+ unsigned char v0, v1;
+ unsigned char *p0, *p1;
+
+ v0 = 109;
+ v1 = 109;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT(42, 42);
+ TEST_ASSERT_EQUAL_UINT(-116, -116);
+ TEST_ASSERT_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_EQUAL_UINT(109, v1);
+ TEST_ASSERT_EQUAL_UINT(v0, 109);
+ TEST_ASSERT_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT(*p0, 109);
+}
+
+void testEqualUChars(void)
+{
+ unsigned char v0, v1;
+ unsigned char *p0, *p1;
+
+ v0 = 251;
+ v1 = 251;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT(42, 42);
+ TEST_ASSERT_EQUAL_INT(v0, v1);
+ TEST_ASSERT_EQUAL_INT(251, v1);
+ TEST_ASSERT_EQUAL_INT(v0, 251);
+ TEST_ASSERT_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_EQUAL_INT(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT(*p0, 251);
+}
+
+void testEqualPointers(void)
+{
+ int v0, v1;
+ int *p0, *p1, *p2;
+
+ v0 = 19467;
+ v1 = 18271;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v1;
+
+ TEST_ASSERT_EQUAL_PTR(p0, &v0);
+ TEST_ASSERT_EQUAL_PTR(&v1, p1);
+ TEST_ASSERT_EQUAL_PTR(p2, p1);
+ TEST_ASSERT_EQUAL_PTR(&v0, &v0);
+}
+
+void testNotEqualPointers(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_PTR(0x12345678, 0x12345677);
+ VERIFY_FAILS_END
+}
+
+void testIntsWithinDelta(void)
+{
+ TEST_ASSERT_INT_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_INT_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_INT_WITHIN(5, 5000, 5005);
+ TEST_ASSERT_INT_WITHIN(500, 50, -440);
+
+ TEST_ASSERT_INT_WITHIN(2, -1, -1);
+ TEST_ASSERT_INT_WITHIN(5, 1, -1);
+ TEST_ASSERT_INT_WITHIN(5, -1, 1);
+}
+
+void testIntsWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_INT_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_INT_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_INT_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+ TEST_ASSERT_INT_WITHIN_MESSAGE(500, 50, -440, "Custom Message.");
+
+ TEST_ASSERT_INT_WITHIN_MESSAGE(2, -1, -1, "Custom Message.");
+ TEST_ASSERT_INT_WITHIN_MESSAGE(5, 1, -1, "Custom Message.");
+ TEST_ASSERT_INT_WITHIN_MESSAGE(5, -1, 1, "Custom Message.");
+}
+
+void testIntsNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_WITHIN(5, 5000, 5006);
+ VERIFY_FAILS_END
+}
+
+void testIntsNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT_WITHIN_MESSAGE(5, 5000, 5006, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntsWithinDelta(void)
+{
+ TEST_ASSERT_UINT_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_UINT_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_UINT_WITHIN(5, 5000, 5005);
+}
+
+void testUIntsWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+}
+
+void testUIntsNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN(1, 2147483647u, 2147483649u);
+ VERIFY_FAILS_END
+}
+
+void testUIntsNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(1, 2147483647u, 2147483649u, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntsNotWithinDeltaEvenThoughASignedIntWouldPassSmallFirst(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN(5, 1, -1);
+ VERIFY_FAILS_END
+}
+
+void testUIntsNotWithinDeltaEvenThoughASignedIntWouldPassSmallFirstAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(5, 1, -1, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUIntsNotWithinDeltaEvenThoughASignedIntWouldPassBigFirst(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN(5, -1, 1);
+ VERIFY_FAILS_END
+}
+
+void testUIntsNotWithinDeltaEvenThoughASignedIntWouldPassBigFirstAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT_WITHIN_MESSAGE(5, -1, 1, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32sWithinDelta(void)
+{
+ TEST_ASSERT_HEX32_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_HEX32_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_HEX32_WITHIN(5, 5000, 5005);
+}
+
+void testHEX32sWithinDeltaShouldIgnoreSign(void)
+{
+ TEST_ASSERT_HEX32_WITHIN(1, 0x7FFFFFFF, 0x80000000);
+}
+
+void testHEX32sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_HEX32_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_HEX32_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_HEX32_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+}
+
+void testHEX32sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_WITHIN(1, 2147483647u, 2147483649u);
+ VERIFY_FAILS_END
+}
+
+void testHEX32sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_WITHIN_MESSAGE(1, 2147483647u, 2147483649u, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX32sNotWithinDeltaEvenThoughASignedIntWouldPass(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_WITHIN(5, 1, -1);
+ VERIFY_FAILS_END
+}
+
+void testHEX32sNotWithinDeltaEvenThoughASignedIntWouldPassAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX32_WITHIN_MESSAGE(5, 1, -1, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX16sWithinDelta(void)
+{
+ TEST_ASSERT_HEX16_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_HEX16_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_HEX16_WITHIN(5, 5000, 5005);
+}
+
+void testHEX16sWithinDeltaShouldIgnoreSign(void)
+{
+ TEST_ASSERT_HEX16_WITHIN(1, 0x7FFF, 0x8000);
+}
+
+void testHEX16sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_HEX16_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_HEX16_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_HEX16_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+}
+
+void testHEX16sWithinDeltaWhenThereAreDifferenceOutsideOf16Bits(void)
+{
+ TEST_ASSERT_HEX16_WITHIN(5, 0x54321, 0x44321);
+}
+
+void testHEX16sWithinDeltaWhenThereAreDifferenceOutsideOf16BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_HEX16_WITHIN_MESSAGE(5, 0x54321, 0x44321, "Custom Message.");
+}
+
+void testHEX16sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_WITHIN(2, 65535, 0);
+ VERIFY_FAILS_END
+}
+
+void testHEX16sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX16_WITHIN_MESSAGE(2, 65535, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testHEX8sWithinDelta(void)
+{
+ TEST_ASSERT_HEX8_WITHIN(1, 254, 255);
+ TEST_ASSERT_HEX8_WITHIN(5, 251, 255);
+ TEST_ASSERT_HEX8_WITHIN(5, 1, 4);
+}
+
+void testHEX8sWithinDeltaShouldIgnoreSign(void)
+{
+ TEST_ASSERT_HEX8_WITHIN(1, 0x7F, 0x80);
+}
+
+void testHEX8sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_HEX8_WITHIN_MESSAGE(1, 254, 255, "Custom Message.");
+ TEST_ASSERT_HEX8_WITHIN_MESSAGE(5, 251, 255, "Custom Message.");
+ TEST_ASSERT_HEX8_WITHIN_MESSAGE(5, 1, 4, "Custom Message.");
+}
+
+void testHEX8sWithinDeltaWhenThereAreDifferenceOutsideOf8Bits(void)
+{
+ TEST_ASSERT_HEX8_WITHIN(5, 0x123, 0xF23);
+}
+
+void testHEX8sWithinDeltaWhenThereAreDifferenceOutsideOf8BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_HEX8_WITHIN_MESSAGE(5, 0x123, 0xF23, "Custom Message.");
+}
+
+void testHEX8sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_WITHIN(2, 255, 0);
+ VERIFY_FAILS_END
+}
+
+void testHEX8sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX8_WITHIN_MESSAGE(2, 255, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+/*-----------------*/
+
+void testUINT32sWithinDelta(void)
+{
+ TEST_ASSERT_UINT32_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_UINT32_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_UINT32_WITHIN(5, 5000, 5005);
+}
+
+void testUINT32sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT32_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_UINT32_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_UINT32_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+}
+
+void testUINT32sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT32_WITHIN(1, 2147483647u, 2147483649u);
+ VERIFY_FAILS_END
+}
+
+void testUINT32sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT32_WITHIN_MESSAGE(1, 2147483647u, 2147483649u, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUINT32sNotWithinDeltaEvenThoughASignedIntWouldPass(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT32_WITHIN(5, 1, -1);
+ VERIFY_FAILS_END
+}
+
+void testUINT32sNotWithinDeltaEvenThoughASignedIntWouldPassAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT32_WITHIN_MESSAGE(5, 1, -1, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUINT16sWithinDelta(void)
+{
+ TEST_ASSERT_UINT16_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_UINT16_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_UINT16_WITHIN(5, 5000, 5005);
+}
+
+void testUINT16sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT16_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+ TEST_ASSERT_UINT16_WITHIN_MESSAGE(5, 5000, 4996, "Custom Message.");
+ TEST_ASSERT_UINT16_WITHIN_MESSAGE(5, 5000, 5005, "Custom Message.");
+}
+
+void testUINT16sWithinDeltaWhenThereAreDifferenceOutsideOf16Bits(void)
+{
+ TEST_ASSERT_UINT16_WITHIN(5, 0x54321, 0x44321);
+}
+
+void testUINT16sWithinDeltaWhenThereAreDifferenceOutsideOf16BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT16_WITHIN_MESSAGE(5, 0x54321, 0x44321, "Custom Message.");
+}
+
+void testUINT16sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_WITHIN(2, 65535, 0);
+ VERIFY_FAILS_END
+}
+
+void testUINT16sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT16_WITHIN_MESSAGE(2, 65535, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testUINT8sWithinDelta(void)
+{
+ TEST_ASSERT_UINT8_WITHIN(1, 254, 255);
+ TEST_ASSERT_UINT8_WITHIN(5, 251, 255);
+ TEST_ASSERT_UINT8_WITHIN(5, 1, 4);
+}
+
+void testUINT8sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT8_WITHIN_MESSAGE(1, 254, 255, "Custom Message.");
+ TEST_ASSERT_UINT8_WITHIN_MESSAGE(5, 251, 255, "Custom Message.");
+ TEST_ASSERT_UINT8_WITHIN_MESSAGE(5, 1, 4, "Custom Message.");
+}
+
+void testUINT8sWithinDeltaWhenThereAreDifferenceOutsideOf8Bits(void)
+{
+ TEST_ASSERT_UINT8_WITHIN(5, 0x123, 0xF23);
+}
+
+void testUINT8sWithinDeltaWhenThereAreDifferenceOutsideOf8BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_UINT8_WITHIN_MESSAGE(5, 0x123, 0xF23, "Custom Message.");
+}
+
+void testUINT8sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_WITHIN(2, 255, 0);
+ VERIFY_FAILS_END
+}
+
+void testUINT8sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT8_WITHIN_MESSAGE(2, 255, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testINT32sWithinDelta(void)
+{
+ TEST_ASSERT_INT32_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_INT32_WITHIN(5, 1, -2);
+ TEST_ASSERT_INT32_WITHIN(5, -2, 1);
+}
+
+void testINT32sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_INT32_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+}
+
+void testINT32sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT32_WITHIN(1, -3, 1);
+ VERIFY_FAILS_END
+}
+
+void testINT32sNotWithinDeltaAndDifferenceOverflows(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT32_WITHIN(1, -1, 0x7FFFFFFF);
+ VERIFY_FAILS_END
+}
+void testINT32sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT32_WITHIN_MESSAGE(1, -2, 1, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testINT16sWithinDelta(void)
+{
+ TEST_ASSERT_INT16_WITHIN(1, 5000, 5001);
+ TEST_ASSERT_INT16_WITHIN(5, 2, -2);
+ TEST_ASSERT_INT16_WITHIN(5, -2, 2);
+}
+
+void testINT16sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_INT16_WITHIN_MESSAGE(1, 5000, 5001, "Custom Message.");
+}
+
+void testINT16sWithinDeltaWhenThereAreDifferenceOutsideOf16Bits(void)
+{
+ TEST_ASSERT_INT16_WITHIN(5, 0x54321, 0x44321);
+}
+
+void testINT16sWithinDeltaWhenThereAreDifferenceOutsideOf16BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_INT16_WITHIN_MESSAGE(5, 0x54321, 0x44321, "Custom Message.");
+}
+
+void testINT16sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_WITHIN(2, 4, -2);
+ VERIFY_FAILS_END
+}
+
+void testINT16sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT16_WITHIN_MESSAGE(2, 3, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testINT8sWithinDelta(void)
+{
+ TEST_ASSERT_INT8_WITHIN(1, 127, 126);
+ TEST_ASSERT_INT8_WITHIN(5, -2, 2);
+ TEST_ASSERT_INT8_WITHIN(5, 2, -2);
+}
+
+void testINT8sWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_INT8_WITHIN_MESSAGE(5, 1, 4, "Custom Message.");
+}
+
+void testINT8sWithinDeltaWhenThereAreDifferenceOutsideOf8Bits(void)
+{
+ TEST_ASSERT_INT8_WITHIN(5, 0x123, 0xF23);
+}
+
+void testINT8sWithinDeltaWhenThereAreDifferenceOutsideOf8BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_INT8_WITHIN_MESSAGE(5, 0x123, 0xF23, "Custom Message.");
+}
+
+void testINT8sNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_WITHIN(2, -3, 0);
+ VERIFY_FAILS_END
+}
+
+void testINT8sNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT8_WITHIN_MESSAGE(2, -4, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testCHARsWithinDelta(void)
+{
+ TEST_ASSERT_CHAR_WITHIN(1, 'M', 'L');
+ TEST_ASSERT_CHAR_WITHIN(5, -2, 2);
+ TEST_ASSERT_CHAR_WITHIN(5, 2, -2);
+}
+
+void testCHARsWithinDeltaAndCustomMessage(void)
+{
+ TEST_ASSERT_CHAR_WITHIN_MESSAGE(5, 1, 4, "Custom Message.");
+}
+
+void testCHARsWithinDeltaWhenThereAreDifferenceOutsideOf8Bits(void)
+{
+ TEST_ASSERT_CHAR_WITHIN(5, 0x123, 0xF23);
+}
+
+void testCHARsWithinDeltaWhenThereAreDifferenceOutsideOf8BitsAndCustomMessage(void)
+{
+ TEST_ASSERT_CHAR_WITHIN_MESSAGE(5, 0x123, 0xF23, "Custom Message.");
+}
+
+void testCHARsNotWithinDelta(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_WITHIN(2, -3, 0);
+ VERIFY_FAILS_END
+}
+
+void testCHARsNotWithinDeltaAndCustomMessage(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_CHAR_WITHIN_MESSAGE(2, -4, 0, "Custom Message.");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualINT(void)
+{
+ UNITY_INT v0, v1;
+ UNITY_INT *p0, *p1;
+
+ v0 = 302;
+ v1 = 3334;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_INT(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_INT(*p1, *p0);
+}
+
+void testNotNotEqualINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_INT(302, 302);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualINT8(void)
+{
+ UNITY_INT8 v0, v1;
+ UNITY_INT8 *p0, *p1;
+
+ v0 = -128;
+ v1 = 127;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_INT8(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT8(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT8(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_INT8(*p1, *p0);
+}
+
+void testNotNotEqualINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_INT8(-128, -128);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualCHAR(void)
+{
+ char v0, v1;
+ char *p0, *p1;
+
+ v0 = -128;
+ v1 = 127;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_CHAR(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_CHAR(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_CHAR(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_CHAR(*p1, *p0);
+}
+
+void testNotNotEqualCHAR(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_CHAR(127, 127);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualINT16(void)
+{
+ UNITY_INT16 v0, v1;
+ UNITY_INT16 *p0, *p1;
+
+ v0 = -32768;
+ v1 = 32767;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_INT16(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT16(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT16(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_INT16(*p1, *p0);
+}
+
+void testNotNotEqualINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_INT16(-32768, -32768);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualINT32(void)
+{
+ UNITY_INT32 v0, v1;
+ UNITY_INT32 *p0, *p1;
+
+ v0 = -214783648;
+ v1 = 214783647;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_INT32(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT32(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_INT32(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_INT32(*p1, *p0);
+}
+
+void testNotNotEqualINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_INT32(-214783648, -214783648);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT(void)
+{
+ UNITY_UINT v0, v1;
+ UNITY_UINT *p0, *p1;
+
+ v0 = 0;
+ v1 = 1;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_UINT(*p1, *p0);
+}
+
+void testNotNotEqualUINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_UINT(1, 1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0;
+ v1 = 255;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_UINT8(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT8(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT8(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_UINT8(*p1, *p0);
+}
+
+void testNotNotEqualUINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_UINT8(255, 255);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0;
+ v1 = 65535;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_UINT16(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT16(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT16(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_UINT16(*p1, *p0);
+}
+
+void testNotNotEqualUINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_UINT16(65535, 65535);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualUINT32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0u;
+ v1 = 4294967295u;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_UINT32(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT32(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_UINT32(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_UINT32(*p1, *p0);
+}
+
+void testNotNotEqualUINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_UINT32(4294967295u, 4294967295u);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0x00;
+ v1 = 0xFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_HEX8(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX8(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX8(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_HEX8(*p1, *p0);
+}
+
+void testNotNotEqualHEX8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_HEX8(0xFF, 0xFF);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0x0000;
+ v1 = 0xFFFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_HEX16(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX16(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX16(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_HEX16(*p1, *p0);
+}
+
+void testNotNotEqualHEX16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_HEX16(0xFFFF, 0xFFFF);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualHEX32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0x00000000;
+ v1 = 0xFFFFFFFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_NOT_EQUAL_HEX32(v0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX32(*p0, v1);
+ TEST_ASSERT_NOT_EQUAL_HEX32(v0, *p1);
+ TEST_ASSERT_NOT_EQUAL_HEX32(*p1, *p0);
+}
+
+void testNotNotEqualHEX32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_NOT_EQUAL_HEX32(0xFFFFFFFF, 0xFFFFFFFF);
+ VERIFY_FAILS_END
+}
+
+/*-----------------*/
+
+void testGreaterThan(void)
+{
+ UNITY_INT v0, v1;
+ UNITY_INT *p0, *p1;
+
+ v0 = 0;
+ v1 = 1;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN(v0, v1);
+ TEST_ASSERT_GREATER_THAN(*p0, v1);
+ TEST_ASSERT_GREATER_THAN(v0, *p1);
+ TEST_ASSERT_GREATER_THAN(*p0, *p1);
+}
+
+void testNotGreaterThan(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN(0, -1);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanINT(void)
+{
+ UNITY_INT v0, v1;
+ UNITY_INT *p0, *p1;
+
+ v0 = 302;
+ v1 = 3334;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_INT(v0, v1);
+ TEST_ASSERT_GREATER_THAN_INT(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_INT(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_INT(*p0, *p1);
+}
+
+void testNotGreaterThanINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_INT(3334, 302);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanINT8(void)
+{
+ UNITY_INT8 v0, v1;
+ UNITY_INT8 *p0, *p1;
+
+ v0 = -128;
+ v1 = 127;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_INT8(v0, v1);
+ TEST_ASSERT_GREATER_THAN_INT8(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_INT8(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_INT8(*p0, *p1);
+}
+
+void testNotGreaterThanINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_INT8(127, -128);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanCHAR(void)
+{
+ char v0, v1;
+ char *p0, *p1;
+
+ v0 = -128;
+ v1 = 127;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_CHAR(v0, v1);
+ TEST_ASSERT_GREATER_THAN_CHAR(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_CHAR(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_CHAR(*p0, *p1);
+}
+
+void testNotGreaterThanCHAR(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_CHAR(127, -128);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanINT16(void)
+{
+ UNITY_INT16 v0, v1;
+ UNITY_INT16 *p0, *p1;
+
+ v0 = -32768;
+ v1 = 32767;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_INT16(v0, v1);
+ TEST_ASSERT_GREATER_THAN_INT16(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_INT16(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_INT16(*p0, *p1);
+}
+
+void testNotGreaterThanINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_INT16(32768, -32768);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanINT32(void)
+{
+ UNITY_INT32 v0, v1;
+ UNITY_INT32 *p0, *p1;
+
+ v0 = -214783648;
+ v1 = 214783647;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_INT32(v0, v1);
+ TEST_ASSERT_GREATER_THAN_INT32(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_INT32(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_INT32(*p0, *p1);
+}
+
+void testNotGreaterThanINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_INT32(214783647, -214783648);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanUINT(void)
+{
+ UNITY_UINT v0, v1;
+ UNITY_UINT *p0, *p1;
+
+ v0 = 0;
+ v1 = 1;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_UINT(v0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_UINT(*p0, *p1);
+}
+
+void testNotGreaterThanUINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_UINT(1, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanUINT8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0;
+ v1 = 255;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_UINT8(v0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT8(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT8(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_UINT8(*p0, *p1);
+}
+
+void testNotGreaterThanUINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_UINT8(255, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanUINT16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0;
+ v1 = 65535;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_UINT16(v0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT16(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT16(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_UINT16(*p0, *p1);
+}
+
+void testNotGreaterThanUINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_UINT16(65535, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanUINT32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0u;
+ v1 = 4294967295u;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_UINT32(v0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT32(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_UINT32(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_UINT32(*p0, *p1);
+}
+
+void testNotGreaterThanUINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_UINT32(4294967295u, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanHEX8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0x00;
+ v1 = 0xFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_HEX8(v0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX8(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX8(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_HEX8(*p0, *p1);
+}
+
+void testNotGreaterThanHEX8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_HEX8(0xFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanHEX16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0x0000;
+ v1 = 0xFFFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_HEX16(v0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX16(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX16(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_HEX16(*p0, *p1);
+}
+
+void testNotGreaterThanHEX16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_HEX16(0xFFFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+void testGreaterThanHEX32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0x00000000;
+ v1 = 0xFFFFFFFF;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_GREATER_THAN_HEX32(v0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX32(*p0, v1);
+ TEST_ASSERT_GREATER_THAN_HEX32(v0, *p1);
+ TEST_ASSERT_GREATER_THAN_HEX32(*p0, *p1);
+}
+
+void testNotGreaterThanHEX32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_THAN_HEX32(0xFFFFFFFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqual(void)
+{
+ UNITY_INT v0, v1, v2;
+ UNITY_INT *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = 1;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL(*p0, *p2);
+}
+
+void testNotGreaterOrEqual(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL(0, -1);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualINT(void)
+{
+ UNITY_INT v0, v1, v2;
+ UNITY_INT *p0, *p1, *p2;
+
+ v0 = 302;
+ v1 = 3334;
+ v2 = 302;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(*p0, *p2);
+}
+
+void testNotGreaterOrEqualINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_INT(3334, 302);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualINT8(void)
+{
+ UNITY_INT8 v0, v1, v2;
+ UNITY_INT8 *p0, *p1, *p2;
+
+ v0 = -128;
+ v1 = 127;
+ v2 = -128;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(*p0, *p2);
+}
+
+void testNotGreaterOrEqualINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_INT8(127, -128);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualCHAR(void)
+{
+ char v0, v1, v2;
+ char *p0, *p1, *p2;
+
+ v0 = -128;
+ v1 = 127;
+ v2 = -128;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(*p0, *p2);
+}
+
+void testNotGreaterOrEqualCHAR(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_CHAR(127, -128);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualINT16(void)
+{
+ UNITY_INT16 v0, v1, v2;
+ UNITY_INT16 *p0, *p1, *p2;
+
+ v0 = -32768;
+ v1 = 32767;
+ v2 = -32768;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(*p0, *p2);
+}
+
+void testNotGreaterOrEqualINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_INT16(32767, -32768);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualINT32(void)
+{
+ UNITY_INT32 v0, v1, v2;
+ UNITY_INT32 *p0, *p1, *p2;
+
+ v0 = -214783648;
+ v1 = 214783647;
+ v2 = -214783648;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(*p0, *p2);
+}
+
+void testNotGreaterOrEqualINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_INT32(214783647, -214783648);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualUINT(void)
+{
+ UNITY_UINT v0, v1, v2;
+ UNITY_UINT *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = 1;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(*p0, *p2);
+}
+
+void testNotGreaterOrEqualUINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT(1, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualUINT8(void)
+{
+ UNITY_UINT8 v0, v1, v2;
+ UNITY_UINT8 *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = 255;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(*p0, *p2);
+}
+
+void testNotGreaterOrEqualUINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT8(255, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualUINT16(void)
+{
+ UNITY_UINT16 v0, v1, v2;
+ UNITY_UINT16 *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = 65535;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(*p0, *p2);
+}
+
+void testNotGreaterOrEqualUINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT16(65535, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualUINT32(void)
+{
+ UNITY_UINT32 v0, v1, v2;
+ UNITY_UINT32 *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = 4294967295u;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(*p0, *p2);
+}
+
+void testNotGreaterOrEqualUINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_UINT32(4294967295u, 0);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualHEX8(void)
+{
+ UNITY_UINT8 v0, v1, v2;
+ UNITY_UINT8 *p0, *p1, *p2;
+
+ v0 = 0x00;
+ v1 = 0xFF;
+ v2 = 0x00;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(*p0, *p2);
+}
+
+void testNotGreaterOrEqualHEX8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX8(0xFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualHEX16(void)
+{
+ UNITY_UINT16 v0, v1, v2;
+ UNITY_UINT16 *p0, *p1, *p2;
+
+ v0 = 0x0000;
+ v1 = 0xFFFF;
+ v2 = 0x0000;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(*p0, *p2);
+}
+
+void testNotGreaterOrEqualHEX16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX16(0xFFFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+void testGreaterOrEqualHEX32(void)
+{
+ UNITY_UINT32 v0, v1, v2;
+ UNITY_UINT32 *p0, *p1, *p2;
+
+ v0 = 0x00000000;
+ v1 = 0xFFFFFFFF;
+ v2 = 0x00000000;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(v0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(*p0, v1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(v0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(*p0, *p1);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(v0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(*p0, v2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(v0, *p2);
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(*p0, *p2);
+}
+
+void testNotGreaterOrEqualHEX32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_GREATER_OR_EQUAL_HEX32(0xFFFFFFFF, 0x00);
+ VERIFY_FAILS_END
+}
+
+/*-----------------*/
+
+void testLessThan(void)
+{
+ UNITY_INT v0, v1;
+ UNITY_INT *p0, *p1;
+
+ v0 = 0;
+ v1 = -1;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN(v0, v1);
+ TEST_ASSERT_LESS_THAN(*p0, v1);
+ TEST_ASSERT_LESS_THAN(v0, *p1);
+ TEST_ASSERT_LESS_THAN(*p0, *p1);
+}
+
+void testNotLessThan(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN(0, 1);
+ VERIFY_FAILS_END
+}
+
+void testLessThanINT(void)
+{
+ UNITY_INT v0, v1;
+ UNITY_INT *p0, *p1;
+
+ v0 = 3334;
+ v1 = 302;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_INT(v0, v1);
+ TEST_ASSERT_LESS_THAN_INT(*p0, v1);
+ TEST_ASSERT_LESS_THAN_INT(v0, *p1);
+ TEST_ASSERT_LESS_THAN_INT(*p0, *p1);
+}
+
+void testNotLessThanINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_INT(302, 3334);
+ VERIFY_FAILS_END
+}
+
+void testLessThanINT8(void)
+{
+ UNITY_INT8 v0, v1;
+ UNITY_INT8 *p0, *p1;
+
+ v0 = 127;
+ v1 = -128;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_INT8(v0, v1);
+ TEST_ASSERT_LESS_THAN_INT8(*p0, v1);
+ TEST_ASSERT_LESS_THAN_INT8(v0, *p1);
+ TEST_ASSERT_LESS_THAN_INT8(*p0, *p1);
+}
+
+void testNotLessThanINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_INT8(-128, 127);
+ VERIFY_FAILS_END
+}
+
+void testLessThanCHAR(void)
+{
+ char v0, v1;
+ char *p0, *p1;
+
+ v0 = 127;
+ v1 = -128;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_CHAR(v0, v1);
+ TEST_ASSERT_LESS_THAN_CHAR(*p0, v1);
+ TEST_ASSERT_LESS_THAN_CHAR(v0, *p1);
+ TEST_ASSERT_LESS_THAN_CHAR(*p0, *p1);
+}
+
+void testNotLessThanCHAR(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_CHAR(-128, 127);
+ VERIFY_FAILS_END
+}
+
+void testLessThanINT16(void)
+{
+ UNITY_INT16 v0, v1;
+ UNITY_INT16 *p0, *p1;
+
+ v0 = 32767;
+ v1 = -32768;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_INT16(v0, v1);
+ TEST_ASSERT_LESS_THAN_INT16(*p0, v1);
+ TEST_ASSERT_LESS_THAN_INT16(v0, *p1);
+ TEST_ASSERT_LESS_THAN_INT16(*p0, *p1);
+}
+
+void testNotLessThanINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_INT16(-32768, 32767);
+ VERIFY_FAILS_END
+}
+
+void testLessThanINT32(void)
+{
+ UNITY_INT32 v0, v1;
+ UNITY_INT32 *p0, *p1;
+
+ v0 = 214783647;
+ v1 = -214783648;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_INT32(v0, v1);
+ TEST_ASSERT_LESS_THAN_INT32(*p0, v1);
+ TEST_ASSERT_LESS_THAN_INT32(v0, *p1);
+ TEST_ASSERT_LESS_THAN_INT32(*p0, *p1);
+}
+
+void testNotLessThanINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_INT32(-214783648, 214783647);
+ VERIFY_FAILS_END
+}
+
+void testLessThanUINT(void)
+{
+ UNITY_UINT v0, v1;
+ UNITY_UINT *p0, *p1;
+
+ v0 = 1;
+ v1 = 0;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_UINT(v0, v1);
+ TEST_ASSERT_LESS_THAN_UINT(*p0, v1);
+ TEST_ASSERT_LESS_THAN_UINT(v0, *p1);
+ TEST_ASSERT_LESS_THAN_UINT(*p0, *p1);
+}
+
+void testNotLessThanUINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_UINT(0, 1);
+ VERIFY_FAILS_END
+}
+
+void testLessThanUINT8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 255;
+ v1 = 0;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_UINT8(v0, v1);
+ TEST_ASSERT_LESS_THAN_UINT8(*p0, v1);
+ TEST_ASSERT_LESS_THAN_UINT8(v0, *p1);
+ TEST_ASSERT_LESS_THAN_UINT8(*p0, *p1);
+}
+
+void testNotLessThanUINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_UINT8(0, 255);
+ VERIFY_FAILS_END
+}
+
+void testLessThanUINT16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 65535;
+ v1 = 0;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_UINT16(v0, v1);
+ TEST_ASSERT_LESS_THAN_UINT16(*p0, v1);
+ TEST_ASSERT_LESS_THAN_UINT16(v0, *p1);
+ TEST_ASSERT_LESS_THAN_UINT16(*p0, *p1);
+}
+
+void testNotLessThanUINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_UINT16(0, 65535);
+ VERIFY_FAILS_END
+}
+
+void testLessThanUINT32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 4294967295u;
+ v1 = 0;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_UINT32(v0, v1);
+ TEST_ASSERT_LESS_THAN_UINT32(*p0, v1);
+ TEST_ASSERT_LESS_THAN_UINT32(v0, *p1);
+ TEST_ASSERT_LESS_THAN_UINT32(*p0, *p1);
+}
+
+void testNotLessThanUINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_UINT32(0, 4294967295u);
+ VERIFY_FAILS_END
+}
+
+void testLessThanHEX8(void)
+{
+ UNITY_UINT8 v0, v1;
+ UNITY_UINT8 *p0, *p1;
+
+ v0 = 0xFF;
+ v1 = 0x00;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_HEX8(v0, v1);
+ TEST_ASSERT_LESS_THAN_HEX8(*p0, v1);
+ TEST_ASSERT_LESS_THAN_HEX8(v0, *p1);
+ TEST_ASSERT_LESS_THAN_HEX8(*p0, *p1);
+}
+
+void testNotLessThanHEX8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_HEX8(0x00, 0xFF);
+ VERIFY_FAILS_END
+}
+
+void testLessThanHEX16(void)
+{
+ UNITY_UINT16 v0, v1;
+ UNITY_UINT16 *p0, *p1;
+
+ v0 = 0xFFFF;
+ v1 = 0x0000;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_HEX16(v0, v1);
+ TEST_ASSERT_LESS_THAN_HEX16(*p0, v1);
+ TEST_ASSERT_LESS_THAN_HEX16(v0, *p1);
+ TEST_ASSERT_LESS_THAN_HEX16(*p0, *p1);
+}
+
+void testNotLessThanHEX16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_HEX16(0x0000, 0xFFFF);
+ VERIFY_FAILS_END
+}
+
+void testLessThanHEX32(void)
+{
+ UNITY_UINT32 v0, v1;
+ UNITY_UINT32 *p0, *p1;
+
+ v0 = 0xFFFFFFFF;
+ v1 = 0x00000000;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_LESS_THAN_HEX32(v0, v1);
+ TEST_ASSERT_LESS_THAN_HEX32(*p0, v1);
+ TEST_ASSERT_LESS_THAN_HEX32(v0, *p1);
+ TEST_ASSERT_LESS_THAN_HEX32(*p0, *p1);
+}
+
+void testNotLessThanHEX32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_THAN_HEX32(0x00000000, 0xFFFFFFFF);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqual(void)
+{
+ UNITY_INT v0, v1, v2;
+ UNITY_INT *p0, *p1, *p2;
+
+ v0 = 0;
+ v1 = -1;
+ v2 = 0;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL(*p0, *p2);
+}
+
+void testNotLessOrEqual(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL(0, 1);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualINT(void)
+{
+ UNITY_INT v0, v1, v2;
+ UNITY_INT *p0, *p1, *p2;
+
+ v0 = 3334;
+ v1 = 302;
+ v2 = 3334;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_INT(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT(*p0, *p2);
+}
+
+void testNotLessOrEqualINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_INT(302, 3334);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualINT8(void)
+{
+ UNITY_INT8 v0, v1, v2;
+ UNITY_INT8 *p0, *p1, *p2;
+
+ v0 = 127;
+ v1 = -128;
+ v2 = 127;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(*p0, *p2);
+}
+
+void testNotLessOrEqualINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_INT8(-128, 127);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualCHAR(void)
+{
+ char v0, v1, v2;
+ char *p0, *p1, *p2;
+
+ v0 = 127;
+ v1 = -128;
+ v2 = 127;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(*p0, *p2);
+}
+
+void testNotLessOrEqualCHAR(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_CHAR(-128, 127);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualINT16(void)
+{
+ UNITY_INT16 v0, v1, v2;
+ UNITY_INT16 *p0, *p1, *p2;
+
+ v0 = 32767;
+ v1 = -32768;
+ v2 = 32767;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(*p0, *p2);
+}
+
+void testNotLessOrEqualINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_INT16(-32768, 32767);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualINT32(void)
+{
+ UNITY_INT32 v0, v1, v2;
+ UNITY_INT32 *p0, *p1, *p2;
+
+ v0 = 214783647;
+ v1 = -214783648;
+ v2 = 214783647;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(*p0, *p2);
+}
+
+void testNotLessOrEqualINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_INT32(-214783648, 214783647);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualUINT(void)
+{
+ UNITY_UINT v0, v1, v2;
+ UNITY_UINT *p0, *p1, *p2;
+
+ v0 = 1;
+ v1 = 0;
+ v2 = 1;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(*p0, *p2);
+}
+
+void testNotLessOrEqualUINT(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_UINT(0, 1);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualUINT8(void)
+{
+ UNITY_UINT8 v0, v1, v2;
+ UNITY_UINT8 *p0, *p1, *p2;
+
+ v0 = 255;
+ v1 = 0;
+ v2 = 255;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(*p0, *p2);
+}
+
+void testNotLessOrEqualUINT8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_UINT8(0, 255);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualUINT16(void)
+{
+ UNITY_UINT16 v0, v1, v2;
+ UNITY_UINT16 *p0, *p1, *p2;
+
+ v0 = 65535;
+ v1 = 0;
+ v2 = 65535;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(*p0, *p2);
+}
+
+void testNotLessOrEqualUINT16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_UINT16(0, 65535);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualUINT32(void)
+{
+ UNITY_UINT32 v0, v1, v2;
+ UNITY_UINT32 *p0, *p1, *p2;
+
+ v0 = 4294967295u;
+ v1 = 0;
+ v2 = 4294967295u;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(*p0, *p2);
+}
+
+void testNotLessOrEqualUINT32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_UINT32(0, 4294967295u);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualHEX8(void)
+{
+ UNITY_UINT8 v0, v1, v2;
+ UNITY_UINT8 *p0, *p1, *p2;
+
+ v0 = 0xFF;
+ v1 = 0x00;
+ v2 = 0xFF;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(*p0, *p2);
+}
+
+void testNotLessOrEqualHEX8(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_HEX8(0x00, 0xFF);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualHEX16(void)
+{
+ UNITY_UINT16 v0, v1, v2;
+ UNITY_UINT16 *p0, *p1, *p2;
+
+ v0 = 0xFFFF;
+ v1 = 0x0000;
+ v2 = 0xFFFF;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(*p0, *p2);
+}
+
+void testNotLessOrEqualHEX16(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_HEX16(0x0000, 0xFFFF);
+ VERIFY_FAILS_END
+}
+
+void testLessOrEqualHEX32(void)
+{
+ UNITY_UINT32 v0, v1, v2;
+ UNITY_UINT32 *p0, *p1, *p2;
+
+ v0 = 0xFFFFFFFF;
+ v1 = 0x00000000;
+ v2 = 0xFFFFFFFF;
+ p0 = &v0;
+ p1 = &v1;
+ p2 = &v2;
+
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(v0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(*p0, v1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(v0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(*p0, *p1);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(v0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(*p0, v2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(v0, *p2);
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(*p0, *p2);
+}
+
+void testNotLessOrEqualHEX32(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_LESS_OR_EQUAL_HEX32(0x00000000, 0xFFFFFFFF);
+ VERIFY_FAILS_END
+}
+
+void testHexPrintsUpToMaxNumberOfNibbles(void)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ startPutcharSpy();
+ UnityPrintNumberHex(0xBEE, 21);
+ endPutcharSpy();
+#ifdef UNITY_SUPPORT_64
+ TEST_ASSERT_EQUAL_INT(16, strlen(getBufferPutcharSpy()));
+#else
+ TEST_ASSERT_EQUAL_INT( 8, strlen(getBufferPutcharSpy()));
+#endif
+#endif
+}
+
+void testPrintNumbers32(void)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE_MESSAGE("Compile with '-D UNITY_OUTPUT_CHAR=putcharSpy' to enable print testing");
+#else
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("0", 0);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("1", 1);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("-1", -1);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("2000000000", 2000000000);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("-2147483648", (UNITY_INT32)0x80000000);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("-1", (UNITY_INT32)0xFFFFFFFF);
+#endif
+}
+
+void testPrintNumbersUnsigned32(void)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("0", 0);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("1", 1);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("1500000000", 1500000000);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("2147483648", (UNITY_UINT32)0x80000000);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("4294967295", (UNITY_UINT32)0xFFFFFFFF);
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_integers_64.c b/deps/Unity/test/tests/test_unity_integers_64.c
new file mode 100644
index 0000000..867d1e7
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_integers_64.c
@@ -0,0 +1,782 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testInt64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualSmallDelta[] = {12345001, -12344996, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+#endif
+}
+
+void testInt64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualSmallDelta[] = {12345001, -12344996, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void tesUInt64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 actualBigDelta[] = {12345101, -12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testInt64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, expected, 3);
+#endif
+}
+
+void testInt64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 expected[] = {12345000, -12344995, 12345005};
+
+ TEST_ASSERT_INT64_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testUInt64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualSmallDelta[] = {12345001, 12344996, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualSmallDelta, 3);
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, actualBigDelta, 3);
+#endif
+}
+
+void testUInt64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualSmallDelta[] = {12345001, 12344996, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(1, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void testUInt64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(1, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(1, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {12345101, 12344896, 12345055};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUInt64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN(110, expected, expected, 3);
+#endif
+}
+
+void testUInt64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {12345000, 12344995, 12345005};
+
+ TEST_ASSERT_UINT64_ARRAY_WITHIN_MESSAGE(110, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testHEX64ArrayWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualSmallDelta[] = {0xABCD123500000000, 0xABCD112100000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x100000000, expected, actualSmallDelta, 3);
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, actualBigDelta, 3);
+#endif
+}
+
+void testHEX64ArrayWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualSmallDelta[] = {0xABCD123500000000, 0xABCD112100000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x100000000, expected, actualSmallDelta, 3, "Custom Message.");
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, actualBigDelta, 3, "Custom Message.");
+#endif
+}
+
+void testHEX64ArrayNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x100000000, expected, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayNotWithinDeltaAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x100000000, expected, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaPointless(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, actualBigDelta, 0);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaPointlessAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, actualBigDelta, 0, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaExpectedNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, NULL, actualBigDelta, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaExpectedNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 actualBigDelta[] = {0xABCD126700000000, 0xABCD118800000000, 0xABCD12AC00000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, NULL, actualBigDelta, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaActualNull(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, NULL, 3);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaActualNullAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, NULL, 3, "Custom Message.");
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64ArrayWithinDeltaSamePointer(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN(0x6E00000000, expected, expected, 3);
+#endif
+}
+
+void testHEX64ArrayWithinDeltaSamePointerAndMessage(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 expected[] = {0xABCD123400000000, 0xABCD112200000000, 0xABCD127700000000};
+
+ TEST_ASSERT_HEX64_ARRAY_WITHIN_MESSAGE(0x6E00000000, expected, expected, 3, "Custom Message.");
+#endif
+}
+
+void testEqualHex64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 v0, v1;
+ UNITY_UINT64 *p0, *p1;
+
+ v0 = 0x9876543201234567;
+ v1 = 0x9876543201234567;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_HEX64(0x9876543201234567, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_HEX64(v0, v1);
+ TEST_ASSERT_EQUAL_HEX64(0x9876543201234567, v1);
+ TEST_ASSERT_EQUAL_HEX64(v0, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_HEX64(*p0, v1);
+ TEST_ASSERT_EQUAL_HEX64(*p0, *p1);
+ TEST_ASSERT_EQUAL_HEX64(*p0, 0x9876543201234567);
+#endif
+}
+
+void testEqualUint64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 v0, v1;
+ UNITY_UINT64 *p0, *p1;
+
+ v0 = 0x9876543201234567;
+ v1 = 0x9876543201234567;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_UINT64(0x9876543201234567, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_UINT64(v0, v1);
+ TEST_ASSERT_EQUAL_UINT64(0x9876543201234567, v1);
+ TEST_ASSERT_EQUAL_UINT64(v0, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_UINT64(*p0, v1);
+ TEST_ASSERT_EQUAL_UINT64(*p0, *p1);
+ TEST_ASSERT_EQUAL_UINT64(*p0, 0x9876543201234567);
+#endif
+}
+
+void testEqualInt64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 v0, v1;
+ UNITY_INT64 *p0, *p1;
+
+ v0 = (UNITY_INT64)0x9876543201234567;
+ v1 = (UNITY_INT64)0x9876543201234567;
+ p0 = &v0;
+ p1 = &v1;
+
+ TEST_ASSERT_EQUAL_INT64(0x9876543201234567, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_INT64(v0, v1);
+ TEST_ASSERT_EQUAL_INT64(0x9876543201234567, v1);
+ TEST_ASSERT_EQUAL_INT64(v0, 0x9876543201234567);
+ TEST_ASSERT_EQUAL_INT64(*p0, v1);
+ TEST_ASSERT_EQUAL_INT64(*p0, *p1);
+ TEST_ASSERT_EQUAL_INT64(*p0, 0x9876543201234567);
+#endif
+}
+
+
+void testNotEqualHex64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 v0, v1;
+
+ v0 = 9000000000;
+ v1 = 9100000000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX64(v0, v1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualUint64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_UINT64 v0, v1;
+
+ v0 = 9000000000;
+ v1 = 9100000000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_UINT64(v0, v1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualInt64s(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 v0, v1;
+
+ v0 = -9000000000;
+ v1 = 9100000000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_INT64(v0, v1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testNotEqualHex64sIfSigned(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ UNITY_INT64 v0, v1;
+
+ v0 = -9000000000;
+ v1 = 9000000000;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_HEX64(v0, v1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64sWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_HEX64_WITHIN(1, 0x7FFFFFFFFFFFFFFF,0x7FFFFFFFFFFFFFFE);
+ TEST_ASSERT_HEX64_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_HEX64_WITHIN(5, 5000, 5005);
+#endif
+}
+
+void testHEX32sWithinDeltaShouldIgnoreSign(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_HEX64_WITHIN(1, 0x7FFFFFFFFFFFFFFF,0x8000000000000000);
+#endif
+}
+
+void testHEX64sNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_WITHIN(1, 0x7FFFFFFFFFFFFFFF, 0x7FFFFFFFFFFFFFFC);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testHEX64sNotWithinDeltaEvenThoughASignedIntWouldPass(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_HEX64_WITHIN(5, 1, -1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUINT64sWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_UINT64_WITHIN(1, 0x7FFFFFFFFFFFFFFF,0x7FFFFFFFFFFFFFFE);
+ TEST_ASSERT_UINT64_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_UINT64_WITHIN(5, 5000, 5005);
+#endif
+}
+
+void testUINT64sNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_WITHIN(1, 0x7FFFFFFFFFFFFFFF, 0x7FFFFFFFFFFFFFFC);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testUINT64sNotWithinDeltaEvenThoughASignedIntWouldPass(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_UINT64_WITHIN(5, 1, -1);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testINT64sWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ TEST_ASSERT_INT64_WITHIN(1, 0x7FFFFFFFFFFFFFFF,0x7FFFFFFFFFFFFFFE);
+ TEST_ASSERT_INT64_WITHIN(5, 5000, 4996);
+ TEST_ASSERT_INT64_WITHIN(5, 5000, 5005);
+#endif
+}
+
+void testINT64sNotWithinDelta(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_WITHIN(1, 0x7FFFFFFFFFFFFFFF, 0x7FFFFFFFFFFFFFFC);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testINT64sNotWithinDeltaAndDifferenceOverflows(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_INT64_WITHIN(1, 0x8000000000000000, 0x7FFFFFFFFFFFFFFF);
+ VERIFY_FAILS_END
+#endif
+}
+
+void testPrintNumbersInt64(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ #ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+ #else
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("0", 0);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("10000000000", 10000000000);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("-9223372036854775808", (UNITY_INT)0x8000000000000000);
+ TEST_ASSERT_EQUAL_PRINT_NUMBERS("-1", (UNITY_INT)0xFFFFFFFFFFFFFFFF);
+ #endif
+#endif
+}
+
+void testPrintNumbersUInt64(void)
+{
+#ifndef UNITY_SUPPORT_64
+ TEST_IGNORE();
+#else
+ #ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+ #else
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("0", 0);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("70000000000", 70000000000);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("9223372036854775808", (UNITY_UINT)0x8000000000000000);
+ TEST_ASSERT_EQUAL_PRINT_UNSIGNED_NUMBERS("18446744073709551615", (UNITY_UINT)0xFFFFFFFFFFFFFFFF);
+ #endif
+#endif
+}
diff --git a/deps/Unity/test/tests/test_unity_memory.c b/deps/Unity/test/tests/test_unity_memory.c
new file mode 100644
index 0000000..b3cff13
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_memory.c
@@ -0,0 +1,81 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testEqualMemory(void)
+{
+ const char *testString = "whatever";
+
+ TEST_ASSERT_EQUAL_MEMORY(testString, testString, 8);
+ TEST_ASSERT_EQUAL_MEMORY("whatever", "whatever", 8);
+ TEST_ASSERT_EQUAL_MEMORY("whatever", testString, 8);
+ TEST_ASSERT_EQUAL_MEMORY(testString, "whatever", 8);
+ TEST_ASSERT_EQUAL_MEMORY(testString, "whatever", 2);
+ TEST_ASSERT_EQUAL_MEMORY(NULL, NULL, 1);
+}
+
+void testNotEqualMemory1(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_MEMORY("foo", "bar", 3);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualMemory2(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_MEMORY("fool", "food", 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualMemory3(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_MEMORY(NULL, "food", 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualMemory4(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_MEMORY("fool", NULL, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualMemoryLengthZero(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_MEMORY(NULL, NULL, 0);
+ VERIFY_FAILS_END
+}
diff --git a/deps/Unity/test/tests/test_unity_parameterized.c b/deps/Unity/test/tests/test_unity_parameterized.c
new file mode 100644
index 0000000..aa9f9c1
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_parameterized.c
@@ -0,0 +1,308 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include
+#include
+#include "unity.h"
+#include "types_for_test.h"
+
+/* Include Passthroughs for Linking Tests */
+void putcharSpy(int c) { (void)putchar(c);}
+void flushSpy(void) {}
+
+#define EXPECT_ABORT_BEGIN \
+ if (TEST_PROTECT()) \
+ {
+
+#define VERIFY_FAILS_END \
+ } \
+ Unity.CurrentTestFailed = (Unity.CurrentTestFailed != 0) ? 0 : 1; \
+ if (Unity.CurrentTestFailed == 1) { \
+ SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
+ UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
+ UNITY_OUTPUT_CHAR(':'); \
+ UnityPrint(Unity.CurrentTestName); \
+ UnityPrint(":FAIL: [[[[ Test Should Have Failed But Did Not ]]]]"); \
+ UNITY_OUTPUT_CHAR('\n'); \
+ }
+
+#define VERIFY_IGNORES_END \
+ } \
+ Unity.CurrentTestFailed = (Unity.CurrentTestIgnored != 0) ? 0 : 1; \
+ Unity.CurrentTestIgnored = 0; \
+ if (Unity.CurrentTestFailed == 1) { \
+ SetToOneMeanWeAlreadyCheckedThisGuy = 1; \
+ UnityPrintNumberUnsigned(Unity.CurrentTestLineNumber); \
+ UNITY_OUTPUT_CHAR(':'); \
+ UnityPrint(Unity.CurrentTestName); \
+ UnityPrint(":FAIL: [[[[ Test Should Have Ignored But Did Not ]]]]"); \
+ UNITY_OUTPUT_CHAR('\n'); \
+ }
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+static unsigned NextExpectedStringIndex;
+static unsigned NextExpectedCharIndex;
+static unsigned NextExpectedSpaceIndex;
+
+void suiteSetUp(void)
+{
+ NextExpectedStringIndex = 0;
+ NextExpectedCharIndex = 0;
+ NextExpectedSpaceIndex = 0;
+}
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ if (SetToOneToFailInTearDown == 1)
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+TEST_CASE(0)
+TEST_CASE(44)
+TEST_CASE((90)+9)
+void test_TheseShouldAllPass(int Num)
+{
+ TEST_ASSERT_TRUE(Num < 100);
+}
+
+TEST_CASE(3)
+TEST_CASE(77)
+TEST_CASE( (99) + 1 - (1))
+void test_TheseShouldAllFail(int Num)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_TRUE(Num > 100);
+ VERIFY_FAILS_END
+}
+
+TEST_CASE(1)
+TEST_CASE(44)
+TEST_CASE(99)
+TEST_CASE(98)
+void test_TheseAreEveryOther(int Num)
+{
+ if (Num & 1)
+ {
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_TRUE(Num > 100);
+ VERIFY_FAILS_END
+ }
+ else
+ {
+ TEST_ASSERT_TRUE(Num < 100);
+ }
+}
+
+void test_NormalPassesStillWork(void)
+{
+ TEST_ASSERT_TRUE(1);
+}
+
+void test_NormalFailsStillWork(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_TRUE(0);
+ VERIFY_FAILS_END
+}
+
+TEST_CASE(0, "abc")
+TEST_CASE(1, "{")
+TEST_CASE(2, "}")
+TEST_CASE(3, ";")
+TEST_CASE(4, "\"quoted\"")
+void test_StringsArePreserved(unsigned index, const char * str)
+{
+ static const char * const expected[] =
+ {
+ "abc",
+ "{",
+ "}",
+ ";",
+ "\"quoted\""
+ };
+
+ /* Ensure that no test cases are skipped by tracking the next expected index */
+ TEST_ASSERT_EQUAL_UINT32(NextExpectedStringIndex, index);
+ TEST_ASSERT_LESS_THAN(sizeof(expected) / sizeof(expected[0]), index);
+ TEST_ASSERT_EQUAL_STRING(expected[index], str);
+
+ NextExpectedStringIndex++;
+}
+
+TEST_CASE(0, 'x')
+TEST_CASE(1, '{')
+TEST_CASE(2, '}')
+TEST_CASE(3, ';')
+TEST_CASE(4, '\'')
+TEST_CASE(5, '"')
+void test_CharsArePreserved(unsigned index, char c)
+{
+ static const char expected[] =
+ {
+ 'x',
+ '{',
+ '}',
+ ';',
+ '\'',
+ '"'
+ };
+
+ /* Ensure that no test cases are skipped by tracking the next expected index */
+ TEST_ASSERT_EQUAL_UINT32(NextExpectedCharIndex, index);
+ TEST_ASSERT_LESS_THAN(sizeof(expected) / sizeof(expected[0]), index);
+ TEST_ASSERT_EQUAL(expected[index], c);
+
+ NextExpectedCharIndex++;
+}
+
+TEST_RANGE([0, 10, 2])
+void test_SingleRange(unsigned value)
+{
+ TEST_ASSERT_EQUAL(0, value % 2);
+ TEST_ASSERT_LESS_OR_EQUAL(10, value);
+}
+
+TEST_RANGE([1, 2, 1], [2, 1, -1])
+void test_TwoRanges(unsigned first, unsigned second)
+{
+ TEST_ASSERT_LESS_OR_EQUAL(4, first * second);
+}
+
+TEST_RANGE(<0, 10, 2>)
+void test_SingleExclusiveRange(unsigned value)
+{
+ TEST_ASSERT_EQUAL(0, value % 2);
+ TEST_ASSERT_LESS_THAN(10, value);
+}
+
+TEST_RANGE([2, 4, 1], <1, 2, 1>)
+void test_BothInclusiveAndExclusiveRange(unsigned first, unsigned second)
+{
+ TEST_ASSERT_LESS_THAN(first, second);
+}
+
+TEST_CASE(0,
+
+ 1)
+TEST_CASE(1,
+
+ 2
+
+ )
+TEST_RANGE([2,
+ 5 ,
+ 1], [6, 6, 1])
+TEST_CASE(
+
+ 6 , 7)
+TEST_MATRIX([7,
+ 8 ,
+
+ 9, 10],
+ [
+ 11]
+
+ )
+void test_SpaceInTestCase(unsigned index, unsigned bigger)
+{
+ TEST_ASSERT_EQUAL_UINT32(NextExpectedSpaceIndex, index);
+ TEST_ASSERT_LESS_THAN(bigger, index);
+
+ NextExpectedSpaceIndex++;
+}
+
+TEST_MATRIX([1, 5, (2*2)+1, 4])
+void test_SingleMatix(unsigned value)
+{
+ TEST_ASSERT_LESS_OR_EQUAL(10, value);
+}
+
+TEST_MATRIX([2, 5l, 4u+3, 4ul], [-2, 3])
+void test_TwoMatrices(unsigned first, signed second)
+{
+ static unsigned idx = 0;
+ static const unsigned expected[] =
+ {
+ // -2 3
+ -4, 6, // 2
+ -10, 15, // 5
+ -14, 21, // 7
+ -8, 12, // 4
+ };
+ TEST_ASSERT_EQUAL_INT(expected[idx++], first * second);
+}
+
+TEST_MATRIX(["String1", "String,2", "Stri" "ng3", "String[4]", "String\"5\""], [-5, 12.5f])
+void test_StringsAndNumbersMatrices(const char* str, float number)
+{
+ static unsigned idx = 0;
+ static const char* expected[] =
+ {
+ "String1_-05.00",
+ "String1_+12.50",
+ "String,2_-05.00",
+ "String,2_+12.50",
+ "String3_-05.00",
+ "String3_+12.50",
+ "String[4]_-05.00",
+ "String[4]_+12.50",
+ "String\"5\"_-05.00",
+ "String\"5\"_+12.50",
+ };
+ char buf[200] = {0};
+ snprintf(buf, sizeof(buf), "%s_%+06.2f", str, number);
+ TEST_ASSERT_EQUAL_STRING(expected[idx++], buf);
+}
+
+TEST_MATRIX(
+ [ENUM_A, ENUM_4, ENUM_C],
+ [test_arr[0], 7.8f, test_arr[2]],
+ ['a', 'f', '[', ']', '\'', '"'],
+)
+void test_EnumCharAndArrayMatrices(test_enum_t e, float n, char c)
+{
+ static unsigned enum_idx = 0;
+ static const test_enum_t exp_enum[3] = {
+ ENUM_A, ENUM_4, ENUM_C,
+ };
+
+ static unsigned float_idx = 0;
+ float exp_float[3] = {0};
+ exp_float[0] = test_arr[0];
+ exp_float[1] = 7.8f;
+ exp_float[2] = test_arr[2];
+
+ static unsigned char_idx = 0;
+ static const test_enum_t exp_char[] = {
+ 'a', 'f', '[', ']', '\'', '"'
+ };
+
+ TEST_ASSERT_EQUAL_INT(exp_enum[enum_idx], e);
+ TEST_ASSERT_EQUAL_FLOAT(exp_float[float_idx], n);
+ TEST_ASSERT_EQUAL_CHAR(exp_char[char_idx], c);
+
+ char_idx = (char_idx + 1) % 6;
+ if (char_idx == 0.0f)
+ {
+ float_idx = (float_idx + 1) % 3;
+ if (float_idx == 0.0f)
+ {
+ enum_idx = (enum_idx + 1) % 3;
+ }
+ }
+}
diff --git a/deps/Unity/test/tests/test_unity_parameterizedDemo.c b/deps/Unity/test/tests/test_unity_parameterizedDemo.c
new file mode 100644
index 0000000..83dfad6
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_parameterizedDemo.c
@@ -0,0 +1,21 @@
+#include "unity.h"
+
+/* Support for Meta Test Rig */
+#ifndef TEST_CASE
+#define TEST_CASE(...)
+#endif
+#ifndef TEST_RANGE
+#define TEST_RANGE(...)
+#endif
+#ifndef TEST_MATRIX
+#define TEST_MATRIX(...)
+#endif
+
+TEST_CASE(1, 2, 5)
+TEST_CASE(10, 7, 20)
+TEST_RANGE([3, 4, 1], [10, 5, -2], <30, 31, 1>)
+TEST_MATRIX([3, 4, 7], [10, 8, 2, 1],[30u, 20.0f])
+void test_demoParamFunction(int a, int b, int c)
+{
+ TEST_ASSERT_GREATER_THAN_INT(a + b, c);
+}
diff --git a/deps/Unity/test/tests/test_unity_strings.c b/deps/Unity/test/tests/test_unity_strings.c
new file mode 100644
index 0000000..964c553
--- /dev/null
+++ b/deps/Unity/test/tests/test_unity_strings.c
@@ -0,0 +1,329 @@
+/* ==========================================
+ Unity Project - A Test Framework for C
+ Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
+ [Released under MIT License. Please refer to license.txt for details]
+========================================== */
+
+#include "unity.h"
+#define TEST_INSTANCES
+#include "self_assessment_utils.h"
+
+static int SetToOneToFailInTearDown;
+static int SetToOneMeanWeAlreadyCheckedThisGuy;
+
+void setUp(void)
+{
+ SetToOneToFailInTearDown = 0;
+ SetToOneMeanWeAlreadyCheckedThisGuy = 0;
+}
+
+void tearDown(void)
+{
+ endPutcharSpy(); /* Stop suppressing test output */
+ if (SetToOneToFailInTearDown == 1)
+ {
+ /* These will be skipped internally if already failed/ignored */
+ TEST_FAIL_MESSAGE("<= Failed in tearDown");
+ TEST_IGNORE_MESSAGE("<= Ignored in tearDown");
+ }
+ if ((SetToOneMeanWeAlreadyCheckedThisGuy == 0) && (Unity.CurrentTestFailed > 0))
+ {
+ UnityPrint(": [[[[ Test Should Have Passed But Did Not ]]]]");
+ UNITY_OUTPUT_CHAR('\n');
+ }
+}
+
+void testEqualStrings(void)
+{
+ const char *testString = "foo";
+
+ TEST_ASSERT_EQUAL_STRING(testString, testString);
+ TEST_ASSERT_EQUAL_STRING_MESSAGE("foo", "foo", "foo isn't foo");
+ TEST_ASSERT_EQUAL_STRING("foo", testString);
+ TEST_ASSERT_EQUAL_STRING(testString, "foo");
+ TEST_ASSERT_EQUAL_STRING("", "");
+}
+
+void testEqualStringsLen(void)
+{
+ const char *testString = "foobar";
+ TEST_ASSERT_EQUAL_STRING_LEN(testString, testString, strlen(testString));
+ TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE("foobar", "foobaz", 5, "fooba isn't fooba");
+ TEST_ASSERT_EQUAL_STRING_LEN("foo", testString, 3);
+ TEST_ASSERT_EQUAL_STRING_LEN(testString, "foo", 3);
+ TEST_ASSERT_EQUAL_STRING_LEN("", "", 3);
+}
+
+void testEqualStringsWithCarriageReturnsAndLineFeeds(void)
+{
+ const char *testString = "foo\r\nbar";
+
+ TEST_ASSERT_EQUAL_STRING(testString, testString);
+ TEST_ASSERT_EQUAL_STRING("foo\r\nbar", "foo\r\nbar");
+ TEST_ASSERT_EQUAL_STRING("foo\r\nbar", testString);
+ TEST_ASSERT_EQUAL_STRING(testString, "foo\r\nbar");
+ TEST_ASSERT_EQUAL_STRING("", "");
+}
+
+void testNotEqualString1(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("foo", "bar");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen1(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN("foobar", "foobaz", 6);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString2(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("foo", "");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen2(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN("foo", "", 3);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString3(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("", "bar");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen3(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN("", "bar", 3);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString4(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("bar\r", "bar\n");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen4(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN("ba\r\x16", "ba\r\n", 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString5(void)
+{
+ const char str1[] = { 0x41, 0x42, 0x03, 0x00 };
+ const char str2[] = { 0x41, 0x42, 0x04, 0x00 };
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING(str1, str2);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString_ExpectedStringIsNull(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING(NULL, "bar");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen_ExpectedStringIsNull(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN(NULL, "bar", 1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString_ActualStringIsNull(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("foo", NULL);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringLen_ActualStringIsNull(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_LEN("foo", NULL, 1);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString_ExpectedStringIsLonger(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("foo2", "foo");
+ VERIFY_FAILS_END
+}
+
+void testNotEqualString_ActualStringIsLonger(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING("foo", "foo2");
+ VERIFY_FAILS_END
+}
+
+void testEqualStringArrays(void)
+{
+ const char *testStrings[] = { "foo", "boo", "woo", "moo" };
+ const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
+
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, expStrings, 3);
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 3);
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 2);
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 1);
+}
+
+void testNotEqualStringArray1(void)
+{
+ const char *testStrings[] = { "foo", "boo", "woo", "moo" };
+ const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringArray2(void)
+{
+ const char *testStrings[] = { "zoo", "boo", "woo", "moo" };
+ const char *expStrings[] = { "foo", "boo", "woo", "moo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringArray3(void)
+{
+ const char *testStrings[] = { "foo", "boo", "woo", NULL };
+ const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringArray4(void)
+{
+ const char *testStrings[] = { "foo", "boo", "woo", "moo" };
+ const char *expStrings[] = { "foo", NULL, "woo", "moo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringArray5(void)
+{
+ const char **testStrings = NULL;
+ const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringArray6(void)
+{
+ const char *testStrings[] = { "foo", "boo", "woo", "zoo" };
+ const char **expStrings = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testEqualStringArrayIfBothNulls(void)
+{
+ const char **testStrings = NULL;
+ const char **expStrings = NULL;
+
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
+}
+
+void testNotEqualStringArrayLengthZero(void)
+{
+ const char *testStrings[] = {NULL};
+ const char **expStrings = NULL;
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 0);
+ VERIFY_FAILS_END
+}
+
+void testEqualStringEachEqual(void)
+{
+ const char *testStrings1[] = { "foo", "foo", "foo", "foo" };
+ const char *testStrings2[] = { "boo", "boo", "boo", "zoo" };
+ const char *testStrings3[] = { "", "", "", "" };
+
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings1, 4);
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings1, 1);
+ TEST_ASSERT_EACH_EQUAL_STRING("boo", testStrings2, 3);
+ TEST_ASSERT_EACH_EQUAL_STRING("", testStrings3, 4);
+}
+
+void testNotEqualStringEachEqual1(void)
+{
+ const char *testStrings[] = { "foo", "foo", "foo", "moo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringEachEqual2(void)
+{
+ const char *testStrings[] = { "boo", "foo", "foo", "foo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringEachEqual3(void)
+{
+ const char *testStrings[] = { "foo", "foo", "foo", NULL };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringEachEqual4(void)
+{
+ const char *testStrings[] = { "foo", "foo", "woo", "foo" };
+
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", testStrings, 4);
+ VERIFY_FAILS_END
+}
+
+void testNotEqualStringEachEqual5(void)
+{
+ EXPECT_ABORT_BEGIN
+ TEST_ASSERT_EACH_EQUAL_STRING("foo", NULL, 1);
+ VERIFY_FAILS_END
+}
+
+void testCstringsEscapeSequence(void)
+{
+#ifndef USING_OUTPUT_SPY
+ TEST_IGNORE();
+#else
+ startPutcharSpy();
+ UnityPrint("\x16\x10");
+ endPutcharSpy();
+ TEST_ASSERT_EQUAL_STRING("\\x16\\x10", getBufferPutcharSpy());
+#endif
+}
diff --git a/deps/Unity/test/tests/types_for_test.h b/deps/Unity/test/tests/types_for_test.h
new file mode 100644
index 0000000..6da4e51
--- /dev/null
+++ b/deps/Unity/test/tests/types_for_test.h
@@ -0,0 +1,14 @@
+#pragma once
+
+typedef enum {
+ ENUM_A,
+ ENUM_2,
+ ENUM_C,
+ ENUM_4,
+} test_enum_t;
+
+static const float test_arr[] = {
+ 1.2f,
+ 2.3f,
+ 3.4f,
+};
diff --git a/deps/Unity/unityConfig.cmake b/deps/Unity/unityConfig.cmake
new file mode 100644
index 0000000..55410cc
--- /dev/null
+++ b/deps/Unity/unityConfig.cmake
@@ -0,0 +1 @@
+include(${CMAKE_CURRENT_LIST_DIR}/unityTargets.cmake)
\ No newline at end of file
diff --git a/deps/fff/.github/ISSUE_TEMPLATE/bug_report.md b/deps/fff/.github/ISSUE_TEMPLATE/bug_report.md
new file mode 100644
index 0000000..fa04e0a
--- /dev/null
+++ b/deps/fff/.github/ISSUE_TEMPLATE/bug_report.md
@@ -0,0 +1,28 @@
+---
+name: Bug report
+about: Create a report to help us improve
+
+---
+
+**Describe the bug**
+A clear and concise description of what the bug is.
+
+**To Reproduce**
+Steps to reproduce the behavior:
+1. Go to '...'
+2. Click on '....'
+3. Scroll down to '....'
+4. See error
+
+**Expected behavior**
+A clear and concise description of what you expected to happen.
+
+**Screenshots**
+If applicable, add screenshots to help explain your problem.
+
+**Compiler, toolset, platform (please complete the following information):**
+ - OS: [e.g. Ubuntu 16.04 LTS]
+ - Compiler: [e.g. gcc (Ubuntu 5.4.0-6ubuntu1~16.04.10) 5.4.0 20160609]
+
+**Additional context**
+Add any other context about the problem here.
diff --git a/deps/fff/.github/ISSUE_TEMPLATE/feature_request.md b/deps/fff/.github/ISSUE_TEMPLATE/feature_request.md
new file mode 100644
index 0000000..066b2d9
--- /dev/null
+++ b/deps/fff/.github/ISSUE_TEMPLATE/feature_request.md
@@ -0,0 +1,17 @@
+---
+name: Feature request
+about: Suggest an idea for this project
+
+---
+
+**Is your feature request related to a problem? Please describe.**
+A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
+
+**Describe the solution you'd like**
+A clear and concise description of what you want to happen.
+
+**Describe alternatives you've considered**
+A clear and concise description of any alternative solutions or features you've considered.
+
+**Additional context**
+Add any other context or screenshots about the feature request here.
diff --git a/deps/fff/.github/PULL_REQUEST_TEMPLATE.md b/deps/fff/.github/PULL_REQUEST_TEMPLATE.md
new file mode 100644
index 0000000..10f1195
--- /dev/null
+++ b/deps/fff/.github/PULL_REQUEST_TEMPLATE.md
@@ -0,0 +1,8 @@
+Thank you for your contribution.
+
+Before submitting this PR, please make sure:
+
+- [ ] Your code builds clean without any errors or warnings
+- [ ] You are not breaking consistency
+- [ ] You have added unit tests
+- [ ] All tests and other checks pass
diff --git a/deps/fff/.github/workflows/verify_pr.yaml b/deps/fff/.github/workflows/verify_pr.yaml
new file mode 100644
index 0000000..588afac
--- /dev/null
+++ b/deps/fff/.github/workflows/verify_pr.yaml
@@ -0,0 +1,25 @@
+name: Check PR
+
+on:
+ pull_request:
+ branches:
+ - master
+ push:
+
+
+jobs:
+ check-pr:
+ runs-on: ${{ matrix.os }}
+ strategy:
+ matrix:
+ os: [ubuntu-latest, windows-latest, macos-latest]
+ steps:
+ - uses: actions/checkout@v3
+ - uses: seanmiddleditch/gha-setup-ninja@master
+ - name: Build
+ run: |
+ mkdir build
+ cmake -GNinja -B build
+ cmake --build build
+ ctest --test-dir build --output-on-failure
+
diff --git a/deps/fff/.gitignore b/deps/fff/.gitignore
new file mode 100644
index 0000000..42ff828
--- /dev/null
+++ b/deps/fff/.gitignore
@@ -0,0 +1,40 @@
+build/
+*~
+*.sublime-project
+*.sublime-workspace
+
+# User-specific files
+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+
+# IntelliJ IDE project directory
+.idea/
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
diff --git a/deps/fff/.travis.yml b/deps/fff/.travis.yml
new file mode 100644
index 0000000..cb7ea9b
--- /dev/null
+++ b/deps/fff/.travis.yml
@@ -0,0 +1,8 @@
+language: cpp
+compiler:
+ - clang
+ - gcc
+script: ./buildandtest
+os:
+ - linux
+ - osx
diff --git a/deps/fff/CMakeLists.txt b/deps/fff/CMakeLists.txt
new file mode 100644
index 0000000..1672943
--- /dev/null
+++ b/deps/fff/CMakeLists.txt
@@ -0,0 +1,46 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+cmake_minimum_required(VERSION 3.20.0)
+project(fff)
+
+set(CMAKE_CXX_STANDARD 11)
+
+# Enable ctest
+enable_testing()
+
+add_library(fff INTERFACE)
+
+option(FFF_GENERATE "If enabled, fff.h will be regenerated using ruby" OFF)
+
+# Generate fff.h if fakegen.rb changed
+if(FFF_GENERATE)
+ add_custom_command(
+ OUTPUT
+ ${CMAKE_CURRENT_LIST_DIR}/fff.h
+ COMMAND
+ ruby ${CMAKE_CURRENT_LIST_DIR}/fakegen.rb >> ${CMAKE_CURRENT_LIST_DIR}/fff.h
+ DEPENDS
+ ${CMAKE_CURRENT_LIST_DIR}/fakegen.rb
+ ${CMAKE_CURRENT_LIST_DIR}/LICENSE
+ )
+ add_custom_target(fff_h DEPENDS ${CMAKE_CURRENT_LIST_DIR}/fff.h)
+else()
+ add_library(fff_h INTERFACE)
+ set_target_properties(fff_h
+ PROPERTIES PUBLIC_HEADER "fff.h"
+ )
+endif()
+
+add_dependencies(fff fff_h)
+
+# Add an interface library for fff.h
+target_include_directories(fff INTERFACE ${CMAKE_CURRENT_LIST_DIR})
+
+option(FFF_UNIT_TESTING "If enabled, fff tests will be compiled and run" OFF)
+
+if(FFF_UNIT_TESTING)
+ # Add tests and samples
+ add_subdirectory(test)
+ add_subdirectory(examples)
+endif()
diff --git a/deps/fff/LICENSE b/deps/fff/LICENSE
new file mode 100644
index 0000000..7b3129b
--- /dev/null
+++ b/deps/fff/LICENSE
@@ -0,0 +1,25 @@
+/*
+LICENSE
+
+The MIT License (MIT)
+
+Copyright (c) 2010 Michael Long
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
\ No newline at end of file
diff --git a/deps/fff/README.md b/deps/fff/README.md
new file mode 100644
index 0000000..0b10627
--- /dev/null
+++ b/deps/fff/README.md
@@ -0,0 +1,665 @@
+# Fake Function Framework (fff)
+-----------------------------
+
+[![Build Status](https://travis-ci.org/meekrosoft/fff.svg?branch=master)](https://travis-ci.org/meekrosoft/fff)
+[![Build status](https://ci.appveyor.com/api/projects/status/md1gn8cxnjkrkq3b/branch/master?svg=true)](https://ci.appveyor.com/project/wulfgarpro/fff/branch/master)
+[![Gitter chat](https://badges.gitter.im/gitterHQ/gitter.png)](https://gitter.im/wulfgarpro/fff?utm_source=share-link&utm_medium=link&utm_campaign=share-link)
+
+- [A Fake Function Framework for C](#a-fake-function-framework-for-c)
+- [Hello Fake World!](#hello-fake-world)
+- [Capturing Arguments](#capturing-arguments)
+- [Return Values](#return-values)
+- [Resetting a Fake](#resetting-a-fake)
+- [Call History](#call-history)
+- [Default Argument History](#default-argument-history)
+- [User Defined Argument History](#user-defined-argument-history)
+- [Function Return Value Sequences](#function-return-value-sequences)
+- [Custom Return Value Delegate](#custom-return-value-delegate)
+- [Return Value History](#return-value-history)
+- [Variadic Functions](#variadic-functions)
+- [Common Questions](#common-questions)
+- [Specifying GCC Function Attributes](#specifying-gcc-function-attributes)
+- [Find Out More](#find-out-more)
+- [Benefits](#benefits)
+- [Under the Hood](#under-the-hood)
+- [Cheat Sheet](#cheat-sheet)
+
+## A Fake Function Framework for C
+fff is a micro-framework for creating fake C functions for tests. Because life
+is too short to spend time hand-writing fake functions for testing.
+
+## Running all tests
+
+### Linux / MacOS
+To run all the tests and sample apps, simply call `$ buildandtest`. This script
+will call down into CMake with the following:
+
+```shell
+cmake -B build -DFFF_GENERATE=ON -DFFF_UNIT_TESTING=ON
+cmake --build build
+ctest --test-dir build --output-on-failure
+```
+
+## Hello Fake World!
+
+Say you are testing an embedded user interface and you have a function that
+you want to create a fake for:
+
+```c
+// UI.c
+...
+void DISPLAY_init();
+...
+```
+
+Here's how you would define a fake function for this in your test suite:
+
+```c
+// test.c(pp)
+#include "fff.h"
+DEFINE_FFF_GLOBALS;
+FAKE_VOID_FUNC(DISPLAY_init);
+```
+
+And the unit test might look something like this:
+
+```c
+TEST_F(GreeterTests, init_initialises_display)
+{
+ UI_init();
+ ASSERT_EQ(DISPLAY_init_fake.call_count, 1);
+}
+```
+
+So what has happened here? The first thing to note is that the framework is
+header only, all you need to do to use it is download `fff.h` and include
+it in your test suite.
+
+The magic is in the `FAKE_VOID_FUNC`. This
+expands a macro that defines a function returning `void`
+which has zero arguments. It also defines a struct
+`"function_name"_fake` which contains all the information about the fake.
+For instance, `DISPLAY_init_fake.call_count`is incremented every time the faked
+function is called.
+
+Under the hood it generates a struct that looks like this:
+
+```c
+typedef struct DISPLAY_init_Fake {
+ unsigned int call_count;
+ unsigned int arg_history_len;
+ unsigned int arg_histories_dropped;
+ void(*custom_fake)();
+} DISPLAY_init_Fake;
+DISPLAY_init_Fake DISPLAY_init_fake;
+```
+
+## Capturing Arguments
+
+Ok, enough with the toy examples. What about faking functions with arguments?
+
+```c
+// UI.c
+...
+void DISPLAY_output(char * message);
+...
+```
+
+Here's how you would define a fake function for this in your test suite:
+
+```c
+FAKE_VOID_FUNC(DISPLAY_output, char *);
+```
+
+And the unit test might look something like this:
+
+```c
+TEST_F(UITests, write_line_outputs_lines_to_display)
+{
+ char msg[] = "helloworld";
+ UI_write_line(msg);
+ ASSERT_EQ(DISPLAY_output_fake.call_count, 1);
+ ASSERT_EQ(strncmp(DISPLAY_output_fake.arg0_val, msg, 26), 0);
+}
+```
+
+
+There is no more magic here, the `FAKE_VOID_FUNC` works as in the
+previous example. The number of arguments that the function takes is calculated,
+ and the macro arguments following the function name defines the argument
+type (a char pointer in this example).
+
+A variable is created for every argument in the form
+`"function_name"fake.argN_val`
+
+## Return Values
+
+When you want to define a fake function that returns a value, you should use the
+`FAKE_VALUE_FUNC` macro. For instance:
+
+```c
+// UI.c
+...
+unsigned int DISPLAY_get_line_capacity();
+unsigned int DISPLAY_get_line_insert_index();
+...
+```
+
+Here's how you would define fake functions for these in your test suite:
+
+```c
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_capacity);
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_insert_index);
+```
+
+And the unit test might look something like this:
+
+```c
+TEST_F(UITests, when_empty_lines_write_line_doesnt_clear_screen)
+{
+ // given
+ DISPLAY_get_line_insert_index_fake.return_val = 1;
+ char msg[] = "helloworld";
+ // when
+ UI_write_line(msg);
+ // then
+ ASSERT_EQ(DISPLAY_clear_fake.call_count, 0);
+}
+```
+
+Of course you can mix and match these macros to define a value function with
+arguments, for instance to fake:
+
+```c
+double pow(double base, double exponent);
+```
+
+you would use a syntax like this:
+
+```c
+FAKE_VALUE_FUNC(double, pow, double, double);
+```
+## Resetting a Fake
+
+Good tests are isolated tests, so it is important to reset the fakes for each
+unit test. All the fakes have a reset function to reset their arguments and
+call counts. It is good practice is to call the reset function for all the
+fakes in the setup function of your test suite.
+
+```c
+void setup()
+{
+ // Register resets
+ RESET_FAKE(DISPLAY_init);
+ RESET_FAKE(DISPLAY_clear);
+ RESET_FAKE(DISPLAY_output_message);
+ RESET_FAKE(DISPLAY_get_line_capacity);
+ RESET_FAKE(DISPLAY_get_line_insert_index);
+}
+```
+
+You might want to define a macro to do this:
+
+```c
+/* List of fakes used by this unit tester */
+#define FFF_FAKES_LIST(FAKE) \
+ FAKE(DISPLAY_init) \
+ FAKE(DISPLAY_clear) \
+ FAKE(DISPLAY_output_message) \
+ FAKE(DISPLAY_get_line_capacity) \
+ FAKE(DISPLAY_get_line_insert_index)
+
+void setup()
+{
+ /* Register resets */
+ FFF_FAKES_LIST(RESET_FAKE);
+
+ /* reset common FFF internal structures */
+ FFF_RESET_HISTORY();
+}
+```
+
+## Call History
+Say you want to test that a function calls functionA, then functionB, then
+functionA again, how would you do that? Well fff maintains a call
+history so that it is easy to assert these expectations.
+
+Here's how it works:
+
+```c
+FAKE_VOID_FUNC(voidfunc2, char, char);
+FAKE_VALUE_FUNC(long, longfunc0);
+
+TEST_F(FFFTestSuite, calls_in_correct_order)
+{
+ longfunc0();
+ voidfunc2();
+ longfunc0();
+
+ ASSERT_EQ(fff.call_history[0], (void *)longfunc0);
+ ASSERT_EQ(fff.call_history[1], (void *)voidfunc2);
+ ASSERT_EQ(fff.call_history[2], (void *)longfunc0);
+}
+```
+
+They are reset by calling `FFF_RESET_HISTORY();`
+
+## Default Argument History
+
+The framework will by default store the arguments for the last ten calls made
+to a fake function.
+
+```c
+TEST_F(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history)
+{
+ voidfunc2('g', 'h');
+ voidfunc2('i', 'j');
+ ASSERT_EQ('g', voidfunc2_fake.arg0_history[0]);
+ ASSERT_EQ('h', voidfunc2_fake.arg1_history[0]);
+ ASSERT_EQ('i', voidfunc2_fake.arg0_history[1]);
+ ASSERT_EQ('j', voidfunc2_fake.arg1_history[1]);
+}
+```
+
+There are two ways to find out if calls have been dropped. The first is to
+check the dropped histories counter:
+
+```c
+TEST_F(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped)
+{
+ int i;
+ for(i = 0; i < 10; i++)
+ {
+ voidfunc2('1'+i, '2'+i);
+ }
+ voidfunc2('1', '2');
+ ASSERT_EQ(1u, voidfunc2_fake.arg_histories_dropped);
+}
+```
+
+The other is to check if the call count is greater than the history size:
+
+```c
+ASSERT(voidfunc2_fake.arg_history_len < voidfunc2_fake.call_count);
+```
+
+The argument histories for a fake function are reset when the `RESET_FAKE`
+function is called
+
+## User Defined Argument History
+
+If you wish to control how many calls to capture for argument history you can
+override the default by defining it before include the `fff.h` like this:
+
+```c
+// Want to keep the argument history for 13 calls
+#define FFF_ARG_HISTORY_LEN 13
+// Want to keep the call sequence history for 17 function calls
+#define FFF_CALL_HISTORY_LEN 17
+
+#include "../fff.h"
+```
+
+## Function Return Value Sequences
+
+Often in testing we would like to test the behaviour of sequence of function call
+events. One way to do this with fff is to specify a sequence of return values
+with for the fake function. It is probably easier to describe with an example:
+
+```c
+// faking "long longfunc();"
+FAKE_VALUE_FUNC(long, longfunc0);
+
+TEST_F(FFFTestSuite, return_value_sequences_exhausted)
+{
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ ASSERT_EQ(myReturnVals[0], longfunc0());
+ ASSERT_EQ(myReturnVals[1], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+}
+```
+
+By specifying a return value sequence using the `SET_RETURN_SEQ` macro,
+the fake will return the values given in the parameter array in sequence. When
+the end of the sequence is reached the fake will continue to return the last
+value in the sequence indefinitely.
+
+## Custom Return Value Delegate
+
+You can specify your own function to provide the return value for the fake. This
+is done by setting the `custom_fake` member of the fake. Here's an example:
+
+```c
+#define MEANING_OF_LIFE 42
+long my_custom_value_fake(void)
+{
+ return MEANING_OF_LIFE;
+}
+TEST_F(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_return_value)
+{
+ longfunc0_fake.custom_fake = my_custom_value_fake;
+ long retval = longfunc0();
+ ASSERT_EQ(MEANING_OF_LIFE, retval);
+}
+```
+
+### Custom Return Value Delegate Sequences
+
+Say you have a function with an out parameter, and you want it to have a different behaviour
+on the first three calls, for example: set the value 'x' to the out parameter on the first call,
+the value 'y' to the out parameter on the second call, and the value 'z' to the out parameter
+on the third call. You can specify a sequence of custom functions to a non-variadic function
+using the `SET_CUSTOM_FAKE_SEQ` macro. Here's an example:
+
+```c
+void voidfunc1outparam_custom_fake1(char *a)
+{
+ *a = 'x';
+}
+
+void voidfunc1outparam_custom_fake2(char *a)
+{
+ *a = 'y';
+}
+
+void voidfunc1outparam_custom_fake3(char *a)
+{
+ *a = 'z';
+}
+
+TEST_F(FFFTestSuite, custom_fake_sequence_not_exausthed)
+{
+ void (*custom_fakes[])(char *) = {voidfunc1outparam_custom_fake1,
+ voidfunc1outparam_custom_fake2,
+ voidfunc1outparam_custom_fake3};
+ char a = 'a';
+
+ SET_CUSTOM_FAKE_SEQ(voidfunc1outparam, custom_fakes, 3);
+
+ voidfunc1outparam(&a);
+ ASSERT_EQ('x', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('y', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('z', a);
+}
+```
+
+The fake will call your custom functions in the order specified by the `SET_CUSTOM_FAKE_SEQ`
+macro. When the last custom fake is reached the fake will keep calling the last custom
+fake in the sequence. This macro works much like the `SET_RETURN_SEQ` macro.
+
+## Return Value History
+
+Say you have two functions f1 and f2. f2 must be called to release some resource
+allocated by f1, but only in the cases where f1 returns zero. f1 could be
+pthread_mutex_trylock and f2 could be pthread_mutex_unlock. fff will
+save the history of returned values so this can be easily checked, even when
+you use a sequence of custom fakes. Here's a simple example:
+
+ TEST_F(FFFTestSuite, return_value_sequence_saved_in_history)
+ {
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ longfunc0();
+ longfunc0();
+ longfunc0();
+ ASSERT_EQ(myReturnVals[0], longfunc0_fake.return_val_history[0]);
+ ASSERT_EQ(myReturnVals[1], longfunc0_fake.return_val_history[1]);
+ ASSERT_EQ(myReturnVals[2], longfunc0_fake.return_val_history[2]);
+ }
+
+You access the returned values in the `return_val_history` field.
+
+## Variadic Functions
+
+You can fake variadic functions using the macros `FAKE_VALUE_FUNC_VARARG`
+and `FAKE_VOID_FUNC_VARARG`. For instance:
+
+ FAKE_VALUE_FUNC_VARARG(int, fprintf, FILE *, const char*, ...);
+
+In order to access the variadic parameters from a custom fake function, declare a
+`va_list` parameter. For instance, a custom fake for `fprintf()`
+could call the real `fprintf()` like this:
+
+ int fprintf_custom(FILE *stream, const char *format, va_list ap) {
+ if (fprintf0_fake.return_val < 0) // should we fail?
+ return fprintf0_fake.return_val;
+ return vfprintf(stream, format, ap);
+ }
+
+Just like [return value delegates](#custom-return-value-delegate-sequences), you can also specify sequences for variadic functions using `SET_CUSTOM_FAKE_SEQ`.
+See the test files for examples.
+
+## Common Questions
+
+### How do I specify calling conventions for my fake functions?
+
+fff has a limited capability for enabling specification of Microsoft's Visual C/C++ calling conventions, but this support must be enabled when generating fff's header file `fff.h`.
+
+```bash
+ruby fakegen.rb --with-calling-conventions > fff.h
+```
+
+By enabling this support, all of fff's fake function scaffolding will necessitate the specification of a calling convention, e.g. `__cdecl` for each VALUE or VOID fake.
+
+Here are some basic examples: take note that the placement of the calling convention being specified is different depending on whether the fake is a VOID or VALUE function.
+
+```c
+FAKE_VOID_FUNC(__cdecl, voidfunc1, int);
+FAKE_VALUE_FUNC(long, __cdecl, longfunc0);
+```
+
+### How do I fake a function that returns a value by reference?
+
+The basic mechanism that fff provides you in this case is the custom_fake field described in the *Custom Return Value Delegate* example above.
+
+You need to create a custom function (e.g. getTime_custom_fake) to produce the output optionally by use of a helper variable (e.g. getTime_custom_now) to retrieve that output from. Then some creativity to tie it all together. The most important part (IMHO) is to keep your test case readable and maintainable.
+
+In case your project uses a C compiler that supports nested functions (e.g. GCC), or when using C++ lambdas, you can even combine all this in a single unit test function so you can easily oversee all details of the test.
+
+```c
+#include
+
+/* Configure FFF to use std::function, which enables capturing lambdas */
+#define CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN, FUNCNAME, ...) \
+ std::function FUNCNAME
+
+#include "fff.h"
+
+/* The time structure */
+typedef struct {
+ int hour, min;
+} Time;
+
+/* Our fake function */
+FAKE_VOID_FUNC(getTime, Time*);
+
+/* A test using the getTime fake function */
+TEST_F(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_output)
+{
+ Time t;
+ Time getTime_custom_now = {
+ .hour = 13,
+ .min = 05,
+ };
+ getTime_fake.custom_fake = [getTime_custom_now](Time *now) {
+ *now = getTime_custom_now;
+ };
+
+ /* when getTime is called */
+ getTime(&t);
+
+ /* then the specific time must be produced */
+ ASSERT_EQ(t.hour, 13);
+ ASSERT_EQ(t.min, 05);
+}
+```
+
+### How do I fake a function with a function pointer parameter?
+
+Using fff to stub functions that have function pointer parameter can cause problems when trying to stub them. Presented here is an example how to deal with this situation.
+
+If you need to stub a function that has a function pointer parameter, e.g. something like:
+
+```c
+/* timer.h */
+typedef int timer_handle;
+extern int timer_start(timer_handle handle, long delay, void (*cb_function) (int arg), int arg);
+```
+
+Then creating a fake like below will horribly fail when trying to compile because the fff macro will internally expand into an illegal variable ```int (*)(int) arg2_val```.
+
+```c
+/* The fake, attempt one */
+FAKE_VALUE_FUNC(int,
+ timer_start,
+ timer_handle,
+ long,
+ void (*) (int argument),
+ int);
+```
+
+The solution to this problem is to create a bridging type that needs only to be visible in the unit tester. The fake will use that intermediate type. This way the compiler will not complain because the types match.
+
+```c
+/* Additional type needed to be able to use callback in fff */
+typedef void (*timer_cb) (int argument);
+
+/* The fake, attempt two */
+FAKE_VALUE_FUNC(int,
+ timer_start,
+ timer_handle,
+ long,
+ timer_cb,
+ int);
+```
+
+Here are some ideas how to create a test case with callbacks.
+
+```c
+/* Unit test */
+TEST_F(FFFTestSuite, test_fake_with_function_pointer)
+{
+ int cb_timeout_called = 0;
+ int result = 0;
+
+ void cb_timeout(int argument)
+ {
+ cb_timeout_called++;
+ }
+
+ int timer_start_custom_fake(timer_handle handle,
+ long delay,
+ void (*cb_function) (int arg),
+ int arg)
+ {
+ if (cb_function) cb_function(arg);
+ return timer_start_fake.return_val;
+ }
+
+ /* given the custom fake for timer_start */
+ timer_start_fake.return_val = 33;
+ timer_start_fake.custom_fake = timer_start_custom_fake;
+
+ /* when timer_start is called
+ * (actually you would call your own function-under-test
+ * that would then call the fake function)
+ */
+ result = timer_start(10, 100, cb_timeout, 55);
+
+ /* then the timer_start fake must have been called correctly */
+ ASSERT_EQ(result, 33);
+ ASSERT_EQ(timer_start_fake.call_count, 1);
+ ASSERT_EQ(timer_start_fake.arg0_val, 10);
+ ASSERT_EQ(timer_start_fake.arg1_val, 100);
+ ASSERT_EQ(timer_start_fake.arg2_val, cb_timeout); /* callback provided by unit tester */
+ ASSERT_EQ(timer_start_fake.arg3_val, 55);
+
+ /* and ofcourse our custom fake correctly calls the registered callback */
+ ASSERT_EQ(cb_timeout_called, 1);
+}
+```
+
+### How do I reuse a fake across multiple test-suites?
+
+fff functions like `FAKE_VALUE_FUNC` will perform both the declaration AND the definition of the fake function and the corresponding data structs. This cannot be placed in a header, since it will lead to multiple definitions of the fake functions.
+
+The solution is to separate declaration and definition of the fakes, and place the declaration into a public header file, and the definition into a private source file.
+
+Here is an example of how it could be done:
+
+```c
+/* Public header file */
+#include "fff.h"
+
+DECLARE_FAKE_VALUE_FUNC(int, value_function, int, int);
+DECLARE_FAKE_VOID_FUNC(void_function, int, int);
+DECLARE_FAKE_VALUE_FUNC_VARARG(int, value_function_vargs, const char *, int, ...);
+DECLARE_FAKE_VOID_FUNC_VARARG(void_function_vargs, const char *, int, ...);
+
+
+/* Private source file file */
+#include "public_header.h"
+
+DEFINE_FAKE_VALUE_FUNC(int, value_function, int, int);
+DEFINE_FAKE_VOID_FUNC(void_function, int, int);
+DEFINE_FAKE_VALUE_FUNC_VARARG(int, value_function_vargs, const char *, int, ...);
+DEFINE_FAKE_VOID_FUNC_VARARG(void_function_vargs, const char *, int, ...);
+
+```
+
+## Specifying GCC Function Attributes
+
+You can specify GCC function attributes for your fakes using the `FFF_GCC_FUNCTION_ATTRIBUTES` directive.
+
+### Weak Functions
+
+One usful attribute is the _weak_ attribute that marks a function such that it can be overridden by a non-weak variant at link time. Using weak functions in combination with fff can help simplify your testing approach.
+
+For example:
+* Define a library of fake functions, e.g. libfake.a.
+* Link a binary (you might have many) that defines a subset of real variants of the fake functions to the aforementioned fake library.
+* This has the benefit of allowing a binary to selectively use a subset of the required fake functions while testing the real variants without the need for many different make targets.
+
+You can mark all fakes with the weak attribute like so:
+```
+#define FFF_GCC_FUNCTION_ATTRIBUTES __attribute__((weak))
+#include "fff.h"
+```
+
+See the example project that demonstrates the above approach: _./examples/weak_linking_.
+
+## Find Out More
+
+Look under the examples directory for full length examples in both C and C++.
+There is also a test suite for the framework under the test directory.
+
+-------------------------
+
+## Benefits
+So whats the point?
+
+ * To make it easy to create fake functions for testing C code.
+ * It is simple - just include a header file and you are good to go.
+ * To work in both C and C++ test environments
+
+
+## Under the Hood
+ * The fff.h header file is generated by a ruby script
+ * There are tests under _./test_
+ * There is an example for testing an embedded UI and a hardware driver under _./examples_
+ * There is an example of weak_linking under _./examples_
+
+
+## Cheat Sheet
+| Macro | Description | Example |
+|-------|-------------|---------|
+| FAKE_VOID_FUNC(fn [,arg_types*]); | Define a fake function named fn returning void with n arguments | FAKE_VOID_FUNC(DISPLAY_output_message, const char*); |
+| FAKE_VALUE_FUNC(return_type, fn [,arg_types*]); | Define a fake function returning a value with type return_type taking n arguments | FAKE_VALUE_FUNC(int, DISPLAY_get_line_insert_index); |
+| FAKE_VOID_FUNC_VARARG(fn [,arg_types*], ...); | Define a fake variadic function returning void with type return_type taking n arguments and n variadic arguments | FAKE_VOID_FUNC_VARARG(fn, const char*, ...) |
+| FAKE_VALUE_FUNC_VARARG(return_type, fn [,arg_types*], ...); | Define a fake variadic function returning a value with type return_type taking n arguments and n variadic arguments | FAKE_VALUE_FUNC_VARARG(int, fprintf, FILE*, const char*, ...) |
+| RESET_FAKE(fn); | Reset the state of fake function called fn | RESET_FAKE(DISPLAY_init); |
diff --git a/deps/fff/buildandtest b/deps/fff/buildandtest
new file mode 100755
index 0000000..83ce4c3
--- /dev/null
+++ b/deps/fff/buildandtest
@@ -0,0 +1,15 @@
+#!/bin/bash
+set -e
+
+# Clear the environment
+rm -fr build fff.h
+mkdir build
+
+# Configure the build
+cmake -B build -DFFF_GENERATE=ON -DFFF_UNIT_TESTING=ON || exit -1
+
+# Build all targets
+cmake --build build || exit -1
+
+# Run all tests
+ctest --test-dir build --output-on-failure
diff --git a/deps/fff/examples/CMakeLists.txt b/deps/fff/examples/CMakeLists.txt
new file mode 100644
index 0000000..58a3d09
--- /dev/null
+++ b/deps/fff/examples/CMakeLists.txt
@@ -0,0 +1,6 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+add_subdirectory(driver_testing)
+add_subdirectory(embedded_ui)
+add_subdirectory(weak_linking)
diff --git a/deps/fff/examples/driver_testing/CMakeLists.txt b/deps/fff/examples/driver_testing/CMakeLists.txt
new file mode 100644
index 0000000..3580349
--- /dev/null
+++ b/deps/fff/examples/driver_testing/CMakeLists.txt
@@ -0,0 +1,31 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+# Create the driver test binary
+add_executable(driver_test
+ src/driver.c
+ src/driver.test.cpp
+)
+target_include_directories(driver_test PRIVATE include)
+target_link_libraries(driver_test PRIVATE GTest::gtest_main fff)
+target_compile_definitions(driver_test PUBLIC TEST_USER_OWN_TR1_TUPLE=1 TESTING)
+
+# Create the driver fff test binary
+add_executable(driver_fff_test
+ src/driver.c
+ src/driver.test.fff.cpp
+)
+target_include_directories(driver_fff_test PRIVATE include)
+target_link_libraries(driver_fff_test PRIVATE GTest::gtest_main fff)
+target_compile_definitions(driver_fff_test PUBLIC TEST_USER_OWN_TR1_TUPLE=1 TESTING)
+
+# Add tests to ctest
+add_test(
+ NAME driver_test
+ COMMAND $
+)
+
+add_test(
+ NAME driver_fff_test
+ COMMAND $
+)
diff --git a/deps/fff/examples/driver_testing/include/driver.h b/deps/fff/examples/driver_testing/include/driver.h
new file mode 100644
index 0000000..b7406d4
--- /dev/null
+++ b/deps/fff/examples/driver_testing/include/driver.h
@@ -0,0 +1,11 @@
+
+#ifndef DRIVER
+#define DRIVER
+
+#include
+
+void driver_write(uint8_t val);
+uint8_t driver_read();
+void driver_init_device();
+
+#endif /*include guard*/
diff --git a/deps/fff/examples/driver_testing/include/hardware_abstraction.h b/deps/fff/examples/driver_testing/include/hardware_abstraction.h
new file mode 100644
index 0000000..affa92e
--- /dev/null
+++ b/deps/fff/examples/driver_testing/include/hardware_abstraction.h
@@ -0,0 +1,15 @@
+#ifndef HARDWARE_ABSTRACTION
+#define HARDWARE_ABSTRACTION
+
+#include
+
+#ifndef TESTING
+#define IO_MEM_RD8(ADDR) (*((volatile uint8_t *)(ADDR)))
+#define IO_MEM_WR8(ADDR, VAL_8) (*((volatile uint8_t *)(ADDR)) = (VAL_8))
+#else
+/* In testing use fake functions to record calls to IO memory */
+uint8_t IO_MEM_RD8(uint32_t reg);
+void IO_MEM_WR8(uint32_t reg, uint8_t val);
+#endif
+
+#endif /* Include guard */
diff --git a/deps/fff/examples/driver_testing/include/registers.h b/deps/fff/examples/driver_testing/include/registers.h
new file mode 100644
index 0000000..5c9e5a9
--- /dev/null
+++ b/deps/fff/examples/driver_testing/include/registers.h
@@ -0,0 +1,13 @@
+#ifndef REGISTERS_H_
+#define REGISTERS_H_
+
+#define DRIVER_OUTPUT_REGISTER 0xFFAAu
+#define DRIVER_INPUT_REGISTER 0XFFABu
+#define DRIVER_PERIPHERAL_ENABLE_REG 0xFFACu
+#define DRIVER_PERIPHERAL_INITIALIZE_REG 0xFFACu
+
+#define HARDWARE_VERSION_REGISTER 0xFF00u
+#define HARDWARE_REV_A 0x00u
+#define HARDWARE_REV_B 0x01u
+
+#endif /* REGISTERS_H_ */
diff --git a/deps/fff/examples/driver_testing/src/driver.c b/deps/fff/examples/driver_testing/src/driver.c
new file mode 100644
index 0000000..9454ba6
--- /dev/null
+++ b/deps/fff/examples/driver_testing/src/driver.c
@@ -0,0 +1,24 @@
+
+
+#include "hardware_abstraction.h"
+#include "registers.h"
+
+void driver_write(uint8_t val)
+{
+ IO_MEM_WR8(DRIVER_OUTPUT_REGISTER, val);
+}
+
+uint8_t driver_read()
+{
+ return IO_MEM_RD8(DRIVER_INPUT_REGISTER);
+}
+
+void driver_init_device()
+{
+ uint8_t hw_version = IO_MEM_RD8(HARDWARE_VERSION_REGISTER);
+ if(HARDWARE_REV_B == hw_version)
+ {
+ IO_MEM_WR8(DRIVER_PERIPHERAL_ENABLE_REG, 1);
+ }
+ IO_MEM_WR8(DRIVER_PERIPHERAL_INITIALIZE_REG, 1);
+}
diff --git a/deps/fff/examples/driver_testing/src/driver.test.cpp b/deps/fff/examples/driver_testing/src/driver.test.cpp
new file mode 100644
index 0000000..cd80bb3
--- /dev/null
+++ b/deps/fff/examples/driver_testing/src/driver.test.cpp
@@ -0,0 +1,50 @@
+extern "C"
+{
+#include "driver.h"
+#include "registers.h"
+}
+#include "../../../fff.h"
+#include
+
+
+extern "C"
+{
+ static uint8_t readVal;
+ static int readCalled;
+ static uint32_t readRegister;
+ uint8_t IO_MEM_RD8(uint32_t reg)
+ {
+ readRegister = reg;
+ readCalled++;
+ return readVal;
+ }
+
+ static uint32_t writeRegister;
+ static uint8_t writeVal;
+ static int writeCalled;
+ void IO_MEM_WR8(uint32_t reg, uint8_t val)
+ {
+ writeRegister = reg;
+ writeVal = val;
+ writeCalled++;
+ }
+}
+
+TEST(Driver, When_writing_Then_writes_data_to_DRIVER_OUTPUT_REGISTER)
+{
+ driver_write(0x34);
+ ASSERT_EQ(1u, writeCalled);
+ ASSERT_EQ(0x34u, writeVal);
+ ASSERT_EQ(DRIVER_OUTPUT_REGISTER, writeRegister);
+}
+
+
+TEST(Driver, When_reading_data_Then_reads_from_DRIVER_INPUT_REGISTER)
+{
+ readVal = 0x55;
+ uint8_t returnedValue = driver_read();
+ ASSERT_EQ(1u, readCalled);
+ ASSERT_EQ(0x55u, returnedValue);
+ ASSERT_EQ(readRegister, DRIVER_INPUT_REGISTER);
+}
+
diff --git a/deps/fff/examples/driver_testing/src/driver.test.fff.cpp b/deps/fff/examples/driver_testing/src/driver.test.fff.cpp
new file mode 100644
index 0000000..56f6192
--- /dev/null
+++ b/deps/fff/examples/driver_testing/src/driver.test.fff.cpp
@@ -0,0 +1,63 @@
+extern "C"{
+ #include "driver.h"
+ #include "registers.h"
+ #include "hardware_abstraction.h"
+}
+#include "fff.h"
+#include
+
+DEFINE_FFF_GLOBALS;
+
+FAKE_VOID_FUNC(IO_MEM_WR8, uint32_t, uint8_t);
+FAKE_VALUE_FUNC(uint8_t, IO_MEM_RD8, uint32_t);
+
+class DriverTestFFF : public testing::Test
+{
+public:
+ void SetUp()
+ {
+ RESET_FAKE(IO_MEM_WR8);
+ RESET_FAKE(IO_MEM_RD8);
+ FFF_RESET_HISTORY();
+ }
+
+};
+
+TEST_F(DriverTestFFF, When_writing_Then_writes_data_to_DRIVER_OUTPUT_REGISTER)
+{
+ driver_write(0x34);
+ ASSERT_EQ(1u, IO_MEM_WR8_fake.call_count);
+ ASSERT_EQ(0x34u, IO_MEM_WR8_fake.arg1_val);
+ ASSERT_EQ(DRIVER_OUTPUT_REGISTER, IO_MEM_WR8_fake.arg0_val);
+}
+
+
+TEST_F(DriverTestFFF, When_reading_data_Then_reads_from_DRIVER_INPUT_REGISTER)
+{
+ IO_MEM_RD8_fake.return_val = 0x55;
+ uint8_t returnedValue = driver_read();
+ ASSERT_EQ(1u, IO_MEM_RD8_fake.call_count);
+ ASSERT_EQ(0x55u, returnedValue);
+ ASSERT_EQ(IO_MEM_RD8_fake.arg0_val, DRIVER_INPUT_REGISTER);
+}
+
+TEST_F(DriverTestFFF, Given_revisionB_device_When_initialize_Then_enable_peripheral_before_initializing_it)
+{
+ // Given
+ IO_MEM_RD8_fake.return_val = HARDWARE_REV_B;
+ // When
+ driver_init_device();
+
+ //Then
+ // Gets the hardware revision
+ ASSERT_EQ((void*) IO_MEM_RD8, fff.call_history[0]);
+ ASSERT_EQ(HARDWARE_VERSION_REGISTER, IO_MEM_RD8_fake.arg0_history[0]);
+ // Enables Peripheral
+ ASSERT_EQ((void*) IO_MEM_WR8, fff.call_history[1]);
+ ASSERT_EQ(DRIVER_PERIPHERAL_ENABLE_REG, IO_MEM_WR8_fake.arg0_history[0]);
+ ASSERT_EQ(1, IO_MEM_WR8_fake.arg1_history[0]);
+ // Initializes Peripheral
+ ASSERT_EQ((void*) IO_MEM_WR8, fff.call_history[2]);
+ ASSERT_EQ(DRIVER_PERIPHERAL_INITIALIZE_REG,IO_MEM_WR8_fake.arg0_history[1]);
+ ASSERT_EQ(1, IO_MEM_WR8_fake.arg1_history[1]);
+}
diff --git a/deps/fff/examples/embedded_ui/CMakeLists.txt b/deps/fff/examples/embedded_ui/CMakeLists.txt
new file mode 100644
index 0000000..d2f3015
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/CMakeLists.txt
@@ -0,0 +1,23 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+# Create the ui_test_ansic test binary
+add_executable(ui_test_ansic src/UI_test_ansic.c src/UI.c)
+target_include_directories(ui_test_ansic PRIVATE include)
+target_link_libraries(ui_test_ansic PRIVATE fff)
+
+# Create the ui_test_cpp test binary
+add_executable(ui_test_cpp src/UI_test_cpp.cpp src/UI.c)
+target_include_directories(ui_test_cpp PRIVATE include)
+target_link_libraries(ui_test_cpp PRIVATE GTest::gtest_main fff)
+
+# Add tests to ctest
+add_test(
+ NAME ui_test_ansic
+ COMMAND $
+)
+
+add_test(
+ NAME ui_test_cpp
+ COMMAND $
+)
diff --git a/deps/fff/examples/embedded_ui/Kata.txt b/deps/fff/examples/embedded_ui/Kata.txt
new file mode 100644
index 0000000..b466c36
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/Kata.txt
@@ -0,0 +1,25 @@
+
+Problem Definition
+------------------
+The task is to write a user interface module for an embedded device.
+
+Interrupts:
+ * The user interface is responsible for initializing the display.
+ * The user interface will register an interrupt handler for GPIO input 2 (a
+ push button).
+ * It will be possible to register a callback function for button presses.
+ * When there is no callback function set the irq handler will increment a
+ missed irq counter.
+ * When the interrupt occurs the handler will schedule or execute the button
+ press callback if there is one registered.
+Output:
+ * Tasks can write messages to the user interface to be output on the display.
+ * The display is line oriented; when the last line of the display is written
+ the user interface is responsible for clearing the display.
+ * The display is 26 characters wide. Any string longer than that must be
+ truncated before being sent to the display. The string must be null
+ terminated and thus maximum 27 bytes long.
+
+ * BONUS: Have the display be scrolling, i.e. when the display is full, the
+ previous lines must be shifted up one and the new line written in the bottom
+ line.
diff --git a/deps/fff/examples/embedded_ui/include/DISPLAY.h b/deps/fff/examples/embedded_ui/include/DISPLAY.h
new file mode 100644
index 0000000..45ca62e
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/include/DISPLAY.h
@@ -0,0 +1,17 @@
+/*
+ * DISPLAY.h
+ *
+ * Created on: Dec 17, 2010
+ * Author: mlong
+ */
+
+#ifndef DISPLAY_H_
+#define DISPLAY_H_
+
+void DISPLAY_init();
+void DISPLAY_clear();
+unsigned int DISPLAY_get_line_capacity();
+unsigned int DISPLAY_get_line_insert_index();
+void DISPLAY_output(char * message);
+
+#endif /* DISPLAY_H_ */
diff --git a/deps/fff/examples/embedded_ui/include/SYSTEM.h b/deps/fff/examples/embedded_ui/include/SYSTEM.h
new file mode 100644
index 0000000..080144f
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/include/SYSTEM.h
@@ -0,0 +1,21 @@
+/*
+ * DISPLAY.h
+ *
+ * Created on: Dec 17, 2010
+ * Author: mlong
+ */
+
+#ifndef SYSTEM_H_
+#define SYSTEM_H_
+
+typedef void (*irq_func_t)(void);
+
+#define IRQ_GPIO_0 0x70
+#define IRQ_GPIO_1 0x71
+#define IRQ_GPIO_2 0x72
+#define IRQ_GPIO_3 0x73
+
+
+void SYSTEM_register_irq(irq_func_t, unsigned int irq);
+
+#endif /* SYSTEM_H_ */
diff --git a/deps/fff/examples/embedded_ui/include/UI.h b/deps/fff/examples/embedded_ui/include/UI.h
new file mode 100644
index 0000000..8a3fb5c
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/include/UI.h
@@ -0,0 +1,12 @@
+#ifndef UI_H_
+#define UI_H_
+
+typedef void (*button_cbk_t)(void);
+
+void UI_init();
+unsigned int UI_get_missed_irqs();
+void UI_button_irq_handler();
+void UI_register_button_cbk(button_cbk_t cbk);
+void UI_write_line(char *line);
+
+#endif /* UI_H_ */
diff --git a/deps/fff/examples/embedded_ui/src/UI.c b/deps/fff/examples/embedded_ui/src/UI.c
new file mode 100644
index 0000000..8ce996e
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/src/UI.c
@@ -0,0 +1,48 @@
+#include "UI.h"
+#include "DISPLAY.h"
+#include "SYSTEM.h"
+#include
+
+static unsigned int missed_irq_counter;
+button_cbk_t button_cbk;
+
+
+void UI_init()
+{
+ DISPLAY_init();
+ SYSTEM_register_irq(UI_button_irq_handler, IRQ_GPIO_2);
+ button_cbk = 0;
+ missed_irq_counter = 0;
+}
+
+unsigned int UI_get_missed_irqs()
+{
+ return missed_irq_counter;
+}
+
+void UI_button_irq_handler()
+{
+ if(button_cbk)
+ {
+ button_cbk();
+ }
+ else
+ {
+ missed_irq_counter++;
+ }
+}
+
+void UI_register_button_cbk(button_cbk_t cbk)
+{
+ button_cbk = cbk;
+}
+
+void UI_write_line(char *line)
+{
+ static char out[27];
+ strncpy(out, line, 26);
+ out[26] = '\0';
+ if(DISPLAY_get_line_capacity() == DISPLAY_get_line_insert_index())
+ DISPLAY_clear();
+ DISPLAY_output(out);
+}
diff --git a/deps/fff/examples/embedded_ui/src/UI_test_ansic.c b/deps/fff/examples/embedded_ui/src/UI_test_ansic.c
new file mode 100644
index 0000000..3e3fce9
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/src/UI_test_ansic.c
@@ -0,0 +1,183 @@
+#include "UI.h"
+#include "fff.h"
+#include "SYSTEM.h"
+#include "DISPLAY.h"
+
+#include
+#include
+#include
+
+/* Test Framework :-) */
+void setup();
+#define TEST_F(SUITE, NAME) void NAME()
+#define RUN_TEST(SUITE, TESTNAME) printf(" Running %s.%s: \n", #SUITE, #TESTNAME); setup(); TESTNAME(); printf(" SUCCESS\n");
+
+DEFINE_FFF_GLOBALS;
+
+/* SYSTEM.h */
+FAKE_VOID_FUNC2(SYSTEM_register_irq, irq_func_t, unsigned int);
+/* DISPLAY.h */
+FAKE_VOID_FUNC(DISPLAY_init);
+FAKE_VOID_FUNC(DISPLAY_clear);
+FAKE_VOID_FUNC(DISPLAY_output, char *);
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_capacity);
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_insert_index);
+
+FAKE_VOID_FUNC0(button_press_cbk);
+
+
+
+/* Initialializers called for every test */
+void setup()
+{
+ RESET_FAKE(SYSTEM_register_irq);
+
+ RESET_FAKE(DISPLAY_init)
+ RESET_FAKE(DISPLAY_clear)
+ RESET_FAKE(DISPLAY_output)
+ RESET_FAKE(DISPLAY_get_line_capacity)
+ RESET_FAKE(DISPLAY_get_line_insert_index);
+
+ RESET_FAKE(button_press_cbk);
+
+ FFF_RESET_HISTORY();
+
+ DISPLAY_get_line_capacity_fake.return_val = 2;
+}
+
+/* Tests go here */
+TEST_F(UITests, init_will_initialise_display)
+{
+ UI_init();
+ assert(DISPLAY_init_fake.call_count == 1);
+}
+
+TEST_F(UITests, init_will_register_interrupt_gpio2)
+{
+ UI_init();
+ assert(SYSTEM_register_irq_fake.call_count == 1);
+ assert(SYSTEM_register_irq_fake.arg0_val == UI_button_irq_handler);
+ assert(SYSTEM_register_irq_fake.arg1_val == IRQ_GPIO_2);
+}
+
+TEST_F(UITests, when_no_irq_then_missed_irq_counter_zero)
+{
+ assert(UI_get_missed_irqs() == 0);
+}
+
+TEST_F(UITests, when_one_irq_and_no_handler_then_missed_irq_counter_one)
+{
+ UI_button_irq_handler();
+ assert(UI_get_missed_irqs() == 1);
+}
+
+TEST_F(UITests, when_one_irq_and_valid_callback_then_missed_irq_counter_zero)
+{
+ UI_init();
+ UI_register_button_cbk(button_press_cbk);
+ UI_button_irq_handler();
+ assert(UI_get_missed_irqs() == 0);
+}
+
+TEST_F(UITests, when_one_irq_and_valid_callback_then_callback_called)
+{
+ UI_register_button_cbk(button_press_cbk);
+ UI_button_irq_handler();
+ assert(button_press_cbk_fake.call_count == 1);
+}
+
+TEST_F(UITests, write_line_outputs_lines_to_display)
+{
+ char msg[] = "helloworld";
+ UI_write_line(msg);
+ assert(DISPLAY_output_fake.call_count == 1);
+ assert(strncmp(DISPLAY_output_fake.arg0_val, msg, 26) == 0);
+}
+
+TEST_F(UITests, when_no_empty_lines_write_line_clears_screen_and_outputs_lines_to_display)
+{
+ DISPLAY_get_line_insert_index_fake.return_val = 2;
+ char msg[] = "helloworld";
+
+ UI_write_line(msg);
+
+ assert(DISPLAY_clear_fake.call_count == 1);
+ assert(DISPLAY_output_fake.call_count == 1);
+ // Check the order of the calls: Don't care about the first two:
+ // DISPLAY_get_line_capacity and DISPLAY_get_line_insert_index
+ assert(fff.call_history_idx == 4);
+ assert(fff.call_history[2] == (void *) DISPLAY_clear);
+ assert(fff.call_history[3] == (void *) DISPLAY_output);
+}
+
+TEST_F(UITests, when_empty_lines_write_line_doesnt_clear_screen)
+{
+ // given
+ DISPLAY_get_line_insert_index_fake.return_val = 1;
+ char msg[] = "helloworld";
+ // when
+ UI_write_line(msg);
+ // then
+ assert(DISPLAY_clear_fake.call_count == 0);
+}
+
+TEST_F(UITests, when_string_longer_than_26_then_truncated_string_output)
+{
+ // given
+ char input[] = "abcdefghijklmnopqrstuvwxyz0123456789";
+ char expected[] = "abcdefghijklmnopqrstuvwxyz";
+ // when
+ UI_write_line(input);
+ // then
+ assert(strncmp(expected, DISPLAY_output_fake.arg0_val, 37) == 0);
+}
+
+TEST_F(UITests, when_outputting_to_full_display_then_previous_inserted)
+{
+ // given
+ DISPLAY_get_line_insert_index_fake.return_val = 1;
+ char oldest[] = "oldest";
+ char newest[] = "newest";
+ // when
+ UI_write_line(oldest);
+ UI_write_line(newest);
+ // then
+
+ assert(DISPLAY_output_fake.call_count == 2);
+
+ // fills last line
+ assert(strncmp(oldest, DISPLAY_output_fake.arg0_history[0], 37) == 0);
+ //clears
+ assert(DISPLAY_clear_fake.call_count == 1);
+ // inserts old line at first
+ assert(strncmp(oldest, DISPLAY_output_fake.arg0_history[1], 37) == 0);
+ // then inserts new line
+ assert(strncmp(newest, DISPLAY_output_fake.arg0_history[2], 37) == 0);
+}
+
+int main()
+{
+ setbuf(stdout, NULL);
+ fprintf(stdout, "-------------\n");
+ fprintf(stdout, "Running Tests\n");
+ fprintf(stdout, "-------------\n\n");
+ fflush(0);
+
+ /* Run tests */
+ RUN_TEST(UITests, init_will_initialise_display);
+ RUN_TEST(UITests, init_will_register_interrupt_gpio2);
+ RUN_TEST(UITests, when_no_irq_then_missed_irq_counter_zero);
+ RUN_TEST(UITests, when_one_irq_and_no_handler_then_missed_irq_counter_one);
+ RUN_TEST(UITests, when_one_irq_and_valid_callback_then_missed_irq_counter_zero);
+ RUN_TEST(UITests, when_one_irq_and_valid_callback_then_callback_called);
+ RUN_TEST(UITests, write_line_outputs_lines_to_display);
+ RUN_TEST(UITests, when_no_empty_lines_write_line_clears_screen_and_outputs_lines_to_display);
+ RUN_TEST(UITests, when_empty_lines_write_line_doesnt_clear_screen);
+ RUN_TEST(UITests, when_string_longer_than_26_then_truncated_string_output);
+
+ printf("\n-------------\n");
+ printf("Complete\n");
+ printf("-------------\n\n");
+
+ return 0;
+}
diff --git a/deps/fff/examples/embedded_ui/src/UI_test_cpp.cpp b/deps/fff/examples/embedded_ui/src/UI_test_cpp.cpp
new file mode 100644
index 0000000..e7d9bba
--- /dev/null
+++ b/deps/fff/examples/embedded_ui/src/UI_test_cpp.cpp
@@ -0,0 +1,136 @@
+extern "C"{
+#include "UI.h"
+#include "SYSTEM.h"
+#include "DISPLAY.h"
+}
+#include
+
+
+#include "fff.h"
+DEFINE_FFF_GLOBALS;
+
+/* SYSTEM.h */
+FAKE_VOID_FUNC(SYSTEM_register_irq, irq_func_t, unsigned int);
+/* DISPLAY.h */
+FAKE_VOID_FUNC(DISPLAY_init);
+FAKE_VOID_FUNC(DISPLAY_clear);
+FAKE_VOID_FUNC(DISPLAY_output, char *);
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_capacity);
+FAKE_VALUE_FUNC(unsigned int, DISPLAY_get_line_insert_index);
+
+FAKE_VOID_FUNC(button_press_cbk);
+
+
+class UITests : public testing::Test
+{
+public:
+
+ void SetUp()
+ {
+ // Register resets
+ RESET_FAKE(SYSTEM_register_irq);
+
+ RESET_FAKE(DISPLAY_init)
+ RESET_FAKE(DISPLAY_clear)
+ RESET_FAKE(DISPLAY_output)
+ RESET_FAKE(DISPLAY_get_line_capacity)
+ RESET_FAKE(DISPLAY_get_line_insert_index);
+
+ RESET_FAKE(button_press_cbk);
+
+ FFF_RESET_HISTORY();
+ // non default init
+ DISPLAY_get_line_capacity_fake.return_val = 2;
+ }
+};
+
+
+
+/* Tests go here */
+TEST_F(UITests, init_will_initialise_display)
+{
+ UI_init();
+ ASSERT_EQ(DISPLAY_init_fake.call_count, 1);
+}
+
+TEST_F(UITests, init_will_register_interrupt_gpio2)
+{
+ UI_init();
+ ASSERT_EQ(SYSTEM_register_irq_fake.call_count, 1);
+ ASSERT_EQ((void *)SYSTEM_register_irq_fake.arg0_val, (void *)UI_button_irq_handler);
+ ASSERT_EQ(SYSTEM_register_irq_fake.arg1_val, IRQ_GPIO_2);
+}
+
+TEST_F(UITests, when_no_irq_then_missed_irq_counter_zero)
+{
+ ASSERT_EQ(UI_get_missed_irqs(), 0);
+}
+
+TEST_F(UITests, when_one_irq_and_no_handler_then_missed_irq_counter_one)
+{
+ UI_button_irq_handler();
+ ASSERT_EQ(UI_get_missed_irqs(), 1);
+}
+
+TEST_F(UITests, when_one_irq_and_valid_callback_then_missed_irq_counter_zero)
+{
+ UI_init();
+ UI_register_button_cbk(button_press_cbk);
+ UI_button_irq_handler();
+ ASSERT_EQ(UI_get_missed_irqs(), 0);
+}
+
+TEST_F(UITests, when_one_irq_and_valid_callback_then_callback_called)
+{
+ UI_register_button_cbk(button_press_cbk);
+ UI_button_irq_handler();
+ ASSERT_EQ(button_press_cbk_fake.call_count, 1);
+}
+
+TEST_F(UITests, write_line_outputs_lines_to_display)
+{
+ char msg[] = "helloworld";
+ UI_write_line(msg);
+ ASSERT_EQ(DISPLAY_output_fake.call_count, 1);
+ ASSERT_EQ(strncmp(DISPLAY_output_fake.arg0_val, msg, 26), 0);
+}
+
+TEST_F(UITests, when_no_empty_lines_write_line_clears_screen_and_outputs_lines_to_display)
+{
+ DISPLAY_get_line_insert_index_fake.return_val = 2;
+ char msg[] = "helloworld";
+
+ UI_write_line(msg);
+
+ ASSERT_EQ(DISPLAY_clear_fake.call_count, 1);
+ ASSERT_EQ(DISPLAY_output_fake.call_count, 1);
+ // Check the order of the calls: Don't care about the first two:
+ // DISPLAY_get_line_capacity and DISPLAY_get_line_insert_index
+ ASSERT_EQ(fff.call_history_idx, 4);
+ ASSERT_EQ(fff.call_history[2], (void *) DISPLAY_clear);
+ ASSERT_EQ(fff.call_history[3], (void *) DISPLAY_output);
+}
+
+TEST_F(UITests, when_empty_lines_write_line_doesnt_clear_screen)
+{
+ // given
+ DISPLAY_get_line_insert_index_fake.return_val = 1;
+ char msg[] = "helloworld";
+ // when
+ UI_write_line(msg);
+ // then
+ ASSERT_EQ(DISPLAY_clear_fake.call_count, 0);
+}
+
+TEST_F(UITests, when_string_longer_than_26_then_truncated_string_output)
+{
+ // given
+ char input[] = "abcdefghijklmnopqrstuvwxyz0123456789";
+ char expected[] = "abcdefghijklmnopqrstuvwxyz";
+ // when
+ UI_write_line(input);
+ // then
+ ASSERT_EQ(strncmp(expected, DISPLAY_output_fake.arg0_val, 37), 0);
+}
+
+
diff --git a/deps/fff/examples/weak_linking/CMakeLists.txt b/deps/fff/examples/weak_linking/CMakeLists.txt
new file mode 100644
index 0000000..b1d5679
--- /dev/null
+++ b/deps/fff/examples/weak_linking/CMakeLists.txt
@@ -0,0 +1,54 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+# Skip these tests for Windows
+if(WIN32)
+ message(STATUS "Weak linking requires __attribute__((weak)) which isn't supported on MS VS, skipping tests")
+ return()
+endif()
+
+# Set the global FFF_GCC_FUNCTION_ATTRIBUTES for config.h
+set(FFF_GCC_FUNCTION_ATTRIBUTES "__attribute__((weak))")
+configure_file(config/config.h.in ${CMAKE_CURRENT_BINARY_DIR}/config.h)
+
+# Create a libfakes static library that will be used in the executables below.
+# This library will depend on the above generated config.h which will add the
+# FFF 'weak' function attributes.
+add_library(libfakes STATIC
+ test/src/bus.fake.c
+ test/src/display.fake.c
+ test/src/error.fake.c
+ test/src/sensor.fake.c
+ test/src/test_common.c
+)
+target_precompile_headers(libfakes PUBLIC ${CMAKE_CURRENT_BINARY_DIR}/config.h)
+target_include_directories(libfakes PUBLIC include test/include)
+target_link_libraries(libfakes PUBLIC fff)
+
+# Create the main test binary
+add_executable(test_main src/main.c test/src/main.test.c)
+target_link_libraries(test_main PRIVATE libfakes)
+
+# Create the sensor test binary
+add_executable(test_sensor src/sensor.c test/src/sensor.test.c)
+target_link_libraries(test_sensor PRIVATE libfakes)
+
+# Create the display test binary
+add_executable(test_display src/display.c test/src/display.test.c ${LIBFAKES_SRCS})
+target_link_libraries(test_display PRIVATE libfakes)
+
+# Add tests to ctest
+add_test(
+ NAME test_main
+ COMMAND $
+)
+
+add_test(
+ NAME test_sensor
+ COMMAND $
+)
+
+add_test(
+ NAME test_display
+ COMMAND $
+)
diff --git a/deps/fff/examples/weak_linking/config/config.h.in b/deps/fff/examples/weak_linking/config/config.h.in
new file mode 100644
index 0000000..30121ce
--- /dev/null
+++ b/deps/fff/examples/weak_linking/config/config.h.in
@@ -0,0 +1,5 @@
+/* Copyright 2022 Google LLC
+ * SPDX-License-Identifier: Apache-2.0
+ */
+
+#cmakedefine FFF_GCC_FUNCTION_ATTRIBUTES @FFF_GCC_FUNCTION_ATTRIBUTES@
diff --git a/deps/fff/examples/weak_linking/include/bus.h b/deps/fff/examples/weak_linking/include/bus.h
new file mode 100644
index 0000000..84a56cf
--- /dev/null
+++ b/deps/fff/examples/weak_linking/include/bus.h
@@ -0,0 +1,6 @@
+#pragma once
+
+#include "error.h"
+
+bool bus_read_write( uint8_t dev, uint8_t registry, uint8_t* buffer, int len, bool assume_echo );
+bool bus_write( uint8_t dev, uint8_t registry, const uint8_t* buffer, int len, bool assume_echo );
diff --git a/deps/fff/examples/weak_linking/include/display.h b/deps/fff/examples/weak_linking/include/display.h
new file mode 100644
index 0000000..da1ee1f
--- /dev/null
+++ b/deps/fff/examples/weak_linking/include/display.h
@@ -0,0 +1,5 @@
+#pragma once
+#include "error.h"
+
+bool display_init();
+void display_update( const char* info );
diff --git a/deps/fff/examples/weak_linking/include/error.h b/deps/fff/examples/weak_linking/include/error.h
new file mode 100644
index 0000000..dd52269
--- /dev/null
+++ b/deps/fff/examples/weak_linking/include/error.h
@@ -0,0 +1,7 @@
+#pragma once
+
+#include
+#include
+
+void runtime_error( const char* msg );
+char* runtime_error_nice_print( const char* msg );
diff --git a/deps/fff/examples/weak_linking/include/sensor.h b/deps/fff/examples/weak_linking/include/sensor.h
new file mode 100644
index 0000000..e199e45
--- /dev/null
+++ b/deps/fff/examples/weak_linking/include/sensor.h
@@ -0,0 +1,6 @@
+#pragma once
+
+#include "error.h"
+
+bool sensor_init();
+float sensor_read();
diff --git a/deps/fff/examples/weak_linking/src/bus.c b/deps/fff/examples/weak_linking/src/bus.c
new file mode 100644
index 0000000..5706932
--- /dev/null
+++ b/deps/fff/examples/weak_linking/src/bus.c
@@ -0,0 +1,30 @@
+#pragma once
+
+uint16_t* BUS_REGISTER_BASE = (uint16_t*)0xDEADBEEF;
+
+typedef struct
+{
+ uint16_t action;
+ uint16_t reg;
+ uint8_t input;
+ uint8_t output
+} BusDevice;
+
+BusDevice* BUS = (BusDevice*)BUS_REGISTER_BASE;
+
+bool bus_read_write( uint8_t dev, uint8_t registry, uint8_t* buffer, int len, bool assume_echo )
+{
+ // Something that we dont want to run, since the emulation would be hard.
+ BUS->action = 0x01;
+ BUS->reg = registry;
+ for ( int loop =0 ; loop < len; loop ++ )
+ {
+ char output = buffer[loop];
+ BUS->output = output;
+ buffer[loop] = BUS->input;
+
+ if ( ( assume_echo ) && ( buffer[loop] != output ) )
+ return false;
+ }
+ return true;
+}
diff --git a/deps/fff/examples/weak_linking/src/display.c b/deps/fff/examples/weak_linking/src/display.c
new file mode 100644
index 0000000..1b9a7d6
--- /dev/null
+++ b/deps/fff/examples/weak_linking/src/display.c
@@ -0,0 +1,29 @@
+#include
+
+#include "display.h"
+#include "bus.h"
+
+#define DISPLAY_ADDRESS 0xAF
+#define DISPLAY_REG_INIT 0x10
+#define DISPLAY_REG_UPDATE 0x20
+
+bool display_init()
+{
+ char init_config[] = { 0xDE, 0xFE, 0x00 };
+ bus_read_write( DISPLAY_ADDRESS, DISPLAY_REG_INIT, (uint8_t*)init_config, 3, false );
+
+ if (init_config[2] != 0x10)
+ return false;
+
+ return true;
+}
+
+void display_update( const char* info )
+{
+ int len = strlen( info );
+
+ if ( bus_write( DISPLAY_ADDRESS, DISPLAY_REG_UPDATE, (const uint8_t*)info, len, true ) != true )
+ {
+ runtime_error("display update failed!");
+ }
+}
diff --git a/deps/fff/examples/weak_linking/src/error.c b/deps/fff/examples/weak_linking/src/error.c
new file mode 100644
index 0000000..5e7db63
--- /dev/null
+++ b/deps/fff/examples/weak_linking/src/error.c
@@ -0,0 +1,10 @@
+#include
+#include "error.h"
+
+char* runtime_error_nice_print( const char* msg )
+{
+ char* buffer = malloc(512);
+ snprintf(buffer, 512, "Got error: %s", msg );
+ buffer[511] = 0;
+ return buffer;
+}
diff --git a/deps/fff/examples/weak_linking/src/main.c b/deps/fff/examples/weak_linking/src/main.c
new file mode 100644
index 0000000..88be84c
--- /dev/null
+++ b/deps/fff/examples/weak_linking/src/main.c
@@ -0,0 +1,27 @@
+#include
+#include
+
+#include "display.h"
+#include "sensor.h"
+
+void give_error( const char* msg )
+{
+ char* buffer = runtime_error_nice_print( msg );
+ runtime_error( buffer );
+ free(buffer);
+}
+
+int update_main( void )
+{
+ if ( !sensor_init() )
+ runtime_error("sensor init failed");
+
+ if ( !display_init() )
+ runtime_error("display init failed");
+
+ char buffer[32];
+ float reading = sensor_read();
+ snprintf( buffer, 32, "Sensor: %0.1f", reading );
+ display_update( buffer );
+ return 0;
+}
diff --git a/deps/fff/examples/weak_linking/src/sensor.c b/deps/fff/examples/weak_linking/src/sensor.c
new file mode 100644
index 0000000..bff6642
--- /dev/null
+++ b/deps/fff/examples/weak_linking/src/sensor.c
@@ -0,0 +1,29 @@
+#include
+
+#include "sensor.h"
+#include "bus.h"
+
+#define SENSOR_ADDRESS 0xAA
+#define SENSOR_REG_READ 0xF0
+
+float LOCAL_buffer[4];
+
+bool sensor_init()
+{
+ memset( LOCAL_buffer, 0x00, sizeof(LOCAL_buffer));
+ return true;
+}
+
+float sensor_read()
+{
+ char data[4] = { 0xFF, 0xFF, 0x00, 0x00 };
+ bus_read_write( SENSOR_ADDRESS, SENSOR_REG_READ, (uint8_t*)&data, 4, false );
+
+ if (data[0] != 0x10)
+ {
+ runtime_error("sensor read failed");
+ }
+
+ float ret_value = data[1] + data[2] / 256.0;
+ return ret_value;
+}
diff --git a/deps/fff/examples/weak_linking/test/include/bus.fake.h b/deps/fff/examples/weak_linking/test/include/bus.fake.h
new file mode 100644
index 0000000..170e45a
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/include/bus.fake.h
@@ -0,0 +1,10 @@
+#ifndef _AUTOFAKE_BUS_H
+#define _AUTOFAKE_BUS_H
+
+#include "fff.h"
+#include "bus.h"
+
+DECLARE_FAKE_VALUE_FUNC( bool, bus_read_write, uint8_t, uint8_t, uint8_t*, int, bool );
+DECLARE_FAKE_VALUE_FUNC( bool, bus_write, uint8_t, uint8_t, const uint8_t*, int, bool );
+
+#endif // _AUTOFAKE_BUS_H
diff --git a/deps/fff/examples/weak_linking/test/include/display.fake.h b/deps/fff/examples/weak_linking/test/include/display.fake.h
new file mode 100644
index 0000000..ef2adae
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/include/display.fake.h
@@ -0,0 +1,10 @@
+#ifndef _AUTOFAKE_DISPLAY_H
+#define _AUTOFAKE_DISPLAY_H
+
+#include "fff.h"
+#include "display.h"
+
+DECLARE_FAKE_VALUE_FUNC( bool, display_init );
+DECLARE_FAKE_VOID_FUNC( display_update, const char* );
+
+#endif // _AUTOFAKE_DISPLAY_H
diff --git a/deps/fff/examples/weak_linking/test/include/error.fake.h b/deps/fff/examples/weak_linking/test/include/error.fake.h
new file mode 100644
index 0000000..ee127ec
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/include/error.fake.h
@@ -0,0 +1,10 @@
+#ifndef _AUTOFAKE_ERROR_H
+#define _AUTOFAKE_ERROR_H
+
+#include "fff.h"
+#include "error.h"
+
+DECLARE_FAKE_VOID_FUNC( runtime_error, const char* );
+DECLARE_FAKE_VALUE_FUNC( char*, runtime_error_nice_print, const char* );
+
+#endif // _AUTOFAKE_ERROR_H
diff --git a/deps/fff/examples/weak_linking/test/include/sensor.fake.h b/deps/fff/examples/weak_linking/test/include/sensor.fake.h
new file mode 100644
index 0000000..ae363f8
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/include/sensor.fake.h
@@ -0,0 +1,13 @@
+
+#ifndef _AUTOMOCK_SENSOR_H
+#define _AUTOMOCK_SENSOR_H
+
+#include "fff.h"
+#include "sensor.h"
+
+DECLARE_FAKE_VALUE_FUNC( bool, sensor_init );
+DECLARE_FAKE_VALUE_FUNC( float, sensor_read );
+
+void TEST_sensor_generate_data( char* buffer, float value );
+
+#endif // _AUTOMOCK_SENSOR_H
diff --git a/deps/fff/examples/weak_linking/test/include/test_common.h b/deps/fff/examples/weak_linking/test/include/test_common.h
new file mode 100644
index 0000000..a282dd1
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/include/test_common.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include
+#include
+
+#include "fff.h"
+#include "bus.fake.h"
+#include "error.fake.h"
+
+
+void init_tests();
+
+extern char GLOBAL_TEST_bus_read_ret[32];
diff --git a/deps/fff/examples/weak_linking/test/src/bus.fake.c b/deps/fff/examples/weak_linking/test/src/bus.fake.c
new file mode 100644
index 0000000..e3a9f76
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/bus.fake.c
@@ -0,0 +1,4 @@
+#include "bus.fake.h"
+
+DEFINE_FAKE_VALUE_FUNC( bool, bus_read_write, uint8_t, uint8_t, uint8_t*, int, bool );
+DEFINE_FAKE_VALUE_FUNC( bool, bus_write, uint8_t, uint8_t, const uint8_t*, int, bool );
diff --git a/deps/fff/examples/weak_linking/test/src/display.fake.c b/deps/fff/examples/weak_linking/test/src/display.fake.c
new file mode 100644
index 0000000..f8dec66
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/display.fake.c
@@ -0,0 +1,4 @@
+#include "display.fake.h"
+
+DEFINE_FAKE_VALUE_FUNC( bool, display_init );
+DEFINE_FAKE_VOID_FUNC( display_update, const char* );
diff --git a/deps/fff/examples/weak_linking/test/src/display.test.c b/deps/fff/examples/weak_linking/test/src/display.test.c
new file mode 100644
index 0000000..269ae32
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/display.test.c
@@ -0,0 +1,24 @@
+#include "test_common.h"
+#include "display.h"
+
+DEFINE_FFF_GLOBALS;
+
+
+int main(void)
+{
+ init_tests(); // Resets common and hook errors to asserts.
+
+ GLOBAL_TEST_bus_read_ret[2] = 0x10;
+ assert( display_init() == true );
+ assert( bus_read_write_fake.call_count == 1);
+
+ display_update( "TEST INFO" );
+ assert( bus_read_write_fake.call_count == 1 );
+ assert( bus_write_fake.call_count == 1 );
+
+ GLOBAL_TEST_bus_read_ret[2] = 0x00;
+ assert( display_init() == false );
+
+ printf("Test " __FILE__ " ok\n");
+ return 0;
+}
diff --git a/deps/fff/examples/weak_linking/test/src/error.fake.c b/deps/fff/examples/weak_linking/test/src/error.fake.c
new file mode 100644
index 0000000..0a39478
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/error.fake.c
@@ -0,0 +1,4 @@
+#include "error.fake.h"
+
+DEFINE_FAKE_VOID_FUNC( runtime_error, const char* );
+DEFINE_FAKE_VALUE_FUNC( char*, runtime_error_nice_print, const char* );
diff --git a/deps/fff/examples/weak_linking/test/src/main.test.c b/deps/fff/examples/weak_linking/test/src/main.test.c
new file mode 100644
index 0000000..6ac023c
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/main.test.c
@@ -0,0 +1,26 @@
+
+#include "display.fake.h"
+#include "sensor.fake.h"
+#include "test_common.h"
+
+DEFINE_FFF_GLOBALS;
+
+
+int update_main( void );
+
+int main(void)
+{
+ init_tests(); // Resets common and hook errors to asserts.
+
+ sensor_init_fake.return_val = true;
+ display_init_fake.return_val = true;
+
+ update_main();
+
+ assert( sensor_init_fake.call_count == 1 );
+ assert( display_init_fake.call_count == 1 );
+ assert( display_update_fake.call_count == 1 );
+
+ printf("Test " __FILE__ " ok\n");
+ return 0;
+}
diff --git a/deps/fff/examples/weak_linking/test/src/sensor.fake.c b/deps/fff/examples/weak_linking/test/src/sensor.fake.c
new file mode 100644
index 0000000..4fdaa66
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/sensor.fake.c
@@ -0,0 +1,11 @@
+#include "sensor.fake.h"
+
+DEFINE_FAKE_VALUE_FUNC( bool, sensor_init );
+DEFINE_FAKE_VALUE_FUNC( float, sensor_read );
+
+void TEST_sensor_generate_data( char* buffer, float value )
+{
+ buffer[0] = 0x10;
+ buffer[1] = (int)(value);
+ buffer[2] = (value - buffer[1])*255;
+}
diff --git a/deps/fff/examples/weak_linking/test/src/sensor.test.c b/deps/fff/examples/weak_linking/test/src/sensor.test.c
new file mode 100644
index 0000000..8126cb6
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/sensor.test.c
@@ -0,0 +1,23 @@
+#include
+
+#include "test_common.h"
+
+#include "sensor.h"
+#include "sensor.fake.h"
+
+DEFINE_FFF_GLOBALS;
+
+
+int main(void)
+{
+ init_tests();
+
+ assert( sensor_init() == true );
+
+ TEST_sensor_generate_data( GLOBAL_TEST_bus_read_ret, 1.5f );
+ float value = sensor_read();
+ float value_error = value - 1.5f;
+ assert( value_error < 0.1f && value_error > -0.1f );
+ printf("Test " __FILE__ " ok\n");
+ return 0;
+}
diff --git a/deps/fff/examples/weak_linking/test/src/test_common.c b/deps/fff/examples/weak_linking/test/src/test_common.c
new file mode 100644
index 0000000..58c3b44
--- /dev/null
+++ b/deps/fff/examples/weak_linking/test/src/test_common.c
@@ -0,0 +1,33 @@
+#include "test_common.h"
+#include
+#include
+
+char GLOBAL_TEST_bus_read_ret[32];
+
+
+void spoof_runtime_error( const char* info )
+{
+ fprintf(stderr, "Runtime error: %s\n", info );
+ assert(0);
+}
+
+bool spoof_bus_read_write( uint8_t dev, uint8_t registry, uint8_t* buffer, int len, bool assume_echo )
+{
+ memcpy( buffer, GLOBAL_TEST_bus_read_ret, len );
+ fprintf(stderr, "bus spoof %d %d\n", (int)dev, (int)registry );
+ return true;
+}
+
+void init_tests()
+{
+ memset( GLOBAL_TEST_bus_read_ret, 0x00, sizeof(GLOBAL_TEST_bus_read_ret));
+ FFF_RESET_HISTORY();
+
+ RESET_FAKE(bus_read_write);
+ RESET_FAKE(bus_write);
+ RESET_FAKE(runtime_error);
+
+ runtime_error_fake.custom_fake = spoof_runtime_error;
+ bus_read_write_fake.custom_fake = spoof_bus_read_write;
+ bus_write_fake.return_val = true;
+}
\ No newline at end of file
diff --git a/deps/fff/fakegen.rb b/deps/fff/fakegen.rb
new file mode 100644
index 0000000..e3c0a86
--- /dev/null
+++ b/deps/fff/fakegen.rb
@@ -0,0 +1,698 @@
+
+# fakegen.rb
+# A simple code generator to create some C macros for defining test fake functions
+
+
+$cpp_output = true
+$MAX_ARGS = 20
+$DEFAULT_ARG_HISTORY = 50
+$MAX_CALL_HISTORY = 50
+
+def license
+ File.foreach("#{__dir__}/LICENSE") { |line| putd line }
+end
+
+def include_dependencies
+ putd "#include "
+ putd "#include /* For memset and memcpy */"
+ puts
+end
+
+def output_constants
+ putd "#define FFF_MAX_ARGS (#{$MAX_ARGS}u)"
+ putd "#ifndef FFF_ARG_HISTORY_LEN"
+ indent {
+ putd "#define FFF_ARG_HISTORY_LEN (#{$DEFAULT_ARG_HISTORY}u)"
+ }
+ putd "#endif"
+ putd "#ifndef FFF_CALL_HISTORY_LEN"
+ indent {
+ putd "#define FFF_CALL_HISTORY_LEN (#{$MAX_CALL_HISTORY}u)"
+ }
+ putd "#endif"
+ putd "#ifndef FFF_GCC_FUNCTION_ATTRIBUTES"
+ indent {
+ putd "#define FFF_GCC_FUNCTION_ATTRIBUTES"
+ }
+ putd "#endif"
+
+end
+
+
+def output_default_function_pointer_macro(has_calling_conventions)
+ name = has_calling_conventions ? "(CALLING_CONVENTION *FUNCNAME)" : "(*FUNCNAME)"
+ calling_conv = has_calling_conventions ? ", CALLING_CONVENTION" : ""
+ putd "#ifndef CUSTOM_FFF_FUNCTION_TEMPLATE"
+ putd_backslash "#define CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN#{calling_conv}, FUNCNAME, ...)"
+ indent {
+ putd "RETURN#{name}(__VA_ARGS__)"
+ }
+ putd "#endif /* CUSTOM_FFF_FUNCTION_TEMPLATE */"
+end
+
+
+
+
+# ------ Helper macros to use internally ------ #
+def output_internal_helper_macros
+ putd "/* -- INTERNAL HELPER MACROS -- */"
+
+ define_return_sequence_helper
+ define_custom_fake_sequence_helper
+ define_reset_fake_macro
+ define_declare_arg_helper
+ define_declare_all_func_common_helper
+ define_declare_return_value_history
+ define_save_arg_helper
+ define_room_for_more_history
+ define_save_ret_history_helper
+ define_save_arg_history_helper
+ define_history_dropped_helper
+ define_value_function_variables_helper
+ define_custom_fake_seq_variables_helper
+ define_increment_call_count_helper
+ define_return_fake_result_helper
+ define_extern_c_helper
+ define_reset_fake_helper
+
+ putd "/* -- END INTERNAL HELPER MACROS -- */"
+ puts
+end
+
+def define_return_sequence_helper
+ putd_backslash "#define SET_RETURN_SEQ(FUNCNAME, ARRAY_POINTER, ARRAY_LEN)"
+ indent {
+ putd_backslash "FUNCNAME##_fake.return_val_seq = ARRAY_POINTER;"
+ putd "FUNCNAME##_fake.return_val_seq_len = ARRAY_LEN;"
+ }
+end
+
+def define_custom_fake_sequence_helper
+ putd_backslash "#define SET_CUSTOM_FAKE_SEQ(FUNCNAME, ARRAY_POINTER, ARRAY_LEN)"
+ indent {
+ putd_backslash "FUNCNAME##_fake.custom_fake_seq = ARRAY_POINTER;"
+ putd "FUNCNAME##_fake.custom_fake_seq_len = ARRAY_LEN;"
+ }
+end
+
+def define_reset_fake_macro
+ puts
+ putd "/* Defining a function to reset a fake function */"
+ putd_backslash "#define RESET_FAKE(FUNCNAME) {"
+ indent {
+ putd_backslash "FUNCNAME##_reset();"
+ }
+ putd_backslash "}"
+ puts
+end
+
+def define_declare_arg_helper
+ puts
+ putd_backslash "#define DECLARE_ARG(type, n, FUNCNAME)"
+ indent {
+ putd_backslash "type arg##n##_val;"
+ putd "type arg##n##_history[FFF_ARG_HISTORY_LEN];"
+ }
+end
+
+def define_declare_all_func_common_helper
+ puts
+ putd_backslash "#define DECLARE_ALL_FUNC_COMMON"
+ indent {
+ putd_backslash "unsigned int call_count;"
+ putd_backslash "unsigned int arg_history_len;"
+ putd_backslash "unsigned int arg_histories_dropped;"
+ }
+end
+
+def define_declare_return_value_history
+ putd ""
+ putd_backslash "#define DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE)"
+ indent {
+ putd "RETURN_TYPE return_val_history[FFF_ARG_HISTORY_LEN];"
+ }
+end
+
+def define_save_arg_helper
+ puts
+ putd_backslash "#define SAVE_ARG(FUNCNAME, n)"
+ indent {
+ putd "memcpy((void*)&FUNCNAME##_fake.arg##n##_val, (void*)&arg##n, sizeof(arg##n));"
+ }
+end
+
+def define_save_ret_history_helper
+ putd ""
+ putd_backslash "#define SAVE_RET_HISTORY(FUNCNAME, RETVAL)"
+ indent {
+ putd_backslash "if ((FUNCNAME##_fake.call_count - 1) < FFF_ARG_HISTORY_LEN)"
+ indent {
+ putd_backslash "memcpy((void *)&FUNCNAME##_fake.return_val_history[FUNCNAME##_fake.call_count - 1], (const void *) &RETVAL, sizeof(RETVAL));"
+ }
+ }
+end
+
+def define_room_for_more_history
+ puts
+ putd_backslash "#define ROOM_FOR_MORE_HISTORY(FUNCNAME)"
+ indent {
+ putd "FUNCNAME##_fake.call_count < FFF_ARG_HISTORY_LEN"
+ }
+end
+
+def define_save_arg_history_helper
+ puts
+ putd_backslash "#define SAVE_ARG_HISTORY(FUNCNAME, ARGN)"
+ indent {
+ putd "memcpy((void*)&FUNCNAME##_fake.arg##ARGN##_history[FUNCNAME##_fake.call_count], (void*)&arg##ARGN, sizeof(arg##ARGN));"
+ }
+end
+
+def define_history_dropped_helper
+ puts
+ putd_backslash "#define HISTORY_DROPPED(FUNCNAME)"
+ indent {
+ putd "FUNCNAME##_fake.arg_histories_dropped++"
+ }
+end
+
+def define_value_function_variables_helper
+ puts
+ putd_backslash "#define DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE)"
+ indent {
+ putd_backslash "RETURN_TYPE return_val;"
+ putd_backslash "int return_val_seq_len;"
+ putd_backslash "int return_val_seq_idx;"
+ putd_backslash "RETURN_TYPE * return_val_seq;"
+ }
+end
+
+def define_custom_fake_seq_variables_helper
+ puts
+ putd_backslash "#define DECLARE_CUSTOM_FAKE_SEQ_VARIABLES"
+ indent {
+ putd_backslash "int custom_fake_seq_len;"
+ putd_backslash "int custom_fake_seq_idx;"
+ }
+end
+
+def define_increment_call_count_helper
+ puts
+ putd_backslash "#define INCREMENT_CALL_COUNT(FUNCNAME)"
+ indent {
+ putd "FUNCNAME##_fake.call_count++"
+ }
+end
+
+def define_return_fake_result_helper
+ puts
+ putd_backslash "#define RETURN_FAKE_RESULT(FUNCNAME)"
+ indent {
+ putd_backslash "if (FUNCNAME##_fake.return_val_seq_len){ /* then its a sequence */"
+ indent {
+ putd_backslash "if(FUNCNAME##_fake.return_val_seq_idx < FUNCNAME##_fake.return_val_seq_len) {"
+ indent {
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_idx])"
+ putd_backslash "return FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_idx++];"
+ }
+ putd_backslash "}"
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_len-1])"
+ putd_backslash "return FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_len-1]; /* return last element */"
+ }
+ putd_backslash "}"
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val)"
+ putd_backslash "return FUNCNAME##_fake.return_val;"
+ }
+end
+
+def define_extern_c_helper
+ puts
+ putd "#ifdef __cplusplus"
+ indent {
+ putd "#define FFF_EXTERN_C extern \"C\"{"
+ putd "#define FFF_END_EXTERN_C } "
+ }
+ putd "#else /* ansi c */"
+ indent {
+ putd "#define FFF_EXTERN_C "
+ putd "#define FFF_END_EXTERN_C "
+ }
+ putd "#endif /* cpp/ansi c */"
+end
+
+def define_reset_fake_helper
+ puts
+ putd_backslash "#define DEFINE_RESET_FUNCTION(FUNCNAME)"
+ indent {
+ putd_backslash "void FUNCNAME##_reset(void){"
+ indent {
+ putd_backslash "memset((void*)&FUNCNAME##_fake, 0, sizeof(FUNCNAME##_fake) - sizeof(FUNCNAME##_fake.custom_fake) - sizeof(FUNCNAME##_fake.custom_fake_seq));"
+ putd_backslash "FUNCNAME##_fake.custom_fake = NULL;"
+ putd_backslash "FUNCNAME##_fake.custom_fake_seq = NULL;"
+ putd_backslash "FUNCNAME##_fake.arg_history_len = FFF_ARG_HISTORY_LEN;"
+ }
+ putd "}"
+ }
+end
+# ------ End Helper macros ------ #
+
+#fakegen helpers to print at levels of indentation
+$current_depth = 0
+def putd(str)
+ $current_depth.times {|not_used| print " "}
+ puts str
+end
+
+#multiline putd which adds a \ at the end of the generated macro
+def putd_backslash str
+ putd(str + " \\")
+end
+
+def pushd
+ $current_depth = $current_depth + 4
+end
+
+def popd
+ $current_depth = $current_depth - 4
+end
+
+def indent
+ pushd
+ yield
+ popd
+end
+
+def output_macro(arg_count, has_varargs, has_calling_conventions, is_value_function)
+
+ vararg_name = has_varargs ? "_VARARG" : ""
+ fake_macro_name = is_value_function ? "FAKE_VALUE_FUNC#{arg_count}#{vararg_name}" : "FAKE_VOID_FUNC#{arg_count}#{vararg_name}"
+ declare_macro_name = "DECLARE_#{fake_macro_name}"
+ define_macro_name = "DEFINE_#{fake_macro_name}"
+ saved_arg_count = arg_count - (has_varargs ? 1 : 0)
+ return_type = is_value_function ? "RETURN_TYPE" : ""
+
+ puts
+ output_macro_header(declare_macro_name, saved_arg_count, has_varargs, has_calling_conventions, return_type)
+ indent {
+ output_variables(saved_arg_count, has_varargs, has_calling_conventions, is_value_function)
+ }
+
+ puts
+ output_macro_header(define_macro_name, saved_arg_count, has_varargs, has_calling_conventions, return_type)
+ indent {
+ putd_backslash "FUNCNAME##_Fake FUNCNAME##_fake;"
+ putd_backslash function_signature(saved_arg_count, has_varargs, has_calling_conventions, is_value_function) + "{"
+ indent {
+ output_function_body(saved_arg_count, has_varargs, is_value_function)
+ }
+ putd_backslash "}"
+ putd_backslash "DEFINE_RESET_FUNCTION(FUNCNAME)"
+ }
+
+ puts
+
+ output_macro_header(fake_macro_name, saved_arg_count, has_varargs, has_calling_conventions, return_type)
+ indent {
+ putd macro_signature_for(declare_macro_name, saved_arg_count, has_varargs, has_calling_conventions, return_type)
+ putd macro_signature_for(define_macro_name, saved_arg_count, has_varargs, has_calling_conventions, return_type)
+ puts
+ }
+end
+
+def output_macro_header(macro_name, arg_count, has_varargs, has_calling_conventions, return_type)
+ output_macro_name(macro_name, arg_count, has_varargs, has_calling_conventions, return_type)
+end
+
+# #define #macro_name(RETURN_TYPE, FUNCNAME, ARG0,...)
+def output_macro_name(macro_name, arg_count, has_varargs, has_calling_conventions, return_type)
+ putd "#define " + macro_signature_for(macro_name, arg_count, has_varargs, has_calling_conventions, return_type)
+end
+
+# #macro_name(RETURN_TYPE, FUNCNAME, ARG0,...) \
+def macro_signature_for(macro_name, arg_count, has_varargs, has_calling_conventions, return_type)
+ parameter_list = "#{macro_name}("
+ if return_type != ""
+ parameter_list += return_type
+ parameter_list += ", "
+ end
+ parameter_list += "CALLING_CONVENTION, " if (has_calling_conventions)
+ parameter_list += "FUNCNAME"
+
+ arg_count.times { |i| parameter_list += ", ARG#{i}_TYPE" }
+
+ parameter_list += ", ..." if has_varargs
+
+ parameter_list += ") \\"
+
+ parameter_list
+end
+
+def output_variables(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ in_struct{
+ arg_count.times { |argN|
+ putd_backslash "DECLARE_ARG(ARG#{argN}_TYPE, #{argN}, FUNCNAME)"
+ }
+ putd_backslash "DECLARE_ALL_FUNC_COMMON"
+ putd_backslash "DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE)" unless not is_value_function
+ putd_backslash "DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE)" unless not is_value_function
+ putd_backslash "DECLARE_CUSTOM_FAKE_SEQ_VARIABLES"
+ output_custom_function_signature(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ output_custom_function_array(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ }
+ putd_backslash "extern FUNCNAME##_Fake FUNCNAME##_fake;"
+ putd_backslash "void FUNCNAME##_reset(void);"
+ putd_backslash function_signature(arg_count, has_varargs, has_calling_conventions, is_value_function) + ";"
+end
+
+#example: ARG0_TYPE arg0, ARG1_TYPE arg1
+def arg_val_list(args_count)
+ return "void" if (args_count == 0)
+ arguments = []
+ args_count.times { |i| arguments << "ARG#{i}_TYPE arg#{i}" }
+ arguments.join(", ")
+end
+
+#example: ARG0_TYPE, ARG1_TYPE
+def arg_type_list(args_count)
+ return "void" if (args_count == 0)
+ arguments = []
+ args_count.times { |i| arguments << "ARG#{i}_TYPE" }
+ arguments.join(", ")
+end
+
+#example: arg0, arg1
+def arg_list(args_count)
+ arguments = []
+ args_count.times { |i| arguments << "arg#{i}" }
+ arguments.join(", ")
+end
+
+# RETURN_TYPE (*custom_fake)(ARG0_TYPE arg0);\
+# OR
+# RETURN_TYPE (CALLING_CONVENTION *custom_fake)(ARG0_TYPE arg0);\
+#
+# void (*custom_fake)(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2);\
+def output_custom_function_signature(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ return_type = is_value_function ? "RETURN_TYPE" : "void"
+ ap_list = has_varargs ? ", va_list ap" : ""
+ calling_conv = has_calling_conventions ? ", CALLING_CONVENTION" : ""
+ putd_backslash "CUSTOM_FFF_FUNCTION_TEMPLATE(#{return_type}#{calling_conv}, custom_fake, #{arg_type_list(arg_count)}#{ap_list});"
+end
+
+def output_custom_function_array(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ return_type = is_value_function ? "RETURN_TYPE" : "void"
+ ap_list = has_varargs ? ", va_list ap" : ""
+ calling_conv = has_calling_conventions ? ", CALLING_CONVENTION" : ""
+ putd_backslash "CUSTOM_FFF_FUNCTION_TEMPLATE(#{return_type}#{calling_conv}, *custom_fake_seq, #{arg_type_list(arg_count)}#{ap_list});"
+end
+
+# example: RETURN_TYPE FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1)
+# OR
+# RETURN_TYPE CALLING_CONVENTION FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1)
+def function_signature(arg_count, has_varargs, has_calling_conventions, is_value_function)
+ return_type = is_value_function ? "RETURN_TYPE" : "void"
+ varargs = has_varargs ? ", ..." : ""
+ calling_conventions = has_calling_conventions ?
+ "#{return_type} FFF_GCC_FUNCTION_ATTRIBUTES CALLING_CONVENTION FUNCNAME(#{arg_val_list(arg_count)}#{varargs})" :
+ "#{return_type} FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(#{arg_val_list(arg_count)}#{varargs})"
+end
+
+def output_function_body(arg_count, has_varargs, is_value_function)
+ arg_count.times { |i| putd_backslash "SAVE_ARG(FUNCNAME, #{i});" }
+ putd_backslash "if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){"
+ indent {
+ arg_count.times { |i| putd_backslash "SAVE_ARG_HISTORY(FUNCNAME, #{i});" }
+ }
+ putd_backslash "}"
+ putd_backslash "else{"
+ indent {
+ putd_backslash "HISTORY_DROPPED(FUNCNAME);"
+ }
+ putd_backslash "}"
+ putd_backslash "INCREMENT_CALL_COUNT(FUNCNAME);"
+ putd_backslash "REGISTER_CALL(FUNCNAME);"
+
+ if has_varargs
+ return_type = is_value_function ? "return " : ""
+ putd_backslash "if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */"
+ indent {
+ putd_backslash "if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){"
+ indent {
+ putd_backslash "va_list ap;"
+ putd_backslash "va_start(ap, arg#{arg_count-1});"
+ putd_backslash "RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](#{arg_list(arg_count)}, ap);" unless not is_value_function
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "va_end(ap);" unless not is_value_function
+ putd_backslash "return ret;" unless not is_value_function
+ putd_backslash "#{return_type}FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](#{arg_list(arg_count)}, ap);" unless is_value_function
+ putd_backslash "va_end(ap);" unless is_value_function
+ }
+ putd_backslash "}"
+ putd_backslash "else{"
+ indent {
+ putd_backslash "va_list ap;"
+ putd_backslash "va_start(ap, arg#{arg_count-1});"
+ putd_backslash "RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](#{arg_list(arg_count)}, ap);" unless not is_value_function
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "va_end(ap);" unless not is_value_function
+ putd_backslash "return ret;" unless not is_value_function
+ putd_backslash "#{return_type}FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](#{arg_list(arg_count)}, ap);" unless is_value_function
+ putd_backslash "va_end(ap);" unless is_value_function
+ }
+ putd_backslash "}"
+ }
+ putd_backslash "}"
+ putd_backslash "if(FUNCNAME##_fake.custom_fake){"
+ indent {
+ putd_backslash "RETURN_TYPE ret;" if is_value_function
+ putd_backslash "va_list ap;"
+ putd_backslash "va_start(ap, arg#{arg_count-1});"
+ }
+ custom_fake_call = "FUNCNAME##_fake.custom_fake(#{arg_list(arg_count)}, ap);"
+ indent {
+ if is_value_function
+ putd_backslash "ret = #{custom_fake_call}"
+ else
+ putd_backslash "#{custom_fake_call}"
+ end
+ putd_backslash "va_end(ap);"
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "return ret;" if is_value_function
+ }
+ putd_backslash "}"
+ else
+ return_type = is_value_function ? "return " : ""
+ putd_backslash "if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */"
+ indent {
+ putd_backslash "if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){"
+ indent {
+ putd_backslash "RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](#{arg_list(arg_count)});" unless not is_value_function
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "return ret;" unless not is_value_function
+ putd_backslash "#{return_type}FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](#{arg_list(arg_count)});" unless is_value_function
+ }
+ putd_backslash "}"
+ putd_backslash "else{"
+ indent {
+ putd_backslash "RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](#{arg_list(arg_count)});" unless not is_value_function
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "return ret;" unless not is_value_function
+ putd_backslash "#{return_type}FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](#{arg_list(arg_count)});" unless is_value_function
+ }
+ putd_backslash "}"
+ }
+ putd_backslash "}"
+ putd_backslash "if (FUNCNAME##_fake.custom_fake != NULL){ "
+ indent {
+ putd_backslash "RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(#{arg_list(arg_count)});" unless not is_value_function
+ putd_backslash "SAVE_RET_HISTORY(FUNCNAME, ret);" unless not is_value_function
+ putd_backslash "return ret;" unless not is_value_function
+ putd_backslash "#{return_type}FUNCNAME##_fake.custom_fake(#{arg_list(arg_count)});" unless is_value_function
+ }
+ putd_backslash "}"
+ end
+
+ putd_backslash "RETURN_FAKE_RESULT(FUNCNAME)" if is_value_function
+end
+
+def define_fff_globals
+ putd "typedef void (*fff_function_t)(void);"
+ putd "typedef struct { "
+ indent {
+ putd "fff_function_t call_history[FFF_CALL_HISTORY_LEN];"
+ putd "unsigned int call_history_idx;"
+ }
+ putd "} fff_globals_t;"
+ puts
+ putd "FFF_EXTERN_C"
+ putd "extern fff_globals_t fff;"
+ putd "FFF_END_EXTERN_C"
+ puts
+ putd_backslash "#define DEFINE_FFF_GLOBALS"
+ indent {
+ putd_backslash "FFF_EXTERN_C"
+ indent {
+ putd_backslash "fff_globals_t fff;"
+ }
+ putd "FFF_END_EXTERN_C"
+ }
+ puts
+ putd_backslash "#define FFF_RESET_HISTORY()"
+ indent {
+ putd_backslash "fff.call_history_idx = 0;"
+ putd "memset(fff.call_history, 0, sizeof(fff.call_history));"
+ }
+ puts
+ putd_backslash "#define REGISTER_CALL(function)"
+ indent {
+ putd_backslash "if(fff.call_history_idx < FFF_CALL_HISTORY_LEN)"
+ indent {
+ putd "fff.call_history[fff.call_history_idx++] = (fff_function_t)function;"
+ }
+ }
+end
+
+def in_struct
+ putd_backslash "typedef struct FUNCNAME##_Fake {"
+ indent {
+ yield
+ }
+ putd_backslash "} FUNCNAME##_Fake;"
+end
+
+def include_guard
+ putd "#ifndef FAKE_FUNCTIONS"
+ putd "#define FAKE_FUNCTIONS"
+ puts
+
+ yield
+
+ puts
+ putd "#endif /* FAKE_FUNCTIONS */"
+end
+
+def msvc_expand_macro_fix
+ putd "/* MSVC expand macro fix */"
+ putd "#define EXPAND(x) x"
+end
+
+def generate_arg_sequence(args, prefix, do_reverse, joinstr)
+ fmap = (0..args).flat_map {|i| [prefix + i.to_s]}
+ if do_reverse then fmap.reverse.join(joinstr) else fmap.join(", ") end
+end
+
+def counting_macro_instance(type, has_calling_conventions, vararg = :non_vararg, prefix = "")
+ appendix = (vararg == :vararg) ? "_VARARG" : ""
+ if has_calling_conventions
+ minus_count = (type == :VOID) ? 2 : 3
+ else
+ minus_count = (type == :VOID) ? 1 : 2
+ end
+
+ <<-MACRO_COUNTING_INSTANCE
+#define #{prefix}FAKE_#{type.to_s}_FUNC#{appendix}(...) \
+ EXPAND(#{prefix}FUNC_#{type.to_s}#{appendix}_(PP_NARG_MINUS#{minus_count}(__VA_ARGS__), __VA_ARGS__))
+
+#define #{prefix}FUNC_#{type.to_s}#{appendix}_(N,...) \
+ EXPAND(#{prefix}FUNC_#{type.to_s}#{appendix}_N(N,__VA_ARGS__))
+
+#define #{prefix}FUNC_#{type.to_s}#{appendix}_N(N,...) \
+ EXPAND(#{prefix}FAKE_#{type.to_s}_FUNC ## N#{" ## _VARARG" if vararg == :vararg}(__VA_ARGS__))
+
+ MACRO_COUNTING_INSTANCE
+end
+
+def output_macro_counting_shortcuts(has_calling_conventions)
+ has_calling_conventions ?
+ (arg_depth = ["3", "2"]; calling_conv = "callingConv, ") :
+ (arg_depth = ["2", "1"]; calling_conv = "")
+
+ msvc_expand_macro_fix
+ putd <<-MACRO_COUNTING
+
+#define PP_NARG_MINUS#{arg_depth[0]}(...) \
+ EXPAND(PP_NARG_MINUS#{arg_depth[0]}_(__VA_ARGS__, PP_RSEQ_N_MINUS#{arg_depth[0]}()))
+
+#define PP_NARG_MINUS#{arg_depth[0]}_(...) \
+ EXPAND(PP_ARG_MINUS#{arg_depth[0]}_N(__VA_ARGS__))
+
+#define PP_ARG_MINUS#{arg_depth[0]}_N(returnVal, #{calling_conv} #{generate_arg_sequence($MAX_ARGS, '_', false, ", ")}, N, ...) N
+
+#define PP_RSEQ_N_MINUS#{arg_depth[0]}() \
+ #{generate_arg_sequence($MAX_ARGS, '', true, ',')}
+
+#define PP_NARG_MINUS#{arg_depth[1]}(...) \
+ EXPAND(PP_NARG_MINUS#{arg_depth[1]}_(__VA_ARGS__, PP_RSEQ_N_MINUS#{arg_depth[1]}()))
+
+#define PP_NARG_MINUS#{arg_depth[1]}_(...) \
+ EXPAND(PP_ARG_MINUS#{arg_depth[1]}_N(__VA_ARGS__))
+
+#define PP_ARG_MINUS#{arg_depth[1]}_N(#{calling_conv} #{generate_arg_sequence($MAX_ARGS, '_', false, ", ")}, N, ...) N
+
+#define PP_RSEQ_N_MINUS#{arg_depth[1]}() \
+ #{generate_arg_sequence($MAX_ARGS, '', true, ',')}
+
+
+
+/* DECLARE AND DEFINE FAKE FUNCTIONS - PLACE IN TEST FILES */
+
+#{counting_macro_instance(:VALUE, has_calling_conventions)}
+#{counting_macro_instance(:VOID, has_calling_conventions)}
+#{counting_macro_instance(:VALUE, has_calling_conventions, :vararg)}
+#{counting_macro_instance(:VOID, has_calling_conventions, :vararg)}
+
+/* DECLARE FAKE FUNCTIONS - PLACE IN HEADER FILES */
+
+#{counting_macro_instance(:VALUE, has_calling_conventions, :non_vararg, "DECLARE_")}
+#{counting_macro_instance(:VOID, has_calling_conventions, :non_vararg, "DECLARE_")}
+#{counting_macro_instance(:VALUE, has_calling_conventions, :vararg, "DECLARE_")}
+#{counting_macro_instance(:VOID, has_calling_conventions, :vararg, "DECLARE_")}
+
+/* DEFINE FAKE FUNCTIONS - PLACE IN SOURCE FILES */
+
+#{counting_macro_instance(:VALUE, has_calling_conventions, :non_vararg, "DEFINE_")}
+#{counting_macro_instance(:VOID, has_calling_conventions, :non_vararg, "DEFINE_")}
+#{counting_macro_instance(:VALUE, has_calling_conventions, :vararg, "DEFINE_")}
+#{counting_macro_instance(:VOID, has_calling_conventions, :vararg, "DEFINE_")}
+
+ MACRO_COUNTING
+end
+
+def output_c_and_cpp(has_calling_conventions)
+ license
+ include_guard {
+ include_dependencies
+ output_constants
+ output_default_function_pointer_macro(has_calling_conventions)
+ output_internal_helper_macros
+ yield
+ output_macro_counting_shortcuts(has_calling_conventions)
+ }
+end
+
+def help
+ # Check if we should generate _with_ support for specifying calling conventions
+ if (ARGV[0] == "--help" or ARGV[0] == "-h")
+ puts "Usage: fakegen.rb [options]
+ -h, --help Show this help message
+ -wcc, --with-calling-conventions Support specifying calling conventions"
+ exit
+ end
+ yield
+end
+
+help {
+ # Determine if we should generate with support for calling conventions
+ has_calling_conventions = true if (ARGV[0] == "--with-calling-conventions" or ARGV[0] == "-wcc")
+ # lets generate!!
+ output_c_and_cpp(has_calling_conventions) {
+ define_fff_globals
+ # Create fake generators for 0..MAX_ARGS
+ num_fake_generators = $MAX_ARGS + 1
+ num_fake_generators.times {|arg_count| output_macro(arg_count, false, has_calling_conventions, false)}
+ num_fake_generators.times {|arg_count| output_macro(arg_count, false, has_calling_conventions, true)}
+ # generate the varargs variants
+ (2..$MAX_ARGS).each {|arg_count| output_macro(arg_count, true, has_calling_conventions, false)}
+ (2..$MAX_ARGS).each {|arg_count| output_macro(arg_count, true, has_calling_conventions, true)}
+ }
+}
\ No newline at end of file
diff --git a/deps/fff/fff.h b/deps/fff/fff.h
new file mode 100644
index 0000000..cdb1c46
--- /dev/null
+++ b/deps/fff/fff.h
@@ -0,0 +1,6588 @@
+/*
+LICENSE
+
+The MIT License (MIT)
+
+Copyright (c) 2010 Michael Long
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+#ifndef FAKE_FUNCTIONS
+#define FAKE_FUNCTIONS
+
+#include
+#include /* For memset and memcpy */
+
+#define FFF_MAX_ARGS (20u)
+#ifndef FFF_ARG_HISTORY_LEN
+ #define FFF_ARG_HISTORY_LEN (50u)
+#endif
+#ifndef FFF_CALL_HISTORY_LEN
+ #define FFF_CALL_HISTORY_LEN (50u)
+#endif
+#ifndef FFF_GCC_FUNCTION_ATTRIBUTES
+ #define FFF_GCC_FUNCTION_ATTRIBUTES
+#endif
+#ifndef CUSTOM_FFF_FUNCTION_TEMPLATE
+#define CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN, FUNCNAME, ...) \
+ RETURN(*FUNCNAME)(__VA_ARGS__)
+#endif /* CUSTOM_FFF_FUNCTION_TEMPLATE */
+/* -- INTERNAL HELPER MACROS -- */
+#define SET_RETURN_SEQ(FUNCNAME, ARRAY_POINTER, ARRAY_LEN) \
+ FUNCNAME##_fake.return_val_seq = ARRAY_POINTER; \
+ FUNCNAME##_fake.return_val_seq_len = ARRAY_LEN;
+#define SET_CUSTOM_FAKE_SEQ(FUNCNAME, ARRAY_POINTER, ARRAY_LEN) \
+ FUNCNAME##_fake.custom_fake_seq = ARRAY_POINTER; \
+ FUNCNAME##_fake.custom_fake_seq_len = ARRAY_LEN;
+
+/* Defining a function to reset a fake function */
+#define RESET_FAKE(FUNCNAME) { \
+ FUNCNAME##_reset(); \
+} \
+
+
+#define DECLARE_ARG(type, n, FUNCNAME) \
+ type arg##n##_val; \
+ type arg##n##_history[FFF_ARG_HISTORY_LEN];
+
+#define DECLARE_ALL_FUNC_COMMON \
+ unsigned int call_count; \
+ unsigned int arg_history_len; \
+ unsigned int arg_histories_dropped; \
+
+#define DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ RETURN_TYPE return_val_history[FFF_ARG_HISTORY_LEN];
+
+#define SAVE_ARG(FUNCNAME, n) \
+ memcpy((void*)&FUNCNAME##_fake.arg##n##_val, (void*)&arg##n, sizeof(arg##n));
+
+#define ROOM_FOR_MORE_HISTORY(FUNCNAME) \
+ FUNCNAME##_fake.call_count < FFF_ARG_HISTORY_LEN
+
+#define SAVE_RET_HISTORY(FUNCNAME, RETVAL) \
+ if ((FUNCNAME##_fake.call_count - 1) < FFF_ARG_HISTORY_LEN) \
+ memcpy((void *)&FUNCNAME##_fake.return_val_history[FUNCNAME##_fake.call_count - 1], (const void *) &RETVAL, sizeof(RETVAL)); \
+
+#define SAVE_ARG_HISTORY(FUNCNAME, ARGN) \
+ memcpy((void*)&FUNCNAME##_fake.arg##ARGN##_history[FUNCNAME##_fake.call_count], (void*)&arg##ARGN, sizeof(arg##ARGN));
+
+#define HISTORY_DROPPED(FUNCNAME) \
+ FUNCNAME##_fake.arg_histories_dropped++
+
+#define DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ RETURN_TYPE return_val; \
+ int return_val_seq_len; \
+ int return_val_seq_idx; \
+ RETURN_TYPE * return_val_seq; \
+
+#define DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ int custom_fake_seq_len; \
+ int custom_fake_seq_idx; \
+
+#define INCREMENT_CALL_COUNT(FUNCNAME) \
+ FUNCNAME##_fake.call_count++
+
+#define RETURN_FAKE_RESULT(FUNCNAME) \
+ if (FUNCNAME##_fake.return_val_seq_len){ /* then its a sequence */ \
+ if(FUNCNAME##_fake.return_val_seq_idx < FUNCNAME##_fake.return_val_seq_len) { \
+ SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_idx]) \
+ return FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_idx++]; \
+ } \
+ SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_len-1]) \
+ return FUNCNAME##_fake.return_val_seq[FUNCNAME##_fake.return_val_seq_len-1]; /* return last element */ \
+ } \
+ SAVE_RET_HISTORY(FUNCNAME, FUNCNAME##_fake.return_val) \
+ return FUNCNAME##_fake.return_val; \
+
+#ifdef __cplusplus
+ #define FFF_EXTERN_C extern "C"{
+ #define FFF_END_EXTERN_C }
+#else /* ansi c */
+ #define FFF_EXTERN_C
+ #define FFF_END_EXTERN_C
+#endif /* cpp/ansi c */
+
+#define DEFINE_RESET_FUNCTION(FUNCNAME) \
+ void FUNCNAME##_reset(void){ \
+ memset((void*)&FUNCNAME##_fake, 0, sizeof(FUNCNAME##_fake) - sizeof(FUNCNAME##_fake.custom_fake) - sizeof(FUNCNAME##_fake.custom_fake_seq)); \
+ FUNCNAME##_fake.custom_fake = NULL; \
+ FUNCNAME##_fake.custom_fake_seq = NULL; \
+ FUNCNAME##_fake.arg_history_len = FFF_ARG_HISTORY_LEN; \
+ }
+/* -- END INTERNAL HELPER MACROS -- */
+
+typedef void (*fff_function_t)(void);
+typedef struct {
+ fff_function_t call_history[FFF_CALL_HISTORY_LEN];
+ unsigned int call_history_idx;
+} fff_globals_t;
+
+FFF_EXTERN_C
+extern fff_globals_t fff;
+FFF_END_EXTERN_C
+
+#define DEFINE_FFF_GLOBALS \
+ FFF_EXTERN_C \
+ fff_globals_t fff; \
+ FFF_END_EXTERN_C
+
+#define FFF_RESET_HISTORY() \
+ fff.call_history_idx = 0; \
+ memset(fff.call_history, 0, sizeof(fff.call_history));
+
+#define REGISTER_CALL(function) \
+ if(fff.call_history_idx < FFF_CALL_HISTORY_LEN) \
+ fff.call_history[fff.call_history_idx++] = (fff_function_t)function;
+
+#define DECLARE_FAKE_VOID_FUNC0(FUNCNAME) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, void); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, void); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(void); \
+
+#define DEFINE_FAKE_VOID_FUNC0(FUNCNAME) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(void){ \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC0(FUNCNAME) \
+ DECLARE_FAKE_VOID_FUNC0(FUNCNAME) \
+ DEFINE_FAKE_VOID_FUNC0(FUNCNAME) \
+
+
+#define DECLARE_FAKE_VOID_FUNC1(FUNCNAME, ARG0_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0); \
+
+#define DEFINE_FAKE_VOID_FUNC1(FUNCNAME, ARG0_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC1(FUNCNAME, ARG0_TYPE) \
+ DECLARE_FAKE_VOID_FUNC1(FUNCNAME, ARG0_TYPE) \
+ DEFINE_FAKE_VOID_FUNC1(FUNCNAME, ARG0_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC2(FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1); \
+
+#define DEFINE_FAKE_VOID_FUNC2(FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC2(FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ DECLARE_FAKE_VOID_FUNC2(FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ DEFINE_FAKE_VOID_FUNC2(FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC3(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2); \
+
+#define DEFINE_FAKE_VOID_FUNC3(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC3(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ DECLARE_FAKE_VOID_FUNC3(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ DEFINE_FAKE_VOID_FUNC3(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC4(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3); \
+
+#define DEFINE_FAKE_VOID_FUNC4(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC4(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ DECLARE_FAKE_VOID_FUNC4(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ DEFINE_FAKE_VOID_FUNC4(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC5(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4); \
+
+#define DEFINE_FAKE_VOID_FUNC5(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC5(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ DECLARE_FAKE_VOID_FUNC5(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ DEFINE_FAKE_VOID_FUNC5(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC6(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5); \
+
+#define DEFINE_FAKE_VOID_FUNC6(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC6(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ DECLARE_FAKE_VOID_FUNC6(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ DEFINE_FAKE_VOID_FUNC6(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC7(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6); \
+
+#define DEFINE_FAKE_VOID_FUNC7(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC7(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ DECLARE_FAKE_VOID_FUNC7(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ DEFINE_FAKE_VOID_FUNC7(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC8(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7); \
+
+#define DEFINE_FAKE_VOID_FUNC8(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC8(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ DECLARE_FAKE_VOID_FUNC8(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ DEFINE_FAKE_VOID_FUNC8(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC9(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8); \
+
+#define DEFINE_FAKE_VOID_FUNC9(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC9(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ DECLARE_FAKE_VOID_FUNC9(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ DEFINE_FAKE_VOID_FUNC9(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC10(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9); \
+
+#define DEFINE_FAKE_VOID_FUNC10(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC10(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ DECLARE_FAKE_VOID_FUNC10(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ DEFINE_FAKE_VOID_FUNC10(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC11(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10); \
+
+#define DEFINE_FAKE_VOID_FUNC11(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC11(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ DECLARE_FAKE_VOID_FUNC11(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ DEFINE_FAKE_VOID_FUNC11(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC12(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11); \
+
+#define DEFINE_FAKE_VOID_FUNC12(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC12(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ DECLARE_FAKE_VOID_FUNC12(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ DEFINE_FAKE_VOID_FUNC12(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC13(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12); \
+
+#define DEFINE_FAKE_VOID_FUNC13(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC13(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ DECLARE_FAKE_VOID_FUNC13(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ DEFINE_FAKE_VOID_FUNC13(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC14(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13); \
+
+#define DEFINE_FAKE_VOID_FUNC14(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC14(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ DECLARE_FAKE_VOID_FUNC14(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ DEFINE_FAKE_VOID_FUNC14(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC15(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14); \
+
+#define DEFINE_FAKE_VOID_FUNC15(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC15(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ DECLARE_FAKE_VOID_FUNC15(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ DEFINE_FAKE_VOID_FUNC15(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC16(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15); \
+
+#define DEFINE_FAKE_VOID_FUNC16(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC16(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ DECLARE_FAKE_VOID_FUNC16(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ DEFINE_FAKE_VOID_FUNC16(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC17(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16); \
+
+#define DEFINE_FAKE_VOID_FUNC17(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC17(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ DECLARE_FAKE_VOID_FUNC17(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ DEFINE_FAKE_VOID_FUNC17(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC18(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17); \
+
+#define DEFINE_FAKE_VOID_FUNC18(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC18(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ DECLARE_FAKE_VOID_FUNC18(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ DEFINE_FAKE_VOID_FUNC18(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC19(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18); \
+
+#define DEFINE_FAKE_VOID_FUNC19(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC19(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ DECLARE_FAKE_VOID_FUNC19(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ DEFINE_FAKE_VOID_FUNC19(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC20(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ARG(ARG19_TYPE, 19, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ARG19_TYPE arg19); \
+
+#define DEFINE_FAKE_VOID_FUNC20(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ARG19_TYPE arg19){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ SAVE_ARG(FUNCNAME, 19); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ SAVE_ARG_HISTORY(FUNCNAME, 19); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ } \
+ else{ \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC20(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ DECLARE_FAKE_VOID_FUNC20(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ DEFINE_FAKE_VOID_FUNC20(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC0(RETURN_TYPE, FUNCNAME) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, void); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, void); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(void); \
+
+#define DEFINE_FAKE_VALUE_FUNC0(RETURN_TYPE, FUNCNAME) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(void){ \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC0(RETURN_TYPE, FUNCNAME) \
+ DECLARE_FAKE_VALUE_FUNC0(RETURN_TYPE, FUNCNAME) \
+ DEFINE_FAKE_VALUE_FUNC0(RETURN_TYPE, FUNCNAME) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC1(RETURN_TYPE, FUNCNAME, ARG0_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0); \
+
+#define DEFINE_FAKE_VALUE_FUNC1(RETURN_TYPE, FUNCNAME, ARG0_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC1(RETURN_TYPE, FUNCNAME, ARG0_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC1(RETURN_TYPE, FUNCNAME, ARG0_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC1(RETURN_TYPE, FUNCNAME, ARG0_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC2(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1); \
+
+#define DEFINE_FAKE_VALUE_FUNC2(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC2(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC2(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC2(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC3(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2); \
+
+#define DEFINE_FAKE_VALUE_FUNC3(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC3(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC3(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC3(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC4(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3); \
+
+#define DEFINE_FAKE_VALUE_FUNC4(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC4(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC4(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC4(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC5(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4); \
+
+#define DEFINE_FAKE_VALUE_FUNC5(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC5(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC5(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC5(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC6(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5); \
+
+#define DEFINE_FAKE_VALUE_FUNC6(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC6(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC6(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC6(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC7(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6); \
+
+#define DEFINE_FAKE_VALUE_FUNC7(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC7(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC7(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC7(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC8(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7); \
+
+#define DEFINE_FAKE_VALUE_FUNC8(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC8(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC8(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC8(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC9(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8); \
+
+#define DEFINE_FAKE_VALUE_FUNC9(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC9(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC9(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC9(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC10(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9); \
+
+#define DEFINE_FAKE_VALUE_FUNC10(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC10(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC10(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC10(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC11(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10); \
+
+#define DEFINE_FAKE_VALUE_FUNC11(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC11(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC11(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC11(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC12(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11); \
+
+#define DEFINE_FAKE_VALUE_FUNC12(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC12(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC12(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC12(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC13(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12); \
+
+#define DEFINE_FAKE_VALUE_FUNC13(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC13(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC13(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC13(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC14(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13); \
+
+#define DEFINE_FAKE_VALUE_FUNC14(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC14(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC14(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC14(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC15(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14); \
+
+#define DEFINE_FAKE_VALUE_FUNC15(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC15(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC15(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC15(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC16(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15); \
+
+#define DEFINE_FAKE_VALUE_FUNC16(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC16(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC16(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC16(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC17(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16); \
+
+#define DEFINE_FAKE_VALUE_FUNC17(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC17(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC17(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC17(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC18(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17); \
+
+#define DEFINE_FAKE_VALUE_FUNC18(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC18(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC18(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC18(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC19(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18); \
+
+#define DEFINE_FAKE_VALUE_FUNC19(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC19(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC19(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC19(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC20(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ARG(ARG19_TYPE, 19, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ARG19_TYPE arg19); \
+
+#define DEFINE_FAKE_VALUE_FUNC20(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ARG19_TYPE arg19){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ SAVE_ARG(FUNCNAME, 19); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ SAVE_ARG_HISTORY(FUNCNAME, 19); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ else{ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ } \
+ if (FUNCNAME##_fake.custom_fake != NULL){ \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, arg19); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC20(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ DECLARE_FAKE_VALUE_FUNC20(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+ DEFINE_FAKE_VALUE_FUNC20(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ARG19_TYPE) \
+
+
+#define DECLARE_FAKE_VOID_FUNC2_VARARG(FUNCNAME, ARG0_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC2_VARARG(FUNCNAME, ARG0_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg0); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg0); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg0); \
+ FUNCNAME##_fake.custom_fake(arg0, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC2_VARARG(FUNCNAME, ARG0_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC2_VARARG(FUNCNAME, ARG0_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC2_VARARG(FUNCNAME, ARG0_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC3_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC3_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg1); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg1); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg1); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC3_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC3_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC3_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC4_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC4_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg2); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg2); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg2); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC4_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC4_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC4_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC5_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC5_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg3); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg3); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg3); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC5_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC5_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC5_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC6_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC6_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg4); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg4); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg4); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC6_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC6_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC6_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC7_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC7_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg5); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg5); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg5); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC7_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC7_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC7_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC8_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC8_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg6); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg6); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg6); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC8_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC8_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC8_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC9_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC9_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg7); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg7); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg7); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC9_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC9_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC9_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC10_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC10_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg8); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg8); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg8); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC10_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC10_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC10_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC11_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC11_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg9); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg9); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg9); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC11_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC11_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC11_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC12_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC12_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg10); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg10); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg10); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC12_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC12_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC12_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC13_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC13_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg11); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg11); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg11); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC13_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC13_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC13_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC14_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC14_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg12); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg12); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg12); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC14_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC14_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC14_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC15_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC15_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg13); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg13); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg13); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC15_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC15_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC15_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC16_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC16_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg14); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg14); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg14); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC16_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC16_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC16_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC17_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC17_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg15); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg15); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg15); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC17_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC17_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC17_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC18_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC18_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg16); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg16); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg16); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC18_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC18_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC18_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC19_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC19_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg17); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg17); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg17); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC19_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC19_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC19_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VOID_FUNC20_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ...); \
+
+#define DEFINE_FAKE_VOID_FUNC20_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg18); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ va_end(ap); \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg18); \
+ FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ va_end(ap); \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ va_list ap; \
+ va_start(ap, arg18); \
+ FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ va_end(ap); \
+ } \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VOID_FUNC20_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ DECLARE_FAKE_VOID_FUNC20_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ DEFINE_FAKE_VOID_FUNC20_VARARG(FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC2_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC2_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg0); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg0); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg0); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC2_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC2_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC2_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC3_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC3_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg1); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg1); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg1); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC3_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC3_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC3_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC4_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC4_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg2); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg2); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg2); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC4_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC4_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC4_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC5_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC5_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg3); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg3); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg3); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC5_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC5_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC5_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC6_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC6_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg4); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg4); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg4); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC6_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC6_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC6_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC7_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC7_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg5); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg5); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg5); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC7_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC7_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC7_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC8_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC8_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg6); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg6); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg6); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC8_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC8_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC8_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC9_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC9_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg7); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg7); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg7); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC9_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC9_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC9_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC10_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC10_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg8); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg8); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg8); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC10_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC10_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC10_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC11_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC11_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg9); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg9); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg9); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC11_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC11_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC11_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC12_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC12_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg10); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg10); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg10); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC12_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC12_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC12_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC13_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC13_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg11); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg11); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg11); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC13_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC13_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC13_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC14_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC14_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg12); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg12); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg12); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC14_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC14_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC14_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC15_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC15_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg13); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg13); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg13); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC15_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC15_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC15_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC16_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC16_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg14); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg14); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg14); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC16_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC16_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC16_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC17_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC17_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg15); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg15); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg15); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC17_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC17_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC17_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC18_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC18_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg16); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg16); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg16); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC18_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC18_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC18_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC19_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC19_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg17); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg17); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg17); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC19_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC19_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC19_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ...) \
+
+
+#define DECLARE_FAKE_VALUE_FUNC20_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ typedef struct FUNCNAME##_Fake { \
+ DECLARE_ARG(ARG0_TYPE, 0, FUNCNAME) \
+ DECLARE_ARG(ARG1_TYPE, 1, FUNCNAME) \
+ DECLARE_ARG(ARG2_TYPE, 2, FUNCNAME) \
+ DECLARE_ARG(ARG3_TYPE, 3, FUNCNAME) \
+ DECLARE_ARG(ARG4_TYPE, 4, FUNCNAME) \
+ DECLARE_ARG(ARG5_TYPE, 5, FUNCNAME) \
+ DECLARE_ARG(ARG6_TYPE, 6, FUNCNAME) \
+ DECLARE_ARG(ARG7_TYPE, 7, FUNCNAME) \
+ DECLARE_ARG(ARG8_TYPE, 8, FUNCNAME) \
+ DECLARE_ARG(ARG9_TYPE, 9, FUNCNAME) \
+ DECLARE_ARG(ARG10_TYPE, 10, FUNCNAME) \
+ DECLARE_ARG(ARG11_TYPE, 11, FUNCNAME) \
+ DECLARE_ARG(ARG12_TYPE, 12, FUNCNAME) \
+ DECLARE_ARG(ARG13_TYPE, 13, FUNCNAME) \
+ DECLARE_ARG(ARG14_TYPE, 14, FUNCNAME) \
+ DECLARE_ARG(ARG15_TYPE, 15, FUNCNAME) \
+ DECLARE_ARG(ARG16_TYPE, 16, FUNCNAME) \
+ DECLARE_ARG(ARG17_TYPE, 17, FUNCNAME) \
+ DECLARE_ARG(ARG18_TYPE, 18, FUNCNAME) \
+ DECLARE_ALL_FUNC_COMMON \
+ DECLARE_VALUE_FUNCTION_VARIABLES(RETURN_TYPE) \
+ DECLARE_RETURN_VALUE_HISTORY(RETURN_TYPE) \
+ DECLARE_CUSTOM_FAKE_SEQ_VARIABLES \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, custom_fake, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, va_list ap); \
+ CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN_TYPE, *custom_fake_seq, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, va_list ap); \
+ } FUNCNAME##_Fake; \
+ extern FUNCNAME##_Fake FUNCNAME##_fake; \
+ void FUNCNAME##_reset(void); \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ...); \
+
+#define DEFINE_FAKE_VALUE_FUNC20_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ FUNCNAME##_Fake FUNCNAME##_fake; \
+ RETURN_TYPE FFF_GCC_FUNCTION_ATTRIBUTES FUNCNAME(ARG0_TYPE arg0, ARG1_TYPE arg1, ARG2_TYPE arg2, ARG3_TYPE arg3, ARG4_TYPE arg4, ARG5_TYPE arg5, ARG6_TYPE arg6, ARG7_TYPE arg7, ARG8_TYPE arg8, ARG9_TYPE arg9, ARG10_TYPE arg10, ARG11_TYPE arg11, ARG12_TYPE arg12, ARG13_TYPE arg13, ARG14_TYPE arg14, ARG15_TYPE arg15, ARG16_TYPE arg16, ARG17_TYPE arg17, ARG18_TYPE arg18, ...){ \
+ SAVE_ARG(FUNCNAME, 0); \
+ SAVE_ARG(FUNCNAME, 1); \
+ SAVE_ARG(FUNCNAME, 2); \
+ SAVE_ARG(FUNCNAME, 3); \
+ SAVE_ARG(FUNCNAME, 4); \
+ SAVE_ARG(FUNCNAME, 5); \
+ SAVE_ARG(FUNCNAME, 6); \
+ SAVE_ARG(FUNCNAME, 7); \
+ SAVE_ARG(FUNCNAME, 8); \
+ SAVE_ARG(FUNCNAME, 9); \
+ SAVE_ARG(FUNCNAME, 10); \
+ SAVE_ARG(FUNCNAME, 11); \
+ SAVE_ARG(FUNCNAME, 12); \
+ SAVE_ARG(FUNCNAME, 13); \
+ SAVE_ARG(FUNCNAME, 14); \
+ SAVE_ARG(FUNCNAME, 15); \
+ SAVE_ARG(FUNCNAME, 16); \
+ SAVE_ARG(FUNCNAME, 17); \
+ SAVE_ARG(FUNCNAME, 18); \
+ if(ROOM_FOR_MORE_HISTORY(FUNCNAME)){ \
+ SAVE_ARG_HISTORY(FUNCNAME, 0); \
+ SAVE_ARG_HISTORY(FUNCNAME, 1); \
+ SAVE_ARG_HISTORY(FUNCNAME, 2); \
+ SAVE_ARG_HISTORY(FUNCNAME, 3); \
+ SAVE_ARG_HISTORY(FUNCNAME, 4); \
+ SAVE_ARG_HISTORY(FUNCNAME, 5); \
+ SAVE_ARG_HISTORY(FUNCNAME, 6); \
+ SAVE_ARG_HISTORY(FUNCNAME, 7); \
+ SAVE_ARG_HISTORY(FUNCNAME, 8); \
+ SAVE_ARG_HISTORY(FUNCNAME, 9); \
+ SAVE_ARG_HISTORY(FUNCNAME, 10); \
+ SAVE_ARG_HISTORY(FUNCNAME, 11); \
+ SAVE_ARG_HISTORY(FUNCNAME, 12); \
+ SAVE_ARG_HISTORY(FUNCNAME, 13); \
+ SAVE_ARG_HISTORY(FUNCNAME, 14); \
+ SAVE_ARG_HISTORY(FUNCNAME, 15); \
+ SAVE_ARG_HISTORY(FUNCNAME, 16); \
+ SAVE_ARG_HISTORY(FUNCNAME, 17); \
+ SAVE_ARG_HISTORY(FUNCNAME, 18); \
+ } \
+ else{ \
+ HISTORY_DROPPED(FUNCNAME); \
+ } \
+ INCREMENT_CALL_COUNT(FUNCNAME); \
+ REGISTER_CALL(FUNCNAME); \
+ if (FUNCNAME##_fake.custom_fake_seq_len){ /* a sequence of custom fakes */ \
+ if (FUNCNAME##_fake.custom_fake_seq_idx < FUNCNAME##_fake.custom_fake_seq_len){ \
+ va_list ap; \
+ va_start(ap, arg18); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_idx++](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ else{ \
+ va_list ap; \
+ va_start(ap, arg18); \
+ RETURN_TYPE ret = FUNCNAME##_fake.custom_fake_seq[FUNCNAME##_fake.custom_fake_seq_len-1](arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ va_end(ap); \
+ return ret; \
+ } \
+ } \
+ if(FUNCNAME##_fake.custom_fake){ \
+ RETURN_TYPE ret; \
+ va_list ap; \
+ va_start(ap, arg18); \
+ ret = FUNCNAME##_fake.custom_fake(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13, arg14, arg15, arg16, arg17, arg18, ap); \
+ va_end(ap); \
+ SAVE_RET_HISTORY(FUNCNAME, ret); \
+ return ret; \
+ } \
+ RETURN_FAKE_RESULT(FUNCNAME) \
+ } \
+ DEFINE_RESET_FUNCTION(FUNCNAME) \
+
+#define FAKE_VALUE_FUNC20_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ DECLARE_FAKE_VALUE_FUNC20_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+ DEFINE_FAKE_VALUE_FUNC20_VARARG(RETURN_TYPE, FUNCNAME, ARG0_TYPE, ARG1_TYPE, ARG2_TYPE, ARG3_TYPE, ARG4_TYPE, ARG5_TYPE, ARG6_TYPE, ARG7_TYPE, ARG8_TYPE, ARG9_TYPE, ARG10_TYPE, ARG11_TYPE, ARG12_TYPE, ARG13_TYPE, ARG14_TYPE, ARG15_TYPE, ARG16_TYPE, ARG17_TYPE, ARG18_TYPE, ...) \
+
+/* MSVC expand macro fix */
+#define EXPAND(x) x
+
+#define PP_NARG_MINUS2(...) EXPAND(PP_NARG_MINUS2_(__VA_ARGS__, PP_RSEQ_N_MINUS2()))
+
+#define PP_NARG_MINUS2_(...) EXPAND(PP_ARG_MINUS2_N(__VA_ARGS__))
+
+#define PP_ARG_MINUS2_N(returnVal, _0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, N, ...) N
+
+#define PP_RSEQ_N_MINUS2() 20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
+
+#define PP_NARG_MINUS1(...) EXPAND(PP_NARG_MINUS1_(__VA_ARGS__, PP_RSEQ_N_MINUS1()))
+
+#define PP_NARG_MINUS1_(...) EXPAND(PP_ARG_MINUS1_N(__VA_ARGS__))
+
+#define PP_ARG_MINUS1_N( _0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10, _11, _12, _13, _14, _15, _16, _17, _18, _19, _20, N, ...) N
+
+#define PP_RSEQ_N_MINUS1() 20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
+
+
+
+/* DECLARE AND DEFINE FAKE FUNCTIONS - PLACE IN TEST FILES */
+
+#define FAKE_VALUE_FUNC(...) EXPAND(FUNC_VALUE_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define FUNC_VALUE_(N,...) EXPAND(FUNC_VALUE_N(N,__VA_ARGS__))
+
+#define FUNC_VALUE_N(N,...) EXPAND(FAKE_VALUE_FUNC ## N(__VA_ARGS__))
+
+
+#define FAKE_VOID_FUNC(...) EXPAND(FUNC_VOID_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define FUNC_VOID_(N,...) EXPAND(FUNC_VOID_N(N,__VA_ARGS__))
+
+#define FUNC_VOID_N(N,...) EXPAND(FAKE_VOID_FUNC ## N(__VA_ARGS__))
+
+
+#define FAKE_VALUE_FUNC_VARARG(...) EXPAND(FUNC_VALUE_VARARG_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define FUNC_VALUE_VARARG_(N,...) EXPAND(FUNC_VALUE_VARARG_N(N,__VA_ARGS__))
+
+#define FUNC_VALUE_VARARG_N(N,...) EXPAND(FAKE_VALUE_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+#define FAKE_VOID_FUNC_VARARG(...) EXPAND(FUNC_VOID_VARARG_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define FUNC_VOID_VARARG_(N,...) EXPAND(FUNC_VOID_VARARG_N(N,__VA_ARGS__))
+
+#define FUNC_VOID_VARARG_N(N,...) EXPAND(FAKE_VOID_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+
+/* DECLARE FAKE FUNCTIONS - PLACE IN HEADER FILES */
+
+#define DECLARE_FAKE_VALUE_FUNC(...) EXPAND(DECLARE_FUNC_VALUE_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define DECLARE_FUNC_VALUE_(N,...) EXPAND(DECLARE_FUNC_VALUE_N(N,__VA_ARGS__))
+
+#define DECLARE_FUNC_VALUE_N(N,...) EXPAND(DECLARE_FAKE_VALUE_FUNC ## N(__VA_ARGS__))
+
+
+#define DECLARE_FAKE_VOID_FUNC(...) EXPAND(DECLARE_FUNC_VOID_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define DECLARE_FUNC_VOID_(N,...) EXPAND(DECLARE_FUNC_VOID_N(N,__VA_ARGS__))
+
+#define DECLARE_FUNC_VOID_N(N,...) EXPAND(DECLARE_FAKE_VOID_FUNC ## N(__VA_ARGS__))
+
+
+#define DECLARE_FAKE_VALUE_FUNC_VARARG(...) EXPAND(DECLARE_FUNC_VALUE_VARARG_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define DECLARE_FUNC_VALUE_VARARG_(N,...) EXPAND(DECLARE_FUNC_VALUE_VARARG_N(N,__VA_ARGS__))
+
+#define DECLARE_FUNC_VALUE_VARARG_N(N,...) EXPAND(DECLARE_FAKE_VALUE_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+#define DECLARE_FAKE_VOID_FUNC_VARARG(...) EXPAND(DECLARE_FUNC_VOID_VARARG_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define DECLARE_FUNC_VOID_VARARG_(N,...) EXPAND(DECLARE_FUNC_VOID_VARARG_N(N,__VA_ARGS__))
+
+#define DECLARE_FUNC_VOID_VARARG_N(N,...) EXPAND(DECLARE_FAKE_VOID_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+
+/* DEFINE FAKE FUNCTIONS - PLACE IN SOURCE FILES */
+
+#define DEFINE_FAKE_VALUE_FUNC(...) EXPAND(DEFINE_FUNC_VALUE_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define DEFINE_FUNC_VALUE_(N,...) EXPAND(DEFINE_FUNC_VALUE_N(N,__VA_ARGS__))
+
+#define DEFINE_FUNC_VALUE_N(N,...) EXPAND(DEFINE_FAKE_VALUE_FUNC ## N(__VA_ARGS__))
+
+
+#define DEFINE_FAKE_VOID_FUNC(...) EXPAND(DEFINE_FUNC_VOID_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define DEFINE_FUNC_VOID_(N,...) EXPAND(DEFINE_FUNC_VOID_N(N,__VA_ARGS__))
+
+#define DEFINE_FUNC_VOID_N(N,...) EXPAND(DEFINE_FAKE_VOID_FUNC ## N(__VA_ARGS__))
+
+
+#define DEFINE_FAKE_VALUE_FUNC_VARARG(...) EXPAND(DEFINE_FUNC_VALUE_VARARG_(PP_NARG_MINUS2(__VA_ARGS__), __VA_ARGS__))
+
+#define DEFINE_FUNC_VALUE_VARARG_(N,...) EXPAND(DEFINE_FUNC_VALUE_VARARG_N(N,__VA_ARGS__))
+
+#define DEFINE_FUNC_VALUE_VARARG_N(N,...) EXPAND(DEFINE_FAKE_VALUE_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+#define DEFINE_FAKE_VOID_FUNC_VARARG(...) EXPAND(DEFINE_FUNC_VOID_VARARG_(PP_NARG_MINUS1(__VA_ARGS__), __VA_ARGS__))
+
+#define DEFINE_FUNC_VOID_VARARG_(N,...) EXPAND(DEFINE_FUNC_VOID_VARARG_N(N,__VA_ARGS__))
+
+#define DEFINE_FUNC_VOID_VARARG_N(N,...) EXPAND(DEFINE_FAKE_VOID_FUNC ## N ## _VARARG(__VA_ARGS__))
+
+
+
+
+#endif /* FAKE_FUNCTIONS */
diff --git a/deps/fff/test/CMakeLists.txt b/deps/fff/test/CMakeLists.txt
new file mode 100644
index 0000000..d4ccbf8
--- /dev/null
+++ b/deps/fff/test/CMakeLists.txt
@@ -0,0 +1,87 @@
+# Copyright 2022 Google LLC
+# SPDX-License-Identifier: Apache-2.0
+
+# Create a list of common files needed for tests
+set(
+ COMMON_FILE_LIST
+ include/c_test_framework.h
+ src/test_cases.include
+)
+
+include(FetchContent)
+
+FetchContent_Declare(
+ googletest
+ GIT_REPOSITORY https://github.com/google/googletest.git
+ GIT_TAG v1.12.0
+)
+
+set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
+FetchContent_MakeAvailable(googletest)
+
+# Create the C test executable
+add_executable(c_test src/fff_test_c.c ${COMMON_FILE_LIST})
+target_include_directories(c_test PRIVATE include)
+target_link_libraries(c_test PRIVATE fff)
+
+# Create the C++ test executable
+add_executable(cpp_test src/fff_test_cpp.cpp ${COMMON_FILE_LIST})
+target_include_directories(cpp_test PRIVATE include)
+target_link_libraries(cpp_test PRIVATE GTest::gtest_main fff)
+
+# Create the C global test executable
+add_executable(c_global_test
+ src/fff_test_global_c.c
+ src/global_fakes.c
+ include/global_fakes.h
+ ${COMMON_FILE_LIST}
+)
+target_include_directories(c_global_test PRIVATE include)
+target_link_libraries(c_global_test PRIVATE fff)
+
+# Create the C++ global test executable
+add_executable(cpp_global_test
+ src/fff_test_global_cpp.cpp
+ src/global_fakes.c
+ include/global_fakes.h
+ ${COMMON_FILE_LIST}
+)
+target_include_directories(cpp_global_test PRIVATE include)
+target_link_libraries(cpp_global_test PRIVATE GTest::gtest_main fff)
+
+# Create the C++ custom function signature executable
+add_executable(cpp_custom_fn_signature_test
+ src/fff_test_custom_function_template.cpp
+ ${COMMON_FILE_LIST}
+)
+target_include_directories(cpp_custom_fn_signature_test PRIVATE include)
+target_link_libraries(cpp_custom_fn_signature_test PRIVATE GTest::gtest_main fff)
+# Due to a bug in WinLibs for Windows it's not currently possible to use:
+# target_precompile_headers(cpp_custom_fn_signature_test PUBLIC include/custom_function.hpp)
+# See more info at target_precompile_headers(cpp_custom_fn_signature_test PUBLIC include/custom_function.hpp)
+
+add_test(
+ NAME cpp_custom_fn_signature_test
+ COMMAND $
+ )
+
+# Add the tests for ctest
+add_test(
+ NAME c_test
+ COMMAND $
+)
+
+add_test(
+ NAME cpp_test
+ COMMAND $
+)
+
+add_test(
+ NAME c_global_test
+ COMMAND $
+)
+
+add_test(
+ NAME cpp_global_test
+ COMMAND $
+)
\ No newline at end of file
diff --git a/deps/fff/test/include/c_test_framework.h b/deps/fff/test/include/c_test_framework.h
new file mode 100644
index 0000000..297a33a
--- /dev/null
+++ b/deps/fff/test/include/c_test_framework.h
@@ -0,0 +1,15 @@
+#ifndef C_TEST_FRAMEWORK_H_
+#define C_TEST_FRAMEWORK_H_
+
+#include
+#include
+#include
+
+/* Test Framework :-) */
+void setup();
+#define TEST_F(SUITE, NAME) void NAME()
+#define RUN_TEST(SUITE, TESTNAME) do { printf(" Running %s.%s: \n", #SUITE, #TESTNAME); setup(); TESTNAME(); printf(" SUCCESS\n"); } while (0)
+#define ASSERT_EQ(A, B) assert((A) == (B))
+#define ASSERT_TRUE(A) assert((A))
+
+#endif /* C_TEST_FRAMEWORK_H_ */
diff --git a/deps/fff/test/include/custom_function.hpp b/deps/fff/test/include/custom_function.hpp
new file mode 100644
index 0000000..d9f3934
--- /dev/null
+++ b/deps/fff/test/include/custom_function.hpp
@@ -0,0 +1,10 @@
+/* Copyright 2022 Google LLC
+ * SPDX-License-Identifier: Apache-2.0
+ */
+
+#pragma once
+
+#include
+
+#define CUSTOM_FFF_FUNCTION_TEMPLATE(RETURN, FUNCNAME, ...) \
+ std::function FUNCNAME
diff --git a/deps/fff/test/include/fff_wrapper.hpp b/deps/fff/test/include/fff_wrapper.hpp
new file mode 100644
index 0000000..e3c0cac
--- /dev/null
+++ b/deps/fff/test/include/fff_wrapper.hpp
@@ -0,0 +1,11 @@
+/* Copyright 2022 Google LLC
+ * SPDX-License-Identifier: Apache-2.0
+ */
+
+#pragma once
+
+#include
+
+#include "custom_function.hpp"
+
+#include
\ No newline at end of file
diff --git a/deps/fff/test/include/global_fakes.h b/deps/fff/test/include/global_fakes.h
new file mode 100644
index 0000000..b76a9aa
--- /dev/null
+++ b/deps/fff/test/include/global_fakes.h
@@ -0,0 +1,49 @@
+#ifndef GLOBAL_FAKES_H_
+#define GLOBAL_FAKES_H_
+
+#include
+#include
+
+
+//// Imaginary production code header file ///
+enum MYBOOL { FALSE = 899, TRUE };
+struct MyStruct {
+ int x;
+ int y;
+};
+enum MYBOOL enumfunc();
+struct MyStruct structfunc();
+//// End Imaginary production code header file ///
+
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+DECLARE_FAKE_VOID_FUNC(voidfunc1, int);
+DECLARE_FAKE_VOID_FUNC(voidfunc2, char, char);
+DECLARE_FAKE_VOID_FUNC(voidfunc1outparam, char *);
+DECLARE_FAKE_VALUE_FUNC(long, longfunc0);
+DECLARE_FAKE_VALUE_FUNC(enum MYBOOL, enumfunc0);
+DECLARE_FAKE_VALUE_FUNC(struct MyStruct, structfunc0);
+DECLARE_FAKE_VOID_FUNC_VARARG(voidfunc3var, const char *, int, ...);
+DECLARE_FAKE_VALUE_FUNC_VARARG(int, valuefunc3var, const char *, int, ...);
+DECLARE_FAKE_VOID_FUNC(voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+DECLARE_FAKE_VALUE_FUNC(int, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#else
+DECLARE_FAKE_VOID_FUNC(__cdecl, voidfunc1, int);
+DECLARE_FAKE_VOID_FUNC(__cdecl, voidfunc2, char, char);
+DECLARE_FAKE_VOID_FUNC(__cdecl, voidfunc1outparam, char *);
+DECLARE_FAKE_VALUE_FUNC(long, __cdecl, longfunc0);
+DECLARE_FAKE_VALUE_FUNC(enum MYBOOL, __cdecl, enumfunc0);
+DECLARE_FAKE_VALUE_FUNC(struct MyStruct, __cdecl, structfunc0);
+DECLARE_FAKE_VOID_FUNC_VARARG(__cdecl, voidfunc3var, const char *, int, ...);
+DECLARE_FAKE_VALUE_FUNC_VARARG(int, __cdecl, valuefunc3var, const char *, int, ...);
+DECLARE_FAKE_VOID_FUNC(__cdecl, voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+DECLARE_FAKE_VALUE_FUNC(int, __cdecl, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#endif
+
+#ifndef __cplusplus
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+DECLARE_FAKE_VALUE_FUNC(int, strlcpy3, char* const, const char* const, const size_t);
+#else
+DECLARE_FAKE_VALUE_FUNC(int, __cdecl, strlcpy3, char* const, const char* const, const size_t);
+#endif
+#endif /* __cplusplus */
+#endif /* GLOBAL_FAKES_H_ */
diff --git a/deps/fff/test/src/fff_test_c.c b/deps/fff/test/src/fff_test_c.c
new file mode 100644
index 0000000..398a4b5
--- /dev/null
+++ b/deps/fff/test/src/fff_test_c.c
@@ -0,0 +1,132 @@
+
+// Want to keep the argument history for 13 calls
+#define OVERRIDE_ARG_HIST_LEN 13u
+#define FFF_ARG_HISTORY_LEN OVERRIDE_ARG_HIST_LEN
+// Want to keep the call sequence history for 17 function calls
+#define OVERRIDE_CALL_HIST_LEN 17u
+#define FFF_CALL_HISTORY_LEN OVERRIDE_CALL_HIST_LEN
+
+#include "fff.h"
+#include "c_test_framework.h"
+
+#include
+#include
+#include
+
+
+
+enum MYBOOL { FALSE = 899, TRUE };
+struct MyStruct {
+ int x;
+ int y;
+};
+
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+FAKE_VOID_FUNC(voidfunc1, int);
+FAKE_VOID_FUNC(voidfunc2, char, char);
+FAKE_VOID_FUNC(voidfunc1outparam, char *);
+FAKE_VALUE_FUNC(long, longfunc0);
+FAKE_VALUE_FUNC(enum MYBOOL, enumfunc0);
+FAKE_VALUE_FUNC(struct MyStruct, structfunc0);
+FAKE_VOID_FUNC_VARARG(voidfunc3var, const char *, int, ...);
+FAKE_VALUE_FUNC_VARARG(int, valuefunc3var, const char *, int, ...);
+FAKE_VALUE_FUNC(int, strlcpy3, char* const, const char* const, const size_t);
+FAKE_VOID_FUNC(voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+FAKE_VALUE_FUNC(int, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#else
+FAKE_VOID_FUNC(__cdecl, voidfunc1, int);
+FAKE_VOID_FUNC(__cdecl, voidfunc2, char, char);
+FAKE_VOID_FUNC(__cdecl, voidfunc1outparam, char *);
+FAKE_VALUE_FUNC(long, __cdecl, longfunc0);
+FAKE_VALUE_FUNC(enum MYBOOL, __cdecl, enumfunc0);
+FAKE_VALUE_FUNC(struct MyStruct, __cdecl, structfunc0);
+FAKE_VOID_FUNC_VARARG(__cdecl, voidfunc3var, char *, int, ...);
+FAKE_VALUE_FUNC_VARARG(int, __cdecl, valuefunc3var, char *, int, ...);
+FAKE_VALUE_FUNC(int, __cdecl, strlcpy3, char* const, const char* const, const size_t);
+FAKE_VOID_FUNC(__cdecl, voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+FAKE_VALUE_FUNC(int, __cdecl, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#endif
+
+void setup()
+{
+ RESET_FAKE(voidfunc1);
+ RESET_FAKE(voidfunc2);
+ RESET_FAKE(voidfunc1outparam);
+ RESET_FAKE(longfunc0);
+ RESET_FAKE(enumfunc0);
+ RESET_FAKE(structfunc0);
+ RESET_FAKE(voidfunc3var);
+ RESET_FAKE(valuefunc3var);
+ RESET_FAKE(strlcpy3);
+ FFF_RESET_HISTORY();
+}
+
+
+#include "test_cases.include"
+
+TEST_F(FFFTestSuite, default_constants_can_be_overridden)
+{
+ unsigned sizeCallHistory = (sizeof fff.call_history) / (sizeof fff.call_history[0]);
+ ASSERT_EQ(OVERRIDE_CALL_HIST_LEN, sizeCallHistory);
+ ASSERT_EQ(OVERRIDE_ARG_HIST_LEN, voidfunc2_fake.arg_history_len);
+}
+
+DEFINE_FFF_GLOBALS;
+int main()
+{
+ setbuf(stdout, NULL);
+ fprintf(stdout, "-------------\n");
+ fprintf(stdout, "Running Tests\n");
+ fprintf(stdout, "-------------\n\n");
+ fflush(0);
+
+ /* Run tests */
+ RUN_TEST(FFFTestSuite, when_void_func_never_called_then_callcount_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_called_once_then_callcount_is_one);
+ RUN_TEST(FFFTestSuite, when_void_func_called_once_and_reset_then_callcount_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_then_last_arg_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_twice_then_last_arg_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_and_reset_then_captured_arg_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_then_last_args_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_twice_then_last_args_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_and_reset_then_captured_arg_is_zero);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_then_const_arguments_captured);
+
+ RUN_TEST(FFFTestSuite, when_fake_func_created_default_history_is_fifty_calls);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history);
+ RUN_TEST(FFFTestSuite, argument_history_is_reset_when_RESET_FAKE_called);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_max_times_then_no_argument_histories_dropped);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped);
+
+ RUN_TEST(FFFTestSuite, value_func_will_return_zero_by_default);
+ RUN_TEST(FFFTestSuite, value_func_will_return_value_given);
+ RUN_TEST(FFFTestSuite, value_func_will_return_zero_after_reset);
+ RUN_TEST(FFFTestSuite, register_call_macro_registers_one_call);
+ RUN_TEST(FFFTestSuite, register_call_macro_registers_two_calls);
+ RUN_TEST(FFFTestSuite, reset_call_history_resets_call_history);
+ RUN_TEST(FFFTestSuite, call_history_will_not_write_past_array_bounds);
+ RUN_TEST(FFFTestSuite, calling_fake_registers_one_call);
+
+ RUN_TEST(FFFTestSuite, return_value_sequences_not_exhausted);
+ RUN_TEST(FFFTestSuite, return_value_sequences_exhausted);
+ RUN_TEST(FFFTestSuite, default_constants_can_be_overridden);
+
+ RUN_TEST(FFFTestSuite, can_register_custom_fake);
+ RUN_TEST(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_return_value);
+
+ RUN_TEST(FFFTestSuite, use_void_vararg_fake_with_different_number_of_arguments);
+ RUN_TEST(FFFTestSuite, use_value_vararg_fake_with_different_number_of_arguments);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_not_exhausted);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_seq_return_values_saved_in_history);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_exhausted);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_reset);
+
+ RUN_TEST(FFFTestSuite, can_capture_upto_20_arguments_correctly);
+ RUN_TEST(FFFTestSuite, value_func_can_capture_upto_20_arguments_correctly);
+
+ printf("\n-------------\n");
+ printf("Complete\n");
+ printf("-------------\n\n");
+
+ return 0;
+}
diff --git a/deps/fff/test/src/fff_test_cpp.cpp b/deps/fff/test/src/fff_test_cpp.cpp
new file mode 100644
index 0000000..153daef
--- /dev/null
+++ b/deps/fff/test/src/fff_test_cpp.cpp
@@ -0,0 +1,101 @@
+/*
+ * fff_test.cpp
+ *
+ * Created on: Dec 20, 2010
+ * Author: mlong
+ */
+
+// Want to keep the argument history for 13 calls
+#define OVERRIDE_ARG_HIST_LEN 13u
+#define FFF_ARG_HISTORY_LEN OVERRIDE_ARG_HIST_LEN
+// Want to keep the call sequence history for 17 function calls
+#define OVERRIDE_CALL_HIST_LEN 17u
+#define FFF_CALL_HISTORY_LEN OVERRIDE_CALL_HIST_LEN
+
+#include "fff.h"
+#include "gtest/gtest.h"
+
+DEFINE_FFF_GLOBALS
+
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+FAKE_VOID_FUNC(voidfunc1, int);
+FAKE_VOID_FUNC(voidfunc2, char, char);
+FAKE_VOID_FUNC(voidfunc1outparam, char *);
+FAKE_VALUE_FUNC(long, longfunc0);
+FAKE_VOID_FUNC_VARARG(voidfunc3var, const char *, int, ...);
+FAKE_VALUE_FUNC_VARARG(int, valuefunc3var, const char *, int, ...);
+FAKE_VOID_FUNC(voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+FAKE_VALUE_FUNC(int, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#else
+FAKE_VOID_FUNC(__cdecl, voidfunc1, int);
+FAKE_VOID_FUNC(__cdecl, voidfunc2, char, char);
+FAKE_VOID_FUNC(__cdecl, voidfunc1outparam, char *);
+FAKE_VALUE_FUNC(long, __cdecl, longfunc0);
+FAKE_VOID_FUNC_VARARG(__cdecl, voidfunc3var, const char *, int, ...);
+FAKE_VALUE_FUNC_VARARG(int, __cdecl, valuefunc3var, const char *, int, ...);
+FAKE_VOID_FUNC(__cdecl, voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+FAKE_VALUE_FUNC(int, __cdecl, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#endif
+
+class FFFTestSuite: public testing::Test
+{
+public:
+ void SetUp()
+ {
+ RESET_FAKE(voidfunc1);
+ RESET_FAKE(voidfunc2);
+ RESET_FAKE(longfunc0);
+ RESET_FAKE(voidfunc1outparam);
+ RESET_FAKE(voidfunc3var);
+ RESET_FAKE(valuefunc3var);
+ FFF_RESET_HISTORY();
+ }
+};
+
+TEST_F(FFFTestSuite, default_constants_can_be_overridden)
+{
+ unsigned sizeCallHistory = (sizeof fff.call_history) / (sizeof fff.call_history[0]);
+ ASSERT_EQ(OVERRIDE_CALL_HIST_LEN, sizeCallHistory);
+ ASSERT_EQ(OVERRIDE_ARG_HIST_LEN, voidfunc2_fake.arg_history_len);
+}
+
+// Fake declared in C++ context (not extern "C", using namespace)
+// before the fake is declared
+namespace cxx
+{
+ typedef int int_t;
+ void voidfunc1(cxx::int_t);
+}
+
+// Now declare the fake. Must be in the same namespace as the
+// original declaration.
+namespace cxx
+{
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+ FAKE_VOID_FUNC(voidfunc1, cxx::int_t);
+#else
+ FAKE_VOID_FUNC(_cdecl, voidfunc1, cxx::int_t);
+#endif
+}
+
+TEST_F(FFFTestSuite, cxx_fake_is_called)
+{
+ cxx::voidfunc1(66);
+ ASSERT_EQ(cxx::voidfunc1_fake.call_count, 1u);
+ ASSERT_EQ(cxx::voidfunc1_fake.arg0_val, 66);
+}
+
+static int cxx_my_custom_fake_called = 0;
+void cxx_my_custom_fake(cxx::int_t i)
+{
+ cxx_my_custom_fake_called++;
+}
+
+TEST_F(FFFTestSuite, cxx_can_register_custom_fake)
+{
+ cxx::voidfunc1_fake.custom_fake = cxx_my_custom_fake;
+ cxx::voidfunc1(66);
+ ASSERT_EQ(1, cxx_my_custom_fake_called);
+}
+
+#include "test_cases.include"
diff --git a/deps/fff/test/src/fff_test_custom_function_template.cpp b/deps/fff/test/src/fff_test_custom_function_template.cpp
new file mode 100644
index 0000000..53689c3
--- /dev/null
+++ b/deps/fff/test/src/fff_test_custom_function_template.cpp
@@ -0,0 +1,29 @@
+/* Copyright 2022 Google LLC
+ * SPDX-License-Identifier: Apache-2.0
+ */
+
+#include
+
+#include "fff_wrapper.hpp"
+
+DEFINE_FFF_GLOBALS
+
+FAKE_VOID_FUNC(do_stuff, int);
+
+class FFFCustomFakeSuite : public ::testing::Test {
+ public:
+ void SetUp() override {
+ RESET_FAKE(do_stuff);
+ FFF_RESET_HISTORY();
+ }
+};
+
+TEST_F(FFFCustomFakeSuite, custom_cpp_fake_function)
+{
+ int x = 0;
+ do_stuff_fake.custom_fake = [&x](int i) {
+ x = i;
+ };
+ do_stuff(5);
+ ASSERT_EQ(5, x);
+}
diff --git a/deps/fff/test/src/fff_test_global_c.c b/deps/fff/test/src/fff_test_global_c.c
new file mode 100644
index 0000000..c74ea6a
--- /dev/null
+++ b/deps/fff/test/src/fff_test_global_c.c
@@ -0,0 +1,84 @@
+
+#include "global_fakes.h"
+#include "c_test_framework.h"
+
+
+
+DEFINE_FFF_GLOBALS;
+
+void setup()
+{
+ RESET_FAKE(voidfunc1);
+ RESET_FAKE(voidfunc2);
+ RESET_FAKE(voidfunc1outparam);
+ RESET_FAKE(longfunc0);
+ RESET_FAKE(enumfunc0);
+ RESET_FAKE(structfunc0);
+ RESET_FAKE(voidfunc3var);
+ RESET_FAKE(valuefunc3var);
+ RESET_FAKE(strlcpy3);
+
+ FFF_RESET_HISTORY();
+}
+
+
+#include "test_cases.include"
+
+
+int main()
+{
+ setbuf(stdout, NULL);
+ fprintf(stdout, "-------------\n");
+ fprintf(stdout, "Running Tests\n");
+ fprintf(stdout, "-------------\n\n");
+ fflush(0);
+
+ /* Run tests */
+ RUN_TEST(FFFTestSuite, when_void_func_never_called_then_callcount_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_called_once_then_callcount_is_one);
+ RUN_TEST(FFFTestSuite, when_void_func_called_once_and_reset_then_callcount_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_then_last_arg_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_twice_then_last_arg_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_1_integer_arg_called_and_reset_then_captured_arg_is_zero);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_then_last_args_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_twice_then_last_args_captured);
+ RUN_TEST(FFFTestSuite, when_void_func_with_2_char_args_called_and_reset_then_captured_arg_is_zero);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_then_const_arguments_captured);
+
+ RUN_TEST(FFFTestSuite, when_fake_func_created_default_history_is_fifty_calls);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history);
+ RUN_TEST(FFFTestSuite, argument_history_is_reset_when_RESET_FAKE_called);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_max_times_then_no_argument_histories_dropped);
+ RUN_TEST(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped);
+
+ RUN_TEST(FFFTestSuite, value_func_will_return_zero_by_default);
+ RUN_TEST(FFFTestSuite, value_func_will_return_value_given);
+ RUN_TEST(FFFTestSuite, value_func_will_return_zero_after_reset);
+ RUN_TEST(FFFTestSuite, register_call_macro_registers_one_call);
+ RUN_TEST(FFFTestSuite, register_call_macro_registers_two_calls);
+ RUN_TEST(FFFTestSuite, reset_call_history_resets_call_history);
+ RUN_TEST(FFFTestSuite, call_history_will_not_write_past_array_bounds);
+ RUN_TEST(FFFTestSuite, calling_fake_registers_one_call);
+
+ RUN_TEST(FFFTestSuite, return_value_sequences_not_exhausted);
+ RUN_TEST(FFFTestSuite, return_value_sequences_exhausted);
+
+ RUN_TEST(FFFTestSuite, can_register_custom_fake);
+ RUN_TEST(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_return_value);
+
+ RUN_TEST(FFFTestSuite, use_void_vararg_fake_with_different_number_of_arguments);
+ RUN_TEST(FFFTestSuite, use_value_vararg_fake_with_different_number_of_arguments);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_not_exhausted);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_seq_return_values_saved_in_history);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_exhausted);
+ RUN_TEST(FFFTestSuite, vararg_custom_fake_sequence_reset);
+
+ RUN_TEST(FFFTestSuite, can_capture_upto_20_arguments_correctly);
+ RUN_TEST(FFFTestSuite, value_func_can_capture_upto_20_arguments_correctly);
+
+ printf("\n-------------\n");
+ printf("Complete\n");
+ printf("-------------\n\n");
+
+ return 0;
+}
diff --git a/deps/fff/test/src/fff_test_global_cpp.cpp b/deps/fff/test/src/fff_test_global_cpp.cpp
new file mode 100644
index 0000000..bb4993d
--- /dev/null
+++ b/deps/fff/test/src/fff_test_global_cpp.cpp
@@ -0,0 +1,26 @@
+
+extern "C"{
+ #include "global_fakes.h"
+}
+#include "gtest/gtest.h"
+
+DEFINE_FFF_GLOBALS;
+
+class FFFTestSuite: public testing::Test
+{
+public:
+ void SetUp()
+ {
+ RESET_FAKE(voidfunc1);
+ RESET_FAKE(voidfunc2);
+ RESET_FAKE(longfunc0);
+ RESET_FAKE(voidfunc1outparam);
+ RESET_FAKE(voidfunc3var);
+ RESET_FAKE(valuefunc3var);
+ FFF_RESET_HISTORY();
+ }
+};
+
+#include "test_cases.include"
+
+
diff --git a/deps/fff/test/src/global_fakes.c b/deps/fff/test/src/global_fakes.c
new file mode 100644
index 0000000..cbd57ab
--- /dev/null
+++ b/deps/fff/test/src/global_fakes.c
@@ -0,0 +1,34 @@
+#include "global_fakes.h"
+#include // for memcpy
+
+#ifndef TEST_WITH_CALLING_CONVENTIONS
+DEFINE_FAKE_VOID_FUNC(voidfunc1, int);
+DEFINE_FAKE_VOID_FUNC(voidfunc2, char, char);
+DEFINE_FAKE_VOID_FUNC(voidfunc1outparam, char *);
+
+DEFINE_FAKE_VALUE_FUNC(long, longfunc0);
+DEFINE_FAKE_VALUE_FUNC(enum MYBOOL, enumfunc0);
+DEFINE_FAKE_VALUE_FUNC(struct MyStruct, structfunc0);
+DEFINE_FAKE_VOID_FUNC_VARARG(voidfunc3var, const char *, int, ...);
+DEFINE_FAKE_VALUE_FUNC_VARARG(int, valuefunc3var, const char *, int, ...);
+#ifndef __cplusplus
+DEFINE_FAKE_VALUE_FUNC(int, strlcpy3, char* const, const char* const, const size_t);
+#endif /* __cplusplus */
+DEFINE_FAKE_VOID_FUNC(voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+DEFINE_FAKE_VALUE_FUNC(int, valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#else
+DEFINE_FAKE_VOID_FUNC(__cdecl, voidfunc1, int);
+DEFINE_FAKE_VOID_FUNC(__cdecl, voidfunc2, char, char);
+DEFINE_FAKE_VOID_FUNC(__cdecl, voidfunc1outparam, char *);
+
+DEFINE_FAKE_VALUE_FUNC(long, __cdecl, longfunc0);
+DEFINE_FAKE_VALUE_FUNC(enum MYBOOL, __cdecl, enumfunc0);
+DEFINE_FAKE_VALUE_FUNC(struct MyStruct, __cdecl, structfunc0);
+DEFINE_FAKE_VOID_FUNC_VARARG(__cdecl, voidfunc3var, const char *, int, ...);
+DEFINE_FAKE_VALUE_FUNC_VARARG(int, __cdecl, valuefunc3var, const char *, int, ...);
+#ifndef __cplusplus
+DEFINE_FAKE_VALUE_FUNC(int, __cdecl, strlcpy3, char* const, const char* const, const size_t);
+#endif /* __cplusplus */
+DEFINE_FAKE_VOID_FUNC(__cdecl, voidfunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+DEFINE_FAKE_VALUE_FUNC(int, __cdecl,valuefunc20, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int);
+#endif
diff --git a/deps/fff/test/src/test_cases.include b/deps/fff/test/src/test_cases.include
new file mode 100644
index 0000000..261f7f2
--- /dev/null
+++ b/deps/fff/test/src/test_cases.include
@@ -0,0 +1,544 @@
+
+
+TEST_F(FFFTestSuite, when_void_func_never_called_then_callcount_is_zero)
+{
+ ASSERT_EQ(voidfunc1_fake.call_count, 0u);
+}
+
+TEST_F(FFFTestSuite, when_void_func_called_once_then_callcount_is_one)
+{
+ voidfunc1(66);
+ ASSERT_EQ(voidfunc1_fake.call_count, 1u);
+}
+
+TEST_F(FFFTestSuite, when_void_func_called_once_and_reset_then_callcount_is_zero)
+{
+ voidfunc1(66);
+ RESET_FAKE(voidfunc1);
+ ASSERT_EQ(voidfunc1_fake.call_count, 0u);
+}
+
+// Single Argument
+TEST_F(FFFTestSuite, when_void_func_with_1_integer_arg_called_then_last_arg_captured)
+{
+ voidfunc1(77);
+ ASSERT_EQ(voidfunc1_fake.arg0_val, 77);
+}
+
+TEST_F(FFFTestSuite, when_void_func_with_1_integer_arg_called_twice_then_last_arg_captured)
+{
+ voidfunc1(77);
+ voidfunc1(12);
+ ASSERT_EQ(voidfunc1_fake.arg0_val, 12);
+}
+
+TEST_F(FFFTestSuite, when_void_func_with_1_integer_arg_called_and_reset_then_captured_arg_is_zero)
+{
+ voidfunc1(11);
+ RESET_FAKE(voidfunc1);
+ ASSERT_EQ(voidfunc1_fake.arg0_val, 0);
+}
+
+// Two Arguments
+TEST_F(FFFTestSuite, when_void_func_with_2_char_args_called_then_last_args_captured)
+{
+ voidfunc2('a', 'b');
+ ASSERT_EQ(voidfunc2_fake.arg0_val, 'a');
+ ASSERT_EQ(voidfunc2_fake.arg1_val, 'b');
+}
+
+TEST_F(FFFTestSuite, when_void_func_with_2_char_args_called_twice_then_last_args_captured)
+{
+ voidfunc2('a', 'b');
+ voidfunc2('c', 'd');
+ ASSERT_EQ(voidfunc2_fake.arg0_val, 'c');
+ ASSERT_EQ(voidfunc2_fake.arg1_val, 'd');
+}
+
+TEST_F(FFFTestSuite, when_void_func_with_2_char_args_called_and_reset_then_captured_arg_is_zero)
+{
+ voidfunc2('e', 'f');
+ RESET_FAKE(voidfunc2);
+ ASSERT_EQ(voidfunc2_fake.arg0_val, 0);
+ ASSERT_EQ(voidfunc2_fake.arg1_val, 0);
+}
+
+#ifndef __cplusplus
+TEST_F(FFFTestSuite, when_fake_func_called_then_const_arguments_captured)
+{
+ char dst[80];
+ strlcpy3(dst, __FUNCTION__, sizeof(__FUNCTION__));
+}
+#endif /* __cplusplus */
+
+// Argument history
+TEST_F(FFFTestSuite, when_fake_func_created_default_history_is_fifty_calls)
+{
+ ASSERT_EQ(FFF_ARG_HISTORY_LEN, (sizeof voidfunc2_fake.arg0_history) / (sizeof voidfunc2_fake.arg0_history[0]));
+ ASSERT_EQ(FFF_ARG_HISTORY_LEN, (sizeof voidfunc2_fake.arg1_history) / (sizeof voidfunc2_fake.arg1_history[0]));
+}
+
+TEST_F(FFFTestSuite, when_fake_func_called_then_arguments_captured_in_history)
+{
+ voidfunc2('g', 'h');
+ ASSERT_EQ('g', voidfunc2_fake.arg0_history[0]);
+ ASSERT_EQ('h', voidfunc2_fake.arg1_history[0]);
+}
+
+TEST_F(FFFTestSuite, argument_history_is_reset_when_RESET_FAKE_called)
+{
+ //given
+ voidfunc2('g', 'h');
+ ASSERT_EQ('g', voidfunc2_fake.arg0_history[0]);
+ ASSERT_EQ('h', voidfunc2_fake.arg1_history[0]);
+ //when
+ RESET_FAKE(voidfunc2);
+ //then
+ ASSERT_EQ('\0', voidfunc2_fake.arg0_history[0]);
+ ASSERT_EQ('\0', voidfunc2_fake.arg1_history[0]);
+}
+
+TEST_F(FFFTestSuite, when_fake_func_called_max_times_then_no_argument_histories_dropped)
+{
+ unsigned int i;
+ for (i = 0; i < FFF_ARG_HISTORY_LEN; i++)
+ {
+ voidfunc2('1' + i, '2' + i);
+ }
+ ASSERT_EQ(0u, voidfunc2_fake.arg_histories_dropped);
+}
+
+TEST_F(FFFTestSuite, when_fake_func_called_max_times_plus_one_then_one_argument_history_dropped)
+{
+ unsigned int i;
+ for (i = 0; i < FFF_ARG_HISTORY_LEN; i++)
+ {
+ voidfunc2('1' + i, '2' + i);
+ }
+ voidfunc2('1', '2');
+ ASSERT_EQ(1u, voidfunc2_fake.arg_histories_dropped);
+ // or in other words..
+ ASSERT_TRUE(voidfunc2_fake.call_count > voidfunc2_fake.arg_history_len);
+}
+
+// Return values
+TEST_F(FFFTestSuite, value_func_will_return_zero_by_default)
+{
+ ASSERT_EQ(0l, longfunc0());
+}
+
+TEST_F(FFFTestSuite, value_func_will_return_value_given)
+{
+ longfunc0_fake.return_val = 99l;
+ ASSERT_EQ(99l, longfunc0());
+}
+
+TEST_F(FFFTestSuite, value_func_will_return_zero_after_reset)
+{
+ longfunc0_fake.return_val = 99l;
+ RESET_FAKE(longfunc0);
+ ASSERT_EQ(0l, longfunc0());
+}
+
+TEST_F(FFFTestSuite, register_call_macro_registers_one_call)
+{
+ REGISTER_CALL(longfunc0);
+ ASSERT_EQ(fff.call_history[0], (void *)longfunc0);
+}
+
+TEST_F(FFFTestSuite, register_call_macro_registers_two_calls)
+{
+ REGISTER_CALL(longfunc0);
+ REGISTER_CALL(voidfunc2);
+
+ ASSERT_EQ(fff.call_history[0], (void *)longfunc0);
+ ASSERT_EQ(fff.call_history[1], (void *)voidfunc2);
+}
+
+TEST_F(FFFTestSuite, reset_call_history_resets_call_history)
+{
+ REGISTER_CALL(longfunc0);
+ REGISTER_CALL(voidfunc1);
+ FFF_RESET_HISTORY();
+ REGISTER_CALL(voidfunc2);
+
+ ASSERT_EQ(1u, fff.call_history_idx);
+ ASSERT_EQ(fff.call_history[0], (void *)voidfunc2);
+ ASSERT_EQ(fff.call_history[1], (void *)0);
+}
+
+TEST_F(FFFTestSuite, call_history_will_not_write_past_array_bounds)
+{
+ for (unsigned int i = 0; i < FFF_CALL_HISTORY_LEN + 1; i++)
+ {
+ REGISTER_CALL(longfunc0);
+ }
+ ASSERT_EQ(FFF_CALL_HISTORY_LEN, fff.call_history_idx);
+}
+
+TEST_F(FFFTestSuite, calling_fake_registers_one_call)
+{
+ longfunc0();
+ ASSERT_EQ(fff.call_history_idx, 1u);
+ ASSERT_EQ(fff.call_history[0], (void *)longfunc0);
+}
+
+TEST_F(FFFTestSuite, return_value_sequences_not_exhausted)
+{
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ ASSERT_EQ(myReturnVals[0], longfunc0());
+ ASSERT_EQ(myReturnVals[1], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+}
+
+
+TEST_F(FFFTestSuite, return_value_sequences_exhausted)
+{
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ ASSERT_EQ(myReturnVals[0], longfunc0());
+ ASSERT_EQ(myReturnVals[1], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+ ASSERT_EQ(myReturnVals[2], longfunc0());
+}
+
+TEST_F(FFFTestSuite, return_value_sequences_reset)
+{
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ ASSERT_EQ(myReturnVals[0], longfunc0());
+ ASSERT_EQ(myReturnVals[1], longfunc0());
+ RESET_FAKE(longfunc0);
+ ASSERT_EQ(0, longfunc0());
+}
+
+static int my_custom_fake_called = 0;
+void my_custom_fake(char a, char b)
+{
+ my_custom_fake_called++;
+}
+
+TEST_F(FFFTestSuite, can_register_custom_fake)
+{
+ voidfunc2_fake.custom_fake = my_custom_fake;
+ voidfunc2('a', 'b');
+ ASSERT_EQ(1, my_custom_fake_called);
+}
+
+void voidfunc1outparam_custom_fake1(char *a)
+{
+ *a = 'x';
+}
+
+void voidfunc1outparam_custom_fake2(char *a)
+{
+ *a = 'y';
+}
+
+void voidfunc1outparam_custom_fake3(char *a)
+{
+ *a = 'z';
+}
+
+TEST_F(FFFTestSuite, custom_fake_sequence_not_exausthed)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fakes[], char *) = {
+ voidfunc1outparam_custom_fake1,
+ voidfunc1outparam_custom_fake2,
+ voidfunc1outparam_custom_fake3
+ };
+ char a = 'a';
+
+ SET_CUSTOM_FAKE_SEQ(voidfunc1outparam, custom_fakes, 3);
+
+ voidfunc1outparam(&a);
+ ASSERT_EQ('x', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('y', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('z', a);
+}
+
+TEST_F(FFFTestSuite, return_value_sequence_saved_in_history)
+{
+ long myReturnVals[3] = { 3, 7, 9 };
+ SET_RETURN_SEQ(longfunc0, myReturnVals, 3);
+ longfunc0();
+ longfunc0();
+ longfunc0();
+ ASSERT_EQ(myReturnVals[0], longfunc0_fake.return_val_history[0]);
+ ASSERT_EQ(myReturnVals[1], longfunc0_fake.return_val_history[1]);
+ ASSERT_EQ(myReturnVals[2], longfunc0_fake.return_val_history[2]);
+}
+
+TEST_F(FFFTestSuite, return_value_saved_in_history)
+{
+ long i;
+
+ for (i = 0; i < FFF_ARG_HISTORY_LEN; i++)
+ {
+ longfunc0_fake.return_val = i + 1;
+ longfunc0();
+ }
+
+ for (i = 0; i < FFF_ARG_HISTORY_LEN; i++)
+ {
+ ASSERT_EQ(longfunc0_fake.return_val_history[i], i + 1);
+ }
+}
+
+long custom_longfunc1(void)
+{
+ return 42;
+}
+
+long custom_longfunc2(void)
+{
+ return 15;
+}
+
+long custom_longfunc3(void)
+{
+ return 7;
+}
+
+TEST_F(FFFTestSuite, custom_fake_seq_return_values_saved_in_history)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(long, custom_fakes[], void) = {
+ custom_longfunc1,
+ custom_longfunc2,
+ custom_longfunc3};
+
+ SET_CUSTOM_FAKE_SEQ(longfunc0, custom_fakes, 3);
+
+ longfunc0();
+ longfunc0();
+ longfunc0();
+
+ ASSERT_EQ(42, longfunc0_fake.return_val_history[0]);
+ ASSERT_EQ(15, longfunc0_fake.return_val_history[1]);
+ ASSERT_EQ(7, longfunc0_fake.return_val_history[2]);
+}
+
+TEST_F(FFFTestSuite, custom_fake_sequence_exhausted)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(void, custom_fakes[], char *) = {
+ voidfunc1outparam_custom_fake1,
+ voidfunc1outparam_custom_fake2,
+ voidfunc1outparam_custom_fake3};
+ char a = 'a';
+
+ SET_CUSTOM_FAKE_SEQ(voidfunc1outparam, custom_fakes, 3);
+
+ voidfunc1outparam(&a);
+ ASSERT_EQ('x', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('y', a);
+ voidfunc1outparam(&a);
+ ASSERT_EQ('z', a);
+ a = 'a';
+ voidfunc1outparam(&a);
+ ASSERT_EQ('z', a);
+ a = 'b';
+ voidfunc1outparam(&a);
+ ASSERT_EQ('z', a);
+}
+//DECLARE_FAKE_VALUE_FUNC0(long, longfunc0);
+#define MEANING_OF_LIFE 42
+long my_custom_value_fake(void)
+{
+ return MEANING_OF_LIFE;
+}
+
+long my_custom_value_fake2(void)
+{
+ static long val = 0;
+ return val++;
+}
+
+TEST_F(FFFTestSuite, when_value_custom_fake_called_THEN_it_returns_custom_return_value)
+{
+ longfunc0_fake.custom_fake = my_custom_value_fake;
+ long retval = longfunc0();
+ ASSERT_EQ(MEANING_OF_LIFE, retval);
+}
+
+TEST_F(FFFTestSuite, return_values_from_custom_fake_saved_in_history)
+{
+ longfunc0_fake.custom_fake = my_custom_value_fake2;
+ longfunc0();
+ longfunc0();
+ longfunc0();
+
+ ASSERT_EQ(0, longfunc0_fake.return_val_history[0]);
+ ASSERT_EQ(1, longfunc0_fake.return_val_history[1]);
+ ASSERT_EQ(2, longfunc0_fake.return_val_history[2]);
+}
+
+int valuefunc3var_custom_fake1(const char *str, int a, va_list vl)
+{
+ int arg;
+ while ((arg = va_arg(vl, int)) != 0)
+ a += arg;
+ return a;
+}
+
+int valuefunc3var_custom_fake2(const char *str, int a, va_list vl)
+{
+ int arg;
+ while ((arg = va_arg(vl, int)) != 0)
+ a -= arg;
+ return a;
+}
+
+int valuefunc3var_custom_fake3(const char *str, int a, va_list vl)
+{
+ int arg;
+ while ((arg = va_arg(vl, int)) != 0)
+ a *= arg;
+ return a;
+}
+
+TEST_F(FFFTestSuite, vararg_custom_fake_sequence_not_exhausted)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(int, custom_fakes[], const char *, int,
+ va_list) = {valuefunc3var_custom_fake1,
+ valuefunc3var_custom_fake2,
+ valuefunc3var_custom_fake3};
+ SET_CUSTOM_FAKE_SEQ(valuefunc3var, custom_fakes, 3);
+ int a = 1;
+ ASSERT_EQ(valuefunc3var("a", a, 2, 3, 4, 0), 10);
+ ASSERT_EQ(valuefunc3var("aa", a, 2, 3, 4, 2, 0), -10);
+ ASSERT_EQ(valuefunc3var("aaa", a, 2, 3, 0), 6);
+}
+
+TEST_F(FFFTestSuite, vararg_custom_fake_seq_return_values_saved_in_history)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(int, custom_fakes[], const char *, int,
+ va_list) = {valuefunc3var_custom_fake1,
+ valuefunc3var_custom_fake2,
+ valuefunc3var_custom_fake3};
+ SET_CUSTOM_FAKE_SEQ(valuefunc3var, custom_fakes, 3);
+ int a = 1;
+ valuefunc3var("a", a, 2, 3, 4, 0);
+ valuefunc3var("aa", a, 2, 3, 4, 2, 0);
+ valuefunc3var("aaa", a, 2, 3, 0);
+ ASSERT_EQ(10, valuefunc3var_fake.return_val_history[0]);
+ ASSERT_EQ(-10, valuefunc3var_fake.return_val_history[1]);
+ ASSERT_EQ(6, valuefunc3var_fake.return_val_history[2]);
+}
+
+TEST_F(FFFTestSuite, vararg_custom_fake_sequence_exhausted)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(int, custom_fakes[], const char *, int,
+ va_list) = {valuefunc3var_custom_fake1,
+ valuefunc3var_custom_fake2,
+ valuefunc3var_custom_fake3};
+ SET_CUSTOM_FAKE_SEQ(valuefunc3var, custom_fakes, 3);
+ int a = 1;
+ ASSERT_EQ(valuefunc3var("a", a, 2, 3, 4, 0), 10);
+ ASSERT_EQ(valuefunc3var("aa", a, 2, 3, 4, 2, 0), -10);
+ ASSERT_EQ(valuefunc3var("aaa", a, 2, 3, 0), 6);
+ ASSERT_EQ(valuefunc3var("aaa", a, 4, 5, 1, 0), 20);
+ ASSERT_EQ(valuefunc3var("aaa", a, 4, 0), 4);
+}
+
+TEST_F(FFFTestSuite, vararg_custom_fake_sequence_reset)
+{
+ CUSTOM_FFF_FUNCTION_TEMPLATE(int, custom_fakes[], const char *, int,
+ va_list) = {valuefunc3var_custom_fake1,
+ valuefunc3var_custom_fake2,
+ valuefunc3var_custom_fake3};
+ SET_CUSTOM_FAKE_SEQ(valuefunc3var, custom_fakes, 3);
+ int a = 1;
+ ASSERT_EQ(valuefunc3var("a", a, 2, 3, 4, 0), 10);
+ ASSERT_EQ(valuefunc3var("aa", a, 2, 3, 4, 2, 0), -10);
+ RESET_FAKE(valuefunc3var);
+ ASSERT_EQ(0, valuefunc3var("b", 7, 4, 5));
+ valuefunc3var_fake.return_val = 1;
+ ASSERT_EQ(1, valuefunc3var("c", 5, 4, 4));
+ valuefunc3var_fake.return_val = 2;
+ ASSERT_EQ(2, valuefunc3var("d", 6, 3, 5));
+}
+
+TEST_F(FFFTestSuite, use_void_vararg_fake_with_different_number_of_arguments)
+{
+ voidfunc3var("0 parameters", 0);
+ voidfunc3var("1 parameter", 1, 10);
+ voidfunc3var("2 parameters", 2, 10, 20);
+ voidfunc3var("3 parameters", 3, 10, 20, 30);
+
+ ASSERT_EQ(voidfunc3var_fake.call_count, 4u);
+ char msg[] = "3 parameters";
+ ASSERT_EQ(strcmp(voidfunc3var_fake.arg0_val, msg), 0);
+ ASSERT_EQ(3, voidfunc3var_fake.arg1_val);
+}
+
+TEST_F(FFFTestSuite, use_value_vararg_fake_with_different_number_of_arguments)
+{
+ valuefunc3var("0 parameters", 0);
+ valuefunc3var("1 parameter", 1, 10);
+ valuefunc3var("2 parameters", 2, 10, 20);
+ valuefunc3var("3 parameters", 3, 10, 20, 30);
+
+ ASSERT_EQ(valuefunc3var_fake.call_count, 4u);
+ char msg[] = "3 parameters";
+ ASSERT_EQ(strcmp(valuefunc3var_fake.arg0_val, msg), 0);
+ ASSERT_EQ(3, valuefunc3var_fake.arg1_val);
+}
+
+TEST_F(FFFTestSuite, can_capture_upto_20_arguments_correctly)
+{
+ voidfunc20(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19);
+ ASSERT_EQ(0, voidfunc20_fake.arg0_val);
+ ASSERT_EQ(1, voidfunc20_fake.arg1_val);
+ ASSERT_EQ(2, voidfunc20_fake.arg2_val);
+ ASSERT_EQ(3, voidfunc20_fake.arg3_val);
+ ASSERT_EQ(4, voidfunc20_fake.arg4_val);
+ ASSERT_EQ(5, voidfunc20_fake.arg5_val);
+ ASSERT_EQ(6, voidfunc20_fake.arg6_val);
+ ASSERT_EQ(7, voidfunc20_fake.arg7_val);
+ ASSERT_EQ(8, voidfunc20_fake.arg8_val);
+ ASSERT_EQ(9, voidfunc20_fake.arg9_val);
+ ASSERT_EQ(10, voidfunc20_fake.arg10_val);
+ ASSERT_EQ(11, voidfunc20_fake.arg11_val);
+ ASSERT_EQ(12, voidfunc20_fake.arg12_val);
+ ASSERT_EQ(13, voidfunc20_fake.arg13_val);
+ ASSERT_EQ(14, voidfunc20_fake.arg14_val);
+ ASSERT_EQ(15, voidfunc20_fake.arg15_val);
+ ASSERT_EQ(16, voidfunc20_fake.arg16_val);
+ ASSERT_EQ(17, voidfunc20_fake.arg17_val);
+ ASSERT_EQ(18, voidfunc20_fake.arg18_val);
+ ASSERT_EQ(19, voidfunc20_fake.arg19_val);
+}
+
+TEST_F(FFFTestSuite, value_func_can_capture_upto_20_arguments_correctly)
+{
+ valuefunc20_fake.return_val = 42;
+
+ int return_val = valuefunc20(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19);
+
+ ASSERT_EQ(42, return_val);
+ ASSERT_EQ(0, valuefunc20_fake.arg0_val);
+ ASSERT_EQ(1, valuefunc20_fake.arg1_val);
+ ASSERT_EQ(2, valuefunc20_fake.arg2_val);
+ ASSERT_EQ(3, valuefunc20_fake.arg3_val);
+ ASSERT_EQ(4, valuefunc20_fake.arg4_val);
+ ASSERT_EQ(5, valuefunc20_fake.arg5_val);
+ ASSERT_EQ(6, valuefunc20_fake.arg6_val);
+ ASSERT_EQ(7, valuefunc20_fake.arg7_val);
+ ASSERT_EQ(8, valuefunc20_fake.arg8_val);
+ ASSERT_EQ(9, valuefunc20_fake.arg9_val);
+ ASSERT_EQ(10, valuefunc20_fake.arg10_val);
+ ASSERT_EQ(11, valuefunc20_fake.arg11_val);
+ ASSERT_EQ(12, valuefunc20_fake.arg12_val);
+ ASSERT_EQ(13, valuefunc20_fake.arg13_val);
+ ASSERT_EQ(14, valuefunc20_fake.arg14_val);
+ ASSERT_EQ(15, valuefunc20_fake.arg15_val);
+ ASSERT_EQ(16, valuefunc20_fake.arg16_val);
+ ASSERT_EQ(17, valuefunc20_fake.arg17_val);
+ ASSERT_EQ(18, valuefunc20_fake.arg18_val);
+ ASSERT_EQ(19, valuefunc20_fake.arg19_val);
+}
diff --git a/deps/glad/include/KHR/khrplatform.h b/deps/glad/include/KHR/khrplatform.h
new file mode 100644
index 0000000..0164644
--- /dev/null
+++ b/deps/glad/include/KHR/khrplatform.h
@@ -0,0 +1,311 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/deps/glad/include/glad/glad.h b/deps/glad/include/glad/glad.h
new file mode 100644
index 0000000..4c4aa3f
--- /dev/null
+++ b/deps/glad/include/glad/glad.h
@@ -0,0 +1,17371 @@
+/*
+
+ OpenGL loader generated by glad 0.1.34 on Mon Jun 26 11:22:16 2023.
+
+ Language/Generator: C/C++
+ Specification: gl
+ APIs: gl=4.6
+ Profile: compatibility
+ Extensions:
+ GL_3DFX_multisample,
+ GL_3DFX_tbuffer,
+ GL_3DFX_texture_compression_FXT1,
+ GL_AMD_blend_minmax_factor,
+ GL_AMD_conservative_depth,
+ GL_AMD_debug_output,
+ GL_AMD_depth_clamp_separate,
+ GL_AMD_draw_buffers_blend,
+ GL_AMD_framebuffer_multisample_advanced,
+ GL_AMD_framebuffer_sample_positions,
+ GL_AMD_gcn_shader,
+ GL_AMD_gpu_shader_half_float,
+ GL_AMD_gpu_shader_int16,
+ GL_AMD_gpu_shader_int64,
+ GL_AMD_interleaved_elements,
+ GL_AMD_multi_draw_indirect,
+ GL_AMD_name_gen_delete,
+ GL_AMD_occlusion_query_event,
+ GL_AMD_performance_monitor,
+ GL_AMD_pinned_memory,
+ GL_AMD_query_buffer_object,
+ GL_AMD_sample_positions,
+ GL_AMD_seamless_cubemap_per_texture,
+ GL_AMD_shader_atomic_counter_ops,
+ GL_AMD_shader_ballot,
+ GL_AMD_shader_explicit_vertex_parameter,
+ GL_AMD_shader_gpu_shader_half_float_fetch,
+ GL_AMD_shader_image_load_store_lod,
+ GL_AMD_shader_stencil_export,
+ GL_AMD_shader_trinary_minmax,
+ GL_AMD_sparse_texture,
+ GL_AMD_stencil_operation_extended,
+ GL_AMD_texture_gather_bias_lod,
+ GL_AMD_texture_texture4,
+ GL_AMD_transform_feedback3_lines_triangles,
+ GL_AMD_transform_feedback4,
+ GL_AMD_vertex_shader_layer,
+ GL_AMD_vertex_shader_tessellator,
+ GL_AMD_vertex_shader_viewport_index,
+ GL_APPLE_aux_depth_stencil,
+ GL_APPLE_client_storage,
+ GL_APPLE_element_array,
+ GL_APPLE_fence,
+ GL_APPLE_float_pixels,
+ GL_APPLE_flush_buffer_range,
+ GL_APPLE_object_purgeable,
+ GL_APPLE_rgb_422,
+ GL_APPLE_row_bytes,
+ GL_APPLE_specular_vector,
+ GL_APPLE_texture_range,
+ GL_APPLE_transform_hint,
+ GL_APPLE_vertex_array_object,
+ GL_APPLE_vertex_array_range,
+ GL_APPLE_vertex_program_evaluators,
+ GL_APPLE_ycbcr_422,
+ GL_ARB_ES2_compatibility,
+ GL_ARB_ES3_1_compatibility,
+ GL_ARB_ES3_2_compatibility,
+ GL_ARB_ES3_compatibility,
+ GL_ARB_arrays_of_arrays,
+ GL_ARB_base_instance,
+ GL_ARB_bindless_texture,
+ GL_ARB_blend_func_extended,
+ GL_ARB_buffer_storage,
+ GL_ARB_cl_event,
+ GL_ARB_clear_buffer_object,
+ GL_ARB_clear_texture,
+ GL_ARB_clip_control,
+ GL_ARB_color_buffer_float,
+ GL_ARB_compatibility,
+ GL_ARB_compressed_texture_pixel_storage,
+ GL_ARB_compute_shader,
+ GL_ARB_compute_variable_group_size,
+ GL_ARB_conditional_render_inverted,
+ GL_ARB_conservative_depth,
+ GL_ARB_copy_buffer,
+ GL_ARB_copy_image,
+ GL_ARB_cull_distance,
+ GL_ARB_debug_output,
+ GL_ARB_depth_buffer_float,
+ GL_ARB_depth_clamp,
+ GL_ARB_depth_texture,
+ GL_ARB_derivative_control,
+ GL_ARB_direct_state_access,
+ GL_ARB_draw_buffers,
+ GL_ARB_draw_buffers_blend,
+ GL_ARB_draw_elements_base_vertex,
+ GL_ARB_draw_indirect,
+ GL_ARB_draw_instanced,
+ GL_ARB_enhanced_layouts,
+ GL_ARB_explicit_attrib_location,
+ GL_ARB_explicit_uniform_location,
+ GL_ARB_fragment_coord_conventions,
+ GL_ARB_fragment_layer_viewport,
+ GL_ARB_fragment_program,
+ GL_ARB_fragment_program_shadow,
+ GL_ARB_fragment_shader,
+ GL_ARB_fragment_shader_interlock,
+ GL_ARB_framebuffer_no_attachments,
+ GL_ARB_framebuffer_object,
+ GL_ARB_framebuffer_sRGB,
+ GL_ARB_geometry_shader4,
+ GL_ARB_get_program_binary,
+ GL_ARB_get_texture_sub_image,
+ GL_ARB_gl_spirv,
+ GL_ARB_gpu_shader5,
+ GL_ARB_gpu_shader_fp64,
+ GL_ARB_gpu_shader_int64,
+ GL_ARB_half_float_pixel,
+ GL_ARB_half_float_vertex,
+ GL_ARB_imaging,
+ GL_ARB_indirect_parameters,
+ GL_ARB_instanced_arrays,
+ GL_ARB_internalformat_query,
+ GL_ARB_internalformat_query2,
+ GL_ARB_invalidate_subdata,
+ GL_ARB_map_buffer_alignment,
+ GL_ARB_map_buffer_range,
+ GL_ARB_matrix_palette,
+ GL_ARB_multi_bind,
+ GL_ARB_multi_draw_indirect,
+ GL_ARB_multisample,
+ GL_ARB_multitexture,
+ GL_ARB_occlusion_query,
+ GL_ARB_occlusion_query2,
+ GL_ARB_parallel_shader_compile,
+ GL_ARB_pipeline_statistics_query,
+ GL_ARB_pixel_buffer_object,
+ GL_ARB_point_parameters,
+ GL_ARB_point_sprite,
+ GL_ARB_polygon_offset_clamp,
+ GL_ARB_post_depth_coverage,
+ GL_ARB_program_interface_query,
+ GL_ARB_provoking_vertex,
+ GL_ARB_query_buffer_object,
+ GL_ARB_robust_buffer_access_behavior,
+ GL_ARB_robustness,
+ GL_ARB_robustness_isolation,
+ GL_ARB_sample_locations,
+ GL_ARB_sample_shading,
+ GL_ARB_sampler_objects,
+ GL_ARB_seamless_cube_map,
+ GL_ARB_seamless_cubemap_per_texture,
+ GL_ARB_separate_shader_objects,
+ GL_ARB_shader_atomic_counter_ops,
+ GL_ARB_shader_atomic_counters,
+ GL_ARB_shader_ballot,
+ GL_ARB_shader_bit_encoding,
+ GL_ARB_shader_clock,
+ GL_ARB_shader_draw_parameters,
+ GL_ARB_shader_group_vote,
+ GL_ARB_shader_image_load_store,
+ GL_ARB_shader_image_size,
+ GL_ARB_shader_objects,
+ GL_ARB_shader_precision,
+ GL_ARB_shader_stencil_export,
+ GL_ARB_shader_storage_buffer_object,
+ GL_ARB_shader_subroutine,
+ GL_ARB_shader_texture_image_samples,
+ GL_ARB_shader_texture_lod,
+ GL_ARB_shader_viewport_layer_array,
+ GL_ARB_shading_language_100,
+ GL_ARB_shading_language_420pack,
+ GL_ARB_shading_language_include,
+ GL_ARB_shading_language_packing,
+ GL_ARB_shadow,
+ GL_ARB_shadow_ambient,
+ GL_ARB_sparse_buffer,
+ GL_ARB_sparse_texture,
+ GL_ARB_sparse_texture2,
+ GL_ARB_sparse_texture_clamp,
+ GL_ARB_spirv_extensions,
+ GL_ARB_stencil_texturing,
+ GL_ARB_sync,
+ GL_ARB_tessellation_shader,
+ GL_ARB_texture_barrier,
+ GL_ARB_texture_border_clamp,
+ GL_ARB_texture_buffer_object,
+ GL_ARB_texture_buffer_object_rgb32,
+ GL_ARB_texture_buffer_range,
+ GL_ARB_texture_compression,
+ GL_ARB_texture_compression_bptc,
+ GL_ARB_texture_compression_rgtc,
+ GL_ARB_texture_cube_map,
+ GL_ARB_texture_cube_map_array,
+ GL_ARB_texture_env_add,
+ GL_ARB_texture_env_combine,
+ GL_ARB_texture_env_crossbar,
+ GL_ARB_texture_env_dot3,
+ GL_ARB_texture_filter_anisotropic,
+ GL_ARB_texture_filter_minmax,
+ GL_ARB_texture_float,
+ GL_ARB_texture_gather,
+ GL_ARB_texture_mirror_clamp_to_edge,
+ GL_ARB_texture_mirrored_repeat,
+ GL_ARB_texture_multisample,
+ GL_ARB_texture_non_power_of_two,
+ GL_ARB_texture_query_levels,
+ GL_ARB_texture_query_lod,
+ GL_ARB_texture_rectangle,
+ GL_ARB_texture_rg,
+ GL_ARB_texture_rgb10_a2ui,
+ GL_ARB_texture_stencil8,
+ GL_ARB_texture_storage,
+ GL_ARB_texture_storage_multisample,
+ GL_ARB_texture_swizzle,
+ GL_ARB_texture_view,
+ GL_ARB_timer_query,
+ GL_ARB_transform_feedback2,
+ GL_ARB_transform_feedback3,
+ GL_ARB_transform_feedback_instanced,
+ GL_ARB_transform_feedback_overflow_query,
+ GL_ARB_transpose_matrix,
+ GL_ARB_uniform_buffer_object,
+ GL_ARB_vertex_array_bgra,
+ GL_ARB_vertex_array_object,
+ GL_ARB_vertex_attrib_64bit,
+ GL_ARB_vertex_attrib_binding,
+ GL_ARB_vertex_blend,
+ GL_ARB_vertex_buffer_object,
+ GL_ARB_vertex_program,
+ GL_ARB_vertex_shader,
+ GL_ARB_vertex_type_10f_11f_11f_rev,
+ GL_ARB_vertex_type_2_10_10_10_rev,
+ GL_ARB_viewport_array,
+ GL_ARB_window_pos,
+ GL_ATI_draw_buffers,
+ GL_ATI_element_array,
+ GL_ATI_envmap_bumpmap,
+ GL_ATI_fragment_shader,
+ GL_ATI_map_object_buffer,
+ GL_ATI_meminfo,
+ GL_ATI_pixel_format_float,
+ GL_ATI_pn_triangles,
+ GL_ATI_separate_stencil,
+ GL_ATI_text_fragment_shader,
+ GL_ATI_texture_env_combine3,
+ GL_ATI_texture_float,
+ GL_ATI_texture_mirror_once,
+ GL_ATI_vertex_array_object,
+ GL_ATI_vertex_attrib_array_object,
+ GL_ATI_vertex_streams,
+ GL_EXT_422_pixels,
+ GL_EXT_EGL_image_storage,
+ GL_EXT_EGL_sync,
+ GL_EXT_abgr,
+ GL_EXT_bgra,
+ GL_EXT_bindable_uniform,
+ GL_EXT_blend_color,
+ GL_EXT_blend_equation_separate,
+ GL_EXT_blend_func_separate,
+ GL_EXT_blend_logic_op,
+ GL_EXT_blend_minmax,
+ GL_EXT_blend_subtract,
+ GL_EXT_clip_volume_hint,
+ GL_EXT_cmyka,
+ GL_EXT_color_subtable,
+ GL_EXT_compiled_vertex_array,
+ GL_EXT_convolution,
+ GL_EXT_coordinate_frame,
+ GL_EXT_copy_texture,
+ GL_EXT_cull_vertex,
+ GL_EXT_debug_label,
+ GL_EXT_debug_marker,
+ GL_EXT_depth_bounds_test,
+ GL_EXT_direct_state_access,
+ GL_EXT_draw_buffers2,
+ GL_EXT_draw_instanced,
+ GL_EXT_draw_range_elements,
+ GL_EXT_external_buffer,
+ GL_EXT_fog_coord,
+ GL_EXT_framebuffer_blit,
+ GL_EXT_framebuffer_blit_layers,
+ GL_EXT_framebuffer_multisample,
+ GL_EXT_framebuffer_multisample_blit_scaled,
+ GL_EXT_framebuffer_object,
+ GL_EXT_framebuffer_sRGB,
+ GL_EXT_geometry_shader4,
+ GL_EXT_gpu_program_parameters,
+ GL_EXT_gpu_shader4,
+ GL_EXT_histogram,
+ GL_EXT_index_array_formats,
+ GL_EXT_index_func,
+ GL_EXT_index_material,
+ GL_EXT_index_texture,
+ GL_EXT_light_texture,
+ GL_EXT_memory_object,
+ GL_EXT_memory_object_fd,
+ GL_EXT_memory_object_win32,
+ GL_EXT_misc_attribute,
+ GL_EXT_multi_draw_arrays,
+ GL_EXT_multisample,
+ GL_EXT_multiview_tessellation_geometry_shader,
+ GL_EXT_multiview_texture_multisample,
+ GL_EXT_multiview_timer_query,
+ GL_EXT_packed_depth_stencil,
+ GL_EXT_packed_float,
+ GL_EXT_packed_pixels,
+ GL_EXT_paletted_texture,
+ GL_EXT_pixel_buffer_object,
+ GL_EXT_pixel_transform,
+ GL_EXT_pixel_transform_color_table,
+ GL_EXT_point_parameters,
+ GL_EXT_polygon_offset,
+ GL_EXT_polygon_offset_clamp,
+ GL_EXT_post_depth_coverage,
+ GL_EXT_provoking_vertex,
+ GL_EXT_raster_multisample,
+ GL_EXT_rescale_normal,
+ GL_EXT_secondary_color,
+ GL_EXT_semaphore,
+ GL_EXT_semaphore_fd,
+ GL_EXT_semaphore_win32,
+ GL_EXT_separate_shader_objects,
+ GL_EXT_separate_specular_color,
+ GL_EXT_shader_framebuffer_fetch,
+ GL_EXT_shader_framebuffer_fetch_non_coherent,
+ GL_EXT_shader_image_load_formatted,
+ GL_EXT_shader_image_load_store,
+ GL_EXT_shader_integer_mix,
+ GL_EXT_shader_samples_identical,
+ GL_EXT_shadow_funcs,
+ GL_EXT_shared_texture_palette,
+ GL_EXT_sparse_texture2,
+ GL_EXT_stencil_clear_tag,
+ GL_EXT_stencil_two_side,
+ GL_EXT_stencil_wrap,
+ GL_EXT_subtexture,
+ GL_EXT_texture,
+ GL_EXT_texture3D,
+ GL_EXT_texture_array,
+ GL_EXT_texture_buffer_object,
+ GL_EXT_texture_compression_latc,
+ GL_EXT_texture_compression_rgtc,
+ GL_EXT_texture_compression_s3tc,
+ GL_EXT_texture_cube_map,
+ GL_EXT_texture_env_add,
+ GL_EXT_texture_env_combine,
+ GL_EXT_texture_env_dot3,
+ GL_EXT_texture_filter_anisotropic,
+ GL_EXT_texture_filter_minmax,
+ GL_EXT_texture_integer,
+ GL_EXT_texture_lod_bias,
+ GL_EXT_texture_mirror_clamp,
+ GL_EXT_texture_object,
+ GL_EXT_texture_perturb_normal,
+ GL_EXT_texture_sRGB,
+ GL_EXT_texture_sRGB_R8,
+ GL_EXT_texture_sRGB_RG8,
+ GL_EXT_texture_sRGB_decode,
+ GL_EXT_texture_shadow_lod,
+ GL_EXT_texture_shared_exponent,
+ GL_EXT_texture_snorm,
+ GL_EXT_texture_storage,
+ GL_EXT_texture_swizzle,
+ GL_EXT_timer_query,
+ GL_EXT_transform_feedback,
+ GL_EXT_vertex_array,
+ GL_EXT_vertex_array_bgra,
+ GL_EXT_vertex_attrib_64bit,
+ GL_EXT_vertex_shader,
+ GL_EXT_vertex_weighting,
+ GL_EXT_win32_keyed_mutex,
+ GL_EXT_window_rectangles,
+ GL_EXT_x11_sync_object,
+ GL_GREMEDY_frame_terminator,
+ GL_GREMEDY_string_marker,
+ GL_HP_convolution_border_modes,
+ GL_HP_image_transform,
+ GL_HP_occlusion_test,
+ GL_HP_texture_lighting,
+ GL_IBM_cull_vertex,
+ GL_IBM_multimode_draw_arrays,
+ GL_IBM_rasterpos_clip,
+ GL_IBM_static_data,
+ GL_IBM_texture_mirrored_repeat,
+ GL_IBM_vertex_array_lists,
+ GL_INGR_blend_func_separate,
+ GL_INGR_color_clamp,
+ GL_INGR_interlace_read,
+ GL_INTEL_blackhole_render,
+ GL_INTEL_conservative_rasterization,
+ GL_INTEL_fragment_shader_ordering,
+ GL_INTEL_framebuffer_CMAA,
+ GL_INTEL_map_texture,
+ GL_INTEL_parallel_arrays,
+ GL_INTEL_performance_query,
+ GL_KHR_blend_equation_advanced,
+ GL_KHR_blend_equation_advanced_coherent,
+ GL_KHR_context_flush_control,
+ GL_KHR_debug,
+ GL_KHR_no_error,
+ GL_KHR_parallel_shader_compile,
+ GL_KHR_robust_buffer_access_behavior,
+ GL_KHR_robustness,
+ GL_KHR_shader_subgroup,
+ GL_KHR_texture_compression_astc_hdr,
+ GL_KHR_texture_compression_astc_ldr,
+ GL_KHR_texture_compression_astc_sliced_3d,
+ GL_MESAX_texture_stack,
+ GL_MESA_framebuffer_flip_x,
+ GL_MESA_framebuffer_flip_y,
+ GL_MESA_framebuffer_swap_xy,
+ GL_MESA_pack_invert,
+ GL_MESA_program_binary_formats,
+ GL_MESA_resize_buffers,
+ GL_MESA_shader_integer_functions,
+ GL_MESA_tile_raster_order,
+ GL_MESA_window_pos,
+ GL_MESA_ycbcr_texture,
+ GL_NVX_blend_equation_advanced_multi_draw_buffers,
+ GL_NVX_conditional_render,
+ GL_NVX_gpu_memory_info,
+ GL_NVX_gpu_multicast2,
+ GL_NVX_linked_gpu_multicast,
+ GL_NVX_progress_fence,
+ GL_NV_alpha_to_coverage_dither_control,
+ GL_NV_bindless_multi_draw_indirect,
+ GL_NV_bindless_multi_draw_indirect_count,
+ GL_NV_bindless_texture,
+ GL_NV_blend_equation_advanced,
+ GL_NV_blend_equation_advanced_coherent,
+ GL_NV_blend_minmax_factor,
+ GL_NV_blend_square,
+ GL_NV_clip_space_w_scaling,
+ GL_NV_command_list,
+ GL_NV_compute_program5,
+ GL_NV_compute_shader_derivatives,
+ GL_NV_conditional_render,
+ GL_NV_conservative_raster,
+ GL_NV_conservative_raster_dilate,
+ GL_NV_conservative_raster_pre_snap,
+ GL_NV_conservative_raster_pre_snap_triangles,
+ GL_NV_conservative_raster_underestimation,
+ GL_NV_copy_depth_to_color,
+ GL_NV_copy_image,
+ GL_NV_deep_texture3D,
+ GL_NV_depth_buffer_float,
+ GL_NV_depth_clamp,
+ GL_NV_draw_texture,
+ GL_NV_draw_vulkan_image,
+ GL_NV_evaluators,
+ GL_NV_explicit_multisample,
+ GL_NV_fence,
+ GL_NV_fill_rectangle,
+ GL_NV_float_buffer,
+ GL_NV_fog_distance,
+ GL_NV_fragment_coverage_to_color,
+ GL_NV_fragment_program,
+ GL_NV_fragment_program2,
+ GL_NV_fragment_program4,
+ GL_NV_fragment_program_option,
+ GL_NV_fragment_shader_barycentric,
+ GL_NV_fragment_shader_interlock,
+ GL_NV_framebuffer_mixed_samples,
+ GL_NV_framebuffer_multisample_coverage,
+ GL_NV_geometry_program4,
+ GL_NV_geometry_shader4,
+ GL_NV_geometry_shader_passthrough,
+ GL_NV_gpu_multicast,
+ GL_NV_gpu_program4,
+ GL_NV_gpu_program5,
+ GL_NV_gpu_program5_mem_extended,
+ GL_NV_gpu_shader5,
+ GL_NV_half_float,
+ GL_NV_internalformat_sample_query,
+ GL_NV_light_max_exponent,
+ GL_NV_memory_attachment,
+ GL_NV_memory_object_sparse,
+ GL_NV_mesh_shader,
+ GL_NV_multisample_coverage,
+ GL_NV_multisample_filter_hint,
+ GL_NV_occlusion_query,
+ GL_NV_packed_depth_stencil,
+ GL_NV_parameter_buffer_object,
+ GL_NV_parameter_buffer_object2,
+ GL_NV_path_rendering,
+ GL_NV_path_rendering_shared_edge,
+ GL_NV_pixel_data_range,
+ GL_NV_point_sprite,
+ GL_NV_present_video,
+ GL_NV_primitive_restart,
+ GL_NV_primitive_shading_rate,
+ GL_NV_query_resource,
+ GL_NV_query_resource_tag,
+ GL_NV_register_combiners,
+ GL_NV_register_combiners2,
+ GL_NV_representative_fragment_test,
+ GL_NV_robustness_video_memory_purge,
+ GL_NV_sample_locations,
+ GL_NV_sample_mask_override_coverage,
+ GL_NV_scissor_exclusive,
+ GL_NV_shader_atomic_counters,
+ GL_NV_shader_atomic_float,
+ GL_NV_shader_atomic_float64,
+ GL_NV_shader_atomic_fp16_vector,
+ GL_NV_shader_atomic_int64,
+ GL_NV_shader_buffer_load,
+ GL_NV_shader_buffer_store,
+ GL_NV_shader_storage_buffer_object,
+ GL_NV_shader_subgroup_partitioned,
+ GL_NV_shader_texture_footprint,
+ GL_NV_shader_thread_group,
+ GL_NV_shader_thread_shuffle,
+ GL_NV_shading_rate_image,
+ GL_NV_stereo_view_rendering,
+ GL_NV_tessellation_program5,
+ GL_NV_texgen_emboss,
+ GL_NV_texgen_reflection,
+ GL_NV_texture_barrier,
+ GL_NV_texture_compression_vtc,
+ GL_NV_texture_env_combine4,
+ GL_NV_texture_expand_normal,
+ GL_NV_texture_multisample,
+ GL_NV_texture_rectangle,
+ GL_NV_texture_rectangle_compressed,
+ GL_NV_texture_shader,
+ GL_NV_texture_shader2,
+ GL_NV_texture_shader3,
+ GL_NV_timeline_semaphore,
+ GL_NV_transform_feedback,
+ GL_NV_transform_feedback2,
+ GL_NV_uniform_buffer_unified_memory,
+ GL_NV_vdpau_interop,
+ GL_NV_vdpau_interop2,
+ GL_NV_vertex_array_range,
+ GL_NV_vertex_array_range2,
+ GL_NV_vertex_attrib_integer_64bit,
+ GL_NV_vertex_buffer_unified_memory,
+ GL_NV_vertex_program,
+ GL_NV_vertex_program1_1,
+ GL_NV_vertex_program2,
+ GL_NV_vertex_program2_option,
+ GL_NV_vertex_program3,
+ GL_NV_vertex_program4,
+ GL_NV_video_capture,
+ GL_NV_viewport_array2,
+ GL_NV_viewport_swizzle,
+ GL_OES_byte_coordinates,
+ GL_OES_compressed_paletted_texture,
+ GL_OES_fixed_point,
+ GL_OES_query_matrix,
+ GL_OES_read_format,
+ GL_OES_single_precision,
+ GL_OML_interlace,
+ GL_OML_resample,
+ GL_OML_subsample,
+ GL_OVR_multiview,
+ GL_OVR_multiview2,
+ GL_PGI_misc_hints,
+ GL_PGI_vertex_hints,
+ GL_REND_screen_coordinates,
+ GL_S3_s3tc,
+ GL_SGIS_detail_texture,
+ GL_SGIS_fog_function,
+ GL_SGIS_generate_mipmap,
+ GL_SGIS_multisample,
+ GL_SGIS_pixel_texture,
+ GL_SGIS_point_line_texgen,
+ GL_SGIS_point_parameters,
+ GL_SGIS_sharpen_texture,
+ GL_SGIS_texture4D,
+ GL_SGIS_texture_border_clamp,
+ GL_SGIS_texture_color_mask,
+ GL_SGIS_texture_edge_clamp,
+ GL_SGIS_texture_filter4,
+ GL_SGIS_texture_lod,
+ GL_SGIS_texture_select,
+ GL_SGIX_async,
+ GL_SGIX_async_histogram,
+ GL_SGIX_async_pixel,
+ GL_SGIX_blend_alpha_minmax,
+ GL_SGIX_calligraphic_fragment,
+ GL_SGIX_clipmap,
+ GL_SGIX_convolution_accuracy,
+ GL_SGIX_depth_pass_instrument,
+ GL_SGIX_depth_texture,
+ GL_SGIX_flush_raster,
+ GL_SGIX_fog_offset,
+ GL_SGIX_fragment_lighting,
+ GL_SGIX_framezoom,
+ GL_SGIX_igloo_interface,
+ GL_SGIX_instruments,
+ GL_SGIX_interlace,
+ GL_SGIX_ir_instrument1,
+ GL_SGIX_list_priority,
+ GL_SGIX_pixel_texture,
+ GL_SGIX_pixel_tiles,
+ GL_SGIX_polynomial_ffd,
+ GL_SGIX_reference_plane,
+ GL_SGIX_resample,
+ GL_SGIX_scalebias_hint,
+ GL_SGIX_shadow,
+ GL_SGIX_shadow_ambient,
+ GL_SGIX_sprite,
+ GL_SGIX_subsample,
+ GL_SGIX_tag_sample_buffer,
+ GL_SGIX_texture_add_env,
+ GL_SGIX_texture_coordinate_clamp,
+ GL_SGIX_texture_lod_bias,
+ GL_SGIX_texture_multi_buffer,
+ GL_SGIX_texture_scale_bias,
+ GL_SGIX_vertex_preclip,
+ GL_SGIX_ycrcb,
+ GL_SGIX_ycrcb_subsample,
+ GL_SGIX_ycrcba,
+ GL_SGI_color_matrix,
+ GL_SGI_color_table,
+ GL_SGI_texture_color_table,
+ GL_SUNX_constant_data,
+ GL_SUN_convolution_border_modes,
+ GL_SUN_global_alpha,
+ GL_SUN_mesh_array,
+ GL_SUN_slice_accum,
+ GL_SUN_triangle_list,
+ GL_SUN_vertex,
+ GL_WIN_phong_shading,
+ GL_WIN_specular_fog
+ Loader: True
+ Local files: False
+ Omit khrplatform: False
+ Reproducible: False
+
+ Commandline:
+ --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_blit_layers,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shader_samples_identical,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ Online:
+ Too many extensions
+*/
+
+
+#ifndef __glad_h_
+#define __glad_h_
+
+#ifdef __gl_h_
+#error OpenGL header already included, remove this include, glad already provides it
+#endif
+#define __gl_h_
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define APIENTRY __stdcall
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gladGLversionStruct {
+ int major;
+ int minor;
+};
+
+typedef void* (* GLADloadproc)(const char *name);
+
+#ifndef GLAPI
+# if defined(GLAD_GLAPI_EXPORT)
+# if defined(_WIN32) || defined(__CYGWIN__)
+# if defined(GLAD_GLAPI_EXPORT_BUILD)
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllexport)) extern
+# else
+# define GLAPI __declspec(dllexport) extern
+# endif
+# else
+# if defined(__GNUC__)
+# define GLAPI __attribute__ ((dllimport)) extern
+# else
+# define GLAPI __declspec(dllimport) extern
+# endif
+# endif
+# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
+# define GLAPI __attribute__ ((visibility ("default"))) extern
+# else
+# define GLAPI extern
+# endif
+# else
+# define GLAPI extern
+# endif
+#endif
+
+GLAPI struct gladGLversionStruct GLVersion;
+
+GLAPI int gladLoadGL(void);
+
+GLAPI int gladLoadGLLoader(GLADloadproc);
+
+#include
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_intptr_t GLintptrARB;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_ssize_t GLsizeiptrARB;
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (APIENTRY *GLVULKANPROCNV)(void);
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_VIEWPORT 0x0BA2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_REPEAT 0x2901
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_LOGIC_OP 0x0BF1
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_COLOR_INDEX 0x1900
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_CLAMP 0x2900
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_DOUBLE 0x140A
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_EQUATION 0x8009
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_COORD 0x8451
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC2_ALPHA 0x858A
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_INDEX 0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_RGB565 0x8D62
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_CONTEXT_LOST 0x0507
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_ZERO_TO_ONE 0x935F
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_QUERY_TARGET 0x82EA
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_MINMAX 0x802E
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#ifndef GL_VERSION_1_0
+#define GL_VERSION_1_0 1
+GLAPI int GLAD_GL_VERSION_1_0;
+typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
+GLAPI PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
+GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
+GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
+GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
+GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
+GLAPI PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
+GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
+GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
+GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
+GLAPI PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
+GLAPI PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+typedef void (APIENTRYP PFNGLFINISHPROC)(void);
+GLAPI PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
+GLAPI PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
+GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
+GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
+GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
+GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
+GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
+GLAPI PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
+GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
+GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
+GLAPI PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
+GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+GLAPI PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
+GLAPI PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
+GLAPI PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
+GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
+GLAPI PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
+GLAPI PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
+GLAPI PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
+GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
+GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
+GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
+GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
+GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
+GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
+GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
+GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
+GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
+GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+typedef void (APIENTRYP PFNGLENDPROC)(void);
+GLAPI PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
+GLAPI PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
+GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
+GLAPI PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
+GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
+GLAPI PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
+GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
+GLAPI PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
+GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
+GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
+GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
+GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
+GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
+GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
+GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
+GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
+GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
+GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+GLAPI PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
+GLAPI PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+GLAPI PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
+GLAPI PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+GLAPI PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
+GLAPI PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+GLAPI PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
+GLAPI PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
+GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
+GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
+GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
+GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
+GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
+GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
+GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
+GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
+GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
+GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
+GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
+GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
+GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
+GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
+GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
+GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
+GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
+GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
+GLAPI PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
+GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
+GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
+GLAPI PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
+GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
+GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
+GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
+GLAPI PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
+GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
+GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
+GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
+GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
+GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
+GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
+GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
+GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
+GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
+GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
+GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
+GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
+GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
+GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
+GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
+GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
+GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
+GLAPI PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
+GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
+GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
+GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
+GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+#endif
+#ifndef GL_VERSION_1_1
+#define GL_VERSION_1_1 1
+GLAPI int GLAD_GL_VERSION_1_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
+GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
+GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
+GLAPI PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
+GLAPI PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
+GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+#endif
+#ifndef GL_VERSION_1_2
+#define GL_VERSION_1_2 1
+GLAPI int GLAD_GL_VERSION_1_2;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+#endif
+#ifndef GL_VERSION_1_3
+#define GL_VERSION_1_3 1
+GLAPI int GLAD_GL_VERSION_1_3;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+#endif
+#ifndef GL_VERSION_1_4
+#define GL_VERSION_1_4 1
+GLAPI int GLAD_GL_VERSION_1_4;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
+GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+#endif
+#ifndef GL_VERSION_1_5
+#define GL_VERSION_1_5 1
+GLAPI int GLAD_GL_VERSION_1_5;
+typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
+GLAPI PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
+GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+#endif
+#ifndef GL_VERSION_2_0
+#define GL_VERSION_2_0 1
+GLAPI int GLAD_GL_VERSION_2_0;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
+GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
+GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
+GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
+GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
+GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
+GLAPI PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
+GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+#endif
+#ifndef GL_VERSION_2_1
+#define GL_VERSION_2_1 1
+GLAPI int GLAD_GL_VERSION_2_1;
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+#endif
+#ifndef GL_VERSION_3_0
+#define GL_VERSION_3_0 1
+GLAPI int GLAD_GL_VERSION_3_0;
+typedef void (APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+typedef void (APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+typedef void (APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void);
+GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+typedef void (APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+typedef void (APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+typedef void (APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+typedef void (APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+#endif
+#ifndef GL_VERSION_3_1
+#define GL_VERSION_3_1 1
+GLAPI int GLAD_GL_VERSION_3_1;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
+GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+#endif
+#ifndef GL_VERSION_3_2
+#define GL_VERSION_3_2 1
+GLAPI int GLAD_GL_VERSION_3_2;
+typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
+GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
+GLAPI PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
+GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
+GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
+GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
+GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+#endif
+#ifndef GL_VERSION_3_3
+#define GL_VERSION_3_3 1
+GLAPI int GLAD_GL_VERSION_3_3;
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
+GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
+GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
+GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
+GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
+GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
+GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
+GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+typedef void (APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+typedef void (APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+typedef void (APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint *value);
+GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
+GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+typedef void (APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
+GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+typedef void (APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
+GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+#endif
+#ifndef GL_VERSION_4_0
+#define GL_VERSION_4_0 1
+GLAPI int GLAD_GL_VERSION_4_0;
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+#define glMinSampleShading glad_glMinSampleShading
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+#define glBlendEquationi glad_glBlendEquationi
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
+typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+#define glBlendFunci glad_glBlendFunci
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
+typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
+GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
+GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
+GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
+GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
+GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
+GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+#endif
+#ifndef GL_VERSION_4_1
+#define GL_VERSION_4_1 1
+GLAPI int GLAD_GL_VERSION_4_1;
+typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
+GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
+GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
+GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
+GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
+GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+#define glVertexAttribL1d glad_glVertexAttribL1d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+#define glVertexAttribL2d glad_glVertexAttribL2d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+#define glVertexAttribL3d glad_glVertexAttribL3d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+#define glVertexAttribL4d glad_glVertexAttribL4d
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv glad_glVertexAttribL1dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv glad_glVertexAttribL2dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv glad_glVertexAttribL3dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv glad_glVertexAttribL4dv
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer glad_glVertexAttribLPointer
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
+typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+#define glViewportArrayv glad_glViewportArrayv
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+#define glViewportIndexedf glad_glViewportIndexedf
+typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+#define glViewportIndexedfv glad_glViewportIndexedfv
+typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+#define glScissorArrayv glad_glScissorArrayv
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+#define glScissorIndexed glad_glScissorIndexed
+typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+#define glScissorIndexedv glad_glScissorIndexedv
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
+GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv glad_glDepthRangeArrayv
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed glad_glDepthRangeIndexed
+typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
+GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+#define glGetFloati_v glad_glGetFloati_v
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
+GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+#define glGetDoublei_v glad_glGetDoublei_v
+#endif
+#ifndef GL_VERSION_4_2
+#define GL_VERSION_4_2 1
+GLAPI int GLAD_GL_VERSION_4_2;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint *params);
+GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+#define glGetInternalformativ glad_glGetInternalformativ
+typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+#define glBindImageTexture glad_glBindImageTexture
+typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+#define glMemoryBarrier glad_glMemoryBarrier
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+#define glTexStorage1D glad_glTexStorage1D
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+#define glTexStorage2D glad_glTexStorage2D
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+#define glTexStorage3D glad_glTexStorage3D
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+#endif
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+GLAPI int GLAD_GL_VERSION_4_3;
+typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+#define glClearBufferData glad_glClearBufferData
+typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+#define glClearBufferSubData glad_glClearBufferSubData
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+#define glDispatchCompute glad_glDispatchCompute
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+#define glCopyImageSubData glad_glCopyImageSubData
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+#define glFramebufferParameteri glad_glFramebufferParameteri
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params);
+GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+#define glGetInternalformati64v glad_glGetInternalformati64v
+typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
+typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+#define glInvalidateTexImage glad_glInvalidateTexImage
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
+typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+#define glInvalidateBufferData glad_glInvalidateBufferData
+typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
+typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
+typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
+typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+#define glGetProgramResourceName glad_glGetProgramResourceName
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLint *params);
+GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv glad_glGetProgramResourceiv
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
+typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
+GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
+typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
+typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+#define glTexBufferRange glad_glTexBufferRange
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
+typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
+#define glTextureView glad_glTextureView
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+#define glBindVertexBuffer glad_glBindVertexBuffer
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+#define glVertexAttribFormat glad_glVertexAttribFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat glad_glVertexAttribIFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat glad_glVertexAttribLFormat
+typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+#define glVertexAttribBinding glad_glVertexAttribBinding
+typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor glad_glVertexBindingDivisor
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
+GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+#endif
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+GLAPI int GLAD_GL_VERSION_4_4;
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+#define glBufferStorage glad_glBufferStorage
+typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+#define glClearTexImage glad_glClearTexImage
+typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+#define glClearTexSubImage glad_glClearTexSubImage
+typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+#define glBindBuffersBase glad_glBindBuffersBase
+typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+#define glBindBuffersRange glad_glBindBuffersRange
+typedef void (APIENTRYP PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
+GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;
+#define glBindTextures glad_glBindTextures
+typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
+GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+#define glBindSamplers glad_glBindSamplers
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
+GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+#define glBindImageTextures glad_glBindImageTextures
+typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+#define glBindVertexBuffers glad_glBindVertexBuffers
+#endif
+#ifndef GL_VERSION_4_5
+#define GL_VERSION_4_5 1
+GLAPI int GLAD_GL_VERSION_4_5;
+typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
+GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;
+#define glClipControl glad_glClipControl
+typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
+GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
+GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
+typedef void (APIENTRYP PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+#define glCreateBuffers glad_glCreateBuffers
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+#define glNamedBufferStorage glad_glNamedBufferStorage
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+#define glNamedBufferData glad_glNamedBufferData
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+#define glNamedBufferSubData glad_glNamedBufferSubData
+typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+#define glClearNamedBufferData glad_glClearNamedBufferData
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+#define glMapNamedBuffer glad_glMapNamedBuffer
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+#define glMapNamedBufferRange glad_glMapNamedBufferRange
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
+GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
+typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+#define glCreateFramebuffers glad_glCreateFramebuffers
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
+GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
+GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
+GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
+GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
+typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
+typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
+typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
+GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
+typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+#define glCreateRenderbuffers glad_glCreateRenderbuffers
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
+typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
+GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+#define glCreateTextures glad_glCreateTextures
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+#define glTextureBuffer glad_glTextureBuffer
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+#define glTextureBufferRange glad_glTextureBufferRange
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+#define glTextureStorage1D glad_glTextureStorage1D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+#define glTextureStorage2D glad_glTextureStorage2D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+#define glTextureStorage3D glad_glTextureStorage3D
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+#define glTextureSubImage1D glad_glTextureSubImage1D
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+#define glTextureSubImage2D glad_glTextureSubImage2D
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+#define glTextureSubImage3D glad_glTextureSubImage3D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+#define glTextureParameterf glad_glTextureParameterf
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
+GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+#define glTextureParameterfv glad_glTextureParameterfv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
+GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+#define glTextureParameteri glad_glTextureParameteri
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+#define glTextureParameterIiv glad_glTextureParameterIiv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+#define glTextureParameterIuiv glad_glTextureParameterIuiv
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
+GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+#define glTextureParameteriv glad_glTextureParameteriv
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
+GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
+typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
+GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+#define glBindTextureUnit glad_glBindTextureUnit
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+#define glGetTextureImage glad_glGetTextureImage
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+#define glGetTextureParameterfv glad_glGetTextureParameterfv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+#define glGetTextureParameteriv glad_glGetTextureParameteriv
+typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+#define glCreateVertexArrays glad_glCreateVertexArrays
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
+typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
+GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+#define glGetVertexArrayiv glad_glGetVertexArrayiv
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
+GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
+typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
+GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+#define glCreateSamplers glad_glCreateSamplers
+typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+#define glCreateProgramPipelines glad_glCreateProgramPipelines
+typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
+GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+#define glCreateQueries glad_glCreateQueries
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
+typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
+typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
+typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+#define glGetTextureSubImage glad_glGetTextureSubImage
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
+GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
+#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
+#define glGetnTexImage glad_glGetnTexImage
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
+#define glGetnUniformdv glad_glGetnUniformdv
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+#define glGetnUniformfv glad_glGetnUniformfv
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+#define glGetnUniformiv glad_glGetnUniformiv
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+#define glGetnUniformuiv glad_glGetnUniformuiv
+typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv;
+#define glGetnMapdv glad_glGetnMapdv
+typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv;
+#define glGetnMapfv glad_glGetnMapfv
+typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv;
+#define glGetnMapiv glad_glGetnMapiv
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
+#define glGetnPixelMapfv glad_glGetnPixelMapfv
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
+#define glGetnPixelMapuiv glad_glGetnPixelMapuiv
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
+#define glGetnPixelMapusv glad_glGetnPixelMapusv
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern);
+GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
+#define glGetnPolygonStipple glad_glGetnPolygonStipple
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
+#define glGetnColorTable glad_glGetnColorTable
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
+#define glGetnConvolutionFilter glad_glGetnConvolutionFilter
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
+#define glGetnSeparableFilter glad_glGetnSeparableFilter
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
+#define glGetnHistogram glad_glGetnHistogram
+typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax;
+#define glGetnMinmax glad_glGetnMinmax
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);
+GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+#define glTextureBarrier glad_glTextureBarrier
+#endif
+#ifndef GL_VERSION_4_6
+#define GL_VERSION_4_6 1
+GLAPI int GLAD_GL_VERSION_4_6;
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
+#define glSpecializeShader glad_glSpecializeShader
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
+#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
+#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
+#endif
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
+#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
+#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+#define GL_FLOAT16_MAT2_AMD 0x91C5
+#define GL_FLOAT16_MAT3_AMD 0x91C6
+#define GL_FLOAT16_MAT4_AMD 0x91C7
+#define GL_FLOAT16_MAT2x3_AMD 0x91C8
+#define GL_FLOAT16_MAT2x4_AMD 0x91C9
+#define GL_FLOAT16_MAT3x2_AMD 0x91CA
+#define GL_FLOAT16_MAT3x4_AMD 0x91CB
+#define GL_FLOAT16_MAT4x2_AMD 0x91CC
+#define GL_FLOAT16_MAT4x3_AMD 0x91CD
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+#define GL_UNSIGNED_INT64_ARB 0x140F
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SPIR_V_BINARY_ARB 0x9552
+#define GL_INT64_ARB 0x140E
+#define GL_INT64_VEC2_ARB 0x8FE9
+#define GL_INT64_VEC3_ARB 0x8FEA
+#define GL_INT64_VEC4_ARB 0x8FEB
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
+#define GL_HALF_FLOAT_ARB 0x140B
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_VIEW_CLASS_EAC_R11 0x9383
+#define GL_VIEW_CLASS_EAC_RG11 0x9384
+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_COMPLETION_STATUS_ARB 0x91B1
+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_SAMPLE_LOCATION_ARB 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#define GL_ABGR_EXT 0x8000
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
+#define GL_NUM_TILING_TYPES_EXT 0x9582
+#define GL_TILING_TYPES_EXT 0x9583
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_LINEAR_TILING_EXT 0x9585
+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
+#define GL_DEVICE_UUID_EXT 0x9597
+#define GL_DRIVER_UUID_EXT 0x9598
+#define GL_UUID_SIZE_EXT 16
+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
+#define GL_DEVICE_LUID_EXT 0x9599
+#define GL_DEVICE_NODE_MASK_EXT 0x959A
+#define GL_LUID_SIZE_EXT 8
+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#define GL_LAYOUT_GENERAL_EXT 0x958D
+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_SR8_EXT 0x8FBD
+#define GL_SRG8_EXT 0x8FBE
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_BGRA8_EXT 0x93A1
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#define GL_INCLUSIVE_EXT 0x8F10
+#define GL_EXCLUSIVE_EXT 0x8F11
+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#define GL_CULL_VERTEX_IBM 103050
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#define GL_INTERLACE_READ_INGR 0x8568
+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_QUERY_KHR 0x82E3
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_COMPLETION_STATUS_KHR 0x91B1
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
+#define GL_CONTEXT_LOST_KHR 0x0507
+#define GL_SUBGROUP_SIZE_KHR 0x9532
+#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
+#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
+#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
+#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
+#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
+#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
+#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
+#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
+#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
+#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
+#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
+#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
+#define GL_PACK_INVERT_MESA 0x8758
+#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
+#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
+#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
+#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#define GL_UPLOAD_GPU_MASK_NVX 0x954A
+#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
+#define GL_MAX_LGPU_GPUS_NVX 0x92BA
+#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
+#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
+#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
+#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLUE_NV 0x1905
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_NV 0x9299
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONTRAST_NV 0x92A1
+#define GL_DARKEN_NV 0x9297
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISJOINT_NV 0x9283
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_GREEN_NV 0x1904
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MULTIPLY_NV 0x9294
+#define GL_OVERLAY_NV 0x9296
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_RED_NV 0x1903
+#define GL_SCREEN_NV 0x9295
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_XOR_NV 0x1506
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
+#define GL_NOP_COMMAND_NV 0x0001
+#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
+#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
+#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
+#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
+#define GL_BLEND_COLOR_COMMAND_NV 0x000B
+#define GL_STENCIL_REF_COMMAND_NV 0x000C
+#define GL_LINE_WIDTH_COMMAND_NV 0x000D
+#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
+#define GL_ALPHA_REF_COMMAND_NV 0x000F
+#define GL_VIEWPORT_COMMAND_NV 0x0010
+#define GL_SCISSOR_COMMAND_NV 0x0011
+#define GL_FRONT_FACE_COMMAND_NV 0x0012
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#define GL_DEPTH_CLAMP_NV 0x864F
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+#define GL_FILL_RECTANGLE_NV 0x933C
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
+#define GL_MULTICAST_GPUS_NV 0x92BA
+#define GL_RENDER_GPU_MASK_NV 0x9558
+#define GL_PER_GPU_STORAGE_NV 0x9548
+#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
+#define GL_HALF_FLOAT_NV 0x140B
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_CONFORMANT_NV 0x9374
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
+#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
+#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
+#define GL_MEMORY_ATTACHABLE_NV 0x95A8
+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
+#define GL_DETACHED_TEXTURES_NV 0x95AA
+#define GL_DETACHED_BUFFERS_NV 0x95AB
+#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
+#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
+#define GL_MESH_SHADER_NV 0x9559
+#define GL_TASK_SHADER_NV 0x955A
+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
+#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
+#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
+#define GL_MAX_MESH_VIEWS_NV 0x9557
+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
+#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
+#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
+#define GL_MESH_VERTICES_OUT_NV 0x9579
+#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
+#define GL_MESH_OUTPUT_TYPE_NV 0x957B
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
+#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
+#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
+#define GL_MESH_SHADER_BIT_NV 0x00000040
+#define GL_TASK_SHADER_BIT_NV 0x00000080
+#define GL_MESH_SUBROUTINE_NV 0x957C
+#define GL_TASK_SUBROUTINE_NV 0x957D
+#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
+#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_BOLD_BIT_NV 0x01
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_2_BYTES_NV 0x1407
+#define GL_3_BYTES_NV 0x1408
+#define GL_4_BYTES_NV 0x1409
+#define GL_EYE_LINEAR_NV 0x2400
+#define GL_OBJECT_LINEAR_NV 0x2401
+#define GL_CONSTANT_NV 0x8576
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_PROJECTION_NV 0x1701
+#define GL_PATH_MODELVIEW_NV 0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_FRAGMENT_INPUT_NV 0x936D
+#define GL_SHARED_EDGE_NV 0xC0
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
+#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
+#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
+#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
+#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
+#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
+#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_SM_COUNT_NV 0x933B
+#define GL_SHADING_RATE_IMAGE_NV 0x9563
+#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
+#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
+#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
+#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
+#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
+#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
+#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
+#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
+#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
+#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
+#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
+#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
+#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
+#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
+#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
+#define GL_SEMAPHORE_TYPE_NV 0x95B3
+#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
+#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
+#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_LAYER_NV 0x8DAA
+#define GL_NEXT_BUFFER_NV -2
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS1_NV -6
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
+#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#define GL_FIXED_OES 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#define GL_INTERLACE_SGIX 0x8094
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#define GL_WRAP_BORDER_SUN 0x81D4
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#define GL_RESTART_SUN 0x0001
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#ifndef GL_3DFX_multisample
+#define GL_3DFX_multisample 1
+GLAPI int GLAD_GL_3DFX_multisample;
+#endif
+#ifndef GL_3DFX_tbuffer
+#define GL_3DFX_tbuffer 1
+GLAPI int GLAD_GL_3DFX_tbuffer;
+typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);
+GLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
+#define glTbufferMask3DFX glad_glTbufferMask3DFX
+#endif
+#ifndef GL_3DFX_texture_compression_FXT1
+#define GL_3DFX_texture_compression_FXT1 1
+GLAPI int GLAD_GL_3DFX_texture_compression_FXT1;
+#endif
+#ifndef GL_AMD_blend_minmax_factor
+#define GL_AMD_blend_minmax_factor 1
+GLAPI int GLAD_GL_AMD_blend_minmax_factor;
+#endif
+#ifndef GL_AMD_conservative_depth
+#define GL_AMD_conservative_depth 1
+GLAPI int GLAD_GL_AMD_conservative_depth;
+#endif
+#ifndef GL_AMD_debug_output
+#define GL_AMD_debug_output 1
+GLAPI int GLAD_GL_AMD_debug_output;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
+#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
+#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
+#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum *categories, GLenum *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
+GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
+#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
+#endif
+#ifndef GL_AMD_depth_clamp_separate
+#define GL_AMD_depth_clamp_separate 1
+GLAPI int GLAD_GL_AMD_depth_clamp_separate;
+#endif
+#ifndef GL_AMD_draw_buffers_blend
+#define GL_AMD_draw_buffers_blend 1
+GLAPI int GLAD_GL_AMD_draw_buffers_blend;
+typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
+#endif
+#ifndef GL_AMD_framebuffer_multisample_advanced
+#define GL_AMD_framebuffer_multisample_advanced 1
+GLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
+#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
+#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
+#endif
+#ifndef GL_AMD_framebuffer_sample_positions
+#define GL_AMD_framebuffer_sample_positions 1
+GLAPI int GLAD_GL_AMD_framebuffer_sample_positions;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
+GLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
+#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
+#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
+#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
+#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD
+#endif
+#ifndef GL_AMD_gcn_shader
+#define GL_AMD_gcn_shader 1
+GLAPI int GLAD_GL_AMD_gcn_shader;
+#endif
+#ifndef GL_AMD_gpu_shader_half_float
+#define GL_AMD_gpu_shader_half_float 1
+GLAPI int GLAD_GL_AMD_gpu_shader_half_float;
+#endif
+#ifndef GL_AMD_gpu_shader_int16
+#define GL_AMD_gpu_shader_int16 1
+GLAPI int GLAD_GL_AMD_gpu_shader_int16;
+#endif
+#ifndef GL_AMD_gpu_shader_int64
+#define GL_AMD_gpu_shader_int64 1
+GLAPI int GLAD_GL_AMD_gpu_shader_int64;
+typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
+GLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
+#define glUniform1i64NV glad_glUniform1i64NV
+typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
+#define glUniform2i64NV glad_glUniform2i64NV
+typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
+#define glUniform3i64NV glad_glUniform3i64NV
+typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
+#define glUniform4i64NV glad_glUniform4i64NV
+typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
+#define glUniform1i64vNV glad_glUniform1i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
+#define glUniform2i64vNV glad_glUniform2i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
+#define glUniform3i64vNV glad_glUniform3i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
+#define glUniform4i64vNV glad_glUniform4i64vNV
+typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
+GLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
+#define glUniform1ui64NV glad_glUniform1ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
+#define glUniform2ui64NV glad_glUniform2ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
+#define glUniform3ui64NV glad_glUniform3ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
+#define glUniform4ui64NV glad_glUniform4ui64NV
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
+#define glUniform1ui64vNV glad_glUniform1ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
+#define glUniform2ui64vNV glad_glUniform2ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
+#define glUniform3ui64vNV glad_glUniform3ui64vNV
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
+#define glUniform4ui64vNV glad_glUniform4ui64vNV
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);
+GLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
+#define glGetUniformi64vNV glad_glGetUniformi64vNV
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);
+GLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
+#define glGetUniformui64vNV glad_glGetUniformui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
+GLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
+#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
+#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
+#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
+#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
+#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
+#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
+#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
+#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
+GLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
+#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
+#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
+#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
+#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
+#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
+#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
+#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
+#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
+#endif
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+GLAPI int GLAD_GL_AMD_interleaved_elements;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);
+GLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
+#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD
+#endif
+#ifndef GL_AMD_multi_draw_indirect
+#define GL_AMD_multi_draw_indirect 1
+GLAPI int GLAD_GL_AMD_multi_draw_indirect;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
+#endif
+#ifndef GL_AMD_name_gen_delete
+#define GL_AMD_name_gen_delete 1
+GLAPI int GLAD_GL_AMD_name_gen_delete;
+typedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);
+GLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
+#define glGenNamesAMD glad_glGenNamesAMD
+typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);
+GLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
+#define glDeleteNamesAMD glad_glDeleteNamesAMD
+typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);
+GLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;
+#define glIsNameAMD glad_glIsNameAMD
+#endif
+#ifndef GL_AMD_occlusion_query_event
+#define GL_AMD_occlusion_query_event 1
+GLAPI int GLAD_GL_AMD_occlusion_query_event;
+typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);
+GLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
+#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD
+#endif
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+GLAPI int GLAD_GL_AMD_performance_monitor;
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
+#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
+#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
+#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
+#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);
+GLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
+#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
+typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
+GLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
+#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
+typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
+GLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
+#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
+typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
+#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
+typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
+GLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
+#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
+typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
+GLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
+#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
+typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+GLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
+#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
+#endif
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+GLAPI int GLAD_GL_AMD_pinned_memory;
+#endif
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+GLAPI int GLAD_GL_AMD_query_buffer_object;
+#endif
+#ifndef GL_AMD_sample_positions
+#define GL_AMD_sample_positions 1
+GLAPI int GLAD_GL_AMD_sample_positions;
+typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);
+GLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
+#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD
+#endif
+#ifndef GL_AMD_seamless_cubemap_per_texture
+#define GL_AMD_seamless_cubemap_per_texture 1
+GLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;
+#endif
+#ifndef GL_AMD_shader_atomic_counter_ops
+#define GL_AMD_shader_atomic_counter_ops 1
+GLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;
+#endif
+#ifndef GL_AMD_shader_ballot
+#define GL_AMD_shader_ballot 1
+GLAPI int GLAD_GL_AMD_shader_ballot;
+#endif
+#ifndef GL_AMD_shader_explicit_vertex_parameter
+#define GL_AMD_shader_explicit_vertex_parameter 1
+GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;
+#endif
+#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
+#define GL_AMD_shader_gpu_shader_half_float_fetch 1
+GLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
+#endif
+#ifndef GL_AMD_shader_image_load_store_lod
+#define GL_AMD_shader_image_load_store_lod 1
+GLAPI int GLAD_GL_AMD_shader_image_load_store_lod;
+#endif
+#ifndef GL_AMD_shader_stencil_export
+#define GL_AMD_shader_stencil_export 1
+GLAPI int GLAD_GL_AMD_shader_stencil_export;
+#endif
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+GLAPI int GLAD_GL_AMD_shader_trinary_minmax;
+#endif
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+GLAPI int GLAD_GL_AMD_sparse_texture;
+typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+GLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
+#define glTexStorageSparseAMD glad_glTexStorageSparseAMD
+typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+GLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
+#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD
+#endif
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+GLAPI int GLAD_GL_AMD_stencil_operation_extended;
+typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);
+GLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
+#define glStencilOpValueAMD glad_glStencilOpValueAMD
+#endif
+#ifndef GL_AMD_texture_gather_bias_lod
+#define GL_AMD_texture_gather_bias_lod 1
+GLAPI int GLAD_GL_AMD_texture_gather_bias_lod;
+#endif
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+GLAPI int GLAD_GL_AMD_texture_texture4;
+#endif
+#ifndef GL_AMD_transform_feedback3_lines_triangles
+#define GL_AMD_transform_feedback3_lines_triangles 1
+GLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;
+#endif
+#ifndef GL_AMD_transform_feedback4
+#define GL_AMD_transform_feedback4 1
+GLAPI int GLAD_GL_AMD_transform_feedback4;
+#endif
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+GLAPI int GLAD_GL_AMD_vertex_shader_layer;
+#endif
+#ifndef GL_AMD_vertex_shader_tessellator
+#define GL_AMD_vertex_shader_tessellator 1
+GLAPI int GLAD_GL_AMD_vertex_shader_tessellator;
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);
+GLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
+#define glTessellationFactorAMD glad_glTessellationFactorAMD
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);
+GLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
+#define glTessellationModeAMD glad_glTessellationModeAMD
+#endif
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;
+#endif
+#ifndef GL_APPLE_aux_depth_stencil
+#define GL_APPLE_aux_depth_stencil 1
+GLAPI int GLAD_GL_APPLE_aux_depth_stencil;
+#endif
+#ifndef GL_APPLE_client_storage
+#define GL_APPLE_client_storage 1
+GLAPI int GLAD_GL_APPLE_client_storage;
+#endif
+#ifndef GL_APPLE_element_array
+#define GL_APPLE_element_array 1
+GLAPI int GLAD_GL_APPLE_element_array;
+typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void *pointer);
+GLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
+#define glElementPointerAPPLE glad_glElementPointerAPPLE
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
+#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+GLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
+#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
+#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE
+typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
+#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE
+#endif
+#ifndef GL_APPLE_fence
+#define GL_APPLE_fence 1
+GLAPI int GLAD_GL_APPLE_fence;
+typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint *fences);
+GLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
+#define glGenFencesAPPLE glad_glGenFencesAPPLE
+typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint *fences);
+GLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
+#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE
+typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
+#define glSetFenceAPPLE glad_glSetFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
+#define glIsFenceAPPLE glad_glIsFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
+#define glTestFenceAPPLE glad_glTestFenceAPPLE
+typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
+GLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
+#define glFinishFenceAPPLE glad_glFinishFenceAPPLE
+typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);
+GLAPI PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
+#define glTestObjectAPPLE glad_glTestObjectAPPLE
+typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);
+GLAPI PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
+#define glFinishObjectAPPLE glad_glFinishObjectAPPLE
+#endif
+#ifndef GL_APPLE_float_pixels
+#define GL_APPLE_float_pixels 1
+GLAPI int GLAD_GL_APPLE_float_pixels;
+#endif
+#ifndef GL_APPLE_flush_buffer_range
+#define GL_APPLE_flush_buffer_range 1
+GLAPI int GLAD_GL_APPLE_flush_buffer_range;
+typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
+#endif
+#ifndef GL_APPLE_object_purgeable
+#define GL_APPLE_object_purgeable 1
+GLAPI int GLAD_GL_APPLE_object_purgeable;
+typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+GLAPI PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
+#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE
+typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+GLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
+#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
+#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE
+#endif
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+GLAPI int GLAD_GL_APPLE_rgb_422;
+#endif
+#ifndef GL_APPLE_row_bytes
+#define GL_APPLE_row_bytes 1
+GLAPI int GLAD_GL_APPLE_row_bytes;
+#endif
+#ifndef GL_APPLE_specular_vector
+#define GL_APPLE_specular_vector 1
+GLAPI int GLAD_GL_APPLE_specular_vector;
+#endif
+#ifndef GL_APPLE_texture_range
+#define GL_APPLE_texture_range 1
+GLAPI int GLAD_GL_APPLE_texture_range;
+typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void *pointer);
+GLAPI PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
+#define glTextureRangeAPPLE glad_glTextureRangeAPPLE
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
+#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE
+#endif
+#ifndef GL_APPLE_transform_hint
+#define GL_APPLE_transform_hint 1
+GLAPI int GLAD_GL_APPLE_transform_hint;
+#endif
+#ifndef GL_APPLE_vertex_array_object
+#define GL_APPLE_vertex_array_object 1
+GLAPI int GLAD_GL_APPLE_vertex_array_object;
+typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+GLAPI PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
+typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint *arrays);
+GLAPI PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
+typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint *arrays);
+GLAPI PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
+typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+GLAPI PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
+#endif
+#ifndef GL_APPLE_vertex_array_range
+#define GL_APPLE_vertex_array_range 1
+GLAPI int GLAD_GL_APPLE_vertex_array_range;
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);
+GLAPI PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
+#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void *pointer);
+GLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
+#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE
+typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);
+GLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
+#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE
+#endif
+#ifndef GL_APPLE_vertex_program_evaluators
+#define GL_APPLE_vertex_program_evaluators 1
+GLAPI int GLAD_GL_APPLE_vertex_program_evaluators;
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
+#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
+#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE
+typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);
+GLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
+#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+GLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
+#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+GLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
+#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+GLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
+#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE
+typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+GLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
+#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE
+#endif
+#ifndef GL_APPLE_ycbcr_422
+#define GL_APPLE_ycbcr_422 1
+GLAPI int GLAD_GL_APPLE_ycbcr_422;
+#endif
+#ifndef GL_ARB_ES2_compatibility
+#define GL_ARB_ES2_compatibility 1
+GLAPI int GLAD_GL_ARB_ES2_compatibility;
+#endif
+#ifndef GL_ARB_ES3_1_compatibility
+#define GL_ARB_ES3_1_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_1_compatibility;
+#endif
+#ifndef GL_ARB_ES3_2_compatibility
+#define GL_ARB_ES3_2_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_2_compatibility;
+typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+GLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
+#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB
+#endif
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+GLAPI int GLAD_GL_ARB_ES3_compatibility;
+#endif
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+GLAPI int GLAD_GL_ARB_arrays_of_arrays;
+#endif
+#ifndef GL_ARB_base_instance
+#define GL_ARB_base_instance 1
+GLAPI int GLAD_GL_ARB_base_instance;
+#endif
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+GLAPI int GLAD_GL_ARB_bindless_texture;
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
+GLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
+#define glGetTextureHandleARB glad_glGetTextureHandleARB
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
+GLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
+#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
+#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
+#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
+#define glGetImageHandleARB glad_glGetImageHandleARB
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
+GLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
+#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
+#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
+GLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
+#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
+#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
+#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
+#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
+#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
+GLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
+#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
+#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
+#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
+#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB
+#endif
+#ifndef GL_ARB_blend_func_extended
+#define GL_ARB_blend_func_extended 1
+GLAPI int GLAD_GL_ARB_blend_func_extended;
+#endif
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+GLAPI int GLAD_GL_ARB_buffer_storage;
+#endif
+#ifndef GL_ARB_cl_event
+#define GL_ARB_cl_event 1
+GLAPI int GLAD_GL_ARB_cl_event;
+typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
+GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
+#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB
+#endif
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+GLAPI int GLAD_GL_ARB_clear_buffer_object;
+#endif
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+GLAPI int GLAD_GL_ARB_clear_texture;
+#endif
+#ifndef GL_ARB_clip_control
+#define GL_ARB_clip_control 1
+GLAPI int GLAD_GL_ARB_clip_control;
+#endif
+#ifndef GL_ARB_color_buffer_float
+#define GL_ARB_color_buffer_float 1
+GLAPI int GLAD_GL_ARB_color_buffer_float;
+typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
+GLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+#define glClampColorARB glad_glClampColorARB
+#endif
+#ifndef GL_ARB_compatibility
+#define GL_ARB_compatibility 1
+GLAPI int GLAD_GL_ARB_compatibility;
+#endif
+#ifndef GL_ARB_compressed_texture_pixel_storage
+#define GL_ARB_compressed_texture_pixel_storage 1
+GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
+#endif
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+GLAPI int GLAD_GL_ARB_compute_shader;
+#endif
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+GLAPI int GLAD_GL_ARB_compute_variable_group_size;
+typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+GLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
+#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB
+#endif
+#ifndef GL_ARB_conditional_render_inverted
+#define GL_ARB_conditional_render_inverted 1
+GLAPI int GLAD_GL_ARB_conditional_render_inverted;
+#endif
+#ifndef GL_ARB_conservative_depth
+#define GL_ARB_conservative_depth 1
+GLAPI int GLAD_GL_ARB_conservative_depth;
+#endif
+#ifndef GL_ARB_copy_buffer
+#define GL_ARB_copy_buffer 1
+GLAPI int GLAD_GL_ARB_copy_buffer;
+#endif
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+GLAPI int GLAD_GL_ARB_copy_image;
+#endif
+#ifndef GL_ARB_cull_distance
+#define GL_ARB_cull_distance 1
+GLAPI int GLAD_GL_ARB_cull_distance;
+#endif
+#ifndef GL_ARB_debug_output
+#define GL_ARB_debug_output 1
+GLAPI int GLAD_GL_ARB_debug_output;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+#define glDebugMessageControlARB glad_glDebugMessageControlARB
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
+#endif
+#ifndef GL_ARB_depth_buffer_float
+#define GL_ARB_depth_buffer_float 1
+GLAPI int GLAD_GL_ARB_depth_buffer_float;
+#endif
+#ifndef GL_ARB_depth_clamp
+#define GL_ARB_depth_clamp 1
+GLAPI int GLAD_GL_ARB_depth_clamp;
+#endif
+#ifndef GL_ARB_depth_texture
+#define GL_ARB_depth_texture 1
+GLAPI int GLAD_GL_ARB_depth_texture;
+#endif
+#ifndef GL_ARB_derivative_control
+#define GL_ARB_derivative_control 1
+GLAPI int GLAD_GL_ARB_derivative_control;
+#endif
+#ifndef GL_ARB_direct_state_access
+#define GL_ARB_direct_state_access 1
+GLAPI int GLAD_GL_ARB_direct_state_access;
+#endif
+#ifndef GL_ARB_draw_buffers
+#define GL_ARB_draw_buffers 1
+GLAPI int GLAD_GL_ARB_draw_buffers;
+typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+#define glDrawBuffersARB glad_glDrawBuffersARB
+#endif
+#ifndef GL_ARB_draw_buffers_blend
+#define GL_ARB_draw_buffers_blend 1
+GLAPI int GLAD_GL_ARB_draw_buffers_blend;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
+GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+#define glBlendEquationiARB glad_glBlendEquationiARB
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
+typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
+GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+#define glBlendFunciARB glad_glBlendFunciARB
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
+#endif
+#ifndef GL_ARB_draw_elements_base_vertex
+#define GL_ARB_draw_elements_base_vertex 1
+GLAPI int GLAD_GL_ARB_draw_elements_base_vertex;
+#endif
+#ifndef GL_ARB_draw_indirect
+#define GL_ARB_draw_indirect 1
+GLAPI int GLAD_GL_ARB_draw_indirect;
+#endif
+#ifndef GL_ARB_draw_instanced
+#define GL_ARB_draw_instanced 1
+GLAPI int GLAD_GL_ARB_draw_instanced;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
+#endif
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+GLAPI int GLAD_GL_ARB_enhanced_layouts;
+#endif
+#ifndef GL_ARB_explicit_attrib_location
+#define GL_ARB_explicit_attrib_location 1
+GLAPI int GLAD_GL_ARB_explicit_attrib_location;
+#endif
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+GLAPI int GLAD_GL_ARB_explicit_uniform_location;
+#endif
+#ifndef GL_ARB_fragment_coord_conventions
+#define GL_ARB_fragment_coord_conventions 1
+GLAPI int GLAD_GL_ARB_fragment_coord_conventions;
+#endif
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+GLAPI int GLAD_GL_ARB_fragment_layer_viewport;
+#endif
+#ifndef GL_ARB_fragment_program
+#define GL_ARB_fragment_program 1
+GLAPI int GLAD_GL_ARB_fragment_program;
+typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+#define glProgramStringARB glad_glProgramStringARB
+typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+#define glBindProgramARB glad_glBindProgramARB
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB glad_glDeleteProgramsARB
+typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
+GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+#define glGenProgramsARB glad_glGenProgramsARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
+typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+#define glGetProgramivARB glad_glGetProgramivARB
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);
+GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+#define glGetProgramStringARB glad_glGetProgramStringARB
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
+GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+#define glIsProgramARB glad_glIsProgramARB
+#endif
+#ifndef GL_ARB_fragment_program_shadow
+#define GL_ARB_fragment_program_shadow 1
+GLAPI int GLAD_GL_ARB_fragment_program_shadow;
+#endif
+#ifndef GL_ARB_fragment_shader
+#define GL_ARB_fragment_shader 1
+GLAPI int GLAD_GL_ARB_fragment_shader;
+#endif
+#ifndef GL_ARB_fragment_shader_interlock
+#define GL_ARB_fragment_shader_interlock 1
+GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
+#endif
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+GLAPI int GLAD_GL_ARB_framebuffer_no_attachments;
+#endif
+#ifndef GL_ARB_framebuffer_object
+#define GL_ARB_framebuffer_object 1
+GLAPI int GLAD_GL_ARB_framebuffer_object;
+#endif
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_ARB_framebuffer_sRGB 1
+GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
+#endif
+#ifndef GL_ARB_geometry_shader4
+#define GL_ARB_geometry_shader4 1
+GLAPI int GLAD_GL_ARB_geometry_shader4;
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+#define glProgramParameteriARB glad_glProgramParameteriARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB glad_glFramebufferTextureARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
+#endif
+#ifndef GL_ARB_get_program_binary
+#define GL_ARB_get_program_binary 1
+GLAPI int GLAD_GL_ARB_get_program_binary;
+#endif
+#ifndef GL_ARB_get_texture_sub_image
+#define GL_ARB_get_texture_sub_image 1
+GLAPI int GLAD_GL_ARB_get_texture_sub_image;
+#endif
+#ifndef GL_ARB_gl_spirv
+#define GL_ARB_gl_spirv 1
+GLAPI int GLAD_GL_ARB_gl_spirv;
+typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
+GLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
+#define glSpecializeShaderARB glad_glSpecializeShaderARB
+#endif
+#ifndef GL_ARB_gpu_shader5
+#define GL_ARB_gpu_shader5 1
+GLAPI int GLAD_GL_ARB_gpu_shader5;
+#endif
+#ifndef GL_ARB_gpu_shader_fp64
+#define GL_ARB_gpu_shader_fp64 1
+GLAPI int GLAD_GL_ARB_gpu_shader_fp64;
+#endif
+#ifndef GL_ARB_gpu_shader_int64
+#define GL_ARB_gpu_shader_int64 1
+GLAPI int GLAD_GL_ARB_gpu_shader_int64;
+typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
+GLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
+#define glUniform1i64ARB glad_glUniform1i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
+GLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
+#define glUniform2i64ARB glad_glUniform2i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
+#define glUniform3i64ARB glad_glUniform3i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
+#define glUniform4i64ARB glad_glUniform4i64ARB
+typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
+#define glUniform1i64vARB glad_glUniform1i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
+#define glUniform2i64vARB glad_glUniform2i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
+#define glUniform3i64vARB glad_glUniform3i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
+#define glUniform4i64vARB glad_glUniform4i64vARB
+typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
+GLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
+#define glUniform1ui64ARB glad_glUniform1ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
+GLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
+#define glUniform2ui64ARB glad_glUniform2ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
+#define glUniform3ui64ARB glad_glUniform3ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
+#define glUniform4ui64ARB glad_glUniform4ui64ARB
+typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
+#define glUniform1ui64vARB glad_glUniform1ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
+#define glUniform2ui64vARB glad_glUniform2ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
+#define glUniform3ui64vARB glad_glUniform3ui64vARB
+typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
+#define glUniform4ui64vARB glad_glUniform4ui64vARB
+typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);
+GLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
+#define glGetUniformi64vARB glad_glGetUniformi64vARB
+typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);
+GLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
+#define glGetUniformui64vARB glad_glGetUniformui64vARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
+GLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
+#define glGetnUniformi64vARB glad_glGetnUniformi64vARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
+GLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
+#define glGetnUniformui64vARB glad_glGetnUniformui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
+GLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
+#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
+GLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
+#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+GLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
+#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+GLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
+#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
+#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
+#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
+#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
+#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
+GLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
+#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
+GLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
+#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+GLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
+#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+GLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
+#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
+#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
+#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
+#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
+#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB
+#endif
+#ifndef GL_ARB_half_float_pixel
+#define GL_ARB_half_float_pixel 1
+GLAPI int GLAD_GL_ARB_half_float_pixel;
+#endif
+#ifndef GL_ARB_half_float_vertex
+#define GL_ARB_half_float_vertex 1
+GLAPI int GLAD_GL_ARB_half_float_vertex;
+#endif
+#ifndef GL_ARB_imaging
+#define GL_ARB_imaging 1
+GLAPI int GLAD_GL_ARB_imaging;
+typedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLEPROC glad_glColorTable;
+#define glColorTable glad_glColorTable
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
+#define glColorTableParameterfv glad_glColorTableParameterfv
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
+#define glColorTableParameteriv glad_glColorTableParameteriv
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
+#define glCopyColorTable glad_glCopyColorTable
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);
+GLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
+#define glGetColorTable glad_glGetColorTable
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
+#define glGetColorTableParameterfv glad_glGetColorTableParameterfv
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
+#define glGetColorTableParameteriv glad_glGetColorTableParameteriv
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
+#define glColorSubTable glad_glColorSubTable
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
+#define glCopyColorSubTable glad_glCopyColorSubTable
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
+#define glConvolutionFilter1D glad_glConvolutionFilter1D
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
+#define glConvolutionFilter2D glad_glConvolutionFilter2D
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
+#define glConvolutionParameterf glad_glConvolutionParameterf
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
+#define glConvolutionParameterfv glad_glConvolutionParameterfv
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
+#define glConvolutionParameteri glad_glConvolutionParameteri
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
+#define glConvolutionParameteriv glad_glConvolutionParameteriv
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
+#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
+#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);
+GLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
+#define glGetConvolutionFilter glad_glGetConvolutionFilter
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
+#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
+#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
+#define glGetSeparableFilter glad_glGetSeparableFilter
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+GLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
+#define glSeparableFilter2D glad_glSeparableFilter2D
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
+#define glGetHistogram glad_glGetHistogram
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
+#define glGetHistogramParameterfv glad_glGetHistogramParameterfv
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
+#define glGetHistogramParameteriv glad_glGetHistogramParameteriv
+typedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;
+#define glGetMinmax glad_glGetMinmax
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
+#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
+#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv
+typedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLHISTOGRAMPROC glad_glHistogram;
+#define glHistogram glad_glHistogram
+typedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLMINMAXPROC glad_glMinmax;
+#define glMinmax glad_glMinmax
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);
+GLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
+#define glResetHistogram glad_glResetHistogram
+typedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);
+GLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;
+#define glResetMinmax glad_glResetMinmax
+#endif
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+GLAPI int GLAD_GL_ARB_indirect_parameters;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
+#endif
+#ifndef GL_ARB_instanced_arrays
+#define GL_ARB_instanced_arrays 1
+GLAPI int GLAD_GL_ARB_instanced_arrays;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
+#endif
+#ifndef GL_ARB_internalformat_query
+#define GL_ARB_internalformat_query 1
+GLAPI int GLAD_GL_ARB_internalformat_query;
+#endif
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+GLAPI int GLAD_GL_ARB_internalformat_query2;
+#endif
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+GLAPI int GLAD_GL_ARB_invalidate_subdata;
+#endif
+#ifndef GL_ARB_map_buffer_alignment
+#define GL_ARB_map_buffer_alignment 1
+GLAPI int GLAD_GL_ARB_map_buffer_alignment;
+#endif
+#ifndef GL_ARB_map_buffer_range
+#define GL_ARB_map_buffer_range 1
+GLAPI int GLAD_GL_ARB_map_buffer_range;
+#endif
+#ifndef GL_ARB_matrix_palette
+#define GL_ARB_matrix_palette 1
+GLAPI int GLAD_GL_ARB_matrix_palette;
+typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);
+GLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
+#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);
+GLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
+#define glMatrixIndexubvARB glad_glMatrixIndexubvARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);
+GLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
+#define glMatrixIndexusvARB glad_glMatrixIndexusvARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);
+GLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
+#define glMatrixIndexuivARB glad_glMatrixIndexuivARB
+typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
+#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB
+#endif
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+GLAPI int GLAD_GL_ARB_multi_bind;
+#endif
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+GLAPI int GLAD_GL_ARB_multi_draw_indirect;
+#endif
+#ifndef GL_ARB_multisample
+#define GL_ARB_multisample 1
+GLAPI int GLAD_GL_ARB_multisample;
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+#endif
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+GLAPI int GLAD_GL_ARB_multitexture;
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+GLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+#define glActiveTextureARB glad_glActiveTextureARB
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+GLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB glad_glClientActiveTextureARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+GLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+GLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+GLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+GLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+GLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+GLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+GLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+GLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+GLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);
+GLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
+GLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);
+GLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
+GLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
+#endif
+#ifndef GL_ARB_occlusion_query
+#define GL_ARB_occlusion_query 1
+GLAPI int GLAD_GL_ARB_occlusion_query;
+typedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+#define glGenQueriesARB glad_glGenQueriesARB
+typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+#define glDeleteQueriesARB glad_glDeleteQueriesARB
+typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);
+GLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;
+#define glIsQueryARB glad_glIsQueryARB
+typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+#define glBeginQueryARB glad_glBeginQueryARB
+typedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);
+GLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+#define glEndQueryARB glad_glEndQueryARB
+typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+#define glGetQueryivARB glad_glGetQueryivARB
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
+#endif
+#ifndef GL_ARB_occlusion_query2
+#define GL_ARB_occlusion_query2 1
+GLAPI int GLAD_GL_ARB_occlusion_query2;
+#endif
+#ifndef GL_ARB_parallel_shader_compile
+#define GL_ARB_parallel_shader_compile 1
+GLAPI int GLAD_GL_ARB_parallel_shader_compile;
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
+GLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
+#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB
+#endif
+#ifndef GL_ARB_pipeline_statistics_query
+#define GL_ARB_pipeline_statistics_query 1
+GLAPI int GLAD_GL_ARB_pipeline_statistics_query;
+#endif
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_ARB_pixel_buffer_object 1
+GLAPI int GLAD_GL_ARB_pixel_buffer_object;
+#endif
+#ifndef GL_ARB_point_parameters
+#define GL_ARB_point_parameters 1
+GLAPI int GLAD_GL_ARB_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+#define glPointParameterfARB glad_glPointParameterfARB
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+#define glPointParameterfvARB glad_glPointParameterfvARB
+#endif
+#ifndef GL_ARB_point_sprite
+#define GL_ARB_point_sprite 1
+GLAPI int GLAD_GL_ARB_point_sprite;
+#endif
+#ifndef GL_ARB_polygon_offset_clamp
+#define GL_ARB_polygon_offset_clamp 1
+GLAPI int GLAD_GL_ARB_polygon_offset_clamp;
+#endif
+#ifndef GL_ARB_post_depth_coverage
+#define GL_ARB_post_depth_coverage 1
+GLAPI int GLAD_GL_ARB_post_depth_coverage;
+#endif
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+GLAPI int GLAD_GL_ARB_program_interface_query;
+#endif
+#ifndef GL_ARB_provoking_vertex
+#define GL_ARB_provoking_vertex 1
+GLAPI int GLAD_GL_ARB_provoking_vertex;
+#endif
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+GLAPI int GLAD_GL_ARB_query_buffer_object;
+#endif
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+GLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;
+#endif
+#ifndef GL_ARB_robustness
+#define GL_ARB_robustness 1
+GLAPI int GLAD_GL_ARB_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);
+GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
+GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);
+GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);
+GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);
+GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+#endif
+#ifndef GL_ARB_robustness_isolation
+#define GL_ARB_robustness_isolation 1
+GLAPI int GLAD_GL_ARB_robustness_isolation;
+#endif
+#ifndef GL_ARB_sample_locations
+#define GL_ARB_sample_locations 1
+GLAPI int GLAD_GL_ARB_sample_locations;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
+#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
+#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
+typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);
+GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
+#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
+#endif
+#ifndef GL_ARB_sample_shading
+#define GL_ARB_sample_shading 1
+GLAPI int GLAD_GL_ARB_sample_shading;
+typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
+GLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+#define glMinSampleShadingARB glad_glMinSampleShadingARB
+#endif
+#ifndef GL_ARB_sampler_objects
+#define GL_ARB_sampler_objects 1
+GLAPI int GLAD_GL_ARB_sampler_objects;
+#endif
+#ifndef GL_ARB_seamless_cube_map
+#define GL_ARB_seamless_cube_map 1
+GLAPI int GLAD_GL_ARB_seamless_cube_map;
+#endif
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;
+#endif
+#ifndef GL_ARB_separate_shader_objects
+#define GL_ARB_separate_shader_objects 1
+GLAPI int GLAD_GL_ARB_separate_shader_objects;
+#endif
+#ifndef GL_ARB_shader_atomic_counter_ops
+#define GL_ARB_shader_atomic_counter_ops 1
+GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;
+#endif
+#ifndef GL_ARB_shader_atomic_counters
+#define GL_ARB_shader_atomic_counters 1
+GLAPI int GLAD_GL_ARB_shader_atomic_counters;
+#endif
+#ifndef GL_ARB_shader_ballot
+#define GL_ARB_shader_ballot 1
+GLAPI int GLAD_GL_ARB_shader_ballot;
+#endif
+#ifndef GL_ARB_shader_bit_encoding
+#define GL_ARB_shader_bit_encoding 1
+GLAPI int GLAD_GL_ARB_shader_bit_encoding;
+#endif
+#ifndef GL_ARB_shader_clock
+#define GL_ARB_shader_clock 1
+GLAPI int GLAD_GL_ARB_shader_clock;
+#endif
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+GLAPI int GLAD_GL_ARB_shader_draw_parameters;
+#endif
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+GLAPI int GLAD_GL_ARB_shader_group_vote;
+#endif
+#ifndef GL_ARB_shader_image_load_store
+#define GL_ARB_shader_image_load_store 1
+GLAPI int GLAD_GL_ARB_shader_image_load_store;
+#endif
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+GLAPI int GLAD_GL_ARB_shader_image_size;
+#endif
+#ifndef GL_ARB_shader_objects
+#define GL_ARB_shader_objects 1
+GLAPI int GLAD_GL_ARB_shader_objects;
+typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+GLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+#define glDeleteObjectARB glad_glDeleteObjectARB
+typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);
+GLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+#define glGetHandleARB glad_glGetHandleARB
+typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+#define glDetachObjectARB glad_glDetachObjectARB
+typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+GLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
+typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
+GLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+#define glShaderSourceARB glad_glShaderSourceARB
+typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+GLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+#define glCompileShaderARB glad_glCompileShaderARB
+typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+GLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
+typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+GLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+#define glAttachObjectARB glad_glAttachObjectARB
+typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+#define glLinkProgramARB glad_glLinkProgramARB
+typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB glad_glUseProgramObjectARB
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+GLAPI PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+#define glValidateProgramARB glad_glValidateProgramARB
+typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+GLAPI PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+#define glUniform1fARB glad_glUniform1fARB
+typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+#define glUniform2fARB glad_glUniform2fARB
+typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+#define glUniform3fARB glad_glUniform3fARB
+typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+#define glUniform4fARB glad_glUniform4fARB
+typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+GLAPI PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+#define glUniform1iARB glad_glUniform1iARB
+typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+GLAPI PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+#define glUniform2iARB glad_glUniform2iARB
+typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+#define glUniform3iARB glad_glUniform3iARB
+typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+#define glUniform4iARB glad_glUniform4iARB
+typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+#define glUniform1fvARB glad_glUniform1fvARB
+typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+#define glUniform2fvARB glad_glUniform2fvARB
+typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+#define glUniform3fvARB glad_glUniform3fvARB
+typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+#define glUniform4fvARB glad_glUniform4fvARB
+typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+#define glUniform1ivARB glad_glUniform1ivARB
+typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+#define glUniform2ivARB glad_glUniform2ivARB
+typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+#define glUniform3ivARB glad_glUniform3ivARB
+typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+#define glUniform4ivARB glad_glUniform4ivARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
+typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
+typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
+typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+#define glGetInfoLogARB glad_glGetInfoLogARB
+typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
+typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+GLAPI PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB glad_glGetUniformLocationARB
+typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB glad_glGetActiveUniformARB
+typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+#define glGetUniformfvARB glad_glGetUniformfvARB
+typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
+GLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+#define glGetUniformivARB glad_glGetUniformivARB
+typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+GLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB glad_glGetShaderSourceARB
+#endif
+#ifndef GL_ARB_shader_precision
+#define GL_ARB_shader_precision 1
+GLAPI int GLAD_GL_ARB_shader_precision;
+#endif
+#ifndef GL_ARB_shader_stencil_export
+#define GL_ARB_shader_stencil_export 1
+GLAPI int GLAD_GL_ARB_shader_stencil_export;
+#endif
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
+#endif
+#ifndef GL_ARB_shader_subroutine
+#define GL_ARB_shader_subroutine 1
+GLAPI int GLAD_GL_ARB_shader_subroutine;
+#endif
+#ifndef GL_ARB_shader_texture_image_samples
+#define GL_ARB_shader_texture_image_samples 1
+GLAPI int GLAD_GL_ARB_shader_texture_image_samples;
+#endif
+#ifndef GL_ARB_shader_texture_lod
+#define GL_ARB_shader_texture_lod 1
+GLAPI int GLAD_GL_ARB_shader_texture_lod;
+#endif
+#ifndef GL_ARB_shader_viewport_layer_array
+#define GL_ARB_shader_viewport_layer_array 1
+GLAPI int GLAD_GL_ARB_shader_viewport_layer_array;
+#endif
+#ifndef GL_ARB_shading_language_100
+#define GL_ARB_shading_language_100 1
+GLAPI int GLAD_GL_ARB_shading_language_100;
+#endif
+#ifndef GL_ARB_shading_language_420pack
+#define GL_ARB_shading_language_420pack 1
+GLAPI int GLAD_GL_ARB_shading_language_420pack;
+#endif
+#ifndef GL_ARB_shading_language_include
+#define GL_ARB_shading_language_include 1
+GLAPI int GLAD_GL_ARB_shading_language_include;
+typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
+GLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
+#define glNamedStringARB glad_glNamedStringARB
+typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);
+GLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
+#define glDeleteNamedStringARB glad_glDeleteNamedStringARB
+typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length);
+GLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
+#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB
+typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);
+GLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
+#define glIsNamedStringARB glad_glIsNamedStringARB
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+GLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
+#define glGetNamedStringARB glad_glGetNamedStringARB
+typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
+#define glGetNamedStringivARB glad_glGetNamedStringivARB
+#endif
+#ifndef GL_ARB_shading_language_packing
+#define GL_ARB_shading_language_packing 1
+GLAPI int GLAD_GL_ARB_shading_language_packing;
+#endif
+#ifndef GL_ARB_shadow
+#define GL_ARB_shadow 1
+GLAPI int GLAD_GL_ARB_shadow;
+#endif
+#ifndef GL_ARB_shadow_ambient
+#define GL_ARB_shadow_ambient 1
+GLAPI int GLAD_GL_ARB_shadow_ambient;
+#endif
+#ifndef GL_ARB_sparse_buffer
+#define GL_ARB_sparse_buffer 1
+GLAPI int GLAD_GL_ARB_sparse_buffer;
+typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
+#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB
+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
+#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
+#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB
+#endif
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+GLAPI int GLAD_GL_ARB_sparse_texture;
+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+GLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
+#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
+#endif
+#ifndef GL_ARB_sparse_texture2
+#define GL_ARB_sparse_texture2 1
+GLAPI int GLAD_GL_ARB_sparse_texture2;
+#endif
+#ifndef GL_ARB_sparse_texture_clamp
+#define GL_ARB_sparse_texture_clamp 1
+GLAPI int GLAD_GL_ARB_sparse_texture_clamp;
+#endif
+#ifndef GL_ARB_spirv_extensions
+#define GL_ARB_spirv_extensions 1
+GLAPI int GLAD_GL_ARB_spirv_extensions;
+#endif
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+GLAPI int GLAD_GL_ARB_stencil_texturing;
+#endif
+#ifndef GL_ARB_sync
+#define GL_ARB_sync 1
+GLAPI int GLAD_GL_ARB_sync;
+#endif
+#ifndef GL_ARB_tessellation_shader
+#define GL_ARB_tessellation_shader 1
+GLAPI int GLAD_GL_ARB_tessellation_shader;
+#endif
+#ifndef GL_ARB_texture_barrier
+#define GL_ARB_texture_barrier 1
+GLAPI int GLAD_GL_ARB_texture_barrier;
+#endif
+#ifndef GL_ARB_texture_border_clamp
+#define GL_ARB_texture_border_clamp 1
+GLAPI int GLAD_GL_ARB_texture_border_clamp;
+#endif
+#ifndef GL_ARB_texture_buffer_object
+#define GL_ARB_texture_buffer_object 1
+GLAPI int GLAD_GL_ARB_texture_buffer_object;
+typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+#define glTexBufferARB glad_glTexBufferARB
+#endif
+#ifndef GL_ARB_texture_buffer_object_rgb32
+#define GL_ARB_texture_buffer_object_rgb32 1
+GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;
+#endif
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+GLAPI int GLAD_GL_ARB_texture_buffer_range;
+#endif
+#ifndef GL_ARB_texture_compression
+#define GL_ARB_texture_compression 1
+GLAPI int GLAD_GL_ARB_texture_compression;
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
+#endif
+#ifndef GL_ARB_texture_compression_bptc
+#define GL_ARB_texture_compression_bptc 1
+GLAPI int GLAD_GL_ARB_texture_compression_bptc;
+#endif
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_ARB_texture_compression_rgtc 1
+GLAPI int GLAD_GL_ARB_texture_compression_rgtc;
+#endif
+#ifndef GL_ARB_texture_cube_map
+#define GL_ARB_texture_cube_map 1
+GLAPI int GLAD_GL_ARB_texture_cube_map;
+#endif
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_ARB_texture_cube_map_array 1
+GLAPI int GLAD_GL_ARB_texture_cube_map_array;
+#endif
+#ifndef GL_ARB_texture_env_add
+#define GL_ARB_texture_env_add 1
+GLAPI int GLAD_GL_ARB_texture_env_add;
+#endif
+#ifndef GL_ARB_texture_env_combine
+#define GL_ARB_texture_env_combine 1
+GLAPI int GLAD_GL_ARB_texture_env_combine;
+#endif
+#ifndef GL_ARB_texture_env_crossbar
+#define GL_ARB_texture_env_crossbar 1
+GLAPI int GLAD_GL_ARB_texture_env_crossbar;
+#endif
+#ifndef GL_ARB_texture_env_dot3
+#define GL_ARB_texture_env_dot3 1
+GLAPI int GLAD_GL_ARB_texture_env_dot3;
+#endif
+#ifndef GL_ARB_texture_filter_anisotropic
+#define GL_ARB_texture_filter_anisotropic 1
+GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
+#endif
+#ifndef GL_ARB_texture_filter_minmax
+#define GL_ARB_texture_filter_minmax 1
+GLAPI int GLAD_GL_ARB_texture_filter_minmax;
+#endif
+#ifndef GL_ARB_texture_float
+#define GL_ARB_texture_float 1
+GLAPI int GLAD_GL_ARB_texture_float;
+#endif
+#ifndef GL_ARB_texture_gather
+#define GL_ARB_texture_gather 1
+GLAPI int GLAD_GL_ARB_texture_gather;
+#endif
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
+#endif
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_ARB_texture_mirrored_repeat 1
+GLAPI int GLAD_GL_ARB_texture_mirrored_repeat;
+#endif
+#ifndef GL_ARB_texture_multisample
+#define GL_ARB_texture_multisample 1
+GLAPI int GLAD_GL_ARB_texture_multisample;
+#endif
+#ifndef GL_ARB_texture_non_power_of_two
+#define GL_ARB_texture_non_power_of_two 1
+GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
+#endif
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+GLAPI int GLAD_GL_ARB_texture_query_levels;
+#endif
+#ifndef GL_ARB_texture_query_lod
+#define GL_ARB_texture_query_lod 1
+GLAPI int GLAD_GL_ARB_texture_query_lod;
+#endif
+#ifndef GL_ARB_texture_rectangle
+#define GL_ARB_texture_rectangle 1
+GLAPI int GLAD_GL_ARB_texture_rectangle;
+#endif
+#ifndef GL_ARB_texture_rg
+#define GL_ARB_texture_rg 1
+GLAPI int GLAD_GL_ARB_texture_rg;
+#endif
+#ifndef GL_ARB_texture_rgb10_a2ui
+#define GL_ARB_texture_rgb10_a2ui 1
+GLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;
+#endif
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+GLAPI int GLAD_GL_ARB_texture_stencil8;
+#endif
+#ifndef GL_ARB_texture_storage
+#define GL_ARB_texture_storage 1
+GLAPI int GLAD_GL_ARB_texture_storage;
+#endif
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+GLAPI int GLAD_GL_ARB_texture_storage_multisample;
+#endif
+#ifndef GL_ARB_texture_swizzle
+#define GL_ARB_texture_swizzle 1
+GLAPI int GLAD_GL_ARB_texture_swizzle;
+#endif
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+GLAPI int GLAD_GL_ARB_texture_view;
+#endif
+#ifndef GL_ARB_timer_query
+#define GL_ARB_timer_query 1
+GLAPI int GLAD_GL_ARB_timer_query;
+#endif
+#ifndef GL_ARB_transform_feedback2
+#define GL_ARB_transform_feedback2 1
+GLAPI int GLAD_GL_ARB_transform_feedback2;
+#endif
+#ifndef GL_ARB_transform_feedback3
+#define GL_ARB_transform_feedback3 1
+GLAPI int GLAD_GL_ARB_transform_feedback3;
+#endif
+#ifndef GL_ARB_transform_feedback_instanced
+#define GL_ARB_transform_feedback_instanced 1
+GLAPI int GLAD_GL_ARB_transform_feedback_instanced;
+#endif
+#ifndef GL_ARB_transform_feedback_overflow_query
+#define GL_ARB_transform_feedback_overflow_query 1
+GLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;
+#endif
+#ifndef GL_ARB_transpose_matrix
+#define GL_ARB_transpose_matrix 1
+GLAPI int GLAD_GL_ARB_transpose_matrix;
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
+#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
+#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
+#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
+#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB
+#endif
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_ARB_uniform_buffer_object 1
+GLAPI int GLAD_GL_ARB_uniform_buffer_object;
+#endif
+#ifndef GL_ARB_vertex_array_bgra
+#define GL_ARB_vertex_array_bgra 1
+GLAPI int GLAD_GL_ARB_vertex_array_bgra;
+#endif
+#ifndef GL_ARB_vertex_array_object
+#define GL_ARB_vertex_array_object 1
+GLAPI int GLAD_GL_ARB_vertex_array_object;
+#endif
+#ifndef GL_ARB_vertex_attrib_64bit
+#define GL_ARB_vertex_attrib_64bit 1
+GLAPI int GLAD_GL_ARB_vertex_attrib_64bit;
+#endif
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
+#endif
+#ifndef GL_ARB_vertex_blend
+#define GL_ARB_vertex_blend 1
+GLAPI int GLAD_GL_ARB_vertex_blend;
+typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);
+GLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
+#define glWeightbvARB glad_glWeightbvARB
+typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);
+GLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
+#define glWeightsvARB glad_glWeightsvARB
+typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);
+GLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
+#define glWeightivARB glad_glWeightivARB
+typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);
+GLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
+#define glWeightfvARB glad_glWeightfvARB
+typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);
+GLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
+#define glWeightdvARB glad_glWeightdvARB
+typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);
+GLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
+#define glWeightubvARB glad_glWeightubvARB
+typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);
+GLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
+#define glWeightusvARB glad_glWeightusvARB
+typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);
+GLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
+#define glWeightuivARB glad_glWeightuivARB
+typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
+#define glWeightPointerARB glad_glWeightPointerARB
+typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);
+GLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
+#define glVertexBlendARB glad_glVertexBlendARB
+#endif
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_ARB_vertex_buffer_object 1
+GLAPI int GLAD_GL_ARB_vertex_buffer_object;
+typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+#define glBindBufferARB glad_glBindBufferARB
+typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
+GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB glad_glDeleteBuffersARB
+typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
+GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+#define glGenBuffersARB glad_glGenBuffersARB
+typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
+GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+#define glIsBufferARB glad_glIsBufferARB
+typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
+GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+#define glBufferDataARB glad_glBufferDataARB
+typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
+GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+#define glBufferSubDataARB glad_glBufferSubDataARB
+typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
+GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
+typedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+#define glMapBufferARB glad_glMapBufferARB
+typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+#define glUnmapBufferARB glad_glUnmapBufferARB
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
+typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);
+GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB glad_glGetBufferPointervARB
+#endif
+#ifndef GL_ARB_vertex_program
+#define GL_ARB_vertex_program 1
+GLAPI int GLAD_GL_ARB_vertex_program;
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
+typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
+typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
+#endif
+#ifndef GL_ARB_vertex_shader
+#define GL_ARB_vertex_shader 1
+GLAPI int GLAD_GL_ARB_vertex_shader;
+typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB glad_glBindAttribLocationARB
+typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB glad_glGetActiveAttribARB
+typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
+GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB glad_glGetAttribLocationARB
+#endif
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+GLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
+#endif
+#ifndef GL_ARB_vertex_type_2_10_10_10_rev
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+#endif
+#ifndef GL_ARB_viewport_array
+#define GL_ARB_viewport_array 1
+GLAPI int GLAD_GL_ARB_viewport_array;
+typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble *v);
+GLAPI PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;
+#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV
+typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
+GLAPI PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
+#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
+#endif
+#ifndef GL_ARB_window_pos
+#define GL_ARB_window_pos 1
+GLAPI int GLAD_GL_ARB_window_pos;
+typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
+#define glWindowPos2dARB glad_glWindowPos2dARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
+#define glWindowPos2dvARB glad_glWindowPos2dvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
+#define glWindowPos2fARB glad_glWindowPos2fARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
+#define glWindowPos2fvARB glad_glWindowPos2fvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
+#define glWindowPos2iARB glad_glWindowPos2iARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
+#define glWindowPos2ivARB glad_glWindowPos2ivARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
+#define glWindowPos2sARB glad_glWindowPos2sARB
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
+#define glWindowPos2svARB glad_glWindowPos2svARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
+#define glWindowPos3dARB glad_glWindowPos3dARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
+#define glWindowPos3dvARB glad_glWindowPos3dvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
+#define glWindowPos3fARB glad_glWindowPos3fARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
+#define glWindowPos3fvARB glad_glWindowPos3fvARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
+#define glWindowPos3iARB glad_glWindowPos3iARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
+#define glWindowPos3ivARB glad_glWindowPos3ivARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
+#define glWindowPos3sARB glad_glWindowPos3sARB
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
+#define glWindowPos3svARB glad_glWindowPos3svARB
+#endif
+#ifndef GL_ATI_draw_buffers
+#define GL_ATI_draw_buffers 1
+GLAPI int GLAD_GL_ATI_draw_buffers;
+typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);
+GLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+#define glDrawBuffersATI glad_glDrawBuffersATI
+#endif
+#ifndef GL_ATI_element_array
+#define GL_ATI_element_array 1
+GLAPI int GLAD_GL_ATI_element_array;
+typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);
+GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
+#define glElementPointerATI glad_glElementPointerATI
+typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
+GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
+#define glDrawElementArrayATI glad_glDrawElementArrayATI
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
+GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
+#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
+#endif
+#ifndef GL_ATI_envmap_bumpmap
+#define GL_ATI_envmap_bumpmap 1
+GLAPI int GLAD_GL_ATI_envmap_bumpmap;
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);
+GLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
+#define glTexBumpParameterivATI glad_glTexBumpParameterivATI
+typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);
+GLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
+#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);
+GLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
+#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI
+typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);
+GLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
+#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI
+#endif
+#ifndef GL_ATI_fragment_shader
+#define GL_ATI_fragment_shader 1
+GLAPI int GLAD_GL_ATI_fragment_shader;
+typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
+GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
+#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
+typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
+GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
+#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
+typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
+GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
+#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
+typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);
+GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
+#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
+typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);
+GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
+#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
+typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
+GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
+#define glPassTexCoordATI glad_glPassTexCoordATI
+typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
+GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
+#define glSampleMapATI glad_glSampleMapATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
+#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
+#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
+typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
+#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
+#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
+#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
+typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
+#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
+typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);
+GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
+#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
+#endif
+#ifndef GL_ATI_map_object_buffer
+#define GL_ATI_map_object_buffer 1
+GLAPI int GLAD_GL_ATI_map_object_buffer;
+typedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
+#define glMapObjectBufferATI glad_glMapObjectBufferATI
+typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
+#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI
+#endif
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo 1
+GLAPI int GLAD_GL_ATI_meminfo;
+#endif
+#ifndef GL_ATI_pixel_format_float
+#define GL_ATI_pixel_format_float 1
+GLAPI int GLAD_GL_ATI_pixel_format_float;
+#endif
+#ifndef GL_ATI_pn_triangles
+#define GL_ATI_pn_triangles 1
+GLAPI int GLAD_GL_ATI_pn_triangles;
+typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
+#define glPNTrianglesiATI glad_glPNTrianglesiATI
+typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
+#define glPNTrianglesfATI glad_glPNTrianglesfATI
+#endif
+#ifndef GL_ATI_separate_stencil
+#define GL_ATI_separate_stencil 1
+GLAPI int GLAD_GL_ATI_separate_stencil;
+typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
+typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+GLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
+#endif
+#ifndef GL_ATI_text_fragment_shader
+#define GL_ATI_text_fragment_shader 1
+GLAPI int GLAD_GL_ATI_text_fragment_shader;
+#endif
+#ifndef GL_ATI_texture_env_combine3
+#define GL_ATI_texture_env_combine3 1
+GLAPI int GLAD_GL_ATI_texture_env_combine3;
+#endif
+#ifndef GL_ATI_texture_float
+#define GL_ATI_texture_float 1
+GLAPI int GLAD_GL_ATI_texture_float;
+#endif
+#ifndef GL_ATI_texture_mirror_once
+#define GL_ATI_texture_mirror_once 1
+GLAPI int GLAD_GL_ATI_texture_mirror_once;
+#endif
+#ifndef GL_ATI_vertex_array_object
+#define GL_ATI_vertex_array_object 1
+GLAPI int GLAD_GL_ATI_vertex_array_object;
+typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);
+GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
+#define glNewObjectBufferATI glad_glNewObjectBufferATI
+typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
+#define glIsObjectBufferATI glad_glIsObjectBufferATI
+typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
+GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
+#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
+#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
+typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
+#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
+typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
+GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
+#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
+typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
+#define glArrayObjectATI glad_glArrayObjectATI
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
+#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);
+GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
+#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
+typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
+#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
+#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
+#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
+#endif
+#ifndef GL_ATI_vertex_attrib_array_object
+#define GL_ATI_vertex_attrib_array_object 1
+GLAPI int GLAD_GL_ATI_vertex_attrib_array_object;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+GLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
+#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
+#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
+#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI
+#endif
+#ifndef GL_ATI_vertex_streams
+#define GL_ATI_vertex_streams 1
+GLAPI int GLAD_GL_ATI_vertex_streams;
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);
+GLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
+#define glVertexStream1sATI glad_glVertexStream1sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
+#define glVertexStream1svATI glad_glVertexStream1svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);
+GLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
+#define glVertexStream1iATI glad_glVertexStream1iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
+#define glVertexStream1ivATI glad_glVertexStream1ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);
+GLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
+#define glVertexStream1fATI glad_glVertexStream1fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
+#define glVertexStream1fvATI glad_glVertexStream1fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);
+GLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
+#define glVertexStream1dATI glad_glVertexStream1dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
+#define glVertexStream1dvATI glad_glVertexStream1dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
+#define glVertexStream2sATI glad_glVertexStream2sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
+#define glVertexStream2svATI glad_glVertexStream2svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);
+GLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
+#define glVertexStream2iATI glad_glVertexStream2iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
+#define glVertexStream2ivATI glad_glVertexStream2ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
+#define glVertexStream2fATI glad_glVertexStream2fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
+#define glVertexStream2fvATI glad_glVertexStream2fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
+#define glVertexStream2dATI glad_glVertexStream2dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
+#define glVertexStream2dvATI glad_glVertexStream2dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
+#define glVertexStream3sATI glad_glVertexStream3sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
+#define glVertexStream3svATI glad_glVertexStream3svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
+#define glVertexStream3iATI glad_glVertexStream3iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
+#define glVertexStream3ivATI glad_glVertexStream3ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
+#define glVertexStream3fATI glad_glVertexStream3fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
+#define glVertexStream3fvATI glad_glVertexStream3fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
+#define glVertexStream3dATI glad_glVertexStream3dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
+#define glVertexStream3dvATI glad_glVertexStream3dvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
+#define glVertexStream4sATI glad_glVertexStream4sATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
+#define glVertexStream4svATI glad_glVertexStream4svATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
+#define glVertexStream4iATI glad_glVertexStream4iATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
+#define glVertexStream4ivATI glad_glVertexStream4ivATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
+#define glVertexStream4fATI glad_glVertexStream4fATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
+#define glVertexStream4fvATI glad_glVertexStream4fvATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
+#define glVertexStream4dATI glad_glVertexStream4dATI
+typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
+#define glVertexStream4dvATI glad_glVertexStream4dvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+GLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
+#define glNormalStream3bATI glad_glNormalStream3bATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);
+GLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
+#define glNormalStream3bvATI glad_glNormalStream3bvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+GLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
+#define glNormalStream3sATI glad_glNormalStream3sATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
+GLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
+#define glNormalStream3svATI glad_glNormalStream3svATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);
+GLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
+#define glNormalStream3iATI glad_glNormalStream3iATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
+GLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
+#define glNormalStream3ivATI glad_glNormalStream3ivATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
+#define glNormalStream3fATI glad_glNormalStream3fATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
+GLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
+#define glNormalStream3fvATI glad_glNormalStream3fvATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+GLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
+#define glNormalStream3dATI glad_glNormalStream3dATI
+typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
+GLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
+#define glNormalStream3dvATI glad_glNormalStream3dvATI
+typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);
+GLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
+#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);
+GLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
+#define glVertexBlendEnviATI glad_glVertexBlendEnviATI
+typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
+#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI
+#endif
+#ifndef GL_EXT_422_pixels
+#define GL_EXT_422_pixels 1
+GLAPI int GLAD_GL_EXT_422_pixels;
+#endif
+#ifndef GL_EXT_EGL_image_storage
+#define GL_EXT_EGL_image_storage 1
+GLAPI int GLAD_GL_EXT_EGL_image_storage;
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
+GLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
+#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
+GLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
+#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
+#endif
+#ifndef GL_EXT_EGL_sync
+#define GL_EXT_EGL_sync 1
+GLAPI int GLAD_GL_EXT_EGL_sync;
+#endif
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+GLAPI int GLAD_GL_EXT_abgr;
+#endif
+#ifndef GL_EXT_bgra
+#define GL_EXT_bgra 1
+GLAPI int GLAD_GL_EXT_bgra;
+#endif
+#ifndef GL_EXT_bindable_uniform
+#define GL_EXT_bindable_uniform 1
+GLAPI int GLAD_GL_EXT_bindable_uniform;
+typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);
+GLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
+#define glUniformBufferEXT glad_glUniformBufferEXT
+typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);
+GLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
+#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT
+typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);
+GLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
+#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT
+#endif
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+GLAPI int GLAD_GL_EXT_blend_color;
+typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+#define glBlendColorEXT glad_glBlendColorEXT
+#endif
+#ifndef GL_EXT_blend_equation_separate
+#define GL_EXT_blend_equation_separate 1
+GLAPI int GLAD_GL_EXT_blend_equation_separate;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
+#endif
+#ifndef GL_EXT_blend_func_separate
+#define GL_EXT_blend_func_separate 1
+GLAPI int GLAD_GL_EXT_blend_func_separate;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
+#endif
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+GLAPI int GLAD_GL_EXT_blend_logic_op;
+#endif
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+GLAPI int GLAD_GL_EXT_blend_minmax;
+typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+GLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+#define glBlendEquationEXT glad_glBlendEquationEXT
+#endif
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+GLAPI int GLAD_GL_EXT_blend_subtract;
+#endif
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+GLAPI int GLAD_GL_EXT_clip_volume_hint;
+#endif
+#ifndef GL_EXT_cmyka
+#define GL_EXT_cmyka 1
+GLAPI int GLAD_GL_EXT_cmyka;
+#endif
+#ifndef GL_EXT_color_subtable
+#define GL_EXT_color_subtable 1
+GLAPI int GLAD_GL_EXT_color_subtable;
+typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
+#define glColorSubTableEXT glad_glColorSubTableEXT
+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
+#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT
+#endif
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+GLAPI int GLAD_GL_EXT_compiled_vertex_array;
+typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
+GLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
+#define glLockArraysEXT glad_glLockArraysEXT
+typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);
+GLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
+#define glUnlockArraysEXT glad_glUnlockArraysEXT
+#endif
+#ifndef GL_EXT_convolution
+#define GL_EXT_convolution 1
+GLAPI int GLAD_GL_EXT_convolution;
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
+#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+GLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
+#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
+#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
+#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
+#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
+#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
+#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT
+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
+#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);
+GLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
+#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
+#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
+#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT
+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+GLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
+#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT
+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+GLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
+#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT
+#endif
+#ifndef GL_EXT_coordinate_frame
+#define GL_EXT_coordinate_frame 1
+GLAPI int GLAD_GL_EXT_coordinate_frame;
+typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);
+GLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
+#define glTangent3bEXT glad_glTangent3bEXT
+typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
+#define glTangent3bvEXT glad_glTangent3bvEXT
+typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);
+GLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
+#define glTangent3dEXT glad_glTangent3dEXT
+typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
+#define glTangent3dvEXT glad_glTangent3dvEXT
+typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);
+GLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
+#define glTangent3fEXT glad_glTangent3fEXT
+typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
+#define glTangent3fvEXT glad_glTangent3fvEXT
+typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);
+GLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
+#define glTangent3iEXT glad_glTangent3iEXT
+typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
+#define glTangent3ivEXT glad_glTangent3ivEXT
+typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);
+GLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
+#define glTangent3sEXT glad_glTangent3sEXT
+typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
+#define glTangent3svEXT glad_glTangent3svEXT
+typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);
+GLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
+#define glBinormal3bEXT glad_glBinormal3bEXT
+typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
+#define glBinormal3bvEXT glad_glBinormal3bvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);
+GLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
+#define glBinormal3dEXT glad_glBinormal3dEXT
+typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
+#define glBinormal3dvEXT glad_glBinormal3dvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);
+GLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
+#define glBinormal3fEXT glad_glBinormal3fEXT
+typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
+#define glBinormal3fvEXT glad_glBinormal3fvEXT
+typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);
+GLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
+#define glBinormal3iEXT glad_glBinormal3iEXT
+typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
+#define glBinormal3ivEXT glad_glBinormal3ivEXT
+typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);
+GLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
+#define glBinormal3sEXT glad_glBinormal3sEXT
+typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
+#define glBinormal3svEXT glad_glBinormal3svEXT
+typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
+#define glTangentPointerEXT glad_glTangentPointerEXT
+typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
+#define glBinormalPointerEXT glad_glBinormalPointerEXT
+#endif
+#ifndef GL_EXT_copy_texture
+#define GL_EXT_copy_texture 1
+GLAPI int GLAD_GL_EXT_copy_texture;
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
+#endif
+#ifndef GL_EXT_cull_vertex
+#define GL_EXT_cull_vertex 1
+GLAPI int GLAD_GL_EXT_cull_vertex;
+typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);
+GLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
+#define glCullParameterdvEXT glad_glCullParameterdvEXT
+typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);
+GLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
+#define glCullParameterfvEXT glad_glCullParameterfvEXT
+#endif
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+GLAPI int GLAD_GL_EXT_debug_label;
+typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+#define glLabelObjectEXT glad_glLabelObjectEXT
+typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
+#endif
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+GLAPI int GLAD_GL_EXT_debug_marker;
+typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
+GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
+typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
+GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
+typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
+GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
+#endif
+#ifndef GL_EXT_depth_bounds_test
+#define GL_EXT_depth_bounds_test 1
+GLAPI int GLAD_GL_EXT_depth_bounds_test;
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
+GLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
+#define glDepthBoundsEXT glad_glDepthBoundsEXT
+#endif
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+GLAPI int GLAD_GL_EXT_direct_state_access;
+typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+#define glMatrixMultfEXT glad_glMatrixMultfEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+#define glMatrixMultdEXT glad_glMatrixMultdEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
+typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
+typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
+typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+#define glMatrixScalefEXT glad_glMatrixScalefEXT
+typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+#define glMatrixScaledEXT glad_glMatrixScaledEXT
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
+typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
+typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
+typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
+typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+#define glMatrixPopEXT glad_glMatrixPopEXT
+typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
+GLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+#define glMatrixPushEXT glad_glMatrixPushEXT
+typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+GLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
+typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+GLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+#define glTextureParameterfEXT glad_glTextureParameterfEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+#define glTextureParameteriEXT glad_glTextureParameteriEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+#define glTextureParameterivEXT glad_glTextureParameterivEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+#define glTextureImage1DEXT glad_glTextureImage1DEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+#define glTextureImage2DEXT glad_glTextureImage2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+#define glGetTextureImageEXT glad_glGetTextureImageEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
+typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+#define glTextureImage3DEXT glad_glTextureImage3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
+GLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
+typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
+typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+GLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+#define glMultiTexGendEXT glad_glMultiTexGendEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
+GLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
+typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+GLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+GLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
+typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
+typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
+typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);
+GLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
+typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);
+GLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
+typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);
+GLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
+typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+#define glEnableIndexedEXT glad_glEnableIndexedEXT
+typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+#define glDisableIndexedEXT glad_glDisableIndexedEXT
+typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+GLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
+typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);
+GLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
+typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);
+GLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);
+GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
+typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
+GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);
+GLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
+GLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
+typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
+GLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);
+GLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
+GLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
+GLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
+GLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+GLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
+GLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
+typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+#define glTextureBufferEXT glad_glTextureBufferEXT
+typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
+typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
+typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
+typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
+typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
+GLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
+typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
+typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+GLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
+typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);
+GLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+#define glGetFloati_vEXT glad_glGetFloati_vEXT
+typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);
+GLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
+typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);
+GLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
+GLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
+typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);
+GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);
+GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
+typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);
+GLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
+typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
+typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
+typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
+GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
+typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
+GLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
+typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
+GLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+GLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+GLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+GLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
+typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
+typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
+GLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
+typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
+GLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+GLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+GLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
+typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
+typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+GLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);
+GLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+GLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
+typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);
+GLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
+typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
+typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
+typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
+GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
+typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
+GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
+GLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
+GLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
+typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+GLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
+typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
+GLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
+#endif
+#ifndef GL_EXT_draw_buffers2
+#define GL_EXT_draw_buffers2 1
+GLAPI int GLAD_GL_EXT_draw_buffers2;
+typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
+#endif
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+GLAPI int GLAD_GL_EXT_draw_instanced;
+typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
+typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
+#endif
+#ifndef GL_EXT_draw_range_elements
+#define GL_EXT_draw_range_elements 1
+GLAPI int GLAD_GL_EXT_draw_range_elements;
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
+#endif
+#ifndef GL_EXT_external_buffer
+#define GL_EXT_external_buffer 1
+GLAPI int GLAD_GL_EXT_external_buffer;
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+GLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
+#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+GLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
+#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
+#endif
+#ifndef GL_EXT_fog_coord
+#define GL_EXT_fog_coord 1
+GLAPI int GLAD_GL_EXT_fog_coord;
+typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+GLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
+#define glFogCoordfEXT glad_glFogCoordfEXT
+typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
+GLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
+#define glFogCoordfvEXT glad_glFogCoordfvEXT
+typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+GLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
+#define glFogCoorddEXT glad_glFogCoorddEXT
+typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
+GLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
+#define glFogCoorddvEXT glad_glFogCoorddvEXT
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
+#define glFogCoordPointerEXT glad_glFogCoordPointerEXT
+#endif
+#ifndef GL_EXT_framebuffer_blit
+#define GL_EXT_framebuffer_blit 1
+GLAPI int GLAD_GL_EXT_framebuffer_blit;
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+#endif
+#ifndef GL_EXT_framebuffer_blit_layers
+#define GL_EXT_framebuffer_blit_layers 1
+GLAPI int GLAD_GL_EXT_framebuffer_blit_layers;
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT;
+#define glBlitFramebufferLayersEXT glad_glBlitFramebufferLayersEXT
+typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERLAYEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter);
+GLAPI PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT;
+#define glBlitFramebufferLayerEXT glad_glBlitFramebufferLayerEXT
+#endif
+#ifndef GL_EXT_framebuffer_multisample
+#define GL_EXT_framebuffer_multisample 1
+GLAPI int GLAD_GL_EXT_framebuffer_multisample;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+#endif
+#ifndef GL_EXT_framebuffer_multisample_blit_scaled
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
+#endif
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object 1
+GLAPI int GLAD_GL_EXT_framebuffer_object;
+typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
+GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
+GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
+GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
+GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+#endif
+#ifndef GL_EXT_framebuffer_sRGB
+#define GL_EXT_framebuffer_sRGB 1
+GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
+#endif
+#ifndef GL_EXT_geometry_shader4
+#define GL_EXT_geometry_shader4 1
+GLAPI int GLAD_GL_EXT_geometry_shader4;
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+GLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+#endif
+#ifndef GL_EXT_gpu_program_parameters
+#define GL_EXT_gpu_program_parameters 1
+GLAPI int GLAD_GL_EXT_gpu_program_parameters;
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
+#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
+#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT
+#endif
+#ifndef GL_EXT_gpu_shader4
+#define GL_EXT_gpu_shader4 1
+GLAPI int GLAD_GL_EXT_gpu_shader4;
+typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);
+GLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+#define glGetUniformuivEXT glad_glGetUniformuivEXT
+typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);
+GLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
+typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
+typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+GLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+#define glUniform1uiEXT glad_glUniform1uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+GLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+#define glUniform2uiEXT glad_glUniform2uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+#define glUniform3uiEXT glad_glUniform3uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+#define glUniform4uiEXT glad_glUniform4uiEXT
+typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+#define glUniform1uivEXT glad_glUniform1uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+#define glUniform2uivEXT glad_glUniform2uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+#define glUniform3uivEXT glad_glUniform3uivEXT
+typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
+GLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+#define glUniform4uivEXT glad_glUniform4uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+GLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+GLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+GLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+GLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+GLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
+GLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
+GLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
+GLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
+GLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
+#endif
+#ifndef GL_EXT_histogram
+#define GL_EXT_histogram 1
+GLAPI int GLAD_GL_EXT_histogram;
+typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
+#define glGetHistogramEXT glad_glGetHistogramEXT
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
+#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
+#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT
+typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+GLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
+#define glGetMinmaxEXT glad_glGetMinmaxEXT
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
+#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT
+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
+#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT
+typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
+#define glHistogramEXT glad_glHistogramEXT
+typedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
+#define glMinmaxEXT glad_glMinmaxEXT
+typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);
+GLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
+#define glResetHistogramEXT glad_glResetHistogramEXT
+typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);
+GLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
+#define glResetMinmaxEXT glad_glResetMinmaxEXT
+#endif
+#ifndef GL_EXT_index_array_formats
+#define GL_EXT_index_array_formats 1
+GLAPI int GLAD_GL_EXT_index_array_formats;
+#endif
+#ifndef GL_EXT_index_func
+#define GL_EXT_index_func 1
+GLAPI int GLAD_GL_EXT_index_func;
+typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);
+GLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
+#define glIndexFuncEXT glad_glIndexFuncEXT
+#endif
+#ifndef GL_EXT_index_material
+#define GL_EXT_index_material 1
+GLAPI int GLAD_GL_EXT_index_material;
+typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
+#define glIndexMaterialEXT glad_glIndexMaterialEXT
+#endif
+#ifndef GL_EXT_index_texture
+#define GL_EXT_index_texture 1
+GLAPI int GLAD_GL_EXT_index_texture;
+#endif
+#ifndef GL_EXT_light_texture
+#define GL_EXT_light_texture 1
+GLAPI int GLAD_GL_EXT_light_texture;
+typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);
+GLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
+#define glApplyTextureEXT glad_glApplyTextureEXT
+typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);
+GLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
+#define glTextureLightEXT glad_glTextureLightEXT
+typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
+#define glTextureMaterialEXT glad_glTextureMaterialEXT
+#endif
+#ifndef GL_EXT_memory_object
+#define GL_EXT_memory_object 1
+GLAPI int GLAD_GL_EXT_memory_object;
+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);
+GLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
+#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
+typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);
+GLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
+#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
+typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);
+GLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
+#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
+typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
+GLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
+#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
+typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);
+GLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
+#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
+typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);
+GLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
+#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);
+GLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
+#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
+#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
+#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
+#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
+#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
+typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
+GLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
+#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
+#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
+#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
+#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
+#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
+typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
+GLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
+#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
+#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT
+typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
+#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT
+#endif
+#ifndef GL_EXT_memory_object_fd
+#define GL_EXT_memory_object_fd 1
+GLAPI int GLAD_GL_EXT_memory_object_fd;
+typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
+GLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
+#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
+#endif
+#ifndef GL_EXT_memory_object_win32
+#define GL_EXT_memory_object_win32 1
+GLAPI int GLAD_GL_EXT_memory_object_win32;
+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);
+GLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
+#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
+typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);
+GLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
+#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
+#endif
+#ifndef GL_EXT_misc_attribute
+#define GL_EXT_misc_attribute 1
+GLAPI int GLAD_GL_EXT_misc_attribute;
+#endif
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+GLAPI int GLAD_GL_EXT_multi_draw_arrays;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+GLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
+#endif
+#ifndef GL_EXT_multisample
+#define GL_EXT_multisample 1
+GLAPI int GLAD_GL_EXT_multisample;
+typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);
+GLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
+#define glSampleMaskEXT glad_glSampleMaskEXT
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);
+GLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
+#define glSamplePatternEXT glad_glSamplePatternEXT
+#endif
+#ifndef GL_EXT_multiview_tessellation_geometry_shader
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+GLAPI int GLAD_GL_EXT_multiview_tessellation_geometry_shader;
+#endif
+#ifndef GL_EXT_multiview_texture_multisample
+#define GL_EXT_multiview_texture_multisample 1
+GLAPI int GLAD_GL_EXT_multiview_texture_multisample;
+#endif
+#ifndef GL_EXT_multiview_timer_query
+#define GL_EXT_multiview_timer_query 1
+GLAPI int GLAD_GL_EXT_multiview_timer_query;
+#endif
+#ifndef GL_EXT_packed_depth_stencil
+#define GL_EXT_packed_depth_stencil 1
+GLAPI int GLAD_GL_EXT_packed_depth_stencil;
+#endif
+#ifndef GL_EXT_packed_float
+#define GL_EXT_packed_float 1
+GLAPI int GLAD_GL_EXT_packed_float;
+#endif
+#ifndef GL_EXT_packed_pixels
+#define GL_EXT_packed_pixels 1
+GLAPI int GLAD_GL_EXT_packed_pixels;
+#endif
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+GLAPI int GLAD_GL_EXT_paletted_texture;
+typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
+#define glColorTableEXT glad_glColorTableEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);
+GLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
+#define glGetColorTableEXT glad_glGetColorTableEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
+#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
+#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT
+#endif
+#ifndef GL_EXT_pixel_buffer_object
+#define GL_EXT_pixel_buffer_object 1
+GLAPI int GLAD_GL_EXT_pixel_buffer_object;
+#endif
+#ifndef GL_EXT_pixel_transform
+#define GL_EXT_pixel_transform 1
+GLAPI int GLAD_GL_EXT_pixel_transform;
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
+#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
+#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
+#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT
+typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
+#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
+#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT
+typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
+#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT
+#endif
+#ifndef GL_EXT_pixel_transform_color_table
+#define GL_EXT_pixel_transform_color_table 1
+GLAPI int GLAD_GL_EXT_pixel_transform_color_table;
+#endif
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+GLAPI int GLAD_GL_EXT_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+#define glPointParameterfEXT glad_glPointParameterfEXT
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+#define glPointParameterfvEXT glad_glPointParameterfvEXT
+#endif
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+GLAPI int GLAD_GL_EXT_polygon_offset;
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);
+GLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
+#define glPolygonOffsetEXT glad_glPolygonOffsetEXT
+#endif
+#ifndef GL_EXT_polygon_offset_clamp
+#define GL_EXT_polygon_offset_clamp 1
+GLAPI int GLAD_GL_EXT_polygon_offset_clamp;
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+GLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
+#endif
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+GLAPI int GLAD_GL_EXT_post_depth_coverage;
+#endif
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+GLAPI int GLAD_GL_EXT_provoking_vertex;
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+GLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+#define glProvokingVertexEXT glad_glProvokingVertexEXT
+#endif
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+GLAPI int GLAD_GL_EXT_raster_multisample;
+typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
+GLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+#define glRasterSamplesEXT glad_glRasterSamplesEXT
+#endif
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+GLAPI int GLAD_GL_EXT_rescale_normal;
+#endif
+#ifndef GL_EXT_secondary_color
+#define GL_EXT_secondary_color 1
+GLAPI int GLAD_GL_EXT_secondary_color;
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
+GLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
+#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);
+GLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
+#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
+GLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
+#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);
+GLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
+#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+GLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
+#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
+GLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
+#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
+GLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
+#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);
+GLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
+#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
+GLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
+#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);
+GLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
+#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+GLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
+#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
+GLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
+#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
+GLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
+#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);
+GLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
+#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
+GLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
+#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);
+GLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
+#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
+#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT
+#endif
+#ifndef GL_EXT_semaphore
+#define GL_EXT_semaphore 1
+GLAPI int GLAD_GL_EXT_semaphore;
+typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);
+GLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
+#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
+typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);
+GLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
+#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
+typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
+GLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
+#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
+typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);
+GLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
+#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
+typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
+#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
+typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
+GLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
+#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
+typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
+GLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
+#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
+#endif
+#ifndef GL_EXT_semaphore_fd
+#define GL_EXT_semaphore_fd 1
+GLAPI int GLAD_GL_EXT_semaphore_fd;
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
+GLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
+#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
+#endif
+#ifndef GL_EXT_semaphore_win32
+#define GL_EXT_semaphore_win32 1
+GLAPI int GLAD_GL_EXT_semaphore_win32;
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);
+GLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
+#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
+typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);
+GLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
+#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
+#endif
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+GLAPI int GLAD_GL_EXT_separate_shader_objects;
+typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
+GLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
+#define glUseShaderProgramEXT glad_glUseShaderProgramEXT
+typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
+GLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
+#define glActiveProgramEXT glad_glActiveProgramEXT
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);
+GLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
+#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT
+typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
+GLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
+typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
+typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
+GLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
+typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);
+GLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
+typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);
+GLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
+typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
+typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+GLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
+typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
+#endif
+#ifndef GL_EXT_separate_specular_color
+#define GL_EXT_separate_specular_color 1
+GLAPI int GLAD_GL_EXT_separate_specular_color;
+#endif
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
+#endif
+#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
+GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
+GLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
+#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
+#endif
+#ifndef GL_EXT_shader_image_load_formatted
+#define GL_EXT_shader_image_load_formatted 1
+GLAPI int GLAD_GL_EXT_shader_image_load_formatted;
+#endif
+#ifndef GL_EXT_shader_image_load_store
+#define GL_EXT_shader_image_load_store 1
+GLAPI int GLAD_GL_EXT_shader_image_load_store;
+typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+GLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+#define glBindImageTextureEXT glad_glBindImageTextureEXT
+typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
+GLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
+#endif
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+GLAPI int GLAD_GL_EXT_shader_integer_mix;
+#endif
+#ifndef GL_EXT_shader_samples_identical
+#define GL_EXT_shader_samples_identical 1
+GLAPI int GLAD_GL_EXT_shader_samples_identical;
+#endif
+#ifndef GL_EXT_shadow_funcs
+#define GL_EXT_shadow_funcs 1
+GLAPI int GLAD_GL_EXT_shadow_funcs;
+#endif
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+GLAPI int GLAD_GL_EXT_shared_texture_palette;
+#endif
+#ifndef GL_EXT_sparse_texture2
+#define GL_EXT_sparse_texture2 1
+GLAPI int GLAD_GL_EXT_sparse_texture2;
+#endif
+#ifndef GL_EXT_stencil_clear_tag
+#define GL_EXT_stencil_clear_tag 1
+GLAPI int GLAD_GL_EXT_stencil_clear_tag;
+typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);
+GLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
+#define glStencilClearTagEXT glad_glStencilClearTagEXT
+#endif
+#ifndef GL_EXT_stencil_two_side
+#define GL_EXT_stencil_two_side 1
+GLAPI int GLAD_GL_EXT_stencil_two_side;
+typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);
+GLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
+#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT
+#endif
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+GLAPI int GLAD_GL_EXT_stencil_wrap;
+#endif
+#ifndef GL_EXT_subtexture
+#define GL_EXT_subtexture 1
+GLAPI int GLAD_GL_EXT_subtexture;
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
+#endif
+#ifndef GL_EXT_texture
+#define GL_EXT_texture 1
+GLAPI int GLAD_GL_EXT_texture;
+#endif
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+GLAPI int GLAD_GL_EXT_texture3D;
+typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+#define glTexImage3DEXT glad_glTexImage3DEXT
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
+#endif
+#ifndef GL_EXT_texture_array
+#define GL_EXT_texture_array 1
+GLAPI int GLAD_GL_EXT_texture_array;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
+#endif
+#ifndef GL_EXT_texture_buffer_object
+#define GL_EXT_texture_buffer_object 1
+GLAPI int GLAD_GL_EXT_texture_buffer_object;
+typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+#define glTexBufferEXT glad_glTexBufferEXT
+#endif
+#ifndef GL_EXT_texture_compression_latc
+#define GL_EXT_texture_compression_latc 1
+GLAPI int GLAD_GL_EXT_texture_compression_latc;
+#endif
+#ifndef GL_EXT_texture_compression_rgtc
+#define GL_EXT_texture_compression_rgtc 1
+GLAPI int GLAD_GL_EXT_texture_compression_rgtc;
+#endif
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
+#endif
+#ifndef GL_EXT_texture_cube_map
+#define GL_EXT_texture_cube_map 1
+GLAPI int GLAD_GL_EXT_texture_cube_map;
+#endif
+#ifndef GL_EXT_texture_env_add
+#define GL_EXT_texture_env_add 1
+GLAPI int GLAD_GL_EXT_texture_env_add;
+#endif
+#ifndef GL_EXT_texture_env_combine
+#define GL_EXT_texture_env_combine 1
+GLAPI int GLAD_GL_EXT_texture_env_combine;
+#endif
+#ifndef GL_EXT_texture_env_dot3
+#define GL_EXT_texture_env_dot3 1
+GLAPI int GLAD_GL_EXT_texture_env_dot3;
+#endif
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
+#endif
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+GLAPI int GLAD_GL_EXT_texture_filter_minmax;
+#endif
+#ifndef GL_EXT_texture_integer
+#define GL_EXT_texture_integer 1
+GLAPI int GLAD_GL_EXT_texture_integer;
+typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+#define glTexParameterIivEXT glad_glTexParameterIivEXT
+typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);
+GLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);
+GLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
+typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+GLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+#define glClearColorIiEXT glad_glClearColorIiEXT
+typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+GLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+#define glClearColorIuiEXT glad_glClearColorIuiEXT
+#endif
+#ifndef GL_EXT_texture_lod_bias
+#define GL_EXT_texture_lod_bias 1
+GLAPI int GLAD_GL_EXT_texture_lod_bias;
+#endif
+#ifndef GL_EXT_texture_mirror_clamp
+#define GL_EXT_texture_mirror_clamp 1
+GLAPI int GLAD_GL_EXT_texture_mirror_clamp;
+#endif
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+GLAPI int GLAD_GL_EXT_texture_object;
+typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
+GLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
+typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+GLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+#define glBindTextureEXT glad_glBindTextureEXT
+typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);
+GLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
+typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);
+GLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+#define glGenTexturesEXT glad_glGenTexturesEXT
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);
+GLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+#define glIsTextureEXT glad_glIsTextureEXT
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
+#endif
+#ifndef GL_EXT_texture_perturb_normal
+#define GL_EXT_texture_perturb_normal 1
+GLAPI int GLAD_GL_EXT_texture_perturb_normal;
+typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);
+GLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
+#define glTextureNormalEXT glad_glTextureNormalEXT
+#endif
+#ifndef GL_EXT_texture_sRGB
+#define GL_EXT_texture_sRGB 1
+GLAPI int GLAD_GL_EXT_texture_sRGB;
+#endif
+#ifndef GL_EXT_texture_sRGB_R8
+#define GL_EXT_texture_sRGB_R8 1
+GLAPI int GLAD_GL_EXT_texture_sRGB_R8;
+#endif
+#ifndef GL_EXT_texture_sRGB_RG8
+#define GL_EXT_texture_sRGB_RG8 1
+GLAPI int GLAD_GL_EXT_texture_sRGB_RG8;
+#endif
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+GLAPI int GLAD_GL_EXT_texture_sRGB_decode;
+#endif
+#ifndef GL_EXT_texture_shadow_lod
+#define GL_EXT_texture_shadow_lod 1
+GLAPI int GLAD_GL_EXT_texture_shadow_lod;
+#endif
+#ifndef GL_EXT_texture_shared_exponent
+#define GL_EXT_texture_shared_exponent 1
+GLAPI int GLAD_GL_EXT_texture_shared_exponent;
+#endif
+#ifndef GL_EXT_texture_snorm
+#define GL_EXT_texture_snorm 1
+GLAPI int GLAD_GL_EXT_texture_snorm;
+#endif
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+GLAPI int GLAD_GL_EXT_texture_storage;
+typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GLAPI PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
+#define glTexStorage1DEXT glad_glTexStorage1DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
+#define glTexStorage2DEXT glad_glTexStorage2DEXT
+typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
+#define glTexStorage3DEXT glad_glTexStorage3DEXT
+#endif
+#ifndef GL_EXT_texture_swizzle
+#define GL_EXT_texture_swizzle 1
+GLAPI int GLAD_GL_EXT_texture_swizzle;
+#endif
+#ifndef GL_EXT_timer_query
+#define GL_EXT_timer_query 1
+GLAPI int GLAD_GL_EXT_timer_query;
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
+typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
+#endif
+#ifndef GL_EXT_transform_feedback
+#define GL_EXT_transform_feedback 1
+GLAPI int GLAD_GL_EXT_transform_feedback;
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
+GLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
+typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
+#endif
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+GLAPI int GLAD_GL_EXT_vertex_array;
+typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
+GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+#define glArrayElementEXT glad_glArrayElementEXT
+typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+#define glColorPointerEXT glad_glColorPointerEXT
+typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+#define glDrawArraysEXT glad_glDrawArraysEXT
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);
+GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
+typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+#define glGetPointervEXT glad_glGetPointervEXT
+typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+#define glIndexPointerEXT glad_glIndexPointerEXT
+typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+#define glNormalPointerEXT glad_glNormalPointerEXT
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
+typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
+GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+#define glVertexPointerEXT glad_glVertexPointerEXT
+#endif
+#ifndef GL_EXT_vertex_array_bgra
+#define GL_EXT_vertex_array_bgra 1
+GLAPI int GLAD_GL_EXT_vertex_array_bgra;
+#endif
+#ifndef GL_EXT_vertex_attrib_64bit
+#define GL_EXT_vertex_attrib_64bit 1
+GLAPI int GLAD_GL_EXT_vertex_attrib_64bit;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
+#endif
+#ifndef GL_EXT_vertex_shader
+#define GL_EXT_vertex_shader 1
+GLAPI int GLAD_GL_EXT_vertex_shader;
+typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);
+GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
+#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
+typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);
+GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
+#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
+typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
+GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
+#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
+typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
+GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
+#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
+typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
+GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
+#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
+typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
+GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
+#define glShaderOp1EXT glad_glShaderOp1EXT
+typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
+#define glShaderOp2EXT glad_glShaderOp2EXT
+typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
+#define glShaderOp3EXT glad_glShaderOp3EXT
+typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
+#define glSwizzleEXT glad_glSwizzleEXT
+typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
+#define glWriteMaskEXT glad_glWriteMaskEXT
+typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
+#define glInsertComponentEXT glad_glInsertComponentEXT
+typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
+#define glExtractComponentEXT glad_glExtractComponentEXT
+typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
+#define glGenSymbolsEXT glad_glGenSymbolsEXT
+typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);
+GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
+#define glSetInvariantEXT glad_glSetInvariantEXT
+typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);
+GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
+#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
+typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);
+GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
+#define glVariantbvEXT glad_glVariantbvEXT
+typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);
+GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
+#define glVariantsvEXT glad_glVariantsvEXT
+typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);
+GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
+#define glVariantivEXT glad_glVariantivEXT
+typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);
+GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
+#define glVariantfvEXT glad_glVariantfvEXT
+typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);
+GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
+#define glVariantdvEXT glad_glVariantdvEXT
+typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);
+GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
+#define glVariantubvEXT glad_glVariantubvEXT
+typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);
+GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
+#define glVariantusvEXT glad_glVariantusvEXT
+typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);
+GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
+#define glVariantuivEXT glad_glVariantuivEXT
+typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);
+GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
+#define glVariantPointerEXT glad_glVariantPointerEXT
+typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
+#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
+typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
+#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
+typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
+GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
+#define glBindLightParameterEXT glad_glBindLightParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
+GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
+#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
+GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
+#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
+GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
+#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
+typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
+GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
+#define glBindParameterEXT glad_glBindParameterEXT
+typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
+GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
+#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
+typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
+#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
+#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
+typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
+#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
+typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);
+GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
+#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
+#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
+#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
+typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
+#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
+GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
+#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
+GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
+#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
+typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
+GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
+#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
+#endif
+#ifndef GL_EXT_vertex_weighting
+#define GL_EXT_vertex_weighting 1
+GLAPI int GLAD_GL_EXT_vertex_weighting;
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);
+GLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
+#define glVertexWeightfEXT glad_glVertexWeightfEXT
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);
+GLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
+#define glVertexWeightfvEXT glad_glVertexWeightfvEXT
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
+#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT
+#endif
+#ifndef GL_EXT_win32_keyed_mutex
+#define GL_EXT_win32_keyed_mutex 1
+GLAPI int GLAD_GL_EXT_win32_keyed_mutex;
+typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
+GLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
+#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
+typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
+GLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
+#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
+#endif
+#ifndef GL_EXT_window_rectangles
+#define GL_EXT_window_rectangles 1
+GLAPI int GLAD_GL_EXT_window_rectangles;
+typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);
+GLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
+#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
+#endif
+#ifndef GL_EXT_x11_sync_object
+#define GL_EXT_x11_sync_object 1
+GLAPI int GLAD_GL_EXT_x11_sync_object;
+typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+GLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
+#define glImportSyncEXT glad_glImportSyncEXT
+#endif
+#ifndef GL_GREMEDY_frame_terminator
+#define GL_GREMEDY_frame_terminator 1
+GLAPI int GLAD_GL_GREMEDY_frame_terminator;
+typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);
+GLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
+#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY
+#endif
+#ifndef GL_GREMEDY_string_marker
+#define GL_GREMEDY_string_marker 1
+GLAPI int GLAD_GL_GREMEDY_string_marker;
+typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);
+GLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
+#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY
+#endif
+#ifndef GL_HP_convolution_border_modes
+#define GL_HP_convolution_border_modes 1
+GLAPI int GLAD_GL_HP_convolution_border_modes;
+#endif
+#ifndef GL_HP_image_transform
+#define GL_HP_image_transform 1
+GLAPI int GLAD_GL_HP_image_transform;
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
+#define glImageTransformParameteriHP glad_glImageTransformParameteriHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
+#define glImageTransformParameterfHP glad_glImageTransformParameterfHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
+#define glImageTransformParameterivHP glad_glImageTransformParameterivHP
+typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
+#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
+#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP
+typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
+#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP
+#endif
+#ifndef GL_HP_occlusion_test
+#define GL_HP_occlusion_test 1
+GLAPI int GLAD_GL_HP_occlusion_test;
+#endif
+#ifndef GL_HP_texture_lighting
+#define GL_HP_texture_lighting 1
+GLAPI int GLAD_GL_HP_texture_lighting;
+#endif
+#ifndef GL_IBM_cull_vertex
+#define GL_IBM_cull_vertex 1
+GLAPI int GLAD_GL_IBM_cull_vertex;
+#endif
+#ifndef GL_IBM_multimode_draw_arrays
+#define GL_IBM_multimode_draw_arrays 1
+GLAPI int GLAD_GL_IBM_multimode_draw_arrays;
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+GLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
+#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM
+typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);
+GLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
+#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM
+#endif
+#ifndef GL_IBM_rasterpos_clip
+#define GL_IBM_rasterpos_clip 1
+GLAPI int GLAD_GL_IBM_rasterpos_clip;
+#endif
+#ifndef GL_IBM_static_data
+#define GL_IBM_static_data 1
+GLAPI int GLAD_GL_IBM_static_data;
+typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);
+GLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
+#define glFlushStaticDataIBM glad_glFlushStaticDataIBM
+#endif
+#ifndef GL_IBM_texture_mirrored_repeat
+#define GL_IBM_texture_mirrored_repeat 1
+GLAPI int GLAD_GL_IBM_texture_mirrored_repeat;
+#endif
+#ifndef GL_IBM_vertex_array_lists
+#define GL_IBM_vertex_array_lists 1
+GLAPI int GLAD_GL_IBM_vertex_array_lists;
+typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
+#define glColorPointerListIBM glad_glColorPointerListIBM
+typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
+#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM
+typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);
+GLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
+#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM
+typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
+#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM
+typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
+#define glIndexPointerListIBM glad_glIndexPointerListIBM
+typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
+#define glNormalPointerListIBM glad_glNormalPointerListIBM
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
+#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM
+typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
+GLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
+#define glVertexPointerListIBM glad_glVertexPointerListIBM
+#endif
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+GLAPI int GLAD_GL_INGR_blend_func_separate;
+typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
+#endif
+#ifndef GL_INGR_color_clamp
+#define GL_INGR_color_clamp 1
+GLAPI int GLAD_GL_INGR_color_clamp;
+#endif
+#ifndef GL_INGR_interlace_read
+#define GL_INGR_interlace_read 1
+GLAPI int GLAD_GL_INGR_interlace_read;
+#endif
+#ifndef GL_INTEL_blackhole_render
+#define GL_INTEL_blackhole_render 1
+GLAPI int GLAD_GL_INTEL_blackhole_render;
+#endif
+#ifndef GL_INTEL_conservative_rasterization
+#define GL_INTEL_conservative_rasterization 1
+GLAPI int GLAD_GL_INTEL_conservative_rasterization;
+#endif
+#ifndef GL_INTEL_fragment_shader_ordering
+#define GL_INTEL_fragment_shader_ordering 1
+GLAPI int GLAD_GL_INTEL_fragment_shader_ordering;
+#endif
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+GLAPI int GLAD_GL_INTEL_framebuffer_CMAA;
+typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
+GLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
+#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
+#endif
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+GLAPI int GLAD_GL_INTEL_map_texture;
+typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);
+GLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
+#define glSyncTextureINTEL glad_glSyncTextureINTEL
+typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);
+GLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
+#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL
+typedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
+GLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
+#define glMapTexture2DINTEL glad_glMapTexture2DINTEL
+#endif
+#ifndef GL_INTEL_parallel_arrays
+#define GL_INTEL_parallel_arrays 1
+GLAPI int GLAD_GL_INTEL_parallel_arrays;
+typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
+#define glVertexPointervINTEL glad_glVertexPointervINTEL
+typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);
+GLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
+#define glNormalPointervINTEL glad_glNormalPointervINTEL
+typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
+#define glColorPointervINTEL glad_glColorPointervINTEL
+typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
+GLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
+#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL
+#endif
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+GLAPI int GLAD_GL_INTEL_performance_query;
+typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
+#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
+typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);
+GLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
+#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
+typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
+#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
+typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
+GLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
+#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
+typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);
+GLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
+#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
+typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);
+GLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
+#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
+typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
+#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
+GLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
+#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);
+GLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
+#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
+typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+GLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
+#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
+#endif
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+GLAPI int GLAD_GL_KHR_blend_equation_advanced;
+typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);
+GLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+#define glBlendBarrierKHR glad_glBlendBarrierKHR
+#endif
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;
+#endif
+#ifndef GL_KHR_context_flush_control
+#define GL_KHR_context_flush_control 1
+GLAPI int GLAD_GL_KHR_context_flush_control;
+#endif
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+GLAPI int GLAD_GL_KHR_debug;
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
+typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);
+GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
+typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
+typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
+typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);
+GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
+typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+#define glObjectLabelKHR glad_glObjectLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
+typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);
+GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
+typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);
+GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+#define glGetPointervKHR glad_glGetPointervKHR
+#endif
+#ifndef GL_KHR_no_error
+#define GL_KHR_no_error 1
+GLAPI int GLAD_GL_KHR_no_error;
+#endif
+#ifndef GL_KHR_parallel_shader_compile
+#define GL_KHR_parallel_shader_compile 1
+GLAPI int GLAD_GL_KHR_parallel_shader_compile;
+typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
+GLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
+#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
+#endif
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;
+#endif
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+GLAPI int GLAD_GL_KHR_robustness;
+typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);
+GLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
+typedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+#define glReadnPixelsKHR glad_glReadnPixelsKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+#define glGetnUniformivKHR glad_glGetnUniformivKHR
+typedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
+#endif
+#ifndef GL_KHR_shader_subgroup
+#define GL_KHR_shader_subgroup 1
+GLAPI int GLAD_GL_KHR_shader_subgroup;
+#endif
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;
+#endif
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;
+#endif
+#ifndef GL_KHR_texture_compression_astc_sliced_3d
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+GLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+#endif
+#ifndef GL_MESAX_texture_stack
+#define GL_MESAX_texture_stack 1
+GLAPI int GLAD_GL_MESAX_texture_stack;
+#endif
+#ifndef GL_MESA_framebuffer_flip_x
+#define GL_MESA_framebuffer_flip_x 1
+GLAPI int GLAD_GL_MESA_framebuffer_flip_x;
+#endif
+#ifndef GL_MESA_framebuffer_flip_y
+#define GL_MESA_framebuffer_flip_y 1
+GLAPI int GLAD_GL_MESA_framebuffer_flip_y;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);
+GLAPI PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;
+#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA
+typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;
+#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA
+#endif
+#ifndef GL_MESA_framebuffer_swap_xy
+#define GL_MESA_framebuffer_swap_xy 1
+GLAPI int GLAD_GL_MESA_framebuffer_swap_xy;
+#endif
+#ifndef GL_MESA_pack_invert
+#define GL_MESA_pack_invert 1
+GLAPI int GLAD_GL_MESA_pack_invert;
+#endif
+#ifndef GL_MESA_program_binary_formats
+#define GL_MESA_program_binary_formats 1
+GLAPI int GLAD_GL_MESA_program_binary_formats;
+#endif
+#ifndef GL_MESA_resize_buffers
+#define GL_MESA_resize_buffers 1
+GLAPI int GLAD_GL_MESA_resize_buffers;
+typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);
+GLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
+#define glResizeBuffersMESA glad_glResizeBuffersMESA
+#endif
+#ifndef GL_MESA_shader_integer_functions
+#define GL_MESA_shader_integer_functions 1
+GLAPI int GLAD_GL_MESA_shader_integer_functions;
+#endif
+#ifndef GL_MESA_tile_raster_order
+#define GL_MESA_tile_raster_order 1
+GLAPI int GLAD_GL_MESA_tile_raster_order;
+#endif
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+GLAPI int GLAD_GL_MESA_window_pos;
+typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
+GLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
+#define glWindowPos2dMESA glad_glWindowPos2dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
+#define glWindowPos2dvMESA glad_glWindowPos2dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
+GLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
+#define glWindowPos2fMESA glad_glWindowPos2fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
+#define glWindowPos2fvMESA glad_glWindowPos2fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
+GLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
+#define glWindowPos2iMESA glad_glWindowPos2iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
+#define glWindowPos2ivMESA glad_glWindowPos2ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
+GLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
+#define glWindowPos2sMESA glad_glWindowPos2sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
+#define glWindowPos2svMESA glad_glWindowPos2svMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
+#define glWindowPos3dMESA glad_glWindowPos3dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
+#define glWindowPos3dvMESA glad_glWindowPos3dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
+#define glWindowPos3fMESA glad_glWindowPos3fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
+#define glWindowPos3fvMESA glad_glWindowPos3fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
+GLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
+#define glWindowPos3iMESA glad_glWindowPos3iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
+#define glWindowPos3ivMESA glad_glWindowPos3ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
+#define glWindowPos3sMESA glad_glWindowPos3sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
+#define glWindowPos3svMESA glad_glWindowPos3svMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
+#define glWindowPos4dMESA glad_glWindowPos4dMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);
+GLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
+#define glWindowPos4dvMESA glad_glWindowPos4dvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
+#define glWindowPos4fMESA glad_glWindowPos4fMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);
+GLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
+#define glWindowPos4fvMESA glad_glWindowPos4fvMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
+#define glWindowPos4iMESA glad_glWindowPos4iMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);
+GLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
+#define glWindowPos4ivMESA glad_glWindowPos4ivMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
+#define glWindowPos4sMESA glad_glWindowPos4sMESA
+typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);
+GLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
+#define glWindowPos4svMESA glad_glWindowPos4svMESA
+#endif
+#ifndef GL_MESA_ycbcr_texture
+#define GL_MESA_ycbcr_texture 1
+GLAPI int GLAD_GL_MESA_ycbcr_texture;
+#endif
+#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
+GLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
+#endif
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+GLAPI int GLAD_GL_NVX_conditional_render;
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
+GLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);
+GLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
+#endif
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info 1
+GLAPI int GLAD_GL_NVX_gpu_memory_info;
+#endif
+#ifndef GL_NVX_gpu_multicast2
+#define GL_NVX_gpu_multicast2 1
+GLAPI int GLAD_GL_NVX_gpu_multicast2;
+typedef void (APIENTRYP PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);
+GLAPI PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;
+#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX
+typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat *v);
+GLAPI PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;
+#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX
+typedef void (APIENTRYP PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+GLAPI PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;
+#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX
+typedef void (APIENTRYP PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;
+#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX
+typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
+GLAPI PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;
+#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX
+typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint *waitSemaphoreArray, const GLuint64 *waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint *signalSemaphoreArray, const GLuint64 *signalValueArray);
+GLAPI PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;
+#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX
+#endif
+#ifndef GL_NVX_linked_gpu_multicast
+#define GL_NVX_linked_gpu_multicast 1
+GLAPI int GLAD_GL_NVX_linked_gpu_multicast;
+typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
+#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX
+typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
+#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX
+typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);
+GLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
+#define glLGPUInterlockNVX glad_glLGPUInterlockNVX
+#endif
+#ifndef GL_NVX_progress_fence
+#define GL_NVX_progress_fence 1
+GLAPI int GLAD_GL_NVX_progress_fence;
+typedef GLuint (APIENTRYP PFNGLCREATEPROGRESSFENCENVXPROC)(void);
+GLAPI PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;
+#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX
+typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
+GLAPI PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;
+#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX
+typedef void (APIENTRYP PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
+GLAPI PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;
+#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX
+typedef void (APIENTRYP PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint *semaphoreArray, const GLuint64 *fenceValueArray);
+GLAPI PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;
+#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX
+#endif
+#ifndef GL_NV_alpha_to_coverage_dither_control
+#define GL_NV_alpha_to_coverage_dither_control 1
+GLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;
+typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);
+GLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
+#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV
+#endif
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
+#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
+#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV
+#endif
+#ifndef GL_NV_bindless_multi_draw_indirect_count
+#define GL_NV_bindless_multi_draw_indirect_count 1
+GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;
+typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
+#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV
+typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
+#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV
+#endif
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+GLAPI int GLAD_GL_NV_bindless_texture;
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
+GLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
+#define glGetTextureHandleNV glad_glGetTextureHandleNV
+typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
+GLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
+#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
+#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
+typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
+#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
+typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
+#define glGetImageHandleNV glad_glGetImageHandleNV
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
+GLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
+#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
+typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
+#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
+GLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
+#define glUniformHandleui64NV glad_glUniformHandleui64NV
+typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);
+GLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
+#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
+#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
+#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
+typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
+#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
+typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
+GLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
+#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
+#endif
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+GLAPI int GLAD_GL_NV_blend_equation_advanced;
+typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
+GLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
+#define glBlendParameteriNV glad_glBlendParameteriNV
+typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);
+GLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
+#define glBlendBarrierNV glad_glBlendBarrierNV
+#endif
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+GLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;
+#endif
+#ifndef GL_NV_blend_minmax_factor
+#define GL_NV_blend_minmax_factor 1
+GLAPI int GLAD_GL_NV_blend_minmax_factor;
+#endif
+#ifndef GL_NV_blend_square
+#define GL_NV_blend_square 1
+GLAPI int GLAD_GL_NV_blend_square;
+#endif
+#ifndef GL_NV_clip_space_w_scaling
+#define GL_NV_clip_space_w_scaling 1
+GLAPI int GLAD_GL_NV_clip_space_w_scaling;
+typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+GLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
+#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
+#endif
+#ifndef GL_NV_command_list
+#define GL_NV_command_list 1
+GLAPI int GLAD_GL_NV_command_list;
+typedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);
+GLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
+#define glCreateStatesNV glad_glCreateStatesNV
+typedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);
+GLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
+#define glDeleteStatesNV glad_glDeleteStatesNV
+typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);
+GLAPI PFNGLISSTATENVPROC glad_glIsStateNV;
+#define glIsStateNV glad_glIsStateNV
+typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
+GLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
+#define glStateCaptureNV glad_glStateCaptureNV
+typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
+GLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
+#define glGetCommandHeaderNV glad_glGetCommandHeaderNV
+typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
+GLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
+#define glGetStageIndexNV glad_glGetStageIndexNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
+#define glDrawCommandsNV glad_glDrawCommandsNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
+#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
+#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV
+typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
+#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV
+typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);
+GLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
+#define glCreateCommandListsNV glad_glCreateCommandListsNV
+typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);
+GLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
+#define glDeleteCommandListsNV glad_glDeleteCommandListsNV
+typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
+#define glIsCommandListNV glad_glIsCommandListNV
+typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
+GLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
+#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV
+typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
+GLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
+#define glCommandListSegmentsNV glad_glCommandListSegmentsNV
+typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
+#define glCompileCommandListNV glad_glCompileCommandListNV
+typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
+GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
+#define glCallCommandListNV glad_glCallCommandListNV
+#endif
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+GLAPI int GLAD_GL_NV_compute_program5;
+#endif
+#ifndef GL_NV_compute_shader_derivatives
+#define GL_NV_compute_shader_derivatives 1
+GLAPI int GLAD_GL_NV_compute_shader_derivatives;
+#endif
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+GLAPI int GLAD_GL_NV_conditional_render;
+typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
+GLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
+typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);
+GLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
+#endif
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+GLAPI int GLAD_GL_NV_conservative_raster;
+typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
+GLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
+#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
+#endif
+#ifndef GL_NV_conservative_raster_dilate
+#define GL_NV_conservative_raster_dilate 1
+GLAPI int GLAD_GL_NV_conservative_raster_dilate;
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
+GLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
+#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV
+#endif
+#ifndef GL_NV_conservative_raster_pre_snap
+#define GL_NV_conservative_raster_pre_snap 1
+GLAPI int GLAD_GL_NV_conservative_raster_pre_snap;
+#endif
+#ifndef GL_NV_conservative_raster_pre_snap_triangles
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+GLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
+typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
+#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
+#endif
+#ifndef GL_NV_conservative_raster_underestimation
+#define GL_NV_conservative_raster_underestimation 1
+GLAPI int GLAD_GL_NV_conservative_raster_underestimation;
+#endif
+#ifndef GL_NV_copy_depth_to_color
+#define GL_NV_copy_depth_to_color 1
+GLAPI int GLAD_GL_NV_copy_depth_to_color;
+#endif
+#ifndef GL_NV_copy_image
+#define GL_NV_copy_image 1
+GLAPI int GLAD_GL_NV_copy_image;
+typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+GLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
+#define glCopyImageSubDataNV glad_glCopyImageSubDataNV
+#endif
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+GLAPI int GLAD_GL_NV_deep_texture3D;
+#endif
+#ifndef GL_NV_depth_buffer_float
+#define GL_NV_depth_buffer_float 1
+GLAPI int GLAD_GL_NV_depth_buffer_float;
+typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
+GLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
+#define glDepthRangedNV glad_glDepthRangedNV
+typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
+GLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
+#define glClearDepthdNV glad_glClearDepthdNV
+typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
+GLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
+#define glDepthBoundsdNV glad_glDepthBoundsdNV
+#endif
+#ifndef GL_NV_depth_clamp
+#define GL_NV_depth_clamp 1
+GLAPI int GLAD_GL_NV_depth_clamp;
+#endif
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+GLAPI int GLAD_GL_NV_draw_texture;
+typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+GLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
+#define glDrawTextureNV glad_glDrawTextureNV
+#endif
+#ifndef GL_NV_draw_vulkan_image
+#define GL_NV_draw_vulkan_image 1
+GLAPI int GLAD_GL_NV_draw_vulkan_image;
+typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+GLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
+#define glDrawVkImageNV glad_glDrawVkImageNV
+typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);
+GLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
+#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
+typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+GLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
+#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
+typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+GLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
+#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
+typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
+GLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
+#define glSignalVkFenceNV glad_glSignalVkFenceNV
+#endif
+#ifndef GL_NV_evaluators
+#define GL_NV_evaluators 1
+GLAPI int GLAD_GL_NV_evaluators;
+typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
+GLAPI PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
+#define glMapControlPointsNV glad_glMapControlPointsNV
+typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
+#define glMapParameterivNV glad_glMapParameterivNV
+typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
+#define glMapParameterfvNV glad_glMapParameterfvNV
+typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
+GLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
+#define glGetMapControlPointsNV glad_glGetMapControlPointsNV
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
+#define glGetMapParameterivNV glad_glGetMapParameterivNV
+typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
+#define glGetMapParameterfvNV glad_glGetMapParameterfvNV
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
+#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV
+typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
+#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV
+typedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);
+GLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
+#define glEvalMapsNV glad_glEvalMapsNV
+#endif
+#ifndef GL_NV_explicit_multisample
+#define GL_NV_explicit_multisample 1
+GLAPI int GLAD_GL_NV_explicit_multisample;
+typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat *val);
+GLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
+typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
+GLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
+typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
+GLAPI PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+#define glTexRenderbufferNV glad_glTexRenderbufferNV
+#endif
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+GLAPI int GLAD_GL_NV_fence;
+typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);
+GLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
+#define glDeleteFencesNV glad_glDeleteFencesNV
+typedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);
+GLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;
+#define glGenFencesNV glad_glGenFencesNV
+typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);
+GLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;
+#define glIsFenceNV glad_glIsFenceNV
+typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);
+GLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;
+#define glTestFenceNV glad_glTestFenceNV
+typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);
+GLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
+#define glGetFenceivNV glad_glGetFenceivNV
+typedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);
+GLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
+#define glFinishFenceNV glad_glFinishFenceNV
+typedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);
+GLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;
+#define glSetFenceNV glad_glSetFenceNV
+#endif
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+GLAPI int GLAD_GL_NV_fill_rectangle;
+#endif
+#ifndef GL_NV_float_buffer
+#define GL_NV_float_buffer 1
+GLAPI int GLAD_GL_NV_float_buffer;
+#endif
+#ifndef GL_NV_fog_distance
+#define GL_NV_fog_distance 1
+GLAPI int GLAD_GL_NV_fog_distance;
+#endif
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+GLAPI int GLAD_GL_NV_fragment_coverage_to_color;
+typedef void (APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);
+GLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
+#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
+#endif
+#ifndef GL_NV_fragment_program
+#define GL_NV_fragment_program 1
+GLAPI int GLAD_GL_NV_fragment_program;
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
+#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
+#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
+#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV
+typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
+GLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
+#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
+GLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
+#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
+GLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
+#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV
+#endif
+#ifndef GL_NV_fragment_program2
+#define GL_NV_fragment_program2 1
+GLAPI int GLAD_GL_NV_fragment_program2;
+#endif
+#ifndef GL_NV_fragment_program4
+#define GL_NV_fragment_program4 1
+GLAPI int GLAD_GL_NV_fragment_program4;
+#endif
+#ifndef GL_NV_fragment_program_option
+#define GL_NV_fragment_program_option 1
+GLAPI int GLAD_GL_NV_fragment_program_option;
+#endif
+#ifndef GL_NV_fragment_shader_barycentric
+#define GL_NV_fragment_shader_barycentric 1
+GLAPI int GLAD_GL_NV_fragment_shader_barycentric;
+#endif
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+GLAPI int GLAD_GL_NV_fragment_shader_interlock;
+#endif
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+GLAPI int GLAD_GL_NV_framebuffer_mixed_samples;
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);
+GLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
+#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
+typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat *v);
+GLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
+#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
+typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
+GLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
+#define glCoverageModulationNV glad_glCoverageModulationNV
+#endif
+#ifndef GL_NV_framebuffer_multisample_coverage
+#define GL_NV_framebuffer_multisample_coverage 1
+GLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;
+typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
+#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV
+#endif
+#ifndef GL_NV_geometry_program4
+#define GL_NV_geometry_program4 1
+GLAPI int GLAD_GL_NV_geometry_program4;
+typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+GLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+GLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+GLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
+#endif
+#ifndef GL_NV_geometry_shader4
+#define GL_NV_geometry_shader4 1
+GLAPI int GLAD_GL_NV_geometry_shader4;
+#endif
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+GLAPI int GLAD_GL_NV_geometry_shader_passthrough;
+#endif
+#ifndef GL_NV_gpu_multicast
+#define GL_NV_gpu_multicast 1
+GLAPI int GLAD_GL_NV_gpu_multicast;
+typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);
+GLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
+#define glRenderGpuMaskNV glad_glRenderGpuMaskNV
+typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
+GLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
+#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
+#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
+#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV
+typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
+#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV
+typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
+#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);
+GLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
+#define glMulticastBarrierNV glad_glMulticastBarrierNV
+typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);
+GLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
+#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
+#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
+#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
+#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV
+typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
+GLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
+#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV
+#endif
+#ifndef GL_NV_gpu_program4
+#define GL_NV_gpu_program4 1
+GLAPI int GLAD_GL_NV_gpu_program4;
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
+#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
+#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
+#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
+#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
+#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
+#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
+#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
+#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
+#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
+#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
+#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV
+typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
+#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
+#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
+#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
+#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
+GLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
+#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV
+#endif
+#ifndef GL_NV_gpu_program5
+#define GL_NV_gpu_program5 1
+GLAPI int GLAD_GL_NV_gpu_program5;
+typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
+#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);
+GLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
+#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV
+#endif
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+GLAPI int GLAD_GL_NV_gpu_program5_mem_extended;
+#endif
+#ifndef GL_NV_gpu_shader5
+#define GL_NV_gpu_shader5 1
+GLAPI int GLAD_GL_NV_gpu_shader5;
+#endif
+#ifndef GL_NV_half_float
+#define GL_NV_half_float 1
+GLAPI int GLAD_GL_NV_half_float;
+typedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
+GLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
+#define glVertex2hNV glad_glVertex2hNV
+typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
+#define glVertex2hvNV glad_glVertex2hvNV
+typedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
+#define glVertex3hNV glad_glVertex3hNV
+typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
+#define glVertex3hvNV glad_glVertex3hvNV
+typedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
+#define glVertex4hNV glad_glVertex4hNV
+typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
+#define glVertex4hvNV glad_glVertex4hvNV
+typedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+GLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
+#define glNormal3hNV glad_glNormal3hNV
+typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
+#define glNormal3hvNV glad_glNormal3hvNV
+typedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;
+#define glColor3hNV glad_glColor3hNV
+typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
+#define glColor3hvNV glad_glColor3hvNV
+typedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+GLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;
+#define glColor4hNV glad_glColor4hNV
+typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
+#define glColor4hvNV glad_glColor4hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);
+GLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
+#define glTexCoord1hNV glad_glTexCoord1hNV
+typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
+#define glTexCoord1hvNV glad_glTexCoord1hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
+GLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
+#define glTexCoord2hNV glad_glTexCoord2hNV
+typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
+#define glTexCoord2hvNV glad_glTexCoord2hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
+#define glTexCoord3hNV glad_glTexCoord3hNV
+typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
+#define glTexCoord3hvNV glad_glTexCoord3hvNV
+typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
+#define glTexCoord4hNV glad_glTexCoord4hNV
+typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
+#define glTexCoord4hvNV glad_glTexCoord4hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
+GLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
+#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
+#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
+GLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
+#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
+#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+GLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
+#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
+#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+GLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
+#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
+GLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
+#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
+GLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
+#define glVertexAttrib1hNV glad_glVertexAttrib1hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
+#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
+GLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
+#define glVertexAttrib2hNV glad_glVertexAttrib2hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
+#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+GLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
+#define glVertexAttrib3hNV glad_glVertexAttrib3hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
+#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+GLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
+#define glVertexAttrib4hNV glad_glVertexAttrib4hNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
+#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
+#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
+#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
+#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
+GLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
+#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV
+typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);
+GLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
+#define glFogCoordhNV glad_glFogCoordhNV
+typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);
+GLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
+#define glFogCoordhvNV glad_glFogCoordhvNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+GLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
+#define glSecondaryColor3hNV glad_glSecondaryColor3hNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
+GLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
+#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
+GLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
+#define glVertexWeighthNV glad_glVertexWeighthNV
+typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
+GLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
+#define glVertexWeighthvNV glad_glVertexWeighthvNV
+#endif
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+GLAPI int GLAD_GL_NV_internalformat_sample_query;
+typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
+GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
+#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
+#endif
+#ifndef GL_NV_light_max_exponent
+#define GL_NV_light_max_exponent 1
+GLAPI int GLAD_GL_NV_light_max_exponent;
+#endif
+#ifndef GL_NV_memory_attachment
+#define GL_NV_memory_attachment 1
+GLAPI int GLAD_GL_NV_memory_attachment;
+typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
+GLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
+#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
+typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
+GLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
+#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
+typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
+#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
+typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+GLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
+#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
+typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
+GLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
+#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
+typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
+GLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
+#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
+#endif
+#ifndef GL_NV_memory_object_sparse
+#define GL_NV_memory_object_sparse 1
+GLAPI int GLAD_GL_NV_memory_object_sparse;
+typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
+GLAPI PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;
+#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV
+typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
+GLAPI PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;
+#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV
+typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
+GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;
+#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV
+typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
+GLAPI PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;
+#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV
+#endif
+#ifndef GL_NV_mesh_shader
+#define GL_NV_mesh_shader 1
+GLAPI int GLAD_GL_NV_mesh_shader;
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
+GLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;
+#define glDrawMeshTasksNV glad_glDrawMeshTasksNV
+typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
+GLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;
+#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;
+#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV
+typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;
+#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV
+#endif
+#ifndef GL_NV_multisample_coverage
+#define GL_NV_multisample_coverage 1
+GLAPI int GLAD_GL_NV_multisample_coverage;
+#endif
+#ifndef GL_NV_multisample_filter_hint
+#define GL_NV_multisample_filter_hint 1
+GLAPI int GLAD_GL_NV_multisample_filter_hint;
+#endif
+#ifndef GL_NV_occlusion_query
+#define GL_NV_occlusion_query 1
+GLAPI int GLAD_GL_NV_occlusion_query;
+typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
+#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV
+typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
+#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV
+typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);
+GLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
+#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV
+typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);
+GLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
+#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV
+typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);
+GLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
+#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
+#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV
+typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);
+GLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
+#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV
+#endif
+#ifndef GL_NV_packed_depth_stencil
+#define GL_NV_packed_depth_stencil 1
+GLAPI int GLAD_GL_NV_packed_depth_stencil;
+#endif
+#ifndef GL_NV_parameter_buffer_object
+#define GL_NV_parameter_buffer_object 1
+GLAPI int GLAD_GL_NV_parameter_buffer_object;
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
+#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
+#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV
+typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
+GLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
+#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV
+#endif
+#ifndef GL_NV_parameter_buffer_object2
+#define GL_NV_parameter_buffer_object2 1
+GLAPI int GLAD_GL_NV_parameter_buffer_object2;
+#endif
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+GLAPI int GLAD_GL_NV_path_rendering;
+typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);
+GLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;
+#define glGenPathsNV glad_glGenPathsNV
+typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
+GLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
+#define glDeletePathsNV glad_glDeletePathsNV
+typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);
+GLAPI PFNGLISPATHNVPROC glad_glIsPathNV;
+#define glIsPathNV glad_glIsPathNV
+typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
+#define glPathCommandsNV glad_glPathCommandsNV
+typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
+#define glPathCoordsNV glad_glPathCoordsNV
+typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
+#define glPathSubCommandsNV glad_glPathSubCommandsNV
+typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+GLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
+#define glPathSubCoordsNV glad_glPathSubCoordsNV
+typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);
+GLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
+#define glPathStringNV glad_glPathStringNV
+typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
+#define glPathGlyphsNV glad_glPathGlyphsNV
+typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
+#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
+typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+GLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
+#define glWeightPathsNV glad_glWeightPathsNV
+typedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
+GLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
+#define glCopyPathNV glad_glCopyPathNV
+typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+GLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
+#define glInterpolatePathsNV glad_glInterpolatePathsNV
+typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
+#define glTransformPathNV glad_glTransformPathNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);
+GLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
+#define glPathParameterivNV glad_glPathParameterivNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
+GLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
+#define glPathParameteriNV glad_glPathParameteriNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);
+GLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
+#define glPathParameterfvNV glad_glPathParameterfvNV
+typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
+GLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
+#define glPathParameterfNV glad_glPathParameterfNV
+typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+GLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
+#define glPathDashArrayNV glad_glPathDashArrayNV
+typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
+GLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
+#define glPathStencilFuncNV glad_glPathStencilFuncNV
+typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
+GLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
+#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
+GLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
+#define glStencilFillPathNV glad_glStencilFillPathNV
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
+GLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
+#define glStencilStrokePathNV glad_glStencilStrokePathNV
+typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
+#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
+typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
+#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
+typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
+GLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
+#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
+typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
+GLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
+#define glCoverFillPathNV glad_glCoverFillPathNV
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
+GLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
+#define glCoverStrokePathNV glad_glCoverStrokePathNV
+typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
+#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
+typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
+#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
+#define glGetPathParameterivNV glad_glGetPathParameterivNV
+typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
+#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
+typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);
+GLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
+#define glGetPathCommandsNV glad_glGetPathCommandsNV
+typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);
+GLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
+#define glGetPathCoordsNV glad_glGetPathCoordsNV
+typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);
+GLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
+#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
+typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+GLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
+#define glGetPathMetricsNV glad_glGetPathMetricsNV
+typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+GLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
+#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
+typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+GLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
+#define glGetPathSpacingNV glad_glGetPathSpacingNV
+typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
+GLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
+#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
+typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
+GLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
+#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
+typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
+GLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
+#define glGetPathLengthNV glad_glGetPathLengthNV
+typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+GLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
+#define glPointAlongPathNV glad_glPointAlongPathNV
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
+#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
+typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
+#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
+#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
+#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
+typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
+#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
+typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
+GLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
+#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+GLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
+#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
+#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
+#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
+typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
+#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint *baseAndCount);
+GLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
+#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
+typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
+#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
+typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
+#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
+typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
+#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
+typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
+GLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
+#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
+typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
+GLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
+#define glPathColorGenNV glad_glPathColorGenNV
+typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
+GLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
+#define glPathTexGenNV glad_glPathTexGenNV
+typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);
+GLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
+#define glPathFogGenNV glad_glPathFogGenNV
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
+#define glGetPathColorGenivNV glad_glGetPathColorGenivNV
+typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
+#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV
+typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);
+GLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
+#define glGetPathTexGenivNV glad_glGetPathTexGenivNV
+typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);
+GLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
+#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV
+#endif
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+GLAPI int GLAD_GL_NV_path_rendering_shared_edge;
+#endif
+#ifndef GL_NV_pixel_data_range
+#define GL_NV_pixel_data_range 1
+GLAPI int GLAD_GL_NV_pixel_data_range;
+typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);
+GLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
+#define glPixelDataRangeNV glad_glPixelDataRangeNV
+typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);
+GLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
+#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV
+#endif
+#ifndef GL_NV_point_sprite
+#define GL_NV_point_sprite 1
+GLAPI int GLAD_GL_NV_point_sprite;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+#define glPointParameteriNV glad_glPointParameteriNV
+typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+#define glPointParameterivNV glad_glPointParameterivNV
+#endif
+#ifndef GL_NV_present_video
+#define GL_NV_present_video 1
+GLAPI int GLAD_GL_NV_present_video;
+typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+GLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
+#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV
+typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+GLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
+#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV
+typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
+#define glGetVideoivNV glad_glGetVideoivNV
+typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);
+GLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
+#define glGetVideouivNV glad_glGetVideouivNV
+typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);
+GLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
+#define glGetVideoi64vNV glad_glGetVideoi64vNV
+typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
+#define glGetVideoui64vNV glad_glGetVideoui64vNV
+#endif
+#ifndef GL_NV_primitive_restart
+#define GL_NV_primitive_restart 1
+GLAPI int GLAD_GL_NV_primitive_restart;
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);
+GLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
+#define glPrimitiveRestartNV glad_glPrimitiveRestartNV
+typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);
+GLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
+#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV
+#endif
+#ifndef GL_NV_primitive_shading_rate
+#define GL_NV_primitive_shading_rate 1
+GLAPI int GLAD_GL_NV_primitive_shading_rate;
+#endif
+#ifndef GL_NV_query_resource
+#define GL_NV_query_resource 1
+GLAPI int GLAD_GL_NV_query_resource;
+typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint *buffer);
+GLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
+#define glQueryResourceNV glad_glQueryResourceNV
+#endif
+#ifndef GL_NV_query_resource_tag
+#define GL_NV_query_resource_tag 1
+GLAPI int GLAD_GL_NV_query_resource_tag;
+typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);
+GLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
+#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV
+typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);
+GLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
+#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV
+typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);
+GLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
+#define glQueryResourceTagNV glad_glQueryResourceTagNV
+#endif
+#ifndef GL_NV_register_combiners
+#define GL_NV_register_combiners 1
+GLAPI int GLAD_GL_NV_register_combiners;
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
+#define glCombinerParameterfvNV glad_glCombinerParameterfvNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
+#define glCombinerParameterfNV glad_glCombinerParameterfNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
+#define glCombinerParameterivNV glad_glCombinerParameterivNV
+typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
+GLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
+#define glCombinerParameteriNV glad_glCombinerParameteriNV
+typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
+#define glCombinerInputNV glad_glCombinerInputNV
+typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+GLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
+#define glCombinerOutputNV glad_glCombinerOutputNV
+typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+GLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
+#define glFinalCombinerInputNV glad_glFinalCombinerInputNV
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
+#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
+#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
+#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
+#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
+#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV
+typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
+GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
+#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV
+#endif
+#ifndef GL_NV_register_combiners2
+#define GL_NV_register_combiners2 1
+GLAPI int GLAD_GL_NV_register_combiners2;
+typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
+#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV
+typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
+#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
+#endif
+#ifndef GL_NV_representative_fragment_test
+#define GL_NV_representative_fragment_test 1
+GLAPI int GLAD_GL_NV_representative_fragment_test;
+#endif
+#ifndef GL_NV_robustness_video_memory_purge
+#define GL_NV_robustness_video_memory_purge 1
+GLAPI int GLAD_GL_NV_robustness_video_memory_purge;
+#endif
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+GLAPI int GLAD_GL_NV_sample_locations;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
+#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
+#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
+typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
+GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
+#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
+#endif
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
+#endif
+#ifndef GL_NV_scissor_exclusive
+#define GL_NV_scissor_exclusive 1
+GLAPI int GLAD_GL_NV_scissor_exclusive;
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;
+#define glScissorExclusiveNV glad_glScissorExclusiveNV
+typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);
+GLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;
+#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV
+#endif
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+GLAPI int GLAD_GL_NV_shader_atomic_counters;
+#endif
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+GLAPI int GLAD_GL_NV_shader_atomic_float;
+#endif
+#ifndef GL_NV_shader_atomic_float64
+#define GL_NV_shader_atomic_float64 1
+GLAPI int GLAD_GL_NV_shader_atomic_float64;
+#endif
+#ifndef GL_NV_shader_atomic_fp16_vector
+#define GL_NV_shader_atomic_fp16_vector 1
+GLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;
+#endif
+#ifndef GL_NV_shader_atomic_int64
+#define GL_NV_shader_atomic_int64 1
+GLAPI int GLAD_GL_NV_shader_atomic_int64;
+#endif
+#ifndef GL_NV_shader_buffer_load
+#define GL_NV_shader_buffer_load 1
+GLAPI int GLAD_GL_NV_shader_buffer_load;
+typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
+GLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
+#define glMakeBufferResidentNV glad_glMakeBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
+GLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
+#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV
+typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
+GLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
+#define glIsBufferResidentNV glad_glIsBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
+GLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
+#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV
+typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
+GLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
+#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV
+typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
+GLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
+#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV
+typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
+#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV
+typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
+#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV
+typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);
+GLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
+#define glGetIntegerui64vNV glad_glGetIntegerui64vNV
+typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
+GLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
+#define glUniformui64NV glad_glUniformui64NV
+typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
+#define glUniformui64vNV glad_glUniformui64vNV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
+GLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
+#define glProgramUniformui64NV glad_glProgramUniformui64NV
+typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
+GLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
+#define glProgramUniformui64vNV glad_glProgramUniformui64vNV
+#endif
+#ifndef GL_NV_shader_buffer_store
+#define GL_NV_shader_buffer_store 1
+GLAPI int GLAD_GL_NV_shader_buffer_store;
+#endif
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+GLAPI int GLAD_GL_NV_shader_storage_buffer_object;
+#endif
+#ifndef GL_NV_shader_subgroup_partitioned
+#define GL_NV_shader_subgroup_partitioned 1
+GLAPI int GLAD_GL_NV_shader_subgroup_partitioned;
+#endif
+#ifndef GL_NV_shader_texture_footprint
+#define GL_NV_shader_texture_footprint 1
+GLAPI int GLAD_GL_NV_shader_texture_footprint;
+#endif
+#ifndef GL_NV_shader_thread_group
+#define GL_NV_shader_thread_group 1
+GLAPI int GLAD_GL_NV_shader_thread_group;
+#endif
+#ifndef GL_NV_shader_thread_shuffle
+#define GL_NV_shader_thread_shuffle 1
+GLAPI int GLAD_GL_NV_shader_thread_shuffle;
+#endif
+#ifndef GL_NV_shading_rate_image
+#define GL_NV_shading_rate_image 1
+GLAPI int GLAD_GL_NV_shading_rate_image;
+typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
+GLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;
+#define glBindShadingRateImageNV glad_glBindShadingRateImageNV
+typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);
+GLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;
+#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV
+typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);
+GLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;
+#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
+GLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;
+#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV
+typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
+GLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;
+#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
+GLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;
+#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV
+typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);
+GLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;
+#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV
+#endif
+#ifndef GL_NV_stereo_view_rendering
+#define GL_NV_stereo_view_rendering 1
+GLAPI int GLAD_GL_NV_stereo_view_rendering;
+#endif
+#ifndef GL_NV_tessellation_program5
+#define GL_NV_tessellation_program5 1
+GLAPI int GLAD_GL_NV_tessellation_program5;
+#endif
+#ifndef GL_NV_texgen_emboss
+#define GL_NV_texgen_emboss 1
+GLAPI int GLAD_GL_NV_texgen_emboss;
+#endif
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+GLAPI int GLAD_GL_NV_texgen_reflection;
+#endif
+#ifndef GL_NV_texture_barrier
+#define GL_NV_texture_barrier 1
+GLAPI int GLAD_GL_NV_texture_barrier;
+typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);
+GLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
+#define glTextureBarrierNV glad_glTextureBarrierNV
+#endif
+#ifndef GL_NV_texture_compression_vtc
+#define GL_NV_texture_compression_vtc 1
+GLAPI int GLAD_GL_NV_texture_compression_vtc;
+#endif
+#ifndef GL_NV_texture_env_combine4
+#define GL_NV_texture_env_combine4 1
+GLAPI int GLAD_GL_NV_texture_env_combine4;
+#endif
+#ifndef GL_NV_texture_expand_normal
+#define GL_NV_texture_expand_normal 1
+GLAPI int GLAD_GL_NV_texture_expand_normal;
+#endif
+#ifndef GL_NV_texture_multisample
+#define GL_NV_texture_multisample 1
+GLAPI int GLAD_GL_NV_texture_multisample;
+typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
+#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
+#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
+#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
+#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
+#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV
+typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
+#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV
+#endif
+#ifndef GL_NV_texture_rectangle
+#define GL_NV_texture_rectangle 1
+GLAPI int GLAD_GL_NV_texture_rectangle;
+#endif
+#ifndef GL_NV_texture_rectangle_compressed
+#define GL_NV_texture_rectangle_compressed 1
+GLAPI int GLAD_GL_NV_texture_rectangle_compressed;
+#endif
+#ifndef GL_NV_texture_shader
+#define GL_NV_texture_shader 1
+GLAPI int GLAD_GL_NV_texture_shader;
+#endif
+#ifndef GL_NV_texture_shader2
+#define GL_NV_texture_shader2 1
+GLAPI int GLAD_GL_NV_texture_shader2;
+#endif
+#ifndef GL_NV_texture_shader3
+#define GL_NV_texture_shader3 1
+GLAPI int GLAD_GL_NV_texture_shader3;
+#endif
+#ifndef GL_NV_timeline_semaphore
+#define GL_NV_timeline_semaphore 1
+GLAPI int GLAD_GL_NV_timeline_semaphore;
+typedef void (APIENTRYP PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint *semaphores);
+GLAPI PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;
+#define glCreateSemaphoresNV glad_glCreateSemaphoresNV
+typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint *params);
+GLAPI PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;
+#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV
+typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint *params);
+GLAPI PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;
+#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV
+#endif
+#ifndef GL_NV_transform_feedback
+#define GL_NV_transform_feedback 1
+GLAPI int GLAD_GL_NV_transform_feedback;
+typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
+GLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
+typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
+GLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
+typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+#define glBindBufferRangeNV glad_glBindBufferRangeNV
+typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+GLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
+typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
+GLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+#define glBindBufferBaseNV glad_glBindBufferBaseNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
+typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+#define glActiveVaryingNV glad_glActiveVaryingNV
+typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);
+GLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
+typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);
+GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
+GLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
+#endif
+#ifndef GL_NV_transform_feedback2
+#define GL_NV_transform_feedback2 1
+GLAPI int GLAD_GL_NV_transform_feedback2;
+typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
+typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);
+GLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
+typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);
+GLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
+typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
+GLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
+typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
+GLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
+typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
+GLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
+typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
+GLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
+#endif
+#ifndef GL_NV_uniform_buffer_unified_memory
+#define GL_NV_uniform_buffer_unified_memory 1
+GLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;
+#endif
+#ifndef GL_NV_vdpau_interop
+#define GL_NV_vdpau_interop 1
+GLAPI int GLAD_GL_NV_vdpau_interop;
+typedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);
+GLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
+#define glVDPAUInitNV glad_glVDPAUInitNV
+typedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);
+GLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
+#define glVDPAUFiniNV glad_glVDPAUFiniNV
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
+#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+GLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
+#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV
+typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);
+GLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
+#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV
+typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);
+GLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
+#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV
+typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
+GLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
+#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV
+typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);
+GLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
+#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV
+typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
+GLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
+#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV
+typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
+GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
+#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
+#endif
+#ifndef GL_NV_vdpau_interop2
+#define GL_NV_vdpau_interop2 1
+GLAPI int GLAD_GL_NV_vdpau_interop2;
+typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);
+GLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;
+#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV
+#endif
+#ifndef GL_NV_vertex_array_range
+#define GL_NV_vertex_array_range 1
+GLAPI int GLAD_GL_NV_vertex_array_range;
+typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);
+GLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
+#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV
+typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);
+GLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
+#define glVertexArrayRangeNV glad_glVertexArrayRangeNV
+#endif
+#ifndef GL_NV_vertex_array_range2
+#define GL_NV_vertex_array_range2 1
+GLAPI int GLAD_GL_NV_vertex_array_range2;
+#endif
+#ifndef GL_NV_vertex_attrib_integer_64bit
+#define GL_NV_vertex_attrib_integer_64bit 1
+GLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
+#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
+GLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
+#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+GLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
+#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+GLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
+#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
+#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
+#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
+#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
+#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
+GLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
+#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
+GLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
+#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+GLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
+#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+GLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
+#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
+#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
+#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
+#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
+GLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
+#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
+#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
+GLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
+#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
+#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV
+#endif
+#ifndef GL_NV_vertex_buffer_unified_memory
+#define GL_NV_vertex_buffer_unified_memory 1
+GLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;
+typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+GLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
+#define glBufferAddressRangeNV glad_glBufferAddressRangeNV
+typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
+#define glVertexFormatNV glad_glVertexFormatNV
+typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
+#define glNormalFormatNV glad_glNormalFormatNV
+typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
+#define glColorFormatNV glad_glColorFormatNV
+typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
+#define glIndexFormatNV glad_glIndexFormatNV
+typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
+#define glTexCoordFormatNV glad_glTexCoordFormatNV
+typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
+GLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
+#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV
+typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
+#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV
+typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
+GLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
+#define glFogCoordFormatNV glad_glFogCoordFormatNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
+#define glVertexAttribFormatNV glad_glVertexAttribFormatNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+GLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
+#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV
+typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);
+GLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
+#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV
+#endif
+#ifndef GL_NV_vertex_program
+#define GL_NV_vertex_program 1
+GLAPI int GLAD_GL_NV_vertex_program;
+typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);
+GLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
+typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+GLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+#define glBindProgramNV glad_glBindProgramNV
+typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV glad_glDeleteProgramsNV
+typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);
+GLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+#define glExecuteProgramNV glad_glExecuteProgramNV
+typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);
+GLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+#define glGenProgramsNV glad_glGenProgramsNV
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
+typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);
+GLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+#define glGetProgramivNV glad_glGetProgramivNV
+typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);
+GLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+#define glGetProgramStringNV glad_glGetProgramStringNV
+typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);
+GLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);
+GLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
+typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);
+GLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
+typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);
+GLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+#define glIsProgramNV glad_glIsProgramNV
+typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+GLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+#define glLoadProgramNV glad_glLoadProgramNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV glad_glProgramParameter4dNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);
+GLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV glad_glProgramParameter4fNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);
+GLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
+typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
+typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
+GLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
+typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+GLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+#define glTrackMatrixNV glad_glTrackMatrixNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);
+GLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+GLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+GLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+GLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+GLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+GLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+GLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
+GLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
+GLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
+GLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
+typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);
+GLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
+#endif
+#ifndef GL_NV_vertex_program1_1
+#define GL_NV_vertex_program1_1 1
+GLAPI int GLAD_GL_NV_vertex_program1_1;
+#endif
+#ifndef GL_NV_vertex_program2
+#define GL_NV_vertex_program2 1
+GLAPI int GLAD_GL_NV_vertex_program2;
+#endif
+#ifndef GL_NV_vertex_program2_option
+#define GL_NV_vertex_program2_option 1
+GLAPI int GLAD_GL_NV_vertex_program2_option;
+#endif
+#ifndef GL_NV_vertex_program3
+#define GL_NV_vertex_program3 1
+GLAPI int GLAD_GL_NV_vertex_program3;
+#endif
+#ifndef GL_NV_vertex_program4
+#define GL_NV_vertex_program4 1
+GLAPI int GLAD_GL_NV_vertex_program4;
+#endif
+#ifndef GL_NV_video_capture
+#define GL_NV_video_capture 1
+GLAPI int GLAD_GL_NV_video_capture;
+typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+GLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
+#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+GLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
+#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV
+typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+GLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
+#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV
+typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+GLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
+#define glEndVideoCaptureNV glad_glEndVideoCaptureNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
+#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
+#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
+#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV
+typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
+GLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
+#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV
+typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
+GLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
+#define glVideoCaptureNV glad_glVideoCaptureNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
+#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
+#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV
+typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
+GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
+#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV
+#endif
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+GLAPI int GLAD_GL_NV_viewport_array2;
+#endif
+#ifndef GL_NV_viewport_swizzle
+#define GL_NV_viewport_swizzle 1
+GLAPI int GLAD_GL_NV_viewport_swizzle;
+typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+GLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
+#define glViewportSwizzleNV glad_glViewportSwizzleNV
+#endif
+#ifndef GL_OES_byte_coordinates
+#define GL_OES_byte_coordinates 1
+GLAPI int GLAD_GL_OES_byte_coordinates;
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);
+GLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
+#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
+#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);
+GLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
+#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
+#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
+GLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
+#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
+#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
+#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);
+GLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
+#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);
+GLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
+#define glTexCoord1bOES glad_glTexCoord1bOES
+typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
+#define glTexCoord1bvOES glad_glTexCoord1bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);
+GLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
+#define glTexCoord2bOES glad_glTexCoord2bOES
+typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
+#define glTexCoord2bvOES glad_glTexCoord2bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);
+GLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
+#define glTexCoord3bOES glad_glTexCoord3bOES
+typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
+#define glTexCoord3bvOES glad_glTexCoord3bvOES
+typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+GLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
+#define glTexCoord4bOES glad_glTexCoord4bOES
+typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
+#define glTexCoord4bvOES glad_glTexCoord4bvOES
+typedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);
+GLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
+#define glVertex2bOES glad_glVertex2bOES
+typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
+#define glVertex2bvOES glad_glVertex2bvOES
+typedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);
+GLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
+#define glVertex3bOES glad_glVertex3bOES
+typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
+#define glVertex3bvOES glad_glVertex3bvOES
+typedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
+GLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
+#define glVertex4bOES glad_glVertex4bOES
+typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);
+GLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
+#define glVertex4bvOES glad_glVertex4bvOES
+#endif
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+GLAPI int GLAD_GL_OES_compressed_paletted_texture;
+#endif
+#ifndef GL_OES_fixed_point
+#define GL_OES_fixed_point 1
+GLAPI int GLAD_GL_OES_fixed_point;
+typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);
+GLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
+#define glAlphaFuncxOES glad_glAlphaFuncxOES
+typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
+#define glClearColorxOES glad_glClearColorxOES
+typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);
+GLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
+#define glClearDepthxOES glad_glClearDepthxOES
+typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);
+GLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
+#define glClipPlanexOES glad_glClipPlanexOES
+typedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;
+#define glColor4xOES glad_glColor4xOES
+typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);
+GLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
+#define glDepthRangexOES glad_glDepthRangexOES
+typedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLFOGXOESPROC glad_glFogxOES;
+#define glFogxOES glad_glFogxOES
+typedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);
+GLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;
+#define glFogxvOES glad_glFogxvOES
+typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
+#define glFrustumxOES glad_glFrustumxOES
+typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);
+GLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
+#define glGetClipPlanexOES glad_glGetClipPlanexOES
+typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);
+GLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
+#define glGetFixedvOES glad_glGetFixedvOES
+typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
+#define glGetTexEnvxvOES glad_glGetTexEnvxvOES
+typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
+#define glGetTexParameterxvOES glad_glGetTexParameterxvOES
+typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
+#define glLightModelxOES glad_glLightModelxOES
+typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);
+GLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
+#define glLightModelxvOES glad_glLightModelxvOES
+typedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);
+GLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;
+#define glLightxOES glad_glLightxOES
+typedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);
+GLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;
+#define glLightxvOES glad_glLightxvOES
+typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);
+GLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
+#define glLineWidthxOES glad_glLineWidthxOES
+typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
+#define glLoadMatrixxOES glad_glLoadMatrixxOES
+typedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+GLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;
+#define glMaterialxOES glad_glMaterialxOES
+typedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);
+GLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
+#define glMaterialxvOES glad_glMaterialxvOES
+typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
+#define glMultMatrixxOES glad_glMultMatrixxOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
+#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES
+typedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
+GLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
+#define glNormal3xOES glad_glNormal3xOES
+typedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+GLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;
+#define glOrthoxOES glad_glOrthoxOES
+typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);
+GLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
+#define glPointParameterxvOES glad_glPointParameterxvOES
+typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);
+GLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
+#define glPointSizexOES glad_glPointSizexOES
+typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);
+GLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
+#define glPolygonOffsetxOES glad_glPolygonOffsetxOES
+typedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;
+#define glRotatexOES glad_glRotatexOES
+typedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLSCALEXOESPROC glad_glScalexOES;
+#define glScalexOES glad_glScalexOES
+typedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
+#define glTexEnvxOES glad_glTexEnvxOES
+typedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
+#define glTexEnvxvOES glad_glTexEnvxvOES
+typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
+#define glTexParameterxOES glad_glTexParameterxOES
+typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
+#define glTexParameterxvOES glad_glTexParameterxvOES
+typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
+#define glTranslatexOES glad_glTranslatexOES
+typedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
+#define glGetLightxvOES glad_glGetLightxvOES
+typedef void (APIENTRYP PFNGLGETMATERIALXVOESPROC)(GLenum face, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
+#define glGetMaterialxvOES glad_glGetMaterialxvOES
+typedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
+#define glPointParameterxOES glad_glPointParameterxOES
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);
+GLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
+#define glSampleCoveragexOES glad_glSampleCoveragexOES
+typedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);
+GLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;
+#define glAccumxOES glad_glAccumxOES
+typedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);
+GLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;
+#define glBitmapxOES glad_glBitmapxOES
+typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
+#define glBlendColorxOES glad_glBlendColorxOES
+typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+GLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
+#define glClearAccumxOES glad_glClearAccumxOES
+typedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);
+GLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;
+#define glColor3xOES glad_glColor3xOES
+typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);
+GLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
+#define glColor3xvOES glad_glColor3xvOES
+typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);
+GLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
+#define glColor4xvOES glad_glColor4xvOES
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+GLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
+#define glConvolutionParameterxOES glad_glConvolutionParameterxOES
+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
+GLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
+#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES
+typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);
+GLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
+#define glEvalCoord1xOES glad_glEvalCoord1xOES
+typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
+#define glEvalCoord1xvOES glad_glEvalCoord1xvOES
+typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);
+GLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
+#define glEvalCoord2xOES glad_glEvalCoord2xOES
+typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
+#define glEvalCoord2xvOES glad_glEvalCoord2xvOES
+typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);
+GLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
+#define glFeedbackBufferxOES glad_glFeedbackBufferxOES
+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
+#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES
+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
+#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES
+typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
+#define glGetLightxOES glad_glGetLightxOES
+typedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);
+GLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
+#define glGetMapxvOES glad_glGetMapxvOES
+typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+GLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
+#define glGetMaterialxOES glad_glGetMaterialxOES
+typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);
+GLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
+#define glGetPixelMapxv glad_glGetPixelMapxv
+typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
+#define glGetTexGenxvOES glad_glGetTexGenxvOES
+typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);
+GLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
+#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES
+typedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);
+GLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;
+#define glIndexxOES glad_glIndexxOES
+typedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);
+GLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;
+#define glIndexxvOES glad_glIndexxvOES
+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
+#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES
+typedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
+GLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;
+#define glMap1xOES glad_glMap1xOES
+typedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
+GLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;
+#define glMap2xOES glad_glMap2xOES
+typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);
+GLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
+#define glMapGrid1xOES glad_glMapGrid1xOES
+typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
+GLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
+#define glMapGrid2xOES glad_glMapGrid2xOES
+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
+GLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
+#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);
+GLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
+#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
+#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);
+GLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
+#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
+#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
+GLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
+#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
+#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);
+GLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
+#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES
+typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
+#define glNormal3xvOES glad_glNormal3xvOES
+typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);
+GLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
+#define glPassThroughxOES glad_glPassThroughxOES
+typedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);
+GLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;
+#define glPixelMapx glad_glPixelMapx
+typedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;
+#define glPixelStorex glad_glPixelStorex
+typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);
+GLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
+#define glPixelTransferxOES glad_glPixelTransferxOES
+typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);
+GLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
+#define glPixelZoomxOES glad_glPixelZoomxOES
+typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);
+GLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
+#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES
+typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);
+GLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
+#define glRasterPos2xOES glad_glRasterPos2xOES
+typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
+#define glRasterPos2xvOES glad_glRasterPos2xvOES
+typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
+#define glRasterPos3xOES glad_glRasterPos3xOES
+typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
+#define glRasterPos3xvOES glad_glRasterPos3xvOES
+typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
+GLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
+#define glRasterPos4xOES glad_glRasterPos4xOES
+typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
+#define glRasterPos4xvOES glad_glRasterPos4xvOES
+typedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
+GLAPI PFNGLRECTXOESPROC glad_glRectxOES;
+#define glRectxOES glad_glRectxOES
+typedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);
+GLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;
+#define glRectxvOES glad_glRectxvOES
+typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);
+GLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
+#define glTexCoord1xOES glad_glTexCoord1xOES
+typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
+#define glTexCoord1xvOES glad_glTexCoord1xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);
+GLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
+#define glTexCoord2xOES glad_glTexCoord2xOES
+typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
+#define glTexCoord2xvOES glad_glTexCoord2xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);
+GLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
+#define glTexCoord3xOES glad_glTexCoord3xOES
+typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
+#define glTexCoord3xvOES glad_glTexCoord3xvOES
+typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+GLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
+#define glTexCoord4xOES glad_glTexCoord4xOES
+typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
+#define glTexCoord4xvOES glad_glTexCoord4xvOES
+typedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);
+GLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;
+#define glTexGenxOES glad_glTexGenxOES
+typedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);
+GLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
+#define glTexGenxvOES glad_glTexGenxvOES
+typedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);
+GLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
+#define glVertex2xOES glad_glVertex2xOES
+typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
+#define glVertex2xvOES glad_glVertex2xvOES
+typedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);
+GLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
+#define glVertex3xOES glad_glVertex3xOES
+typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
+#define glVertex3xvOES glad_glVertex3xvOES
+typedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+GLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
+#define glVertex4xOES glad_glVertex4xOES
+typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);
+GLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
+#define glVertex4xvOES glad_glVertex4xvOES
+#endif
+#ifndef GL_OES_query_matrix
+#define GL_OES_query_matrix 1
+GLAPI int GLAD_GL_OES_query_matrix;
+typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);
+GLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
+#define glQueryMatrixxOES glad_glQueryMatrixxOES
+#endif
+#ifndef GL_OES_read_format
+#define GL_OES_read_format 1
+GLAPI int GLAD_GL_OES_read_format;
+#endif
+#ifndef GL_OES_single_precision
+#define GL_OES_single_precision 1
+GLAPI int GLAD_GL_OES_single_precision;
+typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+GLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+#define glClearDepthfOES glad_glClearDepthfOES
+typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);
+GLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+#define glClipPlanefOES glad_glClipPlanefOES
+typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+GLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+#define glDepthRangefOES glad_glDepthRangefOES
+typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+GLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+#define glFrustumfOES glad_glFrustumfOES
+typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);
+GLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES glad_glGetClipPlanefOES
+typedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+GLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;
+#define glOrthofOES glad_glOrthofOES
+#endif
+#ifndef GL_OML_interlace
+#define GL_OML_interlace 1
+GLAPI int GLAD_GL_OML_interlace;
+#endif
+#ifndef GL_OML_resample
+#define GL_OML_resample 1
+GLAPI int GLAD_GL_OML_resample;
+#endif
+#ifndef GL_OML_subsample
+#define GL_OML_subsample 1
+GLAPI int GLAD_GL_OML_subsample;
+#endif
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+GLAPI int GLAD_GL_OVR_multiview;
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+GLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
+#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
+#endif
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+GLAPI int GLAD_GL_OVR_multiview2;
+#endif
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+GLAPI int GLAD_GL_PGI_misc_hints;
+typedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);
+GLAPI PFNGLHINTPGIPROC glad_glHintPGI;
+#define glHintPGI glad_glHintPGI
+#endif
+#ifndef GL_PGI_vertex_hints
+#define GL_PGI_vertex_hints 1
+GLAPI int GLAD_GL_PGI_vertex_hints;
+#endif
+#ifndef GL_REND_screen_coordinates
+#define GL_REND_screen_coordinates 1
+GLAPI int GLAD_GL_REND_screen_coordinates;
+#endif
+#ifndef GL_S3_s3tc
+#define GL_S3_s3tc 1
+GLAPI int GLAD_GL_S3_s3tc;
+#endif
+#ifndef GL_SGIS_detail_texture
+#define GL_SGIS_detail_texture 1
+GLAPI int GLAD_GL_SGIS_detail_texture;
+typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
+GLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
+#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS
+typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
+GLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
+#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS
+#endif
+#ifndef GL_SGIS_fog_function
+#define GL_SGIS_fog_function 1
+GLAPI int GLAD_GL_SGIS_fog_function;
+typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);
+GLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
+#define glFogFuncSGIS glad_glFogFuncSGIS
+typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);
+GLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
+#define glGetFogFuncSGIS glad_glGetFogFuncSGIS
+#endif
+#ifndef GL_SGIS_generate_mipmap
+#define GL_SGIS_generate_mipmap 1
+GLAPI int GLAD_GL_SGIS_generate_mipmap;
+#endif
+#ifndef GL_SGIS_multisample
+#define GL_SGIS_multisample 1
+GLAPI int GLAD_GL_SGIS_multisample;
+typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);
+GLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
+#define glSampleMaskSGIS glad_glSampleMaskSGIS
+typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);
+GLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
+#define glSamplePatternSGIS glad_glSamplePatternSGIS
+#endif
+#ifndef GL_SGIS_pixel_texture
+#define GL_SGIS_pixel_texture 1
+GLAPI int GLAD_GL_SGIS_pixel_texture;
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);
+GLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
+#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
+#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
+#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS
+typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
+#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);
+GLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
+#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS
+typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);
+GLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
+#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS
+#endif
+#ifndef GL_SGIS_point_line_texgen
+#define GL_SGIS_point_line_texgen 1
+GLAPI int GLAD_GL_SGIS_point_line_texgen;
+#endif
+#ifndef GL_SGIS_point_parameters
+#define GL_SGIS_point_parameters 1
+GLAPI int GLAD_GL_SGIS_point_parameters;
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+#define glPointParameterfSGIS glad_glPointParameterfSGIS
+typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
+#endif
+#ifndef GL_SGIS_sharpen_texture
+#define GL_SGIS_sharpen_texture 1
+GLAPI int GLAD_GL_SGIS_sharpen_texture;
+typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
+GLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
+#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS
+typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
+GLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
+#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS
+#endif
+#ifndef GL_SGIS_texture4D
+#define GL_SGIS_texture4D 1
+GLAPI int GLAD_GL_SGIS_texture4D;
+typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
+#define glTexImage4DSGIS glad_glTexImage4DSGIS
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
+GLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
+#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS
+#endif
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_SGIS_texture_border_clamp 1
+GLAPI int GLAD_GL_SGIS_texture_border_clamp;
+#endif
+#ifndef GL_SGIS_texture_color_mask
+#define GL_SGIS_texture_color_mask 1
+GLAPI int GLAD_GL_SGIS_texture_color_mask;
+typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
+#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS
+#endif
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+GLAPI int GLAD_GL_SGIS_texture_edge_clamp;
+#endif
+#ifndef GL_SGIS_texture_filter4
+#define GL_SGIS_texture_filter4 1
+GLAPI int GLAD_GL_SGIS_texture_filter4;
+typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);
+GLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
+#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS
+typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
+GLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
+#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS
+#endif
+#ifndef GL_SGIS_texture_lod
+#define GL_SGIS_texture_lod 1
+GLAPI int GLAD_GL_SGIS_texture_lod;
+#endif
+#ifndef GL_SGIS_texture_select
+#define GL_SGIS_texture_select 1
+GLAPI int GLAD_GL_SGIS_texture_select;
+#endif
+#ifndef GL_SGIX_async
+#define GL_SGIX_async 1
+GLAPI int GLAD_GL_SGIX_async;
+typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);
+GLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
+#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX
+typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);
+GLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
+#define glFinishAsyncSGIX glad_glFinishAsyncSGIX
+typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC)(GLuint *markerp);
+GLAPI PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
+#define glPollAsyncSGIX glad_glPollAsyncSGIX
+typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);
+GLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
+#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX
+typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);
+GLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
+#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX
+typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);
+GLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
+#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX
+#endif
+#ifndef GL_SGIX_async_histogram
+#define GL_SGIX_async_histogram 1
+GLAPI int GLAD_GL_SGIX_async_histogram;
+#endif
+#ifndef GL_SGIX_async_pixel
+#define GL_SGIX_async_pixel 1
+GLAPI int GLAD_GL_SGIX_async_pixel;
+#endif
+#ifndef GL_SGIX_blend_alpha_minmax
+#define GL_SGIX_blend_alpha_minmax 1
+GLAPI int GLAD_GL_SGIX_blend_alpha_minmax;
+#endif
+#ifndef GL_SGIX_calligraphic_fragment
+#define GL_SGIX_calligraphic_fragment 1
+GLAPI int GLAD_GL_SGIX_calligraphic_fragment;
+#endif
+#ifndef GL_SGIX_clipmap
+#define GL_SGIX_clipmap 1
+GLAPI int GLAD_GL_SGIX_clipmap;
+#endif
+#ifndef GL_SGIX_convolution_accuracy
+#define GL_SGIX_convolution_accuracy 1
+GLAPI int GLAD_GL_SGIX_convolution_accuracy;
+#endif
+#ifndef GL_SGIX_depth_pass_instrument
+#define GL_SGIX_depth_pass_instrument 1
+GLAPI int GLAD_GL_SGIX_depth_pass_instrument;
+#endif
+#ifndef GL_SGIX_depth_texture
+#define GL_SGIX_depth_texture 1
+GLAPI int GLAD_GL_SGIX_depth_texture;
+#endif
+#ifndef GL_SGIX_flush_raster
+#define GL_SGIX_flush_raster 1
+GLAPI int GLAD_GL_SGIX_flush_raster;
+typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC)(void);
+GLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
+#define glFlushRasterSGIX glad_glFlushRasterSGIX
+#endif
+#ifndef GL_SGIX_fog_offset
+#define GL_SGIX_fog_offset 1
+GLAPI int GLAD_GL_SGIX_fog_offset;
+#endif
+#ifndef GL_SGIX_fragment_lighting
+#define GL_SGIX_fragment_lighting 1
+GLAPI int GLAD_GL_SGIX_fragment_lighting;
+typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);
+GLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
+#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
+#define glFragmentLightfSGIX glad_glFragmentLightfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
+#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
+#define glFragmentLightiSGIX glad_glFragmentLightiSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
+#define glFragmentLightivSGIX glad_glFragmentLightivSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
+#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
+#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
+#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
+#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);
+GLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
+#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);
+GLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
+#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);
+GLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
+#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX
+typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);
+GLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
+#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
+#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
+#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
+#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX
+typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);
+GLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
+#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX
+typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
+#define glLightEnviSGIX glad_glLightEnviSGIX
+#endif
+#ifndef GL_SGIX_framezoom
+#define GL_SGIX_framezoom 1
+GLAPI int GLAD_GL_SGIX_framezoom;
+typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC)(GLint factor);
+GLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
+#define glFrameZoomSGIX glad_glFrameZoomSGIX
+#endif
+#ifndef GL_SGIX_igloo_interface
+#define GL_SGIX_igloo_interface 1
+GLAPI int GLAD_GL_SGIX_igloo_interface;
+typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void *params);
+GLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
+#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX
+#endif
+#ifndef GL_SGIX_instruments
+#define GL_SGIX_instruments 1
+GLAPI int GLAD_GL_SGIX_instruments;
+typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);
+GLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
+#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX
+typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);
+GLAPI PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
+#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX
+typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint *marker_p);
+GLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
+#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX
+typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);
+GLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
+#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX
+typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);
+GLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
+#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX
+typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);
+GLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
+#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX
+#endif
+#ifndef GL_SGIX_interlace
+#define GL_SGIX_interlace 1
+GLAPI int GLAD_GL_SGIX_interlace;
+#endif
+#ifndef GL_SGIX_ir_instrument1
+#define GL_SGIX_ir_instrument1 1
+GLAPI int GLAD_GL_SGIX_ir_instrument1;
+#endif
+#ifndef GL_SGIX_list_priority
+#define GL_SGIX_list_priority 1
+GLAPI int GLAD_GL_SGIX_list_priority;
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
+#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX
+typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);
+GLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
+#define glGetListParameterivSGIX glad_glGetListParameterivSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);
+GLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
+#define glListParameterfSGIX glad_glListParameterfSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);
+GLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
+#define glListParameterfvSGIX glad_glListParameterfvSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);
+GLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
+#define glListParameteriSGIX glad_glListParameteriSGIX
+typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);
+GLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
+#define glListParameterivSGIX glad_glListParameterivSGIX
+#endif
+#ifndef GL_SGIX_pixel_texture
+#define GL_SGIX_pixel_texture 1
+GLAPI int GLAD_GL_SGIX_pixel_texture;
+typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);
+GLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
+#define glPixelTexGenSGIX glad_glPixelTexGenSGIX
+#endif
+#ifndef GL_SGIX_pixel_tiles
+#define GL_SGIX_pixel_tiles 1
+GLAPI int GLAD_GL_SGIX_pixel_tiles;
+#endif
+#ifndef GL_SGIX_polynomial_ffd
+#define GL_SGIX_polynomial_ffd 1
+GLAPI int GLAD_GL_SGIX_polynomial_ffd;
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
+GLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
+#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX
+typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
+GLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
+#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX
+typedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);
+GLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
+#define glDeformSGIX glad_glDeformSGIX
+typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);
+GLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
+#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX
+#endif
+#ifndef GL_SGIX_reference_plane
+#define GL_SGIX_reference_plane 1
+GLAPI int GLAD_GL_SGIX_reference_plane;
+typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC)(const GLdouble *equation);
+GLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
+#define glReferencePlaneSGIX glad_glReferencePlaneSGIX
+#endif
+#ifndef GL_SGIX_resample
+#define GL_SGIX_resample 1
+GLAPI int GLAD_GL_SGIX_resample;
+#endif
+#ifndef GL_SGIX_scalebias_hint
+#define GL_SGIX_scalebias_hint 1
+GLAPI int GLAD_GL_SGIX_scalebias_hint;
+#endif
+#ifndef GL_SGIX_shadow
+#define GL_SGIX_shadow 1
+GLAPI int GLAD_GL_SGIX_shadow;
+#endif
+#ifndef GL_SGIX_shadow_ambient
+#define GL_SGIX_shadow_ambient 1
+GLAPI int GLAD_GL_SGIX_shadow_ambient;
+#endif
+#ifndef GL_SGIX_sprite
+#define GL_SGIX_sprite 1
+GLAPI int GLAD_GL_SGIX_sprite;
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);
+GLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
+#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);
+GLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
+#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);
+GLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
+#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX
+typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);
+GLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
+#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX
+#endif
+#ifndef GL_SGIX_subsample
+#define GL_SGIX_subsample 1
+GLAPI int GLAD_GL_SGIX_subsample;
+#endif
+#ifndef GL_SGIX_tag_sample_buffer
+#define GL_SGIX_tag_sample_buffer 1
+GLAPI int GLAD_GL_SGIX_tag_sample_buffer;
+typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);
+GLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
+#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX
+#endif
+#ifndef GL_SGIX_texture_add_env
+#define GL_SGIX_texture_add_env 1
+GLAPI int GLAD_GL_SGIX_texture_add_env;
+#endif
+#ifndef GL_SGIX_texture_coordinate_clamp
+#define GL_SGIX_texture_coordinate_clamp 1
+GLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;
+#endif
+#ifndef GL_SGIX_texture_lod_bias
+#define GL_SGIX_texture_lod_bias 1
+GLAPI int GLAD_GL_SGIX_texture_lod_bias;
+#endif
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_SGIX_texture_multi_buffer 1
+GLAPI int GLAD_GL_SGIX_texture_multi_buffer;
+#endif
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_SGIX_texture_scale_bias 1
+GLAPI int GLAD_GL_SGIX_texture_scale_bias;
+#endif
+#ifndef GL_SGIX_vertex_preclip
+#define GL_SGIX_vertex_preclip 1
+GLAPI int GLAD_GL_SGIX_vertex_preclip;
+#endif
+#ifndef GL_SGIX_ycrcb
+#define GL_SGIX_ycrcb 1
+GLAPI int GLAD_GL_SGIX_ycrcb;
+#endif
+#ifndef GL_SGIX_ycrcb_subsample
+#define GL_SGIX_ycrcb_subsample 1
+GLAPI int GLAD_GL_SGIX_ycrcb_subsample;
+#endif
+#ifndef GL_SGIX_ycrcba
+#define GL_SGIX_ycrcba 1
+GLAPI int GLAD_GL_SGIX_ycrcba;
+#endif
+#ifndef GL_SGI_color_matrix
+#define GL_SGI_color_matrix 1
+GLAPI int GLAD_GL_SGI_color_matrix;
+#endif
+#ifndef GL_SGI_color_table
+#define GL_SGI_color_table 1
+GLAPI int GLAD_GL_SGI_color_table;
+typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+GLAPI PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
+#define glColorTableSGI glad_glColorTableSGI
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat *params);
+GLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
+#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI
+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint *params);
+GLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
+#define glColorTableParameterivSGI glad_glColorTableParameterivSGI
+typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
+#define glCopyColorTableSGI glad_glCopyColorTableSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void *table);
+GLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
+#define glGetColorTableSGI glad_glGetColorTableSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
+#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI
+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint *params);
+GLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
+#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI
+#endif
+#ifndef GL_SGI_texture_color_table
+#define GL_SGI_texture_color_table 1
+GLAPI int GLAD_GL_SGI_texture_color_table;
+#endif
+#ifndef GL_SUNX_constant_data
+#define GL_SUNX_constant_data 1
+GLAPI int GLAD_GL_SUNX_constant_data;
+typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC)(void);
+GLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
+#define glFinishTextureSUNX glad_glFinishTextureSUNX
+#endif
+#ifndef GL_SUN_convolution_border_modes
+#define GL_SUN_convolution_border_modes 1
+GLAPI int GLAD_GL_SUN_convolution_border_modes;
+#endif
+#ifndef GL_SUN_global_alpha
+#define GL_SUN_global_alpha 1
+GLAPI int GLAD_GL_SUN_global_alpha;
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);
+GLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
+#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);
+GLAPI PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
+#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);
+GLAPI PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
+#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);
+GLAPI PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
+#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);
+GLAPI PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
+#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);
+GLAPI PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
+#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);
+GLAPI PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
+#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN
+typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);
+GLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
+#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN
+#endif
+#ifndef GL_SUN_mesh_array
+#define GL_SUN_mesh_array 1
+GLAPI int GLAD_GL_SUN_mesh_array;
+typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);
+GLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
+#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN
+#endif
+#ifndef GL_SUN_slice_accum
+#define GL_SUN_slice_accum 1
+GLAPI int GLAD_GL_SUN_slice_accum;
+#endif
+#ifndef GL_SUN_triangle_list
+#define GL_SUN_triangle_list 1
+GLAPI int GLAD_GL_SUN_triangle_list;
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);
+GLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
+#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);
+GLAPI PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
+#define glReplacementCodeusSUN glad_glReplacementCodeusSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);
+GLAPI PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
+#define glReplacementCodeubSUN glad_glReplacementCodeubSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint *code);
+GLAPI PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
+#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort *code);
+GLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
+#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte *code);
+GLAPI PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
+#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void **pointer);
+GLAPI PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
+#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN
+#endif
+#ifndef GL_SUN_vertex
+#define GL_SUN_vertex 1
+GLAPI int GLAD_GL_SUN_vertex;
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+GLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
+#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
+#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
+#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
+#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
+#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
+#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
+#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
+#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
+#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
+#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
+#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
+#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
+#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
+#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
+#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat *tc, const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
+#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
+#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
+#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
+#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
+#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN
+typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
+#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
+#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
+#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint *rc, const GLubyte *c, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
+#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
+#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
+#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
+#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
+#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+#endif
+#ifndef GL_WIN_phong_shading
+#define GL_WIN_phong_shading 1
+GLAPI int GLAD_GL_WIN_phong_shading;
+#endif
+#ifndef GL_WIN_specular_fog
+#define GL_WIN_specular_fog 1
+GLAPI int GLAD_GL_WIN_specular_fog;
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/deps/glad/src/glad.c b/deps/glad/src/glad.c
new file mode 100644
index 0000000..faea08d
--- /dev/null
+++ b/deps/glad/src/glad.c
@@ -0,0 +1,11098 @@
+/*
+
+ OpenGL loader generated by glad 0.1.34 on Mon Jun 26 11:22:16 2023.
+
+ Language/Generator: C/C++
+ Specification: gl
+ APIs: gl=4.6
+ Profile: compatibility
+ Extensions:
+ GL_3DFX_multisample,
+ GL_3DFX_tbuffer,
+ GL_3DFX_texture_compression_FXT1,
+ GL_AMD_blend_minmax_factor,
+ GL_AMD_conservative_depth,
+ GL_AMD_debug_output,
+ GL_AMD_depth_clamp_separate,
+ GL_AMD_draw_buffers_blend,
+ GL_AMD_framebuffer_multisample_advanced,
+ GL_AMD_framebuffer_sample_positions,
+ GL_AMD_gcn_shader,
+ GL_AMD_gpu_shader_half_float,
+ GL_AMD_gpu_shader_int16,
+ GL_AMD_gpu_shader_int64,
+ GL_AMD_interleaved_elements,
+ GL_AMD_multi_draw_indirect,
+ GL_AMD_name_gen_delete,
+ GL_AMD_occlusion_query_event,
+ GL_AMD_performance_monitor,
+ GL_AMD_pinned_memory,
+ GL_AMD_query_buffer_object,
+ GL_AMD_sample_positions,
+ GL_AMD_seamless_cubemap_per_texture,
+ GL_AMD_shader_atomic_counter_ops,
+ GL_AMD_shader_ballot,
+ GL_AMD_shader_explicit_vertex_parameter,
+ GL_AMD_shader_gpu_shader_half_float_fetch,
+ GL_AMD_shader_image_load_store_lod,
+ GL_AMD_shader_stencil_export,
+ GL_AMD_shader_trinary_minmax,
+ GL_AMD_sparse_texture,
+ GL_AMD_stencil_operation_extended,
+ GL_AMD_texture_gather_bias_lod,
+ GL_AMD_texture_texture4,
+ GL_AMD_transform_feedback3_lines_triangles,
+ GL_AMD_transform_feedback4,
+ GL_AMD_vertex_shader_layer,
+ GL_AMD_vertex_shader_tessellator,
+ GL_AMD_vertex_shader_viewport_index,
+ GL_APPLE_aux_depth_stencil,
+ GL_APPLE_client_storage,
+ GL_APPLE_element_array,
+ GL_APPLE_fence,
+ GL_APPLE_float_pixels,
+ GL_APPLE_flush_buffer_range,
+ GL_APPLE_object_purgeable,
+ GL_APPLE_rgb_422,
+ GL_APPLE_row_bytes,
+ GL_APPLE_specular_vector,
+ GL_APPLE_texture_range,
+ GL_APPLE_transform_hint,
+ GL_APPLE_vertex_array_object,
+ GL_APPLE_vertex_array_range,
+ GL_APPLE_vertex_program_evaluators,
+ GL_APPLE_ycbcr_422,
+ GL_ARB_ES2_compatibility,
+ GL_ARB_ES3_1_compatibility,
+ GL_ARB_ES3_2_compatibility,
+ GL_ARB_ES3_compatibility,
+ GL_ARB_arrays_of_arrays,
+ GL_ARB_base_instance,
+ GL_ARB_bindless_texture,
+ GL_ARB_blend_func_extended,
+ GL_ARB_buffer_storage,
+ GL_ARB_cl_event,
+ GL_ARB_clear_buffer_object,
+ GL_ARB_clear_texture,
+ GL_ARB_clip_control,
+ GL_ARB_color_buffer_float,
+ GL_ARB_compatibility,
+ GL_ARB_compressed_texture_pixel_storage,
+ GL_ARB_compute_shader,
+ GL_ARB_compute_variable_group_size,
+ GL_ARB_conditional_render_inverted,
+ GL_ARB_conservative_depth,
+ GL_ARB_copy_buffer,
+ GL_ARB_copy_image,
+ GL_ARB_cull_distance,
+ GL_ARB_debug_output,
+ GL_ARB_depth_buffer_float,
+ GL_ARB_depth_clamp,
+ GL_ARB_depth_texture,
+ GL_ARB_derivative_control,
+ GL_ARB_direct_state_access,
+ GL_ARB_draw_buffers,
+ GL_ARB_draw_buffers_blend,
+ GL_ARB_draw_elements_base_vertex,
+ GL_ARB_draw_indirect,
+ GL_ARB_draw_instanced,
+ GL_ARB_enhanced_layouts,
+ GL_ARB_explicit_attrib_location,
+ GL_ARB_explicit_uniform_location,
+ GL_ARB_fragment_coord_conventions,
+ GL_ARB_fragment_layer_viewport,
+ GL_ARB_fragment_program,
+ GL_ARB_fragment_program_shadow,
+ GL_ARB_fragment_shader,
+ GL_ARB_fragment_shader_interlock,
+ GL_ARB_framebuffer_no_attachments,
+ GL_ARB_framebuffer_object,
+ GL_ARB_framebuffer_sRGB,
+ GL_ARB_geometry_shader4,
+ GL_ARB_get_program_binary,
+ GL_ARB_get_texture_sub_image,
+ GL_ARB_gl_spirv,
+ GL_ARB_gpu_shader5,
+ GL_ARB_gpu_shader_fp64,
+ GL_ARB_gpu_shader_int64,
+ GL_ARB_half_float_pixel,
+ GL_ARB_half_float_vertex,
+ GL_ARB_imaging,
+ GL_ARB_indirect_parameters,
+ GL_ARB_instanced_arrays,
+ GL_ARB_internalformat_query,
+ GL_ARB_internalformat_query2,
+ GL_ARB_invalidate_subdata,
+ GL_ARB_map_buffer_alignment,
+ GL_ARB_map_buffer_range,
+ GL_ARB_matrix_palette,
+ GL_ARB_multi_bind,
+ GL_ARB_multi_draw_indirect,
+ GL_ARB_multisample,
+ GL_ARB_multitexture,
+ GL_ARB_occlusion_query,
+ GL_ARB_occlusion_query2,
+ GL_ARB_parallel_shader_compile,
+ GL_ARB_pipeline_statistics_query,
+ GL_ARB_pixel_buffer_object,
+ GL_ARB_point_parameters,
+ GL_ARB_point_sprite,
+ GL_ARB_polygon_offset_clamp,
+ GL_ARB_post_depth_coverage,
+ GL_ARB_program_interface_query,
+ GL_ARB_provoking_vertex,
+ GL_ARB_query_buffer_object,
+ GL_ARB_robust_buffer_access_behavior,
+ GL_ARB_robustness,
+ GL_ARB_robustness_isolation,
+ GL_ARB_sample_locations,
+ GL_ARB_sample_shading,
+ GL_ARB_sampler_objects,
+ GL_ARB_seamless_cube_map,
+ GL_ARB_seamless_cubemap_per_texture,
+ GL_ARB_separate_shader_objects,
+ GL_ARB_shader_atomic_counter_ops,
+ GL_ARB_shader_atomic_counters,
+ GL_ARB_shader_ballot,
+ GL_ARB_shader_bit_encoding,
+ GL_ARB_shader_clock,
+ GL_ARB_shader_draw_parameters,
+ GL_ARB_shader_group_vote,
+ GL_ARB_shader_image_load_store,
+ GL_ARB_shader_image_size,
+ GL_ARB_shader_objects,
+ GL_ARB_shader_precision,
+ GL_ARB_shader_stencil_export,
+ GL_ARB_shader_storage_buffer_object,
+ GL_ARB_shader_subroutine,
+ GL_ARB_shader_texture_image_samples,
+ GL_ARB_shader_texture_lod,
+ GL_ARB_shader_viewport_layer_array,
+ GL_ARB_shading_language_100,
+ GL_ARB_shading_language_420pack,
+ GL_ARB_shading_language_include,
+ GL_ARB_shading_language_packing,
+ GL_ARB_shadow,
+ GL_ARB_shadow_ambient,
+ GL_ARB_sparse_buffer,
+ GL_ARB_sparse_texture,
+ GL_ARB_sparse_texture2,
+ GL_ARB_sparse_texture_clamp,
+ GL_ARB_spirv_extensions,
+ GL_ARB_stencil_texturing,
+ GL_ARB_sync,
+ GL_ARB_tessellation_shader,
+ GL_ARB_texture_barrier,
+ GL_ARB_texture_border_clamp,
+ GL_ARB_texture_buffer_object,
+ GL_ARB_texture_buffer_object_rgb32,
+ GL_ARB_texture_buffer_range,
+ GL_ARB_texture_compression,
+ GL_ARB_texture_compression_bptc,
+ GL_ARB_texture_compression_rgtc,
+ GL_ARB_texture_cube_map,
+ GL_ARB_texture_cube_map_array,
+ GL_ARB_texture_env_add,
+ GL_ARB_texture_env_combine,
+ GL_ARB_texture_env_crossbar,
+ GL_ARB_texture_env_dot3,
+ GL_ARB_texture_filter_anisotropic,
+ GL_ARB_texture_filter_minmax,
+ GL_ARB_texture_float,
+ GL_ARB_texture_gather,
+ GL_ARB_texture_mirror_clamp_to_edge,
+ GL_ARB_texture_mirrored_repeat,
+ GL_ARB_texture_multisample,
+ GL_ARB_texture_non_power_of_two,
+ GL_ARB_texture_query_levels,
+ GL_ARB_texture_query_lod,
+ GL_ARB_texture_rectangle,
+ GL_ARB_texture_rg,
+ GL_ARB_texture_rgb10_a2ui,
+ GL_ARB_texture_stencil8,
+ GL_ARB_texture_storage,
+ GL_ARB_texture_storage_multisample,
+ GL_ARB_texture_swizzle,
+ GL_ARB_texture_view,
+ GL_ARB_timer_query,
+ GL_ARB_transform_feedback2,
+ GL_ARB_transform_feedback3,
+ GL_ARB_transform_feedback_instanced,
+ GL_ARB_transform_feedback_overflow_query,
+ GL_ARB_transpose_matrix,
+ GL_ARB_uniform_buffer_object,
+ GL_ARB_vertex_array_bgra,
+ GL_ARB_vertex_array_object,
+ GL_ARB_vertex_attrib_64bit,
+ GL_ARB_vertex_attrib_binding,
+ GL_ARB_vertex_blend,
+ GL_ARB_vertex_buffer_object,
+ GL_ARB_vertex_program,
+ GL_ARB_vertex_shader,
+ GL_ARB_vertex_type_10f_11f_11f_rev,
+ GL_ARB_vertex_type_2_10_10_10_rev,
+ GL_ARB_viewport_array,
+ GL_ARB_window_pos,
+ GL_ATI_draw_buffers,
+ GL_ATI_element_array,
+ GL_ATI_envmap_bumpmap,
+ GL_ATI_fragment_shader,
+ GL_ATI_map_object_buffer,
+ GL_ATI_meminfo,
+ GL_ATI_pixel_format_float,
+ GL_ATI_pn_triangles,
+ GL_ATI_separate_stencil,
+ GL_ATI_text_fragment_shader,
+ GL_ATI_texture_env_combine3,
+ GL_ATI_texture_float,
+ GL_ATI_texture_mirror_once,
+ GL_ATI_vertex_array_object,
+ GL_ATI_vertex_attrib_array_object,
+ GL_ATI_vertex_streams,
+ GL_EXT_422_pixels,
+ GL_EXT_EGL_image_storage,
+ GL_EXT_EGL_sync,
+ GL_EXT_abgr,
+ GL_EXT_bgra,
+ GL_EXT_bindable_uniform,
+ GL_EXT_blend_color,
+ GL_EXT_blend_equation_separate,
+ GL_EXT_blend_func_separate,
+ GL_EXT_blend_logic_op,
+ GL_EXT_blend_minmax,
+ GL_EXT_blend_subtract,
+ GL_EXT_clip_volume_hint,
+ GL_EXT_cmyka,
+ GL_EXT_color_subtable,
+ GL_EXT_compiled_vertex_array,
+ GL_EXT_convolution,
+ GL_EXT_coordinate_frame,
+ GL_EXT_copy_texture,
+ GL_EXT_cull_vertex,
+ GL_EXT_debug_label,
+ GL_EXT_debug_marker,
+ GL_EXT_depth_bounds_test,
+ GL_EXT_direct_state_access,
+ GL_EXT_draw_buffers2,
+ GL_EXT_draw_instanced,
+ GL_EXT_draw_range_elements,
+ GL_EXT_external_buffer,
+ GL_EXT_fog_coord,
+ GL_EXT_framebuffer_blit,
+ GL_EXT_framebuffer_blit_layers,
+ GL_EXT_framebuffer_multisample,
+ GL_EXT_framebuffer_multisample_blit_scaled,
+ GL_EXT_framebuffer_object,
+ GL_EXT_framebuffer_sRGB,
+ GL_EXT_geometry_shader4,
+ GL_EXT_gpu_program_parameters,
+ GL_EXT_gpu_shader4,
+ GL_EXT_histogram,
+ GL_EXT_index_array_formats,
+ GL_EXT_index_func,
+ GL_EXT_index_material,
+ GL_EXT_index_texture,
+ GL_EXT_light_texture,
+ GL_EXT_memory_object,
+ GL_EXT_memory_object_fd,
+ GL_EXT_memory_object_win32,
+ GL_EXT_misc_attribute,
+ GL_EXT_multi_draw_arrays,
+ GL_EXT_multisample,
+ GL_EXT_multiview_tessellation_geometry_shader,
+ GL_EXT_multiview_texture_multisample,
+ GL_EXT_multiview_timer_query,
+ GL_EXT_packed_depth_stencil,
+ GL_EXT_packed_float,
+ GL_EXT_packed_pixels,
+ GL_EXT_paletted_texture,
+ GL_EXT_pixel_buffer_object,
+ GL_EXT_pixel_transform,
+ GL_EXT_pixel_transform_color_table,
+ GL_EXT_point_parameters,
+ GL_EXT_polygon_offset,
+ GL_EXT_polygon_offset_clamp,
+ GL_EXT_post_depth_coverage,
+ GL_EXT_provoking_vertex,
+ GL_EXT_raster_multisample,
+ GL_EXT_rescale_normal,
+ GL_EXT_secondary_color,
+ GL_EXT_semaphore,
+ GL_EXT_semaphore_fd,
+ GL_EXT_semaphore_win32,
+ GL_EXT_separate_shader_objects,
+ GL_EXT_separate_specular_color,
+ GL_EXT_shader_framebuffer_fetch,
+ GL_EXT_shader_framebuffer_fetch_non_coherent,
+ GL_EXT_shader_image_load_formatted,
+ GL_EXT_shader_image_load_store,
+ GL_EXT_shader_integer_mix,
+ GL_EXT_shader_samples_identical,
+ GL_EXT_shadow_funcs,
+ GL_EXT_shared_texture_palette,
+ GL_EXT_sparse_texture2,
+ GL_EXT_stencil_clear_tag,
+ GL_EXT_stencil_two_side,
+ GL_EXT_stencil_wrap,
+ GL_EXT_subtexture,
+ GL_EXT_texture,
+ GL_EXT_texture3D,
+ GL_EXT_texture_array,
+ GL_EXT_texture_buffer_object,
+ GL_EXT_texture_compression_latc,
+ GL_EXT_texture_compression_rgtc,
+ GL_EXT_texture_compression_s3tc,
+ GL_EXT_texture_cube_map,
+ GL_EXT_texture_env_add,
+ GL_EXT_texture_env_combine,
+ GL_EXT_texture_env_dot3,
+ GL_EXT_texture_filter_anisotropic,
+ GL_EXT_texture_filter_minmax,
+ GL_EXT_texture_integer,
+ GL_EXT_texture_lod_bias,
+ GL_EXT_texture_mirror_clamp,
+ GL_EXT_texture_object,
+ GL_EXT_texture_perturb_normal,
+ GL_EXT_texture_sRGB,
+ GL_EXT_texture_sRGB_R8,
+ GL_EXT_texture_sRGB_RG8,
+ GL_EXT_texture_sRGB_decode,
+ GL_EXT_texture_shadow_lod,
+ GL_EXT_texture_shared_exponent,
+ GL_EXT_texture_snorm,
+ GL_EXT_texture_storage,
+ GL_EXT_texture_swizzle,
+ GL_EXT_timer_query,
+ GL_EXT_transform_feedback,
+ GL_EXT_vertex_array,
+ GL_EXT_vertex_array_bgra,
+ GL_EXT_vertex_attrib_64bit,
+ GL_EXT_vertex_shader,
+ GL_EXT_vertex_weighting,
+ GL_EXT_win32_keyed_mutex,
+ GL_EXT_window_rectangles,
+ GL_EXT_x11_sync_object,
+ GL_GREMEDY_frame_terminator,
+ GL_GREMEDY_string_marker,
+ GL_HP_convolution_border_modes,
+ GL_HP_image_transform,
+ GL_HP_occlusion_test,
+ GL_HP_texture_lighting,
+ GL_IBM_cull_vertex,
+ GL_IBM_multimode_draw_arrays,
+ GL_IBM_rasterpos_clip,
+ GL_IBM_static_data,
+ GL_IBM_texture_mirrored_repeat,
+ GL_IBM_vertex_array_lists,
+ GL_INGR_blend_func_separate,
+ GL_INGR_color_clamp,
+ GL_INGR_interlace_read,
+ GL_INTEL_blackhole_render,
+ GL_INTEL_conservative_rasterization,
+ GL_INTEL_fragment_shader_ordering,
+ GL_INTEL_framebuffer_CMAA,
+ GL_INTEL_map_texture,
+ GL_INTEL_parallel_arrays,
+ GL_INTEL_performance_query,
+ GL_KHR_blend_equation_advanced,
+ GL_KHR_blend_equation_advanced_coherent,
+ GL_KHR_context_flush_control,
+ GL_KHR_debug,
+ GL_KHR_no_error,
+ GL_KHR_parallel_shader_compile,
+ GL_KHR_robust_buffer_access_behavior,
+ GL_KHR_robustness,
+ GL_KHR_shader_subgroup,
+ GL_KHR_texture_compression_astc_hdr,
+ GL_KHR_texture_compression_astc_ldr,
+ GL_KHR_texture_compression_astc_sliced_3d,
+ GL_MESAX_texture_stack,
+ GL_MESA_framebuffer_flip_x,
+ GL_MESA_framebuffer_flip_y,
+ GL_MESA_framebuffer_swap_xy,
+ GL_MESA_pack_invert,
+ GL_MESA_program_binary_formats,
+ GL_MESA_resize_buffers,
+ GL_MESA_shader_integer_functions,
+ GL_MESA_tile_raster_order,
+ GL_MESA_window_pos,
+ GL_MESA_ycbcr_texture,
+ GL_NVX_blend_equation_advanced_multi_draw_buffers,
+ GL_NVX_conditional_render,
+ GL_NVX_gpu_memory_info,
+ GL_NVX_gpu_multicast2,
+ GL_NVX_linked_gpu_multicast,
+ GL_NVX_progress_fence,
+ GL_NV_alpha_to_coverage_dither_control,
+ GL_NV_bindless_multi_draw_indirect,
+ GL_NV_bindless_multi_draw_indirect_count,
+ GL_NV_bindless_texture,
+ GL_NV_blend_equation_advanced,
+ GL_NV_blend_equation_advanced_coherent,
+ GL_NV_blend_minmax_factor,
+ GL_NV_blend_square,
+ GL_NV_clip_space_w_scaling,
+ GL_NV_command_list,
+ GL_NV_compute_program5,
+ GL_NV_compute_shader_derivatives,
+ GL_NV_conditional_render,
+ GL_NV_conservative_raster,
+ GL_NV_conservative_raster_dilate,
+ GL_NV_conservative_raster_pre_snap,
+ GL_NV_conservative_raster_pre_snap_triangles,
+ GL_NV_conservative_raster_underestimation,
+ GL_NV_copy_depth_to_color,
+ GL_NV_copy_image,
+ GL_NV_deep_texture3D,
+ GL_NV_depth_buffer_float,
+ GL_NV_depth_clamp,
+ GL_NV_draw_texture,
+ GL_NV_draw_vulkan_image,
+ GL_NV_evaluators,
+ GL_NV_explicit_multisample,
+ GL_NV_fence,
+ GL_NV_fill_rectangle,
+ GL_NV_float_buffer,
+ GL_NV_fog_distance,
+ GL_NV_fragment_coverage_to_color,
+ GL_NV_fragment_program,
+ GL_NV_fragment_program2,
+ GL_NV_fragment_program4,
+ GL_NV_fragment_program_option,
+ GL_NV_fragment_shader_barycentric,
+ GL_NV_fragment_shader_interlock,
+ GL_NV_framebuffer_mixed_samples,
+ GL_NV_framebuffer_multisample_coverage,
+ GL_NV_geometry_program4,
+ GL_NV_geometry_shader4,
+ GL_NV_geometry_shader_passthrough,
+ GL_NV_gpu_multicast,
+ GL_NV_gpu_program4,
+ GL_NV_gpu_program5,
+ GL_NV_gpu_program5_mem_extended,
+ GL_NV_gpu_shader5,
+ GL_NV_half_float,
+ GL_NV_internalformat_sample_query,
+ GL_NV_light_max_exponent,
+ GL_NV_memory_attachment,
+ GL_NV_memory_object_sparse,
+ GL_NV_mesh_shader,
+ GL_NV_multisample_coverage,
+ GL_NV_multisample_filter_hint,
+ GL_NV_occlusion_query,
+ GL_NV_packed_depth_stencil,
+ GL_NV_parameter_buffer_object,
+ GL_NV_parameter_buffer_object2,
+ GL_NV_path_rendering,
+ GL_NV_path_rendering_shared_edge,
+ GL_NV_pixel_data_range,
+ GL_NV_point_sprite,
+ GL_NV_present_video,
+ GL_NV_primitive_restart,
+ GL_NV_primitive_shading_rate,
+ GL_NV_query_resource,
+ GL_NV_query_resource_tag,
+ GL_NV_register_combiners,
+ GL_NV_register_combiners2,
+ GL_NV_representative_fragment_test,
+ GL_NV_robustness_video_memory_purge,
+ GL_NV_sample_locations,
+ GL_NV_sample_mask_override_coverage,
+ GL_NV_scissor_exclusive,
+ GL_NV_shader_atomic_counters,
+ GL_NV_shader_atomic_float,
+ GL_NV_shader_atomic_float64,
+ GL_NV_shader_atomic_fp16_vector,
+ GL_NV_shader_atomic_int64,
+ GL_NV_shader_buffer_load,
+ GL_NV_shader_buffer_store,
+ GL_NV_shader_storage_buffer_object,
+ GL_NV_shader_subgroup_partitioned,
+ GL_NV_shader_texture_footprint,
+ GL_NV_shader_thread_group,
+ GL_NV_shader_thread_shuffle,
+ GL_NV_shading_rate_image,
+ GL_NV_stereo_view_rendering,
+ GL_NV_tessellation_program5,
+ GL_NV_texgen_emboss,
+ GL_NV_texgen_reflection,
+ GL_NV_texture_barrier,
+ GL_NV_texture_compression_vtc,
+ GL_NV_texture_env_combine4,
+ GL_NV_texture_expand_normal,
+ GL_NV_texture_multisample,
+ GL_NV_texture_rectangle,
+ GL_NV_texture_rectangle_compressed,
+ GL_NV_texture_shader,
+ GL_NV_texture_shader2,
+ GL_NV_texture_shader3,
+ GL_NV_timeline_semaphore,
+ GL_NV_transform_feedback,
+ GL_NV_transform_feedback2,
+ GL_NV_uniform_buffer_unified_memory,
+ GL_NV_vdpau_interop,
+ GL_NV_vdpau_interop2,
+ GL_NV_vertex_array_range,
+ GL_NV_vertex_array_range2,
+ GL_NV_vertex_attrib_integer_64bit,
+ GL_NV_vertex_buffer_unified_memory,
+ GL_NV_vertex_program,
+ GL_NV_vertex_program1_1,
+ GL_NV_vertex_program2,
+ GL_NV_vertex_program2_option,
+ GL_NV_vertex_program3,
+ GL_NV_vertex_program4,
+ GL_NV_video_capture,
+ GL_NV_viewport_array2,
+ GL_NV_viewport_swizzle,
+ GL_OES_byte_coordinates,
+ GL_OES_compressed_paletted_texture,
+ GL_OES_fixed_point,
+ GL_OES_query_matrix,
+ GL_OES_read_format,
+ GL_OES_single_precision,
+ GL_OML_interlace,
+ GL_OML_resample,
+ GL_OML_subsample,
+ GL_OVR_multiview,
+ GL_OVR_multiview2,
+ GL_PGI_misc_hints,
+ GL_PGI_vertex_hints,
+ GL_REND_screen_coordinates,
+ GL_S3_s3tc,
+ GL_SGIS_detail_texture,
+ GL_SGIS_fog_function,
+ GL_SGIS_generate_mipmap,
+ GL_SGIS_multisample,
+ GL_SGIS_pixel_texture,
+ GL_SGIS_point_line_texgen,
+ GL_SGIS_point_parameters,
+ GL_SGIS_sharpen_texture,
+ GL_SGIS_texture4D,
+ GL_SGIS_texture_border_clamp,
+ GL_SGIS_texture_color_mask,
+ GL_SGIS_texture_edge_clamp,
+ GL_SGIS_texture_filter4,
+ GL_SGIS_texture_lod,
+ GL_SGIS_texture_select,
+ GL_SGIX_async,
+ GL_SGIX_async_histogram,
+ GL_SGIX_async_pixel,
+ GL_SGIX_blend_alpha_minmax,
+ GL_SGIX_calligraphic_fragment,
+ GL_SGIX_clipmap,
+ GL_SGIX_convolution_accuracy,
+ GL_SGIX_depth_pass_instrument,
+ GL_SGIX_depth_texture,
+ GL_SGIX_flush_raster,
+ GL_SGIX_fog_offset,
+ GL_SGIX_fragment_lighting,
+ GL_SGIX_framezoom,
+ GL_SGIX_igloo_interface,
+ GL_SGIX_instruments,
+ GL_SGIX_interlace,
+ GL_SGIX_ir_instrument1,
+ GL_SGIX_list_priority,
+ GL_SGIX_pixel_texture,
+ GL_SGIX_pixel_tiles,
+ GL_SGIX_polynomial_ffd,
+ GL_SGIX_reference_plane,
+ GL_SGIX_resample,
+ GL_SGIX_scalebias_hint,
+ GL_SGIX_shadow,
+ GL_SGIX_shadow_ambient,
+ GL_SGIX_sprite,
+ GL_SGIX_subsample,
+ GL_SGIX_tag_sample_buffer,
+ GL_SGIX_texture_add_env,
+ GL_SGIX_texture_coordinate_clamp,
+ GL_SGIX_texture_lod_bias,
+ GL_SGIX_texture_multi_buffer,
+ GL_SGIX_texture_scale_bias,
+ GL_SGIX_vertex_preclip,
+ GL_SGIX_ycrcb,
+ GL_SGIX_ycrcb_subsample,
+ GL_SGIX_ycrcba,
+ GL_SGI_color_matrix,
+ GL_SGI_color_table,
+ GL_SGI_texture_color_table,
+ GL_SUNX_constant_data,
+ GL_SUN_convolution_border_modes,
+ GL_SUN_global_alpha,
+ GL_SUN_mesh_array,
+ GL_SUN_slice_accum,
+ GL_SUN_triangle_list,
+ GL_SUN_vertex,
+ GL_WIN_phong_shading,
+ GL_WIN_specular_fog
+ Loader: True
+ Local files: False
+ Omit khrplatform: False
+ Reproducible: False
+
+ Commandline:
+ --profile="compatibility" --api="gl=4.6" --generator="c" --spec="gl"
+ --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_blit_layers,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shader_samples_identical,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
+ Online:
+ Too many extensions
+*/
+
+#include
+#include
+#include
+#include
+
+static void *get_proc(const char *namez);
+
+#if defined(_WIN32) || defined(__CYGWIN__)
+#ifndef _WINDOWS_
+#undef APIENTRY
+#endif
+#include
+static HMODULE libGL;
+
+typedef void *(APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char *);
+static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+
+#ifdef _MSC_VER
+#ifdef __has_include
+#if __has_include()
+#define HAVE_WINAPIFAMILY 1
+#endif
+#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+#define HAVE_WINAPIFAMILY 1
+#endif
+#endif
+
+#ifdef HAVE_WINAPIFAMILY
+#include
+#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && \
+ WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+#define IS_UWP 1
+#endif
+#endif
+
+static int open_gl(void) {
+#ifndef IS_UWP
+ libGL = LoadLibraryW(L"opengl32.dll");
+ if (libGL != NULL) {
+ void (*tmp)(void);
+ tmp = (void (*)(void))GetProcAddress(libGL, "wglGetProcAddress");
+ gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)tmp;
+ return gladGetProcAddressPtr != NULL;
+ }
+#endif
+
+ return 0;
+}
+
+static void close_gl(void) {
+ if (libGL != NULL) {
+ FreeLibrary((HMODULE)libGL);
+ libGL = NULL;
+ }
+}
+#else
+#include
+static void *libGL;
+
+#if !defined(__APPLE__) && !defined(__HAIKU__)
+typedef void *(APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char *);
+static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
+#endif
+
+static int open_gl(void) {
+#ifdef __APPLE__
+ static const char *NAMES[] = {
+ "../Frameworks/OpenGL.framework/OpenGL", "/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/OpenGL",
+ "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
+ };
+#else
+ static const char *NAMES[] = { "libGL.so.1", "libGL.so" };
+#endif
+
+ unsigned int index = 0;
+ for (index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
+ libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
+
+ if (libGL != NULL) {
+#if defined(__APPLE__) || defined(__HAIKU__)
+ return 1;
+#else
+ gladGetProcAddressPtr =
+ (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, "glXGetProcAddressARB");
+ return gladGetProcAddressPtr != NULL;
+#endif
+ }
+ }
+
+ return 0;
+}
+
+static void close_gl(void) {
+ if (libGL != NULL) {
+ dlclose(libGL);
+ libGL = NULL;
+ }
+}
+#endif
+
+static void *get_proc(const char *namez) {
+ void *result = NULL;
+ if (libGL == NULL) return NULL;
+
+#if !defined(__APPLE__) && !defined(__HAIKU__)
+ if (gladGetProcAddressPtr != NULL) {
+ result = gladGetProcAddressPtr(namez);
+ }
+#endif
+ if (result == NULL) {
+#if defined(_WIN32) || defined(__CYGWIN__)
+ result = (void *)GetProcAddress((HMODULE)libGL, namez);
+#else
+ result = dlsym(libGL, namez);
+#endif
+ }
+
+ return result;
+}
+
+int gladLoadGL(void) {
+ int status = 0;
+
+ if (open_gl()) {
+ status = gladLoadGLLoader(&get_proc);
+ close_gl();
+ }
+
+ return status;
+}
+
+struct gladGLversionStruct GLVersion = { 0, 0 };
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define _GLAD_IS_SOME_NEW_VERSION 1
+#endif
+
+static int max_loaded_major;
+static int max_loaded_minor;
+
+static const char *exts = NULL;
+static int num_exts_i = 0;
+static char **exts_i = NULL;
+
+static int get_exts(void) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ if (max_loaded_major < 3) {
+#endif
+ exts = (const char *)glGetString(GL_EXTENSIONS);
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index;
+
+ num_exts_i = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
+ }
+
+ if (exts_i == NULL) {
+ return 0;
+ }
+
+ for (index = 0; index < (unsigned)num_exts_i; index++) {
+ const char *gl_str_tmp = (const char *)glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp);
+
+ char *local_str = (char *)malloc((len + 1) * sizeof(char));
+ if (local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, (len + 1) * sizeof(char));
+ }
+ exts_i[index] = local_str;
+ }
+ }
+#endif
+ return 1;
+}
+
+static void free_exts(void) {
+ if (exts_i != NULL) {
+ int index;
+ for (index = 0; index < num_exts_i; index++) {
+ free((char *)exts_i[index]);
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+
+static int has_ext(const char *ext) {
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ if (max_loaded_major < 3) {
+#endif
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if (extensions == NULL || ext == NULL) {
+ return 0;
+ }
+
+ while (1) {
+ loc = strstr(extensions, ext);
+ if (loc == NULL) {
+ return 0;
+ }
+
+ terminator = loc + strlen(ext);
+ if ((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+#ifdef _GLAD_IS_SOME_NEW_VERSION
+ } else {
+ int index;
+ if (exts_i == NULL) return 0;
+ for (index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+
+ if (exts_i[index] != NULL && strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+#endif
+
+ return 0;
+}
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_VERSION_4_0 = 0;
+int GLAD_GL_VERSION_4_1 = 0;
+int GLAD_GL_VERSION_4_2 = 0;
+int GLAD_GL_VERSION_4_3 = 0;
+int GLAD_GL_VERSION_4_4 = 0;
+int GLAD_GL_VERSION_4_5 = 0;
+int GLAD_GL_VERSION_4_6 = 0;
+PFNGLACCUMPROC glad_glAccum = NULL;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL;
+PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL;
+PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINPROC glad_glBegin = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
+PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
+PFNGLBITMAPPROC glad_glBitmap = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLCALLLISTPROC glad_glCallList = NULL;
+PFNGLCALLLISTSPROC glad_glCallLists = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMPROC glad_glClearAccum = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARINDEXPROC glad_glClearIndex = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
+PFNGLCLIPPLANEPROC glad_glClipPlane = NULL;
+PFNGLCOLOR3BPROC glad_glColor3b = NULL;
+PFNGLCOLOR3BVPROC glad_glColor3bv = NULL;
+PFNGLCOLOR3DPROC glad_glColor3d = NULL;
+PFNGLCOLOR3DVPROC glad_glColor3dv = NULL;
+PFNGLCOLOR3FPROC glad_glColor3f = NULL;
+PFNGLCOLOR3FVPROC glad_glColor3fv = NULL;
+PFNGLCOLOR3IPROC glad_glColor3i = NULL;
+PFNGLCOLOR3IVPROC glad_glColor3iv = NULL;
+PFNGLCOLOR3SPROC glad_glColor3s = NULL;
+PFNGLCOLOR3SVPROC glad_glColor3sv = NULL;
+PFNGLCOLOR3UBPROC glad_glColor3ub = NULL;
+PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL;
+PFNGLCOLOR3UIPROC glad_glColor3ui = NULL;
+PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL;
+PFNGLCOLOR3USPROC glad_glColor3us = NULL;
+PFNGLCOLOR3USVPROC glad_glColor3usv = NULL;
+PFNGLCOLOR4BPROC glad_glColor4b = NULL;
+PFNGLCOLOR4BVPROC glad_glColor4bv = NULL;
+PFNGLCOLOR4DPROC glad_glColor4d = NULL;
+PFNGLCOLOR4DVPROC glad_glColor4dv = NULL;
+PFNGLCOLOR4FPROC glad_glColor4f = NULL;
+PFNGLCOLOR4FVPROC glad_glColor4fv = NULL;
+PFNGLCOLOR4IPROC glad_glColor4i = NULL;
+PFNGLCOLOR4IVPROC glad_glColor4iv = NULL;
+PFNGLCOLOR4SPROC glad_glColor4s = NULL;
+PFNGLCOLOR4SVPROC glad_glColor4sv = NULL;
+PFNGLCOLOR4UBPROC glad_glColor4ub = NULL;
+PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL;
+PFNGLCOLOR4UIPROC glad_glColor4ui = NULL;
+PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL;
+PFNGLCOLOR4USPROC glad_glColor4us = NULL;
+PFNGLCOLOR4USVPROC glad_glColor4usv = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL;
+PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
+PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
+PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETELISTSPROC glad_glDeleteLists = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC
+glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC
+glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC
+glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC
+glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC
+glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDPROC glad_glEnd = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDLISTPROC glad_glEndList = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL;
+PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL;
+PFNGLFOGFPROC glad_glFogf = NULL;
+PFNGLFOGFVPROC glad_glFogfv = NULL;
+PFNGLFOGIPROC glad_glFogi = NULL;
+PFNGLFOGIVPROC glad_glFogiv = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMPROC glad_glFrustum = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENLISTSPROC glad_glGenLists = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL;
+PFNGLGETMAPDVPROC glad_glGetMapdv = NULL;
+PFNGLGETMAPFVPROC glad_glGetMapfv = NULL;
+PFNGLGETMAPIVPROC glad_glGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC
+glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC
+glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC
+glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
+PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL;
+PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL;
+PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL;
+PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL;
+PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL;
+PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL;
+PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL;
+PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL;
+PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL;
+PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL;
+PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL;
+PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
+PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINDEXMASKPROC glad_glIndexMask = NULL;
+PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL;
+PFNGLINDEXDPROC glad_glIndexd = NULL;
+PFNGLINDEXDVPROC glad_glIndexdv = NULL;
+PFNGLINDEXFPROC glad_glIndexf = NULL;
+PFNGLINDEXFVPROC glad_glIndexfv = NULL;
+PFNGLINDEXIPROC glad_glIndexi = NULL;
+PFNGLINDEXIVPROC glad_glIndexiv = NULL;
+PFNGLINDEXSPROC glad_glIndexs = NULL;
+PFNGLINDEXSVPROC glad_glIndexsv = NULL;
+PFNGLINDEXUBPROC glad_glIndexub = NULL;
+PFNGLINDEXUBVPROC glad_glIndexubv = NULL;
+PFNGLINITNAMESPROC glad_glInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC
+glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISLISTPROC glad_glIsList = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL;
+PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL;
+PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL;
+PFNGLLIGHTFPROC glad_glLightf = NULL;
+PFNGLLIGHTFVPROC glad_glLightfv = NULL;
+PFNGLLIGHTIPROC glad_glLighti = NULL;
+PFNGLLIGHTIVPROC glad_glLightiv = NULL;
+PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLISTBASEPROC glad_glListBase = NULL;
+PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL;
+PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL;
+PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL;
+PFNGLLOADNAMEPROC glad_glLoadName = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAP1DPROC glad_glMap1d = NULL;
+PFNGLMAP1FPROC glad_glMap1f = NULL;
+PFNGLMAP2DPROC glad_glMap2d = NULL;
+PFNGLMAP2FPROC glad_glMap2f = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
+PFNGLMATERIALFPROC glad_glMaterialf = NULL;
+PFNGLMATERIALFVPROC glad_glMaterialfv = NULL;
+PFNGLMATERIALIPROC glad_glMateriali = NULL;
+PFNGLMATERIALIVPROC glad_glMaterialiv = NULL;
+PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL;
+PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
+PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC
+glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLNEWLISTPROC glad_glNewList = NULL;
+PFNGLNORMAL3BPROC glad_glNormal3b = NULL;
+PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL;
+PFNGLNORMAL3DPROC glad_glNormal3d = NULL;
+PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL;
+PFNGLNORMAL3FPROC glad_glNormal3f = NULL;
+PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL;
+PFNGLNORMAL3IPROC glad_glNormal3i = NULL;
+PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL;
+PFNGLNORMAL3SPROC glad_glNormal3s = NULL;
+PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL;
+PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
+PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLORTHOPROC glad_glOrtho = NULL;
+PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
+PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL;
+PFNGLPOPNAMEPROC glad_glPopName = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL;
+PFNGLPUSHNAMEPROC glad_glPushName = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLRECTDPROC glad_glRectd = NULL;
+PFNGLRECTDVPROC glad_glRectdv = NULL;
+PFNGLRECTFPROC glad_glRectf = NULL;
+PFNGLRECTFVPROC glad_glRectfv = NULL;
+PFNGLRECTIPROC glad_glRecti = NULL;
+PFNGLRECTIVPROC glad_glRectiv = NULL;
+PFNGLRECTSPROC glad_glRects = NULL;
+PFNGLRECTSVPROC glad_glRectsv = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERMODEPROC glad_glRenderMode = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
+PFNGLROTATEDPROC glad_glRotated = NULL;
+PFNGLROTATEFPROC glad_glRotatef = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCALEDPROC glad_glScaled = NULL;
+PFNGLSCALEFPROC glad_glScalef = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL;
+PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL;
+PFNGLSHADEMODELPROC glad_glShadeModel = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL;
+PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
+PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL;
+PFNGLTEXENVFPROC glad_glTexEnvf = NULL;
+PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL;
+PFNGLTEXENVIPROC glad_glTexEnvi = NULL;
+PFNGLTEXENVIVPROC glad_glTexEnviv = NULL;
+PFNGLTEXGENDPROC glad_glTexGend = NULL;
+PFNGLTEXGENDVPROC glad_glTexGendv = NULL;
+PFNGLTEXGENFPROC glad_glTexGenf = NULL;
+PFNGLTEXGENFVPROC glad_glTexGenfv = NULL;
+PFNGLTEXGENIPROC glad_glTexGeni = NULL;
+PFNGLTEXGENIVPROC glad_glTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSLATEDPROC glad_glTranslated = NULL;
+PFNGLTRANSLATEFPROC glad_glTranslatef = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEX2DPROC glad_glVertex2d = NULL;
+PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL;
+PFNGLVERTEX2FPROC glad_glVertex2f = NULL;
+PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL;
+PFNGLVERTEX2IPROC glad_glVertex2i = NULL;
+PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL;
+PFNGLVERTEX2SPROC glad_glVertex2s = NULL;
+PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL;
+PFNGLVERTEX3DPROC glad_glVertex3d = NULL;
+PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL;
+PFNGLVERTEX3FPROC glad_glVertex3f = NULL;
+PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL;
+PFNGLVERTEX3IPROC glad_glVertex3i = NULL;
+PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL;
+PFNGLVERTEX3SPROC glad_glVertex3s = NULL;
+PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL;
+PFNGLVERTEX4DPROC glad_glVertex4d = NULL;
+PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL;
+PFNGLVERTEX4FPROC glad_glVertex4f = NULL;
+PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL;
+PFNGLVERTEX4IPROC glad_glVertex4i = NULL;
+PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL;
+PFNGLVERTEX4SPROC glad_glVertex4s = NULL;
+PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
+PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL;
+int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_3DFX_tbuffer = 0;
+int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_AMD_conservative_depth = 0;
+int GLAD_GL_AMD_debug_output = 0;
+int GLAD_GL_AMD_depth_clamp_separate = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
+int GLAD_GL_AMD_framebuffer_sample_positions = 0;
+int GLAD_GL_AMD_gcn_shader = 0;
+int GLAD_GL_AMD_gpu_shader_half_float = 0;
+int GLAD_GL_AMD_gpu_shader_int16 = 0;
+int GLAD_GL_AMD_gpu_shader_int64 = 0;
+int GLAD_GL_AMD_interleaved_elements = 0;
+int GLAD_GL_AMD_multi_draw_indirect = 0;
+int GLAD_GL_AMD_name_gen_delete = 0;
+int GLAD_GL_AMD_occlusion_query_event = 0;
+int GLAD_GL_AMD_performance_monitor = 0;
+int GLAD_GL_AMD_pinned_memory = 0;
+int GLAD_GL_AMD_query_buffer_object = 0;
+int GLAD_GL_AMD_sample_positions = 0;
+int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
+int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
+int GLAD_GL_AMD_shader_ballot = 0;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
+int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
+int GLAD_GL_AMD_shader_image_load_store_lod = 0;
+int GLAD_GL_AMD_shader_stencil_export = 0;
+int GLAD_GL_AMD_shader_trinary_minmax = 0;
+int GLAD_GL_AMD_sparse_texture = 0;
+int GLAD_GL_AMD_stencil_operation_extended = 0;
+int GLAD_GL_AMD_texture_gather_bias_lod = 0;
+int GLAD_GL_AMD_texture_texture4 = 0;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
+int GLAD_GL_AMD_transform_feedback4 = 0;
+int GLAD_GL_AMD_vertex_shader_layer = 0;
+int GLAD_GL_AMD_vertex_shader_tessellator = 0;
+int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
+int GLAD_GL_APPLE_aux_depth_stencil = 0;
+int GLAD_GL_APPLE_client_storage = 0;
+int GLAD_GL_APPLE_element_array = 0;
+int GLAD_GL_APPLE_fence = 0;
+int GLAD_GL_APPLE_float_pixels = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_APPLE_object_purgeable = 0;
+int GLAD_GL_APPLE_rgb_422 = 0;
+int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_APPLE_specular_vector = 0;
+int GLAD_GL_APPLE_texture_range = 0;
+int GLAD_GL_APPLE_transform_hint = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_APPLE_vertex_array_range = 0;
+int GLAD_GL_APPLE_vertex_program_evaluators = 0;
+int GLAD_GL_APPLE_ycbcr_422 = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_ARB_ES3_2_compatibility = 0;
+int GLAD_GL_ARB_ES3_compatibility = 0;
+int GLAD_GL_ARB_arrays_of_arrays = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_ARB_bindless_texture = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_ARB_cl_event = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_compatibility = 0;
+int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_ARB_conservative_depth = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_ARB_cull_distance = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_ARB_depth_buffer_float = 0;
+int GLAD_GL_ARB_depth_clamp = 0;
+int GLAD_GL_ARB_depth_texture = 0;
+int GLAD_GL_ARB_derivative_control = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_ARB_enhanced_layouts = 0;
+int GLAD_GL_ARB_explicit_attrib_location = 0;
+int GLAD_GL_ARB_explicit_uniform_location = 0;
+int GLAD_GL_ARB_fragment_coord_conventions = 0;
+int GLAD_GL_ARB_fragment_layer_viewport = 0;
+int GLAD_GL_ARB_fragment_program = 0;
+int GLAD_GL_ARB_fragment_program_shadow = 0;
+int GLAD_GL_ARB_fragment_shader = 0;
+int GLAD_GL_ARB_fragment_shader_interlock = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
+int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_ARB_framebuffer_sRGB = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_gpu_shader5 = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_ARB_gpu_shader_int64 = 0;
+int GLAD_GL_ARB_half_float_pixel = 0;
+int GLAD_GL_ARB_half_float_vertex = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_ARB_map_buffer_alignment = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_ARB_matrix_palette = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_ARB_occlusion_query2 = 0;
+int GLAD_GL_ARB_parallel_shader_compile = 0;
+int GLAD_GL_ARB_pipeline_statistics_query = 0;
+int GLAD_GL_ARB_pixel_buffer_object = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_point_sprite = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_ARB_post_depth_coverage = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_ARB_query_buffer_object = 0;
+int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_ARB_robustness_isolation = 0;
+int GLAD_GL_ARB_sample_locations = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_seamless_cube_map = 0;
+int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
+int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_shader_ballot = 0;
+int GLAD_GL_ARB_shader_bit_encoding = 0;
+int GLAD_GL_ARB_shader_clock = 0;
+int GLAD_GL_ARB_shader_draw_parameters = 0;
+int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_shader_image_size = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shader_precision = 0;
+int GLAD_GL_ARB_shader_stencil_export = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_ARB_shader_texture_image_samples = 0;
+int GLAD_GL_ARB_shader_texture_lod = 0;
+int GLAD_GL_ARB_shader_viewport_layer_array = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_ARB_shading_language_420pack = 0;
+int GLAD_GL_ARB_shading_language_include = 0;
+int GLAD_GL_ARB_shading_language_packing = 0;
+int GLAD_GL_ARB_shadow = 0;
+int GLAD_GL_ARB_shadow_ambient = 0;
+int GLAD_GL_ARB_sparse_buffer = 0;
+int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_ARB_sparse_texture2 = 0;
+int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_ARB_spirv_extensions = 0;
+int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
+int GLAD_GL_ARB_texture_buffer_range = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_texture_compression_bptc = 0;
+int GLAD_GL_ARB_texture_compression_rgtc = 0;
+int GLAD_GL_ARB_texture_cube_map = 0;
+int GLAD_GL_ARB_texture_cube_map_array = 0;
+int GLAD_GL_ARB_texture_env_add = 0;
+int GLAD_GL_ARB_texture_env_combine = 0;
+int GLAD_GL_ARB_texture_env_crossbar = 0;
+int GLAD_GL_ARB_texture_env_dot3 = 0;
+int GLAD_GL_ARB_texture_filter_anisotropic = 0;
+int GLAD_GL_ARB_texture_filter_minmax = 0;
+int GLAD_GL_ARB_texture_float = 0;
+int GLAD_GL_ARB_texture_gather = 0;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_ARB_texture_mirrored_repeat = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_ARB_texture_query_levels = 0;
+int GLAD_GL_ARB_texture_query_lod = 0;
+int GLAD_GL_ARB_texture_rectangle = 0;
+int GLAD_GL_ARB_texture_rg = 0;
+int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
+int GLAD_GL_ARB_texture_stencil8 = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_ARB_texture_swizzle = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
+int GLAD_GL_ARB_transpose_matrix = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_array_bgra = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_vertex_blend = 0;
+int GLAD_GL_ARB_vertex_buffer_object = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ARB_window_pos = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_ATI_element_array = 0;
+int GLAD_GL_ATI_envmap_bumpmap = 0;
+int GLAD_GL_ATI_fragment_shader = 0;
+int GLAD_GL_ATI_map_object_buffer = 0;
+int GLAD_GL_ATI_meminfo = 0;
+int GLAD_GL_ATI_pixel_format_float = 0;
+int GLAD_GL_ATI_pn_triangles = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
+int GLAD_GL_ATI_text_fragment_shader = 0;
+int GLAD_GL_ATI_texture_env_combine3 = 0;
+int GLAD_GL_ATI_texture_float = 0;
+int GLAD_GL_ATI_texture_mirror_once = 0;
+int GLAD_GL_ATI_vertex_array_object = 0;
+int GLAD_GL_ATI_vertex_attrib_array_object = 0;
+int GLAD_GL_ATI_vertex_streams = 0;
+int GLAD_GL_EXT_422_pixels = 0;
+int GLAD_GL_EXT_EGL_image_storage = 0;
+int GLAD_GL_EXT_EGL_sync = 0;
+int GLAD_GL_EXT_abgr = 0;
+int GLAD_GL_EXT_bgra = 0;
+int GLAD_GL_EXT_bindable_uniform = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_logic_op = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_EXT_clip_volume_hint = 0;
+int GLAD_GL_EXT_cmyka = 0;
+int GLAD_GL_EXT_color_subtable = 0;
+int GLAD_GL_EXT_compiled_vertex_array = 0;
+int GLAD_GL_EXT_convolution = 0;
+int GLAD_GL_EXT_coordinate_frame = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_cull_vertex = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_depth_bounds_test = 0;
+int GLAD_GL_EXT_direct_state_access = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_EXT_external_buffer = 0;
+int GLAD_GL_EXT_fog_coord = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_blit_layers = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_framebuffer_sRGB = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_gpu_program_parameters = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_EXT_histogram = 0;
+int GLAD_GL_EXT_index_array_formats = 0;
+int GLAD_GL_EXT_index_func = 0;
+int GLAD_GL_EXT_index_material = 0;
+int GLAD_GL_EXT_index_texture = 0;
+int GLAD_GL_EXT_light_texture = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_misc_attribute = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_multisample = 0;
+int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
+int GLAD_GL_EXT_multiview_texture_multisample = 0;
+int GLAD_GL_EXT_multiview_timer_query = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_packed_float = 0;
+int GLAD_GL_EXT_packed_pixels = 0;
+int GLAD_GL_EXT_paletted_texture = 0;
+int GLAD_GL_EXT_pixel_buffer_object = 0;
+int GLAD_GL_EXT_pixel_transform = 0;
+int GLAD_GL_EXT_pixel_transform_color_table = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_EXT_polygon_offset = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_EXT_rescale_normal = 0;
+int GLAD_GL_EXT_secondary_color = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_EXT_separate_specular_color = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_EXT_shader_image_load_formatted = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_EXT_shader_samples_identical = 0;
+int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_EXT_shared_texture_palette = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_stencil_clear_tag = 0;
+int GLAD_GL_EXT_stencil_two_side = 0;
+int GLAD_GL_EXT_stencil_wrap = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_EXT_texture_compression_latc = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_texture_cube_map = 0;
+int GLAD_GL_EXT_texture_env_add = 0;
+int GLAD_GL_EXT_texture_env_combine = 0;
+int GLAD_GL_EXT_texture_env_dot3 = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_EXT_texture_lod_bias = 0;
+int GLAD_GL_EXT_texture_mirror_clamp = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_perturb_normal = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
+int GLAD_GL_EXT_texture_sRGB_R8 = 0;
+int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
+int GLAD_GL_EXT_texture_sRGB_decode = 0;
+int GLAD_GL_EXT_texture_shadow_lod = 0;
+int GLAD_GL_EXT_texture_shared_exponent = 0;
+int GLAD_GL_EXT_texture_snorm = 0;
+int GLAD_GL_EXT_texture_storage = 0;
+int GLAD_GL_EXT_texture_swizzle = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_EXT_vertex_array_bgra = 0;
+int GLAD_GL_EXT_vertex_attrib_64bit = 0;
+int GLAD_GL_EXT_vertex_shader = 0;
+int GLAD_GL_EXT_vertex_weighting = 0;
+int GLAD_GL_EXT_win32_keyed_mutex = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_EXT_x11_sync_object = 0;
+int GLAD_GL_GREMEDY_frame_terminator = 0;
+int GLAD_GL_GREMEDY_string_marker = 0;
+int GLAD_GL_HP_convolution_border_modes = 0;
+int GLAD_GL_HP_image_transform = 0;
+int GLAD_GL_HP_occlusion_test = 0;
+int GLAD_GL_HP_texture_lighting = 0;
+int GLAD_GL_IBM_cull_vertex = 0;
+int GLAD_GL_IBM_multimode_draw_arrays = 0;
+int GLAD_GL_IBM_rasterpos_clip = 0;
+int GLAD_GL_IBM_static_data = 0;
+int GLAD_GL_IBM_texture_mirrored_repeat = 0;
+int GLAD_GL_IBM_vertex_array_lists = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_INGR_color_clamp = 0;
+int GLAD_GL_INGR_interlace_read = 0;
+int GLAD_GL_INTEL_blackhole_render = 0;
+int GLAD_GL_INTEL_conservative_rasterization = 0;
+int GLAD_GL_INTEL_fragment_shader_ordering = 0;
+int GLAD_GL_INTEL_framebuffer_CMAA = 0;
+int GLAD_GL_INTEL_map_texture = 0;
+int GLAD_GL_INTEL_parallel_arrays = 0;
+int GLAD_GL_INTEL_performance_query = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_KHR_shader_subgroup = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_MESAX_texture_stack = 0;
+int GLAD_GL_MESA_framebuffer_flip_x = 0;
+int GLAD_GL_MESA_framebuffer_flip_y = 0;
+int GLAD_GL_MESA_framebuffer_swap_xy = 0;
+int GLAD_GL_MESA_pack_invert = 0;
+int GLAD_GL_MESA_program_binary_formats = 0;
+int GLAD_GL_MESA_resize_buffers = 0;
+int GLAD_GL_MESA_shader_integer_functions = 0;
+int GLAD_GL_MESA_tile_raster_order = 0;
+int GLAD_GL_MESA_window_pos = 0;
+int GLAD_GL_MESA_ycbcr_texture = 0;
+int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_NVX_gpu_memory_info = 0;
+int GLAD_GL_NVX_gpu_multicast2 = 0;
+int GLAD_GL_NVX_linked_gpu_multicast = 0;
+int GLAD_GL_NVX_progress_fence = 0;
+int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
+int GLAD_GL_NV_bindless_texture = 0;
+int GLAD_GL_NV_blend_equation_advanced = 0;
+int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
+int GLAD_GL_NV_blend_minmax_factor = 0;
+int GLAD_GL_NV_blend_square = 0;
+int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_NV_command_list = 0;
+int GLAD_GL_NV_compute_program5 = 0;
+int GLAD_GL_NV_compute_shader_derivatives = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_NV_conservative_raster = 0;
+int GLAD_GL_NV_conservative_raster_dilate = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
+int GLAD_GL_NV_conservative_raster_underestimation = 0;
+int GLAD_GL_NV_copy_depth_to_color = 0;
+int GLAD_GL_NV_copy_image = 0;
+int GLAD_GL_NV_deep_texture3D = 0;
+int GLAD_GL_NV_depth_buffer_float = 0;
+int GLAD_GL_NV_depth_clamp = 0;
+int GLAD_GL_NV_draw_texture = 0;
+int GLAD_GL_NV_draw_vulkan_image = 0;
+int GLAD_GL_NV_evaluators = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_fence = 0;
+int GLAD_GL_NV_fill_rectangle = 0;
+int GLAD_GL_NV_float_buffer = 0;
+int GLAD_GL_NV_fog_distance = 0;
+int GLAD_GL_NV_fragment_coverage_to_color = 0;
+int GLAD_GL_NV_fragment_program = 0;
+int GLAD_GL_NV_fragment_program2 = 0;
+int GLAD_GL_NV_fragment_program4 = 0;
+int GLAD_GL_NV_fragment_program_option = 0;
+int GLAD_GL_NV_fragment_shader_barycentric = 0;
+int GLAD_GL_NV_fragment_shader_interlock = 0;
+int GLAD_GL_NV_framebuffer_mixed_samples = 0;
+int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_geometry_shader4 = 0;
+int GLAD_GL_NV_geometry_shader_passthrough = 0;
+int GLAD_GL_NV_gpu_multicast = 0;
+int GLAD_GL_NV_gpu_program4 = 0;
+int GLAD_GL_NV_gpu_program5 = 0;
+int GLAD_GL_NV_gpu_program5_mem_extended = 0;
+int GLAD_GL_NV_gpu_shader5 = 0;
+int GLAD_GL_NV_half_float = 0;
+int GLAD_GL_NV_internalformat_sample_query = 0;
+int GLAD_GL_NV_light_max_exponent = 0;
+int GLAD_GL_NV_memory_attachment = 0;
+int GLAD_GL_NV_memory_object_sparse = 0;
+int GLAD_GL_NV_mesh_shader = 0;
+int GLAD_GL_NV_multisample_coverage = 0;
+int GLAD_GL_NV_multisample_filter_hint = 0;
+int GLAD_GL_NV_occlusion_query = 0;
+int GLAD_GL_NV_packed_depth_stencil = 0;
+int GLAD_GL_NV_parameter_buffer_object = 0;
+int GLAD_GL_NV_parameter_buffer_object2 = 0;
+int GLAD_GL_NV_path_rendering = 0;
+int GLAD_GL_NV_path_rendering_shared_edge = 0;
+int GLAD_GL_NV_pixel_data_range = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_NV_present_video = 0;
+int GLAD_GL_NV_primitive_restart = 0;
+int GLAD_GL_NV_primitive_shading_rate = 0;
+int GLAD_GL_NV_query_resource = 0;
+int GLAD_GL_NV_query_resource_tag = 0;
+int GLAD_GL_NV_register_combiners = 0;
+int GLAD_GL_NV_register_combiners2 = 0;
+int GLAD_GL_NV_representative_fragment_test = 0;
+int GLAD_GL_NV_robustness_video_memory_purge = 0;
+int GLAD_GL_NV_sample_locations = 0;
+int GLAD_GL_NV_sample_mask_override_coverage = 0;
+int GLAD_GL_NV_scissor_exclusive = 0;
+int GLAD_GL_NV_shader_atomic_counters = 0;
+int GLAD_GL_NV_shader_atomic_float = 0;
+int GLAD_GL_NV_shader_atomic_float64 = 0;
+int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
+int GLAD_GL_NV_shader_atomic_int64 = 0;
+int GLAD_GL_NV_shader_buffer_load = 0;
+int GLAD_GL_NV_shader_buffer_store = 0;
+int GLAD_GL_NV_shader_storage_buffer_object = 0;
+int GLAD_GL_NV_shader_subgroup_partitioned = 0;
+int GLAD_GL_NV_shader_texture_footprint = 0;
+int GLAD_GL_NV_shader_thread_group = 0;
+int GLAD_GL_NV_shader_thread_shuffle = 0;
+int GLAD_GL_NV_shading_rate_image = 0;
+int GLAD_GL_NV_stereo_view_rendering = 0;
+int GLAD_GL_NV_tessellation_program5 = 0;
+int GLAD_GL_NV_texgen_emboss = 0;
+int GLAD_GL_NV_texgen_reflection = 0;
+int GLAD_GL_NV_texture_barrier = 0;
+int GLAD_GL_NV_texture_compression_vtc = 0;
+int GLAD_GL_NV_texture_env_combine4 = 0;
+int GLAD_GL_NV_texture_expand_normal = 0;
+int GLAD_GL_NV_texture_multisample = 0;
+int GLAD_GL_NV_texture_rectangle = 0;
+int GLAD_GL_NV_texture_rectangle_compressed = 0;
+int GLAD_GL_NV_texture_shader = 0;
+int GLAD_GL_NV_texture_shader2 = 0;
+int GLAD_GL_NV_texture_shader3 = 0;
+int GLAD_GL_NV_timeline_semaphore = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
+int GLAD_GL_NV_vdpau_interop = 0;
+int GLAD_GL_NV_vdpau_interop2 = 0;
+int GLAD_GL_NV_vertex_array_range = 0;
+int GLAD_GL_NV_vertex_array_range2 = 0;
+int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
+int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_vertex_program1_1 = 0;
+int GLAD_GL_NV_vertex_program2 = 0;
+int GLAD_GL_NV_vertex_program2_option = 0;
+int GLAD_GL_NV_vertex_program3 = 0;
+int GLAD_GL_NV_vertex_program4 = 0;
+int GLAD_GL_NV_video_capture = 0;
+int GLAD_GL_NV_viewport_array2 = 0;
+int GLAD_GL_NV_viewport_swizzle = 0;
+int GLAD_GL_OES_byte_coordinates = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
+int GLAD_GL_OES_fixed_point = 0;
+int GLAD_GL_OES_query_matrix = 0;
+int GLAD_GL_OES_read_format = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_OML_interlace = 0;
+int GLAD_GL_OML_resample = 0;
+int GLAD_GL_OML_subsample = 0;
+int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_OVR_multiview2 = 0;
+int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_PGI_vertex_hints = 0;
+int GLAD_GL_REND_screen_coordinates = 0;
+int GLAD_GL_S3_s3tc = 0;
+int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_SGIS_fog_function = 0;
+int GLAD_GL_SGIS_generate_mipmap = 0;
+int GLAD_GL_SGIS_multisample = 0;
+int GLAD_GL_SGIS_pixel_texture = 0;
+int GLAD_GL_SGIS_point_line_texgen = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+int GLAD_GL_SGIS_sharpen_texture = 0;
+int GLAD_GL_SGIS_texture4D = 0;
+int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_SGIS_texture_color_mask = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_SGIS_texture_filter4 = 0;
+int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_SGIS_texture_select = 0;
+int GLAD_GL_SGIX_async = 0;
+int GLAD_GL_SGIX_async_histogram = 0;
+int GLAD_GL_SGIX_async_pixel = 0;
+int GLAD_GL_SGIX_blend_alpha_minmax = 0;
+int GLAD_GL_SGIX_calligraphic_fragment = 0;
+int GLAD_GL_SGIX_clipmap = 0;
+int GLAD_GL_SGIX_convolution_accuracy = 0;
+int GLAD_GL_SGIX_depth_pass_instrument = 0;
+int GLAD_GL_SGIX_depth_texture = 0;
+int GLAD_GL_SGIX_flush_raster = 0;
+int GLAD_GL_SGIX_fog_offset = 0;
+int GLAD_GL_SGIX_fragment_lighting = 0;
+int GLAD_GL_SGIX_framezoom = 0;
+int GLAD_GL_SGIX_igloo_interface = 0;
+int GLAD_GL_SGIX_instruments = 0;
+int GLAD_GL_SGIX_interlace = 0;
+int GLAD_GL_SGIX_ir_instrument1 = 0;
+int GLAD_GL_SGIX_list_priority = 0;
+int GLAD_GL_SGIX_pixel_texture = 0;
+int GLAD_GL_SGIX_pixel_tiles = 0;
+int GLAD_GL_SGIX_polynomial_ffd = 0;
+int GLAD_GL_SGIX_reference_plane = 0;
+int GLAD_GL_SGIX_resample = 0;
+int GLAD_GL_SGIX_scalebias_hint = 0;
+int GLAD_GL_SGIX_shadow = 0;
+int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_SGIX_sprite = 0;
+int GLAD_GL_SGIX_subsample = 0;
+int GLAD_GL_SGIX_tag_sample_buffer = 0;
+int GLAD_GL_SGIX_texture_add_env = 0;
+int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
+int GLAD_GL_SGIX_texture_lod_bias = 0;
+int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_SGIX_texture_scale_bias = 0;
+int GLAD_GL_SGIX_vertex_preclip = 0;
+int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_SGIX_ycrcb_subsample = 0;
+int GLAD_GL_SGIX_ycrcba = 0;
+int GLAD_GL_SGI_color_matrix = 0;
+int GLAD_GL_SGI_color_table = 0;
+int GLAD_GL_SGI_texture_color_table = 0;
+int GLAD_GL_SUNX_constant_data = 0;
+int GLAD_GL_SUN_convolution_border_modes = 0;
+int GLAD_GL_SUN_global_alpha = 0;
+int GLAD_GL_SUN_mesh_array = 0;
+int GLAD_GL_SUN_slice_accum = 0;
+int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_SUN_vertex = 0;
+int GLAD_GL_WIN_phong_shading = 0;
+int GLAD_GL_WIN_specular_fog = 0;
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC
+glad_glBlendEquationSeparateIndexedAMD = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC
+glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC
+glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC
+glad_glFramebufferSamplePositionsfvAMD = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC
+glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC
+glad_glGetNamedFramebufferParameterfvAMD = NULL;
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
+PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC
+glad_glMultiDrawRangeElementArrayAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC
+glad_glMakeTextureHandleNonResidentARB = NULL;
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
+PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
+PFNGLCOLORTABLEPROC glad_glColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv = NULL;
+PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable = NULL;
+PFNGLGETCOLORTABLEPROC glad_glGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv = NULL;
+PFNGLCOLORSUBTABLEPROC glad_glColorSubTable = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter = NULL;
+PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D = NULL;
+PFNGLGETHISTOGRAMPROC glad_glGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC glad_glGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv = NULL;
+PFNGLHISTOGRAMPROC glad_glHistogram = NULL;
+PFNGLMINMAXPROC glad_glMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC glad_glResetHistogram = NULL;
+PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC
+glad_glMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC
+glad_glMultiDrawElementsIndirectCountARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
+PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL;
+PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC
+glad_glFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC
+glad_glNamedFramebufferSampleLocationsfvARB = NULL;
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
+PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
+PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC
+glad_glGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC
+glad_glGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
+PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
+PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC
+glad_glEGLImageTargetTextureStorageEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC
+glad_glCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC
+glad_glCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC
+glad_glCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC
+glad_glNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC
+glad_glNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC
+glad_glNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC
+glad_glNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC
+glad_glNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC
+glad_glNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC
+glad_glNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC
+glad_glGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC
+glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC
+glad_glNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC
+glad_glNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC
+glad_glNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC
+glad_glNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC
+glad_glGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC
+glad_glGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC
+glad_glGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
+glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC
+glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC
+glad_glNamedFramebufferRenderbufferEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC
+glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC
+glad_glNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC
+glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC
+glad_glVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC
+glad_glVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC
+glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC
+glad_glGetNamedFramebufferParameterivEXT = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC
+glad_glVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC
+glad_glVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC
+glad_glVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC
+glad_glVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC
+glad_glVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC
+glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC
+glad_glVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL;
+PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC
+glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC
+glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
+PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
+PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
+PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
+PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
+PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
+PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC
+glad_glTextureStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC
+glad_glTextureStorageMem3DMultisampleEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
+PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
+PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC
+glad_glGetPixelTransformParameterivEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC
+glad_glGetPixelTransformParameterfvEXT = NULL;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
+PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
+PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
+PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
+PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
+PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
+PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
+PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
+PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
+PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC
+glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
+PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
+PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;
+PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;
+PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC
+glad_glMulticastViewportPositionWScaleNVX = NULL;
+PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;
+PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;
+PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;
+PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
+PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
+PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
+PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;
+PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;
+PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;
+PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;
+PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC
+glad_glMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC
+glad_glMultiDrawElementsIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC
+glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC
+glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
+PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
+PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
+PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
+PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
+PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
+PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
+PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
+PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
+PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
+PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
+PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC
+glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
+PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
+PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
+PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC
+glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
+PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
+PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC
+glad_glProgramSubroutineParametersuivNV = NULL;
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC
+glad_glGetProgramSubroutineParameteruivNV = NULL;
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
+PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
+PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC
+glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
+PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
+PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
+PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
+PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
+PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
+PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
+PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
+PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
+PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
+PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC
+glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
+PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
+PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC
+glad_glStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC
+glad_glStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
+PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV = NULL;
+PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV = NULL;
+PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV = NULL;
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
+PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
+PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
+PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
+PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC
+glad_glGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC
+glad_glGetFinalCombinerInputParameterivNV = NULL;
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC
+glad_glNamedFramebufferSampleLocationsfvNV = NULL;
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
+PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
+PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
+PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
+PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
+PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC
+glad_glGetShadingRateSampleLocationivNV = NULL;
+PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
+PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC
+glad_glTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC
+glad_glTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC
+glad_glTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC
+glad_glTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
+PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
+PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC
+glad_glTransformFeedbackStreamAttribsNV = NULL;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC
+glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC
+glad_glBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC
+glad_glVideoCaptureStreamParameterivNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC
+glad_glVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC
+glad_glVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
+PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
+PFNGLFOGXOESPROC glad_glFogxOES = NULL;
+PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
+PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
+PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
+PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
+PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
+PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
+PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
+PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES = NULL;
+PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES = NULL;
+PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES = NULL;
+PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES = NULL;
+PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
+PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
+PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
+PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
+PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
+PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
+PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
+PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
+PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
+PFNGLRECTXOESPROC glad_glRectxOES = NULL;
+PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
+PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
+PFNGLHINTPGIPROC glad_glHintPGI = NULL;
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC
+glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC
+glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC
+glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC
+glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC
+glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC
+glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC
+glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC
+glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC
+glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC
+glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC
+glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC
+glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC
+glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+static void load_GL_VERSION_1_0(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_0) return;
+ glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
+ glad_glHint = (PFNGLHINTPROC)load("glHint");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
+ glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
+ glad_glClear = (PFNGLCLEARPROC)load("glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
+ glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
+ glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
+ glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
+ glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
+ glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
+ glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
+ glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
+ glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
+ glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
+ glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
+ glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
+ glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
+ glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
+ glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
+ glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
+ glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
+ glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
+ glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
+ glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
+ glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
+ glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
+ glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
+ glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
+ glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
+ glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
+ glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
+ glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
+ glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
+ glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
+ glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
+ glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
+ glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
+ glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
+ glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
+ glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
+ glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
+ glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
+ glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
+ glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
+ glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
+ glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
+ glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
+ glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
+ glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
+ glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
+ glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
+ glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
+ glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
+ glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
+ glad_glEnd = (PFNGLENDPROC)load("glEnd");
+ glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
+ glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
+ glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
+ glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
+ glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
+ glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
+ glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
+ glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
+ glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
+ glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
+ glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
+ glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
+ glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
+ glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
+ glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
+ glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
+ glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
+ glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
+ glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
+ glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
+ glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
+ glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
+ glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
+ glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
+ glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
+ glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
+ glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
+ glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
+ glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
+ glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
+ glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
+ glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
+ glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
+ glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
+ glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
+ glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
+ glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
+ glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
+ glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
+ glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
+ glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
+ glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
+ glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
+ glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
+ glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
+ glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
+ glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
+ glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
+ glad_glRects = (PFNGLRECTSPROC)load("glRects");
+ glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
+ glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
+ glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
+ glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
+ glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
+ glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
+ glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
+ glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
+ glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
+ glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
+ glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
+ glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
+ glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
+ glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
+ glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
+ glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
+ glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
+ glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
+ glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
+ glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
+ glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
+ glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
+ glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
+ glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
+ glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
+ glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
+ glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
+ glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
+ glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
+ glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
+ glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
+ glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
+ glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
+ glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
+ glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
+ glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
+ glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
+ glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
+ glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
+ glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
+ glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
+ glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
+ glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
+ glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
+ glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
+ glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
+ glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
+ glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
+ glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
+ glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
+ glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
+ glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
+ glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
+ glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
+ glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
+ glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
+ glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
+ glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
+ glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
+ glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
+ glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
+ glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
+ glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
+ glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
+ glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
+ glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
+ glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
+ glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
+ glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
+ glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
+ glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
+ glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
+ glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
+ glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
+ glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
+ glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
+ glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
+ glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
+ glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
+ glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
+ glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
+ glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
+ glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
+ glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
+ glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
+ glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
+ glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
+ glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
+ glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
+ glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
+ glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
+ glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
+ glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
+ glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
+ glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
+ glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
+ glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
+ glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
+ glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
+ glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
+ glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
+ glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
+ glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
+ glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
+ glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
+ glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
+ glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
+ glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
+ glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
+ glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
+ glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
+ glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
+ glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
+ glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
+ glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
+ glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
+ glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
+ glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
+ glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
+ glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
+ glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
+ glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
+ glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
+ glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
+ glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
+ glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
+ glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
+ glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
+ glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
+ glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
+ glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
+ glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
+ glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
+ glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
+ glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
+ glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
+ glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
+ glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
+ glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
+ glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
+ glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
+ glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
+ glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
+ glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
+ glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
+ glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
+ glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
+ glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
+ glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
+ glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
+ glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
+ glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
+ glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
+ glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
+ glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
+ glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
+ glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
+ glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
+ glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
+ glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
+ glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
+ glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
+ glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
+ glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
+ glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
+}
+static void load_GL_VERSION_1_1(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_1) return;
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
+ glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
+ glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
+ glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
+ glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
+ glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
+ glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
+ glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
+ glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
+ glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
+ glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
+ glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
+ glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
+ glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
+ glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
+ glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
+ glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
+}
+static void load_GL_VERSION_1_2(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_2) return;
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
+}
+static void load_GL_VERSION_1_3(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
+ glad_glCompressedTexSubImage3D =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
+ glad_glCompressedTexSubImage2D =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage1D =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
+ glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
+ glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
+ glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
+ glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
+ glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
+ glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
+ glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
+ glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
+ glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
+ glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
+ glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
+ glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
+ glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
+ glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
+ glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
+ glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
+ glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
+ glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
+ glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
+ glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
+ glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
+ glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
+ glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
+ glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
+ glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
+ glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
+ glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
+ glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
+ glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
+ glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
+ glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
+ glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
+ glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
+ glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
+ glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
+ glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
+ glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
+}
+static void load_GL_VERSION_1_4(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
+ glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
+ glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
+ glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
+ glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
+ glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
+ glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
+ glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
+ glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
+ glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
+ glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
+ glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
+ glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
+ glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
+ glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
+ glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
+ glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
+ glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
+ glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
+ glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
+ glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
+ glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
+ glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
+ glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
+ glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
+ glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
+ glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
+ glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
+ glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
+ glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
+ glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
+ glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
+ glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
+ glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
+ glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
+ glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
+ glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
+ glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
+ glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+}
+static void load_GL_VERSION_1_5(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_1_5) return;
+ glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
+ glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
+ glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
+}
+static void load_GL_VERSION_2_0(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_2_0) return;
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
+ glad_glDisableVertexAttribArray =
+ (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
+ glad_glEnableVertexAttribArray =
+ (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
+ glad_glGetVertexAttribPointerv =
+ (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
+}
+static void load_GL_VERSION_2_1(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
+}
+static void load_GL_VERSION_3_0(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_3_0) return;
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+ glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
+ glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glTransformFeedbackVaryings =
+ (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
+ glad_glGetTransformFeedbackVarying =
+ (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv =
+ (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer =
+ (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv =
+ (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample =
+ (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer =
+ (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_VERSION_3_1(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_3_1) return;
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+ glad_glGetActiveUniformBlockiv =
+ (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformBlockName =
+ (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_VERSION_3_2(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_3_2) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+ glad_glDrawRangeElementsBaseVertex =
+ (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+ glad_glMultiDrawElementsBaseVertex =
+ (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_VERSION_3_3(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed =
+ (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+ glad_glGetSamplerParameterIuiv =
+ (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_VERSION_4_0(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_0) return;
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+ glad_glGetSubroutineUniformLocation =
+ (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+ glad_glGetActiveSubroutineUniformiv =
+ (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+ glad_glGetActiveSubroutineUniformName =
+ (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineName =
+ (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+ glad_glGetUniformSubroutineuiv =
+ (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks =
+ (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+ glad_glResumeTransformFeedback =
+ (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+ glad_glDrawTransformFeedbackStream =
+ (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_VERSION_4_1(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_1) return;
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+ glad_glGetShaderPrecisionFormat =
+ (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix2x3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix3x2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix2x4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix4x2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix3x4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4x3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+ glad_glProgramUniformMatrix2x3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix3x2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix2x4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix4x2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix3x4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix4x3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+ glad_glValidateProgramPipeline =
+ (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+ glad_glGetProgramPipelineInfoLog =
+ (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+}
+static void load_GL_VERSION_4_2(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_2) return;
+ glad_glDrawArraysInstancedBaseInstance =
+ (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(
+ "glDrawElementsInstancedBaseVertexBaseInstance");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+ glad_glGetActiveAtomicCounterBufferiv =
+ (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+ glad_glDrawTransformFeedbackInstanced =
+ (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced =
+ (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_VERSION_4_3(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_3) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+ glad_glDispatchComputeIndirect =
+ (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv =
+ (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+ glad_glInvalidateBufferSubData =
+ (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer =
+ (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+ glad_glMultiDrawArraysIndirect =
+ (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex =
+ (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+ glad_glGetProgramResourceLocation =
+ (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex =
+ (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+ glad_glShaderStorageBlockBinding =
+ (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+ glad_glTexStorage2DMultisample =
+ (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample =
+ (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+}
+static void load_GL_VERSION_4_4(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_4) return;
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
+}
+static void load_GL_VERSION_4_5(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_5) return;
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
+ glad_glCreateTransformFeedbacks =
+ (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
+ glad_glTransformFeedbackBufferBase =
+ (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange =
+ (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
+ glad_glGetTransformFeedbacki_v =
+ (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbacki64_v =
+ (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
+ glad_glClearNamedBufferSubData =
+ (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
+ glad_glFlushMappedNamedBufferRange =
+ (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
+ glad_glGetNamedBufferParameteriv =
+ (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferParameteri64v =
+ (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
+ glad_glNamedFramebufferRenderbuffer =
+ (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferParameteri =
+ (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
+ glad_glNamedFramebufferTexture =
+ (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
+ glad_glNamedFramebufferDrawBuffer =
+ (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers =
+ (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferReadBuffer =
+ (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
+ glad_glInvalidateNamedFramebufferData =
+ (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData =
+ (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
+ glad_glClearNamedFramebufferiv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
+ glad_glClearNamedFramebufferfv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferfi =
+ (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus =
+ (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
+ glad_glGetNamedFramebufferParameteriv =
+ (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
+ glad_glGetNamedFramebufferAttachmentParameteriv =
+ (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(
+ "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
+ glad_glNamedRenderbufferStorage =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
+ glad_glGetNamedRenderbufferParameteriv =
+ (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
+ glad_glTextureStorage2DMultisample =
+ (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
+ glad_glTextureStorage3DMultisample =
+ (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
+ glad_glCompressedTextureSubImage1D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
+ glad_glGetCompressedTextureImage =
+ (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
+ glad_glGetTextureLevelParameterfv =
+ (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv =
+ (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv =
+ (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib =
+ (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib =
+ (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
+ glad_glVertexArrayElementBuffer =
+ (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer =
+ (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers =
+ (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
+ glad_glVertexArrayAttribBinding =
+ (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat =
+ (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat =
+ (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat =
+ (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor =
+ (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
+ glad_glGetVertexArrayIndexediv =
+ (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayIndexed64iv =
+ (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
+ glad_glGetQueryBufferObjecti64v =
+ (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v =
+ (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv =
+ (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
+ glad_glGetCompressedTextureSubImage =
+ (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
+ glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)load("glGetnCompressedTexImage");
+ glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)load("glGetnTexImage");
+ glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)load("glGetnUniformdv");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
+ glad_glGetnMapdv = (PFNGLGETNMAPDVPROC)load("glGetnMapdv");
+ glad_glGetnMapfv = (PFNGLGETNMAPFVPROC)load("glGetnMapfv");
+ glad_glGetnMapiv = (PFNGLGETNMAPIVPROC)load("glGetnMapiv");
+ glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)load("glGetnPixelMapfv");
+ glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)load("glGetnPixelMapuiv");
+ glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)load("glGetnPixelMapusv");
+ glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)load("glGetnPolygonStipple");
+ glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
+ glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)load("glGetnConvolutionFilter");
+ glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)load("glGetnSeparableFilter");
+ glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)load("glGetnHistogram");
+ glad_glGetnMinmax = (PFNGLGETNMINMAXPROC)load("glGetnMinmax");
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
+}
+static void load_GL_VERSION_4_6(GLADloadproc load) {
+ if (!GLAD_GL_VERSION_4_6) return;
+ glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)load("glSpecializeShader");
+ glad_glMultiDrawArraysIndirectCount =
+ (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)load("glMultiDrawArraysIndirectCount");
+ glad_glMultiDrawElementsIndirectCount =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)load("glMultiDrawElementsIndirectCount");
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
+}
+static void load_GL_3DFX_tbuffer(GLADloadproc load) {
+ if (!GLAD_GL_3DFX_tbuffer) return;
+ glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
+}
+static void load_GL_AMD_debug_output(GLADloadproc load) {
+ if (!GLAD_GL_AMD_debug_output) return;
+ glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
+ glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
+ glad_glDebugMessageCallbackAMD =
+ (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
+ glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
+}
+static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
+ if (!GLAD_GL_AMD_draw_buffers_blend) return;
+ glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)load("glBlendFuncIndexedAMD");
+ glad_glBlendFuncSeparateIndexedAMD =
+ (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)load("glBlendFuncSeparateIndexedAMD");
+ glad_glBlendEquationIndexedAMD =
+ (PFNGLBLENDEQUATIONINDEXEDAMDPROC)load("glBlendEquationIndexedAMD");
+ glad_glBlendEquationSeparateIndexedAMD =
+ (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)load("glBlendEquationSeparateIndexedAMD");
+}
+static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc load) {
+ if (!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
+ glad_glRenderbufferStorageMultisampleAdvancedAMD =
+ (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(
+ "glRenderbufferStorageMultisampleAdvancedAMD");
+ glad_glNamedRenderbufferStorageMultisampleAdvancedAMD =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)load(
+ "glNamedRenderbufferStorageMultisampleAdvancedAMD");
+}
+static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
+ if (!GLAD_GL_AMD_framebuffer_sample_positions) return;
+ glad_glFramebufferSamplePositionsfvAMD =
+ (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glFramebufferSamplePositionsfvAMD");
+ glad_glNamedFramebufferSamplePositionsfvAMD =
+ (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)load("glNamedFramebufferSamplePositionsfvAMD");
+ glad_glGetFramebufferParameterfvAMD =
+ (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetFramebufferParameterfvAMD");
+ glad_glGetNamedFramebufferParameterfvAMD =
+ (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)load("glGetNamedFramebufferParameterfvAMD");
+}
+static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
+ if (!GLAD_GL_AMD_gpu_shader_int64) return;
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
+ if (!GLAD_GL_AMD_interleaved_elements) return;
+ glad_glVertexAttribParameteriAMD =
+ (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)load("glVertexAttribParameteriAMD");
+}
+static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
+ if (!GLAD_GL_AMD_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectAMD =
+ (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)load("glMultiDrawArraysIndirectAMD");
+ glad_glMultiDrawElementsIndirectAMD =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)load("glMultiDrawElementsIndirectAMD");
+}
+static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
+ if (!GLAD_GL_AMD_name_gen_delete) return;
+ glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC)load("glGenNamesAMD");
+ glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)load("glDeleteNamesAMD");
+ glad_glIsNameAMD = (PFNGLISNAMEAMDPROC)load("glIsNameAMD");
+}
+static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
+ if (!GLAD_GL_AMD_occlusion_query_event) return;
+ glad_glQueryObjectParameteruiAMD =
+ (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)load("glQueryObjectParameteruiAMD");
+}
+static void load_GL_AMD_performance_monitor(GLADloadproc load) {
+ if (!GLAD_GL_AMD_performance_monitor) return;
+ glad_glGetPerfMonitorGroupsAMD =
+ (PFNGLGETPERFMONITORGROUPSAMDPROC)load("glGetPerfMonitorGroupsAMD");
+ glad_glGetPerfMonitorCountersAMD =
+ (PFNGLGETPERFMONITORCOUNTERSAMDPROC)load("glGetPerfMonitorCountersAMD");
+ glad_glGetPerfMonitorGroupStringAMD =
+ (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)load("glGetPerfMonitorGroupStringAMD");
+ glad_glGetPerfMonitorCounterStringAMD =
+ (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)load("glGetPerfMonitorCounterStringAMD");
+ glad_glGetPerfMonitorCounterInfoAMD =
+ (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)load("glGetPerfMonitorCounterInfoAMD");
+ glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)load("glGenPerfMonitorsAMD");
+ glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
+ glad_glSelectPerfMonitorCountersAMD =
+ (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)load("glSelectPerfMonitorCountersAMD");
+ glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)load("glBeginPerfMonitorAMD");
+ glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)load("glEndPerfMonitorAMD");
+ glad_glGetPerfMonitorCounterDataAMD =
+ (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)load("glGetPerfMonitorCounterDataAMD");
+}
+static void load_GL_AMD_sample_positions(GLADloadproc load) {
+ if (!GLAD_GL_AMD_sample_positions) return;
+ glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)load("glSetMultisamplefvAMD");
+}
+static void load_GL_AMD_sparse_texture(GLADloadproc load) {
+ if (!GLAD_GL_AMD_sparse_texture) return;
+ glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)load("glTexStorageSparseAMD");
+ glad_glTextureStorageSparseAMD =
+ (PFNGLTEXTURESTORAGESPARSEAMDPROC)load("glTextureStorageSparseAMD");
+}
+static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
+ if (!GLAD_GL_AMD_stencil_operation_extended) return;
+ glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)load("glStencilOpValueAMD");
+}
+static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
+ if (!GLAD_GL_AMD_vertex_shader_tessellator) return;
+ glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)load("glTessellationFactorAMD");
+ glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)load("glTessellationModeAMD");
+}
+static void load_GL_APPLE_element_array(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_element_array) return;
+ glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)load("glElementPointerAPPLE");
+ glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)load("glDrawElementArrayAPPLE");
+ glad_glDrawRangeElementArrayAPPLE =
+ (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)load("glDrawRangeElementArrayAPPLE");
+ glad_glMultiDrawElementArrayAPPLE =
+ (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)load("glMultiDrawElementArrayAPPLE");
+ glad_glMultiDrawRangeElementArrayAPPLE =
+ (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)load("glMultiDrawRangeElementArrayAPPLE");
+}
+static void load_GL_APPLE_fence(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_fence) return;
+ glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)load("glGenFencesAPPLE");
+ glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)load("glDeleteFencesAPPLE");
+ glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
+ glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
+ glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
+ glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)load("glFinishFenceAPPLE");
+ glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)load("glTestObjectAPPLE");
+ glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)load("glFinishObjectAPPLE");
+}
+static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_flush_buffer_range) return;
+ glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)load("glBufferParameteriAPPLE");
+ glad_glFlushMappedBufferRangeAPPLE =
+ (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)load("glFlushMappedBufferRangeAPPLE");
+}
+static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_object_purgeable) return;
+ glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)load("glObjectPurgeableAPPLE");
+ glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)load("glObjectUnpurgeableAPPLE");
+ glad_glGetObjectParameterivAPPLE =
+ (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)load("glGetObjectParameterivAPPLE");
+}
+static void load_GL_APPLE_texture_range(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_texture_range) return;
+ glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)load("glTextureRangeAPPLE");
+ glad_glGetTexParameterPointervAPPLE =
+ (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)load("glGetTexParameterPointervAPPLE");
+}
+static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_vertex_array_object) return;
+ glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)load("glBindVertexArrayAPPLE");
+ glad_glDeleteVertexArraysAPPLE =
+ (PFNGLDELETEVERTEXARRAYSAPPLEPROC)load("glDeleteVertexArraysAPPLE");
+ glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)load("glGenVertexArraysAPPLE");
+ glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)load("glIsVertexArrayAPPLE");
+}
+static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_vertex_array_range) return;
+ glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)load("glVertexArrayRangeAPPLE");
+ glad_glFlushVertexArrayRangeAPPLE =
+ (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)load("glFlushVertexArrayRangeAPPLE");
+ glad_glVertexArrayParameteriAPPLE =
+ (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)load("glVertexArrayParameteriAPPLE");
+}
+static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
+ if (!GLAD_GL_APPLE_vertex_program_evaluators) return;
+ glad_glEnableVertexAttribAPPLE =
+ (PFNGLENABLEVERTEXATTRIBAPPLEPROC)load("glEnableVertexAttribAPPLE");
+ glad_glDisableVertexAttribAPPLE =
+ (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)load("glDisableVertexAttribAPPLE");
+ glad_glIsVertexAttribEnabledAPPLE =
+ (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)load("glIsVertexAttribEnabledAPPLE");
+ glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)load("glMapVertexAttrib1dAPPLE");
+ glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)load("glMapVertexAttrib1fAPPLE");
+ glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)load("glMapVertexAttrib2dAPPLE");
+ glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)load("glMapVertexAttrib2fAPPLE");
+}
+static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
+ if (!GLAD_GL_ARB_ES2_compatibility) return;
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
+ glad_glGetShaderPrecisionFormat =
+ (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
+}
+static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
+ if (!GLAD_GL_ARB_ES3_1_compatibility) return;
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)load("glMemoryBarrierByRegion");
+}
+static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
+ if (!GLAD_GL_ARB_ES3_2_compatibility) return;
+ glad_glPrimitiveBoundingBoxARB =
+ (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)load("glPrimitiveBoundingBoxARB");
+}
+static void load_GL_ARB_base_instance(GLADloadproc load) {
+ if (!GLAD_GL_ARB_base_instance) return;
+ glad_glDrawArraysInstancedBaseInstance =
+ (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load(
+ "glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void load_GL_ARB_bindless_texture(GLADloadproc load) {
+ if (!GLAD_GL_ARB_bindless_texture) return;
+ glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)load("glGetTextureHandleARB");
+ glad_glGetTextureSamplerHandleARB =
+ (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
+ glad_glMakeTextureHandleResidentARB =
+ (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)load("glMakeTextureHandleResidentARB");
+ glad_glMakeTextureHandleNonResidentARB =
+ (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)load("glMakeTextureHandleNonResidentARB");
+ glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)load("glGetImageHandleARB");
+ glad_glMakeImageHandleResidentARB =
+ (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
+ glad_glMakeImageHandleNonResidentARB =
+ (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
+ glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
+ glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
+ glad_glProgramUniformHandleui64ARB =
+ (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
+ glad_glProgramUniformHandleui64vARB =
+ (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
+ glad_glIsTextureHandleResidentARB =
+ (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
+ glad_glIsImageHandleResidentARB =
+ (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
+ glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
+ glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)load("glVertexAttribL1ui64vARB");
+ glad_glGetVertexAttribLui64vARB =
+ (PFNGLGETVERTEXATTRIBLUI64VARBPROC)load("glGetVertexAttribLui64vARB");
+}
+static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
+ if (!GLAD_GL_ARB_blend_func_extended) return;
+ glad_glBindFragDataLocationIndexed =
+ (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
+}
+static void load_GL_ARB_buffer_storage(GLADloadproc load) {
+ if (!GLAD_GL_ARB_buffer_storage) return;
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
+}
+static void load_GL_ARB_cl_event(GLADloadproc load) {
+ if (!GLAD_GL_ARB_cl_event) return;
+ glad_glCreateSyncFromCLeventARB =
+ (PFNGLCREATESYNCFROMCLEVENTARBPROC)load("glCreateSyncFromCLeventARB");
+}
+static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_clear_buffer_object) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
+}
+static void load_GL_ARB_clear_texture(GLADloadproc load) {
+ if (!GLAD_GL_ARB_clear_texture) return;
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)load("glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)load("glClearTexSubImage");
+}
+static void load_GL_ARB_clip_control(GLADloadproc load) {
+ if (!GLAD_GL_ARB_clip_control) return;
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
+}
+static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
+ if (!GLAD_GL_ARB_color_buffer_float) return;
+ glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
+}
+static void load_GL_ARB_compute_shader(GLADloadproc load) {
+ if (!GLAD_GL_ARB_compute_shader) return;
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
+ glad_glDispatchComputeIndirect =
+ (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
+}
+static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
+ if (!GLAD_GL_ARB_compute_variable_group_size) return;
+ glad_glDispatchComputeGroupSizeARB =
+ (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)load("glDispatchComputeGroupSizeARB");
+}
+static void load_GL_ARB_copy_buffer(GLADloadproc load) {
+ if (!GLAD_GL_ARB_copy_buffer) return;
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
+}
+static void load_GL_ARB_copy_image(GLADloadproc load) {
+ if (!GLAD_GL_ARB_copy_image) return;
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
+}
+static void load_GL_ARB_debug_output(GLADloadproc load) {
+ if (!GLAD_GL_ARB_debug_output) return;
+ glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
+ glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
+ glad_glDebugMessageCallbackARB =
+ (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
+ glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
+}
+static void load_GL_ARB_direct_state_access(GLADloadproc load) {
+ if (!GLAD_GL_ARB_direct_state_access) return;
+ glad_glCreateTransformFeedbacks =
+ (PFNGLCREATETRANSFORMFEEDBACKSPROC)load("glCreateTransformFeedbacks");
+ glad_glTransformFeedbackBufferBase =
+ (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)load("glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange =
+ (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)load("glTransformFeedbackBufferRange");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)load("glGetTransformFeedbackiv");
+ glad_glGetTransformFeedbacki_v =
+ (PFNGLGETTRANSFORMFEEDBACKI_VPROC)load("glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbacki64_v =
+ (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)load("glGetTransformFeedbacki64_v");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC)load("glCreateBuffers");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)load("glNamedBufferStorage");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)load("glNamedBufferData");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)load("glNamedBufferSubData");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)load("glCopyNamedBufferSubData");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)load("glClearNamedBufferData");
+ glad_glClearNamedBufferSubData =
+ (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)load("glClearNamedBufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)load("glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)load("glMapNamedBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)load("glUnmapNamedBuffer");
+ glad_glFlushMappedNamedBufferRange =
+ (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)load("glFlushMappedNamedBufferRange");
+ glad_glGetNamedBufferParameteriv =
+ (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)load("glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferParameteri64v =
+ (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)load("glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)load("glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)load("glGetNamedBufferSubData");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)load("glCreateFramebuffers");
+ glad_glNamedFramebufferRenderbuffer =
+ (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)load("glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferParameteri =
+ (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)load("glNamedFramebufferParameteri");
+ glad_glNamedFramebufferTexture =
+ (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)load("glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)load("glNamedFramebufferTextureLayer");
+ glad_glNamedFramebufferDrawBuffer =
+ (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)load("glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers =
+ (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)load("glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferReadBuffer =
+ (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)load("glNamedFramebufferReadBuffer");
+ glad_glInvalidateNamedFramebufferData =
+ (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)load("glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData =
+ (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)load("glInvalidateNamedFramebufferSubData");
+ glad_glClearNamedFramebufferiv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)load("glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)load("glClearNamedFramebufferuiv");
+ glad_glClearNamedFramebufferfv =
+ (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)load("glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferfi =
+ (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)load("glClearNamedFramebufferfi");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)load("glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus =
+ (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)load("glCheckNamedFramebufferStatus");
+ glad_glGetNamedFramebufferParameteriv =
+ (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)load("glGetNamedFramebufferParameteriv");
+ glad_glGetNamedFramebufferAttachmentParameteriv =
+ (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load(
+ "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)load("glCreateRenderbuffers");
+ glad_glNamedRenderbufferStorage =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)load("glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glNamedRenderbufferStorageMultisample");
+ glad_glGetNamedRenderbufferParameteriv =
+ (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)load("glGetNamedRenderbufferParameteriv");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC)load("glCreateTextures");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)load("glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)load("glTextureBufferRange");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)load("glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)load("glTextureStorage2D");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)load("glTextureStorage3D");
+ glad_glTextureStorage2DMultisample =
+ (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)load("glTextureStorage2DMultisample");
+ glad_glTextureStorage3DMultisample =
+ (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)load("glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)load("glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)load("glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)load("glTextureSubImage3D");
+ glad_glCompressedTextureSubImage1D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)load("glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)load("glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)load("glCompressedTextureSubImage3D");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)load("glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)load("glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)load("glCopyTextureSubImage3D");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)load("glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)load("glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)load("glTextureParameteri");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)load("glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)load("glTextureParameterIuiv");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)load("glTextureParameteriv");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)load("glGenerateTextureMipmap");
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)load("glBindTextureUnit");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)load("glGetTextureImage");
+ glad_glGetCompressedTextureImage =
+ (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)load("glGetCompressedTextureImage");
+ glad_glGetTextureLevelParameterfv =
+ (PFNGLGETTEXTURELEVELPARAMETERFVPROC)load("glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv =
+ (PFNGLGETTEXTURELEVELPARAMETERIVPROC)load("glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)load("glGetTextureParameterfv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)load("glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv =
+ (PFNGLGETTEXTUREPARAMETERIUIVPROC)load("glGetTextureParameterIuiv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)load("glGetTextureParameteriv");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)load("glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib =
+ (PFNGLDISABLEVERTEXARRAYATTRIBPROC)load("glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib =
+ (PFNGLENABLEVERTEXARRAYATTRIBPROC)load("glEnableVertexArrayAttrib");
+ glad_glVertexArrayElementBuffer =
+ (PFNGLVERTEXARRAYELEMENTBUFFERPROC)load("glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer =
+ (PFNGLVERTEXARRAYVERTEXBUFFERPROC)load("glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers =
+ (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)load("glVertexArrayVertexBuffers");
+ glad_glVertexArrayAttribBinding =
+ (PFNGLVERTEXARRAYATTRIBBINDINGPROC)load("glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat =
+ (PFNGLVERTEXARRAYATTRIBFORMATPROC)load("glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat =
+ (PFNGLVERTEXARRAYATTRIBIFORMATPROC)load("glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat =
+ (PFNGLVERTEXARRAYATTRIBLFORMATPROC)load("glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor =
+ (PFNGLVERTEXARRAYBINDINGDIVISORPROC)load("glVertexArrayBindingDivisor");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)load("glGetVertexArrayiv");
+ glad_glGetVertexArrayIndexediv =
+ (PFNGLGETVERTEXARRAYINDEXEDIVPROC)load("glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayIndexed64iv =
+ (PFNGLGETVERTEXARRAYINDEXED64IVPROC)load("glGetVertexArrayIndexed64iv");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC)load("glCreateSamplers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)load("glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC)load("glCreateQueries");
+ glad_glGetQueryBufferObjecti64v =
+ (PFNGLGETQUERYBUFFEROBJECTI64VPROC)load("glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)load("glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v =
+ (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)load("glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv =
+ (PFNGLGETQUERYBUFFEROBJECTUIVPROC)load("glGetQueryBufferObjectuiv");
+}
+static void load_GL_ARB_draw_buffers(GLADloadproc load) {
+ if (!GLAD_GL_ARB_draw_buffers) return;
+ glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)load("glDrawBuffersARB");
+}
+static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
+ if (!GLAD_GL_ARB_draw_buffers_blend) return;
+ glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)load("glBlendEquationiARB");
+ glad_glBlendEquationSeparateiARB =
+ (PFNGLBLENDEQUATIONSEPARATEIARBPROC)load("glBlendEquationSeparateiARB");
+ glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)load("glBlendFunciARB");
+ glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)load("glBlendFuncSeparateiARB");
+}
+static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
+ if (!GLAD_GL_ARB_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
+ glad_glDrawRangeElementsBaseVertex =
+ (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex =
+ (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
+ glad_glMultiDrawElementsBaseVertex =
+ (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
+}
+static void load_GL_ARB_draw_indirect(GLADloadproc load) {
+ if (!GLAD_GL_ARB_draw_indirect) return;
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
+}
+static void load_GL_ARB_draw_instanced(GLADloadproc load) {
+ if (!GLAD_GL_ARB_draw_instanced) return;
+ glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)load("glDrawArraysInstancedARB");
+ glad_glDrawElementsInstancedARB =
+ (PFNGLDRAWELEMENTSINSTANCEDARBPROC)load("glDrawElementsInstancedARB");
+}
+static void load_GL_ARB_fragment_program(GLADloadproc load) {
+ if (!GLAD_GL_ARB_fragment_program) return;
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+ glad_glProgramEnvParameter4dARB =
+ (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB =
+ (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB =
+ (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB =
+ (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB =
+ (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB =
+ (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB =
+ (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB =
+ (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+ glad_glGetProgramEnvParameterdvARB =
+ (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB =
+ (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB =
+ (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB =
+ (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
+ if (!GLAD_GL_ARB_framebuffer_no_attachments) return;
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv =
+ (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
+}
+static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
+ glad_glGetRenderbufferParameteriv =
+ (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
+ glad_glFramebufferRenderbuffer =
+ (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
+ glad_glGetFramebufferAttachmentParameteriv =
+ (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
+ glad_glRenderbufferStorageMultisample =
+ (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
+ glad_glFramebufferTextureLayer =
+ (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
+}
+static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
+ if (!GLAD_GL_ARB_geometry_shader4) return;
+ glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)load("glProgramParameteriARB");
+ glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)load("glFramebufferTextureARB");
+ glad_glFramebufferTextureLayerARB =
+ (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)load("glFramebufferTextureLayerARB");
+ glad_glFramebufferTextureFaceARB =
+ (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)load("glFramebufferTextureFaceARB");
+}
+static void load_GL_ARB_get_program_binary(GLADloadproc load) {
+ if (!GLAD_GL_ARB_get_program_binary) return;
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+}
+static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
+ if (!GLAD_GL_ARB_get_texture_sub_image) return;
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)load("glGetTextureSubImage");
+ glad_glGetCompressedTextureSubImage =
+ (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)load("glGetCompressedTextureSubImage");
+}
+static void load_GL_ARB_gl_spirv(GLADloadproc load) {
+ if (!GLAD_GL_ARB_gl_spirv) return;
+ glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)load("glSpecializeShaderARB");
+}
+static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
+ if (!GLAD_GL_ARB_gpu_shader_fp64) return;
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
+}
+static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
+ if (!GLAD_GL_ARB_gpu_shader_int64) return;
+ glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)load("glUniform1i64ARB");
+ glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)load("glUniform2i64ARB");
+ glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)load("glUniform3i64ARB");
+ glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)load("glUniform4i64ARB");
+ glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)load("glUniform1i64vARB");
+ glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)load("glUniform2i64vARB");
+ glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)load("glUniform3i64vARB");
+ glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)load("glUniform4i64vARB");
+ glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)load("glUniform1ui64ARB");
+ glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)load("glUniform2ui64ARB");
+ glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)load("glUniform3ui64ARB");
+ glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)load("glUniform4ui64ARB");
+ glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)load("glUniform1ui64vARB");
+ glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)load("glUniform2ui64vARB");
+ glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)load("glUniform3ui64vARB");
+ glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)load("glUniform4ui64vARB");
+ glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)load("glGetUniformi64vARB");
+ glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)load("glGetUniformui64vARB");
+ glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)load("glGetnUniformi64vARB");
+ glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)load("glGetnUniformui64vARB");
+ glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)load("glProgramUniform1i64ARB");
+ glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
+ glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
+ glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
+ glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)load("glProgramUniform1i64vARB");
+ glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)load("glProgramUniform2i64vARB");
+ glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)load("glProgramUniform3i64vARB");
+ glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
+ glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
+ glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
+ glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
+ glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
+ glad_glProgramUniform1ui64vARB =
+ (PFNGLPROGRAMUNIFORM1UI64VARBPROC)load("glProgramUniform1ui64vARB");
+ glad_glProgramUniform2ui64vARB =
+ (PFNGLPROGRAMUNIFORM2UI64VARBPROC)load("glProgramUniform2ui64vARB");
+ glad_glProgramUniform3ui64vARB =
+ (PFNGLPROGRAMUNIFORM3UI64VARBPROC)load("glProgramUniform3ui64vARB");
+ glad_glProgramUniform4ui64vARB =
+ (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
+}
+static void load_GL_ARB_imaging(GLADloadproc load) {
+ if (!GLAD_GL_ARB_imaging) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
+ glad_glColorTable = (PFNGLCOLORTABLEPROC)load("glColorTable");
+ glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
+ glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
+ glad_glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)load("glCopyColorTable");
+ glad_glGetColorTable = (PFNGLGETCOLORTABLEPROC)load("glGetColorTable");
+ glad_glGetColorTableParameterfv =
+ (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
+ glad_glGetColorTableParameteriv =
+ (PFNGLGETCOLORTABLEPARAMETERIVPROC)load("glGetColorTableParameteriv");
+ glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
+ glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
+ glad_glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)load("glConvolutionFilter1D");
+ glad_glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)load("glConvolutionFilter2D");
+ glad_glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)load("glConvolutionParameterf");
+ glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
+ glad_glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)load("glConvolutionParameteri");
+ glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
+ glad_glCopyConvolutionFilter1D =
+ (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
+ glad_glCopyConvolutionFilter2D =
+ (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
+ glad_glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)load("glGetConvolutionFilter");
+ glad_glGetConvolutionParameterfv =
+ (PFNGLGETCONVOLUTIONPARAMETERFVPROC)load("glGetConvolutionParameterfv");
+ glad_glGetConvolutionParameteriv =
+ (PFNGLGETCONVOLUTIONPARAMETERIVPROC)load("glGetConvolutionParameteriv");
+ glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
+ glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
+ glad_glGetHistogram = (PFNGLGETHISTOGRAMPROC)load("glGetHistogram");
+ glad_glGetHistogramParameterfv =
+ (PFNGLGETHISTOGRAMPARAMETERFVPROC)load("glGetHistogramParameterfv");
+ glad_glGetHistogramParameteriv =
+ (PFNGLGETHISTOGRAMPARAMETERIVPROC)load("glGetHistogramParameteriv");
+ glad_glGetMinmax = (PFNGLGETMINMAXPROC)load("glGetMinmax");
+ glad_glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)load("glGetMinmaxParameterfv");
+ glad_glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)load("glGetMinmaxParameteriv");
+ glad_glHistogram = (PFNGLHISTOGRAMPROC)load("glHistogram");
+ glad_glMinmax = (PFNGLMINMAXPROC)load("glMinmax");
+ glad_glResetHistogram = (PFNGLRESETHISTOGRAMPROC)load("glResetHistogram");
+ glad_glResetMinmax = (PFNGLRESETMINMAXPROC)load("glResetMinmax");
+}
+static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
+ if (!GLAD_GL_ARB_indirect_parameters) return;
+ glad_glMultiDrawArraysIndirectCountARB =
+ (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)load("glMultiDrawArraysIndirectCountARB");
+ glad_glMultiDrawElementsIndirectCountARB =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
+}
+static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
+ if (!GLAD_GL_ARB_instanced_arrays) return;
+ glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)load("glVertexAttribDivisorARB");
+}
+static void load_GL_ARB_internalformat_query(GLADloadproc load) {
+ if (!GLAD_GL_ARB_internalformat_query) return;
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
+}
+static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
+ if (!GLAD_GL_ARB_internalformat_query2) return;
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
+}
+static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
+ if (!GLAD_GL_ARB_invalidate_subdata) return;
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
+ glad_glInvalidateBufferSubData =
+ (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer =
+ (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
+}
+static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
+ if (!GLAD_GL_ARB_map_buffer_range) return;
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
+}
+static void load_GL_ARB_matrix_palette(GLADloadproc load) {
+ if (!GLAD_GL_ARB_matrix_palette) return;
+ glad_glCurrentPaletteMatrixARB =
+ (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
+ glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
+ glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
+ glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
+ glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
+}
+static void load_GL_ARB_multi_bind(GLADloadproc load) {
+ if (!GLAD_GL_ARB_multi_bind) return;
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)load("glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)load("glBindBuffersRange");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC)load("glBindTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)load("glBindImageTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)load("glBindVertexBuffers");
+}
+static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
+ if (!GLAD_GL_ARB_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirect =
+ (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
+}
+static void load_GL_ARB_multisample(GLADloadproc load) {
+ if (!GLAD_GL_ARB_multisample) return;
+ glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
+}
+static void load_GL_ARB_multitexture(GLADloadproc load) {
+ if (!GLAD_GL_ARB_multitexture) return;
+ glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)load("glActiveTextureARB");
+ glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
+ glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
+ glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
+ glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
+ glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
+ glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
+ glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
+ glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)load("glMultiTexCoord1sARB");
+ glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
+ glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)load("glMultiTexCoord2dARB");
+ glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)load("glMultiTexCoord2dvARB");
+ glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)load("glMultiTexCoord2fARB");
+ glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)load("glMultiTexCoord2fvARB");
+ glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)load("glMultiTexCoord2iARB");
+ glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)load("glMultiTexCoord2ivARB");
+ glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)load("glMultiTexCoord2sARB");
+ glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)load("glMultiTexCoord2svARB");
+ glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)load("glMultiTexCoord3dARB");
+ glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)load("glMultiTexCoord3dvARB");
+ glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)load("glMultiTexCoord3fARB");
+ glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)load("glMultiTexCoord3fvARB");
+ glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)load("glMultiTexCoord3iARB");
+ glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)load("glMultiTexCoord3ivARB");
+ glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)load("glMultiTexCoord3sARB");
+ glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)load("glMultiTexCoord3svARB");
+ glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)load("glMultiTexCoord4dARB");
+ glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)load("glMultiTexCoord4dvARB");
+ glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)load("glMultiTexCoord4fARB");
+ glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)load("glMultiTexCoord4fvARB");
+ glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)load("glMultiTexCoord4iARB");
+ glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)load("glMultiTexCoord4ivARB");
+ glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)load("glMultiTexCoord4sARB");
+ glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)load("glMultiTexCoord4svARB");
+}
+static void load_GL_ARB_occlusion_query(GLADloadproc load) {
+ if (!GLAD_GL_ARB_occlusion_query) return;
+ glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)load("glGenQueriesARB");
+ glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
+ glad_glIsQueryARB = (PFNGLISQUERYARBPROC)load("glIsQueryARB");
+ glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)load("glBeginQueryARB");
+ glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)load("glEndQueryARB");
+ glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)load("glGetQueryivARB");
+ glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)load("glGetQueryObjectivARB");
+ glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)load("glGetQueryObjectuivARB");
+}
+static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
+ if (!GLAD_GL_ARB_parallel_shader_compile) return;
+ glad_glMaxShaderCompilerThreadsARB =
+ (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)load("glMaxShaderCompilerThreadsARB");
+}
+static void load_GL_ARB_point_parameters(GLADloadproc load) {
+ if (!GLAD_GL_ARB_point_parameters) return;
+ glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)load("glPointParameterfARB");
+ glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)load("glPointParameterfvARB");
+}
+static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
+ if (!GLAD_GL_ARB_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)load("glPolygonOffsetClamp");
+}
+static void load_GL_ARB_program_interface_query(GLADloadproc load) {
+ if (!GLAD_GL_ARB_program_interface_query) return;
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex =
+ (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
+ glad_glGetProgramResourceLocation =
+ (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex =
+ (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
+}
+static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
+ if (!GLAD_GL_ARB_provoking_vertex) return;
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
+}
+static void load_GL_ARB_robustness(GLADloadproc load) {
+ if (!GLAD_GL_ARB_robustness) return;
+ glad_glGetGraphicsResetStatusARB =
+ (PFNGLGETGRAPHICSRESETSTATUSARBPROC)load("glGetGraphicsResetStatusARB");
+ glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)load("glGetnTexImageARB");
+ glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)load("glReadnPixelsARB");
+ glad_glGetnCompressedTexImageARB =
+ (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)load("glGetnCompressedTexImageARB");
+ glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)load("glGetnUniformfvARB");
+ glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
+ glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)load("glGetnUniformuivARB");
+ glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)load("glGetnUniformdvARB");
+ glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)load("glGetnMapdvARB");
+ glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)load("glGetnMapfvARB");
+ glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)load("glGetnMapivARB");
+ glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)load("glGetnPixelMapfvARB");
+ glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)load("glGetnPixelMapuivARB");
+ glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)load("glGetnPixelMapusvARB");
+ glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)load("glGetnPolygonStippleARB");
+ glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)load("glGetnColorTableARB");
+ glad_glGetnConvolutionFilterARB =
+ (PFNGLGETNCONVOLUTIONFILTERARBPROC)load("glGetnConvolutionFilterARB");
+ glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)load("glGetnSeparableFilterARB");
+ glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)load("glGetnHistogramARB");
+ glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)load("glGetnMinmaxARB");
+}
+static void load_GL_ARB_sample_locations(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sample_locations) return;
+ glad_glFramebufferSampleLocationsfvARB =
+ (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glFramebufferSampleLocationsfvARB");
+ glad_glNamedFramebufferSampleLocationsfvARB =
+ (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)load("glNamedFramebufferSampleLocationsfvARB");
+ glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC)load("glEvaluateDepthValuesARB");
+}
+static void load_GL_ARB_sample_shading(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sample_shading) return;
+ glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)load("glMinSampleShadingARB");
+}
+static void load_GL_ARB_sampler_objects(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sampler_objects) return;
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
+ glad_glGetSamplerParameterIuiv =
+ (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
+}
+static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
+ if (!GLAD_GL_ARB_separate_shader_objects) return;
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix2x3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix3x2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix2x4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix4x2fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix3x4fv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4x3fv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
+ glad_glProgramUniformMatrix2x3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix3x2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix2x4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix4x2dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix3x4dv =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix4x3dv =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
+ glad_glValidateProgramPipeline =
+ (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
+ glad_glGetProgramPipelineInfoLog =
+ (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
+}
+static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shader_atomic_counters) return;
+ glad_glGetActiveAtomicCounterBufferiv =
+ (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
+}
+static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shader_image_load_store) return;
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
+}
+static void load_GL_ARB_shader_objects(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shader_objects) return;
+ glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)load("glDeleteObjectARB");
+ glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC)load("glGetHandleARB");
+ glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)load("glDetachObjectARB");
+ glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)load("glCreateShaderObjectARB");
+ glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)load("glShaderSourceARB");
+ glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)load("glCompileShaderARB");
+ glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)load("glCreateProgramObjectARB");
+ glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)load("glAttachObjectARB");
+ glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)load("glLinkProgramARB");
+ glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)load("glUseProgramObjectARB");
+ glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)load("glValidateProgramARB");
+ glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)load("glUniform1fARB");
+ glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)load("glUniform2fARB");
+ glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)load("glUniform3fARB");
+ glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)load("glUniform4fARB");
+ glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)load("glUniform1iARB");
+ glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)load("glUniform2iARB");
+ glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)load("glUniform3iARB");
+ glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)load("glUniform4iARB");
+ glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)load("glUniform1fvARB");
+ glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)load("glUniform2fvARB");
+ glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)load("glUniform3fvARB");
+ glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)load("glUniform4fvARB");
+ glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)load("glUniform1ivARB");
+ glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)load("glUniform2ivARB");
+ glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)load("glUniform3ivARB");
+ glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)load("glUniform4ivARB");
+ glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)load("glUniformMatrix2fvARB");
+ glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)load("glUniformMatrix3fvARB");
+ glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)load("glUniformMatrix4fvARB");
+ glad_glGetObjectParameterfvARB =
+ (PFNGLGETOBJECTPARAMETERFVARBPROC)load("glGetObjectParameterfvARB");
+ glad_glGetObjectParameterivARB =
+ (PFNGLGETOBJECTPARAMETERIVARBPROC)load("glGetObjectParameterivARB");
+ glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)load("glGetInfoLogARB");
+ glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)load("glGetAttachedObjectsARB");
+ glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)load("glGetUniformLocationARB");
+ glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)load("glGetActiveUniformARB");
+ glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)load("glGetUniformfvARB");
+ glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)load("glGetUniformivARB");
+ glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)load("glGetShaderSourceARB");
+}
+static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shader_storage_buffer_object) return;
+ glad_glShaderStorageBlockBinding =
+ (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
+}
+static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shader_subroutine) return;
+ glad_glGetSubroutineUniformLocation =
+ (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
+ glad_glGetActiveSubroutineUniformiv =
+ (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
+ glad_glGetActiveSubroutineUniformName =
+ (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineName =
+ (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
+ glad_glGetUniformSubroutineuiv =
+ (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
+}
+static void load_GL_ARB_shading_language_include(GLADloadproc load) {
+ if (!GLAD_GL_ARB_shading_language_include) return;
+ glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)load("glNamedStringARB");
+ glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
+ glad_glCompileShaderIncludeARB =
+ (PFNGLCOMPILESHADERINCLUDEARBPROC)load("glCompileShaderIncludeARB");
+ glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)load("glIsNamedStringARB");
+ glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)load("glGetNamedStringARB");
+ glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)load("glGetNamedStringivARB");
+}
+static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sparse_buffer) return;
+ glad_glBufferPageCommitmentARB =
+ (PFNGLBUFFERPAGECOMMITMENTARBPROC)load("glBufferPageCommitmentARB");
+ glad_glNamedBufferPageCommitmentEXT =
+ (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)load("glNamedBufferPageCommitmentEXT");
+ glad_glNamedBufferPageCommitmentARB =
+ (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)load("glNamedBufferPageCommitmentARB");
+}
+static void load_GL_ARB_sparse_texture(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sparse_texture) return;
+ glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)load("glTexPageCommitmentARB");
+}
+static void load_GL_ARB_sync(GLADloadproc load) {
+ if (!GLAD_GL_ARB_sync) return;
+ glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
+ glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
+}
+static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
+ if (!GLAD_GL_ARB_tessellation_shader) return;
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
+}
+static void load_GL_ARB_texture_barrier(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_barrier) return;
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)load("glTextureBarrier");
+}
+static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_buffer_object) return;
+ glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)load("glTexBufferARB");
+}
+static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_buffer_range) return;
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
+}
+static void load_GL_ARB_texture_compression(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_compression) return;
+ glad_glCompressedTexImage3DARB =
+ (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)load("glCompressedTexImage3DARB");
+ glad_glCompressedTexImage2DARB =
+ (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)load("glCompressedTexImage2DARB");
+ glad_glCompressedTexImage1DARB =
+ (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
+ glad_glCompressedTexSubImage3DARB =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
+ glad_glCompressedTexSubImage2DARB =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
+ glad_glCompressedTexSubImage1DARB =
+ (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
+ glad_glGetCompressedTexImageARB =
+ (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)load("glGetCompressedTexImageARB");
+}
+static void load_GL_ARB_texture_multisample(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_multisample) return;
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
+}
+static void load_GL_ARB_texture_storage(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_storage) return;
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
+}
+static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_storage_multisample) return;
+ glad_glTexStorage2DMultisample =
+ (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample =
+ (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
+}
+static void load_GL_ARB_texture_view(GLADloadproc load) {
+ if (!GLAD_GL_ARB_texture_view) return;
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
+}
+static void load_GL_ARB_timer_query(GLADloadproc load) {
+ if (!GLAD_GL_ARB_timer_query) return;
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
+}
+static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
+ if (!GLAD_GL_ARB_transform_feedback2) return;
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks =
+ (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
+ glad_glResumeTransformFeedback =
+ (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
+}
+static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
+ if (!GLAD_GL_ARB_transform_feedback3) return;
+ glad_glDrawTransformFeedbackStream =
+ (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
+}
+static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
+ if (!GLAD_GL_ARB_transform_feedback_instanced) return;
+ glad_glDrawTransformFeedbackInstanced =
+ (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced =
+ (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
+}
+static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
+ if (!GLAD_GL_ARB_transpose_matrix) return;
+ glad_glLoadTransposeMatrixfARB =
+ (PFNGLLOADTRANSPOSEMATRIXFARBPROC)load("glLoadTransposeMatrixfARB");
+ glad_glLoadTransposeMatrixdARB =
+ (PFNGLLOADTRANSPOSEMATRIXDARBPROC)load("glLoadTransposeMatrixdARB");
+ glad_glMultTransposeMatrixfARB =
+ (PFNGLMULTTRANSPOSEMATRIXFARBPROC)load("glMultTransposeMatrixfARB");
+ glad_glMultTransposeMatrixdARB =
+ (PFNGLMULTTRANSPOSEMATRIXDARBPROC)load("glMultTransposeMatrixdARB");
+}
+static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_uniform_buffer_object) return;
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
+ glad_glGetActiveUniformBlockiv =
+ (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformBlockName =
+ (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
+}
+static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_array_object) return;
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
+}
+static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_attrib_64bit) return;
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
+}
+static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_attrib_binding) return;
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
+}
+static void load_GL_ARB_vertex_blend(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_blend) return;
+ glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC)load("glWeightbvARB");
+ glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC)load("glWeightsvARB");
+ glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC)load("glWeightivARB");
+ glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC)load("glWeightfvARB");
+ glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC)load("glWeightdvARB");
+ glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)load("glWeightubvARB");
+ glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)load("glWeightusvARB");
+ glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)load("glWeightuivARB");
+ glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)load("glWeightPointerARB");
+ glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)load("glVertexBlendARB");
+}
+static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_buffer_object) return;
+ glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)load("glBindBufferARB");
+ glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)load("glDeleteBuffersARB");
+ glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)load("glGenBuffersARB");
+ glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)load("glIsBufferARB");
+ glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)load("glBufferDataARB");
+ glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)load("glBufferSubDataARB");
+ glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)load("glGetBufferSubDataARB");
+ glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)load("glMapBufferARB");
+ glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)load("glUnmapBufferARB");
+ glad_glGetBufferParameterivARB =
+ (PFNGLGETBUFFERPARAMETERIVARBPROC)load("glGetBufferParameterivARB");
+ glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)load("glGetBufferPointervARB");
+}
+static void load_GL_ARB_vertex_program(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_program) return;
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+ glad_glEnableVertexAttribArrayARB =
+ (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+ glad_glDisableVertexAttribArrayARB =
+ (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
+ glad_glProgramEnvParameter4dARB =
+ (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB =
+ (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB =
+ (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB =
+ (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB =
+ (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB =
+ (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB =
+ (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB =
+ (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
+ glad_glGetProgramEnvParameterdvARB =
+ (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB =
+ (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB =
+ (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB =
+ (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+ glad_glGetVertexAttribPointervARB =
+ (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
+}
+static void load_GL_ARB_vertex_shader(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_shader) return;
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
+ glad_glEnableVertexAttribArrayARB =
+ (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
+ glad_glDisableVertexAttribArrayARB =
+ (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
+ glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
+ glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
+ glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
+ glad_glGetVertexAttribPointervARB =
+ (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
+}
+static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
+ if (!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
+ glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
+ glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
+ glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
+ glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
+ glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
+ glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
+ glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
+ glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
+ glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
+ glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
+ glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
+ glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
+ glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
+ glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
+ glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
+ glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
+ glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
+ glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
+ glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
+ glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
+ glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
+ glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
+ glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
+ glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
+ glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
+ glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
+ glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
+ glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
+ glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
+ glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
+}
+static void load_GL_ARB_viewport_array(GLADloadproc load) {
+ if (!GLAD_GL_ARB_viewport_array) return;
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
+ glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC)load("glDepthRangeArraydvNV");
+ glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC)load("glDepthRangeIndexeddNV");
+}
+static void load_GL_ARB_window_pos(GLADloadproc load) {
+ if (!GLAD_GL_ARB_window_pos) return;
+ glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
+ glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
+ glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
+ glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
+ glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
+ glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
+ glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
+ glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
+ glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
+ glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
+ glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
+ glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
+ glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
+ glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
+ glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
+ glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
+}
+static void load_GL_ATI_draw_buffers(GLADloadproc load) {
+ if (!GLAD_GL_ATI_draw_buffers) return;
+ glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
+}
+static void load_GL_ATI_element_array(GLADloadproc load) {
+ if (!GLAD_GL_ATI_element_array) return;
+ glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
+ glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
+ glad_glDrawRangeElementArrayATI =
+ (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
+}
+static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
+ if (!GLAD_GL_ATI_envmap_bumpmap) return;
+ glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
+ glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
+ glad_glGetTexBumpParameterivATI =
+ (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
+ glad_glGetTexBumpParameterfvATI =
+ (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
+}
+static void load_GL_ATI_fragment_shader(GLADloadproc load) {
+ if (!GLAD_GL_ATI_fragment_shader) return;
+ glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
+ glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
+ glad_glDeleteFragmentShaderATI =
+ (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
+ glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
+ glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
+ glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
+ glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
+ glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
+ glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
+ glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
+ glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
+ glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
+ glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
+ glad_glSetFragmentShaderConstantATI =
+ (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
+}
+static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
+ if (!GLAD_GL_ATI_map_object_buffer) return;
+ glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
+ glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
+}
+static void load_GL_ATI_pn_triangles(GLADloadproc load) {
+ if (!GLAD_GL_ATI_pn_triangles) return;
+ glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
+ glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
+}
+static void load_GL_ATI_separate_stencil(GLADloadproc load) {
+ if (!GLAD_GL_ATI_separate_stencil) return;
+ glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
+ glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
+}
+static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
+ if (!GLAD_GL_ATI_vertex_array_object) return;
+ glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)load("glNewObjectBufferATI");
+ glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)load("glIsObjectBufferATI");
+ glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)load("glUpdateObjectBufferATI");
+ glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)load("glGetObjectBufferfvATI");
+ glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)load("glGetObjectBufferivATI");
+ glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)load("glFreeObjectBufferATI");
+ glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)load("glArrayObjectATI");
+ glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)load("glGetArrayObjectfvATI");
+ glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)load("glGetArrayObjectivATI");
+ glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)load("glVariantArrayObjectATI");
+ glad_glGetVariantArrayObjectfvATI =
+ (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)load("glGetVariantArrayObjectfvATI");
+ glad_glGetVariantArrayObjectivATI =
+ (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)load("glGetVariantArrayObjectivATI");
+}
+static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
+ if (!GLAD_GL_ATI_vertex_attrib_array_object) return;
+ glad_glVertexAttribArrayObjectATI =
+ (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)load("glVertexAttribArrayObjectATI");
+ glad_glGetVertexAttribArrayObjectfvATI =
+ (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)load("glGetVertexAttribArrayObjectfvATI");
+ glad_glGetVertexAttribArrayObjectivATI =
+ (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)load("glGetVertexAttribArrayObjectivATI");
+}
+static void load_GL_ATI_vertex_streams(GLADloadproc load) {
+ if (!GLAD_GL_ATI_vertex_streams) return;
+ glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)load("glVertexStream1sATI");
+ glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)load("glVertexStream1svATI");
+ glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)load("glVertexStream1iATI");
+ glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)load("glVertexStream1ivATI");
+ glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)load("glVertexStream1fATI");
+ glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)load("glVertexStream1fvATI");
+ glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)load("glVertexStream1dATI");
+ glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)load("glVertexStream1dvATI");
+ glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)load("glVertexStream2sATI");
+ glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)load("glVertexStream2svATI");
+ glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)load("glVertexStream2iATI");
+ glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)load("glVertexStream2ivATI");
+ glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)load("glVertexStream2fATI");
+ glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)load("glVertexStream2fvATI");
+ glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)load("glVertexStream2dATI");
+ glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)load("glVertexStream2dvATI");
+ glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)load("glVertexStream3sATI");
+ glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)load("glVertexStream3svATI");
+ glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)load("glVertexStream3iATI");
+ glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)load("glVertexStream3ivATI");
+ glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)load("glVertexStream3fATI");
+ glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)load("glVertexStream3fvATI");
+ glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)load("glVertexStream3dATI");
+ glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)load("glVertexStream3dvATI");
+ glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)load("glVertexStream4sATI");
+ glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)load("glVertexStream4svATI");
+ glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)load("glVertexStream4iATI");
+ glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)load("glVertexStream4ivATI");
+ glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)load("glVertexStream4fATI");
+ glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)load("glVertexStream4fvATI");
+ glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)load("glVertexStream4dATI");
+ glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)load("glVertexStream4dvATI");
+ glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)load("glNormalStream3bATI");
+ glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)load("glNormalStream3bvATI");
+ glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)load("glNormalStream3sATI");
+ glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)load("glNormalStream3svATI");
+ glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)load("glNormalStream3iATI");
+ glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)load("glNormalStream3ivATI");
+ glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)load("glNormalStream3fATI");
+ glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)load("glNormalStream3fvATI");
+ glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)load("glNormalStream3dATI");
+ glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)load("glNormalStream3dvATI");
+ glad_glClientActiveVertexStreamATI =
+ (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)load("glClientActiveVertexStreamATI");
+ glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)load("glVertexBlendEnviATI");
+ glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)load("glVertexBlendEnvfATI");
+}
+static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
+ if (!GLAD_GL_EXT_EGL_image_storage) return;
+ glad_glEGLImageTargetTexStorageEXT =
+ (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)load("glEGLImageTargetTexStorageEXT");
+ glad_glEGLImageTargetTextureStorageEXT =
+ (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
+}
+static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
+ if (!GLAD_GL_EXT_bindable_uniform) return;
+ glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)load("glUniformBufferEXT");
+ glad_glGetUniformBufferSizeEXT =
+ (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)load("glGetUniformBufferSizeEXT");
+ glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)load("glGetUniformOffsetEXT");
+}
+static void load_GL_EXT_blend_color(GLADloadproc load) {
+ if (!GLAD_GL_EXT_blend_color) return;
+ glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)load("glBlendColorEXT");
+}
+static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
+ if (!GLAD_GL_EXT_blend_equation_separate) return;
+ glad_glBlendEquationSeparateEXT =
+ (PFNGLBLENDEQUATIONSEPARATEEXTPROC)load("glBlendEquationSeparateEXT");
+}
+static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
+ if (!GLAD_GL_EXT_blend_func_separate) return;
+ glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)load("glBlendFuncSeparateEXT");
+}
+static void load_GL_EXT_blend_minmax(GLADloadproc load) {
+ if (!GLAD_GL_EXT_blend_minmax) return;
+ glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)load("glBlendEquationEXT");
+}
+static void load_GL_EXT_color_subtable(GLADloadproc load) {
+ if (!GLAD_GL_EXT_color_subtable) return;
+ glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)load("glColorSubTableEXT");
+ glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
+}
+static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
+ if (!GLAD_GL_EXT_compiled_vertex_array) return;
+ glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)load("glLockArraysEXT");
+ glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)load("glUnlockArraysEXT");
+}
+static void load_GL_EXT_convolution(GLADloadproc load) {
+ if (!GLAD_GL_EXT_convolution) return;
+ glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)load("glConvolutionFilter1DEXT");
+ glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)load("glConvolutionFilter2DEXT");
+ glad_glConvolutionParameterfEXT =
+ (PFNGLCONVOLUTIONPARAMETERFEXTPROC)load("glConvolutionParameterfEXT");
+ glad_glConvolutionParameterfvEXT =
+ (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)load("glConvolutionParameterfvEXT");
+ glad_glConvolutionParameteriEXT =
+ (PFNGLCONVOLUTIONPARAMETERIEXTPROC)load("glConvolutionParameteriEXT");
+ glad_glConvolutionParameterivEXT =
+ (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)load("glConvolutionParameterivEXT");
+ glad_glCopyConvolutionFilter1DEXT =
+ (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)load("glCopyConvolutionFilter1DEXT");
+ glad_glCopyConvolutionFilter2DEXT =
+ (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)load("glCopyConvolutionFilter2DEXT");
+ glad_glGetConvolutionFilterEXT =
+ (PFNGLGETCONVOLUTIONFILTEREXTPROC)load("glGetConvolutionFilterEXT");
+ glad_glGetConvolutionParameterfvEXT =
+ (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)load("glGetConvolutionParameterfvEXT");
+ glad_glGetConvolutionParameterivEXT =
+ (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)load("glGetConvolutionParameterivEXT");
+ glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)load("glGetSeparableFilterEXT");
+ glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)load("glSeparableFilter2DEXT");
+}
+static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
+ if (!GLAD_GL_EXT_coordinate_frame) return;
+ glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC)load("glTangent3bEXT");
+ glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC)load("glTangent3bvEXT");
+ glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC)load("glTangent3dEXT");
+ glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
+ glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC)load("glTangent3fEXT");
+ glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC)load("glTangent3fvEXT");
+ glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC)load("glTangent3iEXT");
+ glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
+ glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
+ glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC)load("glTangent3svEXT");
+ glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC)load("glBinormal3bEXT");
+ glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC)load("glBinormal3bvEXT");
+ glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC)load("glBinormal3dEXT");
+ glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC)load("glBinormal3dvEXT");
+ glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC)load("glBinormal3fEXT");
+ glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC)load("glBinormal3fvEXT");
+ glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC)load("glBinormal3iEXT");
+ glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC)load("glBinormal3ivEXT");
+ glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC)load("glBinormal3sEXT");
+ glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC)load("glBinormal3svEXT");
+ glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)load("glTangentPointerEXT");
+ glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)load("glBinormalPointerEXT");
+}
+static void load_GL_EXT_copy_texture(GLADloadproc load) {
+ if (!GLAD_GL_EXT_copy_texture) return;
+ glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)load("glCopyTexImage1DEXT");
+ glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)load("glCopyTexImage2DEXT");
+ glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)load("glCopyTexSubImage1DEXT");
+ glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)load("glCopyTexSubImage2DEXT");
+ glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)load("glCopyTexSubImage3DEXT");
+}
+static void load_GL_EXT_cull_vertex(GLADloadproc load) {
+ if (!GLAD_GL_EXT_cull_vertex) return;
+ glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)load("glCullParameterdvEXT");
+ glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)load("glCullParameterfvEXT");
+}
+static void load_GL_EXT_debug_label(GLADloadproc load) {
+ if (!GLAD_GL_EXT_debug_label) return;
+ glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
+ glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
+}
+static void load_GL_EXT_debug_marker(GLADloadproc load) {
+ if (!GLAD_GL_EXT_debug_marker) return;
+ glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
+ glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
+ glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
+}
+static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
+ if (!GLAD_GL_EXT_depth_bounds_test) return;
+ glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)load("glDepthBoundsEXT");
+}
+static void load_GL_EXT_direct_state_access(GLADloadproc load) {
+ if (!GLAD_GL_EXT_direct_state_access) return;
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
+ glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)load("glClientAttribDefaultEXT");
+ glad_glPushClientAttribDefaultEXT =
+ (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)load("glPushClientAttribDefaultEXT");
+ glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)load("glTextureParameterfEXT");
+ glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)load("glTextureParameterfvEXT");
+ glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)load("glTextureParameteriEXT");
+ glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)load("glTextureParameterivEXT");
+ glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)load("glTextureImage1DEXT");
+ glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)load("glTextureImage2DEXT");
+ glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)load("glTextureSubImage1DEXT");
+ glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)load("glTextureSubImage2DEXT");
+ glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)load("glCopyTextureImage1DEXT");
+ glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)load("glCopyTextureImage2DEXT");
+ glad_glCopyTextureSubImage1DEXT =
+ (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)load("glCopyTextureSubImage1DEXT");
+ glad_glCopyTextureSubImage2DEXT =
+ (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)load("glCopyTextureSubImage2DEXT");
+ glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)load("glGetTextureImageEXT");
+ glad_glGetTextureParameterfvEXT =
+ (PFNGLGETTEXTUREPARAMETERFVEXTPROC)load("glGetTextureParameterfvEXT");
+ glad_glGetTextureParameterivEXT =
+ (PFNGLGETTEXTUREPARAMETERIVEXTPROC)load("glGetTextureParameterivEXT");
+ glad_glGetTextureLevelParameterfvEXT =
+ (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)load("glGetTextureLevelParameterfvEXT");
+ glad_glGetTextureLevelParameterivEXT =
+ (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)load("glGetTextureLevelParameterivEXT");
+ glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)load("glTextureImage3DEXT");
+ glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)load("glTextureSubImage3DEXT");
+ glad_glCopyTextureSubImage3DEXT =
+ (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)load("glCopyTextureSubImage3DEXT");
+ glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)load("glBindMultiTextureEXT");
+ glad_glMultiTexCoordPointerEXT =
+ (PFNGLMULTITEXCOORDPOINTEREXTPROC)load("glMultiTexCoordPointerEXT");
+ glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)load("glMultiTexEnvfEXT");
+ glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)load("glMultiTexEnvfvEXT");
+ glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)load("glMultiTexEnviEXT");
+ glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)load("glMultiTexEnvivEXT");
+ glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)load("glMultiTexGendEXT");
+ glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)load("glMultiTexGendvEXT");
+ glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)load("glMultiTexGenfEXT");
+ glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)load("glMultiTexGenfvEXT");
+ glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)load("glMultiTexGeniEXT");
+ glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)load("glMultiTexGenivEXT");
+ glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)load("glGetMultiTexEnvfvEXT");
+ glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)load("glGetMultiTexEnvivEXT");
+ glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)load("glGetMultiTexGendvEXT");
+ glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)load("glGetMultiTexGenfvEXT");
+ glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)load("glGetMultiTexGenivEXT");
+ glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)load("glMultiTexParameteriEXT");
+ glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)load("glMultiTexParameterivEXT");
+ glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)load("glMultiTexParameterfEXT");
+ glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)load("glMultiTexParameterfvEXT");
+ glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)load("glMultiTexImage1DEXT");
+ glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)load("glMultiTexImage2DEXT");
+ glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)load("glMultiTexSubImage1DEXT");
+ glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)load("glMultiTexSubImage2DEXT");
+ glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)load("glCopyMultiTexImage1DEXT");
+ glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)load("glCopyMultiTexImage2DEXT");
+ glad_glCopyMultiTexSubImage1DEXT =
+ (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)load("glCopyMultiTexSubImage1DEXT");
+ glad_glCopyMultiTexSubImage2DEXT =
+ (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)load("glCopyMultiTexSubImage2DEXT");
+ glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)load("glGetMultiTexImageEXT");
+ glad_glGetMultiTexParameterfvEXT =
+ (PFNGLGETMULTITEXPARAMETERFVEXTPROC)load("glGetMultiTexParameterfvEXT");
+ glad_glGetMultiTexParameterivEXT =
+ (PFNGLGETMULTITEXPARAMETERIVEXTPROC)load("glGetMultiTexParameterivEXT");
+ glad_glGetMultiTexLevelParameterfvEXT =
+ (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)load("glGetMultiTexLevelParameterfvEXT");
+ glad_glGetMultiTexLevelParameterivEXT =
+ (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)load("glGetMultiTexLevelParameterivEXT");
+ glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)load("glMultiTexImage3DEXT");
+ glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)load("glMultiTexSubImage3DEXT");
+ glad_glCopyMultiTexSubImage3DEXT =
+ (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)load("glCopyMultiTexSubImage3DEXT");
+ glad_glEnableClientStateIndexedEXT =
+ (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)load("glEnableClientStateIndexedEXT");
+ glad_glDisableClientStateIndexedEXT =
+ (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)load("glDisableClientStateIndexedEXT");
+ glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)load("glGetFloatIndexedvEXT");
+ glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)load("glGetDoubleIndexedvEXT");
+ glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)load("glGetPointerIndexedvEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+ glad_glCompressedTextureImage3DEXT =
+ (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)load("glCompressedTextureImage3DEXT");
+ glad_glCompressedTextureImage2DEXT =
+ (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)load("glCompressedTextureImage2DEXT");
+ glad_glCompressedTextureImage1DEXT =
+ (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)load("glCompressedTextureImage1DEXT");
+ glad_glCompressedTextureSubImage3DEXT =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)load("glCompressedTextureSubImage3DEXT");
+ glad_glCompressedTextureSubImage2DEXT =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)load("glCompressedTextureSubImage2DEXT");
+ glad_glCompressedTextureSubImage1DEXT =
+ (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)load("glCompressedTextureSubImage1DEXT");
+ glad_glGetCompressedTextureImageEXT =
+ (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)load("glGetCompressedTextureImageEXT");
+ glad_glCompressedMultiTexImage3DEXT =
+ (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)load("glCompressedMultiTexImage3DEXT");
+ glad_glCompressedMultiTexImage2DEXT =
+ (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)load("glCompressedMultiTexImage2DEXT");
+ glad_glCompressedMultiTexImage1DEXT =
+ (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)load("glCompressedMultiTexImage1DEXT");
+ glad_glCompressedMultiTexSubImage3DEXT =
+ (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)load("glCompressedMultiTexSubImage3DEXT");
+ glad_glCompressedMultiTexSubImage2DEXT =
+ (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)load("glCompressedMultiTexSubImage2DEXT");
+ glad_glCompressedMultiTexSubImage1DEXT =
+ (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)load("glCompressedMultiTexSubImage1DEXT");
+ glad_glGetCompressedMultiTexImageEXT =
+ (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)load("glGetCompressedMultiTexImageEXT");
+ glad_glMatrixLoadTransposefEXT =
+ (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
+ glad_glMatrixLoadTransposedEXT =
+ (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
+ glad_glMatrixMultTransposefEXT =
+ (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
+ glad_glMatrixMultTransposedEXT =
+ (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
+ glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)load("glNamedBufferDataEXT");
+ glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)load("glNamedBufferSubDataEXT");
+ glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)load("glMapNamedBufferEXT");
+ glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)load("glUnmapNamedBufferEXT");
+ glad_glGetNamedBufferParameterivEXT =
+ (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)load("glGetNamedBufferParameterivEXT");
+ glad_glGetNamedBufferPointervEXT =
+ (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)load("glGetNamedBufferPointervEXT");
+ glad_glGetNamedBufferSubDataEXT =
+ (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)load("glGetNamedBufferSubDataEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+ glad_glProgramUniformMatrix2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+ glad_glProgramUniformMatrix2x3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+ glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)load("glTextureBufferEXT");
+ glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)load("glMultiTexBufferEXT");
+ glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)load("glTextureParameterIivEXT");
+ glad_glTextureParameterIuivEXT =
+ (PFNGLTEXTUREPARAMETERIUIVEXTPROC)load("glTextureParameterIuivEXT");
+ glad_glGetTextureParameterIivEXT =
+ (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)load("glGetTextureParameterIivEXT");
+ glad_glGetTextureParameterIuivEXT =
+ (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)load("glGetTextureParameterIuivEXT");
+ glad_glMultiTexParameterIivEXT =
+ (PFNGLMULTITEXPARAMETERIIVEXTPROC)load("glMultiTexParameterIivEXT");
+ glad_glMultiTexParameterIuivEXT =
+ (PFNGLMULTITEXPARAMETERIUIVEXTPROC)load("glMultiTexParameterIuivEXT");
+ glad_glGetMultiTexParameterIivEXT =
+ (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)load("glGetMultiTexParameterIivEXT");
+ glad_glGetMultiTexParameterIuivEXT =
+ (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)load("glGetMultiTexParameterIuivEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+ glad_glNamedProgramLocalParameters4fvEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glNamedProgramLocalParameters4fvEXT");
+ glad_glNamedProgramLocalParameterI4iEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)load("glNamedProgramLocalParameterI4iEXT");
+ glad_glNamedProgramLocalParameterI4ivEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)load("glNamedProgramLocalParameterI4ivEXT");
+ glad_glNamedProgramLocalParametersI4ivEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)load("glNamedProgramLocalParametersI4ivEXT");
+ glad_glNamedProgramLocalParameterI4uiEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)load("glNamedProgramLocalParameterI4uiEXT");
+ glad_glNamedProgramLocalParameterI4uivEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)load("glNamedProgramLocalParameterI4uivEXT");
+ glad_glNamedProgramLocalParametersI4uivEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)load("glNamedProgramLocalParametersI4uivEXT");
+ glad_glGetNamedProgramLocalParameterIivEXT =
+ (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)load("glGetNamedProgramLocalParameterIivEXT");
+ glad_glGetNamedProgramLocalParameterIuivEXT =
+ (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)load("glGetNamedProgramLocalParameterIuivEXT");
+ glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)load("glEnableClientStateiEXT");
+ glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)load("glDisableClientStateiEXT");
+ glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)load("glGetFloati_vEXT");
+ glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)load("glGetDoublei_vEXT");
+ glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)load("glGetPointeri_vEXT");
+ glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)load("glNamedProgramStringEXT");
+ glad_glNamedProgramLocalParameter4dEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)load("glNamedProgramLocalParameter4dEXT");
+ glad_glNamedProgramLocalParameter4dvEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)load("glNamedProgramLocalParameter4dvEXT");
+ glad_glNamedProgramLocalParameter4fEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)load("glNamedProgramLocalParameter4fEXT");
+ glad_glNamedProgramLocalParameter4fvEXT =
+ (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)load("glNamedProgramLocalParameter4fvEXT");
+ glad_glGetNamedProgramLocalParameterdvEXT =
+ (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)load("glGetNamedProgramLocalParameterdvEXT");
+ glad_glGetNamedProgramLocalParameterfvEXT =
+ (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)load("glGetNamedProgramLocalParameterfvEXT");
+ glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)load("glGetNamedProgramivEXT");
+ glad_glGetNamedProgramStringEXT =
+ (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)load("glGetNamedProgramStringEXT");
+ glad_glNamedRenderbufferStorageEXT =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)load("glNamedRenderbufferStorageEXT");
+ glad_glGetNamedRenderbufferParameterivEXT =
+ (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)load("glGetNamedRenderbufferParameterivEXT");
+ glad_glNamedRenderbufferStorageMultisampleEXT =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load(
+ "glNamedRenderbufferStorageMultisampleEXT");
+ glad_glNamedRenderbufferStorageMultisampleCoverageEXT =
+ (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)load(
+ "glNamedRenderbufferStorageMultisampleCoverageEXT");
+ glad_glCheckNamedFramebufferStatusEXT =
+ (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)load("glCheckNamedFramebufferStatusEXT");
+ glad_glNamedFramebufferTexture1DEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)load("glNamedFramebufferTexture1DEXT");
+ glad_glNamedFramebufferTexture2DEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)load("glNamedFramebufferTexture2DEXT");
+ glad_glNamedFramebufferTexture3DEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)load("glNamedFramebufferTexture3DEXT");
+ glad_glNamedFramebufferRenderbufferEXT =
+ (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)load("glNamedFramebufferRenderbufferEXT");
+ glad_glGetNamedFramebufferAttachmentParameterivEXT =
+ (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(
+ "glGetNamedFramebufferAttachmentParameterivEXT");
+ glad_glGenerateTextureMipmapEXT =
+ (PFNGLGENERATETEXTUREMIPMAPEXTPROC)load("glGenerateTextureMipmapEXT");
+ glad_glGenerateMultiTexMipmapEXT =
+ (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)load("glGenerateMultiTexMipmapEXT");
+ glad_glFramebufferDrawBufferEXT =
+ (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)load("glFramebufferDrawBufferEXT");
+ glad_glFramebufferDrawBuffersEXT =
+ (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)load("glFramebufferDrawBuffersEXT");
+ glad_glFramebufferReadBufferEXT =
+ (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)load("glFramebufferReadBufferEXT");
+ glad_glGetFramebufferParameterivEXT =
+ (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetFramebufferParameterivEXT");
+ glad_glNamedCopyBufferSubDataEXT =
+ (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)load("glNamedCopyBufferSubDataEXT");
+ glad_glNamedFramebufferTextureEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)load("glNamedFramebufferTextureEXT");
+ glad_glNamedFramebufferTextureLayerEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)load("glNamedFramebufferTextureLayerEXT");
+ glad_glNamedFramebufferTextureFaceEXT =
+ (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)load("glNamedFramebufferTextureFaceEXT");
+ glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)load("glTextureRenderbufferEXT");
+ glad_glMultiTexRenderbufferEXT =
+ (PFNGLMULTITEXRENDERBUFFEREXTPROC)load("glMultiTexRenderbufferEXT");
+ glad_glVertexArrayVertexOffsetEXT =
+ (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)load("glVertexArrayVertexOffsetEXT");
+ glad_glVertexArrayColorOffsetEXT =
+ (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)load("glVertexArrayColorOffsetEXT");
+ glad_glVertexArrayEdgeFlagOffsetEXT =
+ (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)load("glVertexArrayEdgeFlagOffsetEXT");
+ glad_glVertexArrayIndexOffsetEXT =
+ (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)load("glVertexArrayIndexOffsetEXT");
+ glad_glVertexArrayNormalOffsetEXT =
+ (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)load("glVertexArrayNormalOffsetEXT");
+ glad_glVertexArrayTexCoordOffsetEXT =
+ (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)load("glVertexArrayTexCoordOffsetEXT");
+ glad_glVertexArrayMultiTexCoordOffsetEXT =
+ (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)load("glVertexArrayMultiTexCoordOffsetEXT");
+ glad_glVertexArrayFogCoordOffsetEXT =
+ (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)load("glVertexArrayFogCoordOffsetEXT");
+ glad_glVertexArraySecondaryColorOffsetEXT =
+ (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)load("glVertexArraySecondaryColorOffsetEXT");
+ glad_glVertexArrayVertexAttribOffsetEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)load("glVertexArrayVertexAttribOffsetEXT");
+ glad_glVertexArrayVertexAttribIOffsetEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)load("glVertexArrayVertexAttribIOffsetEXT");
+ glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)load("glEnableVertexArrayEXT");
+ glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)load("glDisableVertexArrayEXT");
+ glad_glEnableVertexArrayAttribEXT =
+ (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)load("glEnableVertexArrayAttribEXT");
+ glad_glDisableVertexArrayAttribEXT =
+ (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)load("glDisableVertexArrayAttribEXT");
+ glad_glGetVertexArrayIntegervEXT =
+ (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)load("glGetVertexArrayIntegervEXT");
+ glad_glGetVertexArrayPointervEXT =
+ (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)load("glGetVertexArrayPointervEXT");
+ glad_glGetVertexArrayIntegeri_vEXT =
+ (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)load("glGetVertexArrayIntegeri_vEXT");
+ glad_glGetVertexArrayPointeri_vEXT =
+ (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)load("glGetVertexArrayPointeri_vEXT");
+ glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)load("glMapNamedBufferRangeEXT");
+ glad_glFlushMappedNamedBufferRangeEXT =
+ (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)load("glFlushMappedNamedBufferRangeEXT");
+ glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)load("glNamedBufferStorageEXT");
+ glad_glClearNamedBufferDataEXT =
+ (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)load("glClearNamedBufferDataEXT");
+ glad_glClearNamedBufferSubDataEXT =
+ (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)load("glClearNamedBufferSubDataEXT");
+ glad_glNamedFramebufferParameteriEXT =
+ (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)load("glNamedFramebufferParameteriEXT");
+ glad_glGetNamedFramebufferParameterivEXT =
+ (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)load("glGetNamedFramebufferParameterivEXT");
+ glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)load("glProgramUniform1dEXT");
+ glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)load("glProgramUniform2dEXT");
+ glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)load("glProgramUniform3dEXT");
+ glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)load("glProgramUniform4dEXT");
+ glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)load("glProgramUniform1dvEXT");
+ glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)load("glProgramUniform2dvEXT");
+ glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)load("glProgramUniform3dvEXT");
+ glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)load("glProgramUniform4dvEXT");
+ glad_glProgramUniformMatrix2dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)load("glProgramUniformMatrix2dvEXT");
+ glad_glProgramUniformMatrix3dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)load("glProgramUniformMatrix3dvEXT");
+ glad_glProgramUniformMatrix4dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)load("glProgramUniformMatrix4dvEXT");
+ glad_glProgramUniformMatrix2x3dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)load("glProgramUniformMatrix2x3dvEXT");
+ glad_glProgramUniformMatrix2x4dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)load("glProgramUniformMatrix2x4dvEXT");
+ glad_glProgramUniformMatrix3x2dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)load("glProgramUniformMatrix3x2dvEXT");
+ glad_glProgramUniformMatrix3x4dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)load("glProgramUniformMatrix3x4dvEXT");
+ glad_glProgramUniformMatrix4x2dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)load("glProgramUniformMatrix4x2dvEXT");
+ glad_glProgramUniformMatrix4x3dvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)load("glProgramUniformMatrix4x3dvEXT");
+ glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)load("glTextureBufferRangeEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
+ glad_glTextureStorage2DMultisampleEXT =
+ (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)load("glTextureStorage2DMultisampleEXT");
+ glad_glTextureStorage3DMultisampleEXT =
+ (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)load("glTextureStorage3DMultisampleEXT");
+ glad_glVertexArrayBindVertexBufferEXT =
+ (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)load("glVertexArrayBindVertexBufferEXT");
+ glad_glVertexArrayVertexAttribFormatEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)load("glVertexArrayVertexAttribFormatEXT");
+ glad_glVertexArrayVertexAttribIFormatEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)load("glVertexArrayVertexAttribIFormatEXT");
+ glad_glVertexArrayVertexAttribLFormatEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)load("glVertexArrayVertexAttribLFormatEXT");
+ glad_glVertexArrayVertexAttribBindingEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)load("glVertexArrayVertexAttribBindingEXT");
+ glad_glVertexArrayVertexBindingDivisorEXT =
+ (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)load("glVertexArrayVertexBindingDivisorEXT");
+ glad_glVertexArrayVertexAttribLOffsetEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)load("glVertexArrayVertexAttribLOffsetEXT");
+ glad_glTexturePageCommitmentEXT =
+ (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)load("glTexturePageCommitmentEXT");
+ glad_glVertexArrayVertexAttribDivisorEXT =
+ (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)load("glVertexArrayVertexAttribDivisorEXT");
+}
+static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
+ if (!GLAD_GL_EXT_draw_buffers2) return;
+ glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)load("glColorMaskIndexedEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)load("glGetBooleanIndexedvEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)load("glGetIntegerIndexedvEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)load("glEnableIndexedEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)load("glDisableIndexedEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)load("glIsEnabledIndexedEXT");
+}
+static void load_GL_EXT_draw_instanced(GLADloadproc load) {
+ if (!GLAD_GL_EXT_draw_instanced) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)load("glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT =
+ (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)load("glDrawElementsInstancedEXT");
+}
+static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
+ if (!GLAD_GL_EXT_draw_range_elements) return;
+ glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)load("glDrawRangeElementsEXT");
+}
+static void load_GL_EXT_external_buffer(GLADloadproc load) {
+ if (!GLAD_GL_EXT_external_buffer) return;
+ glad_glBufferStorageExternalEXT =
+ (PFNGLBUFFERSTORAGEEXTERNALEXTPROC)load("glBufferStorageExternalEXT");
+ glad_glNamedBufferStorageExternalEXT =
+ (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)load("glNamedBufferStorageExternalEXT");
+}
+static void load_GL_EXT_fog_coord(GLADloadproc load) {
+ if (!GLAD_GL_EXT_fog_coord) return;
+ glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)load("glFogCoordfEXT");
+ glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)load("glFogCoordfvEXT");
+ glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)load("glFogCoorddEXT");
+ glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)load("glFogCoorddvEXT");
+ glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)load("glFogCoordPointerEXT");
+}
+static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
+ if (!GLAD_GL_EXT_framebuffer_blit) return;
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)load("glBlitFramebufferEXT");
+}
+static void load_GL_EXT_framebuffer_blit_layers(GLADloadproc load) {
+ if (!GLAD_GL_EXT_framebuffer_blit_layers) return;
+ glad_glBlitFramebufferLayersEXT =
+ (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)load("glBlitFramebufferLayersEXT");
+ glad_glBlitFramebufferLayerEXT =
+ (PFNGLBLITFRAMEBUFFERLAYEREXTPROC)load("glBlitFramebufferLayerEXT");
+}
+static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
+ if (!GLAD_GL_EXT_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleEXT =
+ (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)load("glRenderbufferStorageMultisampleEXT");
+}
+static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
+ if (!GLAD_GL_EXT_framebuffer_object) return;
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)load("glIsRenderbufferEXT");
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)load("glBindRenderbufferEXT");
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)load("glDeleteRenderbuffersEXT");
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)load("glGenRenderbuffersEXT");
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)load("glRenderbufferStorageEXT");
+ glad_glGetRenderbufferParameterivEXT =
+ (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)load("glGetRenderbufferParameterivEXT");
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)load("glIsFramebufferEXT");
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)load("glBindFramebufferEXT");
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)load("glDeleteFramebuffersEXT");
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)load("glGenFramebuffersEXT");
+ glad_glCheckFramebufferStatusEXT =
+ (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)load("glCheckFramebufferStatusEXT");
+ glad_glFramebufferTexture1DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)load("glFramebufferTexture1DEXT");
+ glad_glFramebufferTexture2DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)load("glFramebufferTexture2DEXT");
+ glad_glFramebufferTexture3DEXT =
+ (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)load("glFramebufferTexture3DEXT");
+ glad_glFramebufferRenderbufferEXT =
+ (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)load("glFramebufferRenderbufferEXT");
+ glad_glGetFramebufferAttachmentParameterivEXT =
+ (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)load(
+ "glGetFramebufferAttachmentParameterivEXT");
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)load("glGenerateMipmapEXT");
+}
+static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
+ if (!GLAD_GL_EXT_geometry_shader4) return;
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+}
+static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
+ if (!GLAD_GL_EXT_gpu_program_parameters) return;
+ glad_glProgramEnvParameters4fvEXT =
+ (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)load("glProgramEnvParameters4fvEXT");
+ glad_glProgramLocalParameters4fvEXT =
+ (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)load("glProgramLocalParameters4fvEXT");
+}
+static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
+ if (!GLAD_GL_EXT_gpu_shader4) return;
+ glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)load("glGetUniformuivEXT");
+ glad_glBindFragDataLocationEXT =
+ (PFNGLBINDFRAGDATALOCATIONEXTPROC)load("glBindFragDataLocationEXT");
+ glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)load("glGetFragDataLocationEXT");
+ glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)load("glUniform1uiEXT");
+ glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)load("glUniform2uiEXT");
+ glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)load("glUniform3uiEXT");
+ glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)load("glUniform4uiEXT");
+ glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)load("glUniform1uivEXT");
+ glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)load("glUniform2uivEXT");
+ glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)load("glUniform3uivEXT");
+ glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)load("glUniform4uivEXT");
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT =
+ (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
+}
+static void load_GL_EXT_histogram(GLADloadproc load) {
+ if (!GLAD_GL_EXT_histogram) return;
+ glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)load("glGetHistogramEXT");
+ glad_glGetHistogramParameterfvEXT =
+ (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)load("glGetHistogramParameterfvEXT");
+ glad_glGetHistogramParameterivEXT =
+ (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)load("glGetHistogramParameterivEXT");
+ glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)load("glGetMinmaxEXT");
+ glad_glGetMinmaxParameterfvEXT =
+ (PFNGLGETMINMAXPARAMETERFVEXTPROC)load("glGetMinmaxParameterfvEXT");
+ glad_glGetMinmaxParameterivEXT =
+ (PFNGLGETMINMAXPARAMETERIVEXTPROC)load("glGetMinmaxParameterivEXT");
+ glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)load("glHistogramEXT");
+ glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC)load("glMinmaxEXT");
+ glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)load("glResetHistogramEXT");
+ glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)load("glResetMinmaxEXT");
+}
+static void load_GL_EXT_index_func(GLADloadproc load) {
+ if (!GLAD_GL_EXT_index_func) return;
+ glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)load("glIndexFuncEXT");
+}
+static void load_GL_EXT_index_material(GLADloadproc load) {
+ if (!GLAD_GL_EXT_index_material) return;
+ glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)load("glIndexMaterialEXT");
+}
+static void load_GL_EXT_light_texture(GLADloadproc load) {
+ if (!GLAD_GL_EXT_light_texture) return;
+ glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)load("glApplyTextureEXT");
+ glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)load("glTextureLightEXT");
+ glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)load("glTextureMaterialEXT");
+}
+static void load_GL_EXT_memory_object(GLADloadproc load) {
+ if (!GLAD_GL_EXT_memory_object) return;
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
+ glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC)load("glDeleteMemoryObjectsEXT");
+ glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC)load("glIsMemoryObjectEXT");
+ glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC)load("glCreateMemoryObjectsEXT");
+ glad_glMemoryObjectParameterivEXT =
+ (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)load("glMemoryObjectParameterivEXT");
+ glad_glGetMemoryObjectParameterivEXT =
+ (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)load("glGetMemoryObjectParameterivEXT");
+ glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC)load("glTexStorageMem2DEXT");
+ glad_glTexStorageMem2DMultisampleEXT =
+ (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTexStorageMem2DMultisampleEXT");
+ glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC)load("glTexStorageMem3DEXT");
+ glad_glTexStorageMem3DMultisampleEXT =
+ (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTexStorageMem3DMultisampleEXT");
+ glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC)load("glBufferStorageMemEXT");
+ glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC)load("glTextureStorageMem2DEXT");
+ glad_glTextureStorageMem2DMultisampleEXT =
+ (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)load("glTextureStorageMem2DMultisampleEXT");
+ glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC)load("glTextureStorageMem3DEXT");
+ glad_glTextureStorageMem3DMultisampleEXT =
+ (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)load("glTextureStorageMem3DMultisampleEXT");
+ glad_glNamedBufferStorageMemEXT =
+ (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)load("glNamedBufferStorageMemEXT");
+ glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC)load("glTexStorageMem1DEXT");
+ glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC)load("glTextureStorageMem1DEXT");
+}
+static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
+ if (!GLAD_GL_EXT_memory_object_fd) return;
+ glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC)load("glImportMemoryFdEXT");
+}
+static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
+ if (!GLAD_GL_EXT_memory_object_win32) return;
+ glad_glImportMemoryWin32HandleEXT =
+ (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)load("glImportMemoryWin32HandleEXT");
+ glad_glImportMemoryWin32NameEXT =
+ (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)load("glImportMemoryWin32NameEXT");
+}
+static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
+ if (!GLAD_GL_EXT_multi_draw_arrays) return;
+ glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)load("glMultiDrawArraysEXT");
+ glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)load("glMultiDrawElementsEXT");
+}
+static void load_GL_EXT_multisample(GLADloadproc load) {
+ if (!GLAD_GL_EXT_multisample) return;
+ glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)load("glSampleMaskEXT");
+ glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)load("glSamplePatternEXT");
+}
+static void load_GL_EXT_paletted_texture(GLADloadproc load) {
+ if (!GLAD_GL_EXT_paletted_texture) return;
+ glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)load("glColorTableEXT");
+ glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)load("glGetColorTableEXT");
+ glad_glGetColorTableParameterivEXT =
+ (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)load("glGetColorTableParameterivEXT");
+ glad_glGetColorTableParameterfvEXT =
+ (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)load("glGetColorTableParameterfvEXT");
+}
+static void load_GL_EXT_pixel_transform(GLADloadproc load) {
+ if (!GLAD_GL_EXT_pixel_transform) return;
+ glad_glPixelTransformParameteriEXT =
+ (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)load("glPixelTransformParameteriEXT");
+ glad_glPixelTransformParameterfEXT =
+ (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)load("glPixelTransformParameterfEXT");
+ glad_glPixelTransformParameterivEXT =
+ (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)load("glPixelTransformParameterivEXT");
+ glad_glPixelTransformParameterfvEXT =
+ (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)load("glPixelTransformParameterfvEXT");
+ glad_glGetPixelTransformParameterivEXT =
+ (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)load("glGetPixelTransformParameterivEXT");
+ glad_glGetPixelTransformParameterfvEXT =
+ (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)load("glGetPixelTransformParameterfvEXT");
+}
+static void load_GL_EXT_point_parameters(GLADloadproc load) {
+ if (!GLAD_GL_EXT_point_parameters) return;
+ glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)load("glPointParameterfEXT");
+ glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)load("glPointParameterfvEXT");
+}
+static void load_GL_EXT_polygon_offset(GLADloadproc load) {
+ if (!GLAD_GL_EXT_polygon_offset) return;
+ glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)load("glPolygonOffsetEXT");
+}
+static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
+ if (!GLAD_GL_EXT_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)load("glPolygonOffsetClampEXT");
+}
+static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
+ if (!GLAD_GL_EXT_provoking_vertex) return;
+ glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)load("glProvokingVertexEXT");
+}
+static void load_GL_EXT_raster_multisample(GLADloadproc load) {
+ if (!GLAD_GL_EXT_raster_multisample) return;
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+}
+static void load_GL_EXT_secondary_color(GLADloadproc load) {
+ if (!GLAD_GL_EXT_secondary_color) return;
+ glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)load("glSecondaryColor3bEXT");
+ glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)load("glSecondaryColor3bvEXT");
+ glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)load("glSecondaryColor3dEXT");
+ glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)load("glSecondaryColor3dvEXT");
+ glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)load("glSecondaryColor3fEXT");
+ glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)load("glSecondaryColor3fvEXT");
+ glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)load("glSecondaryColor3iEXT");
+ glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)load("glSecondaryColor3ivEXT");
+ glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)load("glSecondaryColor3sEXT");
+ glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)load("glSecondaryColor3svEXT");
+ glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)load("glSecondaryColor3ubEXT");
+ glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)load("glSecondaryColor3ubvEXT");
+ glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)load("glSecondaryColor3uiEXT");
+ glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)load("glSecondaryColor3uivEXT");
+ glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)load("glSecondaryColor3usEXT");
+ glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)load("glSecondaryColor3usvEXT");
+ glad_glSecondaryColorPointerEXT =
+ (PFNGLSECONDARYCOLORPOINTEREXTPROC)load("glSecondaryColorPointerEXT");
+}
+static void load_GL_EXT_semaphore(GLADloadproc load) {
+ if (!GLAD_GL_EXT_semaphore) return;
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC)load("glGetUnsignedBytevEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC)load("glGetUnsignedBytei_vEXT");
+ glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC)load("glGenSemaphoresEXT");
+ glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC)load("glDeleteSemaphoresEXT");
+ glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC)load("glIsSemaphoreEXT");
+ glad_glSemaphoreParameterui64vEXT =
+ (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)load("glSemaphoreParameterui64vEXT");
+ glad_glGetSemaphoreParameterui64vEXT =
+ (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)load("glGetSemaphoreParameterui64vEXT");
+ glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC)load("glWaitSemaphoreEXT");
+ glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC)load("glSignalSemaphoreEXT");
+}
+static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
+ if (!GLAD_GL_EXT_semaphore_fd) return;
+ glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC)load("glImportSemaphoreFdEXT");
+}
+static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
+ if (!GLAD_GL_EXT_semaphore_win32) return;
+ glad_glImportSemaphoreWin32HandleEXT =
+ (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)load("glImportSemaphoreWin32HandleEXT");
+ glad_glImportSemaphoreWin32NameEXT =
+ (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)load("glImportSemaphoreWin32NameEXT");
+}
+static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
+ if (!GLAD_GL_EXT_separate_shader_objects) return;
+ glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)load("glUseShaderProgramEXT");
+ glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)load("glActiveProgramEXT");
+ glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)load("glCreateShaderProgramEXT");
+ glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC)load("glActiveShaderProgramEXT");
+ glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC)load("glBindProgramPipelineEXT");
+ glad_glCreateShaderProgramvEXT =
+ (PFNGLCREATESHADERPROGRAMVEXTPROC)load("glCreateShaderProgramvEXT");
+ glad_glDeleteProgramPipelinesEXT =
+ (PFNGLDELETEPROGRAMPIPELINESEXTPROC)load("glDeleteProgramPipelinesEXT");
+ glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC)load("glGenProgramPipelinesEXT");
+ glad_glGetProgramPipelineInfoLogEXT =
+ (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)load("glGetProgramPipelineInfoLogEXT");
+ glad_glGetProgramPipelineivEXT =
+ (PFNGLGETPROGRAMPIPELINEIVEXTPROC)load("glGetProgramPipelineivEXT");
+ glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC)load("glIsProgramPipelineEXT");
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)load("glProgramParameteriEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)load("glProgramUniform1fEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)load("glProgramUniform1fvEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)load("glProgramUniform1iEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)load("glProgramUniform1ivEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)load("glProgramUniform2fEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)load("glProgramUniform2fvEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)load("glProgramUniform2iEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)load("glProgramUniform2ivEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)load("glProgramUniform3fEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)load("glProgramUniform3fvEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)load("glProgramUniform3iEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)load("glProgramUniform3ivEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)load("glProgramUniform4fEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)load("glProgramUniform4fvEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)load("glProgramUniform4iEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)load("glProgramUniform4ivEXT");
+ glad_glProgramUniformMatrix2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)load("glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)load("glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)load("glProgramUniformMatrix4fvEXT");
+ glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC)load("glUseProgramStagesEXT");
+ glad_glValidateProgramPipelineEXT =
+ (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)load("glValidateProgramPipelineEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)load("glProgramUniform1uiEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)load("glProgramUniform2uiEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)load("glProgramUniform3uiEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)load("glProgramUniform4uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)load("glProgramUniform1uivEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)load("glProgramUniform2uivEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)load("glProgramUniform3uivEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)load("glProgramUniform4uivEXT");
+ glad_glProgramUniformMatrix2x3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)load("glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)load("glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)load("glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)load("glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)load("glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT =
+ (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)load("glProgramUniformMatrix4x3fvEXT");
+}
+static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadproc load) {
+ if (!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
+ glad_glFramebufferFetchBarrierEXT =
+ (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)load("glFramebufferFetchBarrierEXT");
+}
+static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
+ if (!GLAD_GL_EXT_shader_image_load_store) return;
+ glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)load("glBindImageTextureEXT");
+ glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)load("glMemoryBarrierEXT");
+}
+static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
+ if (!GLAD_GL_EXT_stencil_clear_tag) return;
+ glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC)load("glStencilClearTagEXT");
+}
+static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
+ if (!GLAD_GL_EXT_stencil_two_side) return;
+ glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)load("glActiveStencilFaceEXT");
+}
+static void load_GL_EXT_subtexture(GLADloadproc load) {
+ if (!GLAD_GL_EXT_subtexture) return;
+ glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)load("glTexSubImage1DEXT");
+ glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)load("glTexSubImage2DEXT");
+}
+static void load_GL_EXT_texture3D(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture3D) return;
+ glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)load("glTexImage3DEXT");
+ glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)load("glTexSubImage3DEXT");
+}
+static void load_GL_EXT_texture_array(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_array) return;
+ glad_glFramebufferTextureLayerEXT =
+ (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+}
+static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_buffer_object) return;
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)load("glTexBufferEXT");
+}
+static void load_GL_EXT_texture_integer(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_integer) return;
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)load("glTexParameterIivEXT");
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)load("glTexParameterIuivEXT");
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)load("glGetTexParameterIivEXT");
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)load("glGetTexParameterIuivEXT");
+ glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)load("glClearColorIiEXT");
+ glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)load("glClearColorIuiEXT");
+}
+static void load_GL_EXT_texture_object(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_object) return;
+ glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)load("glAreTexturesResidentEXT");
+ glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)load("glBindTextureEXT");
+ glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)load("glDeleteTexturesEXT");
+ glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)load("glGenTexturesEXT");
+ glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)load("glIsTextureEXT");
+ glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)load("glPrioritizeTexturesEXT");
+}
+static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_perturb_normal) return;
+ glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)load("glTextureNormalEXT");
+}
+static void load_GL_EXT_texture_storage(GLADloadproc load) {
+ if (!GLAD_GL_EXT_texture_storage) return;
+ glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)load("glTexStorage1DEXT");
+ glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)load("glTexStorage2DEXT");
+ glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)load("glTexStorage3DEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)load("glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)load("glTextureStorage2DEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)load("glTextureStorage3DEXT");
+}
+static void load_GL_EXT_timer_query(GLADloadproc load) {
+ if (!GLAD_GL_EXT_timer_query) return;
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)load("glGetQueryObjecti64vEXT");
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)load("glGetQueryObjectui64vEXT");
+}
+static void load_GL_EXT_transform_feedback(GLADloadproc load) {
+ if (!GLAD_GL_EXT_transform_feedback) return;
+ glad_glBeginTransformFeedbackEXT =
+ (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
+ glad_glEndTransformFeedbackEXT =
+ (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
+ glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
+ glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
+ glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
+ glad_glTransformFeedbackVaryingsEXT =
+ (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
+ glad_glGetTransformFeedbackVaryingEXT =
+ (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
+}
+static void load_GL_EXT_vertex_array(GLADloadproc load) {
+ if (!GLAD_GL_EXT_vertex_array) return;
+ glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
+ glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
+ glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
+ glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
+ glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
+ glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
+ glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
+ glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
+ glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
+}
+static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
+ if (!GLAD_GL_EXT_vertex_attrib_64bit) return;
+ glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
+ glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
+ glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
+ glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
+ glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
+ glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
+ glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
+ glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
+ glad_glVertexAttribLPointerEXT =
+ (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
+ glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
+}
+static void load_GL_EXT_vertex_shader(GLADloadproc load) {
+ if (!GLAD_GL_EXT_vertex_shader) return;
+ glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
+ glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
+ glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
+ glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
+ glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
+ glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
+ glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
+ glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
+ glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
+ glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
+ glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
+ glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
+ glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
+ glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
+ glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
+ glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
+ glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
+ glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
+ glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
+ glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
+ glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
+ glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
+ glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
+ glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
+ glad_glEnableVariantClientStateEXT =
+ (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
+ glad_glDisableVariantClientStateEXT =
+ (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
+ glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
+ glad_glBindMaterialParameterEXT =
+ (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
+ glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
+ glad_glBindTextureUnitParameterEXT =
+ (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
+ glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
+ glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
+ glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
+ glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
+ glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
+ glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
+ glad_glGetInvariantBooleanvEXT =
+ (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
+ glad_glGetInvariantIntegervEXT =
+ (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
+ glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
+ glad_glGetLocalConstantBooleanvEXT =
+ (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
+ glad_glGetLocalConstantIntegervEXT =
+ (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
+ glad_glGetLocalConstantFloatvEXT =
+ (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
+}
+static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
+ if (!GLAD_GL_EXT_vertex_weighting) return;
+ glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
+ glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
+ glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
+}
+static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
+ if (!GLAD_GL_EXT_win32_keyed_mutex) return;
+ glad_glAcquireKeyedMutexWin32EXT =
+ (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
+ glad_glReleaseKeyedMutexWin32EXT =
+ (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
+}
+static void load_GL_EXT_window_rectangles(GLADloadproc load) {
+ if (!GLAD_GL_EXT_window_rectangles) return;
+ glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
+}
+static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
+ if (!GLAD_GL_EXT_x11_sync_object) return;
+ glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)load("glImportSyncEXT");
+}
+static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
+ if (!GLAD_GL_GREMEDY_frame_terminator) return;
+ glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
+}
+static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
+ if (!GLAD_GL_GREMEDY_string_marker) return;
+ glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)load("glStringMarkerGREMEDY");
+}
+static void load_GL_HP_image_transform(GLADloadproc load) {
+ if (!GLAD_GL_HP_image_transform) return;
+ glad_glImageTransformParameteriHP =
+ (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
+ glad_glImageTransformParameterfHP =
+ (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
+ glad_glImageTransformParameterivHP =
+ (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
+ glad_glImageTransformParameterfvHP =
+ (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
+ glad_glGetImageTransformParameterivHP =
+ (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
+ glad_glGetImageTransformParameterfvHP =
+ (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
+}
+static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
+ if (!GLAD_GL_IBM_multimode_draw_arrays) return;
+ glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
+ glad_glMultiModeDrawElementsIBM =
+ (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
+}
+static void load_GL_IBM_static_data(GLADloadproc load) {
+ if (!GLAD_GL_IBM_static_data) return;
+ glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
+}
+static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
+ if (!GLAD_GL_IBM_vertex_array_lists) return;
+ glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
+ glad_glSecondaryColorPointerListIBM =
+ (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
+ glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
+ glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
+ glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
+ glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
+ glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
+ glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
+}
+static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
+ if (!GLAD_GL_INGR_blend_func_separate) return;
+ glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)load("glBlendFuncSeparateINGR");
+}
+static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
+ if (!GLAD_GL_INTEL_framebuffer_CMAA) return;
+ glad_glApplyFramebufferAttachmentCMAAINTEL =
+ (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
+}
+static void load_GL_INTEL_map_texture(GLADloadproc load) {
+ if (!GLAD_GL_INTEL_map_texture) return;
+ glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)load("glSyncTextureINTEL");
+ glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
+ glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
+}
+static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
+ if (!GLAD_GL_INTEL_parallel_arrays) return;
+ glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)load("glVertexPointervINTEL");
+ glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
+ glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
+ glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)load("glTexCoordPointervINTEL");
+}
+static void load_GL_INTEL_performance_query(GLADloadproc load) {
+ if (!GLAD_GL_INTEL_performance_query) return;
+ glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
+ glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
+ glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
+ glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
+ glad_glGetFirstPerfQueryIdINTEL =
+ (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
+ glad_glGetNextPerfQueryIdINTEL =
+ (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
+ glad_glGetPerfCounterInfoINTEL =
+ (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
+ glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
+ glad_glGetPerfQueryIdByNameINTEL =
+ (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
+ glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
+}
+static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
+ if (!GLAD_GL_KHR_blend_equation_advanced) return;
+ glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
+}
+static void load_GL_KHR_debug(GLADloadproc load) {
+ if (!GLAD_GL_KHR_debug) return;
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
+ glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
+ glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
+ glad_glDebugMessageCallbackKHR =
+ (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
+ glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
+ glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
+ glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
+ glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
+ glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
+ glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
+ glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
+ glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
+}
+static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
+ if (!GLAD_GL_KHR_parallel_shader_compile) return;
+ glad_glMaxShaderCompilerThreadsKHR =
+ (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
+}
+static void load_GL_KHR_robustness(GLADloadproc load) {
+ if (!GLAD_GL_KHR_robustness) return;
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
+ glad_glGetGraphicsResetStatusKHR =
+ (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
+ glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
+ glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
+ glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
+ glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
+}
+static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
+ if (!GLAD_GL_MESA_framebuffer_flip_y) return;
+ glad_glFramebufferParameteriMESA =
+ (PFNGLFRAMEBUFFERPARAMETERIMESAPROC)load("glFramebufferParameteriMESA");
+ glad_glGetFramebufferParameterivMESA =
+ (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)load("glGetFramebufferParameterivMESA");
+}
+static void load_GL_MESA_resize_buffers(GLADloadproc load) {
+ if (!GLAD_GL_MESA_resize_buffers) return;
+ glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
+}
+static void load_GL_MESA_window_pos(GLADloadproc load) {
+ if (!GLAD_GL_MESA_window_pos) return;
+ glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
+ glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
+ glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
+ glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
+ glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
+ glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
+ glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
+ glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
+ glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
+ glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
+ glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
+ glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
+ glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
+ glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
+ glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
+ glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
+ glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
+ glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
+ glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
+ glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
+ glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
+ glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
+ glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
+ glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
+}
+static void load_GL_NVX_conditional_render(GLADloadproc load) {
+ if (!GLAD_GL_NVX_conditional_render) return;
+ glad_glBeginConditionalRenderNVX =
+ (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
+ glad_glEndConditionalRenderNVX =
+ (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
+}
+static void load_GL_NVX_gpu_multicast2(GLADloadproc load) {
+ if (!GLAD_GL_NVX_gpu_multicast2) return;
+ glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC)load("glUploadGpuMaskNVX");
+ glad_glMulticastViewportArrayvNVX =
+ (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)load("glMulticastViewportArrayvNVX");
+ glad_glMulticastViewportPositionWScaleNVX =
+ (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)load("glMulticastViewportPositionWScaleNVX");
+ glad_glMulticastScissorArrayvNVX =
+ (PFNGLMULTICASTSCISSORARRAYVNVXPROC)load("glMulticastScissorArrayvNVX");
+ glad_glAsyncCopyBufferSubDataNVX =
+ (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)load("glAsyncCopyBufferSubDataNVX");
+ glad_glAsyncCopyImageSubDataNVX =
+ (PFNGLASYNCCOPYIMAGESUBDATANVXPROC)load("glAsyncCopyImageSubDataNVX");
+}
+static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
+ if (!GLAD_GL_NVX_linked_gpu_multicast) return;
+ glad_glLGPUNamedBufferSubDataNVX =
+ (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
+ glad_glLGPUCopyImageSubDataNVX =
+ (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
+ glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
+}
+static void load_GL_NVX_progress_fence(GLADloadproc load) {
+ if (!GLAD_GL_NVX_progress_fence) return;
+ glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC)load("glCreateProgressFenceNVX");
+ glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC)load("glSignalSemaphoreui64NVX");
+ glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC)load("glWaitSemaphoreui64NVX");
+ glad_glClientWaitSemaphoreui64NVX =
+ (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)load("glClientWaitSemaphoreui64NVX");
+}
+static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
+ if (!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
+ glad_glAlphaToCoverageDitherControlNV =
+ (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
+}
+static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
+ if (!GLAD_GL_NV_bindless_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectBindlessNV =
+ (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
+ glad_glMultiDrawElementsIndirectBindlessNV =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
+}
+static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
+ if (!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
+ glad_glMultiDrawArraysIndirectBindlessCountNV =
+ (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load(
+ "glMultiDrawArraysIndirectBindlessCountNV");
+ glad_glMultiDrawElementsIndirectBindlessCountNV =
+ (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load(
+ "glMultiDrawElementsIndirectBindlessCountNV");
+}
+static void load_GL_NV_bindless_texture(GLADloadproc load) {
+ if (!GLAD_GL_NV_bindless_texture) return;
+ glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
+ glad_glGetTextureSamplerHandleNV =
+ (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
+ glad_glMakeTextureHandleResidentNV =
+ (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
+ glad_glMakeTextureHandleNonResidentNV =
+ (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
+ glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
+ glad_glMakeImageHandleResidentNV =
+ (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
+ glad_glMakeImageHandleNonResidentNV =
+ (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
+ glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
+ glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
+ glad_glProgramUniformHandleui64NV =
+ (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
+ glad_glProgramUniformHandleui64vNV =
+ (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
+ glad_glIsTextureHandleResidentNV =
+ (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
+ glad_glIsImageHandleResidentNV =
+ (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
+}
+static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
+ if (!GLAD_GL_NV_blend_equation_advanced) return;
+ glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
+ glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
+}
+static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
+ if (!GLAD_GL_NV_clip_space_w_scaling) return;
+ glad_glViewportPositionWScaleNV =
+ (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
+}
+static void load_GL_NV_command_list(GLADloadproc load) {
+ if (!GLAD_GL_NV_command_list) return;
+ glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
+ glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
+ glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
+ glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
+ glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
+ glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
+ glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
+ glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
+ glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
+ glad_glDrawCommandsStatesAddressNV =
+ (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
+ glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
+ glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
+ glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
+ glad_glListDrawCommandsStatesClientNV =
+ (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
+ glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
+ glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
+ glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
+}
+static void load_GL_NV_conditional_render(GLADloadproc load) {
+ if (!GLAD_GL_NV_conditional_render) return;
+ glad_glBeginConditionalRenderNV =
+ (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
+ glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
+}
+static void load_GL_NV_conservative_raster(GLADloadproc load) {
+ if (!GLAD_GL_NV_conservative_raster) return;
+ glad_glSubpixelPrecisionBiasNV =
+ (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
+}
+static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
+ if (!GLAD_GL_NV_conservative_raster_dilate) return;
+ glad_glConservativeRasterParameterfNV =
+ (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
+}
+static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
+ if (!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
+ glad_glConservativeRasterParameteriNV =
+ (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
+}
+static void load_GL_NV_copy_image(GLADloadproc load) {
+ if (!GLAD_GL_NV_copy_image) return;
+ glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
+}
+static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
+ if (!GLAD_GL_NV_depth_buffer_float) return;
+ glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
+ glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
+ glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
+}
+static void load_GL_NV_draw_texture(GLADloadproc load) {
+ if (!GLAD_GL_NV_draw_texture) return;
+ glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
+}
+static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
+ if (!GLAD_GL_NV_draw_vulkan_image) return;
+ glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
+ glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
+ glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
+ glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
+ glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
+}
+static void load_GL_NV_evaluators(GLADloadproc load) {
+ if (!GLAD_GL_NV_evaluators) return;
+ glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)load("glMapControlPointsNV");
+ glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
+ glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
+ glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
+ glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
+ glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
+ glad_glGetMapAttribParameterivNV =
+ (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
+ glad_glGetMapAttribParameterfvNV =
+ (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
+ glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
+}
+static void load_GL_NV_explicit_multisample(GLADloadproc load) {
+ if (!GLAD_GL_NV_explicit_multisample) return;
+ glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
+ glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
+ glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
+}
+static void load_GL_NV_fence(GLADloadproc load) {
+ if (!GLAD_GL_NV_fence) return;
+ glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
+ glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
+ glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
+ glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
+ glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
+ glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
+ glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
+}
+static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
+ if (!GLAD_GL_NV_fragment_coverage_to_color) return;
+ glad_glFragmentCoverageColorNV =
+ (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
+}
+static void load_GL_NV_fragment_program(GLADloadproc load) {
+ if (!GLAD_GL_NV_fragment_program) return;
+ glad_glProgramNamedParameter4fNV =
+ (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
+ glad_glProgramNamedParameter4fvNV =
+ (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
+ glad_glProgramNamedParameter4dNV =
+ (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
+ glad_glProgramNamedParameter4dvNV =
+ (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
+ glad_glGetProgramNamedParameterfvNV =
+ (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
+ glad_glGetProgramNamedParameterdvNV =
+ (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
+}
+static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
+ if (!GLAD_GL_NV_framebuffer_mixed_samples) return;
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
+ glad_glCoverageModulationTableNV =
+ (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
+ glad_glGetCoverageModulationTableNV =
+ (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
+ glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
+}
+static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
+ if (!GLAD_GL_NV_framebuffer_multisample_coverage) return;
+ glad_glRenderbufferStorageMultisampleCoverageNV =
+ (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load(
+ "glRenderbufferStorageMultisampleCoverageNV");
+}
+static void load_GL_NV_geometry_program4(GLADloadproc load) {
+ if (!GLAD_GL_NV_geometry_program4) return;
+ glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
+ glad_glFramebufferTextureLayerEXT =
+ (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
+ glad_glFramebufferTextureFaceEXT =
+ (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
+}
+static void load_GL_NV_gpu_multicast(GLADloadproc load) {
+ if (!GLAD_GL_NV_gpu_multicast) return;
+ glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC)load("glRenderGpuMaskNV");
+ glad_glMulticastBufferSubDataNV =
+ (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
+ glad_glMulticastCopyBufferSubDataNV =
+ (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
+ glad_glMulticastCopyImageSubDataNV =
+ (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
+ glad_glMulticastBlitFramebufferNV =
+ (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
+ glad_glMulticastFramebufferSampleLocationsfvNV =
+ (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load(
+ "glMulticastFramebufferSampleLocationsfvNV");
+ glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
+ glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
+ glad_glMulticastGetQueryObjectivNV =
+ (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
+ glad_glMulticastGetQueryObjectuivNV =
+ (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
+ glad_glMulticastGetQueryObjecti64vNV =
+ (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
+ glad_glMulticastGetQueryObjectui64vNV =
+ (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
+}
+static void load_GL_NV_gpu_program4(GLADloadproc load) {
+ if (!GLAD_GL_NV_gpu_program4) return;
+ glad_glProgramLocalParameterI4iNV =
+ (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)load("glProgramLocalParameterI4iNV");
+ glad_glProgramLocalParameterI4ivNV =
+ (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
+ glad_glProgramLocalParametersI4ivNV =
+ (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
+ glad_glProgramLocalParameterI4uiNV =
+ (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)load("glProgramLocalParameterI4uiNV");
+ glad_glProgramLocalParameterI4uivNV =
+ (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)load("glProgramLocalParameterI4uivNV");
+ glad_glProgramLocalParametersI4uivNV =
+ (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)load("glProgramLocalParametersI4uivNV");
+ glad_glProgramEnvParameterI4iNV =
+ (PFNGLPROGRAMENVPARAMETERI4INVPROC)load("glProgramEnvParameterI4iNV");
+ glad_glProgramEnvParameterI4ivNV =
+ (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
+ glad_glProgramEnvParametersI4ivNV =
+ (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
+ glad_glProgramEnvParameterI4uiNV =
+ (PFNGLPROGRAMENVPARAMETERI4UINVPROC)load("glProgramEnvParameterI4uiNV");
+ glad_glProgramEnvParameterI4uivNV =
+ (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)load("glProgramEnvParameterI4uivNV");
+ glad_glProgramEnvParametersI4uivNV =
+ (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
+ glad_glGetProgramLocalParameterIivNV =
+ (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
+ glad_glGetProgramLocalParameterIuivNV =
+ (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
+ glad_glGetProgramEnvParameterIivNV =
+ (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
+ glad_glGetProgramEnvParameterIuivNV =
+ (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)load("glGetProgramEnvParameterIuivNV");
+}
+static void load_GL_NV_gpu_program5(GLADloadproc load) {
+ if (!GLAD_GL_NV_gpu_program5) return;
+ glad_glProgramSubroutineParametersuivNV =
+ (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)load("glProgramSubroutineParametersuivNV");
+ glad_glGetProgramSubroutineParameteruivNV =
+ (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)load("glGetProgramSubroutineParameteruivNV");
+}
+static void load_GL_NV_gpu_shader5(GLADloadproc load) {
+ if (!GLAD_GL_NV_gpu_shader5) return;
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)load("glUniform1i64NV");
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)load("glUniform2i64NV");
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)load("glUniform3i64NV");
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)load("glUniform4i64NV");
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)load("glUniform1i64vNV");
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)load("glUniform2i64vNV");
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)load("glUniform3i64vNV");
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)load("glUniform4i64vNV");
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)load("glUniform1ui64NV");
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)load("glUniform4ui64NV");
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)load("glUniform1ui64vNV");
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)load("glUniform2ui64vNV");
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)load("glUniform3ui64vNV");
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)load("glUniform4ui64vNV");
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)load("glGetUniformi64vNV");
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)load("glProgramUniform1i64NV");
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)load("glProgramUniform2i64NV");
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)load("glProgramUniform3i64NV");
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)load("glProgramUniform4i64NV");
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)load("glProgramUniform1i64vNV");
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)load("glProgramUniform2i64vNV");
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)load("glProgramUniform3i64vNV");
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)load("glProgramUniform4i64vNV");
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)load("glProgramUniform1ui64NV");
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)load("glProgramUniform2ui64NV");
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)load("glProgramUniform3ui64NV");
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)load("glProgramUniform4ui64NV");
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)load("glProgramUniform1ui64vNV");
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)load("glProgramUniform2ui64vNV");
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)load("glProgramUniform3ui64vNV");
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)load("glProgramUniform4ui64vNV");
+}
+static void load_GL_NV_half_float(GLADloadproc load) {
+ if (!GLAD_GL_NV_half_float) return;
+ glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC)load("glVertex2hNV");
+ glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)load("glVertex2hvNV");
+ glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC)load("glVertex3hNV");
+ glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)load("glVertex3hvNV");
+ glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC)load("glVertex4hNV");
+ glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)load("glVertex4hvNV");
+ glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC)load("glNormal3hNV");
+ glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)load("glNormal3hvNV");
+ glad_glColor3hNV = (PFNGLCOLOR3HNVPROC)load("glColor3hNV");
+ glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC)load("glColor3hvNV");
+ glad_glColor4hNV = (PFNGLCOLOR4HNVPROC)load("glColor4hNV");
+ glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC)load("glColor4hvNV");
+ glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)load("glTexCoord1hNV");
+ glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)load("glTexCoord1hvNV");
+ glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)load("glTexCoord2hNV");
+ glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)load("glTexCoord2hvNV");
+ glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)load("glTexCoord3hNV");
+ glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)load("glTexCoord3hvNV");
+ glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)load("glTexCoord4hNV");
+ glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)load("glTexCoord4hvNV");
+ glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)load("glMultiTexCoord1hNV");
+ glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)load("glMultiTexCoord1hvNV");
+ glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)load("glMultiTexCoord2hNV");
+ glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)load("glMultiTexCoord2hvNV");
+ glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)load("glMultiTexCoord3hNV");
+ glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)load("glMultiTexCoord3hvNV");
+ glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)load("glMultiTexCoord4hNV");
+ glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)load("glMultiTexCoord4hvNV");
+ glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)load("glVertexAttrib1hNV");
+ glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)load("glVertexAttrib1hvNV");
+ glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)load("glVertexAttrib2hNV");
+ glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)load("glVertexAttrib2hvNV");
+ glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)load("glVertexAttrib3hNV");
+ glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)load("glVertexAttrib3hvNV");
+ glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)load("glVertexAttrib4hNV");
+ glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)load("glVertexAttrib4hvNV");
+ glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)load("glVertexAttribs1hvNV");
+ glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)load("glVertexAttribs2hvNV");
+ glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)load("glVertexAttribs3hvNV");
+ glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)load("glVertexAttribs4hvNV");
+ glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)load("glFogCoordhNV");
+ glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)load("glFogCoordhvNV");
+ glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)load("glSecondaryColor3hNV");
+ glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)load("glSecondaryColor3hvNV");
+ glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)load("glVertexWeighthNV");
+ glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)load("glVertexWeighthvNV");
+}
+static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
+ if (!GLAD_GL_NV_internalformat_sample_query) return;
+ glad_glGetInternalformatSampleivNV =
+ (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
+}
+static void load_GL_NV_memory_attachment(GLADloadproc load) {
+ if (!GLAD_GL_NV_memory_attachment) return;
+ glad_glGetMemoryObjectDetachedResourcesuivNV =
+ (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load(
+ "glGetMemoryObjectDetachedResourcesuivNV");
+ glad_glResetMemoryObjectParameterNV =
+ (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
+ glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
+ glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
+ glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
+ glad_glNamedBufferAttachMemoryNV =
+ (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
+}
+static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
+ if (!GLAD_GL_NV_memory_object_sparse) return;
+ glad_glBufferPageCommitmentMemNV =
+ (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)load("glBufferPageCommitmentMemNV");
+ glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC)load("glTexPageCommitmentMemNV");
+ glad_glNamedBufferPageCommitmentMemNV =
+ (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)load("glNamedBufferPageCommitmentMemNV");
+ glad_glTexturePageCommitmentMemNV =
+ (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)load("glTexturePageCommitmentMemNV");
+}
+static void load_GL_NV_mesh_shader(GLADloadproc load) {
+ if (!GLAD_GL_NV_mesh_shader) return;
+ glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
+ glad_glDrawMeshTasksIndirectNV =
+ (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectNV =
+ (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
+ glad_glMultiDrawMeshTasksIndirectCountNV =
+ (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
+}
+static void load_GL_NV_occlusion_query(GLADloadproc load) {
+ if (!GLAD_GL_NV_occlusion_query) return;
+ glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
+ glad_glDeleteOcclusionQueriesNV =
+ (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
+ glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
+ glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
+ glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
+ glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
+ glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
+}
+static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
+ if (!GLAD_GL_NV_parameter_buffer_object) return;
+ glad_glProgramBufferParametersfvNV =
+ (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
+ glad_glProgramBufferParametersIivNV =
+ (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
+ glad_glProgramBufferParametersIuivNV =
+ (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
+}
+static void load_GL_NV_path_rendering(GLADloadproc load) {
+ if (!GLAD_GL_NV_path_rendering) return;
+ glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
+ glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
+ glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
+ glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
+ glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
+ glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
+ glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
+ glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
+ glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
+ glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
+ glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
+ glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
+ glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
+ glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
+ glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
+ glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
+ glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
+ glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
+ glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
+ glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
+ glad_glPathStencilDepthOffsetNV =
+ (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
+ glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
+ glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
+ glad_glStencilFillPathInstancedNV =
+ (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
+ glad_glStencilStrokePathInstancedNV =
+ (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
+ glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
+ glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
+ glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
+ glad_glCoverFillPathInstancedNV =
+ (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
+ glad_glCoverStrokePathInstancedNV =
+ (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
+ glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
+ glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
+ glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
+ glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
+ glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
+ glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
+ glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
+ glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
+ glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
+ glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
+ glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
+ glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
+ glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
+ glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
+ glad_glMatrixLoadTranspose3x3fNV =
+ (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
+ glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
+ glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
+ glad_glMatrixMultTranspose3x3fNV =
+ (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
+ glad_glStencilThenCoverFillPathNV =
+ (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
+ glad_glStencilThenCoverStrokePathNV =
+ (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
+ glad_glStencilThenCoverFillPathInstancedNV =
+ (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
+ glad_glStencilThenCoverStrokePathInstancedNV =
+ (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load(
+ "glStencilThenCoverStrokePathInstancedNV");
+ glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
+ glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
+ glad_glPathMemoryGlyphIndexArrayNV =
+ (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
+ glad_glProgramPathFragmentInputGenNV =
+ (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
+ glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
+ glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
+ glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
+ glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
+ glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
+ glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
+ glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
+ glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
+ glad_glMatrixLoadTransposefEXT =
+ (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
+ glad_glMatrixLoadTransposedEXT =
+ (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
+ glad_glMatrixMultTransposefEXT =
+ (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
+ glad_glMatrixMultTransposedEXT =
+ (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
+}
+static void load_GL_NV_pixel_data_range(GLADloadproc load) {
+ if (!GLAD_GL_NV_pixel_data_range) return;
+ glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
+ glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
+}
+static void load_GL_NV_point_sprite(GLADloadproc load) {
+ if (!GLAD_GL_NV_point_sprite) return;
+ glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
+ glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
+}
+static void load_GL_NV_present_video(GLADloadproc load) {
+ if (!GLAD_GL_NV_present_video) return;
+ glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
+ glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
+ glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
+ glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
+ glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
+ glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
+}
+static void load_GL_NV_primitive_restart(GLADloadproc load) {
+ if (!GLAD_GL_NV_primitive_restart) return;
+ glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
+ glad_glPrimitiveRestartIndexNV =
+ (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
+}
+static void load_GL_NV_query_resource(GLADloadproc load) {
+ if (!GLAD_GL_NV_query_resource) return;
+ glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
+}
+static void load_GL_NV_query_resource_tag(GLADloadproc load) {
+ if (!GLAD_GL_NV_query_resource_tag) return;
+ glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
+ glad_glDeleteQueryResourceTagNV =
+ (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
+ glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
+}
+static void load_GL_NV_register_combiners(GLADloadproc load) {
+ if (!GLAD_GL_NV_register_combiners) return;
+ glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
+ glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
+ glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
+ glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
+ glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
+ glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
+ glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
+ glad_glGetCombinerInputParameterfvNV =
+ (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
+ glad_glGetCombinerInputParameterivNV =
+ (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
+ glad_glGetCombinerOutputParameterfvNV =
+ (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
+ glad_glGetCombinerOutputParameterivNV =
+ (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
+ glad_glGetFinalCombinerInputParameterfvNV =
+ (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
+ glad_glGetFinalCombinerInputParameterivNV =
+ (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
+}
+static void load_GL_NV_register_combiners2(GLADloadproc load) {
+ if (!GLAD_GL_NV_register_combiners2) return;
+ glad_glCombinerStageParameterfvNV =
+ (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
+ glad_glGetCombinerStageParameterfvNV =
+ (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
+}
+static void load_GL_NV_sample_locations(GLADloadproc load) {
+ if (!GLAD_GL_NV_sample_locations) return;
+ glad_glFramebufferSampleLocationsfvNV =
+ (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
+ glad_glNamedFramebufferSampleLocationsfvNV =
+ (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
+ glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
+}
+static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
+ if (!GLAD_GL_NV_scissor_exclusive) return;
+ glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
+ glad_glScissorExclusiveArrayvNV =
+ (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
+}
+static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
+ if (!GLAD_GL_NV_shader_buffer_load) return;
+ glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
+ glad_glMakeBufferNonResidentNV =
+ (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
+ glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
+ glad_glMakeNamedBufferResidentNV =
+ (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
+ glad_glMakeNamedBufferNonResidentNV =
+ (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
+ glad_glIsNamedBufferResidentNV =
+ (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
+ glad_glGetBufferParameterui64vNV =
+ (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
+ glad_glGetNamedBufferParameterui64vNV =
+ (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
+ glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
+ glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
+ glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
+ glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
+ glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
+}
+static void load_GL_NV_shading_rate_image(GLADloadproc load) {
+ if (!GLAD_GL_NV_shading_rate_image) return;
+ glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
+ glad_glGetShadingRateImagePaletteNV =
+ (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
+ glad_glGetShadingRateSampleLocationivNV =
+ (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
+ glad_glShadingRateImageBarrierNV =
+ (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
+ glad_glShadingRateImagePaletteNV =
+ (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
+ glad_glShadingRateSampleOrderNV =
+ (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
+ glad_glShadingRateSampleOrderCustomNV =
+ (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
+}
+static void load_GL_NV_texture_barrier(GLADloadproc load) {
+ if (!GLAD_GL_NV_texture_barrier) return;
+ glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
+}
+static void load_GL_NV_texture_multisample(GLADloadproc load) {
+ if (!GLAD_GL_NV_texture_multisample) return;
+ glad_glTexImage2DMultisampleCoverageNV =
+ (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
+ glad_glTexImage3DMultisampleCoverageNV =
+ (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
+ glad_glTextureImage2DMultisampleNV =
+ (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
+ glad_glTextureImage3DMultisampleNV =
+ (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
+ glad_glTextureImage2DMultisampleCoverageNV =
+ (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
+ glad_glTextureImage3DMultisampleCoverageNV =
+ (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
+}
+static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
+ if (!GLAD_GL_NV_timeline_semaphore) return;
+ glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC)load("glCreateSemaphoresNV");
+ glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC)load("glSemaphoreParameterivNV");
+ glad_glGetSemaphoreParameterivNV =
+ (PFNGLGETSEMAPHOREPARAMETERIVNVPROC)load("glGetSemaphoreParameterivNV");
+}
+static void load_GL_NV_transform_feedback(GLADloadproc load) {
+ if (!GLAD_GL_NV_transform_feedback) return;
+ glad_glBeginTransformFeedbackNV =
+ (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
+ glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
+ glad_glTransformFeedbackAttribsNV =
+ (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
+ glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
+ glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
+ glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
+ glad_glTransformFeedbackVaryingsNV =
+ (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
+ glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
+ glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
+ glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
+ glad_glGetTransformFeedbackVaryingNV =
+ (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
+ glad_glTransformFeedbackStreamAttribsNV =
+ (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
+}
+static void load_GL_NV_transform_feedback2(GLADloadproc load) {
+ if (!GLAD_GL_NV_transform_feedback2) return;
+ glad_glBindTransformFeedbackNV =
+ (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
+ glad_glDeleteTransformFeedbacksNV =
+ (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
+ glad_glGenTransformFeedbacksNV =
+ (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
+ glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
+ glad_glPauseTransformFeedbackNV =
+ (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
+ glad_glResumeTransformFeedbackNV =
+ (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
+ glad_glDrawTransformFeedbackNV =
+ (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
+}
+static void load_GL_NV_vdpau_interop(GLADloadproc load) {
+ if (!GLAD_GL_NV_vdpau_interop) return;
+ glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
+ glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
+ glad_glVDPAURegisterVideoSurfaceNV =
+ (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
+ glad_glVDPAURegisterOutputSurfaceNV =
+ (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
+ glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
+ glad_glVDPAUUnregisterSurfaceNV =
+ (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
+ glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
+ glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
+ glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
+ glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
+}
+static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
+ if (!GLAD_GL_NV_vdpau_interop2) return;
+ glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV =
+ (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load(
+ "glVDPAURegisterVideoSurfaceWithPictureStructureNV");
+}
+static void load_GL_NV_vertex_array_range(GLADloadproc load) {
+ if (!GLAD_GL_NV_vertex_array_range) return;
+ glad_glFlushVertexArrayRangeNV =
+ (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
+ glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
+}
+static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
+ if (!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
+ glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
+ glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
+ glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
+ glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
+ glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
+ glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
+ glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
+ glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
+ glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
+ glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
+ glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
+ glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
+ glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
+ glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
+ glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)load("glVertexAttribL3ui64vNV");
+ glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
+ glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
+ glad_glGetVertexAttribLui64vNV =
+ (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
+ glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)load("glVertexAttribLFormatNV");
+}
+static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
+ if (!GLAD_GL_NV_vertex_buffer_unified_memory) return;
+ glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
+ glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
+ glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
+ glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
+ glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
+ glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
+ glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
+ glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
+ glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
+ glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
+ glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
+ glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
+}
+static void load_GL_NV_vertex_program(GLADloadproc load) {
+ if (!GLAD_GL_NV_vertex_program) return;
+ glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
+ glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
+ glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
+ glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
+ glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
+ glad_glGetProgramParameterdvNV =
+ (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
+ glad_glGetProgramParameterfvNV =
+ (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
+ glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
+ glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
+ glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
+ glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
+ glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
+ glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
+ glad_glGetVertexAttribPointervNV =
+ (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
+ glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
+ glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
+ glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
+ glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
+ glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
+ glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
+ glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
+ glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
+ glad_glRequestResidentProgramsNV =
+ (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
+ glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
+ glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
+ glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
+ glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
+ glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
+ glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
+ glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
+ glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
+ glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
+ glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
+ glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
+ glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
+ glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
+ glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
+ glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
+ glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
+ glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
+ glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
+ glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
+ glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
+ glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
+ glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
+ glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
+ glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
+ glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
+ glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
+ glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
+ glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
+ glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
+ glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
+ glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
+ glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
+ glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
+ glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
+ glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
+ glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
+ glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
+ glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
+ glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
+ glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
+ glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
+}
+static void load_GL_NV_vertex_program4(GLADloadproc load) {
+ if (!GLAD_GL_NV_vertex_program4) return;
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)load("glVertexAttribI1iEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT =
+ (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
+}
+static void load_GL_NV_video_capture(GLADloadproc load) {
+ if (!GLAD_GL_NV_video_capture) return;
+ glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)load("glBeginVideoCaptureNV");
+ glad_glBindVideoCaptureStreamBufferNV =
+ (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
+ glad_glBindVideoCaptureStreamTextureNV =
+ (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
+ glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
+ glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
+ glad_glGetVideoCaptureStreamivNV =
+ (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
+ glad_glGetVideoCaptureStreamfvNV =
+ (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
+ glad_glGetVideoCaptureStreamdvNV =
+ (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
+ glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
+ glad_glVideoCaptureStreamParameterivNV =
+ (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
+ glad_glVideoCaptureStreamParameterfvNV =
+ (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
+ glad_glVideoCaptureStreamParameterdvNV =
+ (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
+}
+static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
+ if (!GLAD_GL_NV_viewport_swizzle) return;
+ glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
+}
+static void load_GL_OES_byte_coordinates(GLADloadproc load) {
+ if (!GLAD_GL_OES_byte_coordinates) return;
+ glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC)load("glMultiTexCoord1bOES");
+ glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
+ glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
+ glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
+ glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
+ glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
+ glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
+ glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
+ glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
+ glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
+ glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
+ glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
+ glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
+ glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
+ glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
+ glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
+ glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
+ glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
+ glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
+ glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
+ glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
+ glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
+}
+static void load_GL_OES_fixed_point(GLADloadproc load) {
+ if (!GLAD_GL_OES_fixed_point) return;
+ glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC)load("glAlphaFuncxOES");
+ glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
+ glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
+ glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
+ glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
+ glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
+ glad_glFogxOES = (PFNGLFOGXOESPROC)load("glFogxOES");
+ glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
+ glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
+ glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC)load("glGetClipPlanexOES");
+ glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC)load("glGetFixedvOES");
+ glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC)load("glGetTexEnvxvOES");
+ glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
+ glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC)load("glLightModelxOES");
+ glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
+ glad_glLightxOES = (PFNGLLIGHTXOESPROC)load("glLightxOES");
+ glad_glLightxvOES = (PFNGLLIGHTXVOESPROC)load("glLightxvOES");
+ glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC)load("glLineWidthxOES");
+ glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC)load("glLoadMatrixxOES");
+ glad_glMaterialxOES = (PFNGLMATERIALXOESPROC)load("glMaterialxOES");
+ glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC)load("glMaterialxvOES");
+ glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC)load("glMultMatrixxOES");
+ glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC)load("glMultiTexCoord4xOES");
+ glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC)load("glNormal3xOES");
+ glad_glOrthoxOES = (PFNGLORTHOXOESPROC)load("glOrthoxOES");
+ glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC)load("glPointParameterxvOES");
+ glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC)load("glPointSizexOES");
+ glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC)load("glPolygonOffsetxOES");
+ glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
+ glad_glScalexOES = (PFNGLSCALEXOESPROC)load("glScalexOES");
+ glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC)load("glTexEnvxOES");
+ glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
+ glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC)load("glTexParameterxOES");
+ glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
+ glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC)load("glTranslatexOES");
+ glad_glGetLightxvOES = (PFNGLGETLIGHTXVOESPROC)load("glGetLightxvOES");
+ glad_glGetMaterialxvOES = (PFNGLGETMATERIALXVOESPROC)load("glGetMaterialxvOES");
+ glad_glPointParameterxOES = (PFNGLPOINTPARAMETERXOESPROC)load("glPointParameterxOES");
+ glad_glSampleCoveragexOES = (PFNGLSAMPLECOVERAGEXOESPROC)load("glSampleCoveragexOES");
+ glad_glAccumxOES = (PFNGLACCUMXOESPROC)load("glAccumxOES");
+ glad_glBitmapxOES = (PFNGLBITMAPXOESPROC)load("glBitmapxOES");
+ glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC)load("glBlendColorxOES");
+ glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC)load("glClearAccumxOES");
+ glad_glColor3xOES = (PFNGLCOLOR3XOESPROC)load("glColor3xOES");
+ glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC)load("glColor3xvOES");
+ glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC)load("glColor4xvOES");
+ glad_glConvolutionParameterxOES =
+ (PFNGLCONVOLUTIONPARAMETERXOESPROC)load("glConvolutionParameterxOES");
+ glad_glConvolutionParameterxvOES =
+ (PFNGLCONVOLUTIONPARAMETERXVOESPROC)load("glConvolutionParameterxvOES");
+ glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC)load("glEvalCoord1xOES");
+ glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC)load("glEvalCoord1xvOES");
+ glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC)load("glEvalCoord2xOES");
+ glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC)load("glEvalCoord2xvOES");
+ glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC)load("glFeedbackBufferxOES");
+ glad_glGetConvolutionParameterxvOES =
+ (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)load("glGetConvolutionParameterxvOES");
+ glad_glGetHistogramParameterxvOES =
+ (PFNGLGETHISTOGRAMPARAMETERXVOESPROC)load("glGetHistogramParameterxvOES");
+ glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC)load("glGetLightxOES");
+ glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC)load("glGetMapxvOES");
+ glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC)load("glGetMaterialxOES");
+ glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC)load("glGetPixelMapxv");
+ glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)load("glGetTexGenxvOES");
+ glad_glGetTexLevelParameterxvOES =
+ (PFNGLGETTEXLEVELPARAMETERXVOESPROC)load("glGetTexLevelParameterxvOES");
+ glad_glIndexxOES = (PFNGLINDEXXOESPROC)load("glIndexxOES");
+ glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
+ glad_glLoadTransposeMatrixxOES =
+ (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
+ glad_glMap1xOES = (PFNGLMAP1XOESPROC)load("glMap1xOES");
+ glad_glMap2xOES = (PFNGLMAP2XOESPROC)load("glMap2xOES");
+ glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
+ glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC)load("glMapGrid2xOES");
+ glad_glMultTransposeMatrixxOES =
+ (PFNGLMULTTRANSPOSEMATRIXXOESPROC)load("glMultTransposeMatrixxOES");
+ glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC)load("glMultiTexCoord1xOES");
+ glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC)load("glMultiTexCoord1xvOES");
+ glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC)load("glMultiTexCoord2xOES");
+ glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
+ glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
+ glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC)load("glMultiTexCoord3xvOES");
+ glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC)load("glMultiTexCoord4xvOES");
+ glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC)load("glNormal3xvOES");
+ glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
+ glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
+ glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
+ glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
+ glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
+ glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
+ glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
+ glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
+ glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
+ glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
+ glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
+ glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
+ glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
+ glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
+ glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
+ glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
+ glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
+ glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
+ glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
+ glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
+ glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
+ glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
+ glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
+ glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
+ glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
+ glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
+ glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
+ glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
+ glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC)load("glVertex4xOES");
+ glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC)load("glVertex4xvOES");
+}
+static void load_GL_OES_query_matrix(GLADloadproc load) {
+ if (!GLAD_GL_OES_query_matrix) return;
+ glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC)load("glQueryMatrixxOES");
+}
+static void load_GL_OES_single_precision(GLADloadproc load) {
+ if (!GLAD_GL_OES_single_precision) return;
+ glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)load("glClearDepthfOES");
+ glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
+ glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
+ glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
+ glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
+ glad_glOrthofOES = (PFNGLORTHOFOESPROC)load("glOrthofOES");
+}
+static void load_GL_OVR_multiview(GLADloadproc load) {
+ if (!GLAD_GL_OVR_multiview) return;
+ glad_glFramebufferTextureMultiviewOVR =
+ (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)load("glFramebufferTextureMultiviewOVR");
+}
+static void load_GL_PGI_misc_hints(GLADloadproc load) {
+ if (!GLAD_GL_PGI_misc_hints) return;
+ glad_glHintPGI = (PFNGLHINTPGIPROC)load("glHintPGI");
+}
+static void load_GL_SGIS_detail_texture(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_detail_texture) return;
+ glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)load("glDetailTexFuncSGIS");
+ glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)load("glGetDetailTexFuncSGIS");
+}
+static void load_GL_SGIS_fog_function(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_fog_function) return;
+ glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)load("glFogFuncSGIS");
+ glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)load("glGetFogFuncSGIS");
+}
+static void load_GL_SGIS_multisample(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_multisample) return;
+ glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)load("glSampleMaskSGIS");
+ glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
+}
+static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_pixel_texture) return;
+ glad_glPixelTexGenParameteriSGIS =
+ (PFNGLPIXELTEXGENPARAMETERISGISPROC)load("glPixelTexGenParameteriSGIS");
+ glad_glPixelTexGenParameterivSGIS =
+ (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
+ glad_glPixelTexGenParameterfSGIS =
+ (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
+ glad_glPixelTexGenParameterfvSGIS =
+ (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
+ glad_glGetPixelTexGenParameterivSGIS =
+ (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
+ glad_glGetPixelTexGenParameterfvSGIS =
+ (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
+}
+static void load_GL_SGIS_point_parameters(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_point_parameters) return;
+ glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
+ glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
+}
+static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_sharpen_texture) return;
+ glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)load("glSharpenTexFuncSGIS");
+ glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
+}
+static void load_GL_SGIS_texture4D(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_texture4D) return;
+ glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)load("glTexImage4DSGIS");
+ glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
+}
+static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_texture_color_mask) return;
+ glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC)load("glTextureColorMaskSGIS");
+}
+static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
+ if (!GLAD_GL_SGIS_texture_filter4) return;
+ glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)load("glGetTexFilterFuncSGIS");
+ glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
+}
+static void load_GL_SGIX_async(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_async) return;
+ glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
+ glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
+ glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
+ glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
+ glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
+ glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
+}
+static void load_GL_SGIX_flush_raster(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_flush_raster) return;
+ glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)load("glFlushRasterSGIX");
+}
+static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_fragment_lighting) return;
+ glad_glFragmentColorMaterialSGIX =
+ (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
+ glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
+ glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
+ glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
+ glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
+ glad_glFragmentLightModelfSGIX =
+ (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
+ glad_glFragmentLightModelfvSGIX =
+ (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
+ glad_glFragmentLightModeliSGIX =
+ (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
+ glad_glFragmentLightModelivSGIX =
+ (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
+ glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
+ glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
+ glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
+ glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
+ glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
+ glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
+ glad_glGetFragmentMaterialfvSGIX =
+ (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)load("glGetFragmentMaterialfvSGIX");
+ glad_glGetFragmentMaterialivSGIX =
+ (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
+ glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
+}
+static void load_GL_SGIX_framezoom(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_framezoom) return;
+ glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)load("glFrameZoomSGIX");
+}
+static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_igloo_interface) return;
+ glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC)load("glIglooInterfaceSGIX");
+}
+static void load_GL_SGIX_instruments(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_instruments) return;
+ glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC)load("glGetInstrumentsSGIX");
+ glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
+ glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
+ glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
+ glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
+ glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC)load("glStopInstrumentsSGIX");
+}
+static void load_GL_SGIX_list_priority(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_list_priority) return;
+ glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC)load("glGetListParameterfvSGIX");
+ glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
+ glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
+ glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
+ glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
+ glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
+}
+static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_pixel_texture) return;
+ glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)load("glPixelTexGenSGIX");
+}
+static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_polynomial_ffd) return;
+ glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC)load("glDeformationMap3dSGIX");
+ glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
+ glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
+ glad_glLoadIdentityDeformationMapSGIX =
+ (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)load("glLoadIdentityDeformationMapSGIX");
+}
+static void load_GL_SGIX_reference_plane(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_reference_plane) return;
+ glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)load("glReferencePlaneSGIX");
+}
+static void load_GL_SGIX_sprite(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_sprite) return;
+ glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)load("glSpriteParameterfSGIX");
+ glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
+ glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
+ glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)load("glSpriteParameterivSGIX");
+}
+static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
+ if (!GLAD_GL_SGIX_tag_sample_buffer) return;
+ glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)load("glTagSampleBufferSGIX");
+}
+static void load_GL_SGI_color_table(GLADloadproc load) {
+ if (!GLAD_GL_SGI_color_table) return;
+ glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC)load("glColorTableSGI");
+ glad_glColorTableParameterfvSGI =
+ (PFNGLCOLORTABLEPARAMETERFVSGIPROC)load("glColorTableParameterfvSGI");
+ glad_glColorTableParameterivSGI =
+ (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
+ glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
+ glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
+ glad_glGetColorTableParameterfvSGI =
+ (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)load("glGetColorTableParameterfvSGI");
+ glad_glGetColorTableParameterivSGI =
+ (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)load("glGetColorTableParameterivSGI");
+}
+static void load_GL_SUNX_constant_data(GLADloadproc load) {
+ if (!GLAD_GL_SUNX_constant_data) return;
+ glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)load("glFinishTextureSUNX");
+}
+static void load_GL_SUN_global_alpha(GLADloadproc load) {
+ if (!GLAD_GL_SUN_global_alpha) return;
+ glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)load("glGlobalAlphaFactorbSUN");
+ glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)load("glGlobalAlphaFactorsSUN");
+ glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)load("glGlobalAlphaFactoriSUN");
+ glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)load("glGlobalAlphaFactorfSUN");
+ glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)load("glGlobalAlphaFactordSUN");
+ glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)load("glGlobalAlphaFactorubSUN");
+ glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)load("glGlobalAlphaFactorusSUN");
+ glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)load("glGlobalAlphaFactoruiSUN");
+}
+static void load_GL_SUN_mesh_array(GLADloadproc load) {
+ if (!GLAD_GL_SUN_mesh_array) return;
+ glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC)load("glDrawMeshArraysSUN");
+}
+static void load_GL_SUN_triangle_list(GLADloadproc load) {
+ if (!GLAD_GL_SUN_triangle_list) return;
+ glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)load("glReplacementCodeuiSUN");
+ glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
+ glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)load("glReplacementCodeubSUN");
+ glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
+ glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)load("glReplacementCodeusvSUN");
+ glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)load("glReplacementCodeubvSUN");
+ glad_glReplacementCodePointerSUN =
+ (PFNGLREPLACEMENTCODEPOINTERSUNPROC)load("glReplacementCodePointerSUN");
+}
+static void load_GL_SUN_vertex(GLADloadproc load) {
+ if (!GLAD_GL_SUN_vertex) return;
+ glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)load("glColor4ubVertex2fSUN");
+ glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)load("glColor4ubVertex2fvSUN");
+ glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)load("glColor4ubVertex3fSUN");
+ glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)load("glColor4ubVertex3fvSUN");
+ glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)load("glColor3fVertex3fSUN");
+ glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)load("glColor3fVertex3fvSUN");
+ glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)load("glNormal3fVertex3fSUN");
+ glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)load("glNormal3fVertex3fvSUN");
+ glad_glColor4fNormal3fVertex3fSUN =
+ (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glColor4fNormal3fVertex3fSUN");
+ glad_glColor4fNormal3fVertex3fvSUN =
+ (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load("glColor4fNormal3fVertex3fvSUN");
+ glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)load("glTexCoord2fVertex3fSUN");
+ glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)load("glTexCoord2fVertex3fvSUN");
+ glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)load("glTexCoord4fVertex4fSUN");
+ glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)load("glTexCoord4fVertex4fvSUN");
+ glad_glTexCoord2fColor4ubVertex3fSUN =
+ (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)load("glTexCoord2fColor4ubVertex3fSUN");
+ glad_glTexCoord2fColor4ubVertex3fvSUN =
+ (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)load("glTexCoord2fColor4ubVertex3fvSUN");
+ glad_glTexCoord2fColor3fVertex3fSUN =
+ (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)load("glTexCoord2fColor3fVertex3fSUN");
+ glad_glTexCoord2fColor3fVertex3fvSUN =
+ (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)load("glTexCoord2fColor3fVertex3fvSUN");
+ glad_glTexCoord2fNormal3fVertex3fSUN =
+ (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fNormal3fVertex3fSUN");
+ glad_glTexCoord2fNormal3fVertex3fvSUN =
+ (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)load("glTexCoord2fNormal3fVertex3fvSUN");
+ glad_glTexCoord2fColor4fNormal3fVertex3fSUN =
+ (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)load("glTexCoord2fColor4fNormal3fVertex3fSUN");
+ glad_glTexCoord2fColor4fNormal3fVertex3fvSUN =
+ (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)load(
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN");
+ glad_glTexCoord4fColor4fNormal3fVertex4fSUN =
+ (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)load("glTexCoord4fColor4fNormal3fVertex4fSUN");
+ glad_glTexCoord4fColor4fNormal3fVertex4fvSUN =
+ (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)load(
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN");
+ glad_glReplacementCodeuiVertex3fSUN =
+ (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)load("glReplacementCodeuiVertex3fSUN");
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+ GLAD_GL_NV_path_rendering_shared_edge = has_ext("GL_NV_path_rendering_shared_edge");
+ GLAD_GL_NV_pixel_data_range = has_ext("GL_NV_pixel_data_range");
+ GLAD_GL_NV_point_sprite = has_ext("GL_NV_point_sprite");
+ GLAD_GL_NV_present_video = has_ext("GL_NV_present_video");
+ GLAD_GL_NV_primitive_restart = has_ext("GL_NV_primitive_restart");
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+ GLAD_GL_NV_query_resource = has_ext("GL_NV_query_resource");
+ GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
+ GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
+ GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
+ GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test");
+ GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
+ GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
+ GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
+ GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive");
+ GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
+ GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
+ GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
+ GLAD_GL_NV_shader_atomic_fp16_vector = has_ext("GL_NV_shader_atomic_fp16_vector");
+ GLAD_GL_NV_shader_atomic_int64 = has_ext("GL_NV_shader_atomic_int64");
+ GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
+ GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
+ GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
+ GLAD_GL_NV_shader_subgroup_partitioned = has_ext("GL_NV_shader_subgroup_partitioned");
+ GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint");
+ GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
+ GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
+ GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image");
+ GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
+ GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
+ GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
+ GLAD_GL_NV_texgen_reflection = has_ext("GL_NV_texgen_reflection");
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+ GLAD_GL_NV_video_capture = has_ext("GL_NV_video_capture");
+ GLAD_GL_NV_viewport_array2 = has_ext("GL_NV_viewport_array2");
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+ GLAD_GL_OES_byte_coordinates = has_ext("GL_OES_byte_coordinates");
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+ GLAD_GL_WIN_specular_fog = has_ext("GL_WIN_specular_fog");
+ free_exts();
+ return 1;
+}
+
+static void find_coreGL(void) {
+ /* Thank you @elmindreda
+ * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
+ * https://github.com/glfw/glfw/blob/master/src/context.c#L36
+ */
+ int i, major, minor;
+
+ const char *version;
+ const char *prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", NULL };
+
+ version = (const char *)glGetString(GL_VERSION);
+ if (!version) return;
+
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+/* PR #18 */
+#ifdef _MSC_VER
+ sscanf_s(version, "%d.%d", &major, &minor);
+#else
+ sscanf(version, "%d.%d", &major, &minor);
+#endif
+
+ GLVersion.major = major;
+ GLVersion.minor = minor;
+ max_loaded_major = major;
+ max_loaded_minor = minor;
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
+ GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
+ GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
+ if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 6)) {
+ max_loaded_major = 4;
+ max_loaded_minor = 6;
+ }
+}
+
+int gladLoadGLLoader(GLADloadproc load) {
+ GLVersion.major = 0;
+ GLVersion.minor = 0;
+ glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
+ if (glGetString == NULL) return 0;
+ if (glGetString(GL_VERSION) == NULL) return 0;
+ find_coreGL();
+ load_GL_VERSION_1_0(load);
+ load_GL_VERSION_1_1(load);
+ load_GL_VERSION_1_2(load);
+ load_GL_VERSION_1_3(load);
+ load_GL_VERSION_1_4(load);
+ load_GL_VERSION_1_5(load);
+ load_GL_VERSION_2_0(load);
+ load_GL_VERSION_2_1(load);
+ load_GL_VERSION_3_0(load);
+ load_GL_VERSION_3_1(load);
+ load_GL_VERSION_3_2(load);
+ load_GL_VERSION_3_3(load);
+ load_GL_VERSION_4_0(load);
+ load_GL_VERSION_4_1(load);
+ load_GL_VERSION_4_2(load);
+ load_GL_VERSION_4_3(load);
+ load_GL_VERSION_4_4(load);
+ load_GL_VERSION_4_5(load);
+ load_GL_VERSION_4_6(load);
+
+ if (!find_extensionsGL()) return 0;
+ load_GL_3DFX_tbuffer(load);
+ load_GL_AMD_debug_output(load);
+ load_GL_AMD_draw_buffers_blend(load);
+ load_GL_AMD_framebuffer_multisample_advanced(load);
+ load_GL_AMD_framebuffer_sample_positions(load);
+ load_GL_AMD_gpu_shader_int64(load);
+ load_GL_AMD_interleaved_elements(load);
+ load_GL_AMD_multi_draw_indirect(load);
+ load_GL_AMD_name_gen_delete(load);
+ load_GL_AMD_occlusion_query_event(load);
+ load_GL_AMD_performance_monitor(load);
+ load_GL_AMD_sample_positions(load);
+ load_GL_AMD_sparse_texture(load);
+ load_GL_AMD_stencil_operation_extended(load);
+ load_GL_AMD_vertex_shader_tessellator(load);
+ load_GL_APPLE_element_array(load);
+ load_GL_APPLE_fence(load);
+ load_GL_APPLE_flush_buffer_range(load);
+ load_GL_APPLE_object_purgeable(load);
+ load_GL_APPLE_texture_range(load);
+ load_GL_APPLE_vertex_array_object(load);
+ load_GL_APPLE_vertex_array_range(load);
+ load_GL_APPLE_vertex_program_evaluators(load);
+ load_GL_ARB_ES2_compatibility(load);
+ load_GL_ARB_ES3_1_compatibility(load);
+ load_GL_ARB_ES3_2_compatibility(load);
+ load_GL_ARB_base_instance(load);
+ load_GL_ARB_bindless_texture(load);
+ load_GL_ARB_blend_func_extended(load);
+ load_GL_ARB_buffer_storage(load);
+ load_GL_ARB_cl_event(load);
+ load_GL_ARB_clear_buffer_object(load);
+ load_GL_ARB_clear_texture(load);
+ load_GL_ARB_clip_control(load);
+ load_GL_ARB_color_buffer_float(load);
+ load_GL_ARB_compute_shader(load);
+ load_GL_ARB_compute_variable_group_size(load);
+ load_GL_ARB_copy_buffer(load);
+ load_GL_ARB_copy_image(load);
+ load_GL_ARB_debug_output(load);
+ load_GL_ARB_direct_state_access(load);
+ load_GL_ARB_draw_buffers(load);
+ load_GL_ARB_draw_buffers_blend(load);
+ load_GL_ARB_draw_elements_base_vertex(load);
+ load_GL_ARB_draw_indirect(load);
+ load_GL_ARB_draw_instanced(load);
+ load_GL_ARB_fragment_program(load);
+ load_GL_ARB_framebuffer_no_attachments(load);
+ load_GL_ARB_framebuffer_object(load);
+ load_GL_ARB_geometry_shader4(load);
+ load_GL_ARB_get_program_binary(load);
+ load_GL_ARB_get_texture_sub_image(load);
+ load_GL_ARB_gl_spirv(load);
+ load_GL_ARB_gpu_shader_fp64(load);
+ load_GL_ARB_gpu_shader_int64(load);
+ load_GL_ARB_imaging(load);
+ load_GL_ARB_indirect_parameters(load);
+ load_GL_ARB_instanced_arrays(load);
+ load_GL_ARB_internalformat_query(load);
+ load_GL_ARB_internalformat_query2(load);
+ load_GL_ARB_invalidate_subdata(load);
+ load_GL_ARB_map_buffer_range(load);
+ load_GL_ARB_matrix_palette(load);
+ load_GL_ARB_multi_bind(load);
+ load_GL_ARB_multi_draw_indirect(load);
+ load_GL_ARB_multisample(load);
+ load_GL_ARB_multitexture(load);
+ load_GL_ARB_occlusion_query(load);
+ load_GL_ARB_parallel_shader_compile(load);
+ load_GL_ARB_point_parameters(load);
+ load_GL_ARB_polygon_offset_clamp(load);
+ load_GL_ARB_program_interface_query(load);
+ load_GL_ARB_provoking_vertex(load);
+ load_GL_ARB_robustness(load);
+ load_GL_ARB_sample_locations(load);
+ load_GL_ARB_sample_shading(load);
+ load_GL_ARB_sampler_objects(load);
+ load_GL_ARB_separate_shader_objects(load);
+ load_GL_ARB_shader_atomic_counters(load);
+ load_GL_ARB_shader_image_load_store(load);
+ load_GL_ARB_shader_objects(load);
+ load_GL_ARB_shader_storage_buffer_object(load);
+ load_GL_ARB_shader_subroutine(load);
+ load_GL_ARB_shading_language_include(load);
+ load_GL_ARB_sparse_buffer(load);
+ load_GL_ARB_sparse_texture(load);
+ load_GL_ARB_sync(load);
+ load_GL_ARB_tessellation_shader(load);
+ load_GL_ARB_texture_barrier(load);
+ load_GL_ARB_texture_buffer_object(load);
+ load_GL_ARB_texture_buffer_range(load);
+ load_GL_ARB_texture_compression(load);
+ load_GL_ARB_texture_multisample(load);
+ load_GL_ARB_texture_storage(load);
+ load_GL_ARB_texture_storage_multisample(load);
+ load_GL_ARB_texture_view(load);
+ load_GL_ARB_timer_query(load);
+ load_GL_ARB_transform_feedback2(load);
+ load_GL_ARB_transform_feedback3(load);
+ load_GL_ARB_transform_feedback_instanced(load);
+ load_GL_ARB_transpose_matrix(load);
+ load_GL_ARB_uniform_buffer_object(load);
+ load_GL_ARB_vertex_array_object(load);
+ load_GL_ARB_vertex_attrib_64bit(load);
+ load_GL_ARB_vertex_attrib_binding(load);
+ load_GL_ARB_vertex_blend(load);
+ load_GL_ARB_vertex_buffer_object(load);
+ load_GL_ARB_vertex_program(load);
+ load_GL_ARB_vertex_shader(load);
+ load_GL_ARB_vertex_type_2_10_10_10_rev(load);
+ load_GL_ARB_viewport_array(load);
+ load_GL_ARB_window_pos(load);
+ load_GL_ATI_draw_buffers(load);
+ load_GL_ATI_element_array(load);
+ load_GL_ATI_envmap_bumpmap(load);
+ load_GL_ATI_fragment_shader(load);
+ load_GL_ATI_map_object_buffer(load);
+ load_GL_ATI_pn_triangles(load);
+ load_GL_ATI_separate_stencil(load);
+ load_GL_ATI_vertex_array_object(load);
+ load_GL_ATI_vertex_attrib_array_object(load);
+ load_GL_ATI_vertex_streams(load);
+ load_GL_EXT_EGL_image_storage(load);
+ load_GL_EXT_bindable_uniform(load);
+ load_GL_EXT_blend_color(load);
+ load_GL_EXT_blend_equation_separate(load);
+ load_GL_EXT_blend_func_separate(load);
+ load_GL_EXT_blend_minmax(load);
+ load_GL_EXT_color_subtable(load);
+ load_GL_EXT_compiled_vertex_array(load);
+ load_GL_EXT_convolution(load);
+ load_GL_EXT_coordinate_frame(load);
+ load_GL_EXT_copy_texture(load);
+ load_GL_EXT_cull_vertex(load);
+ load_GL_EXT_debug_label(load);
+ load_GL_EXT_debug_marker(load);
+ load_GL_EXT_depth_bounds_test(load);
+ load_GL_EXT_direct_state_access(load);
+ load_GL_EXT_draw_buffers2(load);
+ load_GL_EXT_draw_instanced(load);
+ load_GL_EXT_draw_range_elements(load);
+ load_GL_EXT_external_buffer(load);
+ load_GL_EXT_fog_coord(load);
+ load_GL_EXT_framebuffer_blit(load);
+ load_GL_EXT_framebuffer_blit_layers(load);
+ load_GL_EXT_framebuffer_multisample(load);
+ load_GL_EXT_framebuffer_object(load);
+ load_GL_EXT_geometry_shader4(load);
+ load_GL_EXT_gpu_program_parameters(load);
+ load_GL_EXT_gpu_shader4(load);
+ load_GL_EXT_histogram(load);
+ load_GL_EXT_index_func(load);
+ load_GL_EXT_index_material(load);
+ load_GL_EXT_light_texture(load);
+ load_GL_EXT_memory_object(load);
+ load_GL_EXT_memory_object_fd(load);
+ load_GL_EXT_memory_object_win32(load);
+ load_GL_EXT_multi_draw_arrays(load);
+ load_GL_EXT_multisample(load);
+ load_GL_EXT_paletted_texture(load);
+ load_GL_EXT_pixel_transform(load);
+ load_GL_EXT_point_parameters(load);
+ load_GL_EXT_polygon_offset(load);
+ load_GL_EXT_polygon_offset_clamp(load);
+ load_GL_EXT_provoking_vertex(load);
+ load_GL_EXT_raster_multisample(load);
+ load_GL_EXT_secondary_color(load);
+ load_GL_EXT_semaphore(load);
+ load_GL_EXT_semaphore_fd(load);
+ load_GL_EXT_semaphore_win32(load);
+ load_GL_EXT_separate_shader_objects(load);
+ load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
+ load_GL_EXT_shader_image_load_store(load);
+ load_GL_EXT_stencil_clear_tag(load);
+ load_GL_EXT_stencil_two_side(load);
+ load_GL_EXT_subtexture(load);
+ load_GL_EXT_texture3D(load);
+ load_GL_EXT_texture_array(load);
+ load_GL_EXT_texture_buffer_object(load);
+ load_GL_EXT_texture_integer(load);
+ load_GL_EXT_texture_object(load);
+ load_GL_EXT_texture_perturb_normal(load);
+ load_GL_EXT_texture_storage(load);
+ load_GL_EXT_timer_query(load);
+ load_GL_EXT_transform_feedback(load);
+ load_GL_EXT_vertex_array(load);
+ load_GL_EXT_vertex_attrib_64bit(load);
+ load_GL_EXT_vertex_shader(load);
+ load_GL_EXT_vertex_weighting(load);
+ load_GL_EXT_win32_keyed_mutex(load);
+ load_GL_EXT_window_rectangles(load);
+ load_GL_EXT_x11_sync_object(load);
+ load_GL_GREMEDY_frame_terminator(load);
+ load_GL_GREMEDY_string_marker(load);
+ load_GL_HP_image_transform(load);
+ load_GL_IBM_multimode_draw_arrays(load);
+ load_GL_IBM_static_data(load);
+ load_GL_IBM_vertex_array_lists(load);
+ load_GL_INGR_blend_func_separate(load);
+ load_GL_INTEL_framebuffer_CMAA(load);
+ load_GL_INTEL_map_texture(load);
+ load_GL_INTEL_parallel_arrays(load);
+ load_GL_INTEL_performance_query(load);
+ load_GL_KHR_blend_equation_advanced(load);
+ load_GL_KHR_debug(load);
+ load_GL_KHR_parallel_shader_compile(load);
+ load_GL_KHR_robustness(load);
+ load_GL_MESA_framebuffer_flip_y(load);
+ load_GL_MESA_resize_buffers(load);
+ load_GL_MESA_window_pos(load);
+ load_GL_NVX_conditional_render(load);
+ load_GL_NVX_gpu_multicast2(load);
+ load_GL_NVX_linked_gpu_multicast(load);
+ load_GL_NVX_progress_fence(load);
+ load_GL_NV_alpha_to_coverage_dither_control(load);
+ load_GL_NV_bindless_multi_draw_indirect(load);
+ load_GL_NV_bindless_multi_draw_indirect_count(load);
+ load_GL_NV_bindless_texture(load);
+ load_GL_NV_blend_equation_advanced(load);
+ load_GL_NV_clip_space_w_scaling(load);
+ load_GL_NV_command_list(load);
+ load_GL_NV_conditional_render(load);
+ load_GL_NV_conservative_raster(load);
+ load_GL_NV_conservative_raster_dilate(load);
+ load_GL_NV_conservative_raster_pre_snap_triangles(load);
+ load_GL_NV_copy_image(load);
+ load_GL_NV_depth_buffer_float(load);
+ load_GL_NV_draw_texture(load);
+ load_GL_NV_draw_vulkan_image(load);
+ load_GL_NV_evaluators(load);
+ load_GL_NV_explicit_multisample(load);
+ load_GL_NV_fence(load);
+ load_GL_NV_fragment_coverage_to_color(load);
+ load_GL_NV_fragment_program(load);
+ load_GL_NV_framebuffer_mixed_samples(load);
+ load_GL_NV_framebuffer_multisample_coverage(load);
+ load_GL_NV_geometry_program4(load);
+ load_GL_NV_gpu_multicast(load);
+ load_GL_NV_gpu_program4(load);
+ load_GL_NV_gpu_program5(load);
+ load_GL_NV_gpu_shader5(load);
+ load_GL_NV_half_float(load);
+ load_GL_NV_internalformat_sample_query(load);
+ load_GL_NV_memory_attachment(load);
+ load_GL_NV_memory_object_sparse(load);
+ load_GL_NV_mesh_shader(load);
+ load_GL_NV_occlusion_query(load);
+ load_GL_NV_parameter_buffer_object(load);
+ load_GL_NV_path_rendering(load);
+ load_GL_NV_pixel_data_range(load);
+ load_GL_NV_point_sprite(load);
+ load_GL_NV_present_video(load);
+ load_GL_NV_primitive_restart(load);
+ load_GL_NV_query_resource(load);
+ load_GL_NV_query_resource_tag(load);
+ load_GL_NV_register_combiners(load);
+ load_GL_NV_register_combiners2(load);
+ load_GL_NV_sample_locations(load);
+ load_GL_NV_scissor_exclusive(load);
+ load_GL_NV_shader_buffer_load(load);
+ load_GL_NV_shading_rate_image(load);
+ load_GL_NV_texture_barrier(load);
+ load_GL_NV_texture_multisample(load);
+ load_GL_NV_timeline_semaphore(load);
+ load_GL_NV_transform_feedback(load);
+ load_GL_NV_transform_feedback2(load);
+ load_GL_NV_vdpau_interop(load);
+ load_GL_NV_vdpau_interop2(load);
+ load_GL_NV_vertex_array_range(load);
+ load_GL_NV_vertex_attrib_integer_64bit(load);
+ load_GL_NV_vertex_buffer_unified_memory(load);
+ load_GL_NV_vertex_program(load);
+ load_GL_NV_vertex_program4(load);
+ load_GL_NV_video_capture(load);
+ load_GL_NV_viewport_swizzle(load);
+ load_GL_OES_byte_coordinates(load);
+ load_GL_OES_fixed_point(load);
+ load_GL_OES_query_matrix(load);
+ load_GL_OES_single_precision(load);
+ load_GL_OVR_multiview(load);
+ load_GL_PGI_misc_hints(load);
+ load_GL_SGIS_detail_texture(load);
+ load_GL_SGIS_fog_function(load);
+ load_GL_SGIS_multisample(load);
+ load_GL_SGIS_pixel_texture(load);
+ load_GL_SGIS_point_parameters(load);
+ load_GL_SGIS_sharpen_texture(load);
+ load_GL_SGIS_texture4D(load);
+ load_GL_SGIS_texture_color_mask(load);
+ load_GL_SGIS_texture_filter4(load);
+ load_GL_SGIX_async(load);
+ load_GL_SGIX_flush_raster(load);
+ load_GL_SGIX_fragment_lighting(load);
+ load_GL_SGIX_framezoom(load);
+ load_GL_SGIX_igloo_interface(load);
+ load_GL_SGIX_instruments(load);
+ load_GL_SGIX_list_priority(load);
+ load_GL_SGIX_pixel_texture(load);
+ load_GL_SGIX_polynomial_ffd(load);
+ load_GL_SGIX_reference_plane(load);
+ load_GL_SGIX_sprite(load);
+ load_GL_SGIX_tag_sample_buffer(load);
+ load_GL_SGI_color_table(load);
+ load_GL_SUNX_constant_data(load);
+ load_GL_SUN_global_alpha(load);
+ load_GL_SUN_mesh_array(load);
+ load_GL_SUN_triangle_list(load);
+ load_GL_SUN_vertex(load);
+ return GLVersion.major != 0 || GLVersion.minor != 0;
+}
diff --git a/deps/glfw-3.3.8/CMake/GenerateMappings.cmake b/deps/glfw-3.3.8/CMake/GenerateMappings.cmake
new file mode 100644
index 0000000..47e6374
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/GenerateMappings.cmake
@@ -0,0 +1,48 @@
+# Usage:
+# cmake -P GenerateMappings.cmake
+
+set(source_url "https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt")
+set(source_path "${CMAKE_CURRENT_BINARY_DIR}/gamecontrollerdb.txt")
+set(template_path "${CMAKE_ARGV3}")
+set(target_path "${CMAKE_ARGV4}")
+
+if (NOT EXISTS "${template_path}")
+ message(FATAL_ERROR "Failed to find template file ${template_path}")
+endif()
+
+file(DOWNLOAD "${source_url}" "${source_path}"
+ STATUS download_status
+ TLS_VERIFY on)
+
+list(GET download_status 0 status_code)
+list(GET download_status 1 status_message)
+
+if (status_code)
+ message(FATAL_ERROR "Failed to download ${source_url}: ${status_message}")
+endif()
+
+file(STRINGS "${source_path}" lines)
+foreach(line ${lines})
+ if (line MATCHES "^[0-9a-fA-F]")
+ if (line MATCHES "platform:Windows")
+ if (GLFW_WIN32_MAPPINGS)
+ set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\n")
+ endif()
+ set(GLFW_WIN32_MAPPINGS "${GLFW_WIN32_MAPPINGS}\"${line}\",")
+ elseif (line MATCHES "platform:Mac OS X")
+ if (GLFW_COCOA_MAPPINGS)
+ set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\n")
+ endif()
+ set(GLFW_COCOA_MAPPINGS "${GLFW_COCOA_MAPPINGS}\"${line}\",")
+ elseif (line MATCHES "platform:Linux")
+ if (GLFW_LINUX_MAPPINGS)
+ set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\n")
+ endif()
+ set(GLFW_LINUX_MAPPINGS "${GLFW_LINUX_MAPPINGS}\"${line}\",")
+ endif()
+ endif()
+endforeach()
+
+configure_file("${template_path}" "${target_path}" @ONLY NEWLINE_STYLE UNIX)
+file(REMOVE "${source_path}")
+
diff --git a/deps/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in b/deps/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in
new file mode 100644
index 0000000..684ad79
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/MacOSXBundleInfo.plist.in
@@ -0,0 +1,38 @@
+
+
+
+
+ CFBundleDevelopmentRegion
+ English
+ CFBundleExecutable
+ ${MACOSX_BUNDLE_EXECUTABLE_NAME}
+ CFBundleGetInfoString
+ ${MACOSX_BUNDLE_INFO_STRING}
+ CFBundleIconFile
+ ${MACOSX_BUNDLE_ICON_FILE}
+ CFBundleIdentifier
+ ${MACOSX_BUNDLE_GUI_IDENTIFIER}
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleLongVersionString
+ ${MACOSX_BUNDLE_LONG_VERSION_STRING}
+ CFBundleName
+ ${MACOSX_BUNDLE_BUNDLE_NAME}
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ ${MACOSX_BUNDLE_SHORT_VERSION_STRING}
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ ${MACOSX_BUNDLE_BUNDLE_VERSION}
+ CSResourcesFileMapped
+
+ LSRequiresCarbon
+
+ NSHumanReadableCopyright
+ ${MACOSX_BUNDLE_COPYRIGHT}
+ NSHighResolutionCapable
+
+
+
diff --git a/deps/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake b/deps/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake
new file mode 100644
index 0000000..8726b23
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/i686-w64-mingw32-clang.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 32-bit MinGW-w64 Clang
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "i686-w64-mingw32-clang")
+SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-clang++")
+SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
+SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/deps/glfw-3.3.8/CMake/i686-w64-mingw32.cmake b/deps/glfw-3.3.8/CMake/i686-w64-mingw32.cmake
new file mode 100644
index 0000000..2ca4dcd
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/i686-w64-mingw32.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 32-bit MinGW-w64 GCC
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "i686-w64-mingw32-gcc")
+SET(CMAKE_CXX_COMPILER "i686-w64-mingw32-g++")
+SET(CMAKE_RC_COMPILER "i686-w64-mingw32-windres")
+SET(CMAKE_RANLIB "i686-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/i686-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/deps/glfw-3.3.8/CMake/modules/FindEpollShim.cmake b/deps/glfw-3.3.8/CMake/modules/FindEpollShim.cmake
new file mode 100644
index 0000000..f34d070
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/modules/FindEpollShim.cmake
@@ -0,0 +1,17 @@
+# Find EpollShim
+# Once done, this will define
+#
+# EPOLLSHIM_FOUND - System has EpollShim
+# EPOLLSHIM_INCLUDE_DIRS - The EpollShim include directories
+# EPOLLSHIM_LIBRARIES - The libraries needed to use EpollShim
+
+find_path(EPOLLSHIM_INCLUDE_DIRS NAMES sys/epoll.h sys/timerfd.h HINTS /usr/local/include/libepoll-shim)
+find_library(EPOLLSHIM_LIBRARIES NAMES epoll-shim libepoll-shim HINTS /usr/local/lib)
+
+if (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
+ set(EPOLLSHIM_FOUND TRUE)
+endif (EPOLLSHIM_INCLUDE_DIRS AND EPOLLSHIM_LIBRARIES)
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(EpollShim DEFAULT_MSG EPOLLSHIM_LIBRARIES EPOLLSHIM_INCLUDE_DIRS)
+mark_as_advanced(EPOLLSHIM_INCLUDE_DIRS EPOLLSHIM_LIBRARIES)
diff --git a/deps/glfw-3.3.8/CMake/modules/FindOSMesa.cmake b/deps/glfw-3.3.8/CMake/modules/FindOSMesa.cmake
new file mode 100644
index 0000000..3194bd9
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/modules/FindOSMesa.cmake
@@ -0,0 +1,18 @@
+# Try to find OSMesa on a Unix system
+#
+# This will define:
+#
+# OSMESA_LIBRARIES - Link these to use OSMesa
+# OSMESA_INCLUDE_DIR - Include directory for OSMesa
+#
+# Copyright (c) 2014 Brandon Schaefer
+
+if (NOT WIN32)
+
+ find_package (PkgConfig)
+ pkg_check_modules (PKG_OSMESA QUIET osmesa)
+
+ set (OSMESA_INCLUDE_DIR ${PKG_OSMESA_INCLUDE_DIRS})
+ set (OSMESA_LIBRARIES ${PKG_OSMESA_LIBRARIES})
+
+endif ()
diff --git a/deps/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake b/deps/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake
new file mode 100644
index 0000000..8eb83f2
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/modules/FindWaylandProtocols.cmake
@@ -0,0 +1,26 @@
+find_package(PkgConfig)
+
+pkg_check_modules(WaylandProtocols QUIET wayland-protocols>=${WaylandProtocols_FIND_VERSION})
+
+execute_process(COMMAND ${PKG_CONFIG_EXECUTABLE} --variable=pkgdatadir wayland-protocols
+ OUTPUT_VARIABLE WaylandProtocols_PKGDATADIR
+ RESULT_VARIABLE _pkgconfig_failed)
+if (_pkgconfig_failed)
+ message(FATAL_ERROR "Missing wayland-protocols pkgdatadir")
+endif()
+
+string(REGEX REPLACE "[\r\n]" "" WaylandProtocols_PKGDATADIR "${WaylandProtocols_PKGDATADIR}")
+
+find_package_handle_standard_args(WaylandProtocols
+ FOUND_VAR
+ WaylandProtocols_FOUND
+ REQUIRED_VARS
+ WaylandProtocols_PKGDATADIR
+ VERSION_VAR
+ WaylandProtocols_VERSION
+ HANDLE_COMPONENTS
+)
+
+set(WAYLAND_PROTOCOLS_FOUND ${WaylandProtocols_FOUND})
+set(WAYLAND_PROTOCOLS_PKGDATADIR ${WaylandProtocols_PKGDATADIR})
+set(WAYLAND_PROTOCOLS_VERSION ${WaylandProtocols_VERSION})
diff --git a/deps/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake b/deps/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake
new file mode 100644
index 0000000..0f571ee
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/modules/FindXKBCommon.cmake
@@ -0,0 +1,34 @@
+# - Try to find XKBCommon
+# Once done, this will define
+#
+# XKBCOMMON_FOUND - System has XKBCommon
+# XKBCOMMON_INCLUDE_DIRS - The XKBCommon include directories
+# XKBCOMMON_LIBRARIES - The libraries needed to use XKBCommon
+# XKBCOMMON_DEFINITIONS - Compiler switches required for using XKBCommon
+
+find_package(PkgConfig)
+pkg_check_modules(PC_XKBCOMMON QUIET xkbcommon)
+set(XKBCOMMON_DEFINITIONS ${PC_XKBCOMMON_CFLAGS_OTHER})
+
+find_path(XKBCOMMON_INCLUDE_DIR
+ NAMES xkbcommon/xkbcommon.h
+ HINTS ${PC_XKBCOMMON_INCLUDE_DIR} ${PC_XKBCOMMON_INCLUDE_DIRS}
+)
+
+find_library(XKBCOMMON_LIBRARY
+ NAMES xkbcommon
+ HINTS ${PC_XKBCOMMON_LIBRARY} ${PC_XKBCOMMON_LIBRARY_DIRS}
+)
+
+set(XKBCOMMON_LIBRARIES ${XKBCOMMON_LIBRARY})
+set(XKBCOMMON_LIBRARY_DIRS ${XKBCOMMON_LIBRARY_DIRS})
+set(XKBCOMMON_INCLUDE_DIRS ${XKBCOMMON_INCLUDE_DIR})
+
+include(FindPackageHandleStandardArgs)
+find_package_handle_standard_args(XKBCommon DEFAULT_MSG
+ XKBCOMMON_LIBRARY
+ XKBCOMMON_INCLUDE_DIR
+)
+
+mark_as_advanced(XKBCOMMON_LIBRARY XKBCOMMON_INCLUDE_DIR)
+
diff --git a/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake b/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake
new file mode 100644
index 0000000..60f7914
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32-clang.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 64-bit MinGW-w64 Clang
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-clang")
+SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-clang++")
+SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
+SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake b/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake
new file mode 100644
index 0000000..063e845
--- /dev/null
+++ b/deps/glfw-3.3.8/CMake/x86_64-w64-mingw32.cmake
@@ -0,0 +1,13 @@
+# Define the environment for cross-compiling with 64-bit MinGW-w64 GCC
+SET(CMAKE_SYSTEM_NAME Windows) # Target system name
+SET(CMAKE_SYSTEM_VERSION 1)
+SET(CMAKE_C_COMPILER "x86_64-w64-mingw32-gcc")
+SET(CMAKE_CXX_COMPILER "x86_64-w64-mingw32-g++")
+SET(CMAKE_RC_COMPILER "x86_64-w64-mingw32-windres")
+SET(CMAKE_RANLIB "x86_64-w64-mingw32-ranlib")
+
+# Configure the behaviour of the find commands
+SET(CMAKE_FIND_ROOT_PATH "/usr/x86_64-w64-mingw32")
+SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
+SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
diff --git a/deps/glfw-3.3.8/CMakeLists.txt b/deps/glfw-3.3.8/CMakeLists.txt
new file mode 100644
index 0000000..7506916
--- /dev/null
+++ b/deps/glfw-3.3.8/CMakeLists.txt
@@ -0,0 +1,385 @@
+cmake_minimum_required(VERSION 3.0...3.20 FATAL_ERROR)
+
+project(GLFW VERSION 3.3.8 LANGUAGES C)
+
+set(CMAKE_LEGACY_CYGWIN_WIN32 OFF)
+
+if (POLICY CMP0054)
+ cmake_policy(SET CMP0054 NEW)
+endif()
+
+if (POLICY CMP0069)
+ cmake_policy(SET CMP0069 NEW)
+endif()
+
+if (POLICY CMP0077)
+ cmake_policy(SET CMP0077 NEW)
+endif()
+
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
+option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" ON)
+option(GLFW_BUILD_TESTS "Build the GLFW test programs" ON)
+option(GLFW_BUILD_DOCS "Build the GLFW documentation" ON)
+option(GLFW_INSTALL "Generate installation target" ON)
+option(GLFW_VULKAN_STATIC "Assume the Vulkan loader is linked with the application" OFF)
+
+include(GNUInstallDirs)
+include(CMakeDependentOption)
+
+cmake_dependent_option(GLFW_USE_OSMESA "Use OSMesa for offscreen context creation" OFF
+ "UNIX" OFF)
+cmake_dependent_option(GLFW_USE_HYBRID_HPG "Force use of high-performance GPU on hybrid systems" OFF
+ "WIN32" OFF)
+cmake_dependent_option(GLFW_USE_WAYLAND "Use Wayland for window creation" OFF
+ "UNIX;NOT APPLE" OFF)
+cmake_dependent_option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" ON
+ "MSVC" OFF)
+
+if (BUILD_SHARED_LIBS)
+ set(_GLFW_BUILD_DLL 1)
+endif()
+
+if (BUILD_SHARED_LIBS AND UNIX)
+ # On Unix-like systems, shared libraries can use the soname system.
+ set(GLFW_LIB_NAME glfw)
+else()
+ set(GLFW_LIB_NAME glfw3)
+endif()
+
+if (GLFW_VULKAN_STATIC)
+ if (BUILD_SHARED_LIBS)
+ # If you absolutely must do this, remove this line and add the Vulkan
+ # loader static library via the CMAKE_SHARED_LINKER_FLAGS
+ message(FATAL_ERROR "You are trying to link the Vulkan loader static library into the GLFW shared library")
+ endif()
+ set(_GLFW_VULKAN_STATIC 1)
+endif()
+
+list(APPEND CMAKE_MODULE_PATH "${GLFW_SOURCE_DIR}/CMake/modules")
+
+find_package(Threads REQUIRED)
+
+if (GLFW_BUILD_DOCS)
+ set(DOXYGEN_SKIP_DOT TRUE)
+ find_package(Doxygen)
+endif()
+
+#--------------------------------------------------------------------
+# Apply Microsoft C runtime library option
+# This is here because it also applies to tests and examples
+#--------------------------------------------------------------------
+if (MSVC)
+ if (MSVC90)
+ # Workaround for VS 2008 not shipping with the DirectX 9 SDK
+ include(CheckIncludeFile)
+ check_include_file(dinput.h DINPUT_H_FOUND)
+ if (NOT DINPUT_H_FOUND)
+ message(FATAL_ERROR "DirectX 9 headers not found; install DirectX 9 SDK")
+ endif()
+ # Workaround for VS 2008 not shipping with stdint.h
+ list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/vs2008")
+ endif()
+endif()
+
+if (MSVC AND NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
+ if (CMAKE_VERSION VERSION_LESS 3.15)
+ foreach (flag CMAKE_C_FLAGS
+ CMAKE_C_FLAGS_DEBUG
+ CMAKE_C_FLAGS_RELEASE
+ CMAKE_C_FLAGS_MINSIZEREL
+ CMAKE_C_FLAGS_RELWITHDEBINFO)
+
+ if (flag MATCHES "/MD")
+ string(REGEX REPLACE "/MD" "/MT" ${flag} "${${flag}}")
+ endif()
+ if (flag MATCHES "/MDd")
+ string(REGEX REPLACE "/MDd" "/MTd" ${flag} "${${flag}}")
+ endif()
+
+ endforeach()
+ else()
+ set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>")
+ endif()
+endif()
+
+if (MINGW)
+ # Workaround for legacy MinGW not providing XInput and DirectInput
+ include(CheckIncludeFile)
+
+ check_include_file(dinput.h DINPUT_H_FOUND)
+ check_include_file(xinput.h XINPUT_H_FOUND)
+ if (NOT DINPUT_H_FOUND OR NOT XINPUT_H_FOUND)
+ list(APPEND glfw_INCLUDE_DIRS "${GLFW_SOURCE_DIR}/deps/mingw")
+ endif()
+
+ # Enable link-time exploit mitigation features enabled by default on MSVC
+ include(CheckCCompilerFlag)
+
+ # Compatibility with data execution prevention (DEP)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--nxcompat")
+ check_c_compiler_flag("" _GLFW_HAS_DEP)
+ if (_GLFW_HAS_DEP)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--nxcompat ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Compatibility with address space layout randomization (ASLR)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--dynamicbase")
+ check_c_compiler_flag("" _GLFW_HAS_ASLR)
+ if (_GLFW_HAS_ASLR)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--dynamicbase ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Compatibility with 64-bit address space layout randomization (ASLR)
+ set(CMAKE_REQUIRED_FLAGS "-Wl,--high-entropy-va")
+ check_c_compiler_flag("" _GLFW_HAS_64ASLR)
+ if (_GLFW_HAS_64ASLR)
+ set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
+ endif()
+
+ # Clear flags again to avoid breaking later tests
+ set(CMAKE_REQUIRED_FLAGS)
+endif()
+
+#--------------------------------------------------------------------
+# Detect and select backend APIs
+#--------------------------------------------------------------------
+if (GLFW_USE_WAYLAND)
+ set(_GLFW_WAYLAND 1)
+ message(STATUS "Using Wayland for window creation")
+elseif (GLFW_USE_OSMESA)
+ set(_GLFW_OSMESA 1)
+ message(STATUS "Using OSMesa for headless context creation")
+elseif (WIN32)
+ set(_GLFW_WIN32 1)
+ message(STATUS "Using Win32 for window creation")
+elseif (APPLE)
+ set(_GLFW_COCOA 1)
+ message(STATUS "Using Cocoa for window creation")
+elseif (UNIX)
+ set(_GLFW_X11 1)
+ message(STATUS "Using X11 for window creation")
+else()
+ message(FATAL_ERROR "No supported platform was detected")
+endif()
+
+#--------------------------------------------------------------------
+# Find and add Unix math and time libraries
+#--------------------------------------------------------------------
+if (UNIX AND NOT APPLE)
+ find_library(RT_LIBRARY rt)
+ mark_as_advanced(RT_LIBRARY)
+ if (RT_LIBRARY)
+ list(APPEND glfw_LIBRARIES "${RT_LIBRARY}")
+ list(APPEND glfw_PKG_LIBS "-lrt")
+ endif()
+
+ find_library(MATH_LIBRARY m)
+ mark_as_advanced(MATH_LIBRARY)
+ if (MATH_LIBRARY)
+ list(APPEND glfw_LIBRARIES "${MATH_LIBRARY}")
+ list(APPEND glfw_PKG_LIBS "-lm")
+ endif()
+
+ if (CMAKE_DL_LIBS)
+ list(APPEND glfw_LIBRARIES "${CMAKE_DL_LIBS}")
+ list(APPEND glfw_PKG_LIBS "-l${CMAKE_DL_LIBS}")
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use Win32 for window creation
+#--------------------------------------------------------------------
+if (_GLFW_WIN32)
+
+ list(APPEND glfw_PKG_LIBS "-lgdi32")
+
+ if (GLFW_USE_HYBRID_HPG)
+ set(_GLFW_USE_HYBRID_HPG 1)
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use X11 for window creation
+#--------------------------------------------------------------------
+if (_GLFW_X11)
+
+ find_package(X11 REQUIRED)
+
+ list(APPEND glfw_PKG_DEPS "x11")
+
+ # Set up library and include paths
+ list(APPEND glfw_INCLUDE_DIRS "${X11_X11_INCLUDE_PATH}")
+ list(APPEND glfw_LIBRARIES "${X11_X11_LIB}" "${CMAKE_THREAD_LIBS_INIT}")
+
+ # Check for XRandR (modern resolution switching and gamma control)
+ if (NOT X11_Xrandr_INCLUDE_PATH)
+ message(FATAL_ERROR "RandR headers not found; install libxrandr development package")
+ endif()
+
+ # Check for Xinerama (legacy multi-monitor support)
+ if (NOT X11_Xinerama_INCLUDE_PATH)
+ message(FATAL_ERROR "Xinerama headers not found; install libxinerama development package")
+ endif()
+
+ # Check for Xkb (X keyboard extension)
+ if (NOT X11_Xkb_INCLUDE_PATH)
+ message(FATAL_ERROR "XKB headers not found; install X11 development package")
+ endif()
+
+ # Check for Xcursor (cursor creation from RGBA images)
+ if (NOT X11_Xcursor_INCLUDE_PATH)
+ message(FATAL_ERROR "Xcursor headers not found; install libxcursor development package")
+ endif()
+
+ # Check for XInput (modern HID input)
+ if (NOT X11_Xi_INCLUDE_PATH)
+ message(FATAL_ERROR "XInput headers not found; install libxi development package")
+ endif()
+
+ list(APPEND glfw_INCLUDE_DIRS "${X11_Xrandr_INCLUDE_PATH}"
+ "${X11_Xinerama_INCLUDE_PATH}"
+ "${X11_Xkb_INCLUDE_PATH}"
+ "${X11_Xcursor_INCLUDE_PATH}"
+ "${X11_Xi_INCLUDE_PATH}")
+endif()
+
+#--------------------------------------------------------------------
+# Use Wayland for window creation
+#--------------------------------------------------------------------
+if (_GLFW_WAYLAND)
+ find_package(ECM REQUIRED NO_MODULE)
+ list(APPEND CMAKE_MODULE_PATH "${ECM_MODULE_PATH}")
+
+ find_package(Wayland REQUIRED Client Cursor Egl)
+ find_package(WaylandScanner REQUIRED)
+ find_package(WaylandProtocols 1.15 REQUIRED)
+
+ list(APPEND glfw_PKG_DEPS "wayland-client")
+
+ list(APPEND glfw_INCLUDE_DIRS "${Wayland_INCLUDE_DIRS}")
+ list(APPEND glfw_LIBRARIES "${Wayland_LIBRARIES}" "${CMAKE_THREAD_LIBS_INIT}")
+
+ find_package(XKBCommon REQUIRED)
+ list(APPEND glfw_INCLUDE_DIRS "${XKBCOMMON_INCLUDE_DIRS}")
+
+ include(CheckIncludeFiles)
+ include(CheckFunctionExists)
+ check_function_exists(memfd_create HAVE_MEMFD_CREATE)
+
+ if (NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
+ find_package(EpollShim)
+ if (EPOLLSHIM_FOUND)
+ list(APPEND glfw_INCLUDE_DIRS "${EPOLLSHIM_INCLUDE_DIRS}")
+ list(APPEND glfw_LIBRARIES "${EPOLLSHIM_LIBRARIES}")
+ endif()
+ endif()
+endif()
+
+#--------------------------------------------------------------------
+# Use OSMesa for offscreen context creation
+#--------------------------------------------------------------------
+if (_GLFW_OSMESA)
+ find_package(OSMesa REQUIRED)
+ list(APPEND glfw_LIBRARIES "${CMAKE_THREAD_LIBS_INIT}")
+endif()
+
+#--------------------------------------------------------------------
+# Use Cocoa for window creation and NSOpenGL for context creation
+#--------------------------------------------------------------------
+if (_GLFW_COCOA)
+
+ list(APPEND glfw_LIBRARIES
+ "-framework Cocoa"
+ "-framework IOKit"
+ "-framework CoreFoundation")
+
+ set(glfw_PKG_DEPS "")
+ set(glfw_PKG_LIBS "-framework Cocoa -framework IOKit -framework CoreFoundation")
+endif()
+
+#--------------------------------------------------------------------
+# Add the Vulkan loader as a dependency if necessary
+#--------------------------------------------------------------------
+if (GLFW_VULKAN_STATIC)
+ list(APPEND glfw_PKG_DEPS "vulkan")
+endif()
+
+#--------------------------------------------------------------------
+# Export GLFW library dependencies
+#--------------------------------------------------------------------
+foreach(arg ${glfw_PKG_DEPS})
+ set(GLFW_PKG_DEPS "${GLFW_PKG_DEPS} ${arg}")
+endforeach()
+foreach(arg ${glfw_PKG_LIBS})
+ set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
+endforeach()
+
+#--------------------------------------------------------------------
+# Create generated files
+#--------------------------------------------------------------------
+include(CMakePackageConfigHelpers)
+
+set(GLFW_CONFIG_PATH "${CMAKE_INSTALL_LIBDIR}/cmake/glfw3")
+
+configure_package_config_file(src/glfw3Config.cmake.in
+ src/glfw3Config.cmake
+ INSTALL_DESTINATION "${GLFW_CONFIG_PATH}"
+ NO_CHECK_REQUIRED_COMPONENTS_MACRO)
+
+write_basic_package_version_file(src/glfw3ConfigVersion.cmake
+ VERSION ${GLFW_VERSION}
+ COMPATIBILITY SameMajorVersion)
+
+configure_file(src/glfw_config.h.in src/glfw_config.h @ONLY)
+
+configure_file(src/glfw3.pc.in src/glfw3.pc @ONLY)
+
+#--------------------------------------------------------------------
+# Add subdirectories
+#--------------------------------------------------------------------
+add_subdirectory(src)
+
+if (GLFW_BUILD_EXAMPLES)
+ add_subdirectory(examples)
+endif()
+
+if (GLFW_BUILD_TESTS)
+ add_subdirectory(tests)
+endif()
+
+if (DOXYGEN_FOUND AND GLFW_BUILD_DOCS)
+ add_subdirectory(docs)
+endif()
+
+#--------------------------------------------------------------------
+# Install files other than the library
+# The library is installed by src/CMakeLists.txt
+#--------------------------------------------------------------------
+if (GLFW_INSTALL)
+ install(DIRECTORY include/GLFW DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
+ FILES_MATCHING PATTERN glfw3.h PATTERN glfw3native.h)
+
+ install(FILES "${GLFW_BINARY_DIR}/src/glfw3Config.cmake"
+ "${GLFW_BINARY_DIR}/src/glfw3ConfigVersion.cmake"
+ DESTINATION "${GLFW_CONFIG_PATH}")
+
+ install(EXPORT glfwTargets FILE glfw3Targets.cmake
+ EXPORT_LINK_INTERFACE_LIBRARIES
+ DESTINATION "${GLFW_CONFIG_PATH}")
+ install(FILES "${GLFW_BINARY_DIR}/src/glfw3.pc"
+ DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
+
+ # Only generate this target if no higher-level project already has
+ if (NOT TARGET uninstall)
+ configure_file(cmake_uninstall.cmake.in
+ cmake_uninstall.cmake IMMEDIATE @ONLY)
+
+ add_custom_target(uninstall
+ "${CMAKE_COMMAND}" -P
+ "${GLFW_BINARY_DIR}/cmake_uninstall.cmake")
+ set_target_properties(uninstall PROPERTIES FOLDER "GLFW3")
+ endif()
+endif()
+
diff --git a/deps/glfw-3.3.8/CONTRIBUTORS.md b/deps/glfw-3.3.8/CONTRIBUTORS.md
new file mode 100644
index 0000000..0c7141b
--- /dev/null
+++ b/deps/glfw-3.3.8/CONTRIBUTORS.md
@@ -0,0 +1,250 @@
+# Acknowledgements
+
+GLFW exists because people around the world donated their time and lent their
+skills. This list only includes contributions to the main repository and
+excludes other invaluable contributions like language bindings and text and
+video tutorials.
+
+ - Bobyshev Alexander
+ - Laurent Aphecetche
+ - Matt Arsenault
+ - ashishgamedev
+ - David Avedissian
+ - Keith Bauer
+ - John Bartholomew
+ - Coşku Baş
+ - Niklas Behrens
+ - Andrew Belt
+ - Nevyn Bengtsson
+ - Niklas Bergström
+ - Denis Bernard
+ - BiBi
+ - Doug Binks
+ - blanco
+ - Waris Boonyasiriwat
+ - Kyle Brenneman
+ - Rok Breulj
+ - TheBrokenRail
+ - Kai Burjack
+ - Martin Capitanio
+ - Nicolas Caramelli
+ - David Carlier
+ - Arturo Castro
+ - Chi-kwan Chan
+ - TheChocolateOre
+ - Joseph Chua
+ - Ian Clarkson
+ - Michał Cichoń
+ - Lambert Clara
+ - Anna Clarke
+ - Josh Codd
+ - Yaron Cohen-Tal
+ - Omar Cornut
+ - Andrew Corrigan
+ - Bailey Cosier
+ - Noel Cower
+ - CuriouserThing
+ - Jason Daly
+ - danhambleton
+ - Jarrod Davis
+ - Olivier Delannoy
+ - Paul R. Deppe
+ - Michael Dickens
+ - Роман Донченко
+ - Mario Dorn
+ - Wolfgang Draxinger
+ - Jonathan Dummer
+ - Ralph Eastwood
+ - Fredrik Ehnbom
+ - Robin Eklind
+ - Jan Ekström
+ - Siavash Eliasi
+ - TheExileFox
+ - Nikita Fediuchin
+ - Felipe Ferreira
+ - Michael Fogleman
+ - Jason Francis
+ - Gerald Franz
+ - Mário Freitas
+ - GeO4d
+ - Marcus Geelnard
+ - ghuser404
+ - Charles Giessen
+ - Ryan C. Gordon
+ - Stephen Gowen
+ - Kovid Goyal
+ - Kevin Grandemange
+ - Eloi Marín Gratacós
+ - Stefan Gustavson
+ - Andrew Gutekanst
+ - Stephen Gutekanst
+ - Jonathan Hale
+ - hdf89shfdfs
+ - Sylvain Hellegouarch
+ - Matthew Henry
+ - heromyth
+ - Lucas Hinderberger
+ - Paul Holden
+ - Hajime Hoshi
+ - Warren Hu
+ - Charles Huber
+ - Brent Huisman
+ - illustris
+ - InKryption
+ - IntellectualKitty
+ - Aaron Jacobs
+ - JannikGM
+ - Erik S. V. Jansson
+ - jjYBdx4IL
+ - Toni Jovanoski
+ - Arseny Kapoulkine
+ - Cem Karan
+ - Osman Keskin
+ - Koray Kilinc
+ - Josh Kilmer
+ - Byunghoon Kim
+ - Cameron King
+ - Peter Knut
+ - Christoph Kubisch
+ - Yuri Kunde Schlesner
+ - Rokas Kupstys
+ - Konstantin Käfer
+ - Eric Larson
+ - Francis Lecavalier
+ - Jong Won Lee
+ - Robin Leffmann
+ - Glenn Lewis
+ - Shane Liesegang
+ - Anders Lindqvist
+ - Leon Linhart
+ - Marco Lizza
+ - Eyal Lotem
+ - Aaron Loucks
+ - Luflosi
+ - lukect
+ - Tristam MacDonald
+ - Hans Mackowiak
+ - Дмитри Малышев
+ - Zbigniew Mandziejewicz
+ - Adam Marcus
+ - Célestin Marot
+ - Kyle McDonald
+ - David V. McKay
+ - David Medlock
+ - Bryce Mehring
+ - Jonathan Mercier
+ - Marcel Metz
+ - Liam Middlebrook
+ - Ave Milia
+ - Jonathan Miller
+ - Kenneth Miller
+ - Bruce Mitchener
+ - Jack Moffitt
+ - Ravi Mohan
+ - Jeff Molofee
+ - Alexander Monakov
+ - Pierre Morel
+ - Jon Morton
+ - Pierre Moulon
+ - Martins Mozeiko
+ - James Murphy
+ - Julian Møller
+ - ndogxj
+ - F. Nedelec
+ - Kristian Nielsen
+ - Joel Niemelä
+ - Kamil Nowakowski
+ - onox
+ - Denis Ovod
+ - Ozzy
+ - Andri Pálsson
+ - Peoro
+ - Braden Pellett
+ - Christopher Pelloux
+ - Arturo J. Pérez
+ - Vladimir Perminov
+ - Olivier Perret
+ - Anthony Pesch
+ - Orson Peters
+ - Emmanuel Gil Peyrot
+ - Cyril Pichard
+ - Pilzschaf
+ - Keith Pitt
+ - Stanislav Podgorskiy
+ - Konstantin Podsvirov
+ - Nathan Poirier
+ - Alexandre Pretyman
+ - Pablo Prietz
+ - przemekmirek
+ - pthom
+ - Martin Pulec
+ - Guillaume Racicot
+ - Philip Rideout
+ - Eddie Ringle
+ - Max Risuhin
+ - Jorge Rodriguez
+ - Luca Rood
+ - Ed Ropple
+ - Aleksey Rybalkin
+ - Mikko Rytkönen
+ - Riku Salminen
+ - Brandon Schaefer
+ - Sebastian Schuberth
+ - Christian Sdunek
+ - Matt Sealey
+ - Steve Sexton
+ - Arkady Shapkin
+ - Ali Sherief
+ - Yoshiki Shibukawa
+ - Dmitri Shuralyov
+ - Joao da Silva
+ - Daniel Sieger
+ - Daniel Skorupski
+ - Slemmie
+ - Bradley Smith
+ - Cliff Smolinsky
+ - Patrick Snape
+ - Erlend Sogge Heggen
+ - Olivier Sohn
+ - Julian Squires
+ - Johannes Stein
+ - Pontus Stenetorp
+ - Michael Stocker
+ - Justin Stoecker
+ - Elviss Strazdins
+ - Paul Sultana
+ - Nathan Sweet
+ - TTK-Bandit
+ - Sergey Tikhomirov
+ - Arthur Tombs
+ - TronicLabs
+ - Ioannis Tsakpinis
+ - Samuli Tuomola
+ - Matthew Turner
+ - urraka
+ - Elias Vanderstuyft
+ - Stef Velzel
+ - Jari Vetoniemi
+ - Ricardo Vieira
+ - Nicholas Vitovitch
+ - Simon Voordouw
+ - Corentin Wallez
+ - Torsten Walluhn
+ - Patrick Walton
+ - Xo Wang
+ - Jay Weisskopf
+ - Frank Wille
+ - Richard A. Wilkes
+ - Tatsuya Yatagawa
+ - Ryogo Yoshimura
+ - Rácz Zalán
+ - Lukas Zanner
+ - Andrey Zholos
+ - Aihui Zhu
+ - Santi Zupancic
+ - Jonas Ådahl
+ - Lasse Öörni
+ - Leonard König
+ - All the unmentioned and anonymous contributors in the GLFW community, for bug
+ reports, patches, feedback, testing and encouragement
+
diff --git a/deps/glfw-3.3.8/LICENSE.md b/deps/glfw-3.3.8/LICENSE.md
new file mode 100644
index 0000000..7494a3f
--- /dev/null
+++ b/deps/glfw-3.3.8/LICENSE.md
@@ -0,0 +1,23 @@
+Copyright (c) 2002-2006 Marcus Geelnard
+
+Copyright (c) 2006-2019 Camilla Löwy
+
+This software is provided 'as-is', without any express or implied
+warranty. In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would
+ be appreciated but is not required.
+
+2. Altered source versions must be plainly marked as such, and must not
+ be misrepresented as being the original software.
+
+3. This notice may not be removed or altered from any source
+ distribution.
+
diff --git a/deps/glfw-3.3.8/README.md b/deps/glfw-3.3.8/README.md
new file mode 100644
index 0000000..4abb16c
--- /dev/null
+++ b/deps/glfw-3.3.8/README.md
@@ -0,0 +1,211 @@
+# GLFW
+
+[![Build status](https://github.com/glfw/glfw/actions/workflows/build.yml/badge.svg)](https://github.com/glfw/glfw/actions)
+[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
+[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
+
+## Introduction
+
+GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
+application development. It provides a simple, platform-independent API for
+creating windows, contexts and surfaces, reading input, handling events, etc.
+
+GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
+Linux both X11 and Wayland are supported.
+
+GLFW is licensed under the [zlib/libpng
+license](https://www.glfw.org/license.html).
+
+You can [download](https://www.glfw.org/download.html) the latest stable release
+as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
+release starting with 3.0 also has a corresponding [annotated
+tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+
+The [documentation](https://www.glfw.org/docs/latest/) is available online and is
+included in all source and binary archives. See the [release
+notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
+deprecations in the latest release. For more details see the [version
+history](https://www.glfw.org/changelog.html).
+
+The `master` branch is the stable integration branch and _should_ always compile
+and run on all supported platforms, although details of newly added features may
+change until they have been included in a release. New features and many bug
+fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
+they are stable enough to merge.
+
+If you are new to GLFW, you may find the
+[tutorial](https://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
+you have used GLFW 2 in the past, there is a [transition
+guide](https://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
+3 API.
+
+GLFW exists because of the contributions of [many people](CONTRIBUTORS.md)
+around the world, whether by reporting bugs, providing community support, adding
+features, reviewing or testing code, debugging, proofreading docs, suggesting
+features or fixing bugs.
+
+
+## Compiling GLFW
+
+GLFW itself requires only the headers and libraries for your OS and window
+system. It does not need the headers for any context creation API (WGL, GLX,
+EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
+support for them.
+
+GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
+and Clang. It will likely compile in other environments as well, but this is
+not regularly tested.
+
+There are [pre-compiled Windows binaries](https://www.glfw.org/download.html)
+available for all supported compilers.
+
+See the [compilation guide](https://www.glfw.org/docs/latest/compile.html) for
+more information about how to compile GLFW yourself.
+
+
+## Using GLFW
+
+See the [documentation](https://www.glfw.org/docs/latest/) for tutorials, guides
+and the API reference.
+
+
+## Contributing to GLFW
+
+See the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+more information.
+
+
+## System requirements
+
+GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
+Unix-like systems running the X Window System are supported even without
+a desktop environment or modern extensions, although some features require
+a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
+
+See the [compatibility guide](https://www.glfw.org/docs/latest/compat.html)
+in the documentation for more information.
+
+
+## Dependencies
+
+GLFW itself depends only on the headers and libraries for your window system.
+
+The (experimental) Wayland backend also depends on the `extra-cmake-modules`
+package, which is used to generate Wayland protocol headers.
+
+The examples and test programs depend on a number of tiny libraries. These are
+located in the `deps/` directory.
+
+ - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
+ with command-line options
+ - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
+ examples
+ - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
+ functions
+ - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
+ examples
+ - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
+ - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
+
+The documentation is generated with [Doxygen](https://doxygen.org/) if CMake can
+find that tool.
+
+
+## Reporting bugs
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
+
+## Changelog
+
+ - Added `GLFW_NATIVE_INCLUDE_NONE` for disabling inclusion of native headers (#1348)
+ - Bugfix: `glfwMakeContextCurrent` would access TLS slot before initialization
+ - Bugfix: `glfwSetGammaRamp` could emit `GLFW_INVALID_VALUE` before initialization
+ - Bugfix: `glfwGetJoystickUserPointer` returned `NULL` during disconnection (#2092)
+ - [Win32] Bugfix: `Alt+PrtSc` would emit `GLFW_KEY_UNKNOWN` and a different
+ scancode than `PrtSc` (#1993)
+ - [Win32] Bugfix: `GLFW_KEY_PAUSE` scancode from `glfwGetKeyScancode` did not
+ match event scancode (#1993)
+ - [Win32] Bugfix: Instance-local operations used executable instance (#469,#1296,#1395)
+ - [Win32] Bugfix: The OSMesa library was not unloaded on termination
+ - [Win32] Bugfix: Right shift emitted `GLFW_KEY_UNKNOWN` when using a CJK IME (#2050)
+ - [Cocoa] Disabled macOS fullscreen when `GLFW_RESIZABLE` is false
+ - [Cocoa] Bugfix: A connected Apple AirPlay would emit a useless error (#1791)
+ - [Cocoa] Bugfix: The EGL and OSMesa libraries were not unloaded on termination
+ - [Cocoa] Bugfix: `GLFW_MAXIMIZED` was always true when `GLFW_RESIZABLE` was false
+ - [Cocoa] Bugfix: Changing `GLFW_DECORATED` in macOS fullscreen would abort
+ application (#1886)
+ - [Cocoa] Bugfix: Setting a monitor from macOS fullscreen would abort
+ application (#2110)
+ - [Cocoa] Bugfix: The Vulkan loader was not loaded from the `Frameworks` bundle
+ subdirectory (#2113,#2120)
+ - [X11] Bugfix: The OSMesa libray was not unloaded on termination
+ - [X11] Bugfix: A malformed response during selection transfer could cause a segfault
+ - [X11] Bugfix: Some calls would reset Xlib to the default error handler (#2108)
+ - [Wayland] Added support for file path drop events (#2040)
+ - [Wayland] Added support for more human-readable monitor names where available
+ - [Wayland] Removed support for the deprecated wl\_shell protocol
+ - [Wayland] Bugfix: `glfwSetClipboardString` would fail if set to result of
+ `glfwGetClipboardString`
+ - [Wayland] Bugfix: Data source creation error would cause double free at termination
+ - [Wayland] Bugfix: Partial writes of clipboard string would cause beginning to repeat
+ - [Wayland] Bugfix: Some errors would cause clipboard string transfer to hang
+ - [Wayland] Bugfix: Drag and drop data was misinterpreted as clipboard string
+ - [Wayland] Bugfix: MIME type matching was not performed for clipboard string
+ - [Wayland] Bugfix: The OSMesa library was not unloaded on termination
+ - [Wayland] Bugfix: `glfwCreateWindow` could emit `GLFW_PLATFORM_ERROR`
+ - [Wayland] Bugfix: Lock key modifier bits were only set when lock keys were pressed
+ - [Wayland] Bugfix: A window leaving full screen mode would be iconified (#1995)
+ - [Wayland] Bugfix: A window leaving full screen mode ignored its desired size
+ - [Wayland] Bugfix: `glfwSetWindowMonitor` did not update windowed mode size
+ - [Wayland] Bugfix: `glfwRestoreWindow` would make a full screen window windowed
+ - [Wayland] Bugfix: A window maximized or restored by the user would enter an
+ inconsistent state
+ - [Wayland] Bugfix: Window maximization events were not emitted
+ - [Wayland] Bugfix: `glfwRestoreWindow` assumed it was always in windowed mode
+ - [Wayland] Bugfix: `glfwSetWindowSize` would resize a full screen window
+ - [Wayland] Bugfix: A window content scale event would be emitted every time
+ the window resized
+ - [Wayland] Bugfix: If `glfwInit` failed it would close stdin
+ - [Wayland] Bugfix: Manual resizing with fallback decorations behaved erratically
+ (#1991,#2115,#2127)
+ - [Wayland] Bugfix: Size limits included frame size for fallback decorations
+ - [Wayland] Bugfix: Updating `GLFW_DECORATED` had no effect on server-side
+ decorations
+ - [Wayland] Bugfix: A monitor would be reported as connected again if its scale
+ changed
+ - [Wayland] Bugfix: `glfwTerminate` would segfault if any monitor had changed
+ scale
+ - [Wayland] Bugfix: Window content scale events were not emitted when monitor
+ scale changed
+ - [Wayland] Bugfix: `glfwSetWindowAspectRatio` reported an error instead of
+ applying the specified ratio
+ - [Wayland] Bugfix: `GLFW_MAXIMIZED` window hint had no effect
+ - [Wayland] Bugfix: `glfwRestoreWindow` had no effect before first show
+ - [Wayland] Bugfix: Hiding and then showing a window caused program abort on
+ wlroots compositors (#1268)
+ - [Wayland] Bugfix: `GLFW_DECORATED` was ignored when showing a window with XDG
+ decorations
+
+
+## Contact
+
+On [glfw.org](https://www.glfw.org/) you can find the latest version of GLFW, as
+well as news, documentation and other information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Libera.Chat](https://libera.chat/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in the
+[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, join us on the forum, GitHub or IRC.
+
diff --git a/deps/glfw-3.3.8/cmake_uninstall.cmake.in b/deps/glfw-3.3.8/cmake_uninstall.cmake.in
new file mode 100644
index 0000000..4ea57b1
--- /dev/null
+++ b/deps/glfw-3.3.8/cmake_uninstall.cmake.in
@@ -0,0 +1,29 @@
+
+if (NOT EXISTS "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt")
+ message(FATAL_ERROR "Cannot find install manifest: \"@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt\"")
+endif()
+
+file(READ "@CMAKE_CURRENT_BINARY_DIR@/install_manifest.txt" files)
+string(REGEX REPLACE "\n" ";" files "${files}")
+
+foreach (file ${files})
+ message(STATUS "Uninstalling \"$ENV{DESTDIR}${file}\"")
+ if (EXISTS "$ENV{DESTDIR}${file}")
+ exec_program("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ MESSAGE(FATAL_ERROR "Problem when removing \"$ENV{DESTDIR}${file}\"")
+ endif()
+ elseif (IS_SYMLINK "$ENV{DESTDIR}${file}")
+ EXEC_PROGRAM("@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval)
+ if (NOT "${rm_retval}" STREQUAL 0)
+ message(FATAL_ERROR "Problem when removing symlink \"$ENV{DESTDIR}${file}\"")
+ endif()
+ else()
+ message(STATUS "File \"$ENV{DESTDIR}${file}\" does not exist.")
+ endif()
+endforeach()
+
diff --git a/deps/glfw-3.3.8/deps/getopt.c b/deps/glfw-3.3.8/deps/getopt.c
new file mode 100644
index 0000000..9743046
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/getopt.c
@@ -0,0 +1,230 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "getopt.h"
+
+#include
+#include
+
+const int no_argument = 0;
+const int required_argument = 1;
+const int optional_argument = 2;
+
+char* optarg;
+int optopt;
+/* The variable optind [...] shall be initialized to 1 by the system. */
+int optind = 1;
+int opterr;
+
+static char* optcursor = NULL;
+
+/* Implemented based on [1] and [2] for optional arguments.
+ optopt is handled FreeBSD-style, per [3].
+ Other GNU and FreeBSD extensions are purely accidental.
+
+[1] http://pubs.opengroup.org/onlinepubs/000095399/functions/getopt.html
+[2] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+[3] http://www.freebsd.org/cgi/man.cgi?query=getopt&sektion=3&manpath=FreeBSD+9.0-RELEASE
+*/
+int getopt(int argc, char* const argv[], const char* optstring) {
+ int optchar = -1;
+ const char* optdecl = NULL;
+
+ optarg = NULL;
+ opterr = 0;
+ optopt = 0;
+
+ /* Unspecified, but we need it to avoid overrunning the argv bounds. */
+ if (optind >= argc)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] is a null pointer, getopt()
+ shall return -1 without changing optind. */
+ if (argv[optind] == NULL)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called *argv[optind] is not the character '-',
+ getopt() shall return -1 without changing optind. */
+ if (*argv[optind] != '-')
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "-",
+ getopt() shall return -1 without changing optind. */
+ if (strcmp(argv[optind], "-") == 0)
+ goto no_more_optchars;
+
+ /* If, when getopt() is called argv[optind] points to the string "--",
+ getopt() shall return -1 after incrementing optind. */
+ if (strcmp(argv[optind], "--") == 0) {
+ ++optind;
+ goto no_more_optchars;
+ }
+
+ if (optcursor == NULL || *optcursor == '\0')
+ optcursor = argv[optind] + 1;
+
+ optchar = *optcursor;
+
+ /* FreeBSD: The variable optopt saves the last known option character
+ returned by getopt(). */
+ optopt = optchar;
+
+ /* The getopt() function shall return the next option character (if one is
+ found) from argv that matches a character in optstring, if there is
+ one that matches. */
+ optdecl = strchr(optstring, optchar);
+ if (optdecl) {
+ /* [I]f a character is followed by a colon, the option takes an
+ argument. */
+ if (optdecl[1] == ':') {
+ optarg = ++optcursor;
+ if (*optarg == '\0') {
+ /* GNU extension: Two colons mean an option takes an
+ optional arg; if there is text in the current argv-element
+ (i.e., in the same word as the option name itself, for example,
+ "-oarg"), then it is returned in optarg, otherwise optarg is set
+ to zero. */
+ if (optdecl[2] != ':') {
+ /* If the option was the last character in the string pointed to by
+ an element of argv, then optarg shall contain the next element
+ of argv, and optind shall be incremented by 2. If the resulting
+ value of optind is greater than argc, this indicates a missing
+ option-argument, and getopt() shall return an error indication.
+
+ Otherwise, optarg shall point to the string following the
+ option character in that element of argv, and optind shall be
+ incremented by 1.
+ */
+ if (++optind < argc) {
+ optarg = argv[optind];
+ } else {
+ /* If it detects a missing option-argument, it shall return the
+ colon character ( ':' ) if the first character of optstring
+ was a colon, or a question-mark character ( '?' ) otherwise.
+ */
+ optarg = NULL;
+ optchar = (optstring[0] == ':') ? ':' : '?';
+ }
+ } else {
+ optarg = NULL;
+ }
+ }
+
+ optcursor = NULL;
+ }
+ } else {
+ /* If getopt() encounters an option character that is not contained in
+ optstring, it shall return the question-mark ( '?' ) character. */
+ optchar = '?';
+ }
+
+ if (optcursor == NULL || *++optcursor == '\0')
+ ++optind;
+
+ return optchar;
+
+no_more_optchars:
+ optcursor = NULL;
+ return -1;
+}
+
+/* Implementation based on [1].
+
+[1] http://www.kernel.org/doc/man-pages/online/pages/man3/getopt.3.html
+*/
+int getopt_long(int argc, char* const argv[], const char* optstring,
+ const struct option* longopts, int* longindex) {
+ const struct option* o = longopts;
+ const struct option* match = NULL;
+ int num_matches = 0;
+ size_t argument_name_length = 0;
+ const char* current_argument = NULL;
+ int retval = -1;
+
+ optarg = NULL;
+ optopt = 0;
+
+ if (optind >= argc)
+ return -1;
+
+ if (strlen(argv[optind]) < 3 || strncmp(argv[optind], "--", 2) != 0)
+ return getopt(argc, argv, optstring);
+
+ /* It's an option; starts with -- and is longer than two chars. */
+ current_argument = argv[optind] + 2;
+ argument_name_length = strcspn(current_argument, "=");
+ for (; o->name; ++o) {
+ if (strncmp(o->name, current_argument, argument_name_length) == 0) {
+ match = o;
+ ++num_matches;
+ }
+ }
+
+ if (num_matches == 1) {
+ /* If longindex is not NULL, it points to a variable which is set to the
+ index of the long option relative to longopts. */
+ if (longindex)
+ *longindex = (int) (match - longopts);
+
+ /* If flag is NULL, then getopt_long() shall return val.
+ Otherwise, getopt_long() returns 0, and flag shall point to a variable
+ which shall be set to val if the option is found, but left unchanged if
+ the option is not found. */
+ if (match->flag)
+ *(match->flag) = match->val;
+
+ retval = match->flag ? 0 : match->val;
+
+ if (match->has_arg != no_argument) {
+ optarg = strchr(argv[optind], '=');
+ if (optarg != NULL)
+ ++optarg;
+
+ if (match->has_arg == required_argument) {
+ /* Only scan the next argv for required arguments. Behavior is not
+ specified, but has been observed with Ubuntu and Mac OSX. */
+ if (optarg == NULL && ++optind < argc) {
+ optarg = argv[optind];
+ }
+
+ if (optarg == NULL)
+ retval = ':';
+ }
+ } else if (strchr(argv[optind], '=')) {
+ /* An argument was provided to a non-argument option.
+ I haven't seen this specified explicitly, but both GNU and BSD-based
+ implementations show this behavior.
+ */
+ retval = '?';
+ }
+ } else {
+ /* Unknown option or ambiguous match. */
+ retval = '?';
+ }
+
+ ++optind;
+ return retval;
+}
diff --git a/deps/glfw-3.3.8/deps/getopt.h b/deps/glfw-3.3.8/deps/getopt.h
new file mode 100644
index 0000000..e1eb540
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/getopt.h
@@ -0,0 +1,57 @@
+/* Copyright (c) 2012, Kim Gräsman
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * * Neither the name of Kim Gräsman nor the names of contributors may be used
+ * to endorse or promote products derived from this software without specific
+ * prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL KIM GRÄSMAN BE LIABLE FOR ANY DIRECT,
+ * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef INCLUDED_GETOPT_PORT_H
+#define INCLUDED_GETOPT_PORT_H
+
+#if defined(__cplusplus)
+extern "C" {
+#endif
+
+extern const int no_argument;
+extern const int required_argument;
+extern const int optional_argument;
+
+extern char* optarg;
+extern int optind, opterr, optopt;
+
+struct option {
+ const char* name;
+ int has_arg;
+ int* flag;
+ int val;
+};
+
+int getopt(int argc, char* const argv[], const char* optstring);
+
+int getopt_long(int argc, char* const argv[],
+ const char* optstring, const struct option* longopts, int* longindex);
+
+#if defined(__cplusplus)
+}
+#endif
+
+#endif // INCLUDED_GETOPT_PORT_H
diff --git a/deps/glfw-3.3.8/deps/glad/gl.h b/deps/glfw-3.3.8/deps/glad/gl.h
new file mode 100644
index 0000000..5c7879f
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/glad/gl.h
@@ -0,0 +1,3840 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Sun Apr 14 17:03:32 2019
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 3
+ *
+ * APIs:
+ * - gl:compatibility=3.3
+ *
+ * Options:
+ * - MX_GLOBAL = False
+ * - LOADER = False
+ * - ALIAS = False
+ * - HEADER_ONLY = False
+ * - DEBUG = False
+ * - MX = False
+ *
+ * Commandline:
+ * --api='gl:compatibility=3.3' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acompatibility%3D3.3&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __gl_h_
+ #error OpenGL header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+
+
+#define GLAD_GL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(const char *name, void *userptr);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_2D 0x0600
+#define GL_2_BYTES 0x1407
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_3_BYTES 0x1408
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_4_BYTES 0x1409
+#define GL_ACCUM 0x0100
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ADD 0x0104
+#define GL_ADD_SIGNED 0x8574
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AMBIENT 0x1200
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BITMAP 0x1A00
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_BLUE_BITS 0x0D54
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BYTE 0x1400
+#define GL_C3F_V3F 0x2A24
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_CCW 0x0901
+#define GL_CLAMP 0x2900
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COEFF 0x0A00
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY 0x8076
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_INDEX 0x1900
+#define GL_COLOR_INDEXES 0x1603
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_SUM 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT 0x8576
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_COORD_REPLACE 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_BIT 0x00000001
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_FOG_COORD 0x8453
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DECAL 0x2101
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DIFFUSE 0x1201
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_DITHER 0x0BD0
+#define GL_DOMAIN 0x0A02
+#define GL_DONT_CARE 0x1100
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_EDGE_FLAG 0x0B43
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_EMISSION 0x1600
+#define GL_ENABLE_BIT 0x00002000
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_BIT 0x00010000
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+#define GL_EXTENSIONS 0x1F03
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FEEDBACK 0x1C01
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_FILL 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLAT 0x1D00
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_BIT 0x00000080
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_COORD 0x8451
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORD_ARRAY 0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_FOG_COORD_ARRAY_POINTER 0x8456
+#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORD_ARRAY_TYPE 0x8454
+#define GL_FOG_COORD_SRC 0x8450
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_END 0x0B64
+#define GL_FOG_HINT 0x0C54
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_START 0x0B63
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIAS 0x0D19
+#define GL_GREEN_BITS 0x0D53
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_HALF_FLOAT 0x140B
+#define GL_HINT_BIT 0x00008000
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX 0x8222
+#define GL_INDEX_ARRAY 0x8077
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_BITS 0x0D51
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_INT 0x1404
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERPOLATE 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_BIT 0x00000004
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_BIT 0x00020000
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+#define GL_LOAD 0x0101
+#define GL_LOGIC_OP 0x0BF1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_STENCIL 0x0D11
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MODELVIEW 0x1700
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_MODULATE 0x2100
+#define GL_MULT 0x0103
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT 0x20000000
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_N3F_V3F 0x2A25
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMALIZE 0x0BA1
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_MAP 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_OBJECT_TYPE 0x9112
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OR 0x1507
+#define GL_ORDER 0x0A01
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_BIT 0x00000002
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_TOKEN 0x0701
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_POSITION 0x1203
+#define GL_PREVIOUS 0x8578
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROJECTION 0x1701
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_Q 0x2003
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUAD_STRIP 0x0008
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R 0x2002
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_BIAS 0x0D15
+#define GL_RED_BITS 0x0D52
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_SCALE 0x0D14
+#define GL_REFLECTION_MAP 0x8512
+#define GL_RENDER 0x1C00
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_MODE 0x0C40
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_RETURN 0x0102
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_MODE 0x0C31
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_SCALE 0x8573
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_S 0x2000
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SELECT 0x1C02
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADE_MODEL 0x0B54
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHININESS 0x1601
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SMOOTH 0x1D01
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SPECULAR 0x1202
+#define GL_SPHERE_MAP 0x2402
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_ALPHA 0x858A
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBTRACT 0x84E7
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_T 0x2001
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_T4F_V4F 0x2A28
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRUE 1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+
+#include
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void ( *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void ( *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void ( *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_ARB_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_multisample;
+#define GL_ARB_robustness 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
+typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
+typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern);
+typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c);
+typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c);
+typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c);
+typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c);
+typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c);
+typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c);
+typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask);
+typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2);
+typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2);
+typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer);
+typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v);
+
+GLAD_API_CALL PFNGLACCUMPROC glad_glAccum;
+#define glAccum glad_glAccum
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc;
+#define glAlphaFunc glad_glAlphaFunc
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
+#define glAreTexturesResident glad_glAreTexturesResident
+GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement;
+#define glArrayElement glad_glArrayElement
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINPROC glad_glBegin;
+#define glBegin glad_glBegin
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap;
+#define glBitmap glad_glBitmap
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList;
+#define glCallList glad_glCallList
+GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists;
+#define glCallLists glad_glCallLists
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum;
+#define glClearAccum glad_glClearAccum
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex;
+#define glClearIndex glad_glClearIndex
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
+#define glClientActiveTexture glad_glClientActiveTexture
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane;
+#define glClipPlane glad_glClipPlane
+GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b;
+#define glColor3b glad_glColor3b
+GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv;
+#define glColor3bv glad_glColor3bv
+GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d;
+#define glColor3d glad_glColor3d
+GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv;
+#define glColor3dv glad_glColor3dv
+GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f;
+#define glColor3f glad_glColor3f
+GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv;
+#define glColor3fv glad_glColor3fv
+GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i;
+#define glColor3i glad_glColor3i
+GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv;
+#define glColor3iv glad_glColor3iv
+GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s;
+#define glColor3s glad_glColor3s
+GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv;
+#define glColor3sv glad_glColor3sv
+GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub;
+#define glColor3ub glad_glColor3ub
+GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv;
+#define glColor3ubv glad_glColor3ubv
+GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui;
+#define glColor3ui glad_glColor3ui
+GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv;
+#define glColor3uiv glad_glColor3uiv
+GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us;
+#define glColor3us glad_glColor3us
+GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv;
+#define glColor3usv glad_glColor3usv
+GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b;
+#define glColor4b glad_glColor4b
+GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv;
+#define glColor4bv glad_glColor4bv
+GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d;
+#define glColor4d glad_glColor4d
+GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv;
+#define glColor4dv glad_glColor4dv
+GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f;
+#define glColor4f glad_glColor4f
+GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv;
+#define glColor4fv glad_glColor4fv
+GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i;
+#define glColor4i glad_glColor4i
+GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv;
+#define glColor4iv glad_glColor4iv
+GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s;
+#define glColor4s glad_glColor4s
+GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv;
+#define glColor4sv glad_glColor4sv
+GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub;
+#define glColor4ub glad_glColor4ub
+GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv;
+#define glColor4ubv glad_glColor4ubv
+GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui;
+#define glColor4ui glad_glColor4ui
+GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv;
+#define glColor4uiv glad_glColor4uiv
+GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us;
+#define glColor4us glad_glColor4us
+GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv;
+#define glColor4usv glad_glColor4usv
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial;
+#define glColorMaterial glad_glColorMaterial
+GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui;
+#define glColorP3ui glad_glColorP3ui
+GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
+#define glColorP3uiv glad_glColorP3uiv
+GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui;
+#define glColorP4ui glad_glColorP4ui
+GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
+#define glColorP4uiv glad_glColorP4uiv
+GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer;
+#define glColorPointer glad_glColorPointer
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels;
+#define glCopyPixels glad_glCopyPixels
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists;
+#define glDeleteLists glad_glDeleteLists
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
+#define glDisableClientState glad_glDisableClientState
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels;
+#define glDrawPixels glad_glDrawPixels
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag;
+#define glEdgeFlag glad_glEdgeFlag
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
+#define glEdgeFlagPointer glad_glEdgeFlagPointer
+GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
+#define glEdgeFlagv glad_glEdgeFlagv
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
+#define glEnableClientState glad_glEnableClientState
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+GLAD_API_CALL PFNGLENDPROC glad_glEnd;
+#define glEnd glad_glEnd
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList;
+#define glEndList glad_glEndList
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
+#define glEvalCoord1d glad_glEvalCoord1d
+GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
+#define glEvalCoord1dv glad_glEvalCoord1dv
+GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
+#define glEvalCoord1f glad_glEvalCoord1f
+GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
+#define glEvalCoord1fv glad_glEvalCoord1fv
+GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
+#define glEvalCoord2d glad_glEvalCoord2d
+GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
+#define glEvalCoord2dv glad_glEvalCoord2dv
+GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
+#define glEvalCoord2f glad_glEvalCoord2f
+GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
+#define glEvalCoord2fv glad_glEvalCoord2fv
+GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1;
+#define glEvalMesh1 glad_glEvalMesh1
+GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2;
+#define glEvalMesh2 glad_glEvalMesh2
+GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1;
+#define glEvalPoint1 glad_glEvalPoint1
+GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2;
+#define glEvalPoint2 glad_glEvalPoint2
+GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
+#define glFeedbackBuffer glad_glFeedbackBuffer
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
+#define glFogCoordPointer glad_glFogCoordPointer
+GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd;
+#define glFogCoordd glad_glFogCoordd
+GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
+#define glFogCoorddv glad_glFogCoorddv
+GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf;
+#define glFogCoordf glad_glFogCoordf
+GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
+#define glFogCoordfv glad_glFogCoordfv
+GLAD_API_CALL PFNGLFOGFPROC glad_glFogf;
+#define glFogf glad_glFogf
+GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv;
+#define glFogfv glad_glFogfv
+GLAD_API_CALL PFNGLFOGIPROC glad_glFogi;
+#define glFogi glad_glFogi
+GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv;
+#define glFogiv glad_glFogiv
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum;
+#define glFrustum glad_glFrustum
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists;
+#define glGenLists glad_glGenLists
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
+#define glGetClipPlane glad_glGetClipPlane
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv;
+#define glGetLightfv glad_glGetLightfv
+GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv;
+#define glGetLightiv glad_glGetLightiv
+GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv;
+#define glGetMapdv glad_glGetMapdv
+GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv;
+#define glGetMapfv glad_glGetMapfv
+GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv;
+#define glGetMapiv glad_glGetMapiv
+GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
+#define glGetMaterialfv glad_glGetMaterialfv
+GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
+#define glGetMaterialiv glad_glGetMaterialiv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
+#define glGetPixelMapfv glad_glGetPixelMapfv
+GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
+#define glGetPixelMapuiv glad_glGetPixelMapuiv
+GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
+#define glGetPixelMapusv glad_glGetPixelMapusv
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
+#define glGetPolygonStipple glad_glGetPolygonStipple
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
+#define glGetTexEnvfv glad_glGetTexEnvfv
+GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
+#define glGetTexEnviv glad_glGetTexEnviv
+GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
+#define glGetTexGendv glad_glGetTexGendv
+GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
+#define glGetTexGenfv glad_glGetTexGenfv
+GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
+#define glGetTexGeniv glad_glGetTexGeniv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
+#define glGetnColorTableARB glad_glGetnColorTableARB
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
+#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
+GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
+#define glGetnHistogramARB glad_glGetnHistogramARB
+GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
+#define glGetnMapdvARB glad_glGetnMapdvARB
+GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
+#define glGetnMapfvARB glad_glGetnMapfvARB
+GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
+#define glGetnMapivARB glad_glGetnMapivARB
+GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
+#define glGetnMinmaxARB glad_glGetnMinmaxARB
+GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
+#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
+#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
+GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
+#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
+GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
+#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
+GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
+#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
+GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask;
+#define glIndexMask glad_glIndexMask
+GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer;
+#define glIndexPointer glad_glIndexPointer
+GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd;
+#define glIndexd glad_glIndexd
+GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv;
+#define glIndexdv glad_glIndexdv
+GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf;
+#define glIndexf glad_glIndexf
+GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv;
+#define glIndexfv glad_glIndexfv
+GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi;
+#define glIndexi glad_glIndexi
+GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv;
+#define glIndexiv glad_glIndexiv
+GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs;
+#define glIndexs glad_glIndexs
+GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv;
+#define glIndexsv glad_glIndexsv
+GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub;
+#define glIndexub glad_glIndexub
+GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv;
+#define glIndexubv glad_glIndexubv
+GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames;
+#define glInitNames glad_glInitNames
+GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
+#define glInterleavedArrays glad_glInterleavedArrays
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISLISTPROC glad_glIsList;
+#define glIsList glad_glIsList
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf;
+#define glLightModelf glad_glLightModelf
+GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
+#define glLightModelfv glad_glLightModelfv
+GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli;
+#define glLightModeli glad_glLightModeli
+GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
+#define glLightModeliv glad_glLightModeliv
+GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf;
+#define glLightf glad_glLightf
+GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv;
+#define glLightfv glad_glLightfv
+GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti;
+#define glLighti glad_glLighti
+GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv;
+#define glLightiv glad_glLightiv
+GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple;
+#define glLineStipple glad_glLineStipple
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase;
+#define glListBase glad_glListBase
+GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
+#define glLoadIdentity glad_glLoadIdentity
+GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
+#define glLoadMatrixd glad_glLoadMatrixd
+GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
+#define glLoadMatrixf glad_glLoadMatrixf
+GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName;
+#define glLoadName glad_glLoadName
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
+#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
+#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d;
+#define glMap1d glad_glMap1d
+GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f;
+#define glMap1f glad_glMap1f
+GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d;
+#define glMap2d glad_glMap2d
+GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f;
+#define glMap2f glad_glMap2f
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d;
+#define glMapGrid1d glad_glMapGrid1d
+GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f;
+#define glMapGrid1f glad_glMapGrid1f
+GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d;
+#define glMapGrid2d glad_glMapGrid2d
+GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f;
+#define glMapGrid2f glad_glMapGrid2f
+GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf;
+#define glMaterialf glad_glMaterialf
+GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv;
+#define glMaterialfv glad_glMaterialfv
+GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali;
+#define glMateriali glad_glMateriali
+GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv;
+#define glMaterialiv glad_glMaterialiv
+GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode;
+#define glMatrixMode glad_glMatrixMode
+GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
+#define glMultMatrixd glad_glMultMatrixd
+GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
+#define glMultMatrixf glad_glMultMatrixf
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
+#define glMultTransposeMatrixd glad_glMultTransposeMatrixd
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
+#define glMultTransposeMatrixf glad_glMultTransposeMatrixf
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
+#define glMultiTexCoord1d glad_glMultiTexCoord1d
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
+#define glMultiTexCoord1dv glad_glMultiTexCoord1dv
+GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
+#define glMultiTexCoord1f glad_glMultiTexCoord1f
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
+#define glMultiTexCoord1fv glad_glMultiTexCoord1fv
+GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
+#define glMultiTexCoord1i glad_glMultiTexCoord1i
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
+#define glMultiTexCoord1iv glad_glMultiTexCoord1iv
+GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
+#define glMultiTexCoord1s glad_glMultiTexCoord1s
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
+#define glMultiTexCoord1sv glad_glMultiTexCoord1sv
+GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
+#define glMultiTexCoord2d glad_glMultiTexCoord2d
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
+#define glMultiTexCoord2dv glad_glMultiTexCoord2dv
+GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
+#define glMultiTexCoord2f glad_glMultiTexCoord2f
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
+#define glMultiTexCoord2fv glad_glMultiTexCoord2fv
+GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
+#define glMultiTexCoord2i glad_glMultiTexCoord2i
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
+#define glMultiTexCoord2iv glad_glMultiTexCoord2iv
+GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
+#define glMultiTexCoord2s glad_glMultiTexCoord2s
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
+#define glMultiTexCoord2sv glad_glMultiTexCoord2sv
+GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
+#define glMultiTexCoord3d glad_glMultiTexCoord3d
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
+#define glMultiTexCoord3dv glad_glMultiTexCoord3dv
+GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
+#define glMultiTexCoord3f glad_glMultiTexCoord3f
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
+#define glMultiTexCoord3fv glad_glMultiTexCoord3fv
+GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
+#define glMultiTexCoord3i glad_glMultiTexCoord3i
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
+#define glMultiTexCoord3iv glad_glMultiTexCoord3iv
+GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
+#define glMultiTexCoord3s glad_glMultiTexCoord3s
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
+#define glMultiTexCoord3sv glad_glMultiTexCoord3sv
+GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
+#define glMultiTexCoord4d glad_glMultiTexCoord4d
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
+#define glMultiTexCoord4dv glad_glMultiTexCoord4dv
+GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
+#define glMultiTexCoord4f glad_glMultiTexCoord4f
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
+#define glMultiTexCoord4fv glad_glMultiTexCoord4fv
+GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
+#define glMultiTexCoord4i glad_glMultiTexCoord4i
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
+#define glMultiTexCoord4iv glad_glMultiTexCoord4iv
+GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
+#define glMultiTexCoord4s glad_glMultiTexCoord4s
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
+#define glMultiTexCoord4sv glad_glMultiTexCoord4sv
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
+#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
+#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
+#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
+#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
+#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
+#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
+#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
+GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
+#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
+GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList;
+#define glNewList glad_glNewList
+GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b;
+#define glNormal3b glad_glNormal3b
+GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv;
+#define glNormal3bv glad_glNormal3bv
+GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d;
+#define glNormal3d glad_glNormal3d
+GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv;
+#define glNormal3dv glad_glNormal3dv
+GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f;
+#define glNormal3f glad_glNormal3f
+GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv;
+#define glNormal3fv glad_glNormal3fv
+GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i;
+#define glNormal3i glad_glNormal3i
+GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv;
+#define glNormal3iv glad_glNormal3iv
+GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s;
+#define glNormal3s glad_glNormal3s
+GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv;
+#define glNormal3sv glad_glNormal3sv
+GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui;
+#define glNormalP3ui glad_glNormalP3ui
+GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
+#define glNormalP3uiv glad_glNormalP3uiv
+GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer;
+#define glNormalPointer glad_glNormalPointer
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho;
+#define glOrtho glad_glOrtho
+GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough;
+#define glPassThrough glad_glPassThrough
+GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
+#define glPixelMapfv glad_glPixelMapfv
+GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
+#define glPixelMapuiv glad_glPixelMapuiv
+GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
+#define glPixelMapusv glad_glPixelMapusv
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
+#define glPixelTransferf glad_glPixelTransferf
+GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
+#define glPixelTransferi glad_glPixelTransferi
+GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom;
+#define glPixelZoom glad_glPixelZoom
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
+#define glPolygonStipple glad_glPolygonStipple
+GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib;
+#define glPopAttrib glad_glPopAttrib
+GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
+#define glPopClientAttrib glad_glPopClientAttrib
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix;
+#define glPopMatrix glad_glPopMatrix
+GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName;
+#define glPopName glad_glPopName
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
+#define glPrioritizeTextures glad_glPrioritizeTextures
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib;
+#define glPushAttrib glad_glPushAttrib
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
+#define glPushClientAttrib glad_glPushClientAttrib
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix;
+#define glPushMatrix glad_glPushMatrix
+GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName;
+#define glPushName glad_glPushName
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
+#define glRasterPos2d glad_glRasterPos2d
+GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
+#define glRasterPos2dv glad_glRasterPos2dv
+GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
+#define glRasterPos2f glad_glRasterPos2f
+GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
+#define glRasterPos2fv glad_glRasterPos2fv
+GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
+#define glRasterPos2i glad_glRasterPos2i
+GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
+#define glRasterPos2iv glad_glRasterPos2iv
+GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
+#define glRasterPos2s glad_glRasterPos2s
+GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
+#define glRasterPos2sv glad_glRasterPos2sv
+GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
+#define glRasterPos3d glad_glRasterPos3d
+GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
+#define glRasterPos3dv glad_glRasterPos3dv
+GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
+#define glRasterPos3f glad_glRasterPos3f
+GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
+#define glRasterPos3fv glad_glRasterPos3fv
+GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
+#define glRasterPos3i glad_glRasterPos3i
+GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
+#define glRasterPos3iv glad_glRasterPos3iv
+GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
+#define glRasterPos3s glad_glRasterPos3s
+GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
+#define glRasterPos3sv glad_glRasterPos3sv
+GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
+#define glRasterPos4d glad_glRasterPos4d
+GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
+#define glRasterPos4dv glad_glRasterPos4dv
+GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
+#define glRasterPos4f glad_glRasterPos4f
+GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
+#define glRasterPos4fv glad_glRasterPos4fv
+GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
+#define glRasterPos4i glad_glRasterPos4i
+GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
+#define glRasterPos4iv glad_glRasterPos4iv
+GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
+#define glRasterPos4s glad_glRasterPos4s
+GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
+#define glRasterPos4sv glad_glRasterPos4sv
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+GLAD_API_CALL PFNGLRECTDPROC glad_glRectd;
+#define glRectd glad_glRectd
+GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv;
+#define glRectdv glad_glRectdv
+GLAD_API_CALL PFNGLRECTFPROC glad_glRectf;
+#define glRectf glad_glRectf
+GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv;
+#define glRectfv glad_glRectfv
+GLAD_API_CALL PFNGLRECTIPROC glad_glRecti;
+#define glRecti glad_glRecti
+GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv;
+#define glRectiv glad_glRectiv
+GLAD_API_CALL PFNGLRECTSPROC glad_glRects;
+#define glRects glad_glRects
+GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv;
+#define glRectsv glad_glRectsv
+GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode;
+#define glRenderMode glad_glRenderMode
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated;
+#define glRotated glad_glRotated
+GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef;
+#define glRotatef glad_glRotatef
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled;
+#define glScaled glad_glScaled
+GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef;
+#define glScalef glad_glScalef
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
+#define glSecondaryColor3b glad_glSecondaryColor3b
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
+#define glSecondaryColor3bv glad_glSecondaryColor3bv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
+#define glSecondaryColor3d glad_glSecondaryColor3d
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
+#define glSecondaryColor3dv glad_glSecondaryColor3dv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
+#define glSecondaryColor3f glad_glSecondaryColor3f
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
+#define glSecondaryColor3fv glad_glSecondaryColor3fv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
+#define glSecondaryColor3i glad_glSecondaryColor3i
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
+#define glSecondaryColor3iv glad_glSecondaryColor3iv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
+#define glSecondaryColor3s glad_glSecondaryColor3s
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
+#define glSecondaryColor3sv glad_glSecondaryColor3sv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
+#define glSecondaryColor3ub glad_glSecondaryColor3ub
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
+#define glSecondaryColor3ubv glad_glSecondaryColor3ubv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
+#define glSecondaryColor3ui glad_glSecondaryColor3ui
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
+#define glSecondaryColor3uiv glad_glSecondaryColor3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
+#define glSecondaryColor3us glad_glSecondaryColor3us
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
+#define glSecondaryColor3usv glad_glSecondaryColor3usv
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
+#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
+GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
+#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
+#define glSecondaryColorPointer glad_glSecondaryColorPointer
+GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
+#define glSelectBuffer glad_glSelectBuffer
+GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel;
+#define glShadeModel glad_glShadeModel
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
+#define glTexCoord1d glad_glTexCoord1d
+GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
+#define glTexCoord1dv glad_glTexCoord1dv
+GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
+#define glTexCoord1f glad_glTexCoord1f
+GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
+#define glTexCoord1fv glad_glTexCoord1fv
+GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
+#define glTexCoord1i glad_glTexCoord1i
+GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
+#define glTexCoord1iv glad_glTexCoord1iv
+GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
+#define glTexCoord1s glad_glTexCoord1s
+GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
+#define glTexCoord1sv glad_glTexCoord1sv
+GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
+#define glTexCoord2d glad_glTexCoord2d
+GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
+#define glTexCoord2dv glad_glTexCoord2dv
+GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
+#define glTexCoord2f glad_glTexCoord2f
+GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
+#define glTexCoord2fv glad_glTexCoord2fv
+GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
+#define glTexCoord2i glad_glTexCoord2i
+GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
+#define glTexCoord2iv glad_glTexCoord2iv
+GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
+#define glTexCoord2s glad_glTexCoord2s
+GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
+#define glTexCoord2sv glad_glTexCoord2sv
+GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
+#define glTexCoord3d glad_glTexCoord3d
+GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
+#define glTexCoord3dv glad_glTexCoord3dv
+GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
+#define glTexCoord3f glad_glTexCoord3f
+GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
+#define glTexCoord3fv glad_glTexCoord3fv
+GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
+#define glTexCoord3i glad_glTexCoord3i
+GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
+#define glTexCoord3iv glad_glTexCoord3iv
+GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
+#define glTexCoord3s glad_glTexCoord3s
+GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
+#define glTexCoord3sv glad_glTexCoord3sv
+GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
+#define glTexCoord4d glad_glTexCoord4d
+GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
+#define glTexCoord4dv glad_glTexCoord4dv
+GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
+#define glTexCoord4f glad_glTexCoord4f
+GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
+#define glTexCoord4fv glad_glTexCoord4fv
+GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
+#define glTexCoord4i glad_glTexCoord4i
+GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
+#define glTexCoord4iv glad_glTexCoord4iv
+GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
+#define glTexCoord4s glad_glTexCoord4s
+GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
+#define glTexCoord4sv glad_glTexCoord4sv
+GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
+#define glTexCoordP1ui glad_glTexCoordP1ui
+GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
+#define glTexCoordP1uiv glad_glTexCoordP1uiv
+GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
+#define glTexCoordP2ui glad_glTexCoordP2ui
+GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
+#define glTexCoordP2uiv glad_glTexCoordP2uiv
+GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
+#define glTexCoordP3ui glad_glTexCoordP3ui
+GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
+#define glTexCoordP3uiv glad_glTexCoordP3uiv
+GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
+#define glTexCoordP4ui glad_glTexCoordP4ui
+GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
+#define glTexCoordP4uiv glad_glTexCoordP4uiv
+GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
+#define glTexCoordPointer glad_glTexCoordPointer
+GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf;
+#define glTexEnvf glad_glTexEnvf
+GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv;
+#define glTexEnvfv glad_glTexEnvfv
+GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi;
+#define glTexEnvi glad_glTexEnvi
+GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv;
+#define glTexEnviv glad_glTexEnviv
+GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend;
+#define glTexGend glad_glTexGend
+GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv;
+#define glTexGendv glad_glTexGendv
+GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf;
+#define glTexGenf glad_glTexGenf
+GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv;
+#define glTexGenfv glad_glTexGenfv
+GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni;
+#define glTexGeni glad_glTexGeni
+GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv;
+#define glTexGeniv glad_glTexGeniv
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated;
+#define glTranslated glad_glTranslated
+GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef;
+#define glTranslatef glad_glTranslatef
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d;
+#define glVertex2d glad_glVertex2d
+GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv;
+#define glVertex2dv glad_glVertex2dv
+GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f;
+#define glVertex2f glad_glVertex2f
+GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv;
+#define glVertex2fv glad_glVertex2fv
+GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i;
+#define glVertex2i glad_glVertex2i
+GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv;
+#define glVertex2iv glad_glVertex2iv
+GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s;
+#define glVertex2s glad_glVertex2s
+GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv;
+#define glVertex2sv glad_glVertex2sv
+GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d;
+#define glVertex3d glad_glVertex3d
+GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv;
+#define glVertex3dv glad_glVertex3dv
+GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f;
+#define glVertex3f glad_glVertex3f
+GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv;
+#define glVertex3fv glad_glVertex3fv
+GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i;
+#define glVertex3i glad_glVertex3i
+GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv;
+#define glVertex3iv glad_glVertex3iv
+GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s;
+#define glVertex3s glad_glVertex3s
+GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv;
+#define glVertex3sv glad_glVertex3sv
+GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d;
+#define glVertex4d glad_glVertex4d
+GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv;
+#define glVertex4dv glad_glVertex4dv
+GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f;
+#define glVertex4f glad_glVertex4f
+GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv;
+#define glVertex4fv glad_glVertex4fv
+GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i;
+#define glVertex4i glad_glVertex4i
+GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv;
+#define glVertex4iv glad_glVertex4iv
+GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s;
+#define glVertex4s glad_glVertex4s
+GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv;
+#define glVertex4sv glad_glVertex4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
+#define glVertexP2ui glad_glVertexP2ui
+GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
+#define glVertexP2uiv glad_glVertexP2uiv
+GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
+#define glVertexP3ui glad_glVertexP3ui
+GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
+#define glVertexP3uiv glad_glVertexP3uiv
+GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
+#define glVertexP4ui glad_glVertexP4ui
+GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
+#define glVertexP4uiv glad_glVertexP4uiv
+GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
+#define glVertexPointer glad_glVertexPointer
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
+#define glWindowPos2d glad_glWindowPos2d
+GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
+#define glWindowPos2dv glad_glWindowPos2dv
+GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
+#define glWindowPos2f glad_glWindowPos2f
+GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
+#define glWindowPos2fv glad_glWindowPos2fv
+GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
+#define glWindowPos2i glad_glWindowPos2i
+GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
+#define glWindowPos2iv glad_glWindowPos2iv
+GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
+#define glWindowPos2s glad_glWindowPos2s
+GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
+#define glWindowPos2sv glad_glWindowPos2sv
+GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
+#define glWindowPos3d glad_glWindowPos3d
+GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
+#define glWindowPos3dv glad_glWindowPos3dv
+GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
+#define glWindowPos3f glad_glWindowPos3f
+GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
+#define glWindowPos3fv glad_glWindowPos3fv
+GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
+#define glWindowPos3i glad_glWindowPos3i
+GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
+#define glWindowPos3iv glad_glWindowPos3iv
+GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
+#define glWindowPos3s glad_glWindowPos3s
+GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
+#define glWindowPos3sv glad_glWindowPos3sv
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/deps/glfw-3.3.8/deps/glad/khrplatform.h b/deps/glfw-3.3.8/deps/glad/khrplatform.h
new file mode 100644
index 0000000..975bbff
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/glad/khrplatform.h
@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/deps/glfw-3.3.8/deps/glad/vk_platform.h b/deps/glfw-3.3.8/deps/glad/vk_platform.h
new file mode 100644
index 0000000..277e96a
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/glad/vk_platform.h
@@ -0,0 +1,84 @@
+/* */
+/* File: vk_platform.h */
+/* */
+/*
+** Copyright 2014-2022 The Khronos Group Inc.
+**
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+
+#ifndef VK_PLATFORM_H_
+#define VK_PLATFORM_H_
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif /* __cplusplus */
+
+/*
+***************************************************************************************************
+* Platform-specific directives and type declarations
+***************************************************************************************************
+*/
+
+/* Platform-specific calling convention macros.
+ *
+ * Platforms should define these so that Vulkan clients call Vulkan commands
+ * with the same calling conventions that the Vulkan implementation expects.
+ *
+ * VKAPI_ATTR - Placed before the return type in function declarations.
+ * Useful for C++11 and GCC/Clang-style function attribute syntax.
+ * VKAPI_CALL - Placed after the return type in function declarations.
+ * Useful for MSVC-style calling convention syntax.
+ * VKAPI_PTR - Placed between the '(' and '*' in function pointer types.
+ *
+ * Function declaration: VKAPI_ATTR void VKAPI_CALL vkCommand(void);
+ * Function pointer type: typedef void (VKAPI_PTR *PFN_vkCommand)(void);
+ */
+#if defined(_WIN32)
+ /* On Windows, Vulkan commands use the stdcall convention */
+ #define VKAPI_ATTR
+ #define VKAPI_CALL __stdcall
+ #define VKAPI_PTR VKAPI_CALL
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH < 7
+ #error "Vulkan is not supported for the 'armeabi' NDK ABI"
+#elif defined(__ANDROID__) && defined(__ARM_ARCH) && __ARM_ARCH >= 7 && defined(__ARM_32BIT_STATE)
+ /* On Android 32-bit ARM targets, Vulkan functions use the "hardfloat" */
+ /* calling convention, i.e. float parameters are passed in registers. This */
+ /* is true even if the rest of the application passes floats on the stack, */
+ /* as it does by default when compiling for the armeabi-v7a NDK ABI. */
+ #define VKAPI_ATTR __attribute__((pcs("aapcs-vfp")))
+ #define VKAPI_CALL
+ #define VKAPI_PTR VKAPI_ATTR
+#else
+ /* On other platforms, use the default calling convention */
+ #define VKAPI_ATTR
+ #define VKAPI_CALL
+ #define VKAPI_PTR
+#endif
+
+#if !defined(VK_NO_STDDEF_H)
+ #include
+#endif /* !defined(VK_NO_STDDEF_H) */
+
+#if !defined(VK_NO_STDINT_H)
+ #if defined(_MSC_VER) && (_MSC_VER < 1600)
+ typedef signed __int8 int8_t;
+ typedef unsigned __int8 uint8_t;
+ typedef signed __int16 int16_t;
+ typedef unsigned __int16 uint16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int32 uint32_t;
+ typedef signed __int64 int64_t;
+ typedef unsigned __int64 uint64_t;
+ #else
+ #include
+ #endif
+#endif /* !defined(VK_NO_STDINT_H) */
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* __cplusplus */
+
+#endif
diff --git a/deps/glfw-3.3.8/deps/glad/vulkan.h b/deps/glfw-3.3.8/deps/glad/vulkan.h
new file mode 100644
index 0000000..39288ee
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/glad/vulkan.h
@@ -0,0 +1,5508 @@
+/**
+ * Loader generated by glad 2.0.0-beta on Wed Jul 13 21:24:58 2022
+ *
+ * Generator: C/C++
+ * Specification: vk
+ * Extensions: 4
+ *
+ * APIs:
+ * - vulkan=1.3
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - MX_GLOBAL = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='vulkan=1.3' --extensions='VK_EXT_debug_report,VK_KHR_portability_enumeration,VK_KHR_surface,VK_KHR_swapchain' c
+ *
+ * Online:
+ * http://glad.sh/#api=vulkan%3D1.3&extensions=VK_EXT_debug_report%2CVK_KHR_portability_enumeration%2CVK_KHR_surface%2CVK_KHR_swapchain&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_VULKAN_H_
+#define GLAD_VULKAN_H_
+
+#ifdef VULKAN_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_H_ 1
+
+#ifdef VULKAN_CORE_H_
+ #error header already included (API: vulkan), remove previous include!
+#endif
+#define VULKAN_CORE_H_ 1
+
+
+#define GLAD_VULKAN
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.0-beta"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define VK_ATTACHMENT_UNUSED (~0U)
+#define VK_EXT_DEBUG_REPORT_EXTENSION_NAME "VK_EXT_debug_report"
+#define VK_EXT_DEBUG_REPORT_SPEC_VERSION 10
+#define VK_FALSE 0
+#define VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME "VK_KHR_portability_enumeration"
+#define VK_KHR_PORTABILITY_ENUMERATION_SPEC_VERSION 1
+#define VK_KHR_SURFACE_EXTENSION_NAME "VK_KHR_surface"
+#define VK_KHR_SURFACE_SPEC_VERSION 25
+#define VK_KHR_SWAPCHAIN_EXTENSION_NAME "VK_KHR_swapchain"
+#define VK_KHR_SWAPCHAIN_SPEC_VERSION 70
+#define VK_LOD_CLAMP_NONE 1000.0F
+#define VK_LUID_SIZE 8
+#define VK_MAX_DESCRIPTION_SIZE 256
+#define VK_MAX_DEVICE_GROUP_SIZE 32
+#define VK_MAX_DRIVER_INFO_SIZE 256
+#define VK_MAX_DRIVER_NAME_SIZE 256
+#define VK_MAX_EXTENSION_NAME_SIZE 256
+#define VK_MAX_MEMORY_HEAPS 16
+#define VK_MAX_MEMORY_TYPES 32
+#define VK_MAX_PHYSICAL_DEVICE_NAME_SIZE 256
+#define VK_QUEUE_FAMILY_EXTERNAL (~1U)
+#define VK_QUEUE_FAMILY_IGNORED (~0U)
+#define VK_REMAINING_ARRAY_LAYERS (~0U)
+#define VK_REMAINING_MIP_LEVELS (~0U)
+#define VK_SUBPASS_EXTERNAL (~0U)
+#define VK_TRUE 1
+#define VK_UUID_SIZE 16
+#define VK_WHOLE_SIZE (~0ULL)
+
+
+#include "vk_platform.h"
+/* DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead. */
+#define VK_MAKE_VERSION(major, minor, patch) \
+ ((((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead. */
+#define VK_VERSION_MAJOR(version) ((uint32_t)(version) >> 22)
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead. */
+#define VK_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+/* DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead. */
+#define VK_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+#define VK_MAKE_API_VERSION(variant, major, minor, patch) \
+ ((((uint32_t)(variant)) << 29) | (((uint32_t)(major)) << 22) | (((uint32_t)(minor)) << 12) | ((uint32_t)(patch)))
+#define VK_API_VERSION_VARIANT(version) ((uint32_t)(version) >> 29)
+#define VK_API_VERSION_MAJOR(version) (((uint32_t)(version) >> 22) & 0x7FU)
+#define VK_API_VERSION_MINOR(version) (((uint32_t)(version) >> 12) & 0x3FFU)
+#define VK_API_VERSION_PATCH(version) ((uint32_t)(version) & 0xFFFU)
+/* DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead. */
+/*#define VK_API_VERSION VK_MAKE_VERSION(1, 0, 0) // Patch version should always be set to 0 */
+/* Vulkan 1.0 version number */
+#define VK_API_VERSION_1_0 VK_MAKE_API_VERSION(0, 1, 0, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.1 version number */
+#define VK_API_VERSION_1_1 VK_MAKE_API_VERSION(0, 1, 1, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.2 version number */
+#define VK_API_VERSION_1_2 VK_MAKE_API_VERSION(0, 1, 2, 0)/* Patch version should always be set to 0 */
+/* Vulkan 1.3 version number */
+#define VK_API_VERSION_1_3 VK_MAKE_API_VERSION(0, 1, 3, 0)/* Patch version should always be set to 0 */
+/* Version of this file */
+#define VK_HEADER_VERSION 220
+/* Complete version of this file */
+#define VK_HEADER_VERSION_COMPLETE VK_MAKE_API_VERSION(0, 1, 3, VK_HEADER_VERSION)
+#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
+#ifndef VK_USE_64_BIT_PTR_DEFINES
+ #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
+ #define VK_USE_64_BIT_PTR_DEFINES 1
+ #else
+ #define VK_USE_64_BIT_PTR_DEFINES 0
+ #endif
+#endif
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #if (defined(__cplusplus) && (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) && (_MSVC_LANG >= 201103L))
+ #define VK_NULL_HANDLE nullptr
+ #else
+ #define VK_NULL_HANDLE ((void*)0)
+ #endif
+ #else
+ #define VK_NULL_HANDLE 0ULL
+ #endif
+#endif
+#ifndef VK_NULL_HANDLE
+ #define VK_NULL_HANDLE 0
+#endif
+#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
+ #if (VK_USE_64_BIT_PTR_DEFINES==1)
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
+ #else
+ #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
+ #endif
+#endif
+
+
+
+
+
+
+
+
+VK_DEFINE_HANDLE(VkInstance)
+VK_DEFINE_HANDLE(VkPhysicalDevice)
+VK_DEFINE_HANDLE(VkDevice)
+VK_DEFINE_HANDLE(VkQueue)
+VK_DEFINE_HANDLE(VkCommandBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDeviceMemory)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkCommandPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkBufferView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImage)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkImageView)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkShaderModule)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSampler)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSet)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorSetLayout)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFence)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSemaphore)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkEvent)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkQueryPool)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkFramebuffer)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkRenderPass)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDescriptorUpdateTemplate)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSamplerYcbcrConversion)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPrivateDataSlot)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSwapchainKHR)
+VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkDebugReportCallbackEXT)
+typedef enum VkAttachmentLoadOp {
+ VK_ATTACHMENT_LOAD_OP_LOAD = 0,
+ VK_ATTACHMENT_LOAD_OP_CLEAR = 1,
+ VK_ATTACHMENT_LOAD_OP_DONT_CARE = 2,
+ VK_ATTACHMENT_LOAD_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentLoadOp;
+typedef enum VkAttachmentStoreOp {
+ VK_ATTACHMENT_STORE_OP_STORE = 0,
+ VK_ATTACHMENT_STORE_OP_DONT_CARE = 1,
+ VK_ATTACHMENT_STORE_OP_NONE = 1000301000,
+ VK_ATTACHMENT_STORE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentStoreOp;
+typedef enum VkBlendFactor {
+ VK_BLEND_FACTOR_ZERO = 0,
+ VK_BLEND_FACTOR_ONE = 1,
+ VK_BLEND_FACTOR_SRC_COLOR = 2,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR = 3,
+ VK_BLEND_FACTOR_DST_COLOR = 4,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR = 5,
+ VK_BLEND_FACTOR_SRC_ALPHA = 6,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA = 7,
+ VK_BLEND_FACTOR_DST_ALPHA = 8,
+ VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA = 9,
+ VK_BLEND_FACTOR_CONSTANT_COLOR = 10,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
+ VK_BLEND_FACTOR_CONSTANT_ALPHA = 12,
+ VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
+ VK_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14,
+ VK_BLEND_FACTOR_SRC1_COLOR = 15,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR = 16,
+ VK_BLEND_FACTOR_SRC1_ALPHA = 17,
+ VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA = 18,
+ VK_BLEND_FACTOR_MAX_ENUM = 0x7FFFFFFF
+} VkBlendFactor;
+typedef enum VkBlendOp {
+ VK_BLEND_OP_ADD = 0,
+ VK_BLEND_OP_SUBTRACT = 1,
+ VK_BLEND_OP_REVERSE_SUBTRACT = 2,
+ VK_BLEND_OP_MIN = 3,
+ VK_BLEND_OP_MAX = 4,
+ VK_BLEND_OP_MAX_ENUM = 0x7FFFFFFF
+} VkBlendOp;
+typedef enum VkBorderColor {
+ VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK = 0,
+ VK_BORDER_COLOR_INT_TRANSPARENT_BLACK = 1,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK = 2,
+ VK_BORDER_COLOR_INT_OPAQUE_BLACK = 3,
+ VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE = 4,
+ VK_BORDER_COLOR_INT_OPAQUE_WHITE = 5,
+ VK_BORDER_COLOR_MAX_ENUM = 0x7FFFFFFF
+} VkBorderColor;
+typedef enum VkFramebufferCreateFlagBits {
+ VK_FRAMEBUFFER_CREATE_IMAGELESS_BIT = 1,
+ VK_FRAMEBUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFramebufferCreateFlagBits;
+typedef enum VkPipelineCacheHeaderVersion {
+ VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
+ VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheHeaderVersion;
+typedef enum VkPipelineCacheCreateFlagBits {
+ VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 1,
+ VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCacheCreateFlagBits;
+typedef enum VkPipelineShaderStageCreateFlagBits {
+ VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT = 1,
+ VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT = 2,
+ VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineShaderStageCreateFlagBits;
+typedef enum VkDescriptorSetLayoutCreateFlagBits {
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_BIND_POOL_BIT = 2,
+ VK_DESCRIPTOR_SET_LAYOUT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorSetLayoutCreateFlagBits;
+typedef enum VkInstanceCreateFlagBits {
+ VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR = 1,
+ VK_INSTANCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkInstanceCreateFlagBits;
+typedef enum VkDeviceQueueCreateFlagBits {
+ VK_DEVICE_QUEUE_CREATE_PROTECTED_BIT = 1,
+ VK_DEVICE_QUEUE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDeviceQueueCreateFlagBits;
+typedef enum VkBufferCreateFlagBits {
+ VK_BUFFER_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_BUFFER_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_BUFFER_CREATE_PROTECTED_BIT = 8,
+ VK_BUFFER_CREATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 16,
+ VK_BUFFER_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferCreateFlagBits;
+typedef enum VkBufferUsageFlagBits {
+ VK_BUFFER_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_BUFFER_USAGE_TRANSFER_DST_BIT = 2,
+ VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT = 4,
+ VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT = 8,
+ VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT = 16,
+ VK_BUFFER_USAGE_STORAGE_BUFFER_BIT = 32,
+ VK_BUFFER_USAGE_INDEX_BUFFER_BIT = 64,
+ VK_BUFFER_USAGE_VERTEX_BUFFER_BIT = 128,
+ VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT = 256,
+ VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT = 131072,
+ VK_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkBufferUsageFlagBits;
+typedef enum VkColorComponentFlagBits {
+ VK_COLOR_COMPONENT_R_BIT = 1,
+ VK_COLOR_COMPONENT_G_BIT = 2,
+ VK_COLOR_COMPONENT_B_BIT = 4,
+ VK_COLOR_COMPONENT_A_BIT = 8,
+ VK_COLOR_COMPONENT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkColorComponentFlagBits;
+typedef enum VkComponentSwizzle {
+ VK_COMPONENT_SWIZZLE_IDENTITY = 0,
+ VK_COMPONENT_SWIZZLE_ZERO = 1,
+ VK_COMPONENT_SWIZZLE_ONE = 2,
+ VK_COMPONENT_SWIZZLE_R = 3,
+ VK_COMPONENT_SWIZZLE_G = 4,
+ VK_COMPONENT_SWIZZLE_B = 5,
+ VK_COMPONENT_SWIZZLE_A = 6,
+ VK_COMPONENT_SWIZZLE_MAX_ENUM = 0x7FFFFFFF
+} VkComponentSwizzle;
+typedef enum VkCommandPoolCreateFlagBits {
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT = 1,
+ VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT = 2,
+ VK_COMMAND_POOL_CREATE_PROTECTED_BIT = 4,
+ VK_COMMAND_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolCreateFlagBits;
+typedef enum VkCommandPoolResetFlagBits {
+ VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT = 1,
+ VK_COMMAND_POOL_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandPoolResetFlagBits;
+typedef enum VkCommandBufferResetFlagBits {
+ VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT = 1,
+ VK_COMMAND_BUFFER_RESET_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferResetFlagBits;
+typedef enum VkCommandBufferLevel {
+ VK_COMMAND_BUFFER_LEVEL_PRIMARY = 0,
+ VK_COMMAND_BUFFER_LEVEL_SECONDARY = 1,
+ VK_COMMAND_BUFFER_LEVEL_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferLevel;
+typedef enum VkCommandBufferUsageFlagBits {
+ VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT = 1,
+ VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT = 2,
+ VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT = 4,
+ VK_COMMAND_BUFFER_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCommandBufferUsageFlagBits;
+typedef enum VkCompareOp {
+ VK_COMPARE_OP_NEVER = 0,
+ VK_COMPARE_OP_LESS = 1,
+ VK_COMPARE_OP_EQUAL = 2,
+ VK_COMPARE_OP_LESS_OR_EQUAL = 3,
+ VK_COMPARE_OP_GREATER = 4,
+ VK_COMPARE_OP_NOT_EQUAL = 5,
+ VK_COMPARE_OP_GREATER_OR_EQUAL = 6,
+ VK_COMPARE_OP_ALWAYS = 7,
+ VK_COMPARE_OP_MAX_ENUM = 0x7FFFFFFF
+} VkCompareOp;
+typedef enum VkCullModeFlagBits {
+ VK_CULL_MODE_NONE = 0,
+ VK_CULL_MODE_FRONT_BIT = 1,
+ VK_CULL_MODE_BACK_BIT = 2,
+ VK_CULL_MODE_FRONT_AND_BACK = 0x00000003,
+ VK_CULL_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkCullModeFlagBits;
+typedef enum VkDescriptorType {
+ VK_DESCRIPTOR_TYPE_SAMPLER = 0,
+ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER = 1,
+ VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE = 2,
+ VK_DESCRIPTOR_TYPE_STORAGE_IMAGE = 3,
+ VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER = 4,
+ VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER = 5,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER = 6,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER = 7,
+ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC = 8,
+ VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC = 9,
+ VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT = 10,
+ VK_DESCRIPTOR_TYPE_INLINE_UNIFORM_BLOCK = 1000138000,
+ VK_DESCRIPTOR_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorType;
+typedef enum VkDynamicState {
+ VK_DYNAMIC_STATE_VIEWPORT = 0,
+ VK_DYNAMIC_STATE_SCISSOR = 1,
+ VK_DYNAMIC_STATE_LINE_WIDTH = 2,
+ VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
+ VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
+ VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
+ VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
+ VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
+ VK_DYNAMIC_STATE_CULL_MODE = 1000267000,
+ VK_DYNAMIC_STATE_FRONT_FACE = 1000267001,
+ VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY = 1000267002,
+ VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT = 1000267003,
+ VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT = 1000267004,
+ VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE = 1000267005,
+ VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE = 1000267006,
+ VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE = 1000267007,
+ VK_DYNAMIC_STATE_DEPTH_COMPARE_OP = 1000267008,
+ VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE = 1000267009,
+ VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE = 1000267010,
+ VK_DYNAMIC_STATE_STENCIL_OP = 1000267011,
+ VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE = 1000377001,
+ VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE = 1000377002,
+ VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE = 1000377004,
+ VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
+} VkDynamicState;
+typedef enum VkFenceCreateFlagBits {
+ VK_FENCE_CREATE_SIGNALED_BIT = 1,
+ VK_FENCE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceCreateFlagBits;
+typedef enum VkPolygonMode {
+ VK_POLYGON_MODE_FILL = 0,
+ VK_POLYGON_MODE_LINE = 1,
+ VK_POLYGON_MODE_POINT = 2,
+ VK_POLYGON_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkPolygonMode;
+typedef enum VkFormat {
+ VK_FORMAT_UNDEFINED = 0,
+ VK_FORMAT_R4G4_UNORM_PACK8 = 1,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16 = 2,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16 = 3,
+ VK_FORMAT_R5G6B5_UNORM_PACK16 = 4,
+ VK_FORMAT_B5G6R5_UNORM_PACK16 = 5,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16 = 6,
+ VK_FORMAT_B5G5R5A1_UNORM_PACK16 = 7,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16 = 8,
+ VK_FORMAT_R8_UNORM = 9,
+ VK_FORMAT_R8_SNORM = 10,
+ VK_FORMAT_R8_USCALED = 11,
+ VK_FORMAT_R8_SSCALED = 12,
+ VK_FORMAT_R8_UINT = 13,
+ VK_FORMAT_R8_SINT = 14,
+ VK_FORMAT_R8_SRGB = 15,
+ VK_FORMAT_R8G8_UNORM = 16,
+ VK_FORMAT_R8G8_SNORM = 17,
+ VK_FORMAT_R8G8_USCALED = 18,
+ VK_FORMAT_R8G8_SSCALED = 19,
+ VK_FORMAT_R8G8_UINT = 20,
+ VK_FORMAT_R8G8_SINT = 21,
+ VK_FORMAT_R8G8_SRGB = 22,
+ VK_FORMAT_R8G8B8_UNORM = 23,
+ VK_FORMAT_R8G8B8_SNORM = 24,
+ VK_FORMAT_R8G8B8_USCALED = 25,
+ VK_FORMAT_R8G8B8_SSCALED = 26,
+ VK_FORMAT_R8G8B8_UINT = 27,
+ VK_FORMAT_R8G8B8_SINT = 28,
+ VK_FORMAT_R8G8B8_SRGB = 29,
+ VK_FORMAT_B8G8R8_UNORM = 30,
+ VK_FORMAT_B8G8R8_SNORM = 31,
+ VK_FORMAT_B8G8R8_USCALED = 32,
+ VK_FORMAT_B8G8R8_SSCALED = 33,
+ VK_FORMAT_B8G8R8_UINT = 34,
+ VK_FORMAT_B8G8R8_SINT = 35,
+ VK_FORMAT_B8G8R8_SRGB = 36,
+ VK_FORMAT_R8G8B8A8_UNORM = 37,
+ VK_FORMAT_R8G8B8A8_SNORM = 38,
+ VK_FORMAT_R8G8B8A8_USCALED = 39,
+ VK_FORMAT_R8G8B8A8_SSCALED = 40,
+ VK_FORMAT_R8G8B8A8_UINT = 41,
+ VK_FORMAT_R8G8B8A8_SINT = 42,
+ VK_FORMAT_R8G8B8A8_SRGB = 43,
+ VK_FORMAT_B8G8R8A8_UNORM = 44,
+ VK_FORMAT_B8G8R8A8_SNORM = 45,
+ VK_FORMAT_B8G8R8A8_USCALED = 46,
+ VK_FORMAT_B8G8R8A8_SSCALED = 47,
+ VK_FORMAT_B8G8R8A8_UINT = 48,
+ VK_FORMAT_B8G8R8A8_SINT = 49,
+ VK_FORMAT_B8G8R8A8_SRGB = 50,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32 = 51,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32 = 52,
+ VK_FORMAT_A8B8G8R8_USCALED_PACK32 = 53,
+ VK_FORMAT_A8B8G8R8_SSCALED_PACK32 = 54,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32 = 55,
+ VK_FORMAT_A8B8G8R8_SINT_PACK32 = 56,
+ VK_FORMAT_A8B8G8R8_SRGB_PACK32 = 57,
+ VK_FORMAT_A2R10G10B10_UNORM_PACK32 = 58,
+ VK_FORMAT_A2R10G10B10_SNORM_PACK32 = 59,
+ VK_FORMAT_A2R10G10B10_USCALED_PACK32 = 60,
+ VK_FORMAT_A2R10G10B10_SSCALED_PACK32 = 61,
+ VK_FORMAT_A2R10G10B10_UINT_PACK32 = 62,
+ VK_FORMAT_A2R10G10B10_SINT_PACK32 = 63,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32 = 64,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32 = 65,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32 = 66,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32 = 67,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32 = 68,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32 = 69,
+ VK_FORMAT_R16_UNORM = 70,
+ VK_FORMAT_R16_SNORM = 71,
+ VK_FORMAT_R16_USCALED = 72,
+ VK_FORMAT_R16_SSCALED = 73,
+ VK_FORMAT_R16_UINT = 74,
+ VK_FORMAT_R16_SINT = 75,
+ VK_FORMAT_R16_SFLOAT = 76,
+ VK_FORMAT_R16G16_UNORM = 77,
+ VK_FORMAT_R16G16_SNORM = 78,
+ VK_FORMAT_R16G16_USCALED = 79,
+ VK_FORMAT_R16G16_SSCALED = 80,
+ VK_FORMAT_R16G16_UINT = 81,
+ VK_FORMAT_R16G16_SINT = 82,
+ VK_FORMAT_R16G16_SFLOAT = 83,
+ VK_FORMAT_R16G16B16_UNORM = 84,
+ VK_FORMAT_R16G16B16_SNORM = 85,
+ VK_FORMAT_R16G16B16_USCALED = 86,
+ VK_FORMAT_R16G16B16_SSCALED = 87,
+ VK_FORMAT_R16G16B16_UINT = 88,
+ VK_FORMAT_R16G16B16_SINT = 89,
+ VK_FORMAT_R16G16B16_SFLOAT = 90,
+ VK_FORMAT_R16G16B16A16_UNORM = 91,
+ VK_FORMAT_R16G16B16A16_SNORM = 92,
+ VK_FORMAT_R16G16B16A16_USCALED = 93,
+ VK_FORMAT_R16G16B16A16_SSCALED = 94,
+ VK_FORMAT_R16G16B16A16_UINT = 95,
+ VK_FORMAT_R16G16B16A16_SINT = 96,
+ VK_FORMAT_R16G16B16A16_SFLOAT = 97,
+ VK_FORMAT_R32_UINT = 98,
+ VK_FORMAT_R32_SINT = 99,
+ VK_FORMAT_R32_SFLOAT = 100,
+ VK_FORMAT_R32G32_UINT = 101,
+ VK_FORMAT_R32G32_SINT = 102,
+ VK_FORMAT_R32G32_SFLOAT = 103,
+ VK_FORMAT_R32G32B32_UINT = 104,
+ VK_FORMAT_R32G32B32_SINT = 105,
+ VK_FORMAT_R32G32B32_SFLOAT = 106,
+ VK_FORMAT_R32G32B32A32_UINT = 107,
+ VK_FORMAT_R32G32B32A32_SINT = 108,
+ VK_FORMAT_R32G32B32A32_SFLOAT = 109,
+ VK_FORMAT_R64_UINT = 110,
+ VK_FORMAT_R64_SINT = 111,
+ VK_FORMAT_R64_SFLOAT = 112,
+ VK_FORMAT_R64G64_UINT = 113,
+ VK_FORMAT_R64G64_SINT = 114,
+ VK_FORMAT_R64G64_SFLOAT = 115,
+ VK_FORMAT_R64G64B64_UINT = 116,
+ VK_FORMAT_R64G64B64_SINT = 117,
+ VK_FORMAT_R64G64B64_SFLOAT = 118,
+ VK_FORMAT_R64G64B64A64_UINT = 119,
+ VK_FORMAT_R64G64B64A64_SINT = 120,
+ VK_FORMAT_R64G64B64A64_SFLOAT = 121,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32 = 122,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 = 123,
+ VK_FORMAT_D16_UNORM = 124,
+ VK_FORMAT_X8_D24_UNORM_PACK32 = 125,
+ VK_FORMAT_D32_SFLOAT = 126,
+ VK_FORMAT_S8_UINT = 127,
+ VK_FORMAT_D16_UNORM_S8_UINT = 128,
+ VK_FORMAT_D24_UNORM_S8_UINT = 129,
+ VK_FORMAT_D32_SFLOAT_S8_UINT = 130,
+ VK_FORMAT_BC1_RGB_UNORM_BLOCK = 131,
+ VK_FORMAT_BC1_RGB_SRGB_BLOCK = 132,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK = 133,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK = 134,
+ VK_FORMAT_BC2_UNORM_BLOCK = 135,
+ VK_FORMAT_BC2_SRGB_BLOCK = 136,
+ VK_FORMAT_BC3_UNORM_BLOCK = 137,
+ VK_FORMAT_BC3_SRGB_BLOCK = 138,
+ VK_FORMAT_BC4_UNORM_BLOCK = 139,
+ VK_FORMAT_BC4_SNORM_BLOCK = 140,
+ VK_FORMAT_BC5_UNORM_BLOCK = 141,
+ VK_FORMAT_BC5_SNORM_BLOCK = 142,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK = 143,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK = 144,
+ VK_FORMAT_BC7_UNORM_BLOCK = 145,
+ VK_FORMAT_BC7_SRGB_BLOCK = 146,
+ VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK = 147,
+ VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK = 148,
+ VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK = 149,
+ VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK = 150,
+ VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK = 151,
+ VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK = 152,
+ VK_FORMAT_EAC_R11_UNORM_BLOCK = 153,
+ VK_FORMAT_EAC_R11_SNORM_BLOCK = 154,
+ VK_FORMAT_EAC_R11G11_UNORM_BLOCK = 155,
+ VK_FORMAT_EAC_R11G11_SNORM_BLOCK = 156,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK = 157,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK = 158,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK = 159,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK = 160,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK = 161,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK = 162,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK = 163,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK = 164,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK = 165,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK = 166,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK = 167,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK = 168,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK = 169,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK = 170,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK = 171,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK = 172,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK = 173,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK = 174,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK = 175,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK = 176,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK = 177,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK = 178,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK = 179,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK = 180,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK = 181,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK = 182,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK = 183,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK = 184,
+ VK_FORMAT_G8B8G8R8_422_UNORM = 1000156000,
+ VK_FORMAT_B8G8R8G8_422_UNORM = 1000156001,
+ VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM = 1000156002,
+ VK_FORMAT_G8_B8R8_2PLANE_420_UNORM = 1000156003,
+ VK_FORMAT_G8_B8_R8_3PLANE_422_UNORM = 1000156004,
+ VK_FORMAT_G8_B8R8_2PLANE_422_UNORM = 1000156005,
+ VK_FORMAT_G8_B8_R8_3PLANE_444_UNORM = 1000156006,
+ VK_FORMAT_R10X6_UNORM_PACK16 = 1000156007,
+ VK_FORMAT_R10X6G10X6_UNORM_2PACK16 = 1000156008,
+ VK_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16 = 1000156009,
+ VK_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16 = 1000156010,
+ VK_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16 = 1000156011,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16 = 1000156012,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 = 1000156013,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16 = 1000156014,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16 = 1000156015,
+ VK_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16 = 1000156016,
+ VK_FORMAT_R12X4_UNORM_PACK16 = 1000156017,
+ VK_FORMAT_R12X4G12X4_UNORM_2PACK16 = 1000156018,
+ VK_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16 = 1000156019,
+ VK_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16 = 1000156020,
+ VK_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16 = 1000156021,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16 = 1000156022,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16 = 1000156023,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16 = 1000156024,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16 = 1000156025,
+ VK_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16 = 1000156026,
+ VK_FORMAT_G16B16G16R16_422_UNORM = 1000156027,
+ VK_FORMAT_B16G16R16G16_422_UNORM = 1000156028,
+ VK_FORMAT_G16_B16_R16_3PLANE_420_UNORM = 1000156029,
+ VK_FORMAT_G16_B16R16_2PLANE_420_UNORM = 1000156030,
+ VK_FORMAT_G16_B16_R16_3PLANE_422_UNORM = 1000156031,
+ VK_FORMAT_G16_B16R16_2PLANE_422_UNORM = 1000156032,
+ VK_FORMAT_G16_B16_R16_3PLANE_444_UNORM = 1000156033,
+ VK_FORMAT_G8_B8R8_2PLANE_444_UNORM = 1000330000,
+ VK_FORMAT_G10X6_B10X6R10X6_2PLANE_444_UNORM_3PACK16 = 1000330001,
+ VK_FORMAT_G12X4_B12X4R12X4_2PLANE_444_UNORM_3PACK16 = 1000330002,
+ VK_FORMAT_G16_B16R16_2PLANE_444_UNORM = 1000330003,
+ VK_FORMAT_A4R4G4B4_UNORM_PACK16 = 1000340000,
+ VK_FORMAT_A4B4G4R4_UNORM_PACK16 = 1000340001,
+ VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK = 1000066000,
+ VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK = 1000066001,
+ VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK = 1000066002,
+ VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK = 1000066003,
+ VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK = 1000066004,
+ VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK = 1000066005,
+ VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK = 1000066006,
+ VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK = 1000066007,
+ VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK = 1000066008,
+ VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK = 1000066009,
+ VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK = 1000066010,
+ VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK = 1000066011,
+ VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK = 1000066012,
+ VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK = 1000066013,
+ VK_FORMAT_MAX_ENUM = 0x7FFFFFFF
+} VkFormat;
+typedef enum VkFormatFeatureFlagBits {
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT = 1,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT = 2,
+ VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT = 4,
+ VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT = 8,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_BIT = 16,
+ VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32,
+ VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT = 64,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT = 128,
+ VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT = 256,
+ VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT = 512,
+ VK_FORMAT_FEATURE_BLIT_SRC_BIT = 1024,
+ VK_FORMAT_FEATURE_BLIT_DST_BIT = 2048,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096,
+ VK_FORMAT_FEATURE_TRANSFER_SRC_BIT = 16384,
+ VK_FORMAT_FEATURE_TRANSFER_DST_BIT = 32768,
+ VK_FORMAT_FEATURE_MIDPOINT_CHROMA_SAMPLES_BIT = 131072,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152,
+ VK_FORMAT_FEATURE_DISJOINT_BIT = 4194304,
+ VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT = 8388608,
+ VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536,
+ VK_FORMAT_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFormatFeatureFlagBits;
+typedef enum VkFrontFace {
+ VK_FRONT_FACE_COUNTER_CLOCKWISE = 0,
+ VK_FRONT_FACE_CLOCKWISE = 1,
+ VK_FRONT_FACE_MAX_ENUM = 0x7FFFFFFF
+} VkFrontFace;
+typedef enum VkImageAspectFlagBits {
+ VK_IMAGE_ASPECT_COLOR_BIT = 1,
+ VK_IMAGE_ASPECT_DEPTH_BIT = 2,
+ VK_IMAGE_ASPECT_STENCIL_BIT = 4,
+ VK_IMAGE_ASPECT_METADATA_BIT = 8,
+ VK_IMAGE_ASPECT_PLANE_0_BIT = 16,
+ VK_IMAGE_ASPECT_PLANE_1_BIT = 32,
+ VK_IMAGE_ASPECT_PLANE_2_BIT = 64,
+ VK_IMAGE_ASPECT_NONE = 0,
+ VK_IMAGE_ASPECT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageAspectFlagBits;
+typedef enum VkImageCreateFlagBits {
+ VK_IMAGE_CREATE_SPARSE_BINDING_BIT = 1,
+ VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT = 2,
+ VK_IMAGE_CREATE_SPARSE_ALIASED_BIT = 4,
+ VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT = 8,
+ VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT = 16,
+ VK_IMAGE_CREATE_ALIAS_BIT = 1024,
+ VK_IMAGE_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT = 64,
+ VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT = 32,
+ VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT = 128,
+ VK_IMAGE_CREATE_EXTENDED_USAGE_BIT = 256,
+ VK_IMAGE_CREATE_PROTECTED_BIT = 2048,
+ VK_IMAGE_CREATE_DISJOINT_BIT = 512,
+ VK_IMAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageCreateFlagBits;
+typedef enum VkImageLayout {
+ VK_IMAGE_LAYOUT_UNDEFINED = 0,
+ VK_IMAGE_LAYOUT_GENERAL = 1,
+ VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL = 2,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL = 3,
+ VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL = 4,
+ VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL = 5,
+ VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL = 6,
+ VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL = 7,
+ VK_IMAGE_LAYOUT_PREINITIALIZED = 8,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL = 1000117000,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL = 1000117001,
+ VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL = 1000241000,
+ VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL = 1000241001,
+ VK_IMAGE_LAYOUT_STENCIL_ATTACHMENT_OPTIMAL = 1000241002,
+ VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL = 1000241003,
+ VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL = 1000314000,
+ VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL = 1000314001,
+ VK_IMAGE_LAYOUT_PRESENT_SRC_KHR = 1000001002,
+ VK_IMAGE_LAYOUT_MAX_ENUM = 0x7FFFFFFF
+} VkImageLayout;
+typedef enum VkImageTiling {
+ VK_IMAGE_TILING_OPTIMAL = 0,
+ VK_IMAGE_TILING_LINEAR = 1,
+ VK_IMAGE_TILING_MAX_ENUM = 0x7FFFFFFF
+} VkImageTiling;
+typedef enum VkImageType {
+ VK_IMAGE_TYPE_1D = 0,
+ VK_IMAGE_TYPE_2D = 1,
+ VK_IMAGE_TYPE_3D = 2,
+ VK_IMAGE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageType;
+typedef enum VkImageUsageFlagBits {
+ VK_IMAGE_USAGE_TRANSFER_SRC_BIT = 1,
+ VK_IMAGE_USAGE_TRANSFER_DST_BIT = 2,
+ VK_IMAGE_USAGE_SAMPLED_BIT = 4,
+ VK_IMAGE_USAGE_STORAGE_BIT = 8,
+ VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT = 16,
+ VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = 32,
+ VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT = 64,
+ VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT = 128,
+ VK_IMAGE_USAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkImageUsageFlagBits;
+typedef enum VkImageViewType {
+ VK_IMAGE_VIEW_TYPE_1D = 0,
+ VK_IMAGE_VIEW_TYPE_2D = 1,
+ VK_IMAGE_VIEW_TYPE_3D = 2,
+ VK_IMAGE_VIEW_TYPE_CUBE = 3,
+ VK_IMAGE_VIEW_TYPE_1D_ARRAY = 4,
+ VK_IMAGE_VIEW_TYPE_2D_ARRAY = 5,
+ VK_IMAGE_VIEW_TYPE_CUBE_ARRAY = 6,
+ VK_IMAGE_VIEW_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkImageViewType;
+typedef enum VkSharingMode {
+ VK_SHARING_MODE_EXCLUSIVE = 0,
+ VK_SHARING_MODE_CONCURRENT = 1,
+ VK_SHARING_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSharingMode;
+typedef enum VkIndexType {
+ VK_INDEX_TYPE_UINT16 = 0,
+ VK_INDEX_TYPE_UINT32 = 1,
+ VK_INDEX_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkIndexType;
+typedef enum VkLogicOp {
+ VK_LOGIC_OP_CLEAR = 0,
+ VK_LOGIC_OP_AND = 1,
+ VK_LOGIC_OP_AND_REVERSE = 2,
+ VK_LOGIC_OP_COPY = 3,
+ VK_LOGIC_OP_AND_INVERTED = 4,
+ VK_LOGIC_OP_NO_OP = 5,
+ VK_LOGIC_OP_XOR = 6,
+ VK_LOGIC_OP_OR = 7,
+ VK_LOGIC_OP_NOR = 8,
+ VK_LOGIC_OP_EQUIVALENT = 9,
+ VK_LOGIC_OP_INVERT = 10,
+ VK_LOGIC_OP_OR_REVERSE = 11,
+ VK_LOGIC_OP_COPY_INVERTED = 12,
+ VK_LOGIC_OP_OR_INVERTED = 13,
+ VK_LOGIC_OP_NAND = 14,
+ VK_LOGIC_OP_SET = 15,
+ VK_LOGIC_OP_MAX_ENUM = 0x7FFFFFFF
+} VkLogicOp;
+typedef enum VkMemoryHeapFlagBits {
+ VK_MEMORY_HEAP_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_HEAP_MULTI_INSTANCE_BIT = 2,
+ VK_MEMORY_HEAP_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryHeapFlagBits;
+typedef enum VkAccessFlagBits {
+ VK_ACCESS_INDIRECT_COMMAND_READ_BIT = 1,
+ VK_ACCESS_INDEX_READ_BIT = 2,
+ VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT = 4,
+ VK_ACCESS_UNIFORM_READ_BIT = 8,
+ VK_ACCESS_INPUT_ATTACHMENT_READ_BIT = 16,
+ VK_ACCESS_SHADER_READ_BIT = 32,
+ VK_ACCESS_SHADER_WRITE_BIT = 64,
+ VK_ACCESS_COLOR_ATTACHMENT_READ_BIT = 128,
+ VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT = 256,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512,
+ VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024,
+ VK_ACCESS_TRANSFER_READ_BIT = 2048,
+ VK_ACCESS_TRANSFER_WRITE_BIT = 4096,
+ VK_ACCESS_HOST_READ_BIT = 8192,
+ VK_ACCESS_HOST_WRITE_BIT = 16384,
+ VK_ACCESS_MEMORY_READ_BIT = 32768,
+ VK_ACCESS_MEMORY_WRITE_BIT = 65536,
+ VK_ACCESS_NONE = 0,
+ VK_ACCESS_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAccessFlagBits;
+typedef enum VkMemoryPropertyFlagBits {
+ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT = 1,
+ VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT = 2,
+ VK_MEMORY_PROPERTY_HOST_COHERENT_BIT = 4,
+ VK_MEMORY_PROPERTY_HOST_CACHED_BIT = 8,
+ VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT = 16,
+ VK_MEMORY_PROPERTY_PROTECTED_BIT = 32,
+ VK_MEMORY_PROPERTY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryPropertyFlagBits;
+typedef enum VkPhysicalDeviceType {
+ VK_PHYSICAL_DEVICE_TYPE_OTHER = 0,
+ VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU = 1,
+ VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU = 2,
+ VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU = 3,
+ VK_PHYSICAL_DEVICE_TYPE_CPU = 4,
+ VK_PHYSICAL_DEVICE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkPhysicalDeviceType;
+typedef enum VkPipelineBindPoint {
+ VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
+ VK_PIPELINE_BIND_POINT_COMPUTE = 1,
+ VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineBindPoint;
+typedef enum VkPipelineCreateFlagBits {
+ VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 1,
+ VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 2,
+ VK_PIPELINE_CREATE_DERIVATIVE_BIT = 4,
+ VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 8,
+ VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 16,
+ VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
+ VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT = 256,
+ VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT = 512,
+ VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreateFlagBits;
+typedef enum VkPrimitiveTopology {
+ VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
+ VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
+ VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
+ VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
+ VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
+ VK_PRIMITIVE_TOPOLOGY_MAX_ENUM = 0x7FFFFFFF
+} VkPrimitiveTopology;
+typedef enum VkQueryControlFlagBits {
+ VK_QUERY_CONTROL_PRECISE_BIT = 1,
+ VK_QUERY_CONTROL_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryControlFlagBits;
+typedef enum VkQueryPipelineStatisticFlagBits {
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 1,
+ VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 2,
+ VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 4,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 8,
+ VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 16,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 32,
+ VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 64,
+ VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 128,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 256,
+ VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 512,
+ VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 1024,
+ VK_QUERY_PIPELINE_STATISTIC_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryPipelineStatisticFlagBits;
+typedef enum VkQueryResultFlagBits {
+ VK_QUERY_RESULT_64_BIT = 1,
+ VK_QUERY_RESULT_WAIT_BIT = 2,
+ VK_QUERY_RESULT_WITH_AVAILABILITY_BIT = 4,
+ VK_QUERY_RESULT_PARTIAL_BIT = 8,
+ VK_QUERY_RESULT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueryResultFlagBits;
+typedef enum VkQueryType {
+ VK_QUERY_TYPE_OCCLUSION = 0,
+ VK_QUERY_TYPE_PIPELINE_STATISTICS = 1,
+ VK_QUERY_TYPE_TIMESTAMP = 2,
+ VK_QUERY_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkQueryType;
+typedef enum VkQueueFlagBits {
+ VK_QUEUE_GRAPHICS_BIT = 1,
+ VK_QUEUE_COMPUTE_BIT = 2,
+ VK_QUEUE_TRANSFER_BIT = 4,
+ VK_QUEUE_SPARSE_BINDING_BIT = 8,
+ VK_QUEUE_PROTECTED_BIT = 16,
+ VK_QUEUE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkQueueFlagBits;
+typedef enum VkSubpassContents {
+ VK_SUBPASS_CONTENTS_INLINE = 0,
+ VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS = 1,
+ VK_SUBPASS_CONTENTS_MAX_ENUM = 0x7FFFFFFF
+} VkSubpassContents;
+typedef enum VkResult {
+ VK_SUCCESS = 0,
+ VK_NOT_READY = 1,
+ VK_TIMEOUT = 2,
+ VK_EVENT_SET = 3,
+ VK_EVENT_RESET = 4,
+ VK_INCOMPLETE = 5,
+ VK_ERROR_OUT_OF_HOST_MEMORY = -1,
+ VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
+ VK_ERROR_INITIALIZATION_FAILED = -3,
+ VK_ERROR_DEVICE_LOST = -4,
+ VK_ERROR_MEMORY_MAP_FAILED = -5,
+ VK_ERROR_LAYER_NOT_PRESENT = -6,
+ VK_ERROR_EXTENSION_NOT_PRESENT = -7,
+ VK_ERROR_FEATURE_NOT_PRESENT = -8,
+ VK_ERROR_INCOMPATIBLE_DRIVER = -9,
+ VK_ERROR_TOO_MANY_OBJECTS = -10,
+ VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
+ VK_ERROR_FRAGMENTED_POOL = -12,
+ VK_ERROR_UNKNOWN = -13,
+ VK_ERROR_OUT_OF_POOL_MEMORY = -1000069000,
+ VK_ERROR_INVALID_EXTERNAL_HANDLE = -1000072003,
+ VK_ERROR_FRAGMENTATION = -1000161000,
+ VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS = -1000257000,
+ VK_PIPELINE_COMPILE_REQUIRED = 1000297000,
+ VK_ERROR_SURFACE_LOST_KHR = -1000000000,
+ VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
+ VK_SUBOPTIMAL_KHR = 1000001003,
+ VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
+ VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
+ VK_RESULT_MAX_ENUM = 0x7FFFFFFF
+} VkResult;
+typedef enum VkShaderStageFlagBits {
+ VK_SHADER_STAGE_VERTEX_BIT = 1,
+ VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 2,
+ VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 4,
+ VK_SHADER_STAGE_GEOMETRY_BIT = 8,
+ VK_SHADER_STAGE_FRAGMENT_BIT = 16,
+ VK_SHADER_STAGE_COMPUTE_BIT = 32,
+ VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
+ VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
+ VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkShaderStageFlagBits;
+typedef enum VkSparseMemoryBindFlagBits {
+ VK_SPARSE_MEMORY_BIND_METADATA_BIT = 1,
+ VK_SPARSE_MEMORY_BIND_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseMemoryBindFlagBits;
+typedef enum VkStencilFaceFlagBits {
+ VK_STENCIL_FACE_FRONT_BIT = 1,
+ VK_STENCIL_FACE_BACK_BIT = 2,
+ VK_STENCIL_FACE_FRONT_AND_BACK = 0x00000003,
+ VK_STENCIL_FRONT_AND_BACK = VK_STENCIL_FACE_FRONT_AND_BACK,
+ VK_STENCIL_FACE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkStencilFaceFlagBits;
+typedef enum VkStencilOp {
+ VK_STENCIL_OP_KEEP = 0,
+ VK_STENCIL_OP_ZERO = 1,
+ VK_STENCIL_OP_REPLACE = 2,
+ VK_STENCIL_OP_INCREMENT_AND_CLAMP = 3,
+ VK_STENCIL_OP_DECREMENT_AND_CLAMP = 4,
+ VK_STENCIL_OP_INVERT = 5,
+ VK_STENCIL_OP_INCREMENT_AND_WRAP = 6,
+ VK_STENCIL_OP_DECREMENT_AND_WRAP = 7,
+ VK_STENCIL_OP_MAX_ENUM = 0x7FFFFFFF
+} VkStencilOp;
+typedef enum VkStructureType {
+ VK_STRUCTURE_TYPE_APPLICATION_INFO = 0,
+ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO = 1,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO = 2,
+ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO = 3,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO = 4,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO = 5,
+ VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE = 6,
+ VK_STRUCTURE_TYPE_BIND_SPARSE_INFO = 7,
+ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO = 8,
+ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO = 9,
+ VK_STRUCTURE_TYPE_EVENT_CREATE_INFO = 10,
+ VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO = 11,
+ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO = 12,
+ VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO = 13,
+ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO = 14,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO = 15,
+ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO = 16,
+ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO = 17,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO = 18,
+ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO = 19,
+ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO = 20,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO = 21,
+ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO = 22,
+ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO = 23,
+ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO = 24,
+ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO = 25,
+ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO = 26,
+ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO = 27,
+ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO = 28,
+ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO = 29,
+ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO = 30,
+ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO = 31,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO = 32,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO = 33,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO = 34,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET = 35,
+ VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET = 36,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO = 37,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO = 38,
+ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO = 39,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO = 40,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO = 41,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO = 42,
+ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO = 43,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER = 44,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER = 45,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER = 46,
+ VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO = 47,
+ VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO = 48,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_PROPERTIES = 1000094000,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO = 1000157000,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO = 1000157001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES = 1000083000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS = 1000127000,
+ VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO = 1000127001,
+ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO = 1000060000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_RENDER_PASS_BEGIN_INFO = 1000060003,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_COMMAND_BUFFER_BEGIN_INFO = 1000060004,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SUBMIT_INFO = 1000060005,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_BIND_SPARSE_INFO = 1000060006,
+ VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_DEVICE_GROUP_INFO = 1000060013,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_DEVICE_GROUP_INFO = 1000060014,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GROUP_PROPERTIES = 1000070000,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO = 1000070001,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2 = 1000146000,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2 = 1000146001,
+ VK_STRUCTURE_TYPE_IMAGE_SPARSE_MEMORY_REQUIREMENTS_INFO_2 = 1000146002,
+ VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2 = 1000146003,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_MEMORY_REQUIREMENTS_2 = 1000146004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2 = 1000059000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 = 1000059001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_2 = 1000059002,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2 = 1000059003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2 = 1000059004,
+ VK_STRUCTURE_TYPE_QUEUE_FAMILY_PROPERTIES_2 = 1000059005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2 = 1000059006,
+ VK_STRUCTURE_TYPE_SPARSE_IMAGE_FORMAT_PROPERTIES_2 = 1000059007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SPARSE_IMAGE_FORMAT_INFO_2 = 1000059008,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_POINT_CLIPPING_PROPERTIES = 1000117000,
+ VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO = 1000117001,
+ VK_STRUCTURE_TYPE_IMAGE_VIEW_USAGE_CREATE_INFO = 1000117002,
+ VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_DOMAIN_ORIGIN_STATE_CREATE_INFO = 1000117003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_MULTIVIEW_CREATE_INFO = 1000053000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES = 1000053001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_PROPERTIES = 1000053002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES = 1000120000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES,
+ VK_STRUCTURE_TYPE_PROTECTED_SUBMIT_INFO = 1000145000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES = 1000145001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_PROPERTIES = 1000145002,
+ VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2 = 1000145003,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_CREATE_INFO = 1000156000,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_INFO = 1000156001,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_PLANE_MEMORY_INFO = 1000156002,
+ VK_STRUCTURE_TYPE_IMAGE_PLANE_MEMORY_REQUIREMENTS_INFO = 1000156003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES = 1000156004,
+ VK_STRUCTURE_TYPE_SAMPLER_YCBCR_CONVERSION_IMAGE_FORMAT_PROPERTIES = 1000156005,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_CREATE_INFO = 1000085000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_IMAGE_FORMAT_INFO = 1000071000,
+ VK_STRUCTURE_TYPE_EXTERNAL_IMAGE_FORMAT_PROPERTIES = 1000071001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_BUFFER_INFO = 1000071002,
+ VK_STRUCTURE_TYPE_EXTERNAL_BUFFER_PROPERTIES = 1000071003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ID_PROPERTIES = 1000071004,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO = 1000072000,
+ VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO = 1000072001,
+ VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO = 1000072002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_FENCE_INFO = 1000112000,
+ VK_STRUCTURE_TYPE_EXTERNAL_FENCE_PROPERTIES = 1000112001,
+ VK_STRUCTURE_TYPE_EXPORT_FENCE_CREATE_INFO = 1000113000,
+ VK_STRUCTURE_TYPE_EXPORT_SEMAPHORE_CREATE_INFO = 1000077000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTERNAL_SEMAPHORE_INFO = 1000076000,
+ VK_STRUCTURE_TYPE_EXTERNAL_SEMAPHORE_PROPERTIES = 1000076001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_3_PROPERTIES = 1000168000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_SUPPORT = 1000168001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES = 1000063000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETER_FEATURES = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES = 49,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES = 50,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES = 51,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES = 52,
+ VK_STRUCTURE_TYPE_IMAGE_FORMAT_LIST_CREATE_INFO = 1000147000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2 = 1000109000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2 = 1000109001,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2 = 1000109002,
+ VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2 = 1000109003,
+ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2 = 1000109004,
+ VK_STRUCTURE_TYPE_SUBPASS_BEGIN_INFO = 1000109005,
+ VK_STRUCTURE_TYPE_SUBPASS_END_INFO = 1000109006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES = 1000177000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES = 1000196000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES = 1000180000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES = 1000082000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT_CONTROLS_PROPERTIES = 1000197000,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_BINDING_FLAGS_CREATE_INFO = 1000161000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES = 1000161001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES = 1000161002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_ALLOCATE_INFO = 1000161003,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_VARIABLE_DESCRIPTOR_COUNT_LAYOUT_SUPPORT = 1000161004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES = 1000199000,
+ VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE = 1000199001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES = 1000221000,
+ VK_STRUCTURE_TYPE_IMAGE_STENCIL_USAGE_CREATE_INFO = 1000246000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_FILTER_MINMAX_PROPERTIES = 1000130000,
+ VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO = 1000130001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES = 1000211000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES = 1000108000,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENTS_CREATE_INFO = 1000108001,
+ VK_STRUCTURE_TYPE_FRAMEBUFFER_ATTACHMENT_IMAGE_INFO = 1000108002,
+ VK_STRUCTURE_TYPE_RENDER_PASS_ATTACHMENT_BEGIN_INFO = 1000108003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES = 1000253000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES = 1000175000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES = 1000241000,
+ VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_STENCIL_LAYOUT = 1000241001,
+ VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_STENCIL_LAYOUT = 1000241002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES = 1000261000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES = 1000207000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_PROPERTIES = 1000207001,
+ VK_STRUCTURE_TYPE_SEMAPHORE_TYPE_CREATE_INFO = 1000207002,
+ VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO = 1000207003,
+ VK_STRUCTURE_TYPE_SEMAPHORE_WAIT_INFO = 1000207004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SIGNAL_INFO = 1000207005,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES = 1000257000,
+ VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO = 1000244001,
+ VK_STRUCTURE_TYPE_BUFFER_OPAQUE_CAPTURE_ADDRESS_CREATE_INFO = 1000257002,
+ VK_STRUCTURE_TYPE_MEMORY_OPAQUE_CAPTURE_ADDRESS_ALLOCATE_INFO = 1000257003,
+ VK_STRUCTURE_TYPE_DEVICE_MEMORY_OPAQUE_CAPTURE_ADDRESS_INFO = 1000257004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES = 53,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_PROPERTIES = 54,
+ VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO = 1000192000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES = 1000215000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TOOL_PROPERTIES = 1000245000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES = 1000276000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES = 1000295000,
+ VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO = 1000295001,
+ VK_STRUCTURE_TYPE_PRIVATE_DATA_SLOT_CREATE_INFO = 1000295002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES = 1000297000,
+ VK_STRUCTURE_TYPE_MEMORY_BARRIER_2 = 1000314000,
+ VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2 = 1000314001,
+ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2 = 1000314002,
+ VK_STRUCTURE_TYPE_DEPENDENCY_INFO = 1000314003,
+ VK_STRUCTURE_TYPE_SUBMIT_INFO_2 = 1000314004,
+ VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO = 1000314005,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO = 1000314006,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES = 1000314007,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES = 1000325000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES = 1000335000,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_INFO_2 = 1000337000,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_INFO_2 = 1000337001,
+ VK_STRUCTURE_TYPE_COPY_BUFFER_TO_IMAGE_INFO_2 = 1000337002,
+ VK_STRUCTURE_TYPE_COPY_IMAGE_TO_BUFFER_INFO_2 = 1000337003,
+ VK_STRUCTURE_TYPE_BLIT_IMAGE_INFO_2 = 1000337004,
+ VK_STRUCTURE_TYPE_RESOLVE_IMAGE_INFO_2 = 1000337005,
+ VK_STRUCTURE_TYPE_BUFFER_COPY_2 = 1000337006,
+ VK_STRUCTURE_TYPE_IMAGE_COPY_2 = 1000337007,
+ VK_STRUCTURE_TYPE_IMAGE_BLIT_2 = 1000337008,
+ VK_STRUCTURE_TYPE_BUFFER_IMAGE_COPY_2 = 1000337009,
+ VK_STRUCTURE_TYPE_IMAGE_RESOLVE_2 = 1000337010,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_PROPERTIES = 1000225000,
+ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO = 1000225001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES = 1000225002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES = 1000138000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_PROPERTIES = 1000138001,
+ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_INLINE_UNIFORM_BLOCK = 1000138002,
+ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_INLINE_UNIFORM_BLOCK_CREATE_INFO = 1000138003,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES = 1000066000,
+ VK_STRUCTURE_TYPE_RENDERING_INFO = 1000044000,
+ VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO = 1000044001,
+ VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO = 1000044002,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES = 1000044003,
+ VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_RENDERING_INFO = 1000044004,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES = 1000280000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_PROPERTIES = 1000280001,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_PROPERTIES = 1000281001,
+ VK_STRUCTURE_TYPE_FORMAT_PROPERTIES_3 = 1000360000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES = 1000413000,
+ VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_PROPERTIES = 1000413001,
+ VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS = 1000413002,
+ VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS = 1000413003,
+ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR = 1000001000,
+ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR = 1000001001,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_CAPABILITIES_KHR = 1000060007,
+ VK_STRUCTURE_TYPE_IMAGE_SWAPCHAIN_CREATE_INFO_KHR = 1000060008,
+ VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_SWAPCHAIN_INFO_KHR = 1000060009,
+ VK_STRUCTURE_TYPE_ACQUIRE_NEXT_IMAGE_INFO_KHR = 1000060010,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_PRESENT_INFO_KHR = 1000060011,
+ VK_STRUCTURE_TYPE_DEVICE_GROUP_SWAPCHAIN_CREATE_INFO_KHR = 1000060012,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT = 1000011000,
+ VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT,
+ VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkStructureType;
+typedef enum VkSystemAllocationScope {
+ VK_SYSTEM_ALLOCATION_SCOPE_COMMAND = 0,
+ VK_SYSTEM_ALLOCATION_SCOPE_OBJECT = 1,
+ VK_SYSTEM_ALLOCATION_SCOPE_CACHE = 2,
+ VK_SYSTEM_ALLOCATION_SCOPE_DEVICE = 3,
+ VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE = 4,
+ VK_SYSTEM_ALLOCATION_SCOPE_MAX_ENUM = 0x7FFFFFFF
+} VkSystemAllocationScope;
+typedef enum VkInternalAllocationType {
+ VK_INTERNAL_ALLOCATION_TYPE_EXECUTABLE = 0,
+ VK_INTERNAL_ALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkInternalAllocationType;
+typedef enum VkSamplerAddressMode {
+ VK_SAMPLER_ADDRESS_MODE_REPEAT = 0,
+ VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT = 1,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE = 2,
+ VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER = 3,
+ VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4,
+ VK_SAMPLER_ADDRESS_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerAddressMode;
+typedef enum VkFilter {
+ VK_FILTER_NEAREST = 0,
+ VK_FILTER_LINEAR = 1,
+ VK_FILTER_MAX_ENUM = 0x7FFFFFFF
+} VkFilter;
+typedef enum VkSamplerMipmapMode {
+ VK_SAMPLER_MIPMAP_MODE_NEAREST = 0,
+ VK_SAMPLER_MIPMAP_MODE_LINEAR = 1,
+ VK_SAMPLER_MIPMAP_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerMipmapMode;
+typedef enum VkVertexInputRate {
+ VK_VERTEX_INPUT_RATE_VERTEX = 0,
+ VK_VERTEX_INPUT_RATE_INSTANCE = 1,
+ VK_VERTEX_INPUT_RATE_MAX_ENUM = 0x7FFFFFFF
+} VkVertexInputRate;
+typedef enum VkPipelineStageFlagBits {
+ VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT = 1,
+ VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT = 2,
+ VK_PIPELINE_STAGE_VERTEX_INPUT_BIT = 4,
+ VK_PIPELINE_STAGE_VERTEX_SHADER_BIT = 8,
+ VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT = 16,
+ VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT = 32,
+ VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT = 64,
+ VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT = 128,
+ VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT = 256,
+ VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT = 512,
+ VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT = 1024,
+ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT = 2048,
+ VK_PIPELINE_STAGE_TRANSFER_BIT = 4096,
+ VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT = 8192,
+ VK_PIPELINE_STAGE_HOST_BIT = 16384,
+ VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT = 32768,
+ VK_PIPELINE_STAGE_ALL_COMMANDS_BIT = 65536,
+ VK_PIPELINE_STAGE_NONE = 0,
+ VK_PIPELINE_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineStageFlagBits;
+typedef enum VkSparseImageFormatFlagBits {
+ VK_SPARSE_IMAGE_FORMAT_SINGLE_MIPTAIL_BIT = 1,
+ VK_SPARSE_IMAGE_FORMAT_ALIGNED_MIP_SIZE_BIT = 2,
+ VK_SPARSE_IMAGE_FORMAT_NONSTANDARD_BLOCK_SIZE_BIT = 4,
+ VK_SPARSE_IMAGE_FORMAT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSparseImageFormatFlagBits;
+typedef enum VkSampleCountFlagBits {
+ VK_SAMPLE_COUNT_1_BIT = 1,
+ VK_SAMPLE_COUNT_2_BIT = 2,
+ VK_SAMPLE_COUNT_4_BIT = 4,
+ VK_SAMPLE_COUNT_8_BIT = 8,
+ VK_SAMPLE_COUNT_16_BIT = 16,
+ VK_SAMPLE_COUNT_32_BIT = 32,
+ VK_SAMPLE_COUNT_64_BIT = 64,
+ VK_SAMPLE_COUNT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSampleCountFlagBits;
+typedef enum VkAttachmentDescriptionFlagBits {
+ VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT = 1,
+ VK_ATTACHMENT_DESCRIPTION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkAttachmentDescriptionFlagBits;
+typedef enum VkDescriptorPoolCreateFlagBits {
+ VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT = 1,
+ VK_DESCRIPTOR_POOL_CREATE_UPDATE_AFTER_BIND_BIT = 2,
+ VK_DESCRIPTOR_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorPoolCreateFlagBits;
+typedef enum VkDependencyFlagBits {
+ VK_DEPENDENCY_BY_REGION_BIT = 1,
+ VK_DEPENDENCY_DEVICE_GROUP_BIT = 4,
+ VK_DEPENDENCY_VIEW_LOCAL_BIT = 2,
+ VK_DEPENDENCY_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDependencyFlagBits;
+typedef enum VkObjectType {
+ VK_OBJECT_TYPE_UNKNOWN = 0,
+ VK_OBJECT_TYPE_INSTANCE = 1,
+ VK_OBJECT_TYPE_PHYSICAL_DEVICE = 2,
+ VK_OBJECT_TYPE_DEVICE = 3,
+ VK_OBJECT_TYPE_QUEUE = 4,
+ VK_OBJECT_TYPE_SEMAPHORE = 5,
+ VK_OBJECT_TYPE_COMMAND_BUFFER = 6,
+ VK_OBJECT_TYPE_FENCE = 7,
+ VK_OBJECT_TYPE_DEVICE_MEMORY = 8,
+ VK_OBJECT_TYPE_BUFFER = 9,
+ VK_OBJECT_TYPE_IMAGE = 10,
+ VK_OBJECT_TYPE_EVENT = 11,
+ VK_OBJECT_TYPE_QUERY_POOL = 12,
+ VK_OBJECT_TYPE_BUFFER_VIEW = 13,
+ VK_OBJECT_TYPE_IMAGE_VIEW = 14,
+ VK_OBJECT_TYPE_SHADER_MODULE = 15,
+ VK_OBJECT_TYPE_PIPELINE_CACHE = 16,
+ VK_OBJECT_TYPE_PIPELINE_LAYOUT = 17,
+ VK_OBJECT_TYPE_RENDER_PASS = 18,
+ VK_OBJECT_TYPE_PIPELINE = 19,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT = 20,
+ VK_OBJECT_TYPE_SAMPLER = 21,
+ VK_OBJECT_TYPE_DESCRIPTOR_POOL = 22,
+ VK_OBJECT_TYPE_DESCRIPTOR_SET = 23,
+ VK_OBJECT_TYPE_FRAMEBUFFER = 24,
+ VK_OBJECT_TYPE_COMMAND_POOL = 25,
+ VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION = 1000156000,
+ VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE = 1000085000,
+ VK_OBJECT_TYPE_PRIVATE_DATA_SLOT = 1000295000,
+ VK_OBJECT_TYPE_SURFACE_KHR = 1000000000,
+ VK_OBJECT_TYPE_SWAPCHAIN_KHR = 1000001000,
+ VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT = 1000011000,
+ VK_OBJECT_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkObjectType;
+typedef enum VkEventCreateFlagBits {
+ VK_EVENT_CREATE_DEVICE_ONLY_BIT = 1,
+ VK_EVENT_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkEventCreateFlagBits;
+typedef enum VkDescriptorUpdateTemplateType {
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_DESCRIPTOR_SET = 0,
+ VK_DESCRIPTOR_UPDATE_TEMPLATE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorUpdateTemplateType;
+typedef enum VkPointClippingBehavior {
+ VK_POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES = 0,
+ VK_POINT_CLIPPING_BEHAVIOR_USER_CLIP_PLANES_ONLY = 1,
+ VK_POINT_CLIPPING_BEHAVIOR_MAX_ENUM = 0x7FFFFFFF
+} VkPointClippingBehavior;
+typedef enum VkResolveModeFlagBits {
+ VK_RESOLVE_MODE_NONE = 0,
+ VK_RESOLVE_MODE_SAMPLE_ZERO_BIT = 1,
+ VK_RESOLVE_MODE_AVERAGE_BIT = 2,
+ VK_RESOLVE_MODE_MIN_BIT = 4,
+ VK_RESOLVE_MODE_MAX_BIT = 8,
+ VK_RESOLVE_MODE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkResolveModeFlagBits;
+typedef enum VkDescriptorBindingFlagBits {
+ VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT = 1,
+ VK_DESCRIPTOR_BINDING_UPDATE_UNUSED_WHILE_PENDING_BIT = 2,
+ VK_DESCRIPTOR_BINDING_PARTIALLY_BOUND_BIT = 4,
+ VK_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT_BIT = 8,
+ VK_DESCRIPTOR_BINDING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkDescriptorBindingFlagBits;
+typedef enum VkSemaphoreType {
+ VK_SEMAPHORE_TYPE_BINARY = 0,
+ VK_SEMAPHORE_TYPE_TIMELINE = 1,
+ VK_SEMAPHORE_TYPE_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreType;
+typedef enum VkPipelineCreationFeedbackFlagBits {
+ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT = 1,
+ VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT = 2,
+ VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT = 4,
+ VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT,
+ VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPipelineCreationFeedbackFlagBits;
+typedef enum VkSemaphoreWaitFlagBits {
+ VK_SEMAPHORE_WAIT_ANY_BIT = 1,
+ VK_SEMAPHORE_WAIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreWaitFlagBits;
+typedef enum VkToolPurposeFlagBits {
+ VK_TOOL_PURPOSE_VALIDATION_BIT = 1,
+ VK_TOOL_PURPOSE_VALIDATION_BIT_EXT = VK_TOOL_PURPOSE_VALIDATION_BIT,
+ VK_TOOL_PURPOSE_PROFILING_BIT = 2,
+ VK_TOOL_PURPOSE_PROFILING_BIT_EXT = VK_TOOL_PURPOSE_PROFILING_BIT,
+ VK_TOOL_PURPOSE_TRACING_BIT = 4,
+ VK_TOOL_PURPOSE_TRACING_BIT_EXT = VK_TOOL_PURPOSE_TRACING_BIT,
+ VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT = 8,
+ VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_ADDITIONAL_FEATURES_BIT,
+ VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT = 16,
+ VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT_EXT = VK_TOOL_PURPOSE_MODIFYING_FEATURES_BIT,
+ VK_TOOL_PURPOSE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkToolPurposeFlagBits;
+typedef uint64_t VkAccessFlagBits2;
+static const VkAccessFlagBits2 VK_ACCESS_2_NONE = 0;
+static const VkAccessFlagBits2 VK_ACCESS_2_NONE_KHR = 0;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT = 1;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDIRECT_COMMAND_READ_BIT_KHR = 1;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT = 2;
+static const VkAccessFlagBits2 VK_ACCESS_2_INDEX_READ_BIT_KHR = 2;
+static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT = 4;
+static const VkAccessFlagBits2 VK_ACCESS_2_VERTEX_ATTRIBUTE_READ_BIT_KHR = 4;
+static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT = 8;
+static const VkAccessFlagBits2 VK_ACCESS_2_UNIFORM_READ_BIT_KHR = 8;
+static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT = 16;
+static const VkAccessFlagBits2 VK_ACCESS_2_INPUT_ATTACHMENT_READ_BIT_KHR = 16;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT = 32;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_READ_BIT_KHR = 32;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT = 64;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_WRITE_BIT_KHR = 64;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT = 128;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT_KHR = 128;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT = 256;
+static const VkAccessFlagBits2 VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT_KHR = 256;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT = 512;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_READ_BIT_KHR = 512;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT = 1024;
+static const VkAccessFlagBits2 VK_ACCESS_2_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT_KHR = 1024;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT = 2048;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_READ_BIT_KHR = 2048;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT = 4096;
+static const VkAccessFlagBits2 VK_ACCESS_2_TRANSFER_WRITE_BIT_KHR = 4096;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT = 8192;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_READ_BIT_KHR = 8192;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT = 16384;
+static const VkAccessFlagBits2 VK_ACCESS_2_HOST_WRITE_BIT_KHR = 16384;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT = 32768;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_READ_BIT_KHR = 32768;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT = 65536;
+static const VkAccessFlagBits2 VK_ACCESS_2_MEMORY_WRITE_BIT_KHR = 65536;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT = 4294967296;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_SAMPLED_READ_BIT_KHR = 4294967296;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT = 8589934592;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_READ_BIT_KHR = 8589934592;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT = 17179869184;
+static const VkAccessFlagBits2 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT_KHR = 17179869184;
+
+typedef uint64_t VkPipelineStageFlagBits2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE = 0;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_NONE_KHR = 0;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT = 1;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TOP_OF_PIPE_BIT_KHR = 1;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT = 2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_DRAW_INDIRECT_BIT_KHR = 2;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT = 4;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT_KHR = 4;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT = 8;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT_KHR = 8;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT = 16;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT_KHR = 16;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT = 32;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT_KHR = 32;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT = 64;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT_KHR = 64;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT = 128;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_FRAGMENT_SHADER_BIT_KHR = 128;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT = 256;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT_KHR = 256;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT = 512;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT_KHR = 512;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT = 1024;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT_KHR = 1024;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT = 2048;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT_KHR = 2048;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT_KHR = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_TRANSFER_BIT_KHR = 4096;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT = 8192;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BOTTOM_OF_PIPE_BIT_KHR = 8192;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT = 16384;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_HOST_BIT_KHR = 16384;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT = 32768;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_GRAPHICS_BIT_KHR = 32768;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT = 65536;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT_KHR = 65536;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT = 4294967296;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_COPY_BIT_KHR = 4294967296;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT = 8589934592;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_RESOLVE_BIT_KHR = 8589934592;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT = 17179869184;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_BLIT_BIT_KHR = 17179869184;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT = 34359738368;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_CLEAR_BIT_KHR = 34359738368;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT = 68719476736;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT_KHR = 68719476736;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT = 137438953472;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT_KHR = 137438953472;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT = 274877906944;
+static const VkPipelineStageFlagBits2 VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT_KHR = 274877906944;
+
+typedef uint64_t VkFormatFeatureFlagBits2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT = 1;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_BIT_KHR = 1;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT = 2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_BIT_KHR = 2;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT = 4;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_IMAGE_ATOMIC_BIT_KHR = 4;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT = 8;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_UNIFORM_TEXEL_BUFFER_BIT_KHR = 8;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT = 16;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_BIT_KHR = 16;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT = 32;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_TEXEL_BUFFER_ATOMIC_BIT_KHR = 32;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT = 64;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_VERTEX_BUFFER_BIT_KHR = 64;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT = 128;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BIT_KHR = 128;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT = 256;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COLOR_ATTACHMENT_BLEND_BIT_KHR = 256;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT = 512;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DEPTH_STENCIL_ATTACHMENT_BIT_KHR = 512;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT = 1024;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_SRC_BIT_KHR = 1024;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT = 2048;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_BLIT_DST_BIT_KHR = 2048;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT = 4096;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_LINEAR_BIT_KHR = 4096;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT = 8192;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT = 8192;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT = 16384;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_SRC_BIT_KHR = 16384;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT = 32768;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_TRANSFER_DST_BIT_KHR = 32768;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT = 65536;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_FILTER_MINMAX_BIT_KHR = 65536;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT = 131072;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT_KHR = 131072;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT = 262144;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_LINEAR_FILTER_BIT_KHR = 262144;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT = 524288;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_SEPARATE_RECONSTRUCTION_FILTER_BIT_KHR = 524288;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT = 1048576;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_BIT_KHR = 1048576;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT = 2097152;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_YCBCR_CONVERSION_CHROMA_RECONSTRUCTION_EXPLICIT_FORCEABLE_BIT_KHR = 2097152;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT = 4194304;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_DISJOINT_BIT_KHR = 4194304;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT = 8388608;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_COSITED_CHROMA_SAMPLES_BIT_KHR = 8388608;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT = 2147483648;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT_KHR = 2147483648;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT = 4294967296;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT_KHR = 4294967296;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT = 8589934592;
+static const VkFormatFeatureFlagBits2 VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT_KHR = 8589934592;
+
+typedef enum VkRenderingFlagBits {
+ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT = 1,
+ VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT_KHR = VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT,
+ VK_RENDERING_SUSPENDING_BIT = 2,
+ VK_RENDERING_SUSPENDING_BIT_KHR = VK_RENDERING_SUSPENDING_BIT,
+ VK_RENDERING_RESUMING_BIT = 4,
+ VK_RENDERING_RESUMING_BIT_KHR = VK_RENDERING_RESUMING_BIT,
+ VK_RENDERING_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkRenderingFlagBits;
+typedef enum VkColorSpaceKHR {
+ VK_COLOR_SPACE_SRGB_NONLINEAR_KHR = 0,
+ VK_COLORSPACE_SRGB_NONLINEAR_KHR = VK_COLOR_SPACE_SRGB_NONLINEAR_KHR,
+ VK_COLOR_SPACE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkColorSpaceKHR;
+typedef enum VkCompositeAlphaFlagBitsKHR {
+ VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR = 1,
+ VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR = 2,
+ VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR = 4,
+ VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR = 8,
+ VK_COMPOSITE_ALPHA_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkCompositeAlphaFlagBitsKHR;
+typedef enum VkPresentModeKHR {
+ VK_PRESENT_MODE_IMMEDIATE_KHR = 0,
+ VK_PRESENT_MODE_MAILBOX_KHR = 1,
+ VK_PRESENT_MODE_FIFO_KHR = 2,
+ VK_PRESENT_MODE_FIFO_RELAXED_KHR = 3,
+ VK_PRESENT_MODE_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkPresentModeKHR;
+typedef enum VkSurfaceTransformFlagBitsKHR {
+ VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR = 1,
+ VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR = 2,
+ VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR = 4,
+ VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR = 8,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_BIT_KHR = 16,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_90_BIT_KHR = 32,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_180_BIT_KHR = 64,
+ VK_SURFACE_TRANSFORM_HORIZONTAL_MIRROR_ROTATE_270_BIT_KHR = 128,
+ VK_SURFACE_TRANSFORM_INHERIT_BIT_KHR = 256,
+ VK_SURFACE_TRANSFORM_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSurfaceTransformFlagBitsKHR;
+typedef enum VkDebugReportFlagBitsEXT {
+ VK_DEBUG_REPORT_INFORMATION_BIT_EXT = 1,
+ VK_DEBUG_REPORT_WARNING_BIT_EXT = 2,
+ VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT = 4,
+ VK_DEBUG_REPORT_ERROR_BIT_EXT = 8,
+ VK_DEBUG_REPORT_DEBUG_BIT_EXT = 16,
+ VK_DEBUG_REPORT_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportFlagBitsEXT;
+typedef enum VkDebugReportObjectTypeEXT {
+ VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT = 0,
+ VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT = 1,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT = 2,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT = 3,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT = 4,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT = 5,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT = 6,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT = 7,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT = 8,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT = 9,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT = 10,
+ VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT = 11,
+ VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT = 12,
+ VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT = 13,
+ VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT = 14,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT = 15,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT = 16,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT = 17,
+ VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT = 18,
+ VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT = 19,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT = 20,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT = 21,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT = 22,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT = 23,
+ VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT = 24,
+ VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT = 25,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT = 26,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT = 27,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT = 28,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_KHR_EXT = 29,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DISPLAY_MODE_KHR_EXT = 30,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT = 33,
+ VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT = VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT,
+ VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION_EXT = 1000156000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE_EXT = 1000085000,
+ VK_DEBUG_REPORT_OBJECT_TYPE_MAX_ENUM_EXT = 0x7FFFFFFF
+} VkDebugReportObjectTypeEXT;
+typedef enum VkExternalMemoryHandleTypeFlagBits {
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_BIT = 8,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D11_TEXTURE_KMT_BIT = 16,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_HEAP_BIT = 32,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_D3D12_RESOURCE_BIT = 64,
+ VK_EXTERNAL_MEMORY_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryHandleTypeFlagBits;
+typedef enum VkExternalMemoryFeatureFlagBits {
+ VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT = 1,
+ VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT = 2,
+ VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT = 4,
+ VK_EXTERNAL_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalMemoryFeatureFlagBits;
+typedef enum VkExternalSemaphoreHandleTypeFlagBits {
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT = 8,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D11_FENCE_BIT = VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_D3D12_FENCE_BIT,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT = 16,
+ VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreHandleTypeFlagBits;
+typedef enum VkExternalSemaphoreFeatureFlagBits {
+ VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT = 2,
+ VK_EXTERNAL_SEMAPHORE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalSemaphoreFeatureFlagBits;
+typedef enum VkSemaphoreImportFlagBits {
+ VK_SEMAPHORE_IMPORT_TEMPORARY_BIT = 1,
+ VK_SEMAPHORE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSemaphoreImportFlagBits;
+typedef enum VkExternalFenceHandleTypeFlagBits {
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT = 1,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_BIT = 2,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIT = 4,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT = 8,
+ VK_EXTERNAL_FENCE_HANDLE_TYPE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceHandleTypeFlagBits;
+typedef enum VkExternalFenceFeatureFlagBits {
+ VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT = 1,
+ VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT = 2,
+ VK_EXTERNAL_FENCE_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkExternalFenceFeatureFlagBits;
+typedef enum VkFenceImportFlagBits {
+ VK_FENCE_IMPORT_TEMPORARY_BIT = 1,
+ VK_FENCE_IMPORT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkFenceImportFlagBits;
+typedef enum VkPeerMemoryFeatureFlagBits {
+ VK_PEER_MEMORY_FEATURE_COPY_SRC_BIT = 1,
+ VK_PEER_MEMORY_FEATURE_COPY_DST_BIT = 2,
+ VK_PEER_MEMORY_FEATURE_GENERIC_SRC_BIT = 4,
+ VK_PEER_MEMORY_FEATURE_GENERIC_DST_BIT = 8,
+ VK_PEER_MEMORY_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkPeerMemoryFeatureFlagBits;
+typedef enum VkMemoryAllocateFlagBits {
+ VK_MEMORY_ALLOCATE_DEVICE_MASK_BIT = 1,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT = 2,
+ VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_CAPTURE_REPLAY_BIT = 4,
+ VK_MEMORY_ALLOCATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkMemoryAllocateFlagBits;
+typedef enum VkDeviceGroupPresentModeFlagBitsKHR {
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR = 1,
+ VK_DEVICE_GROUP_PRESENT_MODE_REMOTE_BIT_KHR = 2,
+ VK_DEVICE_GROUP_PRESENT_MODE_SUM_BIT_KHR = 4,
+ VK_DEVICE_GROUP_PRESENT_MODE_LOCAL_MULTI_DEVICE_BIT_KHR = 8,
+ VK_DEVICE_GROUP_PRESENT_MODE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkDeviceGroupPresentModeFlagBitsKHR;
+typedef enum VkSwapchainCreateFlagBitsKHR {
+ VK_SWAPCHAIN_CREATE_SPLIT_INSTANCE_BIND_REGIONS_BIT_KHR = 1,
+ VK_SWAPCHAIN_CREATE_PROTECTED_BIT_KHR = 2,
+ VK_SWAPCHAIN_CREATE_FLAG_BITS_MAX_ENUM_KHR = 0x7FFFFFFF
+} VkSwapchainCreateFlagBitsKHR;
+typedef enum VkSubgroupFeatureFlagBits {
+ VK_SUBGROUP_FEATURE_BASIC_BIT = 1,
+ VK_SUBGROUP_FEATURE_VOTE_BIT = 2,
+ VK_SUBGROUP_FEATURE_ARITHMETIC_BIT = 4,
+ VK_SUBGROUP_FEATURE_BALLOT_BIT = 8,
+ VK_SUBGROUP_FEATURE_SHUFFLE_BIT = 16,
+ VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT = 32,
+ VK_SUBGROUP_FEATURE_CLUSTERED_BIT = 64,
+ VK_SUBGROUP_FEATURE_QUAD_BIT = 128,
+ VK_SUBGROUP_FEATURE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubgroupFeatureFlagBits;
+typedef enum VkTessellationDomainOrigin {
+ VK_TESSELLATION_DOMAIN_ORIGIN_UPPER_LEFT = 0,
+ VK_TESSELLATION_DOMAIN_ORIGIN_LOWER_LEFT = 1,
+ VK_TESSELLATION_DOMAIN_ORIGIN_MAX_ENUM = 0x7FFFFFFF
+} VkTessellationDomainOrigin;
+typedef enum VkSamplerYcbcrModelConversion {
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY = 0,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_IDENTITY = 1,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_709 = 2,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_601 = 3,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_YCBCR_2020 = 4,
+ VK_SAMPLER_YCBCR_MODEL_CONVERSION_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrModelConversion;
+typedef enum VkSamplerYcbcrRange {
+ VK_SAMPLER_YCBCR_RANGE_ITU_FULL = 0,
+ VK_SAMPLER_YCBCR_RANGE_ITU_NARROW = 1,
+ VK_SAMPLER_YCBCR_RANGE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerYcbcrRange;
+typedef enum VkChromaLocation {
+ VK_CHROMA_LOCATION_COSITED_EVEN = 0,
+ VK_CHROMA_LOCATION_MIDPOINT = 1,
+ VK_CHROMA_LOCATION_MAX_ENUM = 0x7FFFFFFF
+} VkChromaLocation;
+typedef enum VkSamplerReductionMode {
+ VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE = 0,
+ VK_SAMPLER_REDUCTION_MODE_MIN = 1,
+ VK_SAMPLER_REDUCTION_MODE_MAX = 2,
+ VK_SAMPLER_REDUCTION_MODE_MAX_ENUM = 0x7FFFFFFF
+} VkSamplerReductionMode;
+typedef enum VkShaderFloatControlsIndependence {
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY = 0,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL = 1,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE = 2,
+ VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_MAX_ENUM = 0x7FFFFFFF
+} VkShaderFloatControlsIndependence;
+typedef enum VkSubmitFlagBits {
+ VK_SUBMIT_PROTECTED_BIT = 1,
+ VK_SUBMIT_PROTECTED_BIT_KHR = VK_SUBMIT_PROTECTED_BIT,
+ VK_SUBMIT_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
+} VkSubmitFlagBits;
+typedef enum VkVendorId {
+ VK_VENDOR_ID_VIV = 0x10001,
+ VK_VENDOR_ID_VSI = 0x10002,
+ VK_VENDOR_ID_KAZAN = 0x10003,
+ VK_VENDOR_ID_CODEPLAY = 0x10004,
+ VK_VENDOR_ID_MESA = 0x10005,
+ VK_VENDOR_ID_POCL = 0x10006,
+ VK_VENDOR_ID_MAX_ENUM = 0x7FFFFFFF
+} VkVendorId;
+typedef enum VkDriverId {
+ VK_DRIVER_ID_AMD_PROPRIETARY = 1,
+ VK_DRIVER_ID_AMD_OPEN_SOURCE = 2,
+ VK_DRIVER_ID_MESA_RADV = 3,
+ VK_DRIVER_ID_NVIDIA_PROPRIETARY = 4,
+ VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS = 5,
+ VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA = 6,
+ VK_DRIVER_ID_IMAGINATION_PROPRIETARY = 7,
+ VK_DRIVER_ID_QUALCOMM_PROPRIETARY = 8,
+ VK_DRIVER_ID_ARM_PROPRIETARY = 9,
+ VK_DRIVER_ID_GOOGLE_SWIFTSHADER = 10,
+ VK_DRIVER_ID_GGP_PROPRIETARY = 11,
+ VK_DRIVER_ID_BROADCOM_PROPRIETARY = 12,
+ VK_DRIVER_ID_MESA_LLVMPIPE = 13,
+ VK_DRIVER_ID_MOLTENVK = 14,
+ VK_DRIVER_ID_COREAVI_PROPRIETARY = 15,
+ VK_DRIVER_ID_JUICE_PROPRIETARY = 16,
+ VK_DRIVER_ID_VERISILICON_PROPRIETARY = 17,
+ VK_DRIVER_ID_MESA_TURNIP = 18,
+ VK_DRIVER_ID_MESA_V3DV = 19,
+ VK_DRIVER_ID_MESA_PANVK = 20,
+ VK_DRIVER_ID_SAMSUNG_PROPRIETARY = 21,
+ VK_DRIVER_ID_MESA_VENUS = 22,
+ VK_DRIVER_ID_MESA_DOZEN = 23,
+ VK_DRIVER_ID_MAX_ENUM = 0x7FFFFFFF
+} VkDriverId;
+typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkInternalFreeNotification)(
+ void* pUserData,
+ size_t size,
+ VkInternalAllocationType allocationType,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkReallocationFunction)(
+ void* pUserData,
+ void* pOriginal,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void* (VKAPI_PTR *PFN_vkAllocationFunction)(
+ void* pUserData,
+ size_t size,
+ size_t alignment,
+ VkSystemAllocationScope allocationScope);
+typedef void (VKAPI_PTR *PFN_vkFreeFunction)(
+ void* pUserData,
+ void* pMemory);
+typedef void (VKAPI_PTR *PFN_vkVoidFunction)(void);
+typedef struct VkBaseOutStructure {
+ VkStructureType sType;
+ struct VkBaseOutStructure * pNext;
+} VkBaseOutStructure;
+
+typedef struct VkBaseInStructure {
+ VkStructureType sType;
+ const struct VkBaseInStructure * pNext;
+} VkBaseInStructure;
+
+typedef struct VkOffset2D {
+ int32_t x;
+ int32_t y;
+} VkOffset2D;
+
+typedef struct VkOffset3D {
+ int32_t x;
+ int32_t y;
+ int32_t z;
+} VkOffset3D;
+
+typedef struct VkExtent2D {
+ uint32_t width;
+ uint32_t height;
+} VkExtent2D;
+
+typedef struct VkExtent3D {
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+} VkExtent3D;
+
+typedef struct VkViewport {
+ float x;
+ float y;
+ float width;
+ float height;
+ float minDepth;
+ float maxDepth;
+} VkViewport;
+
+typedef struct VkRect2D {
+ VkOffset2D offset;
+ VkExtent2D extent;
+} VkRect2D;
+
+typedef struct VkClearRect {
+ VkRect2D rect;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkClearRect;
+
+typedef struct VkComponentMapping {
+ VkComponentSwizzle r;
+ VkComponentSwizzle g;
+ VkComponentSwizzle b;
+ VkComponentSwizzle a;
+} VkComponentMapping;
+
+typedef struct VkExtensionProperties {
+ char extensionName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+} VkExtensionProperties;
+
+typedef struct VkLayerProperties {
+ char layerName [ VK_MAX_EXTENSION_NAME_SIZE ];
+ uint32_t specVersion;
+ uint32_t implementationVersion;
+ char description [ VK_MAX_DESCRIPTION_SIZE ];
+} VkLayerProperties;
+
+typedef struct VkApplicationInfo {
+ VkStructureType sType;
+ const void * pNext;
+ const char * pApplicationName;
+ uint32_t applicationVersion;
+ const char * pEngineName;
+ uint32_t engineVersion;
+ uint32_t apiVersion;
+} VkApplicationInfo;
+
+typedef struct VkAllocationCallbacks {
+ void * pUserData;
+ PFN_vkAllocationFunction pfnAllocation;
+ PFN_vkReallocationFunction pfnReallocation;
+ PFN_vkFreeFunction pfnFree;
+ PFN_vkInternalAllocationNotification pfnInternalAllocation;
+ PFN_vkInternalFreeNotification pfnInternalFree;
+} VkAllocationCallbacks;
+
+typedef struct VkDescriptorImageInfo {
+ VkSampler sampler;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+} VkDescriptorImageInfo;
+
+typedef struct VkCopyDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet srcSet;
+ uint32_t srcBinding;
+ uint32_t srcArrayElement;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+} VkCopyDescriptorSet;
+
+typedef struct VkDescriptorPoolSize {
+ VkDescriptorType type;
+ uint32_t descriptorCount;
+} VkDescriptorPoolSize;
+
+typedef struct VkDescriptorSetAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPool descriptorPool;
+ uint32_t descriptorSetCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+} VkDescriptorSetAllocateInfo;
+
+typedef struct VkSpecializationMapEntry {
+ uint32_t constantID;
+ uint32_t offset;
+ size_t size;
+} VkSpecializationMapEntry;
+
+typedef struct VkSpecializationInfo {
+ uint32_t mapEntryCount;
+ const VkSpecializationMapEntry * pMapEntries;
+ size_t dataSize;
+ const void * pData;
+} VkSpecializationInfo;
+
+typedef struct VkVertexInputBindingDescription {
+ uint32_t binding;
+ uint32_t stride;
+ VkVertexInputRate inputRate;
+} VkVertexInputBindingDescription;
+
+typedef struct VkVertexInputAttributeDescription {
+ uint32_t location;
+ uint32_t binding;
+ VkFormat format;
+ uint32_t offset;
+} VkVertexInputAttributeDescription;
+
+typedef struct VkStencilOpState {
+ VkStencilOp failOp;
+ VkStencilOp passOp;
+ VkStencilOp depthFailOp;
+ VkCompareOp compareOp;
+ uint32_t compareMask;
+ uint32_t writeMask;
+ uint32_t reference;
+} VkStencilOpState;
+
+typedef struct VkPipelineCacheHeaderVersionOne {
+ uint32_t headerSize;
+ VkPipelineCacheHeaderVersion headerVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ uint8_t pipelineCacheUUID [ VK_UUID_SIZE ];
+} VkPipelineCacheHeaderVersionOne;
+
+typedef struct VkCommandBufferAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPool commandPool;
+ VkCommandBufferLevel level;
+ uint32_t commandBufferCount;
+} VkCommandBufferAllocateInfo;
+
+typedef union VkClearColorValue {
+ float float32 [4];
+ int32_t int32 [4];
+ uint32_t uint32 [4];
+} VkClearColorValue;
+
+typedef struct VkClearDepthStencilValue {
+ float depth;
+ uint32_t stencil;
+} VkClearDepthStencilValue;
+
+typedef union VkClearValue {
+ VkClearColorValue color;
+ VkClearDepthStencilValue depthStencil;
+} VkClearValue;
+
+typedef struct VkAttachmentReference {
+ uint32_t attachment;
+ VkImageLayout layout;
+} VkAttachmentReference;
+
+typedef struct VkDrawIndirectCommand {
+ uint32_t vertexCount;
+ uint32_t instanceCount;
+ uint32_t firstVertex;
+ uint32_t firstInstance;
+} VkDrawIndirectCommand;
+
+typedef struct VkDrawIndexedIndirectCommand {
+ uint32_t indexCount;
+ uint32_t instanceCount;
+ uint32_t firstIndex;
+ int32_t vertexOffset;
+ uint32_t firstInstance;
+} VkDrawIndexedIndirectCommand;
+
+typedef struct VkDispatchIndirectCommand {
+ uint32_t x;
+ uint32_t y;
+ uint32_t z;
+} VkDispatchIndirectCommand;
+
+typedef struct VkSurfaceFormatKHR {
+ VkFormat format;
+ VkColorSpaceKHR colorSpace;
+} VkSurfaceFormatKHR;
+
+typedef struct VkPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t swapchainCount;
+ const VkSwapchainKHR * pSwapchains;
+ const uint32_t * pImageIndices;
+ VkResult * pResults;
+} VkPresentInfoKHR;
+
+typedef struct VkDevicePrivateDataCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t privateDataSlotRequestCount;
+} VkDevicePrivateDataCreateInfo;
+
+typedef struct VkConformanceVersion {
+ uint8_t major;
+ uint8_t minor;
+ uint8_t subminor;
+ uint8_t patch;
+} VkConformanceVersion;
+
+typedef struct VkPhysicalDeviceDriverProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkDriverId driverID;
+ char driverName [ VK_MAX_DRIVER_NAME_SIZE ];
+ char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ];
+ VkConformanceVersion conformanceVersion;
+} VkPhysicalDeviceDriverProperties;
+
+typedef struct VkPhysicalDeviceExternalImageFormatInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalImageFormatInfo;
+
+typedef struct VkPhysicalDeviceExternalSemaphoreInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalSemaphoreInfo;
+
+typedef struct VkPhysicalDeviceExternalFenceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalFenceInfo;
+
+typedef struct VkPhysicalDeviceMultiviewProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+} VkPhysicalDeviceMultiviewProperties;
+
+typedef struct VkRenderPassMultiviewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t subpassCount;
+ const uint32_t * pViewMasks;
+ uint32_t dependencyCount;
+ const int32_t * pViewOffsets;
+ uint32_t correlationMaskCount;
+ const uint32_t * pCorrelationMasks;
+} VkRenderPassMultiviewCreateInfo;
+
+typedef struct VkBindBufferMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+} VkBindBufferMemoryDeviceGroupInfo;
+
+typedef struct VkBindImageMemoryDeviceGroupInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceIndexCount;
+ const uint32_t * pDeviceIndices;
+ uint32_t splitInstanceBindRegionCount;
+ const VkRect2D * pSplitInstanceBindRegions;
+} VkBindImageMemoryDeviceGroupInfo;
+
+typedef struct VkDeviceGroupRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+ uint32_t deviceRenderAreaCount;
+ const VkRect2D * pDeviceRenderAreas;
+} VkDeviceGroupRenderPassBeginInfo;
+
+typedef struct VkDeviceGroupCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t deviceMask;
+} VkDeviceGroupCommandBufferBeginInfo;
+
+typedef struct VkDeviceGroupSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const uint32_t * pWaitSemaphoreDeviceIndices;
+ uint32_t commandBufferCount;
+ const uint32_t * pCommandBufferDeviceMasks;
+ uint32_t signalSemaphoreCount;
+ const uint32_t * pSignalSemaphoreDeviceIndices;
+} VkDeviceGroupSubmitInfo;
+
+typedef struct VkDeviceGroupBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t resourceDeviceIndex;
+ uint32_t memoryDeviceIndex;
+} VkDeviceGroupBindSparseInfo;
+
+typedef struct VkImageSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+} VkImageSwapchainCreateInfoKHR;
+
+typedef struct VkBindImageMemorySwapchainInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint32_t imageIndex;
+} VkBindImageMemorySwapchainInfoKHR;
+
+typedef struct VkAcquireNextImageInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainKHR swapchain;
+ uint64_t timeout;
+ VkSemaphore semaphore;
+ VkFence fence;
+ uint32_t deviceMask;
+} VkAcquireNextImageInfoKHR;
+
+typedef struct VkDeviceGroupPresentInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t swapchainCount;
+ const uint32_t * pDeviceMasks;
+ VkDeviceGroupPresentModeFlagBitsKHR mode;
+} VkDeviceGroupPresentInfoKHR;
+
+typedef struct VkDeviceGroupDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t physicalDeviceCount;
+ const VkPhysicalDevice * pPhysicalDevices;
+} VkDeviceGroupDeviceCreateInfo;
+
+typedef struct VkDescriptorUpdateTemplateEntry {
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ size_t offset;
+ size_t stride;
+} VkDescriptorUpdateTemplateEntry;
+
+typedef struct VkBufferMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+} VkBufferMemoryRequirementsInfo2;
+
+typedef struct VkImageMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageMemoryRequirementsInfo2;
+
+typedef struct VkImageSparseMemoryRequirementsInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+} VkImageSparseMemoryRequirementsInfo2;
+
+typedef struct VkPhysicalDevicePointClippingProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkPointClippingBehavior pointClippingBehavior;
+} VkPhysicalDevicePointClippingProperties;
+
+typedef struct VkMemoryDedicatedAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkBuffer buffer;
+} VkMemoryDedicatedAllocateInfo;
+
+typedef struct VkPipelineTessellationDomainOriginStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkTessellationDomainOrigin domainOrigin;
+} VkPipelineTessellationDomainOriginStateCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerYcbcrConversion conversion;
+} VkSamplerYcbcrConversionInfo;
+
+typedef struct VkBindImagePlaneMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkBindImagePlaneMemoryInfo;
+
+typedef struct VkImagePlaneMemoryRequirementsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageAspectFlagBits planeAspect;
+} VkImagePlaneMemoryRequirementsInfo;
+
+typedef struct VkSamplerYcbcrConversionImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t combinedImageSamplerDescriptorCount;
+} VkSamplerYcbcrConversionImageFormatProperties;
+
+typedef struct VkSamplerReductionModeCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerReductionMode reductionMode;
+} VkSamplerReductionModeCreateInfo;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxInlineUniformBlockSize;
+ uint32_t maxPerStageDescriptorInlineUniformBlocks;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxDescriptorSetInlineUniformBlocks;
+ uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+} VkPhysicalDeviceInlineUniformBlockProperties;
+
+typedef struct VkWriteDescriptorSetInlineUniformBlock {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t dataSize;
+ const void * pData;
+} VkWriteDescriptorSetInlineUniformBlock;
+
+typedef struct VkDescriptorPoolInlineUniformBlockCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t maxInlineUniformBlockBindings;
+} VkDescriptorPoolInlineUniformBlockCreateInfo;
+
+typedef struct VkImageFormatListCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t viewFormatCount;
+ const VkFormat * pViewFormats;
+} VkImageFormatListCreateInfo;
+
+typedef struct VkDescriptorSetVariableDescriptorCountAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t descriptorSetCount;
+ const uint32_t * pDescriptorCounts;
+} VkDescriptorSetVariableDescriptorCountAllocateInfo;
+
+typedef struct VkDescriptorSetVariableDescriptorCountLayoutSupport {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxVariableDescriptorCount;
+} VkDescriptorSetVariableDescriptorCountLayoutSupport;
+
+typedef struct VkSubpassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubpassContents contents;
+} VkSubpassBeginInfo;
+
+typedef struct VkSubpassEndInfo {
+ VkStructureType sType;
+ const void * pNext;
+} VkSubpassEndInfo;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint64_t maxTimelineSemaphoreValueDifference;
+} VkPhysicalDeviceTimelineSemaphoreProperties;
+
+typedef struct VkSemaphoreTypeCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreType semaphoreType;
+ uint64_t initialValue;
+} VkSemaphoreTypeCreateInfo;
+
+typedef struct VkTimelineSemaphoreSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreValueCount;
+ const uint64_t * pWaitSemaphoreValues;
+ uint32_t signalSemaphoreValueCount;
+ const uint64_t * pSignalSemaphoreValues;
+} VkTimelineSemaphoreSubmitInfo;
+
+typedef struct VkSemaphoreSignalInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+} VkSemaphoreSignalInfo;
+
+typedef struct VkBufferDeviceAddressInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+} VkBufferDeviceAddressInfo;
+
+typedef struct VkBufferOpaqueCaptureAddressCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint64_t opaqueCaptureAddress;
+} VkBufferOpaqueCaptureAddressCreateInfo;
+
+typedef struct VkRenderPassAttachmentBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachmentCount;
+ const VkImageView * pAttachments;
+} VkRenderPassAttachmentBeginInfo;
+
+typedef struct VkAttachmentReferenceStencilLayout {
+ VkStructureType sType;
+ void * pNext;
+ VkImageLayout stencilLayout;
+} VkAttachmentReferenceStencilLayout;
+
+typedef struct VkAttachmentDescriptionStencilLayout {
+ VkStructureType sType;
+ void * pNext;
+ VkImageLayout stencilInitialLayout;
+ VkImageLayout stencilFinalLayout;
+} VkAttachmentDescriptionStencilLayout;
+
+typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfo {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t requiredSubgroupSize;
+} VkPipelineShaderStageRequiredSubgroupSizeCreateInfo;
+
+typedef struct VkMemoryOpaqueCaptureAddressAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint64_t opaqueCaptureAddress;
+} VkMemoryOpaqueCaptureAddressAllocateInfo;
+
+typedef struct VkDeviceMemoryOpaqueCaptureAddressInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceMemory memory;
+} VkDeviceMemoryOpaqueCaptureAddressInfo;
+
+typedef struct VkCommandBufferSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandBuffer commandBuffer;
+ uint32_t deviceMask;
+} VkCommandBufferSubmitInfo;
+
+typedef struct VkPipelineRenderingCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkFormat * pColorAttachmentFormats;
+ VkFormat depthAttachmentFormat;
+ VkFormat stencilAttachmentFormat;
+} VkPipelineRenderingCreateInfo;
+
+typedef struct VkRenderingAttachmentInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageView imageView;
+ VkImageLayout imageLayout;
+ VkResolveModeFlagBits resolveMode;
+ VkImageView resolveImageView;
+ VkImageLayout resolveImageLayout;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkClearValue clearValue;
+} VkRenderingAttachmentInfo;
+
+typedef uint32_t VkSampleMask;
+typedef uint32_t VkBool32;
+typedef uint32_t VkFlags;
+typedef uint64_t VkFlags64;
+typedef uint64_t VkDeviceSize;
+typedef uint64_t VkDeviceAddress;
+typedef VkFlags VkFramebufferCreateFlags;
+typedef VkFlags VkQueryPoolCreateFlags;
+typedef VkFlags VkRenderPassCreateFlags;
+typedef VkFlags VkSamplerCreateFlags;
+typedef VkFlags VkPipelineLayoutCreateFlags;
+typedef VkFlags VkPipelineCacheCreateFlags;
+typedef VkFlags VkPipelineDepthStencilStateCreateFlags;
+typedef VkFlags VkPipelineDynamicStateCreateFlags;
+typedef VkFlags VkPipelineColorBlendStateCreateFlags;
+typedef VkFlags VkPipelineMultisampleStateCreateFlags;
+typedef VkFlags VkPipelineRasterizationStateCreateFlags;
+typedef VkFlags VkPipelineViewportStateCreateFlags;
+typedef VkFlags VkPipelineTessellationStateCreateFlags;
+typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;
+typedef VkFlags VkPipelineVertexInputStateCreateFlags;
+typedef VkFlags VkPipelineShaderStageCreateFlags;
+typedef VkFlags VkDescriptorSetLayoutCreateFlags;
+typedef VkFlags VkBufferViewCreateFlags;
+typedef VkFlags VkInstanceCreateFlags;
+typedef VkFlags VkDeviceCreateFlags;
+typedef VkFlags VkDeviceQueueCreateFlags;
+typedef VkFlags VkQueueFlags;
+typedef VkFlags VkMemoryPropertyFlags;
+typedef VkFlags VkMemoryHeapFlags;
+typedef VkFlags VkAccessFlags;
+typedef VkFlags VkBufferUsageFlags;
+typedef VkFlags VkBufferCreateFlags;
+typedef VkFlags VkShaderStageFlags;
+typedef VkFlags VkImageUsageFlags;
+typedef VkFlags VkImageCreateFlags;
+typedef VkFlags VkImageViewCreateFlags;
+typedef VkFlags VkPipelineCreateFlags;
+typedef VkFlags VkColorComponentFlags;
+typedef VkFlags VkFenceCreateFlags;
+typedef VkFlags VkSemaphoreCreateFlags;
+typedef VkFlags VkFormatFeatureFlags;
+typedef VkFlags VkQueryControlFlags;
+typedef VkFlags VkQueryResultFlags;
+typedef VkFlags VkShaderModuleCreateFlags;
+typedef VkFlags VkEventCreateFlags;
+typedef VkFlags VkCommandPoolCreateFlags;
+typedef VkFlags VkCommandPoolResetFlags;
+typedef VkFlags VkCommandBufferResetFlags;
+typedef VkFlags VkCommandBufferUsageFlags;
+typedef VkFlags VkQueryPipelineStatisticFlags;
+typedef VkFlags VkMemoryMapFlags;
+typedef VkFlags VkImageAspectFlags;
+typedef VkFlags VkSparseMemoryBindFlags;
+typedef VkFlags VkSparseImageFormatFlags;
+typedef VkFlags VkSubpassDescriptionFlags;
+typedef VkFlags VkPipelineStageFlags;
+typedef VkFlags VkSampleCountFlags;
+typedef VkFlags VkAttachmentDescriptionFlags;
+typedef VkFlags VkStencilFaceFlags;
+typedef VkFlags VkCullModeFlags;
+typedef VkFlags VkDescriptorPoolCreateFlags;
+typedef VkFlags VkDescriptorPoolResetFlags;
+typedef VkFlags VkDependencyFlags;
+typedef VkFlags VkSubgroupFeatureFlags;
+typedef VkFlags VkPrivateDataSlotCreateFlags;
+typedef VkFlags VkDescriptorUpdateTemplateCreateFlags;
+typedef VkFlags VkPipelineCreationFeedbackFlags;
+typedef VkFlags VkSemaphoreWaitFlags;
+typedef VkFlags64 VkAccessFlags2;
+typedef VkFlags64 VkPipelineStageFlags2;
+typedef VkFlags64 VkFormatFeatureFlags2;
+typedef VkFlags VkRenderingFlags;
+typedef VkFlags VkCompositeAlphaFlagsKHR;
+typedef VkFlags VkSurfaceTransformFlagsKHR;
+typedef VkFlags VkSwapchainCreateFlagsKHR;
+typedef VkFlags VkPeerMemoryFeatureFlags;
+typedef VkFlags VkMemoryAllocateFlags;
+typedef VkFlags VkDeviceGroupPresentModeFlagsKHR;
+typedef VkFlags VkDebugReportFlagsEXT;
+typedef VkFlags VkCommandPoolTrimFlags;
+typedef VkFlags VkExternalMemoryHandleTypeFlags;
+typedef VkFlags VkExternalMemoryFeatureFlags;
+typedef VkFlags VkExternalSemaphoreHandleTypeFlags;
+typedef VkFlags VkExternalSemaphoreFeatureFlags;
+typedef VkFlags VkSemaphoreImportFlags;
+typedef VkFlags VkExternalFenceHandleTypeFlags;
+typedef VkFlags VkExternalFenceFeatureFlags;
+typedef VkFlags VkFenceImportFlags;
+typedef VkFlags VkDescriptorBindingFlags;
+typedef VkFlags VkResolveModeFlags;
+typedef VkFlags VkToolPurposeFlags;
+typedef VkFlags VkSubmitFlags;
+typedef VkBool32 (VKAPI_PTR *PFN_vkDebugReportCallbackEXT)(
+ VkDebugReportFlagsEXT flags,
+ VkDebugReportObjectTypeEXT objectType,
+ uint64_t object,
+ size_t location,
+ int32_t messageCode,
+ const char* pLayerPrefix,
+ const char* pMessage,
+ void* pUserData);
+typedef struct VkDeviceQueueCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueCount;
+ const float * pQueuePriorities;
+} VkDeviceQueueCreateInfo;
+
+typedef struct VkInstanceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkInstanceCreateFlags flags;
+ const VkApplicationInfo * pApplicationInfo;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+} VkInstanceCreateInfo;
+
+typedef struct VkQueueFamilyProperties {
+ VkQueueFlags queueFlags;
+ uint32_t queueCount;
+ uint32_t timestampValidBits;
+ VkExtent3D minImageTransferGranularity;
+} VkQueueFamilyProperties;
+
+typedef struct VkMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize allocationSize;
+ uint32_t memoryTypeIndex;
+} VkMemoryAllocateInfo;
+
+typedef struct VkMemoryRequirements {
+ VkDeviceSize size;
+ VkDeviceSize alignment;
+ uint32_t memoryTypeBits;
+} VkMemoryRequirements;
+
+typedef struct VkSparseImageFormatProperties {
+ VkImageAspectFlags aspectMask;
+ VkExtent3D imageGranularity;
+ VkSparseImageFormatFlags flags;
+} VkSparseImageFormatProperties;
+
+typedef struct VkSparseImageMemoryRequirements {
+ VkSparseImageFormatProperties formatProperties;
+ uint32_t imageMipTailFirstLod;
+ VkDeviceSize imageMipTailSize;
+ VkDeviceSize imageMipTailOffset;
+ VkDeviceSize imageMipTailStride;
+} VkSparseImageMemoryRequirements;
+
+typedef struct VkMemoryType {
+ VkMemoryPropertyFlags propertyFlags;
+ uint32_t heapIndex;
+} VkMemoryType;
+
+typedef struct VkMemoryHeap {
+ VkDeviceSize size;
+ VkMemoryHeapFlags flags;
+} VkMemoryHeap;
+
+typedef struct VkMappedMemoryRange {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceMemory memory;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkMappedMemoryRange;
+
+typedef struct VkFormatProperties {
+ VkFormatFeatureFlags linearTilingFeatures;
+ VkFormatFeatureFlags optimalTilingFeatures;
+ VkFormatFeatureFlags bufferFeatures;
+} VkFormatProperties;
+
+typedef struct VkImageFormatProperties {
+ VkExtent3D maxExtent;
+ uint32_t maxMipLevels;
+ uint32_t maxArrayLayers;
+ VkSampleCountFlags sampleCounts;
+ VkDeviceSize maxResourceSize;
+} VkImageFormatProperties;
+
+typedef struct VkDescriptorBufferInfo {
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkDescriptorBufferInfo;
+
+typedef struct VkWriteDescriptorSet {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSet dstSet;
+ uint32_t dstBinding;
+ uint32_t dstArrayElement;
+ uint32_t descriptorCount;
+ VkDescriptorType descriptorType;
+ const VkDescriptorImageInfo * pImageInfo;
+ const VkDescriptorBufferInfo * pBufferInfo;
+ const VkBufferView * pTexelBufferView;
+} VkWriteDescriptorSet;
+
+typedef struct VkBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkDeviceSize size;
+ VkBufferUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+} VkBufferCreateInfo;
+
+typedef struct VkBufferViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferViewCreateFlags flags;
+ VkBuffer buffer;
+ VkFormat format;
+ VkDeviceSize offset;
+ VkDeviceSize range;
+} VkBufferViewCreateInfo;
+
+typedef struct VkImageSubresource {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t arrayLayer;
+} VkImageSubresource;
+
+typedef struct VkImageSubresourceLayers {
+ VkImageAspectFlags aspectMask;
+ uint32_t mipLevel;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceLayers;
+
+typedef struct VkImageSubresourceRange {
+ VkImageAspectFlags aspectMask;
+ uint32_t baseMipLevel;
+ uint32_t levelCount;
+ uint32_t baseArrayLayer;
+ uint32_t layerCount;
+} VkImageSubresourceRange;
+
+typedef struct VkMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+} VkMemoryBarrier;
+
+typedef struct VkBufferMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier;
+
+typedef struct VkImageMemoryBarrier {
+ VkStructureType sType;
+ const void * pNext;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier;
+
+typedef struct VkImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageCreateFlags flags;
+ VkImageType imageType;
+ VkFormat format;
+ VkExtent3D extent;
+ uint32_t mipLevels;
+ uint32_t arrayLayers;
+ VkSampleCountFlagBits samples;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkSharingMode sharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkImageLayout initialLayout;
+} VkImageCreateInfo;
+
+typedef struct VkSubresourceLayout {
+ VkDeviceSize offset;
+ VkDeviceSize size;
+ VkDeviceSize rowPitch;
+ VkDeviceSize arrayPitch;
+ VkDeviceSize depthPitch;
+} VkSubresourceLayout;
+
+typedef struct VkImageViewCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageViewCreateFlags flags;
+ VkImage image;
+ VkImageViewType viewType;
+ VkFormat format;
+ VkComponentMapping components;
+ VkImageSubresourceRange subresourceRange;
+} VkImageViewCreateInfo;
+
+typedef struct VkBufferCopy {
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy;
+
+typedef struct VkSparseMemoryBind {
+ VkDeviceSize resourceOffset;
+ VkDeviceSize size;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseMemoryBind;
+
+typedef struct VkSparseImageMemoryBind {
+ VkImageSubresource subresource;
+ VkOffset3D offset;
+ VkExtent3D extent;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+ VkSparseMemoryBindFlags flags;
+} VkSparseImageMemoryBind;
+
+typedef struct VkSparseBufferMemoryBindInfo {
+ VkBuffer buffer;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseBufferMemoryBindInfo;
+
+typedef struct VkSparseImageOpaqueMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseMemoryBind * pBinds;
+} VkSparseImageOpaqueMemoryBindInfo;
+
+typedef struct VkSparseImageMemoryBindInfo {
+ VkImage image;
+ uint32_t bindCount;
+ const VkSparseImageMemoryBind * pBinds;
+} VkSparseImageMemoryBindInfo;
+
+typedef struct VkBindSparseInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ uint32_t bufferBindCount;
+ const VkSparseBufferMemoryBindInfo * pBufferBinds;
+ uint32_t imageOpaqueBindCount;
+ const VkSparseImageOpaqueMemoryBindInfo * pImageOpaqueBinds;
+ uint32_t imageBindCount;
+ const VkSparseImageMemoryBindInfo * pImageBinds;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkBindSparseInfo;
+
+typedef struct VkImageCopy {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy;
+
+typedef struct VkImageBlit {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets [2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets [2];
+} VkImageBlit;
+
+typedef struct VkBufferImageCopy {
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy;
+
+typedef struct VkImageResolve {
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve;
+
+typedef struct VkShaderModuleCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkShaderModuleCreateFlags flags;
+ size_t codeSize;
+ const uint32_t * pCode;
+} VkShaderModuleCreateInfo;
+
+typedef struct VkDescriptorSetLayoutBinding {
+ uint32_t binding;
+ VkDescriptorType descriptorType;
+ uint32_t descriptorCount;
+ VkShaderStageFlags stageFlags;
+ const VkSampler * pImmutableSamplers;
+} VkDescriptorSetLayoutBinding;
+
+typedef struct VkDescriptorSetLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorSetLayoutCreateFlags flags;
+ uint32_t bindingCount;
+ const VkDescriptorSetLayoutBinding * pBindings;
+} VkDescriptorSetLayoutCreateInfo;
+
+typedef struct VkDescriptorPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorPoolCreateFlags flags;
+ uint32_t maxSets;
+ uint32_t poolSizeCount;
+ const VkDescriptorPoolSize * pPoolSizes;
+} VkDescriptorPoolCreateInfo;
+
+typedef struct VkPipelineShaderStageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineShaderStageCreateFlags flags;
+ VkShaderStageFlagBits stage;
+ VkShaderModule module;
+ const char * pName;
+ const VkSpecializationInfo * pSpecializationInfo;
+} VkPipelineShaderStageCreateInfo;
+
+typedef struct VkComputePipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ VkPipelineShaderStageCreateInfo stage;
+ VkPipelineLayout layout;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkComputePipelineCreateInfo;
+
+typedef struct VkPipelineVertexInputStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineVertexInputStateCreateFlags flags;
+ uint32_t vertexBindingDescriptionCount;
+ const VkVertexInputBindingDescription * pVertexBindingDescriptions;
+ uint32_t vertexAttributeDescriptionCount;
+ const VkVertexInputAttributeDescription * pVertexAttributeDescriptions;
+} VkPipelineVertexInputStateCreateInfo;
+
+typedef struct VkPipelineInputAssemblyStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineInputAssemblyStateCreateFlags flags;
+ VkPrimitiveTopology topology;
+ VkBool32 primitiveRestartEnable;
+} VkPipelineInputAssemblyStateCreateInfo;
+
+typedef struct VkPipelineTessellationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineTessellationStateCreateFlags flags;
+ uint32_t patchControlPoints;
+} VkPipelineTessellationStateCreateInfo;
+
+typedef struct VkPipelineViewportStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineViewportStateCreateFlags flags;
+ uint32_t viewportCount;
+ const VkViewport * pViewports;
+ uint32_t scissorCount;
+ const VkRect2D * pScissors;
+} VkPipelineViewportStateCreateInfo;
+
+typedef struct VkPipelineRasterizationStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineRasterizationStateCreateFlags flags;
+ VkBool32 depthClampEnable;
+ VkBool32 rasterizerDiscardEnable;
+ VkPolygonMode polygonMode;
+ VkCullModeFlags cullMode;
+ VkFrontFace frontFace;
+ VkBool32 depthBiasEnable;
+ float depthBiasConstantFactor;
+ float depthBiasClamp;
+ float depthBiasSlopeFactor;
+ float lineWidth;
+} VkPipelineRasterizationStateCreateInfo;
+
+typedef struct VkPipelineMultisampleStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineMultisampleStateCreateFlags flags;
+ VkSampleCountFlagBits rasterizationSamples;
+ VkBool32 sampleShadingEnable;
+ float minSampleShading;
+ const VkSampleMask * pSampleMask;
+ VkBool32 alphaToCoverageEnable;
+ VkBool32 alphaToOneEnable;
+} VkPipelineMultisampleStateCreateInfo;
+
+typedef struct VkPipelineColorBlendAttachmentState {
+ VkBool32 blendEnable;
+ VkBlendFactor srcColorBlendFactor;
+ VkBlendFactor dstColorBlendFactor;
+ VkBlendOp colorBlendOp;
+ VkBlendFactor srcAlphaBlendFactor;
+ VkBlendFactor dstAlphaBlendFactor;
+ VkBlendOp alphaBlendOp;
+ VkColorComponentFlags colorWriteMask;
+} VkPipelineColorBlendAttachmentState;
+
+typedef struct VkPipelineColorBlendStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineColorBlendStateCreateFlags flags;
+ VkBool32 logicOpEnable;
+ VkLogicOp logicOp;
+ uint32_t attachmentCount;
+ const VkPipelineColorBlendAttachmentState * pAttachments;
+ float blendConstants [4];
+} VkPipelineColorBlendStateCreateInfo;
+
+typedef struct VkPipelineDynamicStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDynamicStateCreateFlags flags;
+ uint32_t dynamicStateCount;
+ const VkDynamicState * pDynamicStates;
+} VkPipelineDynamicStateCreateInfo;
+
+typedef struct VkPipelineDepthStencilStateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineDepthStencilStateCreateFlags flags;
+ VkBool32 depthTestEnable;
+ VkBool32 depthWriteEnable;
+ VkCompareOp depthCompareOp;
+ VkBool32 depthBoundsTestEnable;
+ VkBool32 stencilTestEnable;
+ VkStencilOpState front;
+ VkStencilOpState back;
+ float minDepthBounds;
+ float maxDepthBounds;
+} VkPipelineDepthStencilStateCreateInfo;
+
+typedef struct VkGraphicsPipelineCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreateFlags flags;
+ uint32_t stageCount;
+ const VkPipelineShaderStageCreateInfo * pStages;
+ const VkPipelineVertexInputStateCreateInfo * pVertexInputState;
+ const VkPipelineInputAssemblyStateCreateInfo * pInputAssemblyState;
+ const VkPipelineTessellationStateCreateInfo * pTessellationState;
+ const VkPipelineViewportStateCreateInfo * pViewportState;
+ const VkPipelineRasterizationStateCreateInfo * pRasterizationState;
+ const VkPipelineMultisampleStateCreateInfo * pMultisampleState;
+ const VkPipelineDepthStencilStateCreateInfo * pDepthStencilState;
+ const VkPipelineColorBlendStateCreateInfo * pColorBlendState;
+ const VkPipelineDynamicStateCreateInfo * pDynamicState;
+ VkPipelineLayout layout;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkPipeline basePipelineHandle;
+ int32_t basePipelineIndex;
+} VkGraphicsPipelineCreateInfo;
+
+typedef struct VkPipelineCacheCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCacheCreateFlags flags;
+ size_t initialDataSize;
+ const void * pInitialData;
+} VkPipelineCacheCreateInfo;
+
+typedef struct VkPushConstantRange {
+ VkShaderStageFlags stageFlags;
+ uint32_t offset;
+ uint32_t size;
+} VkPushConstantRange;
+
+typedef struct VkPipelineLayoutCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineLayoutCreateFlags flags;
+ uint32_t setLayoutCount;
+ const VkDescriptorSetLayout * pSetLayouts;
+ uint32_t pushConstantRangeCount;
+ const VkPushConstantRange * pPushConstantRanges;
+} VkPipelineLayoutCreateInfo;
+
+typedef struct VkSamplerCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSamplerCreateFlags flags;
+ VkFilter magFilter;
+ VkFilter minFilter;
+ VkSamplerMipmapMode mipmapMode;
+ VkSamplerAddressMode addressModeU;
+ VkSamplerAddressMode addressModeV;
+ VkSamplerAddressMode addressModeW;
+ float mipLodBias;
+ VkBool32 anisotropyEnable;
+ float maxAnisotropy;
+ VkBool32 compareEnable;
+ VkCompareOp compareOp;
+ float minLod;
+ float maxLod;
+ VkBorderColor borderColor;
+ VkBool32 unnormalizedCoordinates;
+} VkSamplerCreateInfo;
+
+typedef struct VkCommandPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandPoolCreateFlags flags;
+ uint32_t queueFamilyIndex;
+} VkCommandPoolCreateInfo;
+
+typedef struct VkCommandBufferInheritanceInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ uint32_t subpass;
+ VkFramebuffer framebuffer;
+ VkBool32 occlusionQueryEnable;
+ VkQueryControlFlags queryFlags;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkCommandBufferInheritanceInfo;
+
+typedef struct VkCommandBufferBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkCommandBufferUsageFlags flags;
+ const VkCommandBufferInheritanceInfo * pInheritanceInfo;
+} VkCommandBufferBeginInfo;
+
+typedef struct VkRenderPassBeginInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPass renderPass;
+ VkFramebuffer framebuffer;
+ VkRect2D renderArea;
+ uint32_t clearValueCount;
+ const VkClearValue * pClearValues;
+} VkRenderPassBeginInfo;
+
+typedef struct VkClearAttachment {
+ VkImageAspectFlags aspectMask;
+ uint32_t colorAttachment;
+ VkClearValue clearValue;
+} VkClearAttachment;
+
+typedef struct VkAttachmentDescription {
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription;
+
+typedef struct VkSubpassDescription {
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference * pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference * pColorAttachments;
+ const VkAttachmentReference * pResolveAttachments;
+ const VkAttachmentReference * pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t * pPreserveAttachments;
+} VkSubpassDescription;
+
+typedef struct VkSubpassDependency {
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+} VkSubpassDependency;
+
+typedef struct VkRenderPassCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription * pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription * pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency * pDependencies;
+} VkRenderPassCreateInfo;
+
+typedef struct VkEventCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkEventCreateFlags flags;
+} VkEventCreateInfo;
+
+typedef struct VkFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFenceCreateFlags flags;
+} VkFenceCreateInfo;
+
+typedef struct VkPhysicalDeviceFeatures {
+ VkBool32 robustBufferAccess;
+ VkBool32 fullDrawIndexUint32;
+ VkBool32 imageCubeArray;
+ VkBool32 independentBlend;
+ VkBool32 geometryShader;
+ VkBool32 tessellationShader;
+ VkBool32 sampleRateShading;
+ VkBool32 dualSrcBlend;
+ VkBool32 logicOp;
+ VkBool32 multiDrawIndirect;
+ VkBool32 drawIndirectFirstInstance;
+ VkBool32 depthClamp;
+ VkBool32 depthBiasClamp;
+ VkBool32 fillModeNonSolid;
+ VkBool32 depthBounds;
+ VkBool32 wideLines;
+ VkBool32 largePoints;
+ VkBool32 alphaToOne;
+ VkBool32 multiViewport;
+ VkBool32 samplerAnisotropy;
+ VkBool32 textureCompressionETC2;
+ VkBool32 textureCompressionASTC_LDR;
+ VkBool32 textureCompressionBC;
+ VkBool32 occlusionQueryPrecise;
+ VkBool32 pipelineStatisticsQuery;
+ VkBool32 vertexPipelineStoresAndAtomics;
+ VkBool32 fragmentStoresAndAtomics;
+ VkBool32 shaderTessellationAndGeometryPointSize;
+ VkBool32 shaderImageGatherExtended;
+ VkBool32 shaderStorageImageExtendedFormats;
+ VkBool32 shaderStorageImageMultisample;
+ VkBool32 shaderStorageImageReadWithoutFormat;
+ VkBool32 shaderStorageImageWriteWithoutFormat;
+ VkBool32 shaderUniformBufferArrayDynamicIndexing;
+ VkBool32 shaderSampledImageArrayDynamicIndexing;
+ VkBool32 shaderStorageBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageImageArrayDynamicIndexing;
+ VkBool32 shaderClipDistance;
+ VkBool32 shaderCullDistance;
+ VkBool32 shaderFloat64;
+ VkBool32 shaderInt64;
+ VkBool32 shaderInt16;
+ VkBool32 shaderResourceResidency;
+ VkBool32 shaderResourceMinLod;
+ VkBool32 sparseBinding;
+ VkBool32 sparseResidencyBuffer;
+ VkBool32 sparseResidencyImage2D;
+ VkBool32 sparseResidencyImage3D;
+ VkBool32 sparseResidency2Samples;
+ VkBool32 sparseResidency4Samples;
+ VkBool32 sparseResidency8Samples;
+ VkBool32 sparseResidency16Samples;
+ VkBool32 sparseResidencyAliased;
+ VkBool32 variableMultisampleRate;
+ VkBool32 inheritedQueries;
+} VkPhysicalDeviceFeatures;
+
+typedef struct VkPhysicalDeviceSparseProperties {
+ VkBool32 residencyStandard2DBlockShape;
+ VkBool32 residencyStandard2DMultisampleBlockShape;
+ VkBool32 residencyStandard3DBlockShape;
+ VkBool32 residencyAlignedMipSize;
+ VkBool32 residencyNonResidentStrict;
+} VkPhysicalDeviceSparseProperties;
+
+typedef struct VkPhysicalDeviceLimits {
+ uint32_t maxImageDimension1D;
+ uint32_t maxImageDimension2D;
+ uint32_t maxImageDimension3D;
+ uint32_t maxImageDimensionCube;
+ uint32_t maxImageArrayLayers;
+ uint32_t maxTexelBufferElements;
+ uint32_t maxUniformBufferRange;
+ uint32_t maxStorageBufferRange;
+ uint32_t maxPushConstantsSize;
+ uint32_t maxMemoryAllocationCount;
+ uint32_t maxSamplerAllocationCount;
+ VkDeviceSize bufferImageGranularity;
+ VkDeviceSize sparseAddressSpaceSize;
+ uint32_t maxBoundDescriptorSets;
+ uint32_t maxPerStageDescriptorSamplers;
+ uint32_t maxPerStageDescriptorUniformBuffers;
+ uint32_t maxPerStageDescriptorStorageBuffers;
+ uint32_t maxPerStageDescriptorSampledImages;
+ uint32_t maxPerStageDescriptorStorageImages;
+ uint32_t maxPerStageDescriptorInputAttachments;
+ uint32_t maxPerStageResources;
+ uint32_t maxDescriptorSetSamplers;
+ uint32_t maxDescriptorSetUniformBuffers;
+ uint32_t maxDescriptorSetUniformBuffersDynamic;
+ uint32_t maxDescriptorSetStorageBuffers;
+ uint32_t maxDescriptorSetStorageBuffersDynamic;
+ uint32_t maxDescriptorSetSampledImages;
+ uint32_t maxDescriptorSetStorageImages;
+ uint32_t maxDescriptorSetInputAttachments;
+ uint32_t maxVertexInputAttributes;
+ uint32_t maxVertexInputBindings;
+ uint32_t maxVertexInputAttributeOffset;
+ uint32_t maxVertexInputBindingStride;
+ uint32_t maxVertexOutputComponents;
+ uint32_t maxTessellationGenerationLevel;
+ uint32_t maxTessellationPatchSize;
+ uint32_t maxTessellationControlPerVertexInputComponents;
+ uint32_t maxTessellationControlPerVertexOutputComponents;
+ uint32_t maxTessellationControlPerPatchOutputComponents;
+ uint32_t maxTessellationControlTotalOutputComponents;
+ uint32_t maxTessellationEvaluationInputComponents;
+ uint32_t maxTessellationEvaluationOutputComponents;
+ uint32_t maxGeometryShaderInvocations;
+ uint32_t maxGeometryInputComponents;
+ uint32_t maxGeometryOutputComponents;
+ uint32_t maxGeometryOutputVertices;
+ uint32_t maxGeometryTotalOutputComponents;
+ uint32_t maxFragmentInputComponents;
+ uint32_t maxFragmentOutputAttachments;
+ uint32_t maxFragmentDualSrcAttachments;
+ uint32_t maxFragmentCombinedOutputResources;
+ uint32_t maxComputeSharedMemorySize;
+ uint32_t maxComputeWorkGroupCount [3];
+ uint32_t maxComputeWorkGroupInvocations;
+ uint32_t maxComputeWorkGroupSize [3];
+ uint32_t subPixelPrecisionBits;
+ uint32_t subTexelPrecisionBits;
+ uint32_t mipmapPrecisionBits;
+ uint32_t maxDrawIndexedIndexValue;
+ uint32_t maxDrawIndirectCount;
+ float maxSamplerLodBias;
+ float maxSamplerAnisotropy;
+ uint32_t maxViewports;
+ uint32_t maxViewportDimensions [2];
+ float viewportBoundsRange [2];
+ uint32_t viewportSubPixelBits;
+ size_t minMemoryMapAlignment;
+ VkDeviceSize minTexelBufferOffsetAlignment;
+ VkDeviceSize minUniformBufferOffsetAlignment;
+ VkDeviceSize minStorageBufferOffsetAlignment;
+ int32_t minTexelOffset;
+ uint32_t maxTexelOffset;
+ int32_t minTexelGatherOffset;
+ uint32_t maxTexelGatherOffset;
+ float minInterpolationOffset;
+ float maxInterpolationOffset;
+ uint32_t subPixelInterpolationOffsetBits;
+ uint32_t maxFramebufferWidth;
+ uint32_t maxFramebufferHeight;
+ uint32_t maxFramebufferLayers;
+ VkSampleCountFlags framebufferColorSampleCounts;
+ VkSampleCountFlags framebufferDepthSampleCounts;
+ VkSampleCountFlags framebufferStencilSampleCounts;
+ VkSampleCountFlags framebufferNoAttachmentsSampleCounts;
+ uint32_t maxColorAttachments;
+ VkSampleCountFlags sampledImageColorSampleCounts;
+ VkSampleCountFlags sampledImageIntegerSampleCounts;
+ VkSampleCountFlags sampledImageDepthSampleCounts;
+ VkSampleCountFlags sampledImageStencilSampleCounts;
+ VkSampleCountFlags storageImageSampleCounts;
+ uint32_t maxSampleMaskWords;
+ VkBool32 timestampComputeAndGraphics;
+ float timestampPeriod;
+ uint32_t maxClipDistances;
+ uint32_t maxCullDistances;
+ uint32_t maxCombinedClipAndCullDistances;
+ uint32_t discreteQueuePriorities;
+ float pointSizeRange [2];
+ float lineWidthRange [2];
+ float pointSizeGranularity;
+ float lineWidthGranularity;
+ VkBool32 strictLines;
+ VkBool32 standardSampleLocations;
+ VkDeviceSize optimalBufferCopyOffsetAlignment;
+ VkDeviceSize optimalBufferCopyRowPitchAlignment;
+ VkDeviceSize nonCoherentAtomSize;
+} VkPhysicalDeviceLimits;
+
+typedef struct VkSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreCreateFlags flags;
+} VkSemaphoreCreateInfo;
+
+typedef struct VkQueryPoolCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkQueryPoolCreateFlags flags;
+ VkQueryType queryType;
+ uint32_t queryCount;
+ VkQueryPipelineStatisticFlags pipelineStatistics;
+} VkQueryPoolCreateInfo;
+
+typedef struct VkFramebufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFramebufferCreateFlags flags;
+ VkRenderPass renderPass;
+ uint32_t attachmentCount;
+ const VkImageView * pAttachments;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layers;
+} VkFramebufferCreateInfo;
+
+typedef struct VkSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t waitSemaphoreCount;
+ const VkSemaphore * pWaitSemaphores;
+ const VkPipelineStageFlags * pWaitDstStageMask;
+ uint32_t commandBufferCount;
+ const VkCommandBuffer * pCommandBuffers;
+ uint32_t signalSemaphoreCount;
+ const VkSemaphore * pSignalSemaphores;
+} VkSubmitInfo;
+
+typedef struct VkSurfaceCapabilitiesKHR {
+ uint32_t minImageCount;
+ uint32_t maxImageCount;
+ VkExtent2D currentExtent;
+ VkExtent2D minImageExtent;
+ VkExtent2D maxImageExtent;
+ uint32_t maxImageArrayLayers;
+ VkSurfaceTransformFlagsKHR supportedTransforms;
+ VkSurfaceTransformFlagBitsKHR currentTransform;
+ VkCompositeAlphaFlagsKHR supportedCompositeAlpha;
+ VkImageUsageFlags supportedUsageFlags;
+} VkSurfaceCapabilitiesKHR;
+
+typedef struct VkSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkSwapchainCreateFlagsKHR flags;
+ VkSurfaceKHR surface;
+ uint32_t minImageCount;
+ VkFormat imageFormat;
+ VkColorSpaceKHR imageColorSpace;
+ VkExtent2D imageExtent;
+ uint32_t imageArrayLayers;
+ VkImageUsageFlags imageUsage;
+ VkSharingMode imageSharingMode;
+ uint32_t queueFamilyIndexCount;
+ const uint32_t * pQueueFamilyIndices;
+ VkSurfaceTransformFlagBitsKHR preTransform;
+ VkCompositeAlphaFlagBitsKHR compositeAlpha;
+ VkPresentModeKHR presentMode;
+ VkBool32 clipped;
+ VkSwapchainKHR oldSwapchain;
+} VkSwapchainCreateInfoKHR;
+
+typedef struct VkDebugReportCallbackCreateInfoEXT {
+ VkStructureType sType;
+ const void * pNext;
+ VkDebugReportFlagsEXT flags;
+ PFN_vkDebugReportCallbackEXT pfnCallback;
+ void * pUserData;
+} VkDebugReportCallbackCreateInfoEXT;
+
+typedef struct VkPrivateDataSlotCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPrivateDataSlotCreateFlags flags;
+} VkPrivateDataSlotCreateInfo;
+
+typedef struct VkPhysicalDevicePrivateDataFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 privateData;
+} VkPhysicalDevicePrivateDataFeatures;
+
+typedef struct VkPhysicalDeviceFeatures2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceFeatures features;
+} VkPhysicalDeviceFeatures2;
+
+typedef struct VkFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkFormatProperties formatProperties;
+} VkFormatProperties2;
+
+typedef struct VkImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkImageFormatProperties imageFormatProperties;
+} VkImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkImageTiling tiling;
+ VkImageUsageFlags usage;
+ VkImageCreateFlags flags;
+} VkPhysicalDeviceImageFormatInfo2;
+
+typedef struct VkQueueFamilyProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkQueueFamilyProperties queueFamilyProperties;
+} VkQueueFamilyProperties2;
+
+typedef struct VkSparseImageFormatProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageFormatProperties properties;
+} VkSparseImageFormatProperties2;
+
+typedef struct VkPhysicalDeviceSparseImageFormatInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkImageType type;
+ VkSampleCountFlagBits samples;
+ VkImageUsageFlags usage;
+ VkImageTiling tiling;
+} VkPhysicalDeviceSparseImageFormatInfo2;
+
+typedef struct VkPhysicalDeviceVariablePointersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+} VkPhysicalDeviceVariablePointersFeatures;
+
+typedef struct VkPhysicalDeviceVariablePointersFeatures VkPhysicalDeviceVariablePointerFeatures;
+
+typedef struct VkExternalMemoryProperties {
+ VkExternalMemoryFeatureFlags externalMemoryFeatures;
+ VkExternalMemoryHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalMemoryHandleTypeFlags compatibleHandleTypes;
+} VkExternalMemoryProperties;
+
+typedef struct VkExternalImageFormatProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalImageFormatProperties;
+
+typedef struct VkPhysicalDeviceExternalBufferInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBufferCreateFlags flags;
+ VkBufferUsageFlags usage;
+ VkExternalMemoryHandleTypeFlagBits handleType;
+} VkPhysicalDeviceExternalBufferInfo;
+
+typedef struct VkExternalBufferProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalMemoryProperties externalMemoryProperties;
+} VkExternalBufferProperties;
+
+typedef struct VkPhysicalDeviceIDProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint8_t deviceUUID [ VK_UUID_SIZE ];
+ uint8_t driverUUID [ VK_UUID_SIZE ];
+ uint8_t deviceLUID [ VK_LUID_SIZE ];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+} VkPhysicalDeviceIDProperties;
+
+typedef struct VkExternalMemoryImageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryImageCreateInfo;
+
+typedef struct VkExternalMemoryBufferCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExternalMemoryBufferCreateInfo;
+
+typedef struct VkExportMemoryAllocateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalMemoryHandleTypeFlags handleTypes;
+} VkExportMemoryAllocateInfo;
+
+typedef struct VkExternalSemaphoreProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalSemaphoreHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalSemaphoreHandleTypeFlags compatibleHandleTypes;
+ VkExternalSemaphoreFeatureFlags externalSemaphoreFeatures;
+} VkExternalSemaphoreProperties;
+
+typedef struct VkExportSemaphoreCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalSemaphoreHandleTypeFlags handleTypes;
+} VkExportSemaphoreCreateInfo;
+
+typedef struct VkExternalFenceProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkExternalFenceHandleTypeFlags exportFromImportedHandleTypes;
+ VkExternalFenceHandleTypeFlags compatibleHandleTypes;
+ VkExternalFenceFeatureFlags externalFenceFeatures;
+} VkExternalFenceProperties;
+
+typedef struct VkExportFenceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkExternalFenceHandleTypeFlags handleTypes;
+} VkExportFenceCreateInfo;
+
+typedef struct VkPhysicalDeviceMultiviewFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+} VkPhysicalDeviceMultiviewFeatures;
+
+typedef struct VkPhysicalDeviceGroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t physicalDeviceCount;
+ VkPhysicalDevice physicalDevices [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkBool32 subsetAllocation;
+} VkPhysicalDeviceGroupProperties;
+
+typedef struct VkMemoryAllocateFlagsInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkMemoryAllocateFlags flags;
+ uint32_t deviceMask;
+} VkMemoryAllocateFlagsInfo;
+
+typedef struct VkBindBufferMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer buffer;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindBufferMemoryInfo;
+
+typedef struct VkBindImageMemoryInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage image;
+ VkDeviceMemory memory;
+ VkDeviceSize memoryOffset;
+} VkBindImageMemoryInfo;
+
+typedef struct VkDeviceGroupPresentCapabilitiesKHR {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t presentMask [ VK_MAX_DEVICE_GROUP_SIZE ];
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupPresentCapabilitiesKHR;
+
+typedef struct VkDeviceGroupSwapchainCreateInfoKHR {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceGroupPresentModeFlagsKHR modes;
+} VkDeviceGroupSwapchainCreateInfoKHR;
+
+typedef struct VkDescriptorUpdateTemplateCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDescriptorUpdateTemplateCreateFlags flags;
+ uint32_t descriptorUpdateEntryCount;
+ const VkDescriptorUpdateTemplateEntry * pDescriptorUpdateEntries;
+ VkDescriptorUpdateTemplateType templateType;
+ VkDescriptorSetLayout descriptorSetLayout;
+ VkPipelineBindPoint pipelineBindPoint;
+ VkPipelineLayout pipelineLayout;
+ uint32_t set;
+} VkDescriptorUpdateTemplateCreateInfo;
+
+typedef struct VkInputAttachmentAspectReference {
+ uint32_t subpass;
+ uint32_t inputAttachmentIndex;
+ VkImageAspectFlags aspectMask;
+} VkInputAttachmentAspectReference;
+
+typedef struct VkRenderPassInputAttachmentAspectCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t aspectReferenceCount;
+ const VkInputAttachmentAspectReference * pAspectReferences;
+} VkRenderPassInputAttachmentAspectCreateInfo;
+
+typedef struct VkPhysicalDevice16BitStorageFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+} VkPhysicalDevice16BitStorageFeatures;
+
+typedef struct VkPhysicalDeviceSubgroupProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t subgroupSize;
+ VkShaderStageFlags supportedStages;
+ VkSubgroupFeatureFlags supportedOperations;
+ VkBool32 quadOperationsInAllStages;
+} VkPhysicalDeviceSubgroupProperties;
+
+typedef struct VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderSubgroupExtendedTypes;
+} VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures;
+
+typedef struct VkDeviceBufferMemoryRequirements {
+ VkStructureType sType;
+ const void * pNext;
+ const VkBufferCreateInfo * pCreateInfo;
+} VkDeviceBufferMemoryRequirements;
+
+typedef struct VkDeviceImageMemoryRequirements {
+ VkStructureType sType;
+ const void * pNext;
+ const VkImageCreateInfo * pCreateInfo;
+ VkImageAspectFlagBits planeAspect;
+} VkDeviceImageMemoryRequirements;
+
+typedef struct VkMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkMemoryRequirements memoryRequirements;
+} VkMemoryRequirements2;
+
+typedef struct VkSparseImageMemoryRequirements2 {
+ VkStructureType sType;
+ void * pNext;
+ VkSparseImageMemoryRequirements memoryRequirements;
+} VkSparseImageMemoryRequirements2;
+
+typedef struct VkMemoryDedicatedRequirements {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 prefersDedicatedAllocation;
+ VkBool32 requiresDedicatedAllocation;
+} VkMemoryDedicatedRequirements;
+
+typedef struct VkImageViewUsageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageUsageFlags usage;
+} VkImageViewUsageCreateInfo;
+
+typedef struct VkSamplerYcbcrConversionCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkFormat format;
+ VkSamplerYcbcrModelConversion ycbcrModel;
+ VkSamplerYcbcrRange ycbcrRange;
+ VkComponentMapping components;
+ VkChromaLocation xChromaOffset;
+ VkChromaLocation yChromaOffset;
+ VkFilter chromaFilter;
+ VkBool32 forceExplicitReconstruction;
+} VkSamplerYcbcrConversionCreateInfo;
+
+typedef struct VkPhysicalDeviceSamplerYcbcrConversionFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 samplerYcbcrConversion;
+} VkPhysicalDeviceSamplerYcbcrConversionFeatures;
+
+typedef struct VkProtectedSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkBool32 protectedSubmit;
+} VkProtectedSubmitInfo;
+
+typedef struct VkPhysicalDeviceProtectedMemoryFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedMemory;
+} VkPhysicalDeviceProtectedMemoryFeatures;
+
+typedef struct VkPhysicalDeviceProtectedMemoryProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 protectedNoFault;
+} VkPhysicalDeviceProtectedMemoryProperties;
+
+typedef struct VkDeviceQueueInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceQueueCreateFlags flags;
+ uint32_t queueFamilyIndex;
+ uint32_t queueIndex;
+} VkDeviceQueueInfo2;
+
+typedef struct VkPhysicalDeviceSamplerFilterMinmaxProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+} VkPhysicalDeviceSamplerFilterMinmaxProperties;
+
+typedef struct VkPhysicalDeviceInlineUniformBlockFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 inlineUniformBlock;
+ VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+} VkPhysicalDeviceInlineUniformBlockFeatures;
+
+typedef struct VkPhysicalDeviceMaintenance3Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceMaintenance3Properties;
+
+typedef struct VkPhysicalDeviceMaintenance4Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 maintenance4;
+} VkPhysicalDeviceMaintenance4Features;
+
+typedef struct VkPhysicalDeviceMaintenance4Properties {
+ VkStructureType sType;
+ void * pNext;
+ VkDeviceSize maxBufferSize;
+} VkPhysicalDeviceMaintenance4Properties;
+
+typedef struct VkDescriptorSetLayoutSupport {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 supported;
+} VkDescriptorSetLayoutSupport;
+
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceShaderDrawParametersFeatures;
+
+typedef struct VkPhysicalDeviceShaderDrawParametersFeatures VkPhysicalDeviceShaderDrawParameterFeatures;
+
+typedef struct VkPhysicalDeviceShaderFloat16Int8Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+} VkPhysicalDeviceShaderFloat16Int8Features;
+
+typedef struct VkPhysicalDeviceFloatControlsProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+} VkPhysicalDeviceFloatControlsProperties;
+
+typedef struct VkPhysicalDeviceHostQueryResetFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 hostQueryReset;
+} VkPhysicalDeviceHostQueryResetFeatures;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+} VkPhysicalDeviceDescriptorIndexingFeatures;
+
+typedef struct VkPhysicalDeviceDescriptorIndexingProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+} VkPhysicalDeviceDescriptorIndexingProperties;
+
+typedef struct VkDescriptorSetLayoutBindingFlagsCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t bindingCount;
+ const VkDescriptorBindingFlags * pBindingFlags;
+} VkDescriptorSetLayoutBindingFlagsCreateInfo;
+
+typedef struct VkAttachmentDescription2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkAttachmentDescriptionFlags flags;
+ VkFormat format;
+ VkSampleCountFlagBits samples;
+ VkAttachmentLoadOp loadOp;
+ VkAttachmentStoreOp storeOp;
+ VkAttachmentLoadOp stencilLoadOp;
+ VkAttachmentStoreOp stencilStoreOp;
+ VkImageLayout initialLayout;
+ VkImageLayout finalLayout;
+} VkAttachmentDescription2;
+
+typedef struct VkAttachmentReference2 {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachment;
+ VkImageLayout layout;
+ VkImageAspectFlags aspectMask;
+} VkAttachmentReference2;
+
+typedef struct VkSubpassDescription2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubpassDescriptionFlags flags;
+ VkPipelineBindPoint pipelineBindPoint;
+ uint32_t viewMask;
+ uint32_t inputAttachmentCount;
+ const VkAttachmentReference2 * pInputAttachments;
+ uint32_t colorAttachmentCount;
+ const VkAttachmentReference2 * pColorAttachments;
+ const VkAttachmentReference2 * pResolveAttachments;
+ const VkAttachmentReference2 * pDepthStencilAttachment;
+ uint32_t preserveAttachmentCount;
+ const uint32_t * pPreserveAttachments;
+} VkSubpassDescription2;
+
+typedef struct VkSubpassDependency2 {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t srcSubpass;
+ uint32_t dstSubpass;
+ VkPipelineStageFlags srcStageMask;
+ VkPipelineStageFlags dstStageMask;
+ VkAccessFlags srcAccessMask;
+ VkAccessFlags dstAccessMask;
+ VkDependencyFlags dependencyFlags;
+ int32_t viewOffset;
+} VkSubpassDependency2;
+
+typedef struct VkRenderPassCreateInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderPassCreateFlags flags;
+ uint32_t attachmentCount;
+ const VkAttachmentDescription2 * pAttachments;
+ uint32_t subpassCount;
+ const VkSubpassDescription2 * pSubpasses;
+ uint32_t dependencyCount;
+ const VkSubpassDependency2 * pDependencies;
+ uint32_t correlatedViewMaskCount;
+ const uint32_t * pCorrelatedViewMasks;
+} VkRenderPassCreateInfo2;
+
+typedef struct VkPhysicalDeviceTimelineSemaphoreFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 timelineSemaphore;
+} VkPhysicalDeviceTimelineSemaphoreFeatures;
+
+typedef struct VkSemaphoreWaitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphoreWaitFlags flags;
+ uint32_t semaphoreCount;
+ const VkSemaphore * pSemaphores;
+ const uint64_t * pValues;
+} VkSemaphoreWaitInfo;
+
+typedef struct VkPhysicalDevice8BitStorageFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+} VkPhysicalDevice8BitStorageFeatures;
+
+typedef struct VkPhysicalDeviceVulkanMemoryModelFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+} VkPhysicalDeviceVulkanMemoryModelFeatures;
+
+typedef struct VkPhysicalDeviceShaderAtomicInt64Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+} VkPhysicalDeviceShaderAtomicInt64Features;
+
+typedef struct VkPhysicalDeviceDepthStencilResolveProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+} VkPhysicalDeviceDepthStencilResolveProperties;
+
+typedef struct VkSubpassDescriptionDepthStencilResolve {
+ VkStructureType sType;
+ const void * pNext;
+ VkResolveModeFlagBits depthResolveMode;
+ VkResolveModeFlagBits stencilResolveMode;
+ const VkAttachmentReference2 * pDepthStencilResolveAttachment;
+} VkSubpassDescriptionDepthStencilResolve;
+
+typedef struct VkImageStencilUsageCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageUsageFlags stencilUsage;
+} VkImageStencilUsageCreateInfo;
+
+typedef struct VkPhysicalDeviceScalarBlockLayoutFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 scalarBlockLayout;
+} VkPhysicalDeviceScalarBlockLayoutFeatures;
+
+typedef struct VkPhysicalDeviceUniformBufferStandardLayoutFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 uniformBufferStandardLayout;
+} VkPhysicalDeviceUniformBufferStandardLayoutFeatures;
+
+typedef struct VkPhysicalDeviceBufferDeviceAddressFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+} VkPhysicalDeviceBufferDeviceAddressFeatures;
+
+typedef struct VkPhysicalDeviceImagelessFramebufferFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 imagelessFramebuffer;
+} VkPhysicalDeviceImagelessFramebufferFeatures;
+
+typedef struct VkFramebufferAttachmentImageInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageCreateFlags flags;
+ VkImageUsageFlags usage;
+ uint32_t width;
+ uint32_t height;
+ uint32_t layerCount;
+ uint32_t viewFormatCount;
+ const VkFormat * pViewFormats;
+} VkFramebufferAttachmentImageInfo;
+
+typedef struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 textureCompressionASTC_HDR;
+} VkPhysicalDeviceTextureCompressionASTCHDRFeatures;
+
+typedef struct VkPipelineCreationFeedback {
+ VkPipelineCreationFeedbackFlags flags;
+ uint64_t duration;
+} VkPipelineCreationFeedback;
+
+typedef struct VkPipelineCreationFeedbackCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineCreationFeedback * pPipelineCreationFeedback;
+ uint32_t pipelineStageCreationFeedbackCount;
+ VkPipelineCreationFeedback * pPipelineStageCreationFeedbacks;
+} VkPipelineCreationFeedbackCreateInfo;
+
+typedef struct VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 separateDepthStencilLayouts;
+} VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures;
+
+typedef struct VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderDemoteToHelperInvocation;
+} VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures;
+
+typedef struct VkPhysicalDeviceTexelBufferAlignmentProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
+ VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
+ VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
+} VkPhysicalDeviceTexelBufferAlignmentProperties;
+
+typedef struct VkPhysicalDeviceSubgroupSizeControlFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 subgroupSizeControl;
+ VkBool32 computeFullSubgroups;
+} VkPhysicalDeviceSubgroupSizeControlFeatures;
+
+typedef struct VkPhysicalDeviceSubgroupSizeControlProperties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t minSubgroupSize;
+ uint32_t maxSubgroupSize;
+ uint32_t maxComputeWorkgroupSubgroups;
+ VkShaderStageFlags requiredSubgroupSizeStages;
+} VkPhysicalDeviceSubgroupSizeControlProperties;
+
+typedef struct VkPhysicalDevicePipelineCreationCacheControlFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 pipelineCreationCacheControl;
+} VkPhysicalDevicePipelineCreationCacheControlFeatures;
+
+typedef struct VkPhysicalDeviceVulkan11Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 storageBuffer16BitAccess;
+ VkBool32 uniformAndStorageBuffer16BitAccess;
+ VkBool32 storagePushConstant16;
+ VkBool32 storageInputOutput16;
+ VkBool32 multiview;
+ VkBool32 multiviewGeometryShader;
+ VkBool32 multiviewTessellationShader;
+ VkBool32 variablePointersStorageBuffer;
+ VkBool32 variablePointers;
+ VkBool32 protectedMemory;
+ VkBool32 samplerYcbcrConversion;
+ VkBool32 shaderDrawParameters;
+} VkPhysicalDeviceVulkan11Features;
+
+typedef struct VkPhysicalDeviceVulkan11Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint8_t deviceUUID [ VK_UUID_SIZE ];
+ uint8_t driverUUID [ VK_UUID_SIZE ];
+ uint8_t deviceLUID [ VK_LUID_SIZE ];
+ uint32_t deviceNodeMask;
+ VkBool32 deviceLUIDValid;
+ uint32_t subgroupSize;
+ VkShaderStageFlags subgroupSupportedStages;
+ VkSubgroupFeatureFlags subgroupSupportedOperations;
+ VkBool32 subgroupQuadOperationsInAllStages;
+ VkPointClippingBehavior pointClippingBehavior;
+ uint32_t maxMultiviewViewCount;
+ uint32_t maxMultiviewInstanceIndex;
+ VkBool32 protectedNoFault;
+ uint32_t maxPerSetDescriptors;
+ VkDeviceSize maxMemoryAllocationSize;
+} VkPhysicalDeviceVulkan11Properties;
+
+typedef struct VkPhysicalDeviceVulkan12Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 samplerMirrorClampToEdge;
+ VkBool32 drawIndirectCount;
+ VkBool32 storageBuffer8BitAccess;
+ VkBool32 uniformAndStorageBuffer8BitAccess;
+ VkBool32 storagePushConstant8;
+ VkBool32 shaderBufferInt64Atomics;
+ VkBool32 shaderSharedInt64Atomics;
+ VkBool32 shaderFloat16;
+ VkBool32 shaderInt8;
+ VkBool32 descriptorIndexing;
+ VkBool32 shaderInputAttachmentArrayDynamicIndexing;
+ VkBool32 shaderUniformTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderStorageTexelBufferArrayDynamicIndexing;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexing;
+ VkBool32 shaderSampledImageArrayNonUniformIndexing;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageImageArrayNonUniformIndexing;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexing;
+ VkBool32 shaderUniformTexelBufferArrayNonUniformIndexing;
+ VkBool32 shaderStorageTexelBufferArrayNonUniformIndexing;
+ VkBool32 descriptorBindingUniformBufferUpdateAfterBind;
+ VkBool32 descriptorBindingSampledImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageImageUpdateAfterBind;
+ VkBool32 descriptorBindingStorageBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUniformTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingStorageTexelBufferUpdateAfterBind;
+ VkBool32 descriptorBindingUpdateUnusedWhilePending;
+ VkBool32 descriptorBindingPartiallyBound;
+ VkBool32 descriptorBindingVariableDescriptorCount;
+ VkBool32 runtimeDescriptorArray;
+ VkBool32 samplerFilterMinmax;
+ VkBool32 scalarBlockLayout;
+ VkBool32 imagelessFramebuffer;
+ VkBool32 uniformBufferStandardLayout;
+ VkBool32 shaderSubgroupExtendedTypes;
+ VkBool32 separateDepthStencilLayouts;
+ VkBool32 hostQueryReset;
+ VkBool32 timelineSemaphore;
+ VkBool32 bufferDeviceAddress;
+ VkBool32 bufferDeviceAddressCaptureReplay;
+ VkBool32 bufferDeviceAddressMultiDevice;
+ VkBool32 vulkanMemoryModel;
+ VkBool32 vulkanMemoryModelDeviceScope;
+ VkBool32 vulkanMemoryModelAvailabilityVisibilityChains;
+ VkBool32 shaderOutputViewportIndex;
+ VkBool32 shaderOutputLayer;
+ VkBool32 subgroupBroadcastDynamicId;
+} VkPhysicalDeviceVulkan12Features;
+
+typedef struct VkPhysicalDeviceVulkan12Properties {
+ VkStructureType sType;
+ void * pNext;
+ VkDriverId driverID;
+ char driverName [ VK_MAX_DRIVER_NAME_SIZE ];
+ char driverInfo [ VK_MAX_DRIVER_INFO_SIZE ];
+ VkConformanceVersion conformanceVersion;
+ VkShaderFloatControlsIndependence denormBehaviorIndependence;
+ VkShaderFloatControlsIndependence roundingModeIndependence;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat16;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat32;
+ VkBool32 shaderSignedZeroInfNanPreserveFloat64;
+ VkBool32 shaderDenormPreserveFloat16;
+ VkBool32 shaderDenormPreserveFloat32;
+ VkBool32 shaderDenormPreserveFloat64;
+ VkBool32 shaderDenormFlushToZeroFloat16;
+ VkBool32 shaderDenormFlushToZeroFloat32;
+ VkBool32 shaderDenormFlushToZeroFloat64;
+ VkBool32 shaderRoundingModeRTEFloat16;
+ VkBool32 shaderRoundingModeRTEFloat32;
+ VkBool32 shaderRoundingModeRTEFloat64;
+ VkBool32 shaderRoundingModeRTZFloat16;
+ VkBool32 shaderRoundingModeRTZFloat32;
+ VkBool32 shaderRoundingModeRTZFloat64;
+ uint32_t maxUpdateAfterBindDescriptorsInAllPools;
+ VkBool32 shaderUniformBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderSampledImageArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageBufferArrayNonUniformIndexingNative;
+ VkBool32 shaderStorageImageArrayNonUniformIndexingNative;
+ VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative;
+ VkBool32 robustBufferAccessUpdateAfterBind;
+ VkBool32 quadDivergentImplicitLod;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSamplers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers;
+ uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments;
+ uint32_t maxPerStageUpdateAfterBindResources;
+ uint32_t maxDescriptorSetUpdateAfterBindSamplers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic;
+ uint32_t maxDescriptorSetUpdateAfterBindSampledImages;
+ uint32_t maxDescriptorSetUpdateAfterBindStorageImages;
+ uint32_t maxDescriptorSetUpdateAfterBindInputAttachments;
+ VkResolveModeFlags supportedDepthResolveModes;
+ VkResolveModeFlags supportedStencilResolveModes;
+ VkBool32 independentResolveNone;
+ VkBool32 independentResolve;
+ VkBool32 filterMinmaxSingleComponentFormats;
+ VkBool32 filterMinmaxImageComponentMapping;
+ uint64_t maxTimelineSemaphoreValueDifference;
+ VkSampleCountFlags framebufferIntegerColorSampleCounts;
+} VkPhysicalDeviceVulkan12Properties;
+
+typedef struct VkPhysicalDeviceVulkan13Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 robustImageAccess;
+ VkBool32 inlineUniformBlock;
+ VkBool32 descriptorBindingInlineUniformBlockUpdateAfterBind;
+ VkBool32 pipelineCreationCacheControl;
+ VkBool32 privateData;
+ VkBool32 shaderDemoteToHelperInvocation;
+ VkBool32 shaderTerminateInvocation;
+ VkBool32 subgroupSizeControl;
+ VkBool32 computeFullSubgroups;
+ VkBool32 synchronization2;
+ VkBool32 textureCompressionASTC_HDR;
+ VkBool32 shaderZeroInitializeWorkgroupMemory;
+ VkBool32 dynamicRendering;
+ VkBool32 shaderIntegerDotProduct;
+ VkBool32 maintenance4;
+} VkPhysicalDeviceVulkan13Features;
+
+typedef struct VkPhysicalDeviceVulkan13Properties {
+ VkStructureType sType;
+ void * pNext;
+ uint32_t minSubgroupSize;
+ uint32_t maxSubgroupSize;
+ uint32_t maxComputeWorkgroupSubgroups;
+ VkShaderStageFlags requiredSubgroupSizeStages;
+ uint32_t maxInlineUniformBlockSize;
+ uint32_t maxPerStageDescriptorInlineUniformBlocks;
+ uint32_t maxPerStageDescriptorUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxDescriptorSetInlineUniformBlocks;
+ uint32_t maxDescriptorSetUpdateAfterBindInlineUniformBlocks;
+ uint32_t maxInlineUniformTotalSize;
+ VkBool32 integerDotProduct8BitUnsignedAccelerated;
+ VkBool32 integerDotProduct8BitSignedAccelerated;
+ VkBool32 integerDotProduct8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProduct16BitUnsignedAccelerated;
+ VkBool32 integerDotProduct16BitSignedAccelerated;
+ VkBool32 integerDotProduct16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct32BitUnsignedAccelerated;
+ VkBool32 integerDotProduct32BitSignedAccelerated;
+ VkBool32 integerDotProduct32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct64BitUnsignedAccelerated;
+ VkBool32 integerDotProduct64BitSignedAccelerated;
+ VkBool32 integerDotProduct64BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
+ VkDeviceSize storageTexelBufferOffsetAlignmentBytes;
+ VkBool32 storageTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize uniformTexelBufferOffsetAlignmentBytes;
+ VkBool32 uniformTexelBufferOffsetSingleTexelAlignment;
+ VkDeviceSize maxBufferSize;
+} VkPhysicalDeviceVulkan13Properties;
+
+typedef struct VkPhysicalDeviceToolProperties {
+ VkStructureType sType;
+ void * pNext;
+ char name [ VK_MAX_EXTENSION_NAME_SIZE ];
+ char version [ VK_MAX_EXTENSION_NAME_SIZE ];
+ VkToolPurposeFlags purposes;
+ char description [ VK_MAX_DESCRIPTION_SIZE ];
+ char layer [ VK_MAX_EXTENSION_NAME_SIZE ];
+} VkPhysicalDeviceToolProperties;
+
+typedef struct VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderZeroInitializeWorkgroupMemory;
+} VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures;
+
+typedef struct VkPhysicalDeviceImageRobustnessFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 robustImageAccess;
+} VkPhysicalDeviceImageRobustnessFeatures;
+
+typedef struct VkBufferCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize srcOffset;
+ VkDeviceSize dstOffset;
+ VkDeviceSize size;
+} VkBufferCopy2;
+
+typedef struct VkImageCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageCopy2;
+
+typedef struct VkImageBlit2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffsets [2];
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffsets [2];
+} VkImageBlit2;
+
+typedef struct VkBufferImageCopy2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceSize bufferOffset;
+ uint32_t bufferRowLength;
+ uint32_t bufferImageHeight;
+ VkImageSubresourceLayers imageSubresource;
+ VkOffset3D imageOffset;
+ VkExtent3D imageExtent;
+} VkBufferImageCopy2;
+
+typedef struct VkImageResolve2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImageSubresourceLayers srcSubresource;
+ VkOffset3D srcOffset;
+ VkImageSubresourceLayers dstSubresource;
+ VkOffset3D dstOffset;
+ VkExtent3D extent;
+} VkImageResolve2;
+
+typedef struct VkCopyBufferInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer srcBuffer;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferCopy2 * pRegions;
+} VkCopyBufferInfo2;
+
+typedef struct VkCopyImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageCopy2 * pRegions;
+} VkCopyImageInfo2;
+
+typedef struct VkBlitImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageBlit2 * pRegions;
+ VkFilter filter;
+} VkBlitImageInfo2;
+
+typedef struct VkCopyBufferToImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkBuffer srcBuffer;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkBufferImageCopy2 * pRegions;
+} VkCopyBufferToImageInfo2;
+
+typedef struct VkCopyImageToBufferInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkBuffer dstBuffer;
+ uint32_t regionCount;
+ const VkBufferImageCopy2 * pRegions;
+} VkCopyImageToBufferInfo2;
+
+typedef struct VkResolveImageInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkImage srcImage;
+ VkImageLayout srcImageLayout;
+ VkImage dstImage;
+ VkImageLayout dstImageLayout;
+ uint32_t regionCount;
+ const VkImageResolve2 * pRegions;
+} VkResolveImageInfo2;
+
+typedef struct VkPhysicalDeviceShaderTerminateInvocationFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderTerminateInvocation;
+} VkPhysicalDeviceShaderTerminateInvocationFeatures;
+
+typedef struct VkMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+} VkMemoryBarrier2;
+
+typedef struct VkImageMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+ VkImageLayout oldLayout;
+ VkImageLayout newLayout;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkImage image;
+ VkImageSubresourceRange subresourceRange;
+} VkImageMemoryBarrier2;
+
+typedef struct VkBufferMemoryBarrier2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkPipelineStageFlags2 srcStageMask;
+ VkAccessFlags2 srcAccessMask;
+ VkPipelineStageFlags2 dstStageMask;
+ VkAccessFlags2 dstAccessMask;
+ uint32_t srcQueueFamilyIndex;
+ uint32_t dstQueueFamilyIndex;
+ VkBuffer buffer;
+ VkDeviceSize offset;
+ VkDeviceSize size;
+} VkBufferMemoryBarrier2;
+
+typedef struct VkDependencyInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDependencyFlags dependencyFlags;
+ uint32_t memoryBarrierCount;
+ const VkMemoryBarrier2 * pMemoryBarriers;
+ uint32_t bufferMemoryBarrierCount;
+ const VkBufferMemoryBarrier2 * pBufferMemoryBarriers;
+ uint32_t imageMemoryBarrierCount;
+ const VkImageMemoryBarrier2 * pImageMemoryBarriers;
+} VkDependencyInfo;
+
+typedef struct VkSemaphoreSubmitInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkSemaphore semaphore;
+ uint64_t value;
+ VkPipelineStageFlags2 stageMask;
+ uint32_t deviceIndex;
+} VkSemaphoreSubmitInfo;
+
+typedef struct VkSubmitInfo2 {
+ VkStructureType sType;
+ const void * pNext;
+ VkSubmitFlags flags;
+ uint32_t waitSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfo * pWaitSemaphoreInfos;
+ uint32_t commandBufferInfoCount;
+ const VkCommandBufferSubmitInfo * pCommandBufferInfos;
+ uint32_t signalSemaphoreInfoCount;
+ const VkSemaphoreSubmitInfo * pSignalSemaphoreInfos;
+} VkSubmitInfo2;
+
+typedef struct VkPhysicalDeviceSynchronization2Features {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 synchronization2;
+} VkPhysicalDeviceSynchronization2Features;
+
+typedef struct VkPhysicalDeviceShaderIntegerDotProductFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 shaderIntegerDotProduct;
+} VkPhysicalDeviceShaderIntegerDotProductFeatures;
+
+typedef struct VkPhysicalDeviceShaderIntegerDotProductProperties {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 integerDotProduct8BitUnsignedAccelerated;
+ VkBool32 integerDotProduct8BitSignedAccelerated;
+ VkBool32 integerDotProduct8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProduct4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProduct16BitUnsignedAccelerated;
+ VkBool32 integerDotProduct16BitSignedAccelerated;
+ VkBool32 integerDotProduct16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct32BitUnsignedAccelerated;
+ VkBool32 integerDotProduct32BitSignedAccelerated;
+ VkBool32 integerDotProduct32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProduct64BitUnsignedAccelerated;
+ VkBool32 integerDotProduct64BitSignedAccelerated;
+ VkBool32 integerDotProduct64BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating8BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating4x8BitPackedMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating16BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating32BitMixedSignednessAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitUnsignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitSignedAccelerated;
+ VkBool32 integerDotProductAccumulatingSaturating64BitMixedSignednessAccelerated;
+} VkPhysicalDeviceShaderIntegerDotProductProperties;
+
+typedef struct VkFormatProperties3 {
+ VkStructureType sType;
+ void * pNext;
+ VkFormatFeatureFlags2 linearTilingFeatures;
+ VkFormatFeatureFlags2 optimalTilingFeatures;
+ VkFormatFeatureFlags2 bufferFeatures;
+} VkFormatProperties3;
+
+typedef struct VkRenderingInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderingFlags flags;
+ VkRect2D renderArea;
+ uint32_t layerCount;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkRenderingAttachmentInfo * pColorAttachments;
+ const VkRenderingAttachmentInfo * pDepthAttachment;
+ const VkRenderingAttachmentInfo * pStencilAttachment;
+} VkRenderingInfo;
+
+typedef struct VkPhysicalDeviceDynamicRenderingFeatures {
+ VkStructureType sType;
+ void * pNext;
+ VkBool32 dynamicRendering;
+} VkPhysicalDeviceDynamicRenderingFeatures;
+
+typedef struct VkCommandBufferInheritanceRenderingInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkRenderingFlags flags;
+ uint32_t viewMask;
+ uint32_t colorAttachmentCount;
+ const VkFormat * pColorAttachmentFormats;
+ VkFormat depthAttachmentFormat;
+ VkFormat stencilAttachmentFormat;
+ VkSampleCountFlagBits rasterizationSamples;
+} VkCommandBufferInheritanceRenderingInfo;
+
+typedef struct VkPhysicalDeviceProperties {
+ uint32_t apiVersion;
+ uint32_t driverVersion;
+ uint32_t vendorID;
+ uint32_t deviceID;
+ VkPhysicalDeviceType deviceType;
+ char deviceName [ VK_MAX_PHYSICAL_DEVICE_NAME_SIZE ];
+ uint8_t pipelineCacheUUID [ VK_UUID_SIZE ];
+ VkPhysicalDeviceLimits limits;
+ VkPhysicalDeviceSparseProperties sparseProperties;
+} VkPhysicalDeviceProperties;
+
+typedef struct VkDeviceCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ VkDeviceCreateFlags flags;
+ uint32_t queueCreateInfoCount;
+ const VkDeviceQueueCreateInfo * pQueueCreateInfos;
+ uint32_t enabledLayerCount;
+ const char * const* ppEnabledLayerNames;
+ uint32_t enabledExtensionCount;
+ const char * const* ppEnabledExtensionNames;
+ const VkPhysicalDeviceFeatures * pEnabledFeatures;
+} VkDeviceCreateInfo;
+
+typedef struct VkPhysicalDeviceMemoryProperties {
+ uint32_t memoryTypeCount;
+ VkMemoryType memoryTypes [ VK_MAX_MEMORY_TYPES ];
+ uint32_t memoryHeapCount;
+ VkMemoryHeap memoryHeaps [ VK_MAX_MEMORY_HEAPS ];
+} VkPhysicalDeviceMemoryProperties;
+
+typedef struct VkPhysicalDeviceProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceProperties properties;
+} VkPhysicalDeviceProperties2;
+
+typedef struct VkPhysicalDeviceMemoryProperties2 {
+ VkStructureType sType;
+ void * pNext;
+ VkPhysicalDeviceMemoryProperties memoryProperties;
+} VkPhysicalDeviceMemoryProperties2;
+
+typedef struct VkFramebufferAttachmentsCreateInfo {
+ VkStructureType sType;
+ const void * pNext;
+ uint32_t attachmentImageInfoCount;
+ const VkFramebufferAttachmentImageInfo * pAttachmentImageInfos;
+} VkFramebufferAttachmentsCreateInfo;
+
+
+
+#define VK_VERSION_1_0 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_0;
+#define VK_VERSION_1_1 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_1;
+#define VK_VERSION_1_2 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_2;
+#define VK_VERSION_1_3 1
+GLAD_API_CALL int GLAD_VK_VERSION_1_3;
+#define VK_EXT_debug_report 1
+GLAD_API_CALL int GLAD_VK_EXT_debug_report;
+#define VK_KHR_portability_enumeration 1
+GLAD_API_CALL int GLAD_VK_KHR_portability_enumeration;
+#define VK_KHR_surface 1
+GLAD_API_CALL int GLAD_VK_KHR_surface;
+#define VK_KHR_swapchain 1
+GLAD_API_CALL int GLAD_VK_KHR_swapchain;
+
+
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImage2KHR)(VkDevice device, const VkAcquireNextImageInfoKHR * pAcquireInfo, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAcquireNextImageKHR)(VkDevice device, VkSwapchainKHR swapchain, uint64_t timeout, VkSemaphore semaphore, VkFence fence, uint32_t * pImageIndex);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateCommandBuffers)(VkDevice device, const VkCommandBufferAllocateInfo * pAllocateInfo, VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateDescriptorSets)(VkDevice device, const VkDescriptorSetAllocateInfo * pAllocateInfo, VkDescriptorSet * pDescriptorSets);
+typedef VkResult (GLAD_API_PTR *PFN_vkAllocateMemory)(VkDevice device, const VkMemoryAllocateInfo * pAllocateInfo, const VkAllocationCallbacks * pAllocator, VkDeviceMemory * pMemory);
+typedef VkResult (GLAD_API_PTR *PFN_vkBeginCommandBuffer)(VkCommandBuffer commandBuffer, const VkCommandBufferBeginInfo * pBeginInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory)(VkDevice device, VkBuffer buffer, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindBufferMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindBufferMemoryInfo * pBindInfos);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory)(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset);
+typedef VkResult (GLAD_API_PTR *PFN_vkBindImageMemory2)(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo * pBindInfos);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query, VkQueryControlFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRenderPass2)(VkCommandBuffer commandBuffer, const VkRenderPassBeginInfo * pRenderPassBegin, const VkSubpassBeginInfo * pSubpassBeginInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdBeginRendering)(VkCommandBuffer commandBuffer, const VkRenderingInfo * pRenderingInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindDescriptorSets)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipelineLayout layout, uint32_t firstSet, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets, uint32_t dynamicOffsetCount, const uint32_t * pDynamicOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindIndexBuffer)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkIndexType indexType);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindPipeline)(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint, VkPipeline pipeline);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets);
+typedef void (GLAD_API_PTR *PFN_vkCmdBindVertexBuffers2)(VkCommandBuffer commandBuffer, uint32_t firstBinding, uint32_t bindingCount, const VkBuffer * pBuffers, const VkDeviceSize * pOffsets, const VkDeviceSize * pSizes, const VkDeviceSize * pStrides);
+typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageBlit * pRegions, VkFilter filter);
+typedef void (GLAD_API_PTR *PFN_vkCmdBlitImage2)(VkCommandBuffer commandBuffer, const VkBlitImageInfo2 * pBlitImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearAttachments)(VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment * pAttachments, uint32_t rectCount, const VkClearRect * pRects);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearColorImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearColorValue * pColor, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdClearDepthStencilImage)(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout, const VkClearDepthStencilValue * pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange * pRanges);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBuffer2)(VkCommandBuffer commandBuffer, const VkCopyBufferInfo2 * pCopyBufferInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage)(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyBufferToImage2)(VkCommandBuffer commandBuffer, const VkCopyBufferToImageInfo2 * pCopyBufferToImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImage2)(VkCommandBuffer commandBuffer, const VkCopyImageInfo2 * pCopyImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyImageToBuffer2)(VkCommandBuffer commandBuffer, const VkCopyImageToBufferInfo2 * pCopyImageToBufferInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdCopyQueryPoolResults)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatch)(VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchBase)(VkCommandBuffer commandBuffer, uint32_t baseGroupX, uint32_t baseGroupY, uint32_t baseGroupZ, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ);
+typedef void (GLAD_API_PTR *PFN_vkCmdDispatchIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset);
+typedef void (GLAD_API_PTR *PFN_vkCmdDraw)(VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexed)(VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndexedIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirect)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdDrawIndirectCount)(VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, VkBuffer countBuffer, VkDeviceSize countBufferOffset, uint32_t maxDrawCount, uint32_t stride);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndQuery)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t query);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass)(VkCommandBuffer commandBuffer);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRenderPass2)(VkCommandBuffer commandBuffer, const VkSubpassEndInfo * pSubpassEndInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdEndRendering)(VkCommandBuffer commandBuffer);
+typedef void (GLAD_API_PTR *PFN_vkCmdExecuteCommands)(VkCommandBuffer commandBuffer, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef void (GLAD_API_PTR *PFN_vkCmdFillBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize size, uint32_t data);
+typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass)(VkCommandBuffer commandBuffer, VkSubpassContents contents);
+typedef void (GLAD_API_PTR *PFN_vkCmdNextSubpass2)(VkCommandBuffer commandBuffer, const VkSubpassBeginInfo * pSubpassBeginInfo, const VkSubpassEndInfo * pSubpassEndInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier)(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdPipelineBarrier2)(VkCommandBuffer commandBuffer, const VkDependencyInfo * pDependencyInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdPushConstants)(VkCommandBuffer commandBuffer, VkPipelineLayout layout, VkShaderStageFlags stageFlags, uint32_t offset, uint32_t size, const void * pValues);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags2 stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdResetQueryPool)(VkCommandBuffer commandBuffer, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage)(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve * pRegions);
+typedef void (GLAD_API_PTR *PFN_vkCmdResolveImage2)(VkCommandBuffer commandBuffer, const VkResolveImageInfo2 * pResolveImageInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetBlendConstants)(VkCommandBuffer commandBuffer, const float blendConstants [4]);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetCullMode)(VkCommandBuffer commandBuffer, VkCullModeFlags cullMode);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBias)(VkCommandBuffer commandBuffer, float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBiasEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBiasEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBounds)(VkCommandBuffer commandBuffer, float minDepthBounds, float maxDepthBounds);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthBoundsTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthBoundsTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthCompareOp)(VkCommandBuffer commandBuffer, VkCompareOp depthCompareOp);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthTestEnable)(VkCommandBuffer commandBuffer, VkBool32 depthTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDepthWriteEnable)(VkCommandBuffer commandBuffer, VkBool32 depthWriteEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetDeviceMask)(VkCommandBuffer commandBuffer, uint32_t deviceMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent)(VkCommandBuffer commandBuffer, VkEvent event, VkPipelineStageFlags stageMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetEvent2)(VkCommandBuffer commandBuffer, VkEvent event, const VkDependencyInfo * pDependencyInfo);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetFrontFace)(VkCommandBuffer commandBuffer, VkFrontFace frontFace);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetLineWidth)(VkCommandBuffer commandBuffer, float lineWidth);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveRestartEnable)(VkCommandBuffer commandBuffer, VkBool32 primitiveRestartEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetPrimitiveTopology)(VkCommandBuffer commandBuffer, VkPrimitiveTopology primitiveTopology);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetRasterizerDiscardEnable)(VkCommandBuffer commandBuffer, VkBool32 rasterizerDiscardEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetScissor)(VkCommandBuffer commandBuffer, uint32_t firstScissor, uint32_t scissorCount, const VkRect2D * pScissors);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetScissorWithCount)(VkCommandBuffer commandBuffer, uint32_t scissorCount, const VkRect2D * pScissors);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilCompareMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t compareMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilOp)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, VkStencilOp failOp, VkStencilOp passOp, VkStencilOp depthFailOp, VkCompareOp compareOp);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilReference)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t reference);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilTestEnable)(VkCommandBuffer commandBuffer, VkBool32 stencilTestEnable);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetStencilWriteMask)(VkCommandBuffer commandBuffer, VkStencilFaceFlags faceMask, uint32_t writeMask);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetViewport)(VkCommandBuffer commandBuffer, uint32_t firstViewport, uint32_t viewportCount, const VkViewport * pViewports);
+typedef void (GLAD_API_PTR *PFN_vkCmdSetViewportWithCount)(VkCommandBuffer commandBuffer, uint32_t viewportCount, const VkViewport * pViewports);
+typedef void (GLAD_API_PTR *PFN_vkCmdUpdateBuffer)(VkCommandBuffer commandBuffer, VkBuffer dstBuffer, VkDeviceSize dstOffset, VkDeviceSize dataSize, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, uint32_t memoryBarrierCount, const VkMemoryBarrier * pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier * pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier * pImageMemoryBarriers);
+typedef void (GLAD_API_PTR *PFN_vkCmdWaitEvents2)(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent * pEvents, const VkDependencyInfo * pDependencyInfos);
+typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp)(VkCommandBuffer commandBuffer, VkPipelineStageFlagBits pipelineStage, VkQueryPool queryPool, uint32_t query);
+typedef void (GLAD_API_PTR *PFN_vkCmdWriteTimestamp2)(VkCommandBuffer commandBuffer, VkPipelineStageFlags2 stage, VkQueryPool queryPool, uint32_t query);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBuffer)(VkDevice device, const VkBufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBuffer * pBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateBufferView)(VkDevice device, const VkBufferViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkBufferView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateCommandPool)(VkDevice device, const VkCommandPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkCommandPool * pCommandPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateComputePipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkComputePipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDebugReportCallbackEXT)(VkInstance instance, const VkDebugReportCallbackCreateInfoEXT * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDebugReportCallbackEXT * pCallback);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorPool)(VkDevice device, const VkDescriptorPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorPool * pDescriptorPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorSetLayout)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorSetLayout * pSetLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDescriptorUpdateTemplate)(VkDevice device, const VkDescriptorUpdateTemplateCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDescriptorUpdateTemplate * pDescriptorUpdateTemplate);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateDevice)(VkPhysicalDevice physicalDevice, const VkDeviceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkDevice * pDevice);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateEvent)(VkDevice device, const VkEventCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkEvent * pEvent);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFence)(VkDevice device, const VkFenceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFence * pFence);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateFramebuffer)(VkDevice device, const VkFramebufferCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkFramebuffer * pFramebuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateGraphicsPipelines)(VkDevice device, VkPipelineCache pipelineCache, uint32_t createInfoCount, const VkGraphicsPipelineCreateInfo * pCreateInfos, const VkAllocationCallbacks * pAllocator, VkPipeline * pPipelines);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImage)(VkDevice device, const VkImageCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImage * pImage);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateImageView)(VkDevice device, const VkImageViewCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkImageView * pView);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateInstance)(const VkInstanceCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkInstance * pInstance);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineCache)(VkDevice device, const VkPipelineCacheCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineCache * pPipelineCache);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePipelineLayout)(VkDevice device, const VkPipelineLayoutCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPipelineLayout * pPipelineLayout);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreatePrivateDataSlot)(VkDevice device, const VkPrivateDataSlotCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkPrivateDataSlot * pPrivateDataSlot);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateQueryPool)(VkDevice device, const VkQueryPoolCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkQueryPool * pQueryPool);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass)(VkDevice device, const VkRenderPassCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateRenderPass2)(VkDevice device, const VkRenderPassCreateInfo2 * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkRenderPass * pRenderPass);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSampler)(VkDevice device, const VkSamplerCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSampler * pSampler);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSamplerYcbcrConversion)(VkDevice device, const VkSamplerYcbcrConversionCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSamplerYcbcrConversion * pYcbcrConversion);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSemaphore)(VkDevice device, const VkSemaphoreCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSemaphore * pSemaphore);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateShaderModule)(VkDevice device, const VkShaderModuleCreateInfo * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkShaderModule * pShaderModule);
+typedef VkResult (GLAD_API_PTR *PFN_vkCreateSwapchainKHR)(VkDevice device, const VkSwapchainCreateInfoKHR * pCreateInfo, const VkAllocationCallbacks * pAllocator, VkSwapchainKHR * pSwapchain);
+typedef void (GLAD_API_PTR *PFN_vkDebugReportMessageEXT)(VkInstance instance, VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char * pLayerPrefix, const char * pMessage);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBuffer)(VkDevice device, VkBuffer buffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyBufferView)(VkDevice device, VkBufferView bufferView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyCommandPool)(VkDevice device, VkCommandPool commandPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDebugReportCallbackEXT)(VkInstance instance, VkDebugReportCallbackEXT callback, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorSetLayout)(VkDevice device, VkDescriptorSetLayout descriptorSetLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDescriptorUpdateTemplate)(VkDevice device, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyDevice)(VkDevice device, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyEvent)(VkDevice device, VkEvent event, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFence)(VkDevice device, VkFence fence, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyFramebuffer)(VkDevice device, VkFramebuffer framebuffer, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImage)(VkDevice device, VkImage image, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyImageView)(VkDevice device, VkImageView imageView, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyInstance)(VkInstance instance, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipeline)(VkDevice device, VkPipeline pipeline, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineCache)(VkDevice device, VkPipelineCache pipelineCache, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPipelineLayout)(VkDevice device, VkPipelineLayout pipelineLayout, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyPrivateDataSlot)(VkDevice device, VkPrivateDataSlot privateDataSlot, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyQueryPool)(VkDevice device, VkQueryPool queryPool, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyRenderPass)(VkDevice device, VkRenderPass renderPass, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySampler)(VkDevice device, VkSampler sampler, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySamplerYcbcrConversion)(VkDevice device, VkSamplerYcbcrConversion ycbcrConversion, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySemaphore)(VkDevice device, VkSemaphore semaphore, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroyShaderModule)(VkDevice device, VkShaderModule shaderModule, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySurfaceKHR)(VkInstance instance, VkSurfaceKHR surface, const VkAllocationCallbacks * pAllocator);
+typedef void (GLAD_API_PTR *PFN_vkDestroySwapchainKHR)(VkDevice device, VkSwapchainKHR swapchain, const VkAllocationCallbacks * pAllocator);
+typedef VkResult (GLAD_API_PTR *PFN_vkDeviceWaitIdle)(VkDevice device);
+typedef VkResult (GLAD_API_PTR *PFN_vkEndCommandBuffer)(VkCommandBuffer commandBuffer);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceExtensionProperties)(VkPhysicalDevice physicalDevice, const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateDeviceLayerProperties)(VkPhysicalDevice physicalDevice, uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceExtensionProperties)(const char * pLayerName, uint32_t * pPropertyCount, VkExtensionProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceLayerProperties)(uint32_t * pPropertyCount, VkLayerProperties * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumerateInstanceVersion)(uint32_t * pApiVersion);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDeviceGroups)(VkInstance instance, uint32_t * pPhysicalDeviceGroupCount, VkPhysicalDeviceGroupProperties * pPhysicalDeviceGroupProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkEnumeratePhysicalDevices)(VkInstance instance, uint32_t * pPhysicalDeviceCount, VkPhysicalDevice * pPhysicalDevices);
+typedef VkResult (GLAD_API_PTR *PFN_vkFlushMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef void (GLAD_API_PTR *PFN_vkFreeCommandBuffers)(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer * pCommandBuffers);
+typedef VkResult (GLAD_API_PTR *PFN_vkFreeDescriptorSets)(VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet * pDescriptorSets);
+typedef void (GLAD_API_PTR *PFN_vkFreeMemory)(VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks * pAllocator);
+typedef VkDeviceAddress (GLAD_API_PTR *PFN_vkGetBufferDeviceAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements)(VkDevice device, VkBuffer buffer, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetBufferMemoryRequirements2)(VkDevice device, const VkBufferMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef uint64_t (GLAD_API_PTR *PFN_vkGetBufferOpaqueCaptureAddress)(VkDevice device, const VkBufferDeviceAddressInfo * pInfo);
+typedef void (GLAD_API_PTR *PFN_vkGetDescriptorSetLayoutSupport)(VkDevice device, const VkDescriptorSetLayoutCreateInfo * pCreateInfo, VkDescriptorSetLayoutSupport * pSupport);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceBufferMemoryRequirements)(VkDevice device, const VkDeviceBufferMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceGroupPeerMemoryFeatures)(VkDevice device, uint32_t heapIndex, uint32_t localDeviceIndex, uint32_t remoteDeviceIndex, VkPeerMemoryFeatureFlags * pPeerMemoryFeatures);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupPresentCapabilitiesKHR)(VkDevice device, VkDeviceGroupPresentCapabilitiesKHR * pDeviceGroupPresentCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetDeviceGroupSurfacePresentModesKHR)(VkDevice device, VkSurfaceKHR surface, VkDeviceGroupPresentModeFlagsKHR * pModes);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceImageSparseMemoryRequirements)(VkDevice device, const VkDeviceImageMemoryRequirements * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceMemoryCommitment)(VkDevice device, VkDeviceMemory memory, VkDeviceSize * pCommittedMemoryInBytes);
+typedef uint64_t (GLAD_API_PTR *PFN_vkGetDeviceMemoryOpaqueCaptureAddress)(VkDevice device, const VkDeviceMemoryOpaqueCaptureAddressInfo * pInfo);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetDeviceProcAddr)(VkDevice device, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue)(VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue * pQueue);
+typedef void (GLAD_API_PTR *PFN_vkGetDeviceQueue2)(VkDevice device, const VkDeviceQueueInfo2 * pQueueInfo, VkQueue * pQueue);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetEventStatus)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetFenceStatus)(VkDevice device, VkFence fence);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements)(VkDevice device, VkImage image, VkMemoryRequirements * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageMemoryRequirements2)(VkDevice device, const VkImageMemoryRequirementsInfo2 * pInfo, VkMemoryRequirements2 * pMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements)(VkDevice device, VkImage image, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSparseMemoryRequirements2)(VkDevice device, const VkImageSparseMemoryRequirementsInfo2 * pInfo, uint32_t * pSparseMemoryRequirementCount, VkSparseImageMemoryRequirements2 * pSparseMemoryRequirements);
+typedef void (GLAD_API_PTR *PFN_vkGetImageSubresourceLayout)(VkDevice device, VkImage image, const VkImageSubresource * pSubresource, VkSubresourceLayout * pLayout);
+typedef PFN_vkVoidFunction (GLAD_API_PTR *PFN_vkGetInstanceProcAddr)(VkInstance instance, const char * pName);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalBufferProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalBufferInfo * pExternalBufferInfo, VkExternalBufferProperties * pExternalBufferProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalFenceProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalFenceInfo * pExternalFenceInfo, VkExternalFenceProperties * pExternalFenceProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceExternalSemaphoreProperties)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceExternalSemaphoreInfo * pExternalSemaphoreInfo, VkExternalSemaphoreProperties * pExternalSemaphoreProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFeatures2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceFeatures2 * pFeatures);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties * pFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceFormatProperties2)(VkPhysicalDevice physicalDevice, VkFormat format, VkFormatProperties2 * pFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkImageTiling tiling, VkImageUsageFlags usage, VkImageCreateFlags flags, VkImageFormatProperties * pImageFormatProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceImageFormatInfo2 * pImageFormatInfo, VkImageFormatProperties2 * pImageFormatProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties * pMemoryProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceMemoryProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceMemoryProperties2 * pMemoryProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDevicePresentRectanglesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pRectCount, VkRect2D * pRects);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceProperties2)(VkPhysicalDevice physicalDevice, VkPhysicalDeviceProperties2 * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceQueueFamilyProperties2)(VkPhysicalDevice physicalDevice, uint32_t * pQueueFamilyPropertyCount, VkQueueFamilyProperties2 * pQueueFamilyProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties)(VkPhysicalDevice physicalDevice, VkFormat format, VkImageType type, VkSampleCountFlagBits samples, VkImageUsageFlags usage, VkImageTiling tiling, uint32_t * pPropertyCount, VkSparseImageFormatProperties * pProperties);
+typedef void (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSparseImageFormatProperties2)(VkPhysicalDevice physicalDevice, const VkPhysicalDeviceSparseImageFormatInfo2 * pFormatInfo, uint32_t * pPropertyCount, VkSparseImageFormatProperties2 * pProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, VkSurfaceCapabilitiesKHR * pSurfaceCapabilities);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceFormatsKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pSurfaceFormatCount, VkSurfaceFormatKHR * pSurfaceFormats);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfacePresentModesKHR)(VkPhysicalDevice physicalDevice, VkSurfaceKHR surface, uint32_t * pPresentModeCount, VkPresentModeKHR * pPresentModes);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceSurfaceSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, VkSurfaceKHR surface, VkBool32 * pSupported);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPhysicalDeviceToolProperties)(VkPhysicalDevice physicalDevice, uint32_t * pToolCount, VkPhysicalDeviceToolProperties * pToolProperties);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetPipelineCacheData)(VkDevice device, VkPipelineCache pipelineCache, size_t * pDataSize, void * pData);
+typedef void (GLAD_API_PTR *PFN_vkGetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t * pData);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetQueryPoolResults)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount, size_t dataSize, void * pData, VkDeviceSize stride, VkQueryResultFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkGetRenderAreaGranularity)(VkDevice device, VkRenderPass renderPass, VkExtent2D * pGranularity);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetSemaphoreCounterValue)(VkDevice device, VkSemaphore semaphore, uint64_t * pValue);
+typedef VkResult (GLAD_API_PTR *PFN_vkGetSwapchainImagesKHR)(VkDevice device, VkSwapchainKHR swapchain, uint32_t * pSwapchainImageCount, VkImage * pSwapchainImages);
+typedef VkResult (GLAD_API_PTR *PFN_vkInvalidateMappedMemoryRanges)(VkDevice device, uint32_t memoryRangeCount, const VkMappedMemoryRange * pMemoryRanges);
+typedef VkResult (GLAD_API_PTR *PFN_vkMapMemory)(VkDevice device, VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, VkMemoryMapFlags flags, void ** ppData);
+typedef VkResult (GLAD_API_PTR *PFN_vkMergePipelineCaches)(VkDevice device, VkPipelineCache dstCache, uint32_t srcCacheCount, const VkPipelineCache * pSrcCaches);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueBindSparse)(VkQueue queue, uint32_t bindInfoCount, const VkBindSparseInfo * pBindInfo, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueuePresentKHR)(VkQueue queue, const VkPresentInfoKHR * pPresentInfo);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo * pSubmits, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueSubmit2)(VkQueue queue, uint32_t submitCount, const VkSubmitInfo2 * pSubmits, VkFence fence);
+typedef VkResult (GLAD_API_PTR *PFN_vkQueueWaitIdle)(VkQueue queue);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandBuffer)(VkCommandBuffer commandBuffer, VkCommandBufferResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetDescriptorPool)(VkDevice device, VkDescriptorPool descriptorPool, VkDescriptorPoolResetFlags flags);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkResetFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences);
+typedef void (GLAD_API_PTR *PFN_vkResetQueryPool)(VkDevice device, VkQueryPool queryPool, uint32_t firstQuery, uint32_t queryCount);
+typedef VkResult (GLAD_API_PTR *PFN_vkSetEvent)(VkDevice device, VkEvent event);
+typedef VkResult (GLAD_API_PTR *PFN_vkSetPrivateData)(VkDevice device, VkObjectType objectType, uint64_t objectHandle, VkPrivateDataSlot privateDataSlot, uint64_t data);
+typedef VkResult (GLAD_API_PTR *PFN_vkSignalSemaphore)(VkDevice device, const VkSemaphoreSignalInfo * pSignalInfo);
+typedef void (GLAD_API_PTR *PFN_vkTrimCommandPool)(VkDevice device, VkCommandPool commandPool, VkCommandPoolTrimFlags flags);
+typedef void (GLAD_API_PTR *PFN_vkUnmapMemory)(VkDevice device, VkDeviceMemory memory);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSetWithTemplate)(VkDevice device, VkDescriptorSet descriptorSet, VkDescriptorUpdateTemplate descriptorUpdateTemplate, const void * pData);
+typedef void (GLAD_API_PTR *PFN_vkUpdateDescriptorSets)(VkDevice device, uint32_t descriptorWriteCount, const VkWriteDescriptorSet * pDescriptorWrites, uint32_t descriptorCopyCount, const VkCopyDescriptorSet * pDescriptorCopies);
+typedef VkResult (GLAD_API_PTR *PFN_vkWaitForFences)(VkDevice device, uint32_t fenceCount, const VkFence * pFences, VkBool32 waitAll, uint64_t timeout);
+typedef VkResult (GLAD_API_PTR *PFN_vkWaitSemaphores)(VkDevice device, const VkSemaphoreWaitInfo * pWaitInfo, uint64_t timeout);
+
+GLAD_API_CALL PFN_vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR;
+#define vkAcquireNextImage2KHR glad_vkAcquireNextImage2KHR
+GLAD_API_CALL PFN_vkAcquireNextImageKHR glad_vkAcquireNextImageKHR;
+#define vkAcquireNextImageKHR glad_vkAcquireNextImageKHR
+GLAD_API_CALL PFN_vkAllocateCommandBuffers glad_vkAllocateCommandBuffers;
+#define vkAllocateCommandBuffers glad_vkAllocateCommandBuffers
+GLAD_API_CALL PFN_vkAllocateDescriptorSets glad_vkAllocateDescriptorSets;
+#define vkAllocateDescriptorSets glad_vkAllocateDescriptorSets
+GLAD_API_CALL PFN_vkAllocateMemory glad_vkAllocateMemory;
+#define vkAllocateMemory glad_vkAllocateMemory
+GLAD_API_CALL PFN_vkBeginCommandBuffer glad_vkBeginCommandBuffer;
+#define vkBeginCommandBuffer glad_vkBeginCommandBuffer
+GLAD_API_CALL PFN_vkBindBufferMemory glad_vkBindBufferMemory;
+#define vkBindBufferMemory glad_vkBindBufferMemory
+GLAD_API_CALL PFN_vkBindBufferMemory2 glad_vkBindBufferMemory2;
+#define vkBindBufferMemory2 glad_vkBindBufferMemory2
+GLAD_API_CALL PFN_vkBindImageMemory glad_vkBindImageMemory;
+#define vkBindImageMemory glad_vkBindImageMemory
+GLAD_API_CALL PFN_vkBindImageMemory2 glad_vkBindImageMemory2;
+#define vkBindImageMemory2 glad_vkBindImageMemory2
+GLAD_API_CALL PFN_vkCmdBeginQuery glad_vkCmdBeginQuery;
+#define vkCmdBeginQuery glad_vkCmdBeginQuery
+GLAD_API_CALL PFN_vkCmdBeginRenderPass glad_vkCmdBeginRenderPass;
+#define vkCmdBeginRenderPass glad_vkCmdBeginRenderPass
+GLAD_API_CALL PFN_vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2;
+#define vkCmdBeginRenderPass2 glad_vkCmdBeginRenderPass2
+GLAD_API_CALL PFN_vkCmdBeginRendering glad_vkCmdBeginRendering;
+#define vkCmdBeginRendering glad_vkCmdBeginRendering
+GLAD_API_CALL PFN_vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets;
+#define vkCmdBindDescriptorSets glad_vkCmdBindDescriptorSets
+GLAD_API_CALL PFN_vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer;
+#define vkCmdBindIndexBuffer glad_vkCmdBindIndexBuffer
+GLAD_API_CALL PFN_vkCmdBindPipeline glad_vkCmdBindPipeline;
+#define vkCmdBindPipeline glad_vkCmdBindPipeline
+GLAD_API_CALL PFN_vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers;
+#define vkCmdBindVertexBuffers glad_vkCmdBindVertexBuffers
+GLAD_API_CALL PFN_vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2;
+#define vkCmdBindVertexBuffers2 glad_vkCmdBindVertexBuffers2
+GLAD_API_CALL PFN_vkCmdBlitImage glad_vkCmdBlitImage;
+#define vkCmdBlitImage glad_vkCmdBlitImage
+GLAD_API_CALL PFN_vkCmdBlitImage2 glad_vkCmdBlitImage2;
+#define vkCmdBlitImage2 glad_vkCmdBlitImage2
+GLAD_API_CALL PFN_vkCmdClearAttachments glad_vkCmdClearAttachments;
+#define vkCmdClearAttachments glad_vkCmdClearAttachments
+GLAD_API_CALL PFN_vkCmdClearColorImage glad_vkCmdClearColorImage;
+#define vkCmdClearColorImage glad_vkCmdClearColorImage
+GLAD_API_CALL PFN_vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage;
+#define vkCmdClearDepthStencilImage glad_vkCmdClearDepthStencilImage
+GLAD_API_CALL PFN_vkCmdCopyBuffer glad_vkCmdCopyBuffer;
+#define vkCmdCopyBuffer glad_vkCmdCopyBuffer
+GLAD_API_CALL PFN_vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2;
+#define vkCmdCopyBuffer2 glad_vkCmdCopyBuffer2
+GLAD_API_CALL PFN_vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage;
+#define vkCmdCopyBufferToImage glad_vkCmdCopyBufferToImage
+GLAD_API_CALL PFN_vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2;
+#define vkCmdCopyBufferToImage2 glad_vkCmdCopyBufferToImage2
+GLAD_API_CALL PFN_vkCmdCopyImage glad_vkCmdCopyImage;
+#define vkCmdCopyImage glad_vkCmdCopyImage
+GLAD_API_CALL PFN_vkCmdCopyImage2 glad_vkCmdCopyImage2;
+#define vkCmdCopyImage2 glad_vkCmdCopyImage2
+GLAD_API_CALL PFN_vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer;
+#define vkCmdCopyImageToBuffer glad_vkCmdCopyImageToBuffer
+GLAD_API_CALL PFN_vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2;
+#define vkCmdCopyImageToBuffer2 glad_vkCmdCopyImageToBuffer2
+GLAD_API_CALL PFN_vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults;
+#define vkCmdCopyQueryPoolResults glad_vkCmdCopyQueryPoolResults
+GLAD_API_CALL PFN_vkCmdDispatch glad_vkCmdDispatch;
+#define vkCmdDispatch glad_vkCmdDispatch
+GLAD_API_CALL PFN_vkCmdDispatchBase glad_vkCmdDispatchBase;
+#define vkCmdDispatchBase glad_vkCmdDispatchBase
+GLAD_API_CALL PFN_vkCmdDispatchIndirect glad_vkCmdDispatchIndirect;
+#define vkCmdDispatchIndirect glad_vkCmdDispatchIndirect
+GLAD_API_CALL PFN_vkCmdDraw glad_vkCmdDraw;
+#define vkCmdDraw glad_vkCmdDraw
+GLAD_API_CALL PFN_vkCmdDrawIndexed glad_vkCmdDrawIndexed;
+#define vkCmdDrawIndexed glad_vkCmdDrawIndexed
+GLAD_API_CALL PFN_vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect;
+#define vkCmdDrawIndexedIndirect glad_vkCmdDrawIndexedIndirect
+GLAD_API_CALL PFN_vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount;
+#define vkCmdDrawIndexedIndirectCount glad_vkCmdDrawIndexedIndirectCount
+GLAD_API_CALL PFN_vkCmdDrawIndirect glad_vkCmdDrawIndirect;
+#define vkCmdDrawIndirect glad_vkCmdDrawIndirect
+GLAD_API_CALL PFN_vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount;
+#define vkCmdDrawIndirectCount glad_vkCmdDrawIndirectCount
+GLAD_API_CALL PFN_vkCmdEndQuery glad_vkCmdEndQuery;
+#define vkCmdEndQuery glad_vkCmdEndQuery
+GLAD_API_CALL PFN_vkCmdEndRenderPass glad_vkCmdEndRenderPass;
+#define vkCmdEndRenderPass glad_vkCmdEndRenderPass
+GLAD_API_CALL PFN_vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2;
+#define vkCmdEndRenderPass2 glad_vkCmdEndRenderPass2
+GLAD_API_CALL PFN_vkCmdEndRendering glad_vkCmdEndRendering;
+#define vkCmdEndRendering glad_vkCmdEndRendering
+GLAD_API_CALL PFN_vkCmdExecuteCommands glad_vkCmdExecuteCommands;
+#define vkCmdExecuteCommands glad_vkCmdExecuteCommands
+GLAD_API_CALL PFN_vkCmdFillBuffer glad_vkCmdFillBuffer;
+#define vkCmdFillBuffer glad_vkCmdFillBuffer
+GLAD_API_CALL PFN_vkCmdNextSubpass glad_vkCmdNextSubpass;
+#define vkCmdNextSubpass glad_vkCmdNextSubpass
+GLAD_API_CALL PFN_vkCmdNextSubpass2 glad_vkCmdNextSubpass2;
+#define vkCmdNextSubpass2 glad_vkCmdNextSubpass2
+GLAD_API_CALL PFN_vkCmdPipelineBarrier glad_vkCmdPipelineBarrier;
+#define vkCmdPipelineBarrier glad_vkCmdPipelineBarrier
+GLAD_API_CALL PFN_vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2;
+#define vkCmdPipelineBarrier2 glad_vkCmdPipelineBarrier2
+GLAD_API_CALL PFN_vkCmdPushConstants glad_vkCmdPushConstants;
+#define vkCmdPushConstants glad_vkCmdPushConstants
+GLAD_API_CALL PFN_vkCmdResetEvent glad_vkCmdResetEvent;
+#define vkCmdResetEvent glad_vkCmdResetEvent
+GLAD_API_CALL PFN_vkCmdResetEvent2 glad_vkCmdResetEvent2;
+#define vkCmdResetEvent2 glad_vkCmdResetEvent2
+GLAD_API_CALL PFN_vkCmdResetQueryPool glad_vkCmdResetQueryPool;
+#define vkCmdResetQueryPool glad_vkCmdResetQueryPool
+GLAD_API_CALL PFN_vkCmdResolveImage glad_vkCmdResolveImage;
+#define vkCmdResolveImage glad_vkCmdResolveImage
+GLAD_API_CALL PFN_vkCmdResolveImage2 glad_vkCmdResolveImage2;
+#define vkCmdResolveImage2 glad_vkCmdResolveImage2
+GLAD_API_CALL PFN_vkCmdSetBlendConstants glad_vkCmdSetBlendConstants;
+#define vkCmdSetBlendConstants glad_vkCmdSetBlendConstants
+GLAD_API_CALL PFN_vkCmdSetCullMode glad_vkCmdSetCullMode;
+#define vkCmdSetCullMode glad_vkCmdSetCullMode
+GLAD_API_CALL PFN_vkCmdSetDepthBias glad_vkCmdSetDepthBias;
+#define vkCmdSetDepthBias glad_vkCmdSetDepthBias
+GLAD_API_CALL PFN_vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable;
+#define vkCmdSetDepthBiasEnable glad_vkCmdSetDepthBiasEnable
+GLAD_API_CALL PFN_vkCmdSetDepthBounds glad_vkCmdSetDepthBounds;
+#define vkCmdSetDepthBounds glad_vkCmdSetDepthBounds
+GLAD_API_CALL PFN_vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable;
+#define vkCmdSetDepthBoundsTestEnable glad_vkCmdSetDepthBoundsTestEnable
+GLAD_API_CALL PFN_vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp;
+#define vkCmdSetDepthCompareOp glad_vkCmdSetDepthCompareOp
+GLAD_API_CALL PFN_vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable;
+#define vkCmdSetDepthTestEnable glad_vkCmdSetDepthTestEnable
+GLAD_API_CALL PFN_vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable;
+#define vkCmdSetDepthWriteEnable glad_vkCmdSetDepthWriteEnable
+GLAD_API_CALL PFN_vkCmdSetDeviceMask glad_vkCmdSetDeviceMask;
+#define vkCmdSetDeviceMask glad_vkCmdSetDeviceMask
+GLAD_API_CALL PFN_vkCmdSetEvent glad_vkCmdSetEvent;
+#define vkCmdSetEvent glad_vkCmdSetEvent
+GLAD_API_CALL PFN_vkCmdSetEvent2 glad_vkCmdSetEvent2;
+#define vkCmdSetEvent2 glad_vkCmdSetEvent2
+GLAD_API_CALL PFN_vkCmdSetFrontFace glad_vkCmdSetFrontFace;
+#define vkCmdSetFrontFace glad_vkCmdSetFrontFace
+GLAD_API_CALL PFN_vkCmdSetLineWidth glad_vkCmdSetLineWidth;
+#define vkCmdSetLineWidth glad_vkCmdSetLineWidth
+GLAD_API_CALL PFN_vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable;
+#define vkCmdSetPrimitiveRestartEnable glad_vkCmdSetPrimitiveRestartEnable
+GLAD_API_CALL PFN_vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology;
+#define vkCmdSetPrimitiveTopology glad_vkCmdSetPrimitiveTopology
+GLAD_API_CALL PFN_vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable;
+#define vkCmdSetRasterizerDiscardEnable glad_vkCmdSetRasterizerDiscardEnable
+GLAD_API_CALL PFN_vkCmdSetScissor glad_vkCmdSetScissor;
+#define vkCmdSetScissor glad_vkCmdSetScissor
+GLAD_API_CALL PFN_vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount;
+#define vkCmdSetScissorWithCount glad_vkCmdSetScissorWithCount
+GLAD_API_CALL PFN_vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask;
+#define vkCmdSetStencilCompareMask glad_vkCmdSetStencilCompareMask
+GLAD_API_CALL PFN_vkCmdSetStencilOp glad_vkCmdSetStencilOp;
+#define vkCmdSetStencilOp glad_vkCmdSetStencilOp
+GLAD_API_CALL PFN_vkCmdSetStencilReference glad_vkCmdSetStencilReference;
+#define vkCmdSetStencilReference glad_vkCmdSetStencilReference
+GLAD_API_CALL PFN_vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable;
+#define vkCmdSetStencilTestEnable glad_vkCmdSetStencilTestEnable
+GLAD_API_CALL PFN_vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask;
+#define vkCmdSetStencilWriteMask glad_vkCmdSetStencilWriteMask
+GLAD_API_CALL PFN_vkCmdSetViewport glad_vkCmdSetViewport;
+#define vkCmdSetViewport glad_vkCmdSetViewport
+GLAD_API_CALL PFN_vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount;
+#define vkCmdSetViewportWithCount glad_vkCmdSetViewportWithCount
+GLAD_API_CALL PFN_vkCmdUpdateBuffer glad_vkCmdUpdateBuffer;
+#define vkCmdUpdateBuffer glad_vkCmdUpdateBuffer
+GLAD_API_CALL PFN_vkCmdWaitEvents glad_vkCmdWaitEvents;
+#define vkCmdWaitEvents glad_vkCmdWaitEvents
+GLAD_API_CALL PFN_vkCmdWaitEvents2 glad_vkCmdWaitEvents2;
+#define vkCmdWaitEvents2 glad_vkCmdWaitEvents2
+GLAD_API_CALL PFN_vkCmdWriteTimestamp glad_vkCmdWriteTimestamp;
+#define vkCmdWriteTimestamp glad_vkCmdWriteTimestamp
+GLAD_API_CALL PFN_vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2;
+#define vkCmdWriteTimestamp2 glad_vkCmdWriteTimestamp2
+GLAD_API_CALL PFN_vkCreateBuffer glad_vkCreateBuffer;
+#define vkCreateBuffer glad_vkCreateBuffer
+GLAD_API_CALL PFN_vkCreateBufferView glad_vkCreateBufferView;
+#define vkCreateBufferView glad_vkCreateBufferView
+GLAD_API_CALL PFN_vkCreateCommandPool glad_vkCreateCommandPool;
+#define vkCreateCommandPool glad_vkCreateCommandPool
+GLAD_API_CALL PFN_vkCreateComputePipelines glad_vkCreateComputePipelines;
+#define vkCreateComputePipelines glad_vkCreateComputePipelines
+GLAD_API_CALL PFN_vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT;
+#define vkCreateDebugReportCallbackEXT glad_vkCreateDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkCreateDescriptorPool glad_vkCreateDescriptorPool;
+#define vkCreateDescriptorPool glad_vkCreateDescriptorPool
+GLAD_API_CALL PFN_vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout;
+#define vkCreateDescriptorSetLayout glad_vkCreateDescriptorSetLayout
+GLAD_API_CALL PFN_vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate;
+#define vkCreateDescriptorUpdateTemplate glad_vkCreateDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkCreateDevice glad_vkCreateDevice;
+#define vkCreateDevice glad_vkCreateDevice
+GLAD_API_CALL PFN_vkCreateEvent glad_vkCreateEvent;
+#define vkCreateEvent glad_vkCreateEvent
+GLAD_API_CALL PFN_vkCreateFence glad_vkCreateFence;
+#define vkCreateFence glad_vkCreateFence
+GLAD_API_CALL PFN_vkCreateFramebuffer glad_vkCreateFramebuffer;
+#define vkCreateFramebuffer glad_vkCreateFramebuffer
+GLAD_API_CALL PFN_vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines;
+#define vkCreateGraphicsPipelines glad_vkCreateGraphicsPipelines
+GLAD_API_CALL PFN_vkCreateImage glad_vkCreateImage;
+#define vkCreateImage glad_vkCreateImage
+GLAD_API_CALL PFN_vkCreateImageView glad_vkCreateImageView;
+#define vkCreateImageView glad_vkCreateImageView
+GLAD_API_CALL PFN_vkCreateInstance glad_vkCreateInstance;
+#define vkCreateInstance glad_vkCreateInstance
+GLAD_API_CALL PFN_vkCreatePipelineCache glad_vkCreatePipelineCache;
+#define vkCreatePipelineCache glad_vkCreatePipelineCache
+GLAD_API_CALL PFN_vkCreatePipelineLayout glad_vkCreatePipelineLayout;
+#define vkCreatePipelineLayout glad_vkCreatePipelineLayout
+GLAD_API_CALL PFN_vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot;
+#define vkCreatePrivateDataSlot glad_vkCreatePrivateDataSlot
+GLAD_API_CALL PFN_vkCreateQueryPool glad_vkCreateQueryPool;
+#define vkCreateQueryPool glad_vkCreateQueryPool
+GLAD_API_CALL PFN_vkCreateRenderPass glad_vkCreateRenderPass;
+#define vkCreateRenderPass glad_vkCreateRenderPass
+GLAD_API_CALL PFN_vkCreateRenderPass2 glad_vkCreateRenderPass2;
+#define vkCreateRenderPass2 glad_vkCreateRenderPass2
+GLAD_API_CALL PFN_vkCreateSampler glad_vkCreateSampler;
+#define vkCreateSampler glad_vkCreateSampler
+GLAD_API_CALL PFN_vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion;
+#define vkCreateSamplerYcbcrConversion glad_vkCreateSamplerYcbcrConversion
+GLAD_API_CALL PFN_vkCreateSemaphore glad_vkCreateSemaphore;
+#define vkCreateSemaphore glad_vkCreateSemaphore
+GLAD_API_CALL PFN_vkCreateShaderModule glad_vkCreateShaderModule;
+#define vkCreateShaderModule glad_vkCreateShaderModule
+GLAD_API_CALL PFN_vkCreateSwapchainKHR glad_vkCreateSwapchainKHR;
+#define vkCreateSwapchainKHR glad_vkCreateSwapchainKHR
+GLAD_API_CALL PFN_vkDebugReportMessageEXT glad_vkDebugReportMessageEXT;
+#define vkDebugReportMessageEXT glad_vkDebugReportMessageEXT
+GLAD_API_CALL PFN_vkDestroyBuffer glad_vkDestroyBuffer;
+#define vkDestroyBuffer glad_vkDestroyBuffer
+GLAD_API_CALL PFN_vkDestroyBufferView glad_vkDestroyBufferView;
+#define vkDestroyBufferView glad_vkDestroyBufferView
+GLAD_API_CALL PFN_vkDestroyCommandPool glad_vkDestroyCommandPool;
+#define vkDestroyCommandPool glad_vkDestroyCommandPool
+GLAD_API_CALL PFN_vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT;
+#define vkDestroyDebugReportCallbackEXT glad_vkDestroyDebugReportCallbackEXT
+GLAD_API_CALL PFN_vkDestroyDescriptorPool glad_vkDestroyDescriptorPool;
+#define vkDestroyDescriptorPool glad_vkDestroyDescriptorPool
+GLAD_API_CALL PFN_vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout;
+#define vkDestroyDescriptorSetLayout glad_vkDestroyDescriptorSetLayout
+GLAD_API_CALL PFN_vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate;
+#define vkDestroyDescriptorUpdateTemplate glad_vkDestroyDescriptorUpdateTemplate
+GLAD_API_CALL PFN_vkDestroyDevice glad_vkDestroyDevice;
+#define vkDestroyDevice glad_vkDestroyDevice
+GLAD_API_CALL PFN_vkDestroyEvent glad_vkDestroyEvent;
+#define vkDestroyEvent glad_vkDestroyEvent
+GLAD_API_CALL PFN_vkDestroyFence glad_vkDestroyFence;
+#define vkDestroyFence glad_vkDestroyFence
+GLAD_API_CALL PFN_vkDestroyFramebuffer glad_vkDestroyFramebuffer;
+#define vkDestroyFramebuffer glad_vkDestroyFramebuffer
+GLAD_API_CALL PFN_vkDestroyImage glad_vkDestroyImage;
+#define vkDestroyImage glad_vkDestroyImage
+GLAD_API_CALL PFN_vkDestroyImageView glad_vkDestroyImageView;
+#define vkDestroyImageView glad_vkDestroyImageView
+GLAD_API_CALL PFN_vkDestroyInstance glad_vkDestroyInstance;
+#define vkDestroyInstance glad_vkDestroyInstance
+GLAD_API_CALL PFN_vkDestroyPipeline glad_vkDestroyPipeline;
+#define vkDestroyPipeline glad_vkDestroyPipeline
+GLAD_API_CALL PFN_vkDestroyPipelineCache glad_vkDestroyPipelineCache;
+#define vkDestroyPipelineCache glad_vkDestroyPipelineCache
+GLAD_API_CALL PFN_vkDestroyPipelineLayout glad_vkDestroyPipelineLayout;
+#define vkDestroyPipelineLayout glad_vkDestroyPipelineLayout
+GLAD_API_CALL PFN_vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot;
+#define vkDestroyPrivateDataSlot glad_vkDestroyPrivateDataSlot
+GLAD_API_CALL PFN_vkDestroyQueryPool glad_vkDestroyQueryPool;
+#define vkDestroyQueryPool glad_vkDestroyQueryPool
+GLAD_API_CALL PFN_vkDestroyRenderPass glad_vkDestroyRenderPass;
+#define vkDestroyRenderPass glad_vkDestroyRenderPass
+GLAD_API_CALL PFN_vkDestroySampler glad_vkDestroySampler;
+#define vkDestroySampler glad_vkDestroySampler
+GLAD_API_CALL PFN_vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion;
+#define vkDestroySamplerYcbcrConversion glad_vkDestroySamplerYcbcrConversion
+GLAD_API_CALL PFN_vkDestroySemaphore glad_vkDestroySemaphore;
+#define vkDestroySemaphore glad_vkDestroySemaphore
+GLAD_API_CALL PFN_vkDestroyShaderModule glad_vkDestroyShaderModule;
+#define vkDestroyShaderModule glad_vkDestroyShaderModule
+GLAD_API_CALL PFN_vkDestroySurfaceKHR glad_vkDestroySurfaceKHR;
+#define vkDestroySurfaceKHR glad_vkDestroySurfaceKHR
+GLAD_API_CALL PFN_vkDestroySwapchainKHR glad_vkDestroySwapchainKHR;
+#define vkDestroySwapchainKHR glad_vkDestroySwapchainKHR
+GLAD_API_CALL PFN_vkDeviceWaitIdle glad_vkDeviceWaitIdle;
+#define vkDeviceWaitIdle glad_vkDeviceWaitIdle
+GLAD_API_CALL PFN_vkEndCommandBuffer glad_vkEndCommandBuffer;
+#define vkEndCommandBuffer glad_vkEndCommandBuffer
+GLAD_API_CALL PFN_vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties;
+#define vkEnumerateDeviceExtensionProperties glad_vkEnumerateDeviceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties;
+#define vkEnumerateDeviceLayerProperties glad_vkEnumerateDeviceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties;
+#define vkEnumerateInstanceExtensionProperties glad_vkEnumerateInstanceExtensionProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties;
+#define vkEnumerateInstanceLayerProperties glad_vkEnumerateInstanceLayerProperties
+GLAD_API_CALL PFN_vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion;
+#define vkEnumerateInstanceVersion glad_vkEnumerateInstanceVersion
+GLAD_API_CALL PFN_vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups;
+#define vkEnumeratePhysicalDeviceGroups glad_vkEnumeratePhysicalDeviceGroups
+GLAD_API_CALL PFN_vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices;
+#define vkEnumeratePhysicalDevices glad_vkEnumeratePhysicalDevices
+GLAD_API_CALL PFN_vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges;
+#define vkFlushMappedMemoryRanges glad_vkFlushMappedMemoryRanges
+GLAD_API_CALL PFN_vkFreeCommandBuffers glad_vkFreeCommandBuffers;
+#define vkFreeCommandBuffers glad_vkFreeCommandBuffers
+GLAD_API_CALL PFN_vkFreeDescriptorSets glad_vkFreeDescriptorSets;
+#define vkFreeDescriptorSets glad_vkFreeDescriptorSets
+GLAD_API_CALL PFN_vkFreeMemory glad_vkFreeMemory;
+#define vkFreeMemory glad_vkFreeMemory
+GLAD_API_CALL PFN_vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress;
+#define vkGetBufferDeviceAddress glad_vkGetBufferDeviceAddress
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements;
+#define vkGetBufferMemoryRequirements glad_vkGetBufferMemoryRequirements
+GLAD_API_CALL PFN_vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2;
+#define vkGetBufferMemoryRequirements2 glad_vkGetBufferMemoryRequirements2
+GLAD_API_CALL PFN_vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress;
+#define vkGetBufferOpaqueCaptureAddress glad_vkGetBufferOpaqueCaptureAddress
+GLAD_API_CALL PFN_vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport;
+#define vkGetDescriptorSetLayoutSupport glad_vkGetDescriptorSetLayoutSupport
+GLAD_API_CALL PFN_vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements;
+#define vkGetDeviceBufferMemoryRequirements glad_vkGetDeviceBufferMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures;
+#define vkGetDeviceGroupPeerMemoryFeatures glad_vkGetDeviceGroupPeerMemoryFeatures
+GLAD_API_CALL PFN_vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR;
+#define vkGetDeviceGroupPresentCapabilitiesKHR glad_vkGetDeviceGroupPresentCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR;
+#define vkGetDeviceGroupSurfacePresentModesKHR glad_vkGetDeviceGroupSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements;
+#define vkGetDeviceImageMemoryRequirements glad_vkGetDeviceImageMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements;
+#define vkGetDeviceImageSparseMemoryRequirements glad_vkGetDeviceImageSparseMemoryRequirements
+GLAD_API_CALL PFN_vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment;
+#define vkGetDeviceMemoryCommitment glad_vkGetDeviceMemoryCommitment
+GLAD_API_CALL PFN_vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress;
+#define vkGetDeviceMemoryOpaqueCaptureAddress glad_vkGetDeviceMemoryOpaqueCaptureAddress
+GLAD_API_CALL PFN_vkGetDeviceProcAddr glad_vkGetDeviceProcAddr;
+#define vkGetDeviceProcAddr glad_vkGetDeviceProcAddr
+GLAD_API_CALL PFN_vkGetDeviceQueue glad_vkGetDeviceQueue;
+#define vkGetDeviceQueue glad_vkGetDeviceQueue
+GLAD_API_CALL PFN_vkGetDeviceQueue2 glad_vkGetDeviceQueue2;
+#define vkGetDeviceQueue2 glad_vkGetDeviceQueue2
+GLAD_API_CALL PFN_vkGetEventStatus glad_vkGetEventStatus;
+#define vkGetEventStatus glad_vkGetEventStatus
+GLAD_API_CALL PFN_vkGetFenceStatus glad_vkGetFenceStatus;
+#define vkGetFenceStatus glad_vkGetFenceStatus
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements;
+#define vkGetImageMemoryRequirements glad_vkGetImageMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2;
+#define vkGetImageMemoryRequirements2 glad_vkGetImageMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements;
+#define vkGetImageSparseMemoryRequirements glad_vkGetImageSparseMemoryRequirements
+GLAD_API_CALL PFN_vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2;
+#define vkGetImageSparseMemoryRequirements2 glad_vkGetImageSparseMemoryRequirements2
+GLAD_API_CALL PFN_vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout;
+#define vkGetImageSubresourceLayout glad_vkGetImageSubresourceLayout
+GLAD_API_CALL PFN_vkGetInstanceProcAddr glad_vkGetInstanceProcAddr;
+#define vkGetInstanceProcAddr glad_vkGetInstanceProcAddr
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties;
+#define vkGetPhysicalDeviceExternalBufferProperties glad_vkGetPhysicalDeviceExternalBufferProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties;
+#define vkGetPhysicalDeviceExternalFenceProperties glad_vkGetPhysicalDeviceExternalFenceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties;
+#define vkGetPhysicalDeviceExternalSemaphoreProperties glad_vkGetPhysicalDeviceExternalSemaphoreProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures;
+#define vkGetPhysicalDeviceFeatures glad_vkGetPhysicalDeviceFeatures
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2;
+#define vkGetPhysicalDeviceFeatures2 glad_vkGetPhysicalDeviceFeatures2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties;
+#define vkGetPhysicalDeviceFormatProperties glad_vkGetPhysicalDeviceFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2;
+#define vkGetPhysicalDeviceFormatProperties2 glad_vkGetPhysicalDeviceFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties;
+#define vkGetPhysicalDeviceImageFormatProperties glad_vkGetPhysicalDeviceImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2;
+#define vkGetPhysicalDeviceImageFormatProperties2 glad_vkGetPhysicalDeviceImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties;
+#define vkGetPhysicalDeviceMemoryProperties glad_vkGetPhysicalDeviceMemoryProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2;
+#define vkGetPhysicalDeviceMemoryProperties2 glad_vkGetPhysicalDeviceMemoryProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR;
+#define vkGetPhysicalDevicePresentRectanglesKHR glad_vkGetPhysicalDevicePresentRectanglesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties;
+#define vkGetPhysicalDeviceProperties glad_vkGetPhysicalDeviceProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2;
+#define vkGetPhysicalDeviceProperties2 glad_vkGetPhysicalDeviceProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties;
+#define vkGetPhysicalDeviceQueueFamilyProperties glad_vkGetPhysicalDeviceQueueFamilyProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2;
+#define vkGetPhysicalDeviceQueueFamilyProperties2 glad_vkGetPhysicalDeviceQueueFamilyProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties;
+#define vkGetPhysicalDeviceSparseImageFormatProperties glad_vkGetPhysicalDeviceSparseImageFormatProperties
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2;
+#define vkGetPhysicalDeviceSparseImageFormatProperties2 glad_vkGetPhysicalDeviceSparseImageFormatProperties2
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR;
+#define vkGetPhysicalDeviceSurfaceCapabilitiesKHR glad_vkGetPhysicalDeviceSurfaceCapabilitiesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR;
+#define vkGetPhysicalDeviceSurfaceFormatsKHR glad_vkGetPhysicalDeviceSurfaceFormatsKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR;
+#define vkGetPhysicalDeviceSurfacePresentModesKHR glad_vkGetPhysicalDeviceSurfacePresentModesKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR;
+#define vkGetPhysicalDeviceSurfaceSupportKHR glad_vkGetPhysicalDeviceSurfaceSupportKHR
+GLAD_API_CALL PFN_vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties;
+#define vkGetPhysicalDeviceToolProperties glad_vkGetPhysicalDeviceToolProperties
+GLAD_API_CALL PFN_vkGetPipelineCacheData glad_vkGetPipelineCacheData;
+#define vkGetPipelineCacheData glad_vkGetPipelineCacheData
+GLAD_API_CALL PFN_vkGetPrivateData glad_vkGetPrivateData;
+#define vkGetPrivateData glad_vkGetPrivateData
+GLAD_API_CALL PFN_vkGetQueryPoolResults glad_vkGetQueryPoolResults;
+#define vkGetQueryPoolResults glad_vkGetQueryPoolResults
+GLAD_API_CALL PFN_vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity;
+#define vkGetRenderAreaGranularity glad_vkGetRenderAreaGranularity
+GLAD_API_CALL PFN_vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue;
+#define vkGetSemaphoreCounterValue glad_vkGetSemaphoreCounterValue
+GLAD_API_CALL PFN_vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR;
+#define vkGetSwapchainImagesKHR glad_vkGetSwapchainImagesKHR
+GLAD_API_CALL PFN_vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges;
+#define vkInvalidateMappedMemoryRanges glad_vkInvalidateMappedMemoryRanges
+GLAD_API_CALL PFN_vkMapMemory glad_vkMapMemory;
+#define vkMapMemory glad_vkMapMemory
+GLAD_API_CALL PFN_vkMergePipelineCaches glad_vkMergePipelineCaches;
+#define vkMergePipelineCaches glad_vkMergePipelineCaches
+GLAD_API_CALL PFN_vkQueueBindSparse glad_vkQueueBindSparse;
+#define vkQueueBindSparse glad_vkQueueBindSparse
+GLAD_API_CALL PFN_vkQueuePresentKHR glad_vkQueuePresentKHR;
+#define vkQueuePresentKHR glad_vkQueuePresentKHR
+GLAD_API_CALL PFN_vkQueueSubmit glad_vkQueueSubmit;
+#define vkQueueSubmit glad_vkQueueSubmit
+GLAD_API_CALL PFN_vkQueueSubmit2 glad_vkQueueSubmit2;
+#define vkQueueSubmit2 glad_vkQueueSubmit2
+GLAD_API_CALL PFN_vkQueueWaitIdle glad_vkQueueWaitIdle;
+#define vkQueueWaitIdle glad_vkQueueWaitIdle
+GLAD_API_CALL PFN_vkResetCommandBuffer glad_vkResetCommandBuffer;
+#define vkResetCommandBuffer glad_vkResetCommandBuffer
+GLAD_API_CALL PFN_vkResetCommandPool glad_vkResetCommandPool;
+#define vkResetCommandPool glad_vkResetCommandPool
+GLAD_API_CALL PFN_vkResetDescriptorPool glad_vkResetDescriptorPool;
+#define vkResetDescriptorPool glad_vkResetDescriptorPool
+GLAD_API_CALL PFN_vkResetEvent glad_vkResetEvent;
+#define vkResetEvent glad_vkResetEvent
+GLAD_API_CALL PFN_vkResetFences glad_vkResetFences;
+#define vkResetFences glad_vkResetFences
+GLAD_API_CALL PFN_vkResetQueryPool glad_vkResetQueryPool;
+#define vkResetQueryPool glad_vkResetQueryPool
+GLAD_API_CALL PFN_vkSetEvent glad_vkSetEvent;
+#define vkSetEvent glad_vkSetEvent
+GLAD_API_CALL PFN_vkSetPrivateData glad_vkSetPrivateData;
+#define vkSetPrivateData glad_vkSetPrivateData
+GLAD_API_CALL PFN_vkSignalSemaphore glad_vkSignalSemaphore;
+#define vkSignalSemaphore glad_vkSignalSemaphore
+GLAD_API_CALL PFN_vkTrimCommandPool glad_vkTrimCommandPool;
+#define vkTrimCommandPool glad_vkTrimCommandPool
+GLAD_API_CALL PFN_vkUnmapMemory glad_vkUnmapMemory;
+#define vkUnmapMemory glad_vkUnmapMemory
+GLAD_API_CALL PFN_vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate;
+#define vkUpdateDescriptorSetWithTemplate glad_vkUpdateDescriptorSetWithTemplate
+GLAD_API_CALL PFN_vkUpdateDescriptorSets glad_vkUpdateDescriptorSets;
+#define vkUpdateDescriptorSets glad_vkUpdateDescriptorSets
+GLAD_API_CALL PFN_vkWaitForFences glad_vkWaitForFences;
+#define vkWaitForFences glad_vkWaitForFences
+GLAD_API_CALL PFN_vkWaitSemaphores glad_vkWaitSemaphores;
+#define vkWaitSemaphores glad_vkWaitSemaphores
+
+
+
+
+
+GLAD_API_CALL int gladLoadVulkanUserPtr( VkPhysicalDevice physical_device, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadVulkan( VkPhysicalDevice physical_device, GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/deps/glfw-3.3.8/deps/glad_gl.c b/deps/glfw-3.3.8/deps/glad_gl.c
new file mode 100644
index 0000000..2d4c87f
--- /dev/null
+++ b/deps/glfw-3.3.8/deps/glad_gl.c
@@ -0,0 +1,1791 @@
+#include
+#include