From dfb6adbcbcc7d50b770b6d5ea82efdd8f8c32e25 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 5 Oct 2024 12:48:05 +1000 Subject: delete documentation workflow --- src/ral/backends/opengl/opengl_helpers.h | 159 ------------------------------- 1 file changed, 159 deletions(-) delete mode 100644 src/ral/backends/opengl/opengl_helpers.h (limited to 'src/ral/backends/opengl/opengl_helpers.h') diff --git a/src/ral/backends/opengl/opengl_helpers.h b/src/ral/backends/opengl/opengl_helpers.h deleted file mode 100644 index 706e2a0..0000000 --- a/src/ral/backends/opengl/opengl_helpers.h +++ /dev/null @@ -1,159 +0,0 @@ -#pragma once -#include "defines.h" -#include "ral_common.h" -#include "ral_impl.h" -#if defined(CEL_REND_BACKEND_OPENGL) -#include "backend_opengl.h" -#include "file.h" -#include "log.h" -#include "ral_types.h" - -#include -#include -#include "ral_types.h" - -typedef struct opengl_vertex_attr { - u32 count; - GLenum data_type; -} opengl_vertex_attr; - -static opengl_vertex_attr format_from_vertex_attr(VertexAttribType attr) { - switch (attr) { - case ATTR_F32: - return (opengl_vertex_attr){ .count = 1, .data_type = GL_FLOAT }; - case ATTR_U32: - return (opengl_vertex_attr){ .count = 1, .data_type = GL_UNSIGNED_INT }; - case ATTR_I32: - return (opengl_vertex_attr){ .count = 1, .data_type = GL_INT }; - case ATTR_F32x2: - return (opengl_vertex_attr){ .count = 2, .data_type = GL_FLOAT }; - case ATTR_U32x2: - // return VK_FORMAT_R32G32_UINT; - case ATTR_I32x2: - // return VK_FORMAT_R32G32_UINT; - case ATTR_F32x3: - return (opengl_vertex_attr){ .count = 3, .data_type = GL_FLOAT }; - case ATTR_U32x3: - // return VK_FORMAT_R32G32B32_UINT; - case ATTR_I32x3: - // return VK_FORMAT_R32G32B32_SINT; - case ATTR_F32x4: - return (opengl_vertex_attr){ .count = 4, .data_type = GL_FLOAT }; - case ATTR_U32x4: - // return VK_FORMAT_R32G32B32A32_UINT; - case ATTR_I32x4: - return (opengl_vertex_attr){ .count = 4, .data_type = GL_INT }; - } -} - -static u32 opengl_bindcreate_vao(GPU_Buffer* buf, VertexDescription desc) { - DEBUG("Vertex format name %s", desc.debug_label); - // 1. Bind the buffer - glBindBuffer(GL_ARRAY_BUFFER, buf->id.vbo); - // 2. Create new VAO - u32 vao; - glGenVertexArrays(1, &vao); - glBindVertexArray(vao); - - // Attributes - u32 attr_count = desc.attributes_count; - // printf("N attributes %d\n", attr_count); - u64 offset = 0; - size_t vertex_size = desc.use_full_vertex_size ? sizeof(Vertex) : VertexDesc_CalcStride(&desc); - for (u32 i = 0; i < desc.attributes_count; i++) { - opengl_vertex_attr format = format_from_vertex_attr(desc.attributes[i]); - glVertexAttribPointer(i, format.count, format.data_type, GL_FALSE, vertex_size, (void*)offset); - TRACE(" %d %d %d %d %d %s", i, format.count, format.data_type, vertex_size, offset, - desc.attr_names[i]); - glEnableVertexAttribArray(i); // nth index - size_t this_offset = VertexAttribSize(desc.attributes[i]); - // printf("offset total %lld this attr %zu\n", offset, this_offset); - offset += this_offset; - } - glBindBuffer(GL_ARRAY_BUFFER, 0); - - return vao; -} - -static u32 shader_create_separate(const char* vert_shader, const char* frag_shader) { - INFO("Load shaders at %s and %s", vert_shader, frag_shader); - int success; - char info_log[512]; - - u32 vertex = glCreateShader(GL_VERTEX_SHADER); - const char* vertex_shader_src = string_from_file(vert_shader); - if (vertex_shader_src == NULL) { - ERROR("EXIT: couldnt load shader"); - exit(-1); - } - glShaderSource(vertex, 1, &vertex_shader_src, NULL); - glCompileShader(vertex); - glGetShaderiv(vertex, GL_COMPILE_STATUS, &success); - if (!success) { - glGetShaderInfoLog(vertex, 512, NULL, info_log); - printf("%s\n", info_log); - ERROR("EXIT: vertex shader compilation failed"); - exit(-1); - } - - // fragment shader - u32 fragment = glCreateShader(GL_FRAGMENT_SHADER); - const char* fragment_shader_src = string_from_file(frag_shader); - if (fragment_shader_src == NULL) { - ERROR("EXIT: couldnt load shader"); - exit(-1); - } - glShaderSource(fragment, 1, &fragment_shader_src, NULL); - glCompileShader(fragment); - glGetShaderiv(fragment, GL_COMPILE_STATUS, &success); - if (!success) { - glGetShaderInfoLog(fragment, 512, NULL, info_log); - printf("%s\n", info_log); - ERROR("EXIT: fragment shader compilation failed"); - exit(-1); - } - - u32 shader_prog; - shader_prog = glCreateProgram(); - - glAttachShader(shader_prog, vertex); - glAttachShader(shader_prog, fragment); - glLinkProgram(shader_prog); - glDeleteShader(vertex); - glDeleteShader(fragment); - free((char*)vertex_shader_src); - free((char*)fragment_shader_src); - - return shader_prog; -} - -static GLenum opengl_tex_type(GPU_TextureType tex_type) { - switch (tex_type) { - case TEXTURE_TYPE_2D: - return GL_TEXTURE_2D; - case TEXTURE_TYPE_CUBE_MAP: - return GL_TEXTURE_CUBE_MAP; - default: - return GL_TEXTURE_2D; - } -} - -static GLenum opengl_prim_topology(PrimitiveTopology t) { - switch (t) { - case CEL_POINT: - return GL_POINT; - case CEL_LINE: - return GL_LINES; - case CEL_LINE_STRIP: - return GL_LINE_STRIP; - case CEL_TRI: - return GL_TRIANGLES; - case CEL_TRI_STRIP: - return GL_TRIANGLE_STRIP; - case PRIMITIVE_TOPOLOGY_COUNT: - WARN("Invalid PrimitiveTopology value"); - break; - } -} - -#endif -- cgit v1.2.3-70-g09d2