From c4bf1916fe219324e14384fc938e767daeab26c9 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 31 Mar 2024 00:48:11 +1100 Subject: working on cube (hardcoded) --- assets/shaders/object.vert | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'assets/shaders/object.vert') diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert index a5097d4..a7237bb 100644 --- a/assets/shaders/object.vert +++ b/assets/shaders/object.vert @@ -2,6 +2,10 @@ #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; + +layout(location = 0) out vec3 out_normal; +layout(location = 1) out vec3 out_position; layout(set = 0, binding = 0) uniform global_object_uniform { mat4 projection; @@ -15,6 +19,8 @@ layout(push_constant) uniform push_constants { u_push_constants; void main() { - gl_Position = - global_ubo.projection * global_ubo.view * u_push_constants.model * vec4(in_position, 1.0); + out_position = in_position; + gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model * + vec4(in_position.x, in_position.y, in_position.z, 1.0); + out_normal = in_normal; // forward normal vectors } \ No newline at end of file -- cgit v1.2.3-70-g09d2