From c43bee3ec89e0863b4195ca9298a007d3526a6d9 Mon Sep 17 00:00:00 2001 From: omnisci3nce Date: Thu, 18 Jul 2024 13:38:27 +1000 Subject: getting skybox ready --- examples/game_demo/game_demo.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'examples/game_demo/game_demo.c') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index 0287f93..6854449 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -50,7 +50,8 @@ int main() { // ModelHandle player_model = ModelLoad_gltf("Player Model", "assets/demo/player.gltf"); // ModelHandle sword_model = ModelLoad("Sword Model", "assets/demo/sword.gltf"); - // create a wooden crate - loads mesh and material directly rather than via loading a model from a gltf file + // create a wooden crate - loads mesh and material directly rather than via loading a model from a + // gltf file Geometry cube_geo = Geo_CreateCuboid(f32x3(2.0, 2.0, 2.0)); Mesh crate_mesh = Mesh_Create(&cube_geo, false); // dont free as we may use later TextureHandle albedo_map = TextureLoadFromFile("assets/demo/crate/Wood_Crate_001_basecolor.jpg"); -- cgit v1.2.3-70-g09d2