From 7b3afcaf77f96e7d62f6cd1623ead7f17512d79f Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 24 Feb 2024 22:47:46 +1100 Subject: repo init. partial port of existing code --- deps/glfw-3.3.8/docs/html/index.html | 93 ++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 deps/glfw-3.3.8/docs/html/index.html (limited to 'deps/glfw-3.3.8/docs/html/index.html') diff --git a/deps/glfw-3.3.8/docs/html/index.html b/deps/glfw-3.3.8/docs/html/index.html new file mode 100644 index 0000000..072fcc5 --- /dev/null +++ b/deps/glfw-3.3.8/docs/html/index.html @@ -0,0 +1,93 @@ + + +
+ + + + +GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.
+Release notes for version 3.3 list new features, caveats and deprecations.
+Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.
+There are guides for each section of the API:
+Once you have written a program, see Compiling GLFW and Building applications.
+The reference documentation provides more detailed information about specific functions.
+Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.
+There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.
+The FAQ answers many common questions about the design, implementation and use of GLFW.
+Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.
+This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.
++Last update on Fri Jul 22 2022 for GLFW 3.3.8 +
+ + + -- cgit v1.2.3-70-g09d2