From 43bee361397315c7105b7214316325b185135331 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 26 Oct 2024 21:55:23 +1100 Subject: move archive into /src --- archive/src/render/shadows.h | 48 -------------------------------------------- 1 file changed, 48 deletions(-) delete mode 100644 archive/src/render/shadows.h (limited to 'archive/src/render/shadows.h') diff --git a/archive/src/render/shadows.h b/archive/src/render/shadows.h deleted file mode 100644 index 0482d10..0000000 --- a/archive/src/render/shadows.h +++ /dev/null @@ -1,48 +0,0 @@ -/** - * @brief Functions for adding shadows to scene rendering. - */ - -#pragma once -#include "defines.h" -#include "ral_impl.h" -#include "ral_types.h" -#include "render_types.h" - -typedef struct Shadow_Storage { - bool enabled; - GPU_Renderpass* shadowmap_pass; - GPU_Pipeline* shadowmap_pipeline; - TextureHandle depth_texture; - bool debug_quad_enabled; - Mesh quad; - GPU_Renderpass* debugquad_pass; - GPU_Pipeline* debugquad_pipeline; - // TODO: Some statistics tracking -} Shadow_Storage; - -typedef struct ShadowUniforms { - Mat4 light_space; - Mat4 model; -} ShadowUniforms; - -typedef struct Camera Camera; -typedef struct Mat4 Mat4; - -// --- Public API -PUB void Shadow_Init(Shadow_Storage* storage, u32 shadowmap_width, u32 shadowmap_height); - -/** @brief Run shadow map generation for given entities, and store in a texture. - * @note Uses active directional light for now */ -PUB void Shadow_Run(RenderEnt* entities, size_t entity_count); - -PUB void Shadow_DrawDebugQuad(); - -/** @brief Get the shadow texture generated from shadowmap pass */ -PUB TextureHandle Shadow_GetShadowMapTexture(Shadow_Storage* storage); - -// --- Internal -GPU_Renderpass* Shadow_RPassCreate(); // Creates the render pass -GPU_Pipeline* Shadow_PipelineCreate(GPU_Renderpass* rpass); // Creates the pipeline -void Shadow_ShadowmapExecute(Shadow_Storage* storage, Mat4 light_space_transform, - RenderEnt* entities, size_t entity_count); -void Shadow_RenderDebugQuad(); -- cgit v1.2.3-70-g09d2