From a4074b0feb6b2194af7c175fe1826c8e550f10aa Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Fri, 16 Aug 2024 18:54:44 +1000 Subject: cone mesh --- examples/game_demo/game_demo.c | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'examples/game_demo/game_demo.c') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 919e306..2d0c11c 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -107,12 +107,14 @@ int main() { // Shadow_Run(entities, entity_count); // Quat rot = quat_from_axis_angle(VEC3_X, HALF_PI, true); - Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), - vec4(1.0, 0.0, 0.0, 1.0), true); - Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), - vec4(1.0, 0.0, 0.0, 1.0), true); - Immdraw_Bbox(transform_create(vec3(0.0, 0.0, 0.0), quat_ident(), vec3(2.0, 2.0, 2.0)), - vec4(0.0, 1.0, 0.0, 1.0), true); + // Immdraw_Sphere(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 3.0, 1.0)), + // vec4(1.0, 0.0, 0.0, 1.0), true); + // Immdraw_Cuboid(transform_create(vec3(4.0, 0.0, 0.0), quat_ident(), vec3(3.0, 0.5, 3.0)), + // vec4(1.0, 0.0, 0.0, 1.0), true); + // Immdraw_Bbox(transform_create(vec3(0.0, 0.0, 0.0), quat_ident(), vec3(2.0, 2.0, 2.0)), + // vec4(0.0, 1.0, 0.0, 1.0), true); + Immdraw_Cone(transform_create(VEC3_ZERO, quat_ident(), vec3(1.0, 2.0, 1.0)), + vec4(1.0, 1.0, 1.0, 1.0), true); if (draw_debug) { // draw the player model with shadows -- cgit v1.2.3-70-g09d2