From a40a52ab3c827ff08f502f8163358d0faacf9b13 Mon Sep 17 00:00:00 2001 From: Omni Date: Sat, 22 Jun 2024 16:23:34 +1000 Subject: add layout location tags to vertex attributes in pbr_params --- assets/shaders/pbr_params.vert | 1 - 1 file changed, 1 deletion(-) (limited to 'assets/shaders/pbr_params.vert') diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert index 40a6f29..01d0cfe 100644 --- a/assets/shaders/pbr_params.vert +++ b/assets/shaders/pbr_params.vert @@ -20,7 +20,6 @@ layout(location = 2) out vec2 fragTexCoords; void main() { fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0)); fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal; - // fragNormal = inNormal; fragTexCoords = inTexCoords; -- cgit v1.2.3-70-g09d2