From 43bee361397315c7105b7214316325b185135331 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 26 Oct 2024 21:55:23 +1100 Subject: move archive into /src --- archive/src/render/immdraw.h | 63 -------------------------------------------- 1 file changed, 63 deletions(-) delete mode 100644 archive/src/render/immdraw.h (limited to 'archive/src/render/immdraw.h') diff --git a/archive/src/render/immdraw.h b/archive/src/render/immdraw.h deleted file mode 100644 index 2911350..0000000 --- a/archive/src/render/immdraw.h +++ /dev/null @@ -1,63 +0,0 @@ -/** - * @brief Immediate-mode drawing APIs - */ - -#pragma once -#include "defines.h" -#include "maths_types.h" -#include "ral_impl.h" -#include "ral_types.h" -#include "render_types.h" - -typedef struct Immdraw_Storage { - Mesh plane; - Mesh cube; - Mesh sphere; - Mesh cylinder; - Mesh cone; - Mesh bbox; - GPU_Pipeline* colour_pipeline; /** @brief Pipeline for drawing geometry that has vertex colours */ -} Immdraw_Storage; - -typedef struct ImmediateUniforms { - Mat4 model; - Vec4 colour; -} ImmediateUniforms; - -// --- Public API - -PUB void Immdraw_Init(Immdraw_Storage* storage); -PUB void Immdraw_Shutdown(Immdraw_Storage* storage); - -// These functions cause a pipeline switch and so aren't optimised for performance -PUB void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cylinder(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Cone(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Sphere(Transform tf, Vec4 colour, bool wireframe); -PUB void Immdraw_Bbox(Transform tf, Vec4 colour, bool wireframe); - -PUB void Immdraw_TransformGizmo(Transform tf, f32 size); - -// --- Internal - -void Immdraw_Primitive(Transform tf, PrimitiveTopology topology, f32 size, Vec4 colour, - bool wireframe, Mesh mesh); - -Mesh GenBboxMesh(); - -static ShaderDataLayout ImmediateUniforms_GetLayout(void* data) { - ImmediateUniforms* d = (ImmediateUniforms*)data; - bool has_data = data != NULL; - - ShaderBinding b1 = { .label = "ImmUniforms", - .kind = BINDING_BYTES, - // .vis = VISIBILITY_VERTEX, - .data.bytes.size = sizeof(ImmediateUniforms) }; - - if (has_data) { - b1.data.bytes.data = d; - } - - return (ShaderDataLayout){ .bindings = { b1 }, .binding_count = 1 }; -} -- cgit v1.2.3-70-g09d2