From 7b3afcaf77f96e7d62f6cd1623ead7f17512d79f Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 24 Feb 2024 22:47:46 +1100 Subject: repo init. partial port of existing code --- .../docs/html/structGLFWgamepadstate.html | 129 +++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 deps/glfw-3.3.8/docs/html/structGLFWgamepadstate.html (limited to 'deps/glfw-3.3.8/docs/html/structGLFWgamepadstate.html') diff --git a/deps/glfw-3.3.8/docs/html/structGLFWgamepadstate.html b/deps/glfw-3.3.8/docs/html/structGLFWgamepadstate.html new file mode 100644 index 0000000..aa66b91 --- /dev/null +++ b/deps/glfw-3.3.8/docs/html/structGLFWgamepadstate.html @@ -0,0 +1,129 @@ + + +
+ + + + +Gamepad input state. + More...
+ +#include <glfw3.h>
+Data Fields | |
unsigned char | buttons [15] |
float | axes [6] |
This describes the input state of a gamepad.
+unsigned char GLFWgamepadstate::buttons[15] | +
The states of each gamepad button, GLFW_PRESS
or GLFW_RELEASE
.
float GLFWgamepadstate::axes[6] | +
The states of each gamepad axis, in the range -1.0 to 1.0 inclusive.
+ ++Last update on Fri Jul 22 2022 for GLFW 3.3.8 +
+ + + -- cgit v1.2.3-70-g09d2