From 389faeb198941077306a81a8f5d5d325dcfb01da Mon Sep 17 00:00:00 2001 From: Joshua Rowe Date: Sun, 4 Aug 2024 01:14:12 +1000 Subject: copy binding bytes code --- examples/game_demo/game_demo.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'examples') diff --git a/examples/game_demo/game_demo.c b/examples/game_demo/game_demo.c index a179d10..88c95bf 100644 --- a/examples/game_demo/game_demo.c +++ b/examples/game_demo/game_demo.c @@ -21,9 +21,9 @@ #include "skybox.h" #include "terrain.h" -static const char* faces[6] = { "assets/demo/skybox/right.jpg", "assets/demo/skybox/left.jpg", - "assets/demo/skybox/top.jpg", "assets/demo/skybox/bottom.jpg", - "assets/demo/skybox/front.jpg", "assets/demo/skybox/back.jpg" }; +static const char* faces[6] = { "assets/skybox/right.jpg", "assets/skybox/left.jpg", + "assets/skybox/top.jpg", "assets/skybox/bottom.jpg", + "assets/skybox/front.jpg", "assets/skybox/back.jpg" }; int main() { Core_Bringup(NULL); @@ -106,7 +106,7 @@ int main() { if (draw_debug) { // draw the player model with shadows - Render_RenderEntities(render_entities->data, render_entities->len); + // Render_RenderEntities(render_entities->data, render_entities->len); // Render_DrawTerrain(); Skybox_Draw(&skybox, cam); } else { -- cgit v1.2.3-70-g09d2