From 13949ca02bcf9fcdfcc48ea7949f617553a260b6 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Tue, 13 Aug 2024 17:25:13 +1000 Subject: allow UV tiling for plane geometry --- src/render/shadows.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render/shadows.c') diff --git a/src/render/shadows.c b/src/render/shadows.c index 499ec02..3d348ea 100644 --- a/src/render/shadows.c +++ b/src/render/shadows.c @@ -127,7 +127,7 @@ void Shadow_Init(Shadow_Storage* storage, u32 shadowmap_width, u32 shadowmap_hei storage->debugquad_pipeline = GPU_GraphicsPipeline_Create(debugquad_pipeline_desc, storage->debugquad_pass); - Geometry quad_geo = Geo_CreatePlane(f32x2(1, 1)); + Geometry quad_geo = Geo_CreatePlane(f32x2(1, 1), 1,1 ); // HACK: Swap vertices to make it face us Vertex top0 = quad_geo.vertices->data[0]; quad_geo.vertices->data[0] = quad_geo.vertices->data[2]; -- cgit v1.2.3-70-g09d2