From 4d198fe4f5cbe9e022776bdbd0bd8ec8094c8953 Mon Sep 17 00:00:00 2001 From: omnisci3nce Date: Thu, 18 Jul 2024 12:03:15 +1000 Subject: draw pbr container --- assets/shaders/pbr_textured.vert | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'assets/shaders/pbr_textured.vert') diff --git a/assets/shaders/pbr_textured.vert b/assets/shaders/pbr_textured.vert index 391cef3..2021691 100644 --- a/assets/shaders/pbr_textured.vert +++ b/assets/shaders/pbr_textured.vert @@ -8,6 +8,7 @@ layout(location = 2) in vec2 inTexCoords; uniform Camera { mat4 view; mat4 proj; + vec4 viewPos; } cam; uniform Model { @@ -19,10 +20,14 @@ layout(location = 0) out vec3 fragWorldPos; layout(location = 1) out vec3 fragNormal; layout(location = 2) out vec2 fragTexCoords; +out vec4 viewPos; + void main() { fragWorldPos = vec3(model.inner * vec4(inPosition, 1.0)); fragNormal = mat3(transpose(inverse(model.inner))) * inNormal; // world-space normal fragTexCoords = inTexCoords; + viewPos = cam.viewPos; + gl_Position = cam.proj * cam.view * model.inner * vec4(inPosition, 1.0); } -- cgit v1.2.3-70-g09d2