From d52d39d7843ed2203b001a822efe6d4b692c2642 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 12 May 2024 12:31:24 +1000 Subject: uniforms working with hardcoded stuff --- assets/shaders/cube.frag | 0 assets/shaders/cube.vert | 18 ++++++++++++++++++ 2 files changed, 18 insertions(+) create mode 100644 assets/shaders/cube.frag create mode 100644 assets/shaders/cube.vert (limited to 'assets/shaders') diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag new file mode 100644 index 0000000..e69de29 diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert new file mode 100644 index 0000000..80ad854 --- /dev/null +++ b/assets/shaders/cube.vert @@ -0,0 +1,18 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} +ubo; + +layout(location = 0) in vec2 inPosition; +layout(location = 1) in vec3 inColor; + +layout(location = 0) out vec3 fragColor; + +void main() { + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); + fragColor = inColor; +} -- cgit v1.2.3-70-g09d2