From 1e1facd09ade50ffaf421cffe53ff7ddddab2793 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 24 Feb 2024 23:30:48 +1100 Subject: add shaders for drawing simple rectangles --- assets/shaders/ui_rect.frag | 9 +++++++++ assets/shaders/ui_rect.vert | 13 +++++++++++++ 2 files changed, 22 insertions(+) create mode 100644 assets/shaders/ui_rect.frag create mode 100644 assets/shaders/ui_rect.vert (limited to 'assets') diff --git a/assets/shaders/ui_rect.frag b/assets/shaders/ui_rect.frag new file mode 100644 index 0000000..fce0a2e --- /dev/null +++ b/assets/shaders/ui_rect.frag @@ -0,0 +1,9 @@ +#version 410 core +out vec4 FragColor; + +in vec3 outColor; + +void main() +{ + FragColor = vec4(outColor, 1.0f); +} diff --git a/assets/shaders/ui_rect.vert b/assets/shaders/ui_rect.vert new file mode 100644 index 0000000..060fdcb --- /dev/null +++ b/assets/shaders/ui_rect.vert @@ -0,0 +1,13 @@ +#version 410 core +layout (location = 0) in vec2 aPos; +layout (location = 1) in vec3 color; + +out vec3 outColor; + +// uniform mat4 projection; + +void main() +{ + gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); + outColor = color; +} -- cgit v1.2.3-70-g09d2