From 509dd53c645b4f917bd83defb7c485a71be15f46 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 4 May 2024 16:06:55 +1000 Subject: compile glsl to spirv for triangle shader --- assets/shaders/triangle.frag | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'assets/shaders/triangle.frag') diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag index e69de29..2151162 100644 --- a/assets/shaders/triangle.frag +++ b/assets/shaders/triangle.frag @@ -0,0 +1,6 @@ +#version 450 + +layout(location = 0) in vec3 fragColor; +layout(location = 0) out vec4 outColor; + +void main() { outColor = vec4(fragColor, 1.0); } \ No newline at end of file -- cgit v1.2.3-70-g09d2