From 272cc9563315566061bbbd7078f76c76a3484e4b Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 11 Aug 2024 23:40:13 +1000 Subject: removing example targets from xmake.lua and fix identation --- examples/game_demo/game_demo.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'examples/game_demo/game_demo.c') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 1b86028..b3fa70d 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -107,18 +107,18 @@ int main() { // Shadow_Run(entities, entity_count); // Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true); - Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), 0.5), vec4(1.0, 0.0, 0.0, 1.0), false); - Immdraw_Cuboid(transform_create(vec3(2.0, 0.0, 0.0), quat_ident(), 1.0), - vec4(1.0, 0.0, 0.0, 1.0), false); - - // if (draw_debug) { - // // draw the player model with shadows - // Render_RenderEntities(render_entities->data, render_entities->len); - // // Render_DrawTerrain(); - // Skybox_Draw(&skybox, cam); - // } else { - // Shadow_DrawDebugQuad(); - // } + // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), 0.5), vec4(1.0, 0.0, 0.0, 1.0), + // false); Immdraw_Cuboid(transform_create(vec3(2.0, 0.0, 0.0), quat_ident(), 1.0), + // vec4(1.0, 0.0, 0.0, 1.0), false); + + if (draw_debug) { + // draw the player model with shadows + Render_RenderEntities(render_entities->data, render_entities->len); + // Render_DrawTerrain(); + Skybox_Draw(&skybox, cam); + } else { + Shadow_DrawDebugQuad(); + } // Terrain_Draw(terrain); // Grid_Draw(); -- cgit v1.2.3-70-g09d2