From bda9a0d8b503e6ed75daafd1dd288a28590a8df6 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Thu, 17 Oct 2024 21:44:48 +1100 Subject: remove old shaders --- assets/shaders/blinn_phong.vert | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 assets/shaders/blinn_phong.vert (limited to 'assets/shaders/blinn_phong.vert') diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert deleted file mode 100644 index 18609b7..0000000 --- a/assets/shaders/blinn_phong.vert +++ /dev/null @@ -1,37 +0,0 @@ -#version 410 core - -struct Uniforms { - mat4 model; - mat4 view; - mat4 projection; -}; - -uniform Uniforms ubo; - -// Inputs -layout (location = 0) in vec3 inPos; -layout (location = 1) in vec3 inNormal; -layout (location = 2) in vec2 inTexCoords; - -// uniform mat4 model; -// uniform mat4 view; -// uniform mat4 projection; -// uniform mat4 lightSpaceMatrix; - -// Output -out VS_OUT { - vec3 FragPos; - vec3 Normal; - vec2 TexCoords; - // vec4 FragPosLightSpace; - vec4 Color; -} vs_out; - -void main() { - vs_out.FragPos = vec3(ubo.model * vec4(inPos, 1.0)); - vs_out.Normal = inNormal; - vs_out.TexCoords = inTexCoords; - // vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); - vs_out.Color = vec4(1.0); - gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0); -} -- cgit v1.2.3-70-g09d2