From df80f2cf0b851b527f715ebfe385dc4930a61512 Mon Sep 17 00:00:00 2001 From: omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 23 Mar 2024 12:19:52 +1100 Subject: required extensions and validation layers --- src/renderer/backends/vulkan_helpers.h | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 src/renderer/backends/vulkan_helpers.h (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h new file mode 100644 index 0000000..058ea91 --- /dev/null +++ b/src/renderer/backends/vulkan_helpers.h @@ -0,0 +1,19 @@ +#pragma once + +#include +#include + +#include "darray.h" +#include "defines.h" + +DECL_TYPED_ARRAY(const char*, cstr) + +static void plat_get_required_extension_names(cstr_darray* extensions) { +#ifdef CEL_PLATFORM_LINUX + cstr_darray_push(extensions, "VK_KHR_xcb_surface"); +#endif +} + +// TODO(omni): port to using internal assert functions +#define VK_CHECK(vulkan_expr) \ + { assert(vulkan_expr == VK_SUCCESS); } \ No newline at end of file -- cgit v1.2.3-70-g09d2 From 411992fad179c4e45d044cd3dab86dc460ce15ac Mon Sep 17 00:00:00 2001 From: omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 23 Mar 2024 17:53:42 +1100 Subject: vk debugger and physical device selection omg. --- src/renderer/backends/backend_vulkan.c | 176 ++++++++++++++++++++++++++++++++- src/renderer/backends/vulkan_helpers.h | 149 +++++++++++++++++++++++++++- src/renderer/render.c | 6 +- 3 files changed, 325 insertions(+), 6 deletions(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index c21dfc2..481792a 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,5 +1,9 @@ -#include "str.h" #define CEL_PLATFORM_LINUX +#include +#include +#include +#include +#include "str.h" #include "darray.h" #include "defines.h" @@ -17,12 +21,29 @@ #include #include -#include -#include + +typedef struct vulkan_device { + VkPhysicalDevice physical_device; + VkDevice logical_device; + vulkan_swapchain_support_info swapchain_support; + i32 graphics_queue_index; + i32 present_queue_index; + i32 compute_queue_index; + i32 transfer_queue_index; + VkPhysicalDeviceProperties properties; + VkPhysicalDeviceFeatures features; + VkPhysicalDeviceMemoryProperties memory; +} vulkan_device; typedef struct vulkan_context { VkInstance instance; VkAllocationCallbacks* allocator; + VkSurfaceKHR surface; + vulkan_device device; + +#if defined(DEBUG) + VkDebugUtilsMessengerEXT vk_debugger; +#endif } vulkan_context; static vulkan_context context; @@ -33,6 +54,85 @@ typedef struct vulkan_state { KITC_DECL_TYPED_ARRAY(VkLayerProperties) +bool select_physical_device(vulkan_context* ctx) { + u32 physical_device_count = 0; + VK_CHECK(vkEnumeratePhysicalDevices(ctx->instance, &physical_device_count, 0)); + if (physical_device_count == 0) { + FATAL("No devices that support vulkan were found"); + return false; + } + TRACE("Number of devices found %d", physical_device_count); + + VkPhysicalDevice physical_devices[physical_device_count]; + VK_CHECK(vkEnumeratePhysicalDevices(ctx->instance, &physical_device_count, physical_devices)); + + for (u32 i = 0; i < physical_device_count; i++) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(physical_devices[i], &properties); + + VkPhysicalDeviceFeatures features; + vkGetPhysicalDeviceFeatures(physical_devices[i], &features); + + VkPhysicalDeviceMemoryProperties memory; + vkGetPhysicalDeviceMemoryProperties(physical_devices[i], &memory); + + vulkan_physical_device_requirements requirements = {}; + requirements.graphics = true; + requirements.present = true; + requirements.compute = true; + requirements.transfer = true; + + requirements.sampler_anistropy = true; + requirements.discrete_gpu = true; + requirements.device_ext_names[0] = str8lit(VK_KHR_SWAPCHAIN_EXTENSION_NAME); + requirements.device_ext_name_count = 1; + + vulkan_physical_device_queue_family_info queue_info = {}; + + bool result = physical_device_meets_requirements(physical_devices[i], ctx->surface, &properties, + &features, &requirements, &queue_info, + &ctx->device.swapchain_support); + + if (result) { + INFO("GPU Driver version: %d.%d.%d", VK_VERSION_MAJOR(properties.driverVersion), + VK_VERSION_MINOR(properties.driverVersion), VK_VERSION_PATCH(properties.driverVersion)); + + INFO("Vulkan API version: %d.%d.%d", VK_VERSION_MAJOR(properties.apiVersion), + VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion)); + + // TODO: print gpu memory information - + // https://youtu.be/6Kj3O2Ov1RU?si=pXfP5NvXXcXjJsrG&t=2439 + + ctx->device.physical_device = physical_devices[i]; + ctx->device.graphics_queue_index = queue_info.graphics_family_index; + ctx->device.present_queue_index = queue_info.present_family_index; + ctx->device.compute_queue_index = queue_info.compute_family_index; + ctx->device.transfer_queue_index = queue_info.transfer_family_index; + ctx->device.properties = properties; + ctx->device.features = features; + ctx->device.memory = memory; + break; + } + } + + if (!ctx->device.physical_device) { + ERROR("No suitable physical devices were found :("); + return false; + } + + INFO("Physical device selected: %s\n", ctx->device.properties.deviceName); + return true; +} + +bool vulkan_device_create(vulkan_context* ctx) { + if (!select_physical_device(ctx)) { + return false; + } + + return true; +} +void vulkan_device_destroy(vulkan_context* ctx) {} + bool gfx_backend_init(renderer* ren) { INFO("loading Vulkan backend"); @@ -111,11 +211,58 @@ bool gfx_backend_init(renderer* ren) { return false; } + // Debugger +#if defined(DEBUG) + DEBUG("Creating Vulkan debugger") + u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; + VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT + }; + debug_create_info.messageSeverity = log_severity; + debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT; + debug_create_info.pfnUserCallback = vk_debug_callback; + + PFN_vkCreateDebugUtilsMessengerEXT func = + (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance, + "vkCreateDebugUtilsMessengerEXT"); + assert(func); + VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger)); + DEBUG("Vulkan debugger created"); + +#endif + + // Surface creation + DEBUG("Create SurfaceKHR") + VkSurfaceKHR surface; + VK_CHECK(glfwCreateWindowSurface(context.instance, ren->window, NULL, &surface)); + context.surface = surface; + DEBUG("Vulkan surface created") + + // Device creation + if (!vulkan_device_create(&context)) { + FATAL("device creation failed"); + return false; + } + INFO("Vulkan renderer initialisation succeeded"); return true; } -void gfx_backend_shutdown(renderer* ren) {} +void gfx_backend_shutdown(renderer* ren) { + DEBUG("Destroying Vulkan debugger"); + if (context.vk_debugger) { + PFN_vkDestroyDebugUtilsMessengerEXT func = + (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr( + context.instance, "vkDestroyDebugUtilsMessengerEXT"); + func(context.instance, context.vk_debugger, context.allocator); + } + + DEBUG("Destroying Vulkan instance..."); + vkDestroyInstance(context.instance, context.allocator); +} void clear_screen(vec3 colour) {} @@ -131,4 +278,25 @@ void uniform_f32(u32 program_id, const char* uniform_name, f32 value) {} void uniform_i32(u32 program_id, const char* uniform_name, i32 value) {} void uniform_mat4f(u32 program_id, const char* uniform_name, mat4* value) {} +VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, + const VkDebugUtilsMessengerCallbackDataEXT callback_data, void* user_data) { + switch (severity) { + default: + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + ERROR(callback_data.pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + WARN(callback_data.pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + INFO(callback_data.pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + TRACE(callback_data.pMessage); + break; + } + return VK_FALSE; +} + #endif \ No newline at end of file diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 058ea91..8f4d48a 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -2,9 +2,14 @@ #include #include +#include #include "darray.h" #include "defines.h" +#include "log.h" +#include "str.h" + +#define VULKAN_PHYS_DEVICE_MAX_EXTENSION_NAMES 36 DECL_TYPED_ARRAY(const char*, cstr) @@ -16,4 +21,146 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { // TODO(omni): port to using internal assert functions #define VK_CHECK(vulkan_expr) \ - { assert(vulkan_expr == VK_SUCCESS); } \ No newline at end of file + { assert(vulkan_expr == VK_SUCCESS); } + +// TODO: typedef struct vk_debugger {} vk_debugger; + +typedef struct vulkan_physical_device_requirements { + bool graphics; + bool present; + bool compute; + bool transfer; + str8 device_ext_names[VULKAN_PHYS_DEVICE_MAX_EXTENSION_NAMES]; + size_t device_ext_name_count; + bool sampler_anistropy; + bool discrete_gpu; +} vulkan_physical_device_requirements; + +typedef struct vulkan_physical_device_queue_family_info { + u32 graphics_family_index; + u32 present_family_index; + u32 compute_family_index; + u32 transfer_family_index; +} vulkan_physical_device_queue_family_info; + +#define VULKAN_MAX_DEFAULT 32 + +typedef struct vulkan_swapchain_support_info { + VkSurfaceCapabilitiesKHR capabilities; + VkSurfaceFormatKHR formats[VULKAN_MAX_DEFAULT]; + u32 format_count; + VkPresentModeKHR present_modes[VULKAN_MAX_DEFAULT]; + u32 mode_count; +} vulkan_swapchain_support_info; + +VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, + const VkDebugUtilsMessengerCallbackDataEXT callback_data, void* user_data); + +void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, + vulkan_swapchain_support_info* out_support_info) { + // TODO: add VK_CHECK to these calls! + + // Surface capabilities + vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &out_support_info->capabilities); + + // Surface formats + vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &out_support_info->format_count, + 0); // Get number of formats + if (out_support_info->format_count > 0) { + vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &out_support_info->format_count, + out_support_info->formats); + } + + // Present Modes + vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &out_support_info->mode_count, + 0); // Get number of formats + if (out_support_info->mode_count > 0) { + vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &out_support_info->mode_count, + out_support_info->present_modes); + } +} + +static bool physical_device_meets_requirements( + VkPhysicalDevice device, VkSurfaceKHR surface, const VkPhysicalDeviceProperties* properties, + const VkPhysicalDeviceFeatures* features, + const vulkan_physical_device_requirements* requirements, + vulkan_physical_device_queue_family_info* out_queue_info, + vulkan_swapchain_support_info* out_swapchain_support) { + // TODO: pass in an arena + + out_queue_info->graphics_family_index = -1; + out_queue_info->present_family_index = -1; + out_queue_info->compute_family_index = -1; + out_queue_info->transfer_family_index = -1; + + if (requirements->discrete_gpu) { + if (properties->deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { + TRACE("Device is not a physical GPU. Skipping."); + return false; + } + } + + u32 queue_family_count = 0; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, 0); + VkQueueFamilyProperties queue_families[queue_family_count]; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); + + INFO("Graphics | Present | Compute | Transfer | Name"); + u8 min_transfer_score = 255; + for (u32 i = 0; i < queue_family_count; i++) { + u8 current_transfer_score = 0; + + // Graphics queue + if (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { + out_queue_info->graphics_family_index = i; + current_transfer_score++; + } + + // Compute queue + if (queue_families[i].queueFlags & VK_QUEUE_COMPUTE_BIT) { + out_queue_info->compute_family_index = i; + current_transfer_score++; + } + + // Transfer queue + if (queue_families[i].queueFlags & VK_QUEUE_TRANSFER_BIT) { + // always take the lowest score transfer index + if (current_transfer_score <= min_transfer_score) { + min_transfer_score = current_transfer_score; + out_queue_info->transfer_family_index = i; + } + } + + // Present Queue + VkBool32 supports_present = VK_FALSE; + vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &supports_present); + if (supports_present) { + out_queue_info->present_family_index = i; + } + } + + INFO(" %d | %d | %d | %d | %s", + out_queue_info->graphics_family_index != -1, out_queue_info->present_family_index != -1, + out_queue_info->compute_family_index != -1, out_queue_info->transfer_family_index != -1, + properties->deviceName); + TRACE("Graphics Family queue index: %d", out_queue_info->graphics_family_index); + TRACE("Present Family queue index: %d", out_queue_info->present_family_index); + TRACE("Compute Family queue index: %d", out_queue_info->compute_family_index); + TRACE("Transfer Family queue index: %d", out_queue_info->transfer_family_index); + + if ((!requirements->graphics || + (requirements->graphics && out_queue_info->graphics_family_index != -1))) { + INFO("Physical device meets our requirements! Proceed."); + + vulkan_device_query_swapchain_support( + device, surface, out_swapchain_support + + // TODO: error handling i.e. format count = 0 or present mode = 0 + + ); + return true; + } + + return false; +} \ No newline at end of file diff --git a/src/renderer/render.c b/src/renderer/render.c index 8e67fa6..45762d4 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -28,11 +28,14 @@ bool renderer_init(renderer* ren) { // NOTE: all platforms use GLFW at the moment but thats subject to change glfwInit(); - DEBUG("init graphics api (OpenGL) backend"); +#if defined(CEL_REND_BACKEND_OPENGL) glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); +#elif defined(CEL_REND_BACKEND_VULKAN) + glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); +#endif // glfw window creation GLFWwindow* window = glfwCreateWindow(ren->config.scr_width, ren->config.scr_height, @@ -46,6 +49,7 @@ bool renderer_init(renderer* ren) { glfwMakeContextCurrent(ren->window); + DEBUG("init graphics api backend"); if (!gfx_backend_init(ren)) { FATAL("Couldnt load graphics api backend"); return false; -- cgit v1.2.3-70-g09d2 From b1e9a0f5e8731226d6dde11a5aabe002fa1a6a7d Mon Sep 17 00:00:00 2001 From: omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 23 Mar 2024 21:40:56 +1100 Subject: fix vulkan debug callback --- src/renderer/backends/vulkan_helpers.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 8f4d48a..3465aed 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -55,7 +55,7 @@ typedef struct vulkan_swapchain_support_info { VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, - const VkDebugUtilsMessengerCallbackDataEXT callback_data, void* user_data); + const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data); void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, vulkan_swapchain_support_info* out_support_info) { -- cgit v1.2.3-70-g09d2 From 24e2e5f0b8675d498c188f221ea0a309d5911206 Mon Sep 17 00:00:00 2001 From: omnisci3nce Date: Sun, 28 Apr 2024 21:52:10 +1000 Subject: start on pipeline layout, pipeline, renderpass --- examples/triangle/ex_triangle.c | 39 +++++++-- src/renderer/backends/backend_dx11.h | 3 +- src/renderer/backends/backend_vulkan.c | 142 ++++++++++++++++++++++++++++++--- src/renderer/backends/backend_vulkan.h | 11 ++- src/renderer/backends/vulkan_helpers.h | 7 +- src/renderer/bind_group_layouts.h | 30 +++++++ src/renderer/ral.h | 22 ++++- src/renderer/ral_types.h | 6 ++ src/renderer/render.h | 1 + src/renderer/render_types.h | 5 +- src/renderer/renderpasses.h | 31 +++++++ 11 files changed, 274 insertions(+), 23 deletions(-) create mode 100644 src/renderer/bind_group_layouts.h create mode 100644 src/renderer/renderpasses.h (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c index 4e31313..9b993c1 100644 --- a/examples/triangle/ex_triangle.c +++ b/examples/triangle/ex_triangle.c @@ -1,27 +1,52 @@ #include +#include "backend_vulkan.h" #include "camera.h" #include "core.h" +#include "file.h" +#include "log.h" #include "maths.h" +#include "mem.h" +#include "ral.h" #include "render.h" +// Example setting up a renderer + int main() { core* core = core_bringup(); + arena scratch = arena_create(malloc(1024 * 1024), 1024 * 1024); + + gpu_renderpass_desc pass_description = {}; + gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description); - camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0)); + str8_opt vertex_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.vert")); + str8_opt fragment_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.frag")); + if (!vertex_shader.has_value || !fragment_shader.has_value) { + ERROR_EXIT("Failed to load shaders from disk") + } + + struct graphics_pipeline_desc pipeline_description = { + .debug_name = "Basic Pipeline", + .vs = { .debug_name = "Triangle Vertex Shader", + .filepath = str8lit("assets/shaders/triangle.vert"), + .glsl = vertex_shader.contents }, + .fs = { .debug_name = "Triangle Fragment Shader", + .filepath = str8lit("assets/shaders/triangle.frag"), + .glsl = fragment_shader.contents }, + .renderpass = renderpass, + .wireframe = false, + .depth_test = false + }; + gpu_pipeline* gfx_pipeline = gpu_graphics_pipeline_create(pipeline_description); // Main loop - while (!glfwWindowShouldClose(core->renderer.window)) { + while (!should_exit(core)) { input_update(&core->input); - // threadpool_process_results(&core->threadpool, 1); render_frame_begin(&core->renderer); - static f32 x = 0.0; + static f64 x = 0.0; x += 0.01; - mat4 model = mat4_translation(vec3(x, 0, 0)); - - gfx_backend_draw_frame(&core->renderer, &camera, model, NULL); // insert work here diff --git a/src/renderer/backends/backend_dx11.h b/src/renderer/backends/backend_dx11.h index e076659..8e3a513 100644 --- a/src/renderer/backends/backend_dx11.h +++ b/src/renderer/backends/backend_dx11.h @@ -6,8 +6,7 @@ #define GPU_SWAPCHAIN_IMG_COUNT 2 -typedef struct gpu_swapchain { -} gpu_swapchain; +// typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device { // VkPhysicalDevice physical_device; diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 2502dd2..ae857a0 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -141,7 +141,7 @@ bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; - // swapchain_create_info.minImageCount = + // swapchain_create_info.minImageCount = VK_CHECK(vkCreateSwapchainKHR(context.device->logical_device, &swapchain_create_info, context.allocator, &out_swapchain->handle)); @@ -149,6 +149,11 @@ bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { } gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description) { + // Allocate + gpu_pipeline_layout* layout = malloc(sizeof(gpu_pipeline_layout)); + gpu_pipeline* pipeline = malloc(sizeof(gpu_pipeline)); + + // Viewport VkViewport viewport = { .x = 0, .y = 0, .width = (f32)context.screen_width, @@ -158,11 +163,6 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VkRect2D scissor = { .offset = { .x = 0, .y = 0 }, .extent = { .width = context.screen_width, .height = context.screen_height } }; - - // TODO: Attributes - - // TODO: layouts - VkPipelineViewportStateCreateInfo viewport_state = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; @@ -170,12 +170,136 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip viewport_state.pViewports = &viewport; viewport_state.scissorCount = 1; viewport_state.pScissors = &scissor; + + // Rasterizer + VkPipelineRasterizationStateCreateInfo rasterizer_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO + }; + rasterizer_create_info.depthClampEnable = VK_FALSE; + rasterizer_create_info.rasterizerDiscardEnable = VK_FALSE; + rasterizer_create_info.polygonMode = + description.wireframe ? VK_POLYGON_MODE_LINE : VK_POLYGON_MODE_FILL; + rasterizer_create_info.lineWidth = 1.0f; + rasterizer_create_info.cullMode = VK_CULL_MODE_BACK_BIT; + rasterizer_create_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; + rasterizer_create_info.depthBiasEnable = VK_FALSE; + rasterizer_create_info.depthBiasConstantFactor = 0.0; + rasterizer_create_info.depthBiasClamp = 0.0; + rasterizer_create_info.depthBiasSlopeFactor = 0.0; + + // Multisampling + VkPipelineMultisampleStateCreateInfo ms_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO + }; + ms_create_info.sampleShadingEnable = VK_FALSE; + ms_create_info.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; + ms_create_info.minSampleShading = 1.0; + ms_create_info.pSampleMask = 0; + ms_create_info.alphaToCoverageEnable = VK_FALSE; + ms_create_info.alphaToOneEnable = VK_FALSE; + + // Depth and stencil testing + VkPipelineDepthStencilStateCreateInfo depth_stencil = { + VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO + }; + depth_stencil.depthTestEnable = description.depth_test ? VK_TRUE : VK_FALSE; + depth_stencil.depthWriteEnable = description.depth_test ? VK_TRUE : VK_FALSE; + depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS; + depth_stencil.depthBoundsTestEnable = VK_FALSE; + depth_stencil.stencilTestEnable = VK_FALSE; + depth_stencil.pNext = 0; + + // TODO: Blending + + // TODO: Vertex Input + + // TODO: Attributes + + // TODO: layouts + VkPipelineLayoutCreateInfo pipeline_layout_create_info = { + VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO + }; + pipeline_layout_create_info.setLayoutCount = 0; + pipeline_layout_create_info.pSetLayouts = NULL; + pipeline_layout_create_info.pushConstantRangeCount = 0; + pipeline_layout_create_info.pPushConstantRanges = NULL; + VK_CHECK(vkCreatePipelineLayout(context.device->logical_device, &pipeline_layout_create_info, + context.allocator, &layout->handle)); + pipeline->layout_handle = layout->handle; // keep a copy of the layout on the pipeline object + + VkGraphicsPipelineCreateInfo pipeline_create_info = { + VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO + }; + // pipeline_create_info.stageCount = stage_count; + // pipeline_create_info.pStages = stages; + // pipeline_create_info.pVertexInputState = &vertex_input_info; + // pipeline_create_info.pInputAssemblyState = &input_assembly; + + // pipeline_create_info.pViewportState = &viewport_state; + // pipeline_create_info.pRasterizationState = &rasterizer_create_info; + // pipeline_create_info.pMultisampleState = &ms_create_info; + // pipeline_create_info.pDepthStencilState = &depth_stencil; + // pipeline_create_info.pColorBlendState = &color_blend; + // pipeline_create_info.pDynamicState = &dynamic_state; + // pipeline_create_info.pTessellationState = 0; + + // pipeline_create_info.layout = out_pipeline->layout; + + // pipeline_create_info.renderPass = renderpass->handle; + // pipeline_create_info.subpass = 0; + // pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; + // pipeline_create_info.basePipelineIndex = -1; + + VkResult result = + vkCreateGraphicsPipelines(context.device->logical_device, VK_NULL_HANDLE, 1, + &pipeline_create_info, context.allocator, &pipeline->handle); + if (result != VK_SUCCESS) { + FATAL("graphics pipeline creation failed. its fked mate"); + ERROR_EXIT("Doomed"); + } + + return pipeline; } -gpu_renderpass* gpu_renderpass_create() { - // Allocate it +gpu_renderpass* gpu_renderpass_create(const gpu_renderpass_desc* description) { + // TEMP: allocate with malloc. in the future we will have a pool allocator on the context + gpu_renderpass* renderpass = malloc(sizeof(gpu_renderpass)); + + // Colour attachment + VkAttachmentDescription color_attachment; + // color_attachment.format = context->swapchain.image_format.format; + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + color_attachment.flags = 0; + + // attachment_descriptions[0] = color_attachment; + + VkAttachmentReference color_attachment_reference; + color_attachment_reference.attachment = 0; + color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + // subpass.colorAttachmentCount = 1; + // subpass.pColorAttachments = &color_attachment_reference; + + // TODO: Depth attachment + + // main subpass + VkSubpassDescription subpass = { 0 }; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_reference; + // sets everything up - // return pointer to it + + // Finally, create the RenderPass + VkRenderPassCreateInfo render_pass_create_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + + return renderpass; } void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline) { diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index dfe6a0f..9802311 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -4,6 +4,7 @@ #include #include "defines.h" +#include "ral.h" #define GPU_SWAPCHAIN_IMG_COUNT 2 @@ -16,6 +17,7 @@ Conventions: typedef struct gpu_swapchain { VkSwapchainKHR handle; } gpu_swapchain; + typedef struct gpu_device { // In Vulkan we store both physical and logical device here VkPhysicalDevice physical_device; @@ -25,11 +27,18 @@ typedef struct gpu_device { VkPhysicalDeviceMemoryProperties memory; VkCommandPool pool; } gpu_device; + +typedef struct gpu_pipeline_layout { + VkPipelineLayout handle; +} gpu_pipeline_layout; + typedef struct gpu_pipeline { + VkPipeline handle; + VkPipelineLayout layout_handle; } gpu_pipeline; typedef struct gpu_renderpass { - VkRenderPass vk_handle; + VkRenderPass handle; VkFramebuffer framebuffers[GPU_SWAPCHAIN_IMG_COUNT]; } gpu_renderpass; diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 3465aed..4bd02f1 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -21,7 +21,12 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { // TODO(omni): port to using internal assert functions #define VK_CHECK(vulkan_expr) \ - { assert(vulkan_expr == VK_SUCCESS); } + do { \ + VkResult res = vulkan_expr; \ + if (res != VK_SUCCESS) { \ + ERROR_EXIT("Vulkan error: %u", res); \ + } \ + } while (0) // TODO: typedef struct vk_debugger {} vk_debugger; diff --git a/src/renderer/bind_group_layouts.h b/src/renderer/bind_group_layouts.h new file mode 100644 index 0000000..d163fab --- /dev/null +++ b/src/renderer/bind_group_layouts.h @@ -0,0 +1,30 @@ +/** + * @file bind_group_layouts.h + * @author your name (you@domain.com) + * @brief Common bindgroups (descriptor set layouts) + * @version 0.1 + * @date 2024-04-28 + * + * @copyright Copyright (c) 2024 + * + */ +#pragma once +#include "defines.h" +#include "maths_types.h" + +// Three major sets + +// 1. Scene / Global +typedef struct bg_globals { + f32 total_time; + f32 delta_time; + mat4 view; + mat4 projection; +} bg_globals; + +// 2. Material (once per object) + +// 3. Per draw call +typedef struct bg_model { + mat4 model; +} bg_model; diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 6c165c9..8e49dbe 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -23,11 +23,20 @@ struct GLFWwindow; // Forward declare structs typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device gpu_device; +typedef struct gpu_pipeline_layout gpu_pipeline_layout; typedef struct gpu_pipeline gpu_pipeline; typedef struct gpu_renderpass gpu_renderpass; typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission +/** @brief A*/ +// typedef struct gpu_bind_group + +// Pools +typedef struct gpu_backend_pools { + // pools for each gpu structure +} gpu_backend_pools; + typedef enum pipeline_kind { PIPELINE_GRAPHICS, PIPELINE_COMPUTE, @@ -40,10 +49,20 @@ typedef struct shader_desc { } shader_desc; struct graphics_pipeline_desc { + const char* debug_name; shader_desc vs; /** @brief Vertex shader stage */ shader_desc fs; /** @brief Fragment shader stage */ + // gpu_pipeline_layout* layout; + gpu_renderpass* renderpass; + + bool wireframe; + bool depth_test; }; +typedef struct gpu_renderpass_desc { + +} gpu_renderpass_desc; + // --- Lifecycle functions bool gpu_backend_init(const char* window_name, struct GLFWwindow* window); @@ -52,7 +71,7 @@ void gpu_backend_shutdown(); bool gpu_device_create(gpu_device* out_device); void gpu_device_destroy(); -gpu_renderpass* gpu_renderpass_create(); +gpu_renderpass* gpu_renderpass_create(const gpu_renderpass_desc* description); void gpu_renderpass_destroy(gpu_renderpass* pass); gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description); @@ -75,6 +94,7 @@ void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline); void buffer_upload_bytes(buffer_handle gpu_buf, bytebuffer cpu_buf, u64 offset, u64 size); // render pass +void encode_bind_pipeline(gpu_cmd_encoder* encoder, pipeline_kind kind, gpu_pipeline* pipeline); void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_bind_group(); // TODO diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index 5f41b55..0b1c02e 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -99,6 +99,12 @@ KITC_DECL_TYPED_ARRAY(u32) #define TYPED_VERTEX_ARRAY #endif +typedef enum gpu_cull_mode { + CULL_BACK_FACE, + CULL_FRONT_FACE, + CULL_COUNT +} gpu_cull_mode; + // ? How to tie together materials and shaders // Three registers diff --git a/src/renderer/render.h b/src/renderer/render.h index a5a5928..a9370e0 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -17,6 +17,7 @@ bool renderer_init(renderer* ren); void renderer_shutdown(renderer* ren); void render_frame_begin(renderer* ren); +void render_frame_update_globals(renderer* ren); void render_frame_end(renderer* ren); void render_frame_draw(renderer* ren); diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 6ef2461..4866ef4 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -13,7 +13,8 @@ #include "ral_types.h" #include "ral.h" #if defined(CEL_PLATFORM_WINDOWS) -#include "backend_dx11.h" +// #include "backend_dx11.h" +#include "backend_vulkan.h" #endif struct GLFWwindow; @@ -36,7 +37,7 @@ typedef struct renderer { typedef struct geometry_data { vertex_format format; - vertex_darray* vertices; // TODO: make it not a pointe + vertex_darray* vertices; // TODO: make it not a pointer bool has_indices; u32_darray indices; vec3 colour; /** Optional: set vertex colours */ diff --git a/src/renderer/renderpasses.h b/src/renderer/renderpasses.h new file mode 100644 index 0000000..67badaa --- /dev/null +++ b/src/renderer/renderpasses.h @@ -0,0 +1,31 @@ +/** + * @file renderpasses.h + * @author your name (you@domain.com) + * @brief Built-in renderpasses to the engine + * @version 0.1 + * @date 2024-04-28 + * + * @copyright Copyright (c) 2024 + * + */ +#pragma once +#include "maths_types.h" +#include "ral.h" +#include "render.h" + +// Shadowmap pass +// Blinn-phong pass +// Unlit pass +// Debug visualisations pass + +typedef struct render_entity { + model* model; + transform tf; +} render_entity; + +// Don't need to pass in *anything*. +gpu_renderpass* renderpass_blinn_phong_create(); +void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); + +gpu_renderpass* renderpass_shadows_create(); +void renderpass_shadows_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); \ No newline at end of file -- cgit v1.2.3-70-g09d2 From aed7d1b7ac340c19656059c9cbd94aff40952f83 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Fri, 3 May 2024 21:37:51 +1000 Subject: create logical device --- src/defines.h | 4 +- src/renderer/backends/backend_dx11.h | 1 - src/renderer/backends/backend_vulkan.c | 237 +++++++++++++++++++++++++++++---- src/renderer/backends/vulkan_helpers.h | 42 +++++- src/renderer/bind_group_layouts.h | 4 +- src/renderer/cleanroom/types.h | 2 +- src/renderer/immediate.h | 6 +- src/renderer/ral.h | 7 +- src/renderer/ral_types.h | 14 +- src/renderer/render.h | 2 +- src/renderer/render_types.h | 16 +-- src/renderer/renderpasses.h | 7 +- src/scene.h | 10 +- src/std/buf.h | 6 +- src/std/mem.c | 9 +- src/std/mem.h | 7 + src/systems/terrain.h | 2 +- xmake.lua | 2 +- 18 files changed, 299 insertions(+), 79 deletions(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/defines.h b/src/defines.h index ec526e0..4b6f8c7 100644 --- a/src/defines.h +++ b/src/defines.h @@ -66,8 +66,8 @@ Renderer backend defines: // Platform will inform renderer backend (unless user overrides) #if defined(CEL_PLATFORM_LINUX) -#define CEL_REND_BACKEND_OPENGL 1 -// #define CEL_REND_BACKEND_VULKAN 1 +// #define CEL_REND_BACKEND_OPENGL 1 +#define CEL_REND_BACKEND_VULKAN 1 #endif #if defined(CEL_PLATFORM_WINDOWS) diff --git a/src/renderer/backends/backend_dx11.h b/src/renderer/backends/backend_dx11.h index 8e3a513..53738aa 100644 --- a/src/renderer/backends/backend_dx11.h +++ b/src/renderer/backends/backend_dx11.h @@ -8,7 +8,6 @@ // typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device { - // VkPhysicalDevice physical_device; // VkDevice logical_device; // VkPhysicalDeviceProperties properties; diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index ae857a0..c21a6b9 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -5,6 +5,7 @@ #include #include "backend_vulkan.h" +#include "maths_types.h" #include "mem.h" #include "vulkan_helpers.h" @@ -31,6 +32,8 @@ typedef struct vulkan_context { u32 screen_width; u32 screen_height; + + VkDebugUtilsMessengerEXT vk_debugger; } vulkan_context; static vulkan_context context; @@ -39,6 +42,13 @@ static vulkan_context context; /** @brief Enumerates and selects the most appropriate graphics device */ bool select_physical_device(gpu_device* out_device); + +bool is_physical_device_suitable(VkPhysicalDevice device); + +queue_family_indices find_queue_families(VkPhysicalDevice device); + +bool create_logical_device(gpu_device* out_device); + /** @brief Helper function for creating array of all extensions we want */ cstr_darray* get_all_extensions(); @@ -49,7 +59,7 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { // Create an allocator size_t temp_arena_size = 1024 * 1024; - arena_create(malloc(temp_arena_size), temp_arena_size); + context.temp_arena = arena_create(malloc(temp_arena_size), temp_arena_size); // Setup Vulkan instance VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; @@ -63,20 +73,61 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { create_info.pApplicationInfo = &app_info; // Extensions - // FIXME: Use my own extension choices - // cstr_darray* required_extensions = cstr_darray_new(2); + cstr_darray* required_extensions = cstr_darray_new(2); // cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME); - // create_info.enabledExtensionCount = cstr_darray_len(required_extensions); - // create_info.ppEnabledExtensionNames = required_extensions->data; + uint32_t count; const char** extensions = glfwGetRequiredInstanceExtensions(&count); - create_info.enabledExtensionCount = count; - create_info.ppEnabledExtensionNames = extensions; + for (u32 i = 0; i < count; i++) { + cstr_darray_push(required_extensions, extensions[i]); + } + + cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); + + DEBUG("Required extensions:"); + for (u32 i = 0; i < cstr_darray_len(required_extensions); i++) { + DEBUG(" %s", required_extensions->data[i]); + } + + create_info.enabledExtensionCount = cstr_darray_len(required_extensions); + create_info.ppEnabledExtensionNames = required_extensions->data; // TODO: Validation layers create_info.enabledLayerCount = 0; create_info.ppEnabledLayerNames = NULL; + INFO("Validation layers enabled"); + cstr_darray* desired_validation_layers = cstr_darray_new(1); + cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation"); + + u32 n_available_layers = 0; + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, 0)); + TRACE("%d available layers", n_available_layers); + VkLayerProperties* available_layers = + arena_alloc(&context.temp_arena, n_available_layers * sizeof(VkLayerProperties)); + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, available_layers)); + + for (int i = 0; i < cstr_darray_len(desired_validation_layers); i++) { + // look through layers to make sure we can find the ones we want + bool found = false; + for (int j = 0; j < n_available_layers; j++) { + if (str8_equals(str8_cstr_view(desired_validation_layers->data[i]), + str8_cstr_view(available_layers[j].layerName))) { + found = true; + TRACE("Found layer %s", desired_validation_layers->data[i]); + break; + } + } + + if (!found) { + FATAL("Required validation is missing %s", desired_validation_layers->data[i]); + return false; + } + } + INFO("All validation layers are present"); + create_info.enabledLayerCount = cstr_darray_len(desired_validation_layers); + create_info.ppEnabledLayerNames = desired_validation_layers->data; + VkResult result = vkCreateInstance(&create_info, NULL, &context.instance); if (result != VK_SUCCESS) { ERROR("vkCreateInstance failed with result: %u", result); @@ -84,6 +135,25 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { } TRACE("Vulkan Instance created"); + DEBUG("Creating Vulkan debugger"); + u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; + VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT + }; + debug_create_info.messageSeverity = log_severity; + debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT; + debug_create_info.pfnUserCallback = vk_debug_callback; + + PFN_vkCreateDebugUtilsMessengerEXT func = + (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance, + "vkCreateDebugUtilsMessengerEXT"); + assert(func); + VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger)); + DEBUG("Vulkan Debugger created"); + // Surface creation VkSurfaceKHR surface; VK_CHECK(glfwCreateWindowSurface(context.instance, window, NULL, &surface)); @@ -96,39 +166,43 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { void gpu_backend_shutdown() { arena_free_storage(&context.temp_arena); } bool gpu_device_create(gpu_device* out_device) { + // First things first store this poitner from the renderer + context.device = out_device; + + arena_save savept = arena_savepoint(&context.temp_arena); // Physical device if (!select_physical_device(out_device)) { return false; } TRACE("Physical device selected"); - // Features - VkPhysicalDeviceFeatures device_features = { 0 }; - device_features.samplerAnisotropy = VK_TRUE; // request anistrophy - // Logical device - VkDeviceQueueCreateInfo queue_create_info[2]; - //.. - VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; - device_create_info.pQueueCreateInfos = queue_create_info; - device_create_info.pEnabledFeatures = &device_features; - device_create_info.enabledExtensionCount = 1; - const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; - device_create_info.ppEnabledExtensionNames = &extension_names; - - VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, - context.allocator, &out_device->logical_device); - if (result != VK_SUCCESS) { - FATAL("Error creating logical device with status %u\n", result); - exit(1); - } - TRACE("Logical device created"); + create_logical_device(out_device); + // VkDeviceQueueCreateInfo queue_create_info = {}; + + // queue_family_indices indices = find_queue_families(context.device->physical_device); + // //.. + // VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; + // device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; + // device_create_info.pQueueCreateInfos = queue_create_info; + // device_create_info.pEnabledFeatures = &device_features; + // device_create_info.enabledExtensionCount = 1; + // const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; + // device_create_info.ppEnabledExtensionNames = &extension_names; + + // VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, + // context.allocator, &out_device->logical_device); + // if (result != VK_SUCCESS) { + // FATAL("Error creating logical device with status %u\n", result); + // exit(1); + // } + // TRACE("Logical device created"); // Queues // Create the command pool + arena_rewind(savept); // Free any temp data return true; } @@ -316,4 +390,109 @@ inline void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count) { vkCmdDrawIndexed(encoder->cmd_buffer, index_count, 1, 0, 0, 0); } -bool select_physical_device(gpu_device* out_device) {} \ No newline at end of file +bool select_physical_device(gpu_device* out_device) { + u32 physical_device_count = 0; + VK_CHECK(vkEnumeratePhysicalDevices(context.instance, &physical_device_count, 0)); + if (physical_device_count == 0) { + FATAL("No devices that support vulkan were found"); + return false; + } + TRACE("Number of devices found %d", physical_device_count); + + VkPhysicalDevice* physical_devices = + arena_alloc(&context.temp_arena, physical_device_count * sizeof(VkPhysicalDevice)); + VK_CHECK(vkEnumeratePhysicalDevices(context.instance, &physical_device_count, physical_devices)); + + bool found = false; + for (u32 device_i = 0; device_i < physical_device_count; device_i++) { + if (is_physical_device_suitable(physical_devices[device_i])) { + out_device->physical_device = physical_devices[device_i]; + found = true; + break; + } + } + + if (!found) { + FATAL("Couldn't find a suitable physical device"); + return false; + } + + return true; +} + +bool is_physical_device_suitable(VkPhysicalDevice device) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(device, &properties); + + VkPhysicalDeviceFeatures features; + vkGetPhysicalDeviceFeatures(device, &features); + + VkPhysicalDeviceMemoryProperties memory; + vkGetPhysicalDeviceMemoryProperties(device, &memory); + + // TODO: Check against these device properties + + queue_family_indices indices = find_queue_families(device); + + return indices.has_graphics; +} + +queue_family_indices find_queue_families(VkPhysicalDevice device) { + queue_family_indices indices = { 0 }; + + u32 queue_family_count = 0; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, 0); + + VkQueueFamilyProperties* queue_families = + arena_alloc(&context.temp_arena, queue_family_count * sizeof(VkQueueFamilyProperties)); + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); + + for (u32 queue_i = 0; queue_i < queue_family_count; queue_i++) { + // Graphics queue + if (queue_families[queue_i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { + indices.graphics_queue_index = queue_i; + indices.has_graphics = true; + } + } + + return indices; +} + +bool create_logical_device(gpu_device* out_device) { + queue_family_indices indices = find_queue_families(out_device->physical_device); + + f32 prio_one = 1.0; + VkDeviceQueueCreateInfo queue_create_info = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; + queue_create_info.queueFamilyIndex = indices.graphics_queue_index; + queue_create_info.queueCount = 1; + queue_create_info.pQueuePriorities = &prio_one; + queue_create_info.flags = 0; + queue_create_info.pNext = 0; + + // Features + VkPhysicalDeviceFeatures device_features = { 0 }; + device_features.samplerAnisotropy = VK_TRUE; // request anistrophy + + // Device itself + VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; + device_create_info.queueCreateInfoCount = 1; + device_create_info.pQueueCreateInfos = &queue_create_info; + device_create_info.pEnabledFeatures = &device_features; + device_create_info.enabledExtensionCount = 1; + const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; + device_create_info.ppEnabledExtensionNames = &extension_names; + + // deprecated + device_create_info.enabledLayerCount = 0; + device_create_info.ppEnabledLayerNames = 0; + + VkResult result = vkCreateDevice(context.device->physical_device, &device_create_info, + context.allocator, &context.device->logical_device); + if (result != VK_SUCCESS) { + printf("error creating logical device with status %u\n", result); + ERROR_EXIT("Unable to create vulkan logical device. Exiting.."); + } + TRACE("Logical device created"); + + return true; +} \ No newline at end of file diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 4bd02f1..baff4e7 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -20,16 +20,27 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { } // TODO(omni): port to using internal assert functions -#define VK_CHECK(vulkan_expr) \ - do { \ - VkResult res = vulkan_expr; \ - if (res != VK_SUCCESS) { \ +#define VK_CHECK(vulkan_expr) \ + do { \ + VkResult res = vulkan_expr; \ + if (res != VK_SUCCESS) { \ ERROR_EXIT("Vulkan error: %u", res); \ - } \ + } \ } while (0) // TODO: typedef struct vk_debugger {} vk_debugger; +typedef struct queue_family_indices { + u32 graphics_queue_index; + u32 present_queue_index; + u32 compute_queue_index; + u32 transfer_queue_index; + bool has_graphics; + bool has_present; + bool has_compute; + bool has_transfer; +} queue_family_indices; + typedef struct vulkan_physical_device_requirements { bool graphics; bool present; @@ -168,4 +179,25 @@ static bool physical_device_meets_requirements( } return false; +} + +VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, + const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) { + switch (severity) { + default: + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + ERROR("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + WARN("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + INFO("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + TRACE("%s", callback_data->pMessage); + break; + } + return VK_FALSE; } \ No newline at end of file diff --git a/src/renderer/bind_group_layouts.h b/src/renderer/bind_group_layouts.h index d163fab..d2571ef 100644 --- a/src/renderer/bind_group_layouts.h +++ b/src/renderer/bind_group_layouts.h @@ -4,9 +4,9 @@ * @brief Common bindgroups (descriptor set layouts) * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "defines.h" diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 7360ebe..6686be5 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -2,5 +2,5 @@ #include "darray.h" #include "defines.h" #include "maths_types.h" -#include "str.h" #include "render_types.h" +#include "str.h" diff --git a/src/renderer/immediate.h b/src/renderer/immediate.h index 6d93c53..b9d7c61 100644 --- a/src/renderer/immediate.h +++ b/src/renderer/immediate.h @@ -14,7 +14,7 @@ void imm_draw_camera_frustum(); // const char* model_filepath); // tracks internally whether the model is loaded // static void imm_draw_model(const char* model_filepath) { - // check that model is loaded - // if not loaded, load model and upload to gpu - LRU cache for models - // else submit draw call +// check that model is loaded +// if not loaded, load model and upload to gpu - LRU cache for models +// else submit draw call // } \ No newline at end of file diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 8e49dbe..7c143f2 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -11,10 +11,10 @@ */ #pragma once -#include "ral_types.h" +#include "buf.h" #include "defines.h" +#include "ral_types.h" #include "str.h" -#include "buf.h" // Unrelated forward declares typedef struct arena arena; @@ -60,7 +60,6 @@ struct graphics_pipeline_desc { }; typedef struct gpu_renderpass_desc { - } gpu_renderpass_desc; // --- Lifecycle functions @@ -97,7 +96,7 @@ void buffer_upload_bytes(buffer_handle gpu_buf, bytebuffer cpu_buf, u64 offset, void encode_bind_pipeline(gpu_cmd_encoder* encoder, pipeline_kind kind, gpu_pipeline* pipeline); void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); -void encode_set_bind_group(); // TODO +void encode_set_bind_group(); // TODO void encode_draw(gpu_cmd_encoder* encoder); void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count); diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index d6c5865..ae54b53 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -1,18 +1,18 @@ /** * @file ral_types.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once +#include "darray.h" #include "defines.h" #include "maths_types.h" -#include "darray.h" #ifndef RENDERER_TYPED_HANDLES CORE_DEFINE_HANDLE(buffer_handle); @@ -99,11 +99,7 @@ KITC_DECL_TYPED_ARRAY(u32) #define TYPED_VERTEX_ARRAY #endif -typedef enum gpu_cull_mode { - CULL_BACK_FACE, - CULL_FRONT_FACE, - CULL_COUNT -} gpu_cull_mode; +typedef enum gpu_cull_mode { CULL_BACK_FACE, CULL_FRONT_FACE, CULL_COUNT } gpu_cull_mode; // ? How to tie together materials and shaders diff --git a/src/renderer/render.h b/src/renderer/render.h index a9370e0..e6dd8b8 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -10,8 +10,8 @@ */ #pragma once -#include "render_types.h" #include "ral_types.h" +#include "render_types.h" bool renderer_init(renderer* ren); void renderer_shutdown(renderer* ren); diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 4866ef4..a5c0c1a 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -1,21 +1,21 @@ /** * @file render_types.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once -#include "ral_types.h" #include "ral.h" +#include "ral_types.h" #if defined(CEL_PLATFORM_WINDOWS) // #include "backend_dx11.h" -#include "backend_vulkan.h" #endif +#include "backend_vulkan.h" struct GLFWwindow; @@ -37,7 +37,7 @@ typedef struct renderer { typedef struct geometry_data { vertex_format format; - vertex_darray* vertices; // TODO: make it not a pointer + vertex_darray* vertices; // TODO: make it not a pointer bool has_indices; u32_darray indices; vec3 colour; /** Optional: set vertex colours */ @@ -66,8 +66,8 @@ typedef struct model { typedef struct texture { u32 texture_id; char name[256]; - void *image_data; - void *backend_data; + void* image_data; + void* backend_data; u32 width; u32 height; u8 channel_count; diff --git a/src/renderer/renderpasses.h b/src/renderer/renderpasses.h index 67badaa..91970d8 100644 --- a/src/renderer/renderpasses.h +++ b/src/renderer/renderpasses.h @@ -4,9 +4,9 @@ * @brief Built-in renderpasses to the engine * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "maths_types.h" @@ -25,7 +25,8 @@ typedef struct render_entity { // Don't need to pass in *anything*. gpu_renderpass* renderpass_blinn_phong_create(); -void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); +void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, + size_t entity_count); gpu_renderpass* renderpass_shadows_create(); void renderpass_shadows_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); \ No newline at end of file diff --git a/src/scene.h b/src/scene.h index 2cc4d8a..6cac061 100644 --- a/src/scene.h +++ b/src/scene.h @@ -1,12 +1,12 @@ /** * @file scene.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #include "defines.h" #include "types.h" @@ -24,7 +24,7 @@ bool scene_add_point_light(scene* s /* TODO */); bool scene_add_heightmap(scene* s /* TODO */); bool scene_delete_heightmap(scene* s); -bool scene_add_model(scene *s, model_handle model); -void scene_remove_model(scene *s, model_handle model); +bool scene_add_model(scene* s, model_handle model); +void scene_remove_model(scene* s, model_handle model); // TODO: functions to load and save scenes from disk \ No newline at end of file diff --git a/src/std/buf.h b/src/std/buf.h index b0f8b85..de093ec 100644 --- a/src/std/buf.h +++ b/src/std/buf.h @@ -1,12 +1,12 @@ /** * @file buf.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "defines.h" diff --git a/src/std/mem.c b/src/std/mem.c index 5468898..4886d72 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -31,4 +31,11 @@ void arena_free_all(arena* a) { a->curr = a->begin; // pop everything at once and reset to the start. } -void arena_free_storage(arena* a) { free(a->begin); } \ No newline at end of file +void arena_free_storage(arena* a) { free(a->begin); } + +arena_save arena_savepoint(arena* a) { + arena_save savept = { .arena = a, .savepoint = a->curr }; + return savept; +} + +void arena_rewind(arena_save savepoint) { savepoint.arena->curr = savepoint.savepoint; } \ No newline at end of file diff --git a/src/std/mem.h b/src/std/mem.h index 2f92894..bbfb852 100644 --- a/src/std/mem.h +++ b/src/std/mem.h @@ -18,9 +18,16 @@ typedef struct arena { char* end; } arena; +typedef struct arena_save { + arena* arena; + char* savepoint; +} arena_save; + arena arena_create(void* backing_buffer, size_t capacity); void* arena_alloc(arena* a, size_t size); void* arena_alloc_align(arena* a, size_t size, size_t align); void arena_free_all(arena* a); void arena_free_storage(arena* a); +arena_save arena_savepoint(arena* a); +void arena_rewind(arena_save savepoint); // TODO: arena_resize \ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 3d6f1c1..a8bff17 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -29,7 +29,7 @@ typedef struct heightmap { typedef struct terrain_state { arena terrain_allocator; - heightmap* heightmap; // NULL = no heightmap + heightmap* heightmap; // NULL = no heightmap } terrain_state; bool terrain_system_init(terrain_state* state); diff --git a/xmake.lua b/xmake.lua index ab6a7a6..949dd76 100644 --- a/xmake.lua +++ b/xmake.lua @@ -1,6 +1,6 @@ set_project("celeritas") set_version("0.1.0") -set_config("cc", "clang-cl") +set_config("cc", "gcc") add_rules("mode.debug", "mode.release") -- we have two modes: debug & release -- cgit v1.2.3-70-g09d2 From 8aad3ce06da4c8e9d2e41b39607640a5e9c7ded7 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Fri, 3 May 2024 23:31:02 +1000 Subject: get present queue --- src/renderer/backends/backend_vulkan.c | 67 +++++++++++++++++++++++++++------- src/renderer/backends/backend_vulkan.h | 17 +++++++++ src/renderer/backends/vulkan_helpers.h | 12 ------ 3 files changed, 70 insertions(+), 26 deletions(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index c21a6b9..900b592 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,3 +1,4 @@ +#include #include #include #include @@ -163,7 +164,11 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { return true; } -void gpu_backend_shutdown() { arena_free_storage(&context.temp_arena); } +void gpu_backend_shutdown() { + arena_free_storage(&context.temp_arena); + vkDestroySurfaceKHR(context.instance, context.surface, context.allocator); + vkDestroyInstance(context.instance, context.allocator); +} bool gpu_device_create(gpu_device* out_device) { // First things first store this poitner from the renderer @@ -214,8 +219,18 @@ bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; + swapchain_create_info.surface = context.surface; + swapchain_create_info.minImageCount = 2; + // TODO: image_ fields + swapchain_create_info.queueFamilyIndexCount = 0; + swapchain_create_info.pQueueFamilyIndices = 0; + + // TODO: preTransform + swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + swapchain_create_info.presentMode = present_mode; - // swapchain_create_info.minImageCount = + swapchain_create_info.clipped = VK_TRUE; + swapchain_create_info.oldSwapchain = 0; VK_CHECK(vkCreateSwapchainKHR(context.device->logical_device, &swapchain_create_info, context.allocator, &out_swapchain->handle)); @@ -434,7 +449,7 @@ bool is_physical_device_suitable(VkPhysicalDevice device) { queue_family_indices indices = find_queue_families(device); - return indices.has_graphics; + return indices.has_graphics && indices.has_present; } queue_family_indices find_queue_families(VkPhysicalDevice device) { @@ -447,12 +462,19 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { arena_alloc(&context.temp_arena, queue_family_count * sizeof(VkQueueFamilyProperties)); vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); - for (u32 queue_i = 0; queue_i < queue_family_count; queue_i++) { + for (u32 q_fam_i = 0; q_fam_i < queue_family_count; q_fam_i++) { // Graphics queue - if (queue_families[queue_i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { - indices.graphics_queue_index = queue_i; + if (queue_families[q_fam_i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { + indices.graphics_family_index = q_fam_i; indices.has_graphics = true; } + + VkBool32 present_support = false; + vkGetPhysicalDeviceSurfaceSupportKHR(device, q_fam_i, context.surface, &present_support); + if (present_support) { + indices.present_family_index = q_fam_i; + indices.has_present = true; + } } return indices; @@ -461,13 +483,22 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { bool create_logical_device(gpu_device* out_device) { queue_family_indices indices = find_queue_families(out_device->physical_device); + // Queues f32 prio_one = 1.0; - VkDeviceQueueCreateInfo queue_create_info = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; - queue_create_info.queueFamilyIndex = indices.graphics_queue_index; - queue_create_info.queueCount = 1; - queue_create_info.pQueuePriorities = &prio_one; - queue_create_info.flags = 0; - queue_create_info.pNext = 0; + VkDeviceQueueCreateInfo queue_create_infos[2] = { 0 }; + queue_create_infos[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_create_infos[0].queueFamilyIndex = indices.graphics_family_index; + queue_create_infos[0].queueCount = 1; + queue_create_infos[0].pQueuePriorities = &prio_one; + queue_create_infos[0].flags = 0; + queue_create_infos[0].pNext = 0; + + queue_create_infos[1].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; + queue_create_infos[1].queueFamilyIndex = indices.present_family_index; + queue_create_infos[1].queueCount = 1; + queue_create_infos[1].pQueuePriorities = &prio_one; + queue_create_infos[1].flags = 0; + queue_create_infos[1].pNext = 0; // Features VkPhysicalDeviceFeatures device_features = { 0 }; @@ -475,8 +506,8 @@ bool create_logical_device(gpu_device* out_device) { // Device itself VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - device_create_info.queueCreateInfoCount = 1; - device_create_info.pQueueCreateInfos = &queue_create_info; + device_create_info.queueCreateInfoCount = 2; + device_create_info.pQueueCreateInfos = queue_create_infos; device_create_info.pEnabledFeatures = &device_features; device_create_info.enabledExtensionCount = 1; const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; @@ -494,5 +525,13 @@ bool create_logical_device(gpu_device* out_device) { } TRACE("Logical device created"); + context.device->queue_family_indicies = indices; + + // Retrieve queue handles + vkGetDeviceQueue(context.device->logical_device, indices.graphics_family_index, 0, + &context.device->graphics_queue); + vkGetDeviceQueue(context.device->logical_device, indices.present_family_index, 0, + &context.device->present_queue); + return true; } \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 9802311..8c6b772 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -5,6 +5,7 @@ #include "defines.h" #include "ral.h" +// #include "vulkan_helpers.h" #define GPU_SWAPCHAIN_IMG_COUNT 2 @@ -14,6 +15,17 @@ Conventions: - Vulkan specific data goes at the top, followed by our internal data */ +typedef struct queue_family_indices { + u32 graphics_family_index; + u32 present_family_index; + u32 compute_family_index; + u32 transfer_family_index; + bool has_graphics; + bool has_present; + bool has_compute; + bool has_transfer; +} queue_family_indices; + typedef struct gpu_swapchain { VkSwapchainKHR handle; } gpu_swapchain; @@ -25,6 +37,11 @@ typedef struct gpu_device { VkPhysicalDeviceProperties properties; VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory; + queue_family_indices queue_family_indicies; + VkQueue graphics_queue; + VkQueue present_queue; + VkQueue compute_queue; + VkQueue transfer_queue; VkCommandPool pool; } gpu_device; diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index baff4e7..d91b4a9 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -1,6 +1,5 @@ #pragma once -#include #include #include @@ -30,17 +29,6 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { // TODO: typedef struct vk_debugger {} vk_debugger; -typedef struct queue_family_indices { - u32 graphics_queue_index; - u32 present_queue_index; - u32 compute_queue_index; - u32 transfer_queue_index; - bool has_graphics; - bool has_present; - bool has_compute; - bool has_transfer; -} queue_family_indices; - typedef struct vulkan_physical_device_requirements { bool graphics; bool present; -- cgit v1.2.3-70-g09d2 From 74fd8a8424aeaccfaf7985f4ad2129fd54ae9fba Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 4 May 2024 13:02:31 +1000 Subject: swapchain support --- src/renderer/backends/backend_opengl.c | 2 - src/renderer/backends/backend_vulkan.c | 22 ++++- src/renderer/backends/vulkan_helpers.h | 173 ++++++++++++++++----------------- src/systems/text.h | 1 - 4 files changed, 104 insertions(+), 94 deletions(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/renderer/backends/backend_opengl.c b/src/renderer/backends/backend_opengl.c index 7fc277f..4cd97b5 100644 --- a/src/renderer/backends/backend_opengl.c +++ b/src/renderer/backends/backend_opengl.c @@ -6,8 +6,6 @@ #include "file.h" #include "log.h" #include "maths_types.h" -// #include "render_types.h" -#include "cleanroom/types.h" #include "ral.h" #if CEL_REND_BACKEND_OPENGL diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 900b592..08e62bf 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -26,6 +26,7 @@ typedef struct vulkan_context { VkInstance instance; VkAllocationCallbacks* allocator; VkSurfaceKHR surface; + vulkan_swapchain_support_info swapchain_support; arena temp_arena; gpu_device* device; @@ -181,6 +182,9 @@ bool gpu_device_create(gpu_device* out_device) { } TRACE("Physical device selected"); + // vulkan_device_query_swapchain_support(out_device->physical_device, context.surface, + // &context.swapchain_support); + // Logical device create_logical_device(out_device); // VkDeviceQueueCreateInfo queue_create_info = {}; @@ -432,6 +436,10 @@ bool select_physical_device(gpu_device* out_device) { return false; } + vkGetPhysicalDeviceProperties(out_device->physical_device, &out_device->properties); + vkGetPhysicalDeviceFeatures(out_device->physical_device, &out_device->features); + vkGetPhysicalDeviceMemoryProperties(out_device->physical_device, &out_device->memory); + return true; } @@ -449,7 +457,10 @@ bool is_physical_device_suitable(VkPhysicalDevice device) { queue_family_indices indices = find_queue_families(device); - return indices.has_graphics && indices.has_present; + vulkan_device_query_swapchain_support(device, context.surface, &context.swapchain_support); + + return indices.has_graphics && indices.has_present && context.swapchain_support.mode_count > 0 && + context.swapchain_support.format_count > 0; } queue_family_indices find_queue_families(VkPhysicalDevice device) { @@ -480,8 +491,17 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { return indices; } +const char* bool_str(bool input) { return input ? "True" : "False"; } + bool create_logical_device(gpu_device* out_device) { queue_family_indices indices = find_queue_families(out_device->physical_device); + INFO(" %s | %s | %s | %s | %s", bool_str(indices.has_graphics), bool_str(indices.has_present), + bool_str(indices.has_compute), bool_str(indices.has_transfer), + out_device->properties.deviceName); + TRACE("Graphics Family queue index: %d", indices.graphics_family_index); + TRACE("Present Family queue index: %d", indices.present_family_index); + TRACE("Compute Family queue index: %d", indices.compute_family_index); + TRACE("Transfer Family queue index: %d", indices.transfer_family_index); // Queues f32 prio_one = 1.0; diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index d91b4a9..03ee814 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -40,13 +40,6 @@ typedef struct vulkan_physical_device_requirements { bool discrete_gpu; } vulkan_physical_device_requirements; -typedef struct vulkan_physical_device_queue_family_info { - u32 graphics_family_index; - u32 present_family_index; - u32 compute_family_index; - u32 transfer_family_index; -} vulkan_physical_device_queue_family_info; - #define VULKAN_MAX_DEFAULT 32 typedef struct vulkan_swapchain_support_info { @@ -85,89 +78,89 @@ void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR } } -static bool physical_device_meets_requirements( - VkPhysicalDevice device, VkSurfaceKHR surface, const VkPhysicalDeviceProperties* properties, - const VkPhysicalDeviceFeatures* features, - const vulkan_physical_device_requirements* requirements, - vulkan_physical_device_queue_family_info* out_queue_info, - vulkan_swapchain_support_info* out_swapchain_support) { - // TODO: pass in an arena - - out_queue_info->graphics_family_index = -1; - out_queue_info->present_family_index = -1; - out_queue_info->compute_family_index = -1; - out_queue_info->transfer_family_index = -1; - - if (requirements->discrete_gpu) { - if (properties->deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { - TRACE("Device is not a physical GPU. Skipping."); - return false; - } - } - - u32 queue_family_count = 0; - vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, 0); - VkQueueFamilyProperties queue_families[queue_family_count]; - vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); - - INFO("Graphics | Present | Compute | Transfer | Name"); - u8 min_transfer_score = 255; - for (u32 i = 0; i < queue_family_count; i++) { - u8 current_transfer_score = 0; - - // Graphics queue - if (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { - out_queue_info->graphics_family_index = i; - current_transfer_score++; - } - - // Compute queue - if (queue_families[i].queueFlags & VK_QUEUE_COMPUTE_BIT) { - out_queue_info->compute_family_index = i; - current_transfer_score++; - } - - // Transfer queue - if (queue_families[i].queueFlags & VK_QUEUE_TRANSFER_BIT) { - // always take the lowest score transfer index - if (current_transfer_score <= min_transfer_score) { - min_transfer_score = current_transfer_score; - out_queue_info->transfer_family_index = i; - } - } - - // Present Queue - VkBool32 supports_present = VK_FALSE; - vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &supports_present); - if (supports_present) { - out_queue_info->present_family_index = i; - } - } - - INFO(" %d | %d | %d | %d | %s", - out_queue_info->graphics_family_index != -1, out_queue_info->present_family_index != -1, - out_queue_info->compute_family_index != -1, out_queue_info->transfer_family_index != -1, - properties->deviceName); - TRACE("Graphics Family queue index: %d", out_queue_info->graphics_family_index); - TRACE("Present Family queue index: %d", out_queue_info->present_family_index); - TRACE("Compute Family queue index: %d", out_queue_info->compute_family_index); - TRACE("Transfer Family queue index: %d", out_queue_info->transfer_family_index); - - if ((!requirements->graphics || - (requirements->graphics && out_queue_info->graphics_family_index != -1))) { - INFO("Physical device meets our requirements! Proceed."); - - vulkan_device_query_swapchain_support( - device, surface, out_swapchain_support - - // TODO: error handling i.e. format count = 0 or present mode = 0 - - ); - return true; - } - - return false; -} +// static bool physical_device_meets_requirements( +// VkPhysicalDevice device, VkSurfaceKHR surface, const VkPhysicalDeviceProperties* properties, +// const VkPhysicalDeviceFeatures* features, +// const vulkan_physical_device_requirements* requirements, +// vulkan_physical_device_queue_family_info* out_queue_info, +// vulkan_swapchain_support_info* out_swapchain_support) { +// // TODO: pass in an arena + +// out_queue_info->graphics_family_index = -1; +// out_queue_info->present_family_index = -1; +// out_queue_info->compute_family_index = -1; +// out_queue_info->transfer_family_index = -1; + +// if (requirements->discrete_gpu) { +// if (properties->deviceType != VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) { +// TRACE("Device is not a physical GPU. Skipping."); +// return false; +// } +// } + +// u32 queue_family_count = 0; +// vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, 0); +// VkQueueFamilyProperties queue_families[queue_family_count]; +// vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); + +// INFO("Graphics | Present | Compute | Transfer | Name"); +// u8 min_transfer_score = 255; +// for (u32 i = 0; i < queue_family_count; i++) { +// u8 current_transfer_score = 0; + +// // Graphics queue +// if (queue_families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { +// out_queue_info->graphics_family_index = i; +// current_transfer_score++; +// } + +// // Compute queue +// if (queue_families[i].queueFlags & VK_QUEUE_COMPUTE_BIT) { +// out_queue_info->compute_family_index = i; +// current_transfer_score++; +// } + +// // Transfer queue +// if (queue_families[i].queueFlags & VK_QUEUE_TRANSFER_BIT) { +// // always take the lowest score transfer index +// if (current_transfer_score <= min_transfer_score) { +// min_transfer_score = current_transfer_score; +// out_queue_info->transfer_family_index = i; +// } +// } + +// // Present Queue +// VkBool32 supports_present = VK_FALSE; +// vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &supports_present); +// if (supports_present) { +// out_queue_info->present_family_index = i; +// } +// } + +// INFO(" %d | %d | %d | %d | %s", +// out_queue_info->graphics_family_index != -1, out_queue_info->present_family_index != -1, +// out_queue_info->compute_family_index != -1, out_queue_info->transfer_family_index != -1, +// properties->deviceName); +// TRACE("Graphics Family queue index: %d", out_queue_info->graphics_family_index); +// TRACE("Present Family queue index: %d", out_queue_info->present_family_index); +// TRACE("Compute Family queue index: %d", out_queue_info->compute_family_index); +// TRACE("Transfer Family queue index: %d", out_queue_info->transfer_family_index); + +// if ((!requirements->graphics || +// (requirements->graphics && out_queue_info->graphics_family_index != -1))) { +// INFO("Physical device meets our requirements! Proceed."); + +// vulkan_device_query_swapchain_support( +// device, surface, out_swapchain_support + +// // TODO: error handling i.e. format count = 0 or present mode = 0 + +// ); +// return true; +// } + +// return false; +// } VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, diff --git a/src/systems/text.h b/src/systems/text.h index dc396f0..f40cfd6 100644 --- a/src/systems/text.h +++ b/src/systems/text.h @@ -5,7 +5,6 @@ #include -#include "cleanroom/types.h" #include "darray.h" #include "defines.h" #include "ral.h" -- cgit v1.2.3-70-g09d2 From a51ef12d8583522ee229a0195a4132652f0f9cd8 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 4 May 2024 15:47:54 +1000 Subject: finish swapchain creation --- assets/shaders/triangle.frag | 0 assets/shaders/triangle.vert | 0 src/renderer/backends/backend_vulkan.c | 74 +++++++++++++++++----------------- src/renderer/backends/backend_vulkan.h | 6 +++ src/renderer/backends/vulkan_helpers.h | 19 ++++++++- src/renderer/ral.h | 2 +- src/std/utils.h | 4 ++ src/systems/terrain.h | 2 +- 8 files changed, 66 insertions(+), 41 deletions(-) create mode 100644 assets/shaders/triangle.frag create mode 100644 assets/shaders/triangle.vert create mode 100644 src/std/utils.h (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag new file mode 100644 index 0000000..e69de29 diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert new file mode 100644 index 0000000..e69de29 diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 08e62bf..028cde8 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -13,7 +13,7 @@ #include "defines.h" #include "log.h" #include "ral.h" -#include "ral_types.h" +#include "utils.h" // TEMP #define SCREEN_WIDTH 1000 @@ -182,32 +182,8 @@ bool gpu_device_create(gpu_device* out_device) { } TRACE("Physical device selected"); - // vulkan_device_query_swapchain_support(out_device->physical_device, context.surface, - // &context.swapchain_support); - - // Logical device + // Logical device & Queues create_logical_device(out_device); - // VkDeviceQueueCreateInfo queue_create_info = {}; - - // queue_family_indices indices = find_queue_families(context.device->physical_device); - // //.. - // VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - // device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; - // device_create_info.pQueueCreateInfos = queue_create_info; - // device_create_info.pEnabledFeatures = &device_features; - // device_create_info.enabledExtensionCount = 1; - // const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; - // device_create_info.ppEnabledExtensionNames = &extension_names; - - // VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, - // context.allocator, &out_device->logical_device); - // if (result != VK_SUCCESS) { - // FATAL("Error creating logical device with status %u\n", result); - // exit(1); - // } - // TRACE("Logical device created"); - - // Queues // Create the command pool @@ -216,29 +192,55 @@ bool gpu_device_create(gpu_device* out_device) { } bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { - VkExtent2D swapchain_extent = { context.screen_width, context.screen_height }; + out_swapchain->swapchain_arena = arena_create(malloc(1024), 1024); + vulkan_swapchain_support_info swapchain_support = context.swapchain_support; - // find a format + // TODO: custom swapchain extents VkExtent2D swapchain_extent = { width, height }; + VkSurfaceFormatKHR image_format = choose_swapchain_format(&swapchain_support); + out_swapchain->image_format = image_format; VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented + out_swapchain->present_mode = present_mode; + + u32 image_count = swapchain_support.capabilities.minImageCount + 1; + out_swapchain->image_count = image_count; VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; swapchain_create_info.surface = context.surface; - swapchain_create_info.minImageCount = 2; - // TODO: image_ fields + swapchain_create_info.minImageCount = image_count; + swapchain_create_info.imageFormat = image_format.format; + swapchain_create_info.imageColorSpace = image_format.colorSpace; + swapchain_create_info.imageExtent = swapchain_support.capabilities.currentExtent; + swapchain_create_info.imageArrayLayers = 1; + swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapchain_create_info.queueFamilyIndexCount = 0; - swapchain_create_info.pQueueFamilyIndices = 0; + swapchain_create_info.pQueueFamilyIndices = NULL; - // TODO: preTransform + swapchain_create_info.preTransform = swapchain_support.capabilities.currentTransform; swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapchain_create_info.presentMode = present_mode; - swapchain_create_info.clipped = VK_TRUE; - swapchain_create_info.oldSwapchain = 0; + swapchain_create_info.oldSwapchain = VK_NULL_HANDLE; + + out_swapchain->extent = swapchain_support.capabilities.currentExtent; VK_CHECK(vkCreateSwapchainKHR(context.device->logical_device, &swapchain_create_info, context.allocator, &out_swapchain->handle)); TRACE("Vulkan Swapchain created"); + + // Retrieve Images + out_swapchain->images = + arena_alloc(&out_swapchain->swapchain_arena, image_count * sizeof(VkImage)); + VK_CHECK(vkGetSwapchainImagesKHR(context.device->logical_device, out_swapchain->handle, + &image_count, out_swapchain->images)); + + return true; +} + +void gpu_swapchain_destroy(gpu_swapchain* swapchain) { + arena_free_storage(&swapchain->swapchain_arena); + vkDestroySwapchainKHR(context.device, swapchain->handle, context.allocator); } gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description) { @@ -482,7 +484,7 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { VkBool32 present_support = false; vkGetPhysicalDeviceSurfaceSupportKHR(device, q_fam_i, context.surface, &present_support); - if (present_support) { + if (present_support && !indices.has_present) { indices.present_family_index = q_fam_i; indices.has_present = true; } @@ -491,8 +493,6 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { return indices; } -const char* bool_str(bool input) { return input ? "True" : "False"; } - bool create_logical_device(gpu_device* out_device) { queue_family_indices indices = find_queue_families(out_device->physical_device); INFO(" %s | %s | %s | %s | %s", bool_str(indices.has_graphics), bool_str(indices.has_present), diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 8c6b772..0114d7a 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -28,6 +28,12 @@ typedef struct queue_family_indices { typedef struct gpu_swapchain { VkSwapchainKHR handle; + arena swapchain_arena; + VkExtent2D extent; + VkSurfaceFormatKHR image_format; + VkPresentModeKHR present_mode; + VkImage* images; + u32 image_count; } gpu_swapchain; typedef struct gpu_device { diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 03ee814..55d8846 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include @@ -54,8 +55,8 @@ VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data); -void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, - vulkan_swapchain_support_info* out_support_info) { +static void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, + vulkan_swapchain_support_info* out_support_info) { // TODO: add VK_CHECK to these calls! // Surface capabilities @@ -78,6 +79,20 @@ void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR } } +static VkSurfaceFormatKHR choose_swapchain_format( + vulkan_swapchain_support_info* swapchain_support) { + assert(swapchain_support->format_count > 0); + // find a format + for (u32 i = 0; i < swapchain_support->format_count; i++) { + VkSurfaceFormatKHR format = swapchain_support->formats[i]; + if (format.format == VK_FORMAT_B8G8R8A8_SRGB && + format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { + return format; + } + } + return swapchain_support->formats[0]; +} + // static bool physical_device_meets_requirements( // VkPhysicalDevice device, VkSurfaceKHR surface, const VkPhysicalDeviceProperties* properties, // const VkPhysicalDeviceFeatures* features, diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 7c143f2..f202e51 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -77,7 +77,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip void gpu_pipeline_destroy(gpu_pipeline* pipeline); bool gpu_swapchain_create(gpu_swapchain* out_swapchain); -void gpu_swapchain_destroy(); +void gpu_swapchain_destroy(gpu_swapchain* swapchain); void gpu_cmd_encoder_begin(); void gpu_cmd_encoder_begin_render(); diff --git a/src/std/utils.h b/src/std/utils.h new file mode 100644 index 0000000..c9827a3 --- /dev/null +++ b/src/std/utils.h @@ -0,0 +1,4 @@ +#pragma once +#include + +const char* bool_str(bool input) { return input ? "True" : "False"; } \ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 745ca22..bfd90b5 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -18,8 +18,8 @@ Future: #include "defines.h" #include "maths_types.h" #include "mem.h" -#include "str.h" #include "render_types.h" +#include "str.h" typedef struct heightmap { str8 filepath; -- cgit v1.2.3-70-g09d2 From 1c27e3c4d42b79e38feb56974f66a2caf3f5a53d Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 4 May 2024 22:28:07 +1000 Subject: set up most of basic pipeline state --- examples/triangle/ex_triangle.c | 16 ++-- src/renderer/backends/backend_vulkan.c | 163 +++++++++++++++++++++++++-------- src/renderer/backends/vulkan_helpers.h | 2 +- src/renderer/ral.h | 3 +- 4 files changed, 140 insertions(+), 44 deletions(-) (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c index 9b993c1..bdb2d70 100644 --- a/examples/triangle/ex_triangle.c +++ b/examples/triangle/ex_triangle.c @@ -19,8 +19,10 @@ int main() { gpu_renderpass_desc pass_description = {}; gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description); - str8_opt vertex_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.vert")); - str8_opt fragment_shader = str8_from_file(&scratch, str8lit("assets/shaders/triangle.frag")); + str8 vert_path = str8lit("build/linux/x86_64/debug/triangle.vert.spv"); + str8 frag_path = str8lit("build/linux/x86_64/debug/triangle.frag.spv"); + str8_opt vertex_shader = str8_from_file(&scratch, vert_path); + str8_opt fragment_shader = str8_from_file(&scratch, frag_path); if (!vertex_shader.has_value || !fragment_shader.has_value) { ERROR_EXIT("Failed to load shaders from disk") } @@ -28,11 +30,13 @@ int main() { struct graphics_pipeline_desc pipeline_description = { .debug_name = "Basic Pipeline", .vs = { .debug_name = "Triangle Vertex Shader", - .filepath = str8lit("assets/shaders/triangle.vert"), - .glsl = vertex_shader.contents }, + .filepath = vert_path, + .code = vertex_shader.contents, + .is_spirv = true }, .fs = { .debug_name = "Triangle Fragment Shader", - .filepath = str8lit("assets/shaders/triangle.frag"), - .glsl = fragment_shader.contents }, + .filepath = frag_path, + .code = fragment_shader.contents, + .is_spirv = true }, .renderpass = renderpass, .wireframe = false, .depth_test = false diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 45bb0e7..5a01303 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,5 +1,6 @@ #include #include +#include #include #include #include @@ -8,9 +9,11 @@ #include "backend_vulkan.h" #include "maths_types.h" #include "mem.h" +#include "str.h" #include "vulkan_helpers.h" #include "defines.h" +#include "file.h" #include "log.h" #include "ral.h" #include "utils.h" @@ -51,6 +54,8 @@ queue_family_indices find_queue_families(VkPhysicalDevice device); bool create_logical_device(gpu_device* out_device); +VkShaderModule create_shader_module(str8 spirv); + /** @brief Helper function for creating array of all extensions we want */ cstr_darray* get_all_extensions(); @@ -192,6 +197,8 @@ bool gpu_device_create(gpu_device* out_device) { } bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { + context.swapchain = out_swapchain; + out_swapchain->swapchain_arena = arena_create(malloc(1024), 1024); vulkan_swapchain_support_info swapchain_support = context.swapchain_support; @@ -262,7 +269,7 @@ bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { void gpu_swapchain_destroy(gpu_swapchain* swapchain) { arena_free_storage(&swapchain->swapchain_arena); - vkDestroySwapchainKHR(context.device, swapchain->handle, context.allocator); + vkDestroySwapchainKHR(context.device->logical_device, swapchain->handle, context.allocator); } gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description) { @@ -270,16 +277,55 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip gpu_pipeline_layout* layout = malloc(sizeof(gpu_pipeline_layout)); gpu_pipeline* pipeline = malloc(sizeof(gpu_pipeline)); + // Shaders + VkShaderModule vertex_shader = create_shader_module(description.vs.code); + VkShaderModule fragment_shader = create_shader_module(description.fs.code); + + // Vertex + VkPipelineShaderStageCreateInfo vert_shader_stage_info = { + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO + }; + vert_shader_stage_info.stage = VK_SHADER_STAGE_VERTEX_BIT; + vert_shader_stage_info.module = vertex_shader; + vert_shader_stage_info.pName = "main"; + // Fragment + VkPipelineShaderStageCreateInfo frag_shader_stage_info = { + VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO + }; + frag_shader_stage_info.stage = VK_SHADER_STAGE_FRAGMENT_BIT; + frag_shader_stage_info.module = fragment_shader; + frag_shader_stage_info.pName = "main"; + + VkPipelineShaderStageCreateInfo shader_stages[2] = { vert_shader_stage_info, + frag_shader_stage_info }; + + // Vertex Input + + // TODO: Attributes + + VkPipelineVertexInputStateCreateInfo vertex_input_info = { + VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO + }; + vertex_input_info.vertexBindingDescriptionCount = 0; + vertex_input_info.pVertexBindingDescriptions = NULL; + vertex_input_info.vertexAttributeDescriptionCount = 0; + vertex_input_info.pVertexAttributeDescriptions = NULL; + + // Input Assembly + VkPipelineInputAssemblyStateCreateInfo input_assembly = { + VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO + }; + input_assembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; + input_assembly.primitiveRestartEnable = VK_FALSE; + // Viewport VkViewport viewport = { .x = 0, .y = 0, - .width = (f32)context.screen_width, - .height = (f32)context.screen_height, + .width = (f32)context.swapchain->extent.width, + .height = (f32)context.swapchain->extent.height, .minDepth = 0.0, .maxDepth = 1.0 }; - VkRect2D scissor = { .offset = { .x = 0, .y = 0 }, - .extent = { .width = context.screen_width, - .height = context.screen_height } }; + VkRect2D scissor = { .offset = { .x = 0, .y = 0 }, .extent = context.swapchain->extent }; VkPipelineViewportStateCreateInfo viewport_state = { VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; @@ -315,24 +361,52 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip ms_create_info.alphaToCoverageEnable = VK_FALSE; ms_create_info.alphaToOneEnable = VK_FALSE; - // Depth and stencil testing - VkPipelineDepthStencilStateCreateInfo depth_stencil = { - VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO + // TODO: Depth and stencil testing + // VkPipelineDepthStencilStateCreateInfo depth_stencil = { + // VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO + // }; + // depth_stencil.depthTestEnable = description.depth_test ? VK_TRUE : VK_FALSE; + // depth_stencil.depthWriteEnable = description.depth_test ? VK_TRUE : VK_FALSE; + // depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS; + // depth_stencil.depthBoundsTestEnable = VK_FALSE; + // depth_stencil.stencilTestEnable = VK_FALSE; + // depth_stencil.pNext = 0; + + // Blending + VkPipelineColorBlendAttachmentState color_blend_attachment_state; + color_blend_attachment_state.blendEnable = VK_TRUE; + color_blend_attachment_state.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + color_blend_attachment_state.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_blend_attachment_state.colorBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; + color_blend_attachment_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; + color_blend_attachment_state.alphaBlendOp = VK_BLEND_OP_ADD; + color_blend_attachment_state.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | + VK_COLOR_COMPONENT_G_BIT | + VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; + + VkPipelineColorBlendStateCreateInfo color_blend = { + VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO + }; + color_blend.logicOpEnable = VK_FALSE; + color_blend.logicOp = VK_LOGIC_OP_COPY; + color_blend.attachmentCount = 1; + color_blend.pAttachments = &color_blend_attachment_state; + +// Dynamic state +#define DYNAMIC_STATE_COUNT 2 + VkDynamicState dynamic_states[DYNAMIC_STATE_COUNT] = { + VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR, }; - depth_stencil.depthTestEnable = description.depth_test ? VK_TRUE : VK_FALSE; - depth_stencil.depthWriteEnable = description.depth_test ? VK_TRUE : VK_FALSE; - depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS; - depth_stencil.depthBoundsTestEnable = VK_FALSE; - depth_stencil.stencilTestEnable = VK_FALSE; - depth_stencil.pNext = 0; - - // TODO: Blending - - // TODO: Vertex Input - // TODO: Attributes + VkPipelineDynamicStateCreateInfo dynamic_state = { + VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO + }; + dynamic_state.dynamicStateCount = DYNAMIC_STATE_COUNT; + dynamic_state.pDynamicStates = dynamic_states; - // TODO: layouts + // Layout VkPipelineLayoutCreateInfo pipeline_layout_create_info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; @@ -347,25 +421,26 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VkGraphicsPipelineCreateInfo pipeline_create_info = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; - // pipeline_create_info.stageCount = stage_count; - // pipeline_create_info.pStages = stages; - // pipeline_create_info.pVertexInputState = &vertex_input_info; - // pipeline_create_info.pInputAssemblyState = &input_assembly; - // pipeline_create_info.pViewportState = &viewport_state; - // pipeline_create_info.pRasterizationState = &rasterizer_create_info; - // pipeline_create_info.pMultisampleState = &ms_create_info; - // pipeline_create_info.pDepthStencilState = &depth_stencil; - // pipeline_create_info.pColorBlendState = &color_blend; - // pipeline_create_info.pDynamicState = &dynamic_state; - // pipeline_create_info.pTessellationState = 0; + pipeline_create_info.stageCount = 2; + pipeline_create_info.pStages = shader_stages; + pipeline_create_info.pVertexInputState = &vertex_input_info; + pipeline_create_info.pInputAssemblyState = &input_assembly; - // pipeline_create_info.layout = out_pipeline->layout; + pipeline_create_info.pViewportState = &viewport_state; + pipeline_create_info.pRasterizationState = &rasterizer_create_info; + pipeline_create_info.pMultisampleState = &ms_create_info; + pipeline_create_info.pDepthStencilState = NULL; // &depth_stencil; + pipeline_create_info.pColorBlendState = &color_blend; + pipeline_create_info.pDynamicState = &dynamic_state; + pipeline_create_info.pTessellationState = 0; + + pipeline_create_info.layout = layout->handle; // pipeline_create_info.renderPass = renderpass->handle; - // pipeline_create_info.subpass = 0; - // pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; - // pipeline_create_info.basePipelineIndex = -1; + pipeline_create_info.subpass = 0; + pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE; + pipeline_create_info.basePipelineIndex = -1; VkResult result = vkCreateGraphicsPipelines(context.device->logical_device, VK_NULL_HANDLE, 1, @@ -375,6 +450,10 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip ERROR_EXIT("Doomed"); } + // once the pipeline has been created we can destroy these + vkDestroyShaderModule(context.device->logical_device, vertex_shader, context.allocator); + vkDestroyShaderModule(context.device->logical_device, fragment_shader, context.allocator); + return pipeline; } @@ -576,4 +655,16 @@ bool create_logical_device(gpu_device* out_device) { &context.device->present_queue); return true; +} + +VkShaderModule create_shader_module(str8 spirv) { + VkShaderModuleCreateInfo create_info = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; + create_info.codeSize = spirv.len; + create_info.pCode = (uint32_t*)spirv.buf; + + VkShaderModule shader_module; + VK_CHECK(vkCreateShaderModule(context.device->logical_device, &create_info, context.allocator, + &shader_module)); + + return shader_module; } \ No newline at end of file diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 55d8846..aa43c62 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -81,7 +81,7 @@ static void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSur static VkSurfaceFormatKHR choose_swapchain_format( vulkan_swapchain_support_info* swapchain_support) { - assert(swapchain_support->format_count > 0); + assert(swapchain_support->format_count > 0); // find a format for (u32 i = 0; i < swapchain_support->format_count; i++) { VkSurfaceFormatKHR format = swapchain_support->formats[i]; diff --git a/src/renderer/ral.h b/src/renderer/ral.h index f202e51..15c66ef 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -45,7 +45,8 @@ typedef enum pipeline_kind { typedef struct shader_desc { const char* debug_name; str8 filepath; // where it came from - str8 glsl; // contents + str8 code; // Either GLSL or SPIRV bytecode + bool is_spirv; } shader_desc; struct graphics_pipeline_desc { -- cgit v1.2.3-70-g09d2 From d52d39d7843ed2203b001a822efe6d4b692c2642 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 12 May 2024 12:31:24 +1000 Subject: uniforms working with hardcoded stuff --- assets/shaders/cube.frag | 0 assets/shaders/cube.vert | 18 ++++++++ examples/cube/ex_cube.c | 16 ++++--- src/renderer/backends/backend_vulkan.c | 76 ++++++++++++++++++++++++++++------ src/renderer/backends/vulkan_helpers.h | 2 +- xmake.lua | 1 + 6 files changed, 95 insertions(+), 18 deletions(-) create mode 100644 assets/shaders/cube.frag create mode 100644 assets/shaders/cube.vert (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag new file mode 100644 index 0000000..e69de29 diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert new file mode 100644 index 0000000..80ad854 --- /dev/null +++ b/assets/shaders/cube.vert @@ -0,0 +1,18 @@ +#version 450 + +layout(binding = 0) uniform UniformBufferObject { + mat4 model; + mat4 view; + mat4 proj; +} +ubo; + +layout(location = 0) in vec2 inPosition; +layout(location = 1) in vec3 inColor; + +layout(location = 0) out vec3 fragColor; + +void main() { + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0); + fragColor = inColor; +} diff --git a/examples/cube/ex_cube.c b/examples/cube/ex_cube.c index 699cf55..712485c 100644 --- a/examples/cube/ex_cube.c +++ b/examples/cube/ex_cube.c @@ -6,6 +6,7 @@ #include "file.h" #include "log.h" #include "maths.h" +#include "maths_types.h" #include "mem.h" #include "ral.h" #include "ral_types.h" @@ -39,7 +40,10 @@ shader_data_layout mvp_uniforms_layout(void* data) { if (has_data) { b1.data.bytes.data = d; } - return (shader_data_layout){ .name = "global_ubo", .bindings = { b1 } }; + /* char* name; */ + /* shader_binding bindings[MAX_LAYOUT_BINDINGS]; */ + /* u32 bindings_count; */ + return (shader_data_layout){ .name = "global_ubo", .bindings = { b1 }, .bindings_count = 1 }; } int main() { @@ -53,7 +57,7 @@ int main() { gpu_renderpass_desc pass_description = {}; gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description); - str8 vert_path = str8lit("build/linux/x86_64/debug/triangle.vert.spv"); + str8 vert_path = str8lit("build/linux/x86_64/debug/cube.vert.spv"); str8 frag_path = str8lit("build/linux/x86_64/debug/triangle.frag.spv"); str8_opt vertex_shader = str8_from_file(&scratch, vert_path); str8_opt fragment_shader = str8_from_file(&scratch, frag_path); @@ -104,9 +108,11 @@ int main() { /* shader_data_layout mvp_layout = mvp_uniforms_layout(NULL); */ - mvp_uniforms mvp_data = { .model = mat4_ident(), - .view = mat4_ident(), - .projection = mat4_ident() }; + static f32 x = 0.0; + x += 0.01; + quat rotation = quat_from_axis_angle(VEC3_Z, x, true); + mat4 model = mat4_rotation(rotation); + mvp_uniforms mvp_data = { .model = model, .view = mat4_ident(), .projection = mat4_ident() }; mvp_uniforms_data.data = &mvp_data; // Record draw calls diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index c145c1a..a845ebf 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -10,6 +10,7 @@ #include "backend_vulkan.h" #include "buf.h" +#include "darray.h" #include "maths_types.h" #include "mem.h" #include "ral_types.h" @@ -26,10 +27,12 @@ #define SCREEN_WIDTH 1000 #define SCREEN_HEIGHT 1000 #define VULKAN_QUEUES_COUNT 2 -#define MAX_DESCRIPTOR_SETS 100 +#define MAX_DESCRIPTOR_SETS 10 const char* queue_names[VULKAN_QUEUES_COUNT] = { "GRAPHICS", "TRANSFER" }; +KITC_DECL_TYPED_ARRAY(VkDescriptorSet) + typedef struct vulkan_context { VkInstance instance; VkAllocationCallbacks* allocator; @@ -61,6 +64,7 @@ typedef struct vulkan_context { // Storage gpu_buffer buffers[1024]; size_t buffer_count; + VkDescriptorSet_darray* free_set_queue; VkDebugUtilsMessengerEXT vk_debugger; } vulkan_context; @@ -94,6 +98,7 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { context.window = window; context.current_img_index = 0; context.current_frame = 0; + context.free_set_queue = VkDescriptorSet_darray_new(100); // Create an allocator size_t temp_arena_size = 1024 * 1024; @@ -505,6 +510,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip pipeline->uniform_pointers = malloc(description.data_layouts_count * sizeof(desc_set_uniform_buffer)); + assert(description.data_layouts_count == 1); for (u32 i = 0; i < description.data_layouts_count; i++) { shader_data_layout sdl = description.data_layouts[i].shader_data_get_layout(NULL); @@ -512,6 +518,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VkDescriptorSetLayoutBinding desc_set_bindings[description.data_layouts_count]; // Bindings + assert(sdl.bindings_count == 1); for (u32 j = 0; j < sdl.bindings_count; j++) { desc_set_bindings[j].binding = j; desc_set_bindings[j].descriptorCount = 1; @@ -519,6 +526,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip case SHADER_BINDING_BUFFER: case SHADER_BINDING_BYTES: desc_set_bindings[j].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + desc_set_bindings[j].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; // FIXME: dont hardcode u64 buffer_size = sdl.bindings[j].data.bytes.size; VkDeviceSize uniform_buf_size = buffer_size; @@ -531,9 +539,12 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip for (size_t frame_i = 0; frame_i < MAX_FRAMES_IN_FLIGHT; frame_i++) { buffer_handle uniform_buf_handle = gpu_buffer_create(buffer_size, CEL_BUFFER_UNIFORM, CEL_BUFFER_FLAG_CPU, NULL); - buffers[frame_i] = context.buffers[uniform_buf_handle.raw].handle; + gpu_buffer created_gpu_buffer = context.buffers[uniform_buf_handle.raw]; + buffers[frame_i] = created_gpu_buffer.handle; + uniform_buf_memorys[frame_i] = created_gpu_buffer.memory; vkMapMemory(context.device->logical_device, uniform_buf_memorys[frame_i], 0, uniform_buf_size, 0, &uniform_buf_mem_mappings[frame_i]); + // now we have a pointer in unifrom_buf_mem_mappings we can write to } desc_set_uniform_buffer uniform_data; @@ -577,8 +588,8 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VkPipelineLayoutCreateInfo pipeline_layout_create_info = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; - pipeline_layout_create_info.setLayoutCount = 0; - pipeline_layout_create_info.pSetLayouts = NULL; + pipeline_layout_create_info.setLayoutCount = description.data_layouts_count; + pipeline_layout_create_info.pSetLayouts = desc_set_layouts; pipeline_layout_create_info.pushConstantRangeCount = 0; pipeline_layout_create_info.pPushConstantRanges = NULL; VK_CHECK(vkCreatePipelineLayout(context.device->logical_device, &pipeline_layout_create_info, @@ -733,12 +744,12 @@ gpu_cmd_encoder gpu_cmd_encoder_create() { VkDescriptorPoolSize uniform_pool_size; uniform_pool_size.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - uniform_pool_size.descriptorCount = MAX_FRAMES_IN_FLIGHT * MAX_DESCRIPTOR_SETS; + uniform_pool_size.descriptorCount = MAX_FRAMES_IN_FLIGHT * MAX_DESCRIPTOR_SETS; VkDescriptorPoolCreateInfo pool_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; pool_info.poolSizeCount = 1; pool_info.pPoolSizes = &uniform_pool_size; - pool_info.maxSets = 10000; + pool_info.maxSets = 100; VK_CHECK(vkCreateDescriptorPool(context.device->logical_device, &pool_info, context.allocator, &encoder.descriptor_pool)); @@ -751,6 +762,8 @@ void gpu_cmd_encoder_destroy(gpu_cmd_encoder* encoder) { } void gpu_cmd_encoder_begin(gpu_cmd_encoder encoder) { + VK_CHECK(vkResetDescriptorPool(context.device->logical_device, encoder.descriptor_pool, 0)); + VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; VK_CHECK(vkBeginCommandBuffer(encoder.cmd_buffer, &begin_info)); } @@ -782,6 +795,7 @@ void gpu_cmd_encoder_end_render(gpu_cmd_encoder* encoder) { gpu_cmd_buffer gpu_cmd_encoder_finish(gpu_cmd_encoder* encoder) { vkEndCommandBuffer(encoder->cmd_buffer); + // TEMP: submit return (gpu_cmd_buffer){ .cmd_buffer = encoder->cmd_buffer }; } @@ -800,14 +814,50 @@ void encode_bind_shader_data(gpu_cmd_encoder* encoder, u32 group, shader_data* d memcpy(ubo.uniform_buf_mem_mappings[context.current_frame], data->data, ubo.size); VkDescriptorSetAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; - alloc_info.descriptorPool =encoder->descriptor_pool; + alloc_info.descriptorPool = encoder->descriptor_pool; alloc_info.descriptorSetCount = 1; - alloc_info.pSetLayouts = &encoder->pipeline->desc_set_layouts[group]; + alloc_info.pSetLayouts = &encoder->pipeline->desc_set_layouts[group]; + + VkDescriptorSet sets[1]; + /* VK_CHECK( */ + vkAllocateDescriptorSets(context.device->logical_device, &alloc_info, sets); + /* ); */ + VkDescriptorSet_darray_push(context.free_set_queue, sets[0]); + + shader_data_layout sdl = data->shader_data_get_layout(NULL); + assert(sdl.bindings_count == 1); + + VkWriteDescriptorSet write_sets[1]; + memset(&write_sets, 0, sizeof(write_sets)); + + assert(sdl.bindings_count == 1); + for (u32 i = 0; i < sdl.bindings_count; i++) { + shader_binding binding = sdl.bindings[i]; + + if (binding.type == SHADER_BINDING_BUFFER || binding.type == SHADER_BINDING_BYTES) { + VkDescriptorBufferInfo buffer_info; + buffer_info.buffer = ubo.buffers[context.current_frame]; + buffer_info.offset = 0; + buffer_info.range = binding.data.bytes.size; + + write_sets[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + write_sets[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + write_sets[0].descriptorCount = 1; + write_sets[0].dstSet = sets[0]; + write_sets[0].dstBinding = 0; + write_sets[0].dstArrayElement = 0; + write_sets[0].pBufferInfo = &buffer_info; + } else { + WARN("Unknown binding"); + } + } - VkDescriptorSet sets[1]; - VK_CHECK(vkAllocateDescriptorSets(context.device->logical_device, &alloc_info, - sets)); + // Update + vkUpdateDescriptorSets(context.device->logical_device, 1, write_sets, 0, NULL); + // Bind + vkCmdBindDescriptorSets(encoder->cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, + encoder->pipeline->layout_handle, 0, 1, sets, 0, NULL); } void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf) { @@ -1081,7 +1131,6 @@ VkShaderModule create_shader_module(str8 spirv) { return shader_module; } - void create_descriptor_pools() {} void create_swapchain_framebuffers() { @@ -1155,6 +1204,9 @@ buffer_handle gpu_buffer_create(u64 size, gpu_buffer_type buf_type, gpu_buffer_f case CEL_BUFFER_INDEX: buffer_info.usage |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; break; + case CEL_BUFFER_UNIFORM: + buffer_info.usage |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; + break; case CEL_BUFFER_COUNT: WARN("Incorrect gpu_buffer_type provided. using default"); break; diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index aa43c62..db9b5a4 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -24,7 +24,7 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { do { \ VkResult res = vulkan_expr; \ if (res != VK_SUCCESS) { \ - ERROR_EXIT("Vulkan error: %u", res); \ + ERROR_EXIT("Vulkan error: %u (%s:%d)", res, __FILE__, __LINE__); \ } \ } while (0) diff --git a/xmake.lua b/xmake.lua index 7ebd63d..f1b648b 100644 --- a/xmake.lua +++ b/xmake.lua @@ -114,6 +114,7 @@ target("core_config") add_rules("compile_glsl_frag_shaders") add_files("assets/shaders/triangle.vert") add_files("assets/shaders/triangle.frag") + add_files("assets/shaders/cube.vert") -- add_files("assets/shaders/*.frag") if is_plat("windows") then add_includedirs("$(env VULKAN_SDK)/Include", {public = true}) -- cgit v1.2.3-70-g09d2 From 519329e98467d0cdcc39720cef0f69c9936b6d55 Mon Sep 17 00:00:00 2001 From: Omniscient Date: Fri, 17 May 2024 13:50:33 +1000 Subject: pool tests and try get macro working --- src/physics/broadphase.h | 6 +-- src/physics/collision.h | 8 ++-- src/physics/narrowphase.h | 6 +-- src/renderer/backends/backend_vulkan.h | 3 +- src/renderer/backends/vulkan_helpers.h | 10 ++--- src/renderer/ral.c | 22 +++++++++++ src/renderer/ral.h | 9 ++--- src/renderer/ral_types.h | 30 ++++++++++---- src/renderer/render.h | 16 ++++---- src/std/mem.c | 67 ++++++++++++++++++++++++++++++- src/std/mem.h | 24 +++++++++++- tests/pool_test_runner.c | 12 ++++++ tests/pool_tests.c | 72 ++++++++++++++++++++++++++++++++++ xmake.lua | 17 ++++++++ 14 files changed, 261 insertions(+), 41 deletions(-) create mode 100644 src/renderer/ral.c create mode 100644 tests/pool_test_runner.c create mode 100644 tests/pool_tests.c (limited to 'src/renderer/backends/vulkan_helpers.h') diff --git a/src/physics/broadphase.h b/src/physics/broadphase.h index 43b57f6..8b49716 100644 --- a/src/physics/broadphase.h +++ b/src/physics/broadphase.h @@ -1,10 +1,10 @@ /** * @file broadphase.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/physics/collision.h b/src/physics/collision.h index 3b65b1b..cca6042 100644 --- a/src/physics/collision.h +++ b/src/physics/collision.h @@ -1,17 +1,17 @@ /** * @file collision.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "geometry.h" - enum collider_type { +enum collider_type { cuboid_collider, sphere_collider, }; diff --git a/src/physics/narrowphase.h b/src/physics/narrowphase.h index 501c690..2368c49 100644 --- a/src/physics/narrowphase.h +++ b/src/physics/narrowphase.h @@ -1,10 +1,10 @@ /** * @file narrowphase.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 7bdf821..77b9f94 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -4,8 +4,8 @@ #include #include "defines.h" +#include "mem.h" #include "ral.h" -// #include "vulkan_helpers.h" #define MAX_FRAMES_IN_FLIGHT 2 #define GPU_SWAPCHAIN_IMG_COUNT 2 @@ -102,4 +102,3 @@ typedef struct gpu_buffer { VkDeviceMemory memory; u64 size; } gpu_buffer; - diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index db9b5a4..23666c6 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -20,12 +20,12 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { } // TODO(omni): port to using internal assert functions -#define VK_CHECK(vulkan_expr) \ - do { \ - VkResult res = vulkan_expr; \ - if (res != VK_SUCCESS) { \ +#define VK_CHECK(vulkan_expr) \ + do { \ + VkResult res = vulkan_expr; \ + if (res != VK_SUCCESS) { \ ERROR_EXIT("Vulkan error: %u (%s:%d)", res, __FILE__, __LINE__); \ - } \ + } \ } while (0) // TODO: typedef struct vk_debugger {} vk_debugger; diff --git a/src/renderer/ral.c b/src/renderer/ral.c new file mode 100644 index 0000000..25c2909 --- /dev/null +++ b/src/renderer/ral.c @@ -0,0 +1,22 @@ +#include "ral.h" + +/* typedef struct foo { */ +/* u32 a; */ +/* f32 b; */ +/* char c; */ +/* } foo; */ + +/* TYPED_POOL(gpu_buffer, buffer); */ + +/* typedef struct buffer_handle { */ +/* u32 raw; */ +/* } buffer_handle; */ + +/* typedef struct gpu_buffer gpu_buffer; */ +TYPED_POOL(gpu_buffer, buffer); +TYPED_POOL(gpu_texture, texture); + +struct resource_pools { + buffer_pool buffers; + texture_pool textures; +}; diff --git a/src/renderer/ral.h b/src/renderer/ral.h index ee65233..03bdeab 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -13,6 +13,7 @@ #include "buf.h" #include "defines.h" +#include "mem.h" #include "ral_types.h" #include "str.h" @@ -40,6 +41,8 @@ typedef struct gpu_backend_pools { // pools for each gpu structure } gpu_backend_pools; +typedef struct resource_pools resource_pools; + typedef enum pipeline_kind { PIPELINE_GRAPHICS, PIPELINE_COMPUTE, @@ -78,11 +81,6 @@ struct graphics_pipeline_desc { typedef struct gpu_renderpass_desc { } gpu_renderpass_desc; -typedef struct resource_pools { - // TODO: buffer pool - // TODO: texture pool -} resource_pools; - // --- Lifecycle functions bool gpu_backend_init(const char* window_name, struct GLFWwindow* window); @@ -163,4 +161,3 @@ void vertex_desc_add(vertex_description* builder, const char* name, vertex_attri // TEMP void gpu_temp_draw(size_t n_verts); - diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index c802a9b..5d4e88a 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -16,15 +16,24 @@ #define MAX_VERTEX_ATTRIBUTES 16 -#ifndef RENDERER_TYPED_HANDLES +/* #ifndef RENDERER_TYPED_HANDLES */ CORE_DEFINE_HANDLE(buffer_handle); CORE_DEFINE_HANDLE(texture_handle); CORE_DEFINE_HANDLE(sampler_handle); CORE_DEFINE_HANDLE(shader_handle); CORE_DEFINE_HANDLE(model_handle); #define ABSENT_MODEL_HANDLE 999999999 -#define RENDERER_TYPED_HANDLES -#endif + +/* #define RENDERER_TYPED_HANDLES */ +/* #endif */ + +/* typedef struct gpu_buffer { */ +/* u32 a; */ +/* } gpu_buffer; */ + +/* #ifndef RAL_TYPED_POOLS */ +/* #define RAL_TYPED_POOLS */ +/* #endif */ // gpu types typedef enum gpu_primitive_topology { @@ -57,6 +66,9 @@ typedef struct texture_desc { u32x2 extents; } texture_desc; +typedef struct gpu_texture { +} gpu_texture; + typedef enum gpu_buffer_type { CEL_BUFFER_DEFAULT, // on Vulkan this would be a storage buffer? CEL_BUFFER_VERTEX, @@ -157,11 +169,12 @@ typedef struct vertex_description { typedef enum shader_visibility { VISIBILITY_VERTEX = 1 << 0, - VISIBILITY_FRAGMENT = 1 << 1 , + VISIBILITY_FRAGMENT = 1 << 1, VISIBILITY_COMPUTE = 1 << 2, } shader_visibility; -/** @brief Describes the kind of binding a `shader_binding` is for. This changes how we create backing data for it. */ +/** @brief Describes the kind of binding a `shader_binding` is for. This changes how we create + * backing data for it. */ typedef enum shader_binding_type { /** * @brief Binds a buffer to a shader @@ -205,7 +218,7 @@ typedef struct shader_binding { #define MAX_LAYOUT_BINDINGS 8 -/** @brief A list of bindings that describe what data a shader / pipeline expects +/** @brief A list of bindings that describe what data a shader / pipeline expects @note This roughly correlates to a descriptor set layout in Vulkan */ typedef struct shader_data_layout { @@ -221,8 +234,9 @@ typedef struct shader_data { /* Usage: - 1. When we create the pipeline, we must call a function that return a layout without .data fields - 2. When binding + 1. When we create the pipeline, we must call a function that return a layout without .data + fields + 2. When binding */ typedef enum gpu_cull_mode { CULL_BACK_FACE, CULL_FRONT_FACE, CULL_COUNT } gpu_cull_mode; diff --git a/src/renderer/render.h b/src/renderer/render.h index c87e5f7..5657fc1 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -26,8 +26,8 @@ typedef struct camera camera; void gfx_backend_draw_frame(renderer* ren, camera* camera, mat4 model, texture* tex); typedef struct render_ctx { - mat4 view; - mat4 projection; + mat4 view; + mat4 projection; } render_ctx; // frontend -- these can be called from say a loop in an example, or via FFI @@ -47,15 +47,15 @@ void shader_hot_reload(const char* filepath); /** * @brief Creates buffers and returns a struct that holds handles to our resources - * - * @param geometry - * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we successfully upload - that data to the GPU-side buffer - * @return mesh + * + * @param geometry + * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we + successfully upload that data to the GPU-side buffer + * @return mesh */ mesh mesh_create(geometry_data* geometry, bool free_on_upload); -void draw_mesh(mesh* mesh, mat4* model);//, mat4* view, mat4* proj); // TODO: material +void draw_mesh(mesh* mesh, mat4* model); //, mat4* view, mat4* proj); // TODO: material model_handle model_load(const char* debug_name, const char* filepath); diff --git a/src/std/mem.c b/src/std/mem.c index 7d768c9..a5321fb 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -1,8 +1,10 @@ -#include "mem.h" +#include #include #include #include + #include "log.h" +#include "mem.h" #ifndef DEFAULT_ALIGNMENT #define DEFAULT_ALIGNMENT (2 * sizeof(void*)) @@ -58,3 +60,66 @@ void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size) { return pool; } + +void void_pool_free_all(void_pool* pool) { + // set all entries to be free + for (u64 i = 0; i < pool->capacity; i++) { + void* ptr = &pool->backing_buffer[i * pool->entry_size]; + void_pool_header* free_node = + (void_pool_header*)ptr; // we reuse the actual entry itself to hold the header + if (i == (pool->capacity - 1)) { + // if the last one we make its next pointer NULL indicating its full + free_node->next = NULL; + } + free_node->next = pool->free_list_head; + // now the head points to this entry + pool->free_list_head = free_node; + } +} + +void* void_pool_get(void_pool* pool, u32 raw_handle) { + // An handle is an index into the array essentially + void* ptr = pool->backing_buffer + (raw_handle * pool->entry_size); + return ptr; +} + +void* void_pool_alloc(void_pool* pool, u32* out_raw_handle) { + // get the next free node + if (pool->count == pool->capacity) { + WARN("Pool is full!"); + return NULL; + } + if (pool->free_list_head == NULL) { + ERROR("Pool is full (head = null)"); + return NULL; + } + void_pool_header* free_node = pool->free_list_head; + + // What index does this become? + uintptr_t start = (uintptr_t)pool->backing_buffer; + uintptr_t cur = (uintptr_t)free_node; + TRACE("%ld %ld ", start, cur); + /* assert(cur > start); */ + u32 index = (u32)((cur - start) / pool->entry_size); + printf("Index %d\n", index); + if (out_raw_handle != NULL) { + *out_raw_handle = index; + } + + pool->free_list_head = free_node->next; + + memset(free_node, 0, pool->entry_size); + pool->count++; + return (void*)free_node; +} + +void void_pool_dealloc(void_pool* pool, u32 raw_handle) { + // push free node back onto the free list + void* ptr = void_pool_get(pool, raw_handle); + void_pool_header* freed_node = (void_pool_header*)ptr; + + freed_node->next = pool->free_list_head; + pool->free_list_head = freed_node; + + pool->count--; +} diff --git a/src/std/mem.h b/src/std/mem.h index eef97a0..26da778 100644 --- a/src/std/mem.h +++ b/src/std/mem.h @@ -54,6 +54,28 @@ void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size); void void_pool_free_all(void_pool* pool); bool void_pool_is_empty(void_pool* pool); bool void_pool_is_full(void_pool* pool); -void* void_pool_get(u32 raw_handle); +void* void_pool_get(void_pool* pool, u32 raw_handle); +void* void_pool_alloc(void_pool* pool, u32* out_raw_handle); +void void_pool_dealloc(void_pool* pool, u32 raw_handle); // TODO: macro that lets us specialise + +/* typedef struct Name##_handle Name##_handle; \ */ +#define TYPED_POOL(T, Name) \ + typedef struct Name##_pool { \ + void_pool inner; \ + } Name##_pool; \ + \ + static Name##_pool Name##_pool_create(arena* a, u64 cap, u64 entry_size) { \ + void_pool p = void_pool_create(a, cap, entry_size); \ + return (Name##_pool){ .inner = p }; \ + } \ + static inline T* Name##_pool_get(Name##_pool* pool, Name##_handle handle) { \ + return (T*)void_pool_get(&pool->inner, handle.raw); \ + } \ + static inline T* Name##_pool_alloc(Name##_pool* pool, Name##_handle* out_handle) { \ + return (T*)void_pool_alloc(&pool->inner, &out_handle->raw); \ + } \ + static inline void Name##_pool_dealloc(Name##_pool* pool, Name##_handle handle) { \ + void_pool_dealloc(&pool->inner, handle.raw); \ + }\ diff --git a/tests/pool_test_runner.c b/tests/pool_test_runner.c new file mode 100644 index 0000000..a6eff69 --- /dev/null +++ b/tests/pool_test_runner.c @@ -0,0 +1,12 @@ +#include "unity.h" +#include "unity_fixture.h" + +TEST_GROUP_RUNNER(Pool) { + // TODO: test cases + RUN_TEST_CASE(Pool, Initialisation); + RUN_TEST_CASE(Pool, TypedPool); +} + +static void RunAllTests(void) { RUN_TEST_GROUP(Pool); } + +int main(int argc, const char* argv[]) { return UnityMain(argc, argv, RunAllTests); } diff --git a/tests/pool_tests.c b/tests/pool_tests.c new file mode 100644 index 0000000..df65773 --- /dev/null +++ b/tests/pool_tests.c @@ -0,0 +1,72 @@ +#include +#include +#include "defines.h" +#include "unity.h" +#include "unity_fixture.h" + +#include "mem.h" + +#define ARENA_SIZE (1024 * 1024) + +static arena a; + +TEST_GROUP(Pool); + +TEST_SETUP(Pool) { a = arena_create(malloc(ARENA_SIZE), ARENA_SIZE); } + +TEST_TEAR_DOWN(Pool) { arena_free_all(&a); } + +TEST(Pool, SanityCheckTest) { TEST_ASSERT_EQUAL(true, true); } + +TEST(Pool, Initialisation) { + // u32 pool + void_pool pool = void_pool_create(&a, 256, sizeof(u32)); + u32 x_handle; + u32* x_ptr = (u32*)void_pool_alloc(&pool, &x_handle); + // store something in it + *x_ptr = 1024; + u32* x = void_pool_get(&pool, x_handle); + + TEST_ASSERT_EQUAL_UINT32(1024, *x); + /* TEST_ASSERT_EQUAL_MEMORY(&expected, &actual, sizeof(vec3)); */ +} + +typedef struct foo { + u32 a; + f32 b; + char c; +} foo; + +CORE_DEFINE_HANDLE(bar); +typedef struct bar_handle { + u32 raw; +} bar_handle; +TYPED_POOL(foo, bar); + +TEST(Pool, TypedPool) { + printf("Typed pool test\n"); + // create pool + bar_pool pool = bar_pool_create(&a, 2, sizeof(foo)); + + bar_handle first_handle, second_handle, third_handle; + foo* first = bar_pool_alloc(&pool, &first_handle); + foo* second = bar_pool_alloc(&pool, &second_handle); + // Third one shouldnt work + foo* third = bar_pool_alloc(&pool, &third_handle); + TEST_ASSERT_NULL(third); + + first->a = 32; + first->b = 2.0; + first->c = 'X'; + + foo* my_foo = bar_pool_get(&pool, first_handle); + TEST_ASSERT_EQUAL_UINT32(32, my_foo->a); + TEST_ASSERT_EQUAL(2.0, my_foo->b); + TEST_ASSERT_EQUAL_CHAR('X', my_foo->c); + + bar_pool_dealloc(&pool, first_handle); + + // next alloc should succeed + third = bar_pool_alloc(&pool, &third_handle); + TEST_ASSERT_NOT_NULL(third); +} diff --git a/xmake.lua b/xmake.lua index 1d576c7..9b06db0 100644 --- a/xmake.lua +++ b/xmake.lua @@ -68,6 +68,12 @@ local core_sources = { "src/systems/*.c", } +local unity_sources = { + "deps/Unity/src/unity.c", + "deps/Unity/extras/fixture/src/unity_fixture.c", + "deps/Unity/extras/memory/src/unity_memory.c", +} + rule("compile_glsl_vert_shaders") set_extensions(".vert") on_buildcmd_file(function (target, batchcmds, sourcefile, opt) @@ -229,3 +235,14 @@ target("cube") -- add_deps("core_static") -- add_files("examples/demo/demo.c") -- set_rundir("$(projectdir)") + +target("pool_tests") + set_kind("binary") + set_group("tests") + add_deps("core_static") + add_files(unity_sources) + add_includedirs("deps/Unity/src", {public = true}) + add_includedirs("deps/Unity/extras/fixture/src", {public = true}) + add_includedirs("deps/Unity/extras/memory/src", {public = true}) + add_files("tests/pool_tests.c") + add_files("tests/pool_test_runner.c") -- cgit v1.2.3-70-g09d2