From baa4f15774e2eb179a9b6ad6f3b781e0c3e85af3 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 27 Jul 2024 17:40:29 +1000 Subject: remove the editor folder --- src/new_render/pbr.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/new_render/pbr.c') diff --git a/src/new_render/pbr.c b/src/new_render/pbr.c index 09da50e..4a91080 100644 --- a/src/new_render/pbr.c +++ b/src/new_render/pbr.c @@ -94,7 +94,7 @@ void PBR_Execute(PBR_Storage* storage, Camera camera, TextureHandle shadowmap_te lights_data = { .pointLights = { // FIXME: add lights to our RenderScene structure. for now these are // hardcoded - (pbr_point_light){ .pos = vec3(10, 10, 10), .color = light_color }, + (pbr_point_light){ .pos = vec3(0.0, 2.0, 2.0), .color = light_color }, (pbr_point_light){ .pos = vec3(-10, 10, 10), .color = light_color }, (pbr_point_light){ .pos = vec3(10, -10, 10), .color = light_color }, (pbr_point_light){ .pos = vec3(-10, -10, 10), .color = light_color }, -- cgit v1.2.3-70-g09d2