From 7b3afcaf77f96e7d62f6cd1623ead7f17512d79f Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 24 Feb 2024 22:47:46 +1100 Subject: repo init. partial port of existing code --- deps/glfw-3.3.8/docs/html/index.html | 93 ++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 deps/glfw-3.3.8/docs/html/index.html (limited to 'deps/glfw-3.3.8/docs/html/index.html') diff --git a/deps/glfw-3.3.8/docs/html/index.html b/deps/glfw-3.3.8/docs/html/index.html new file mode 100644 index 0000000..072fcc5 --- /dev/null +++ b/deps/glfw-3.3.8/docs/html/index.html @@ -0,0 +1,93 @@ + + + + + + + +GLFW: Main Page + + + + + + + + + + +
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+Introduction

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GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc.

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Release notes for version 3.3 list new features, caveats and deprecations.

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Getting started is a guide for users new to GLFW. It takes you through how to write a small but complete program.

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There are guides for each section of the API:

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Once you have written a program, see Compiling GLFW and Building applications.

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The reference documentation provides more detailed information about specific functions.

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Moving from GLFW 2 to 3 explains what has changed and how to update existing code to use the new API.

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There is a section on Guarantees and limitations for pointer lifetimes, reentrancy, thread safety, event order and backward and forward compatibility.

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The FAQ answers many common questions about the design, implementation and use of GLFW.

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Finally, Standards conformance explains what APIs, standards and protocols GLFW uses and what happens when they are not present on a given machine.

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This documentation was generated with Doxygen. The sources for it are available in both the source distribution and GitHub repository.

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