From f74cf52946f4e569a26bc81105537b40be95c2c7 Mon Sep 17 00:00:00 2001 From: omnisci3nce Date: Fri, 12 Jul 2024 12:47:07 +1000 Subject: wip: big makeover --- src/core/camera.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/core/camera.h') diff --git a/src/core/camera.h b/src/core/camera.h index 233f5f3..bacbca9 100644 --- a/src/core/camera.h +++ b/src/core/camera.h @@ -8,14 +8,14 @@ #include "maths_types.h" typedef struct Camera { - vec3 position; - vec3 front; - vec3 up; + Vec3 position; + Vec3 front; + Vec3 up; f32 fov; } Camera; /** @brief create a camera */ -Camera Camera_Create(vec3 pos, vec3 front, vec3 up, f32 fov); +Camera Camera_Create(Vec3 pos, Vec3 front, Vec3 up, f32 fov); /** * @brief Get 3D camera transform matrix @@ -23,10 +23,10 @@ Camera Camera_Create(vec3 pos, vec3 front, vec3 up, f32 fov); * @param out_proj optionally stores just the projection matrix * @returns the camera's view projection matrix pre-multiplied */ -PUB mat4 Camera_ViewProj(Camera* c, f32 lens_height, f32 lens_width, mat4* out_view, mat4* out_proj); +PUB Mat4 Camera_ViewProj(Camera* c, f32 lens_height, f32 lens_width, Mat4* out_view, Mat4* out_proj); /** @brief Get 2D camera transform matrix */ -PUB mat4 Camera_View2D(Camera* c); // TODO: 2D cameras +PUB Mat4 Camera_View2D(Camera* c); // TODO: 2D cameras // TODO: Basic reusable camera controls -- cgit v1.2.3-70-g09d2