From b9a7166d9a7e2b0eed948353c134e72dfa86ab58 Mon Sep 17 00:00:00 2001 From: Omniscient Date: Sun, 9 Jun 2024 16:51:46 +1000 Subject: fix texture on cube with opengl --- assets/shaders/cube.frag | 5 +++-- assets/shaders/cube.vert | 7 +------ 2 files changed, 4 insertions(+), 8 deletions(-) (limited to 'assets') diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag index 9d8ab28..02cb9b3 100644 --- a/assets/shaders/cube.frag +++ b/assets/shaders/cube.frag @@ -4,10 +4,11 @@ layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(binding = 1) uniform sampler2D texSampler; +// uniform sampler2D texSampler; layout(location = 0) out vec4 outColor; void main() { - // outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); - outColor = vec4(fragColor, 1.0); + outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); + // outColor = vec4(fragColor, 1.0); } diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert index e7d6a79..2f81e9c 100644 --- a/assets/shaders/cube.vert +++ b/assets/shaders/cube.vert @@ -5,9 +5,6 @@ layout( binding = 0) uniform Matrices { mat4 view; mat4 proj; } ubo; -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inNormal; @@ -17,9 +14,7 @@ layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 fragTexCoord; void main() { - // gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); - gl_Position = projection * view * model * vec4(inPosition, 1.0); - // gl_Position = vec4(inPosition, 1.0); + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); fragColor = abs(inNormal); fragTexCoord = inTexCoords; } -- cgit v1.2.3-70-g09d2