From 0c2f902238010903388b7d9a3af00979340eff2c Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Tue, 13 Aug 2024 13:18:24 +1000 Subject: add debug draw bbox and add topology to draw calls --- examples/game_demo/game_demo.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'examples/game_demo/game_demo.c') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index b5db6cd..65b31ba 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -107,14 +107,16 @@ int main() { // Shadow_Run(entities, entity_count); // Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true); - Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), - vec4(1.0, 0.0, 0.0, 1.0), true); - Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), - vec4(1.0, 0.0, 0.0, 1.0), true); + // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), + // vec4(1.0, 0.0, 0.0, 1.0), true); + // Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), + // vec4(1.0, 0.0, 0.0, 1.0), true); + Immdraw_Bbox(transform_create(vec3(0.0, 0.0, 0.0), quat_ident(), vec3(2.0, 2.0, 2.0)), + vec4(0.0, 1.0, 0.0, 1.0), true); if (draw_debug) { // draw the player model with shadows - Render_RenderEntities(render_entities->data, render_entities->len); + // Render_RenderEntities(render_entities->data, render_entities->len); // Render_DrawTerrain(); // Skybox_Draw(&skybox, cam); } else { -- cgit v1.2.3-70-g09d2