From 72b8d26fcfcee36ca67f963b9c6a4b616e2d5d4d Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Mon, 12 Aug 2024 00:15:33 +1000 Subject: scale is a vec3 now instead of float. --- examples/game_demo/game_demo.c | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'examples/game_demo/game_demo.c') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index b3fa70d..b5db6cd 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -107,15 +107,16 @@ int main() { // Shadow_Run(entities, entity_count); // Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true); - // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), 0.5), vec4(1.0, 0.0, 0.0, 1.0), - // false); Immdraw_Cuboid(transform_create(vec3(2.0, 0.0, 0.0), quat_ident(), 1.0), - // vec4(1.0, 0.0, 0.0, 1.0), false); + Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), + vec4(1.0, 0.0, 0.0, 1.0), true); + Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), + vec4(1.0, 0.0, 0.0, 1.0), true); if (draw_debug) { // draw the player model with shadows Render_RenderEntities(render_entities->data, render_entities->len); // Render_DrawTerrain(); - Skybox_Draw(&skybox, cam); + // Skybox_Draw(&skybox, cam); } else { Shadow_DrawDebugQuad(); } -- cgit v1.2.3-70-g09d2