From b738432c3259fa6ddb6184e9608894618a3cb0ee Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 12 May 2024 19:20:58 +1000 Subject: docs folder --- docs/index.md | 42 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 docs/index.md (limited to 'docs/index.md') diff --git a/docs/index.md b/docs/index.md new file mode 100644 index 0000000..f889ee0 --- /dev/null +++ b/docs/index.md @@ -0,0 +1,42 @@ +# Welcome to Celeritas + +Welcome to the Celeritas Game Engine's documentation! + +## What is it? + +Celeritas is a small 3D game engine written in OCaml **and** plain ol' C. + +The idea underlying celeritas is to have a small versatile "core" that can then be added to from other languages. +This means you could add gameplay systems in OCaml but rely on the celeritas core layer to do all the heavy lifting +when it comes to computation or rendering. + +**What does 'celeritas' mean?** + +Celerity is an English word meaning "alacrity" "swiftness". +Celeritas is the original Latin word for celerity that the English is derived from. + +## Feature Set + +_(as of Jan 2024)_ + +**Implemented** + +* OpenGL renderer backend! ((*need to port Metal renderer over*)) +* Basic Blinn-Phong lighting model (*need to port from old project*) +* Task queue for loading mesh and texture data into memory on background threads (*how do we want to do this with OCaml engine?*) + +**In-progress** + +* UI system + +**Roadmap going forwards** + +* Skeletal animation +* Terrain rendering + +## Getting started + +Check out these in order + + + \ No newline at end of file -- cgit v1.2.3-70-g09d2